#pragma once #include "common/common_types.h" #include "game/kernel/common/Ptr.h" #include "game/kernel/common/kmalloc.h" constexpr char FOLDER_PREFIX[] = ""; void fileio_init_globals(); char* strend(char* str); void kstrcpy(char* dst, const char* src); char* basename_goal(char* s); void kstrcpyup(char* dst, const char* src); void kstrcat(char* dest, const char* src); char* kstrinsert(char* str, char pad, s32 count); void kstrncat(char* dest, const char* src, s32 count); Ptr FileLoad(char* name, Ptr heap, Ptr memory, u32 malloc_flags, s32* size_out); extern char buffer_633[512]; // GOAL File Types enum GoalFileType { LISTENER_TO_KERNEL_FILE_TYPE = 1, KERNEL_TO_LISTENER_FILE_TYPE = 2, CODE_FILE_TYPE = 3, GAMEPAD_FILE_TYPE = 4, LISTENER_TO_KERNEL_LOCK_FILE_TYPE = 5, KERNEL_TO_LISTENER_LOCK_FILE_TYPE = 6, IOP_MODULE_FILE_TYPE = 8, DATA_FILE_TYPE = 0x20, // called FINAL in jak2 TX_PAGE_FILE_TYPE = 0x21, JA_FILE_TYPE = 0x22, JG_FILE_TYPE = 0x23, MA_FILE_TYPE = 0x24, MG_FILE_TYPE = 0x25, TG_FILE_TYPE = 0x26, LEVEL_FILE_TYPE = 0x27, ART_GROUP_FILE_TYPE = 0x30, VS_FILE_TYPE = 0x31, TX_FILE_TYPE = 0x32, VS_BIN_FILE_TYPE = 0x33, DGO_TXT_FILE_TYPE = 0x34, LEVEL_WITH_EXTENSION_FILE_TYPE = 0x35, DATA_DGO_FILE_TYPE = 0x36, GAME_DGO_FILE_TYPE = 0x37, DATA_CGO_FILE_TYPE = 0x38, GAME_CGO_FILE_TYPE = 0x39, CNT_FILE_TYPE = 0x3a, RES_FILE_TYPE = 0x3b, SND_BNK_FILE_TYPE = 0x3c, MUSIC_BNK_FILE_TYPE = 0x3d, VAG_FILE_TYPE = 0x3e, MISC_FILE_TYPE = 0x3f, // jak2 only MAP_FILE_TYPE = 0x40, // jak2 only CL_FILE_TYPE = 0x41, // jak 3 cloth animation REFPLANT_FILE_TYPE = 0x301, // added this, allows access directly to out/iso from fileio. ISO_FILE_TYPE = 0x302 };