#include "display_manager.h" #include "sdl_util.h" #include "common/global_profiler/GlobalProfiler.h" #include "fmt/core.h" #include "fmt/format.h" DisplayManager::DisplayManager(SDL_Window* window) : m_window(window) { prof().instant_event("ROOT"); { auto p = scoped_prof("display_manager::init"); // initialize settings m_display_settings = game_settings::DisplaySettings(); #ifdef _WIN32 // Windows hint to disable OS level forced scaling and allow native resolution at non 100% // scales SetProcessDPIAware(); #endif update_curr_display_info(); update_video_modes(); // Load from file now (after initializing current window settings) m_display_settings.load_settings(); // Adjust window / monitor position initialize_window_position_from_settings(); set_display_mode(m_display_settings.display_mode); } } DisplayManager::~DisplayManager() { prof().instant_event("ROOT"); { auto p = scoped_prof("display_manager::destroy"); if (m_display_settings.display_mode == game_settings::DisplaySettings::DisplayMode::Windowed) { m_display_settings.window_xpos = m_window_xpos; m_display_settings.window_ypos = m_window_ypos; } m_display_settings.save_settings(); } } void DisplayManager::initialize_window_position_from_settings() { // Check that the display id is still valid if (m_current_display_modes.find(m_display_settings.display_id) == m_current_display_modes.end()) { lg::warn("[DISPLAY] Saved display ID is no longer valid, resetting to display 0"); m_display_settings.display_id = 0; m_display_settings.window_xpos = 50; m_display_settings.window_ypos = 50; m_display_settings.save_settings(); } SDL_Rect rect; const auto ok = SDL_GetDisplayBounds(m_display_settings.display_id, &rect); if (ok < 0) { sdl_util::log_error(fmt::format("unable to get display bounds for display id {}", m_display_settings.display_id)); } else { // Adjust the settings if they are out of bounds if (m_display_settings.window_xpos <= rect.x || m_display_settings.window_xpos + 50 >= rect.x + rect.w) { lg::warn("[DISPLAY] Saved xpos is out of bounds, resetting"); m_display_settings.window_xpos = rect.x + 50; m_display_settings.save_settings(); } if (m_display_settings.window_ypos <= rect.y || m_display_settings.window_ypos + 50 > rect.y + rect.h) { lg::warn("[DISPLAY] Saved ypos is out of bounds, resetting"); m_display_settings.window_ypos = rect.y + 50; m_display_settings.save_settings(); } } SDL_SetWindowPosition(m_window, m_display_settings.window_xpos, m_display_settings.window_ypos); } void DisplayManager::process_sdl_event(const SDL_Event& event) { const auto event_type = event.type; if (event_type == SDL_WINDOWEVENT) { // https://wiki.libsdl.org/SDL2/SDL_WindowEvent // https://wiki.libsdl.org/SDL2/SDL_WindowEventID switch (event.window.event) { case SDL_WINDOWEVENT_MINIMIZED: m_window_state = WindowState::Minimized; break; case SDL_WINDOWEVENT_MAXIMIZED: m_window_state = WindowState::Maximized; break; case SDL_WINDOWEVENT_RESTORED: m_window_state = WindowState::Restored; break; case SDL_WINDOWEVENT_MOVED: m_window_xpos = event.window.data1; m_window_ypos = event.window.data2; break; case SDL_WINDOWEVENT_RESIZED: case SDL_WINDOWEVENT_SIZE_CHANGED: m_window_width = event.window.data1; m_window_height = event.window.data2; break; case SDL_WINDOWEVENT_DISPLAY_CHANGED: // NOTE - if the user changes the window to a display that doesn't support the same // framerate we don't handle that update_curr_display_info(); break; case SDL_WINDOWEVENT_ENTER: if (m_input_manager && m_input_manager.value()->auto_hiding_cursor()) { m_input_manager.value()->hide_cursor(true); } break; case SDL_WINDOWEVENT_LEAVE: m_input_manager.value()->hide_cursor(false); break; } } else if (event_type == SDL_DISPLAYEVENT) { // https://wiki.libsdl.org/SDL2/SDL_DisplayEventID switch (event.display.event) { case SDL_DISPLAYEVENT_CONNECTED: case SDL_DISPLAYEVENT_DISCONNECTED: update_curr_display_info(); update_video_modes(); break; case SDL_DISPLAYEVENT_ORIENTATION: update_video_modes(); break; } } } void DisplayManager::process_ee_events() { const std::lock_guard lock(event_queue_mtx); // Fully process any events from the EE while (!ee_event_queue.empty()) { const auto& evt = ee_event_queue.front(); switch (evt.type) { case EEDisplayEventType::SET_WINDOW_SIZE: set_window_size(std::get(evt.param1), std::get(evt.param2)); break; case EEDisplayEventType::SET_DISPLAY_MODE: set_display_mode(std::get(evt.param1)); break; case EEDisplayEventType::SET_DISPLAY_ID: set_display_id(std::get(evt.param1)); break; } ee_event_queue.pop(); } } std::string DisplayManager::get_connected_display_name(int id) { if (m_current_display_modes.find(id) != m_current_display_modes.end()) { return m_current_display_modes.at(id).display_name; } return ""; } int DisplayManager::get_active_display_refresh_rate() { if (get_active_display_id() >= 0 && m_current_display_modes.find(get_active_display_id()) != m_current_display_modes.end()) { return m_current_display_modes.at(get_active_display_id()).refresh_rate; } return 0; } int DisplayManager::get_screen_width() { if (get_active_display_id() >= 0 && m_current_display_modes.find(get_active_display_id()) != m_current_display_modes.end()) { return m_current_display_modes.at(get_active_display_id()).screen_width; } return 640; } int DisplayManager::get_screen_height() { if (get_active_display_id() >= 0 && m_current_display_modes.find(get_active_display_id()) != m_current_display_modes.end()) { return m_current_display_modes.at(get_active_display_id()).screen_height; } return 480; } Resolution DisplayManager::get_resolution(int id) { if (id < (int)m_available_resolutions.size()) { return m_available_resolutions.at(id); } return {0, 0, 0.0}; } bool DisplayManager::is_supported_resolution(int width, int height) { for (const auto resolution : m_available_resolutions) { if (resolution.width == width && resolution.height == height) { return true; } } lg::warn("[DISPLAY] {}x{} is not a supported resolution", width, height); return false; } void DisplayManager::enqueue_set_window_size(int width, int height) { const std::lock_guard lock(event_queue_mtx); ee_event_queue.push({EEDisplayEventType::SET_WINDOW_SIZE, width, height}); } void DisplayManager::set_window_size(int width, int height) { SDL_SetWindowSize(m_window, width, height); } void DisplayManager::enqueue_set_window_display_mode( game_settings::DisplaySettings::DisplayMode mode) { const std::lock_guard lock(event_queue_mtx); ee_event_queue.push({EEDisplayEventType::SET_DISPLAY_MODE, mode, {}}); } void DisplayManager::set_display_mode(game_settings::DisplaySettings::DisplayMode mode) { lg::info("[DISPLAY] Setting to display mode: {}", static_cast(mode)); // https://wiki.libsdl.org/SDL2/SDL_SetWindowFullscreen int result = 0; switch (mode) { case game_settings::DisplaySettings::DisplayMode::Windowed: result = SDL_SetWindowFullscreen(m_window, 0); if (result == 0) { lg::info("[DISPLAY] windowed mode - resizing window to {}x{}", m_window_width, m_window_height); SDL_SetWindowSize(m_window, m_window_width, m_window_height); } else { sdl_util::log_error("unable to change window to windowed mode"); } break; case game_settings::DisplaySettings::DisplayMode::Fullscreen: case game_settings::DisplaySettings::DisplayMode::Borderless: // 1. exit fullscreen result = SDL_SetWindowFullscreen(m_window, 0); if (result == 0) { SDL_Rect display_bounds; result = SDL_GetDisplayBounds(get_active_display_id(), &display_bounds); if (result < 0) { sdl_util::log_error(fmt::format("unable to get display bounds for display id {}", get_active_display_id())); } else { // 2. move it to the right monitor lg::info("[DISPLAY] preparing fullscreen - moving window to {},{} on display id {}", display_bounds.x + 50, display_bounds.y + 50, get_active_display_id()); SDL_SetWindowPosition(m_window, display_bounds.x + 50, display_bounds.y + 50); if (mode == game_settings::DisplaySettings::DisplayMode::Fullscreen) { update_video_modes(); // If fullscreen, we have to resize the window to take up the full resolution // // Some people are weird and don't use the monitor's maximum supported resolution // in which case, we use what the user actually has selected. const auto& display_res = m_current_display_modes.at(get_active_display_id()); lg::info("[DISPLAY] preparing fullscreen - setting window resolution to {}x{}", display_res.screen_width, display_res.screen_height); set_window_size(display_res.screen_width, display_res.screen_height); } // 3. fullscreen it! result = SDL_SetWindowFullscreen( m_window, mode == game_settings::DisplaySettings::DisplayMode::Fullscreen ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP); if (result < 0) { sdl_util::log_error("unable to switch window fullscreen or borderless fullscreen"); } } } else { sdl_util::log_error( "unable