ManDude
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af823cdb82
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implement cpad stuff
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2021-08-14 21:00:50 +01:00 |
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ManDude
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26c3fb65e9
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make some macros for DMA stuff (#725)
* [compiler] allow infinite args for `logior`
* make some dma macros and use them on `display`
* [goos] add `string->symbol`
* make a sketchy macro
* fix tests
* `with-dma-bucket` and `dma-buffer-add-vector4w-2`
* cleanup `debug`
* cleanup `menu`
* go thru `texture` pt 1
* finish `texture`
* `sprite` pt 1
* `sprite` pt 2
* `generic`
* `gs` and `main`
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2021-08-01 17:11:32 -04:00 |
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water111
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95366d21df
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Get started on collide-func and clean up log forms in decompiler (#713)
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
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2021-07-23 20:51:26 -04:00 |
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water111
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1898c7c52a
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[decomp] texture (#684)
* temp
* more cleanup
* fix merge issue
* handle no texture correctly
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2021-07-09 22:20:37 -04:00 |
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water111
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56625bb0ee
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Make buttons a bitfield and fix let bug (#399)
* make pad buttons bitfields
* fix stupid let bug
* update tests
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2021-04-29 20:25:45 -04:00 |
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water111
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3d2ca71fe3
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[Decompile] pad and gs (#389)
* update stuff
* gs reference added
* update config
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2021-04-26 21:40:08 -04:00 |
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water111
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5ec9a91eb9
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Decompiler fixes + decompiling (#276)
* decomp pad
* more decompilation
* update
* fix test name
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2021-02-22 09:36:30 -05:00 |
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Tyler Wilding
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bb9fb3b2cd
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
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water
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1083bf784e
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add empty files for all obj files
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2020-09-04 14:44:23 -04:00 |
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