;;-*-Lisp-*- (in-package goal) (bundles "ENGINE.CGO" "GAME.CGO") (require "engine/ui/progress/progress-draw.gc") (require "engine/ui/progress/progress-part.gc") ;; DECOMP BEGINS (deftype progress-global-state (basic) ((aspect-ratio-choice symbol) (video-mode-choice symbol) (yes-no-choice symbol) (which int32) (starting-state progress-screen) (last-slot-saved int32) (slider-backup float) (language-backup language-enum) (on-off-backup symbol) (center-x-backup int32) (center-y-backup int32) (aspect-ratio-backup symbol) (last-slider-sound time-frame))) (define *progress-state* (new 'static 'progress-global-state :yes-no-choice #f :which -1 :last-slot-saved -1)) (defun get-game-count ((arg0 int)) (-> *game-counts* data arg0)) (defun progress-allowed? () (not (or (-> *setting-control* current talking) (-> *setting-control* current movie) (movie?) (handle->process (-> *game-info* pov-camera-handle)) (handle->process (-> *game-info* other-camera-handle)) (< (-> *display* base-frame-counter) (-> *game-info* letterbox-time)) (< (-> *display* base-frame-counter) (-> *game-info* blackout-time)) (!= (-> *setting-control* current bg-a) 0.0) (!= (-> *setting-control* current bg-a-force) 0.0) (not (-> *setting-control* current allow-progress)) (or (and (handle->process (-> *game-info* auto-save-proc)) (not (send-event (handle->process (-> *game-info* auto-save-proc)) 'progress-allowed?))) (not *target*) (= *cheat-mode* 'camera))))) (defun pause-allowed? () (not (or (< (-> *display* base-frame-counter) (-> *game-info* blackout-time)) (!= (-> *setting-control* current bg-a) 0.0) (!= (-> *setting-control* current bg-a-force) 0.0) (not (-> *setting-control* current allow-pause)) (handle->process (-> *game-info* auto-save-proc)) (not *target*)))) (defun init-game-options ((this progress)) "Set the options for all of the menus." ;; start off by making them all invalid (dotimes (i (progress-screen max)) (set! (-> *options-remap* i) #f)) ;; main menu (set! (-> *options-remap* (progress-screen settings)) (case *kernel-boot-message* (('demo) ;; game demo *main-options-demo*) (('demo-shared) ;; game demo with external launcher *main-options-demo-shared*) (else ;; normal game *main-options*))) (set! (-> *options-remap* (progress-screen game-settings)) (cond ((!= *kernel-boot-message* 'play) (if (= (scf-get-territory) GAME_TERRITORY_SCEE) *game-options* *game-options-demo*)) ((and (= (scf-get-territory) GAME_TERRITORY_SCEI) (not (and (= *progress-cheat* 'language) (cpad-hold? 0 l2) (cpad-hold? 0 r2)))) ;; if ntsc-j and we're not using language cheat (and holding l2+r2) *game-options-japan*) (else *game-options*))) (set! (-> *options-remap* (progress-screen graphic-settings)) (if (and (= (-> *progress-state* starting-state) (progress-screen title)) (or (= (scf-get-territory) GAME_TERRITORY_SCEE) (and (= *progress-cheat* 'pal) (cpad-hold? 0 l2) (cpad-hold? 0 r2)))) ;; (only if we came from title) if PAL or we're using the PAL cheat (and holding l2+r2) *graphic-title-options-pal* *graphic-options*)) (set! (-> *options-remap* (progress-screen sound-settings)) *sound-options*) (set! (-> *options-remap* (progress-screen memcard-no-space)) *ok-options*) (set! (-> *options-remap* (progress-screen memcard-not-inserted)) *ok-options*) (set! (-> *options-remap* (progress-screen memcard-not-formatted)) *ok-options*) (set! (-> *options-remap* (progress-screen memcard-format)) *yes-no-options*) (set! (-> *options-remap* (progress-screen memcard-data-exists)) *yes-no-options*) (set! (-> *options-remap* (progress-screen memcard-insert)) *ok-options*) (set! (-> *options-remap* (progress-screen load-game)) *load-options*) (set! (-> *options-remap* (progress-screen save-game)) *save-options*) (set! (-> *options-remap* (progress-screen save-game-title)) *save-options-title*) (set! (-> *options-remap* (progress-screen