Tyler Wilding
e3473c1902
d/jak2: finish cty-guard-turret-button | race-h | height-map-h and a lot of rigid-body ( #1957 )
...
Also cleaned up `data_decompiler.cpp` to make it a lot less verbose to
add a special case for an array field.
2022-10-11 23:20:36 -04:00
Tyler Wilding
f6bdc07990
d/jak2: finish progress menu code and initialize the camera ( #1945 )
...
This PR does a few main things:
- finish decompiling the progress related code
- implemented changes necessary to load the text files end-to-end
- japanese/korean character encodings were not added
- finish more camera code, which is required to spawn the progress menu
/ init the default language settings needed for text
- initialized the camera as well
Still havn't opened the menu as there are a lot of checks around
`*target*` which I havn't yet gone through and attempted to comment out.
2022-10-11 18:30:26 -04:00
Tyler Wilding
1d1ea907c9
scripts: prevent infinite loop when preserved block can't be found ( #1946 )
2022-10-08 21:53:23 -04:00
Tyler Wilding
be1e40a041
d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane ( #1942 )
...
Most of these have been atleast partially documented / named / cleaned
up as well.
Co-authored-by: water <awaterford111445@gmail.com >
2022-10-08 12:42:52 -04:00
Tyler Wilding
2d1b5fa57c
d/jak2: finish region as well as some typedef files - ctywide-obs-h | vehicle-h | rigid-body-h ( #1935 )
2022-10-08 11:45:41 -04:00
Tyler Wilding
e64414d9d0
d/jak2: finish drawable-group | drawable-inline-array | drawable-tree and path ( #1899 )
2022-09-24 12:27:02 -04:00
Tyler Wilding
8117ed3bc7
scripts: make update_decomp_ref.py respect the game we are operating on ( #1880 )
2022-09-13 20:03:00 -04:00
Tyler Wilding
81b6d5fe08
d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player ( #1847 )
...
Also made a first-pass of their SQL schema in preparation for getting
that working.
2022-09-10 18:03:17 -04:00
Tyler Wilding
44d59e6b33
d/jak2: finish mood-funcs | mood-funcs2 | almost all of mood and airlock ( #1842 )
2022-09-06 20:35:00 -04:00
Tyler Wilding
80d0137dba
d/jak2: finish the majority of sparticle and sparticle-launcher ( #1840 )
...
* sparticle-launcher
* d/jak2: large amount of `sparticle-launcher` done
* d/jak2: finish the majority of `sparticle`
* decomp: improve format code ignoring
* d/jak2: make bits unique in `sp-cpuinfo-flag`
* d/jak1: revert config change
2022-09-05 18:03:46 -04:00
Tyler Wilding
d264779173
d/jak2: finish glist | glist-h | camera | cam-interface | cam-states-dbg | cam-combiner | cam-debug | cam-start ( #1829 )
...
* d/jak2: finish `glist` and `glist-h` partially done `time-of-day`
* d/jak2: finish `camera` and `cam-interface`
* d/jak2: partially finish `cam-master` `cam-states`, and `cam-update` finish `cam-states-dbg` `cam-combiner` `cam-debug` and `cam-start`
* tests: update ref tests
* scripts: add scripts to automatically update gsrc files
* d/jak2: update gsrc
2022-08-31 19:22:47 -04:00
Tyler Wilding
d176b294b9
d/jak2: finish entity-table | sky-data | relocate | and the majority of default-menu ( #1812 )
...
* d/jak2: finish `entity-table`
* d/jak2: finish `sky-data`
* d/jak2: finish `relocate`
* d/jak2: halfway through `default-menu`
* d/jak2: 75% done `default-menu`....
* d/jak2: add `default-menu` to ref tests (partially)
* d/jak2: finish updating related code
* scripts: add tooling to automatically keep code from `all-types` up to date
* d/jak2: fixed vector types
2022-08-29 18:49:57 -04:00
Tyler Wilding
b3c58d2247
scripts: Add a (hopefully) better goal_src updating script ( #1769 )
...
* scripts: cleanup scripts directory some more
* stash, getting there
* stash again
* closer!
* it works! decently....cleanup time and add some extra features
* minor cleanup
2022-08-19 11:30:07 -04:00