#pragma once #include #include "common/common_types.h" #include "common/custom_data/Tfrag3Data.h" #include "decompiler/level_extractor/BspHeader.h" namespace decompiler { u32 clean_up_vertex_indices(std::vector& idx); tfrag3::PackedTimeOfDay pack_colors(const level_tools::TimeOfDayPalette& in); } // namespace decompiler