memcard-error-loading)) *ok-options*) (set! (-> *options-remap* (progress-screen memcard-error-saving)) *ok-options*) (set! (-> *options-remap* (progress-screen memcard-error-formatting)) *ok-options*) (set! (-> *options-remap* (progress-screen memcard-error-creating)) *ok-options*) (set! (-> *options-remap* (progress-screen memcard-auto-save-error)) *ok-options*) (set! (-> *options-remap* (progress-screen memcard-removed)) *ok-options*) (set! (-> *options-remap* (progress-screen memcard-no-data)) *yes-no-options*) (set! (-> *options-remap* (progress-screen title)) *title*) (set! (-> *options-remap* (progress-screen settings-title)) *options*) (set! (-> *options-remap* (progress-screen auto-save)) *ok-options*) (set! (-> *options-remap* (progress-screen pal-change-to-60hz)) *yes-no-options*) (set! (-> *options-remap* (progress-screen pal-now-60hz)) *yes-no-options*) (set! (-> *options-remap* (progress-screen no-disc)) *ok-options*) (set! (-> *options-remap* (progress-screen bad-disc)) *ok-options*) (set! (-> *options-remap* (progress-screen quit)) *yes-no-options*) (set! (-> *progress-state* aspect-ratio-choice) (get-aspect-ratio)) (set! (-> *progress-state* video-mode-choice) (get-video-mode)) (set! (-> *progress-state* yes-no-choice) #f) (set! (-> *game-options* 0 value-to-modify) (&-> *setting-control* default vibration)) (set! (-> *game-options* 1 value-to-modify) (&-> *setting-control* default play-hints)) (set! (-> *game-options* 2 value-to-modify) (&-> *setting-control* default language)) (set! (-> *game-options-japan* 0 value-to-modify) (&-> *setting-control* default vibration)) (set! (-> *game-options-japan* 1 value-to-modify) (&-> *setting-control* default play-hints)) (set! (-> *game-options-demo* 0 value-to-modify) (&-> *setting-control* default vibration)) (set! (-> *game-options-demo* 1 value-to-modify) (&-> *setting-control* default play-hints)) (set! (-> *graphic-options* 1 value-to-modify) (&-> *progress-state* aspect-ratio-choice)) (set! (-> *graphic-title-options-pal* 1 value-to-modify) (&-> *progress-state* video-mode-choice)) (set! (-> *graphic-title-options-pal* 2 value-to-modify) (&-> *progress-state* aspect-ratio-choice)) (set! (-> *sound-options* 0 value-to-modify) (&-> *setting-control* default sfx-volume)) (set! (-> *sound-options* 1 value-to-modify) (&-> *setting-control* default music-volume)) (set! (-> *sound-options* 2 value-to-modify) (&-> *setting-control* default dialog-volume)) (set! (-> *yes-no-options* 0 value-to-modify) (&-> *progress-state* yes-no-choice)) (none)) (defun make-current-level-available-to-progress () "exactly what it says on the tin." (when (and *target* (-> *level* border?)) (let* ((cur-lev (-> *target* current-level)) (lev-idx (+ (-> cur-lev info index) -1))) (if (and (>= lev-idx 0) (< lev-idx (-> *level-task-data-remap* length)) (zero? (-> *game-info* level-opened (-> *level-task-data-remap* lev-idx))) (or (= *kernel-boot-message* 'play) (= (-> cur-lev nickname) 'mis))) (set! (-> *game-info* level-opened (-> *level-task-data-remap* lev-idx)) (the-as uint 1))))) 0 (none)) (defun make-levels-with-tasks-available-to-progress () "Open levels that have tasks to do!" ;; go through EVERY LEVEL'S TASKS (dotimes (i (length *level-task-data*)) ;; level tasks (let ((tasks (-> *level-task-data* i))) ;; unless there's no tasks or the level is already open... (unless (or (= tasks #f) (= (-> *game-info* level-opened i) 1)) (cond ((!= *kernel-boot-message* 'play) (if (= (-> tasks level-name-id) (text-id misty-level-name)) (set! (-> *game-info* level-opened i) (the-as uint 1)))) (*cheat-mode* (set! (-> *game-info* level-opened i) (the-as uint 1))) (else (dotimes (ii (-> tasks nb-of-tasks)) (if (and (zero? (-> *game-info* level-opened ii)) (!