Somehow this was only causing issues (afaik) with
`draw-decoration-load-save` getting corrupted, perhaps because other
processes either use the shared dram stack or the gigantic spr stack.
- better handling of the `disable-fog` settings for merc, should fix the
spotlights. There's a setting in the merc effect, and also a runtime
flag for the draw-control. I'm not actually sure what reads these, but
the draw-control one is definitely used to disable fog on the
spotlights.
- increase merc draw limit to try to fix the issue about partially drawn
citizens in the city
- remove useless debug prints (it's okay to die in init, and the medium
load buffer size mode is understood now)
I didn't actually visually notice much of a difference with these hacks
unlike in Jak 1, but I also avoided checking the missions thoroughly
since the game crashes very often right now.
* scripts: cleanup scripts directory some more
* stash, getting there
* stash again
* closer!
* it works! decently....cleanup time and add some extra features
* minor cleanup