water111
feead303aa
better array indexing ( #176 )
2020-12-31 22:15:17 -05:00
water111
c8d382b35c
[Compiler] Improve spills and register backups ( #175 )
...
* xmm spill
* improve getting stack variables
* improve symbol getting
* update changelog
2020-12-31 15:59:11 -05:00
water111
a80b331c27
[Compiler] In-progress support for vector float (AVX) ( #171 )
...
* begin work on vf support
* split reg kind into reg hw kind and class, use class for ireg
* try test
* clang format
* add some more ops and some example functions
* better lvf on statics
* add documentation
2020-12-30 15:33:51 -05:00
water111
3355df809a
Add boxed array type ( #163 )
...
* add array
* support static arrays
2020-12-19 21:05:18 -05:00
water111
11a82bbf08
[Compiler] Add static data features ( #162 )
...
* support static pairs
* also support strings
* reorganize static stuff
* add test
* support inlined fields
* add missing type check
2020-12-19 15:21:29 -05:00
water111
06918e1fea
Implement gkernel: Part 1 ( #150 )
...
* start gkernel implementation
* progress
* more of kernel
* swap to new dispatcher, will it work on windows
* update
2020-12-05 17:09:46 -05:00
water111
21fbdce7aa
[Compiler] Bitfield Types ( #146 )
...
* add the ability to define and read bitfield types
* new set
* add bitfield setting
* add static bitfields
2020-11-29 18:01:30 -05:00
water
5b4b5c238e
update
2020-11-28 19:59:23 -05:00
water111
09142d1712
Support "game count" and v4 objects ( #140 )
...
* generate object, but not supported in linker yet
* add link and tests
* update types
2020-11-24 20:48:38 -05:00
water111
19b8bb81c9
Add the STR RPC to overlord and game code ( #134 )
...
* work in progress streaming rpc, simple test is working
* actually add the test
* debug windows failure
* windows fix maybe
* windows 2
* use str-load-status
* update types
2020-11-22 12:59:55 -05:00
water111
460ec874bb
Add support for stack integers ( #135 )
...
* add support for stack integers
* update documentation
* revise value type stack variables
2020-11-22 12:22:19 -05:00
water111
660ef41136
Update documentation and clean up ( #129 )
...
* cleanup
* clean up file layout
2020-11-21 12:52:38 -05:00
water111
953c1512db
Process Text Files in Decompiler ( #122 )
...
* begin support for v2
* export game text
* generate text files
* working text load
* fix windows
* add test and clean up game tests a bit
* load the right file
* add separate program to launch the data compiler
* add offline test script
2020-11-19 21:22:16 -05:00
water111
dfe129373a
fix float loads, add dgo loading to game test ( #101 )
...
* fix float loads, add dgo loading to game test
* build and load dgos in order
2020-10-25 20:30:25 -04:00
water111
d5d0d7f924
Add compiler features for gkernel ( #83 )
...
* add some type stuff for gkernel
* more tweaks
* blah
* more little tweaks and more of gkernel
* add static structures with integer fields but not basics
* static structures
* update gkernel
2020-10-16 17:08:26 -04:00
water111
3616b790bd
Add more array stuff and clean up field access ( #80 )
...
* implement some array stuff and clean up field access
* update goal change log
2020-10-14 13:42:14 -04:00
Tyler Wilding
f712c615ce
Fix remaining failing tests
2020-10-09 19:44:16 -04:00
Tyler Wilding
83f2751795
Make all tests hermetic, only the tests with kernel left
2020-10-09 13:23:41 -04:00
Tyler Wilding
097a9157f5
Copy over LISP code
2020-10-08 00:05:01 -04:00