= ii (-> tasks buzzer-task-index)) (task-known? (-> tasks task-info ii task-id))) (set! (-> *game-info* level-opened ii) (the-as uint 1))))))))) 0 (none)) (defun get-next-task-up ((cur-task-idx int) (lev-idx int)) "find next available task. skips over unknown tasks and doesn't do anything if none are found" (let ((gp-0 cur-task-idx)) (let ((s4-0 (+ cur-task-idx 1)) (s3-0 (-> *level-task-data* lev-idx))) (while (and (< s4-0 (-> s3-0 nb-of-tasks)) (= gp-0 cur-task-idx)) (if (or *cheat-mode* (task-known? (-> s3-0 task-info s4-0 task-id))) (set! gp-0 s4-0)) (+! s4-0 1))) gp-0)) (defun get-next-task-down ((cur-task-idx int) (lev-idx int)) "find previous available task. skips over unknown tasks and doesn't do anything if none are found" (let ((gp-0 cur-task-idx)) (let ((s4-0 (+ cur-task-idx -1)) (s3-0 (-> *level-task-data* lev-idx))) (while (and (>= s4-0 0) (= gp-0 cur-task-idx)) (if (or *cheat-mode* (task-known? (-> s3-0 task-info s4-0 task-id))) (set! gp-0 s4-0)) (+! s4-0 -1))) gp-0)) (defun get-next-level-up ((lev-idx int)) (let ((gp-0 lev-idx)) (let ((s4-0 (+ lev-idx 1))) (while (and (< s4-0 (length *level-task-data*)) (= gp-0 lev-idx)) (if (= (-> *game-info* level-opened s4-0) 1) (set! gp-0 s4-0)) (+! s4-0 1))) gp-0)) (defun get-next-level-down ((lev-idx int)) (let ((v0-0 lev-idx)) (let ((v1-0 (+ lev-idx -1))) (while (and (>= v1-0 0) (= v0-0 lev-idx)) (if (= (-> *game-info* level-opened v1-0) 1) (set! v0-0 v1-0)) (+! v1-0 -1))) v0-0)) (defun calculate-completion ((the-progress progress)) "Updates counters and calculates game completion. Cells are tallied 80% Buzzers are tallied 10% Orbs are tallied 10%" (let ((current-cells 0) (current-buzzers 0) (current-orbs 0) (total-cells 0) (total-buzzers 0) (total-orbs 0)) (dotimes (s5-0 (length *level-task-data*)) (let ((s4-0 (-> *level-task-data* s5-0))) (when (!= s4-0 #f) (when (or (= *kernel-boot-message* 'play) (= (-> s4-0 level-name-id) (text-id misty-level-name))) (dotimes (s3-0 (-> s4-0 nb-of-tasks)) (if (= (get-task-status (-> s4-0 task-info s3-0 task-id)) (task-status invalid)) (1+! current-cells))) (set! total-cells (+ total-cells (-> s4-0 nb-of-tasks))) (set! current-orbs (+ current-orbs (-> *game-info* money-per-level s5-0))) (set! total-orbs (+ total-orbs (-> *game-counts* data s5-0 money-count))) (let ((v1-20 (-> s4-0 buzzer-task-index))) (when (!= v1-20 -1) (set! current-buzzers (+ current-buzzers (buzzer-count *game-info* (-> s4-0 task-info v1-20 task-id)))) (set! total-buzzers (+ total-buzzers (-> *game-counts* data s5-0 buzzer-count))))))))) (when the-progress (set! (-> the-progress total-nb-of-power-cells) total-cells) (set! (-> the-progress total-nb-of-buzzers) total-buzzers) (set! (-> the-progress total-nb-of-orbs) total-orbs)) (+ (/ (* 80.0 (the float current-cells)) (the float total-cells)) (/ (* 10.0 (the float current-orbs)) (the float total-orbs)) (/ (* 10.0 (the float current-buzzers)) (the float total-buzzers))))) (define *progress-save-info* (new 'global 'mc-slot-info)) (defmacro progress-make-icon (this &key skel &key x &key y &key z &key scale-x &key scale-y) `(when (< (-> ,this nb-of-icons) 6) (let ((icon-idx (-> ,this nb-of-icons))) (set! (-> ,this icons icon-idx) (new 'static 'hud-icon)) (let ((new-manipy (manipy-spawn (new 'static 'vector :w 1.0) #f ,skel #f :to ,this :stack *scratch-memory-top*))) (when new-manipy (set! (-> (-> new-manipy) draw dma-add-func) dma-add-process-drawable-hud) (set-vector! (-> (-> new-manipy) root trans) 0.0 0.0 0.0 1.0) (set-vector! (-> (-> new-manipy) root scale) ,scale-x ,scale-y ,scale-x 1.0) (when #f (send-event (ppointer->process new-manipy) 'trans-hook #f))) (set! (-> ,this icons icon-idx icon) new-manipy) (when new-manipy (logior! (-> new-manipy 0 mask) (process-mask pause)) (logclear! (-> new-manipy 0 mask) (process-mask menu progress)) (set! (-> (-> new-manipy) root trans z) ,z) (set! (-> ,this icons icon-idx icon-x) ,x) (set! (-> ,this icons icon-idx icon-y) ,y) (set! (-> ,this icons icon-idx icon-z) 