water111
97ab6a4e12
add support for non virtual states ( #764 )
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* add support for non virtual states
* typecheck go
* start on virtual states
* more support for virtual states
* offline passes
* fix tests
* use behavior shortcut instead of lambda
* final cleanup of virtual go
* unused var warnings and fix inconsistent enum decompile order on win vs linux
* fix thread safety bug with goal symbol table and vif1 interrupt handler
* fix type mistake
2021-08-17 20:54:03 -04:00
Tyler Wilding
f29e9cb8ce
decomp: finish mud
2021-08-08 16:07:21 -04:00
Tyler Wilding
20196852f5
decomp: finallize water-anim
2021-08-07 16:15:41 -04:00
ManDude
03ffb97176
define every skeleton-group, name every inherited virtual state ( #712 )
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* define every skeleton-group, name every inherited virtual state
* typo!
2021-07-23 20:38:05 -04:00
water111
0a9cc68a27
[decompiler] Use meters, degrees, and seconds ( #689 )
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* use meters degrees and seconds
* update changelog
2021-07-11 18:19:41 -04:00
ManDude
1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… ( #651 )
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* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
Tyler Wilding
c910a22c1b
decomp: a bunch of files ( #532 )
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* decomp: `eye-h`
* decomp: `projectile-h`
* decomp: `sky-utils`
* decomp: decompile `water-h` and add `smush-control-h` to ref tests
* decomp: `task-control-h`
2021-05-28 20:11:06 -04:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00