to switch window to windowed mode in order to change fullscreen modes"); } break; } if (result != 0) { sdl_util::log_error( fmt::format("unable to change window display mode to {}", fmt::underlying(mode))); } else { // Set the mode, now that we've been successful m_display_settings.display_mode = mode; m_display_settings.save_settings(); } } void DisplayManager::enqueue_set_display_id(int display_id) { const std::lock_guard lock(event_queue_mtx); ee_event_queue.push({EEDisplayEventType::SET_DISPLAY_ID, display_id, {}}); } void DisplayManager::set_display_id(int display_id) { lg::info("[DISPLAY] Setting display id to: {}", display_id); if (display_id >= (int)m_current_display_modes.size()) { display_id = 0; } m_display_settings.display_id = display_id; if (get_display_mode() != game_settings::DisplaySettings::DisplayMode::Windowed) { set_display_mode((game_settings::DisplaySettings::DisplayMode)m_display_settings.display_mode); } m_display_settings.save_settings(); } void DisplayManager::update_curr_display_info() { lg::info("[DISPLAY] Updating current display info"); m_display_settings.display_id = SDL_GetWindowDisplayIndex(m_window); if (get_active_display_id() < 0) { sdl_util::log_error("could not retrieve current window's display index"); } lg::info("[DISPLAY] current display id is {}", m_display_settings.display_id); SDL_GL_GetDrawableSize(m_window, &m_window_width, &m_window_height); SDL_GetWindowPosition(m_window, &m_window_xpos, &m_window_ypos); // Update the scale of the display as well // TODO - figure out how to do this on SDL // https://github.com/libsdl-org/SDL/commit/ab81a559f43abc0858c96788f8e00bbb352287e8 m_window_scale_x = 1.0; m_window_scale_y = 1.0; } void DisplayManager::update_video_modes() { lg::info("[DISPLAY] Enumerating video modes"); const auto num_displays = SDL_GetNumVideoDisplays(); if (num_displays < 0) { sdl_util::log_error("could not retrieve number of displays"); return; } m_current_display_modes.clear(); SDL_DisplayMode curr_mode; for (int display_id = 0; display_id < num_displays; display_id++) { const auto success = SDL_GetCurrentDisplayMode(display_id, &curr_mode); if (success != 0) { sdl_util::log_error( fmt::format("couldn't retrieve current display mode for display id {}", display_id)); continue; } auto display_orient = SDL_GetDisplayOrientation(display_id); Orientation orient = Orientation::Unknown; switch (display_orient) { case SDL_ORIENTATION_LANDSCAPE: orient = Orientation::Landscape; break; case SDL_ORIENTATION_LANDSCAPE_FLIPPED: orient = Orientation::LandscapeFlipped; break; case SDL_ORIENTATION_PORTRAIT: orient = Orientation::Portrait; break; case SDL_ORIENTATION_PORTRAIT_FLIPPED: orient = Orientation::PortraitFlipped; break; default: orient = Orientation::Unknown; } std::string display_name_str = ""; const auto display_name = SDL_GetDisplayName(display_id); if (display_name == NULL) { sdl_util::log_error(fmt::format("couldn't retrieve display name with id {}", display_id)); } else { display_name_str = display_name; } DisplayMode new_mode = {display_name_str, curr_mode.format, curr_mode.w, curr_mode.h, curr_mode.refresh_rate, orient}; m_current_display_modes[display_id] = new_mode; } update_resolutions(); } void DisplayManager::update_resolutions() { lg::info("[DISPLAY] Enumerating resolutions"); // Enumerate display's display modes to get the resolutions auto num_display_modes = SDL_GetNumDisplayModes(get_active_display_id()); SDL_DisplayMode curr_mode; for (int i = 0; i < num_display_modes; i++) { auto ok = SDL_GetDisplayMode(get_active_display_id(), i, &curr_mode); if (ok != 0) { sdl_util::log_error(fmt::format("unable to get display mode for display {}, index {}", get_active_display_id(), i)); continue; } Resolution new_res = {curr_mode.w, curr_mode.h, static_cast(curr_mode.w) / static_cast(curr_mode.h)}; m_available_resolutions.push_back(new_res); } // Sort by area std::sort(m_available_resolutions.begin(), m_available_resolutions.end(), [](const Resolution& a, const Resolution& b) -> bool { return a.width * a.height > b.width * b.height; }); // Remove duplicate resolutions auto last = std::unique(m_available_resolutions.begin(), m_available_resolutions.end(), [](const Resolution& a, const Resolution& b) -> bool { return (a.width == b.width && a.height == b.height); }); m_available_resolutions.erase(last, m_available_resolutions.end()); }