0) (set! (-> ,this icons icon-idx scale-x) ,scale-x) (set! (-> ,this icons icon-idx scale-y) ,scale-y)))) (+! (-> ,this nb-of-icons) 1))) (defmethod initialize-icons ((this progress)) (progress-make-icon this :skel *fuelcell-naked-sg* :x 256 :y 77 :z (meters 0.5) :scale-x 0.006 :scale-y 0.006) (progress-make-icon this :skel *fuelcell-naked-sg* :x 256 :y 77 :z (meters 0.5) :scale-x 0.006 :scale-y 0.006) (progress-make-icon this :skel *fuelcell-naked-sg* :x 256 :y 77 :z (meters 0.5) :scale-x 0.006 :scale-y 0.006) (progress-make-icon this :skel *fuelcell-naked-sg* :x 256 :y 77 :z (meters 0.5) :scale-x 0.006 :scale-y 0.006) (progress-make-icon this :skel *money-sg* :x -320 :y 253 :z (meters 17) :scale-x 0.013 :scale-y -0.015) (progress-make-icon this :skel *money-sg* :x -320 :y 253 :z (meters 0.25) :scale-x 0.008 :scale-y -0.009) (send-event (ppointer->process (-> this icons 1 icon)) 'set-frame-num 2.5) (send-event (ppointer->process (-> this icons 2 icon)) 'set-frame-num 10.0) (send-event (ppointer->process (-> this icons 3 icon)) 'set-frame-num 15.5) 0 (none)) (defmethod enter! ((this progress) (screen progress-screen) (option int)) (when (!= (-> this display-state) screen) (set! (-> *progress-state* yes-no-choice) #f) (set! (-> this selected-option) #f) (set! (-> this option-index) option) (set! (-> this last-option-index-change) (-> *display* real-frame-counter)) (set! (-> this display-state) screen) (set! (-> this next-display-state) screen) (set-transition-speed! this) (case (-> this display-state) (((progress-screen memcard-creating)) (auto-save-command 'create-file 0 0 this)) (((progress-screen memcard-loading)) (set! (-> *progress-state* last-slot-saved) (-> *progress-state* which)) (sound-volume-off) (auto-save-command 'restore 0 (-> *progress-state* which) this)) (((progress-screen memcard-saving)) (set! (-> *progress-state* last-slot-saved) (-> *progress-state* which)) (auto-save-command 'save 0 (-> *progress-state* which) this)) (((progress-screen memcard-formatting)) (auto-save-command 'format-card 0 0 this)) (((progress-screen save-game) (progress-screen load-game)) (set! (-> this option-index) (max 0 (-> *progress-state* last-slot-saved)))) (((progress-screen memcard-removed)) (set! (-> *progress-state* last-slot-saved) 0)))) 0 (none)) (defmethod push! ((this progress)) (let ((v1-0 (-> this display-state-pos))) (cond ((< v1-0 5) (set! (-> this display-state-stack v1-0) (-> this display-state)) (set! (-> this option-index-stack v1-0) (-> this option-index)) (set! (-> this display-state-pos) (+ v1-0 1))) (else (format #t "ERROR: Can't push any more states on the display-state-stack.~%")))) 0 (none)) (defmethod pop! ((this progress)) (let ((v1-0 (-> this display-state-pos))) (cond ((> v1-0 0) (let ((a2-0 (+ v1-0 -1))) (set! (-> this display-state-pos) a2-0) (enter! this (-> this display-state-stack a2-0) (-> this option-index-stack a2-0)))) (else (set-master-mode 'game)))) 0 (none)) (defmethod set-transition-progress! ((this progress) (arg0 int)) (set! (-> this transition-offset) arg0) (set! (-> this transition-offset-invert) (- 512 arg0)) (set! (-> this transition-percentage) (* (1/ 512) (the float arg0))) (set! (-> this transition-percentage-invert) (- 1.0 (-> this transition-percentage))) 0 (none)) (defmethod set-transition-speed! ((this progress)) (case (-> this display-state) (((progress-screen fuel-cell) (progress-screen money) (progress-screen buzzer) (progress-screen load-game) (progress-screen save-game) (progress-screen save-game-title)) (set! (-> this transition-speed) 15.0)) (else (set! (-> this transition-speed) 45.0))) 0 (none)) (defbehavior progress-init-by-other progress () (logclear! (-> self mask) (process-mask menu progress)) (set! (-> self nb-of-particles) 0) (set! (-> self max-nb-of-particles) 40) (set! (-> self nb-of-icons) 0) (set! (-> self in-out-position) 