#include "merc_replacement.h" using namespace gltf_util; namespace decompiler { void extract(const std::string& name, MercExtractData& out, const tinygltf::Model& model, const std::vector& all_nodes, u32 index_offset, u32 vertex_offset, u32 tex_offset) { ASSERT(out.new_vertices.empty()); std::map draw_by_material; int mesh_count = 0; int prim_count = 0; for (const auto& n : all_nodes) { const auto& node = model.nodes[n.node_idx]; if (node.extras.Has("set_invisible") && node.extras.Get("set_invisible").Get()) { continue; } if (node.mesh >= 0) { const auto& mesh = model.meshes[node.mesh]; mesh_count++; for (const auto& prim : mesh.primitives) { prim_count++; // extract index buffer std::vector prim_indices = gltf_util::gltf_index_buffer( model, prim.indices, out.new_vertices.size() + vertex_offset); ASSERT_MSG(prim.mode == TINYGLTF_MODE_TRIANGLES, "Unsupported triangle mode"); // extract vertices auto verts = gltf_util::gltf_vertices(model, prim.attributes, n.w_T_node, true, true, mesh.name); out.new_vertices.insert(out.new_vertices.end(), verts.vtx.begin(), verts.vtx.end()); out.new_colors.insert(out.new_colors.end(), verts.vtx_colors.begin(), verts.vtx_colors.end()); out.normals.insert(out.normals.end(), verts.normals.begin(), verts.normals.end()); ASSERT(out.new_colors.size() == out.new_vertices.size()); // TODO: just putting it all in one material auto& draw = draw_by_material[prim.material]; draw.mode = gltf_util::make_default_draw_mode(); // todo rm draw.tree_tex_id = 0; // todo rm draw.num_triangles += prim_indices.size() / 3; draw.no_strip = true; draw.index_count = prim_indices.size(); draw.first_index = index_offset + out.new_indices.size(); out.new_indices.insert(out.new_indices.end(), prim_indices.begin(), prim_indices.end()); } } } tfrag3::MercEffect e; out.new_model.name = name; out.new_model.max_bones = 120; out.new_model.max_draws = 200; for (const auto& [mat_idx, d_] : draw_by_material) { e.all_draws.push_back(d_); auto& draw = e.all_draws.back(); draw.mode = make_default_draw_mode(); if (mat_idx == -1) { lg::warn("Draw had a material index of -1, using default texture."); draw.tree_tex_id = 0; continue; } const auto& mat = model.materials[mat_idx]; int tex_idx = mat.pbrMetallicRoughness.baseColorTexture.index; if (tex_idx == -1) { lg::warn("Material {} has no texture, using default texture.", mat.name); draw.tree_tex_id = 0; continue; } const auto& tex = model.textures[tex_idx]; ASSERT(tex.sampler >= 0); ASSERT(tex.source >= 0); draw.mode = draw_mode_from_sampler(model.samplers.at(tex.sampler)); const auto& img = model.images[tex.source]; draw.tree_tex_id = tex_offset + texture_pool_add_texture(&out.tex_pool, img); } lg::info("total of {} unique materials", e.all_draws.size()); e.has_mod_draw = false; out.new_model.effects.push_back(e); out.new_model.effects.push_back(e); out.new_model.effects.push_back(e); out.new_model.effects.push_back(e); lg::info("Merged {} meshes and {} prims into {} vertices", mesh_count, prim_count, out.new_vertices.size()); } const tfrag3::MercVertex& find_closest(const std::vector& old, float x, float y, float z) { float best_dist = 1e10; int best_idx = 0; for (int i = 0; i < old.size(); i++) { auto& v = old[i]; float dx = v.pos[0] - x; float dy = v.pos[1] - y; float dz = v.pos[2] - z; float dist = (dx * dx) + (dy * dy) + (dz * dz); if (dist < best_dist) { best_dist = dist; best_idx = i; } } return old[best_idx]; } void merc_convert_replacement(MercSwapData& out, const MercExtractData& in, const std::vector& old_verts) { out.new_model = in.new_model; out.new_indices = in.new_indices; out.new_textures = in.tex_pool.textures_by_idx; // convert vertices for (size_t i = 0; i < in.new_vertices.size(); i++) { const auto& y = in.new_vertices[i]; const auto& copy_from = find_closest(old_verts, y.x, y.y, y.z); auto& x = out.new_vertices.emplace_back(); x.pos[0] = y.x; x.pos[1] = y.y; x.pos[2] = y.z; x.normal[0] = copy_from.normal[0]; x.normal[1] = copy_from.normal[1]; x.normal[2] = copy_from.normal[2]; x.weights[0] = copy_from.weights[0]; x.weights[1] = copy_from.weights[1]; x.weights[2] = copy_from.weights[2]; x.st[0] = y.s; x.st[1] = y.t; x.rgba[0] = in.new_colors[i][0]; x.rgba[1] = in.new_colors[i][1]; x.rgba[2] = in.new_colors[i][2]; x.rgba[3] = in.new_colors[i][3]; x.mats[0] = copy_from.mats[0]; x.mats[1] = copy_from.mats[1]; x.mats[2] = copy_from.mats[2]; } } void merc_convert_custom(MercSwapData& out, const MercExtractData& in) { out.new_model = in.new_model; out.new_indices = in.new_indices; out.new_textures = in.tex_pool.textures_by_idx; // convert vertices for (size_t i = 0; i < in.new_vertices.size(); i++) { const auto& y = in.new_vertices[i]; auto& x = out.new_vertices.emplace_back(); x.pos[0] = y.x; x.pos[1] = y.y; x.pos[2] = y.z; x.normal[0] = in.normals.at(i).x(); x.normal[1] = in.normals.at(i).y(); x.normal[2] = in.normals.at(i).z(); x.weights[0] = 1.0f; x.weights[1] = 0.0f; x.weights[2] = 0.0f; x.st[0] = y.s; x.st[1] = y.t; x.rgba[0] = in.new_colors[i][0]; x.rgba[1] = in.new_colors[i][1]; x.rgba[2] = in.new_colors[i][2]; x.rgba[3] = in.new_colors[i][3]; x.mats[0] = 3; x.mats[1] = 0; x.mats[2] = 0; } } MercSwapData load_replacement_merc_model(const std::string& name, u32 current_idx_count, u32 current_vtx_count, u32 current_tex_count, const std::string& path, const std::vector& old_verts, bool custom_mdl) { MercSwapData result; lg::info("Reading gltf mesh: {}", path); tinygltf::TinyGLTF loader; tinygltf::Model model; std::string err, warn; bool res = loader.LoadBinaryFromFile(&model, &err, &warn, path); ASSERT_MSG(warn.empty(), warn.c_str()); ASSERT_MSG(err.empty(), err.c_str()); ASSERT_MSG(res, "Failed to load GLTF file!"); auto all_nodes = flatten_nodes_from_all_scenes(model); MercExtractData extract_data; extract(name, extract_data, model, all_nodes, current_idx_count, current_vtx_count, current_tex_count); if (custom_mdl) { merc_convert_custom(result, extract_data); } else { merc_convert_replacement(result, extract_data, old_verts); } return result; } } // namespace decompiler