water111
405a144815
[decomp] finish up debug.gc, get boundary rendering working ( #1944 )
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2022-10-08 17:02:40 -04:00
ManDude
4e48ba21c1
[decompiler] make (not (logtest? work ( #1934 )
2022-09-30 18:26:52 -04:00
ManDude
9351bf782e
[decomp2] game-info, game-task and task-control ( #1884 )
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And everything else needed for them!
A couple functions are bad currently.
- fixes #1929 - untested on linux
- fixes #1924 - now you need to type `,` before a lambda you want to put
in a pair.
- fix debugger symbol table in jak 2
- made the decompiler output `(meters 2)` instead of `(meters 2.0)`
- fixed a bug with the bitfield enum special -1 case
- made bad game text decomp not exit the decompiler
- added `editable-player` and `script`
2022-09-27 19:44:20 -04:00
water111
e3a4627eeb
[decompiler] recognize jak 2 vector-float*!, fix some vector inline casting bugs ( #1926 )
2022-09-26 20:57:44 -04:00
water111
6a1bde4168
[decomp] fix up debug menu rendering, add a few others ( #1892 )
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actor vis boxes for PRI.DGO
2022-09-16 20:42:33 -04:00
Tyler Wilding
4620f96574
d/jak2: mostly finish mysql-nav-graph and fix docstring handling around with-pp/local-vars ( #1869 )
2022-09-13 18:15:02 -04:00
Tyler Wilding
017070525a
d/jak2: finish vol | cam-layout | menu | default-menu and start working on nav code ( #1867 )
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I also added font-color names since this PR adds quite a few:

2022-09-11 13:42:46 -04:00
Tyler Wilding
81b6d5fe08
d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player ( #1847 )
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Also made a first-pass of their SQL schema in preparation for getting
that working.
2022-09-10 18:03:17 -04:00