4096) (set! (-> self current-debug-string) 0) (set! (-> self current-debug-group) 0) (set! (-> self display-level-index) 0) (set! (-> self next-level-index) 0) (set! (-> self option-index) 0) (set! (-> self selected-option) #f) (set! (-> self card-info) #f) (set! (-> self last-option-index-change) (-> *display* real-frame-counter)) (set! (-> self display-state-pos) 0) (set! (-> self in-transition) #f) (set! (-> self force-transition) #f) (set! (-> self stat-transition) #f) (set! (-> self level-transition) 0) (set! (-> self left-side-x-scale) 0.0) (set! (-> self left-side-y-scale) 0.0) (set! (-> self right-side-x-scale) 0.0) (set! (-> self right-side-y-scale) 0.0) (dotimes (v1-6 5) (set! (-> self display-state-stack v1-6) (progress-screen fuel-cell))) (init-game-options self) (initialize-icons self) (initialize-particles self) (set! (-> self particle-state 0) 0) (set! (-> self particle-state 1) 0) (set! (-> self particle-state 2) 0) (set! (-> self particle-state 3) 0) (set! (-> self particle-state 4) 0) (set! (-> self particle-state 5) 0) (set! (-> self particle-state 6) 1) (set! (-> self particle-state 7) 1) (set! (-> self particle-state 8) 1) (set! (-> self particle-state 9) 1) (set! (-> self particle-state 10) 1) (set! (-> self particle-state 11) 1) (set! (-> self particle-state 12) 1) (set! (-> self particle-state 13) 1) (set! (-> self particle-state 14) 0) (set! (-> self particle-state 15) 0) (set! (-> self particle-state 16) 3) (set! (-> self particle-state 17) 0) (set! (-> self particle-state 18) 0) (set! (-> self particle-state 19) 0) (set! (-> self particle-state 20) 0) (set! (-> self particle-state 21) 0) (set! (-> self particle-state 22) 0) (set! (-> self particle-state 23) 0) (set! (-> self particle-state 24) 0) (set! (-> self particle-state 25) 0) (set! (-> self particle-state 26) 0) (set! (-> self particle-state 27) 0) (set! (-> self particle-state 28) 0) (set! (-> self particle-state 29) 0) (set! (-> self particle-state 30) 0) (set! (-> self particle-state 31) 0) (let ((gp-0 (new 'stack-no-clear 'quaternion))) (quaternion-axis-angle! gp-0 0.0 1.0 0.0 16384.0) (quaternion*! (-> self icons 0 icon 0 root quat) gp-0 (-> self icons 0 icon 0 root quat)) (quaternion-axis-angle! gp-0 0.0 1.0 0.0 32768.0) (quaternion*! (-> self icons 1 icon 0 root quat) gp-0 (-> self icons 1 icon 0 root quat)) (quaternion-axis-angle! gp-0 0.0 1.0 0.0 49152.0) (quaternion*! (-> self icons 2 icon 0 root quat) gp-0 (-> self icons 2 icon 0 root quat)) (quaternion-axis-angle! gp-0 0.0 1.0 0.0 0.0) (quaternion*! (-> self icons 3 icon 0 root quat) gp-0 (-> self icons 3 icon 0 root quat))) (adjust-ratios self (get-aspect-ratio) (get-video-mode)) (adjust-icons self) (set! (-> self event-hook) (-> progress-waiting event)) (go progress-waiting) (none)) (define *progress-stack* (the-as (pointer uint8) (malloc 'global #x3800))) (defconstant *progress-stack-top* (&-> *progress-stack* #x3800)) (defun activate-progress ((creator process) (screen progress-screen)) (when *target* (cond ((not *progress-process*) (when (progress-allowed?) (hide-hud) (make-levels-with-tasks-available-to-progress) (disable-level-text-file-loading) (set! (-> *progress-state* starting-state) screen) (set! *progress-process* (process-spawn progress :to creator :stack *progress-stack-top*)) (let ((s5-1 *progress-process*)) (set! (-> s5-1 0 completion-percentage) (calculate-completion (-> s5-1 0))) (set! *master-mode* 'progress) (let ((s4-1 (-> *target* current-level))) (cond ((!= *kernel-boot-message* 'play) (set! (-> s5-1 0 display-level-index) 4)) ((or (= s4-1 #f) (< (length *level-task-data-remap*) (-> s4-1 info index))) (set! (-> s5-1 0 display-level-index) 0) 0) (else (set! (-> s5-1 0 display-level-index) (-> *level-task-data-remap* (+ (-> s4-1 info index) -1)))))) (set! (-> s5-1 0 next-level-index) (-> s5-1 0 display-level-index)) (set! (-> s5-1 0 display-state) (progress-screen invalid)) (set-transition-progress! (-> s5-1 0) 512) (set! (-> s5-1 0 task-index) (get-next-task-up -1 (-> s5-1 0 display-level-index))))) (when *progress-process* (enter! (-> *progress-process* 0) screen 0) (set! (-> *progress-process* 0 card-info) #f))) (else (push! (-> *progress-process* 0)) (set! (-> *progress-process* 0 next-display-state) screen) (set! (-> *progress-process* 0 card-info) #f)))) 0 (none)) (defun deactivate-progress () (when (and *progress-process* (= (-> *progress-process* 0 next-state name) 'progress-gone)) (apply-settings *setting-control*) (dotimes (gp-0 (-> *progress-process* 0 nb-of-particles)) (kill-and-free-particles (-> *progress-process* 0 particles gp-0 part)) (set! (-> *progress-process* 0 particles gp-0 part matrix) -1)) (set! (-> *progress-process* 0 nb-of-particles) 0) (deactivate (-> *progress-process* 0)) (set! *progress-process* (the-as (pointer progress) #f)) (enable-level-text-file-loading)) 0 (none)) (defun hide-progress-screen () "shoo!" (if *progress-process* (send-event (ppointer->process *progress-process*) 'go-away)) 0 (none)) (defun hide-progress-icons () (let ((v1-0 6)) (dotimes (a0-0 8) (set! (-> *progress-process* 0 particles v1-0 init-pos x) -320.0) (+! v1-0 1))) (set! (-> *progress-process* 0 particles 5 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 14 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 15 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 19 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 20 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 21 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 22 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 23 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 24 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 25 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 26 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 27 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 28 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 29 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 30 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 31 init-pos x) -320.0) (set! (-> *progress-process* 0 icons 4 icon-x) -320) 0 (none)) (defmethod relocate ((this game-count-info) (arg0 int)) "Load in the game-count-info. This is a bit of a hack." (set! *game-counts* this) this) (defmethod relocate ((this progress) (arg0 int)) (dotimes (v1-0 (-> this nb-of-particles)) (when (-> this particles v1-0 part) (if (nonzero? (-> this particles v1-0 part)) (set! (-> this particles v1-0 part) (the-as sparticle-launch-control (&+ (the-as pointer (-> this particles v1-0 part)) arg0)))))) (the-as progress ((method-of-type process relocate) this arg0))) (defmethod adjust-sprites ((this progress)) (let ((f0-1 (* (1/ METER_LENGTH) (the float (-> this in-out-position))))) ;; right position (set! (-> this particles 2 init-pos x) (the float (+ (-> this right-x-offset) 409 (the int (* 301.5 f0-1))))) ;; left position (set! (-> this particles 1 init-pos x) (the float (+ (-> this left-x-offset) 59))) (set! (-> this left-side-x-scale) (meters (+ (/ (if (= (-> *pc-settings* aspect-custom-x) 16) 5.0 3.5) (-> this sides-x-scale)) (* 10.0 f0-1)))) (set! (-> this left-side-y-scale) (meters (+ (-> this sides-y-scale) (* 10.0 f0-1)))) (set! (-> this right-side-x-scale) (meters (+ (/ (if (= (-> *pc-settings* aspect-custom-x) 16) 8.5 6.0) (-> this sides-x-scale)) (* 4.0 f0-1)))) (set! (-> this right-side-y-scale) (meters (+ (-> this sides-y-scale) (* 4.0 f0-1))))) (dotimes (s5-0 (-> this nb-of-particles)) (set! (-> this particles s5-0 pos x) (+ -256.0 (-> this particles s5-0 init-pos x))) (set! (-> this particles s5-0 pos y) (* 0.5 (- (* (-> this particles s5-0 init-pos y) (-> *video-parms* relative-y-scale)) (the float (-> *video-parms* screen-sy))))) (set! (-> this particles s5-0 pos z) (-> this particles s5-0 init-pos z)) (if (> (-> this particles s5-0 part matrix) 0) (set-vector! (sprite-get-user-hvdf (-> this particles s5-0 part matrix)) (the float (+ (the int (-> this particles s5-0 pos x)) 2048)) (the float (+ (the int (-> this particles s5-0 pos y)) 2048)) (- (-> *math-camera* hvdf-off z) (* 1024.0 (-> this particles s5-0 pos z))) (-> *math-camera* hvdf-off w))) (spawn (-> this particles s5-0 part) *null-vector*)) 0 (none)) (defmethod adjust-icons ((this progress)) (dotimes (v1-0 (-> this nb-of-icons)) (when (>= v1-0 4) (set-vector! (-> this icons v1-0 icon 0 root scale) (* (-> this icons v1-0 scale-x) (-> *video-parms* relative-x-scale)) (* (-> this icons v1-0 scale-y) (-> *video-parms* relative-y-scale)) (* (-> this icons v1-0 scale-x) (-> *video-parms* relative-x-scale)) 1.0) (set! (-> this icons v1-0 icon 0 root trans x) (the float (+ (-> this icons v1-0 icon-x) -256))) (set! (-> this icons v1-0 icon 0 root trans y) (* (-> *video-parms* relative-y-scale) (- (* (-> *video-parms* relative-y-scale) (the float (-> this icons v1-0 icon-y))) (the float (-> *video-parms* screen-sy))))))) 0 (none)) (defmethod adjust-ratios ((this progress) (aspect symbol) (video-mode symbol)) (case aspect (('aspect4x3) (set! (-> this sides-x-scale) 1.0) (set! (-> this sides-y-scale) 13.0) (set! (-> this left-x-offset) 0) (set! (-> this right-x-offset) 0) (set! (-> this button-scale) 1.0) (set! (-> this slot-scale) 8192.0) (set! (-> this small-orb-y-offset) 58) (set! (-> this icons 5 scale-x) 0.008) (set! (-> this icons 5 scale-y) -0.009) (set! (-> this big-orb-y-offset) 243) (set! (-> this icons 4 scale-x) 0.013) (set! (-> this icons 4 scale-y) -0.015)) (('aspect16x9) (set! (-> this sides-x-scale) 1.2) (set! (-> this sides-y-scale) 9.8) (set! (-> this left-x-offset) -10) (set! (-> this right-x-offset) 17) (set! (-> this button-scale) 1.05) (set! (-> this slot-scale) 6144.0) (set! (-> this small-orb-y-offset) 59) (set! (-> this icons 5 scale-x) 0.008) (set! (-> this icons 5 scale-y) -0.0098) (set! (-> this big-orb-y-offset) 255) (set! (-> this icons 4 scale-x) 0.017) (set! (-> this icons 4 scale-y) -0.0205))) (when (= video-mode 'pal) (set! (-> this icons 5 scale-y) (* 1.15 (-> this icons 5 scale-y))) (set! (-> this icons 4 scale-x) (* 1.05 (-> this icons 4 scale-x))) (set! (-> this icons 4 scale-y) (* (-> this icons 4 scale-y) (the-as float (if (= aspect 'aspect16x9) 1.18 1.15)))) (+! (-> this big-orb-y-offset) (if (= aspect 'aspect16x9) 3 2))) 0 (none)) (defmethod can-go-back? ((this progress)) (let ((v1-2 (-> *progress-process* 0 display-state)) (a1-1 (-> *progress-state* starting-state))) (and (= (-> this next-state name) 'progress-normal) (not (-> this in-transition)) (not (-> this selected-option)) (or (= v1-2 (progress-screen fuel-cell)) (= v1-2 (progress-screen money)) (= v1-2 (progress-screen buzzer)) (and (or (= a1-1 (progress-screen fuel-cell)) (= a1-1 (progress-screen money)) (= a1-1 (progress-screen buzzer)) (= a1-1 (progress-screen title)) (= a1-1 (progress-screen speedrun-options))) (#if (not PC_PORT) (or (= v1-2 (progress-screen settings)) (= v1-2 (progress-screen game-settings)) (= v1-2 (progress-screen graphic-settings)) (= v1-2 (progress-screen sound-settings)) (= v1-2 (progress-screen title)) (= v1-2 (progress-screen settings-title))) (or (= v1-2 (progress-screen settings)) (= v1-2 (progress-screen game-settings)) (= v1-2 (progress-screen graphic-settings)) (= v1-2 (progress-screen sound-settings)) (= v1-2 (progress-screen title)) (= v1-2 (progress-screen settings-title)) (= v1-2 (progress-screen camera-options)) (= v1-2 (progress-screen accessibility-options)) (= v1-2 (progress-screen misc-options)) (= v1-2 (progress-screen game-ps2-options)) (= v1-2 (progress-screen gfx-ps2-options)) (= v1-2 (progress-screen resolution)) (= v1-2 (progress-screen aspect-ratio)) (= v1-2 (progress-screen secrets)) (= v1-2 (progress-screen cheats)) (= v1-2 (progress-screen checkpoint-select)) (= v1-2 (progress-screen music-player)) (= v1-2 (progress-screen flava-player)) (= v1-2 (progress-screen monitor)) (= v1-2 (progress-screen speedrun-options)) (= v1-2 (progress-screen speedrun-il-options)) (= v1-2 (progress-screen speedrun-cat-ext-options)) (= v1-2 (progress-screen input-options)) (= v1-2 (progress-screen select-controller)) (= v1-2 (progress-screen controller-binds)) (= v1-2 (progress-screen keyboard-binds)) (= v1-2 (progress-screen mouse-binds)) (= v1-2 (progress-screen controller-options)) (= v1-2 (progress-screen mouse-options)) (= v1-2 (progress-screen reassign-binds-options))))))))) (defmethod visible? ((this progress)) (the-as symbol (and *progress-process* (zero? (-> *progress-process* 0 in-out-position))))) (defmethod hidden? ((this progress)) (or (not *progress-process*) (= (-> *progress-process* 0 in-out-position) 4096))) (defstate progress-waiting (progress) :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('go-away) (go progress-gone)))) :code (behavior () (loop (when (hud-hidden?) (dotimes (gp-0 (-> self nb-of-particles)) (if (= (-> self particles gp-0 part matrix) -1) (set! (-> self particles gp-0 part matrix) (sprite-allocate-user-hvdf)))) (set-setting! 'common-page 'set 0.0 1) (suspend) (go progress-coming-in)) (suspend)))) (defstate progress-gone (progress) :code (behavior () (remove-setting! 'process-mask) (apply-settings *setting-control*) (logior! (-> self mask) (process-mask sleep)) (suspend) 0)) (defmethod set-memcard-screen ((this progress) (arg0 progress-screen)) (let ((s4-0 (-> this card-info)) (gp-0 arg0)) (when s4-0 (case arg0 (((progress-screen memcard-no-space) (progress-screen memcard-not-inserted) (progress-screen memcard-not-formatted)) (cond ((zero? (-> s4-0 handle)) (set! gp-0 (progress-screen memcard-not-inserted))) ((zero? (-> s4-0 formatted)) (cond ((or (zero? (-> this display-state-pos)) (and (!= (-> *progress-state* starting-state) 27) (nonzero? (-> *progress-state* starting-state)))) (set-master-mode 'game)) (else (if (!= arg0 (progress-screen memcard-not-formatted)) (set! gp-0 (progress-screen memcard-format)))))) ((and (zero? (-> s4-0 inited)) (< (-> s4-0 mem-actual) (-> s4-0 mem-required))) (set! gp-0 (progress-screen memcard-no-space))) ((or (zero? (-> this display-state-pos)) (and (!= (-> *progress-state* starting-state) 27) (nonzero? (-> *progress-state* starting-state)))) (set-master-mode 'game)) (else (set! gp-0 (progress-screen save-game))))) (((progress-screen memcard-insert)) (if (= (-> s4-0 inited) 1) (set! gp-0 (progress-screen load-game))))) (cond ((zero? (-> s4-0 handle)) (cond ((-> *setting-control* current auto-save) (set! gp-0 (progress-screen memcard-removed))) (else (cond ((= arg0 (progress-screen load-game)) (set! gp-0 (progress-screen memcard-insert))) ((or (= arg0 (progress-screen memcard-format)) (= arg0 (progress-screen memcard-no-space)) (= arg0 (progress-screen memcard-not-formatted)) (= arg0 (progress-screen save-game)) (= arg0 (progress-screen save-game-title)) (= arg0 (progress-screen memcard-no-data)) (= arg0 (progress-screen memcard-data-exists))) (set! gp-0 (progress-screen memcard-not-inserted))))))) ((zero? (-> s4-0 formatted)) (case arg0 (((progress-screen load-game)) (set! gp-0 (progress-screen memcard-insert))) (((progress-screen save-game) (progress-screen save-game-title)) (set! gp-0 (progress-screen memcard-format))))) ((zero? (-> s4-0 inited)) (case arg0 (((progress-screen save-game) (progress-screen save-game-title)) (if (>= (-> s4-0 mem-actual) (-> s4-0 mem-required)) (set! gp-0 (progress-screen memcard-no-data)) (set! gp-0 (progress-screen memcard-no-space)))) (((progress-screen load-game)) (set! gp-0 (progress-screen memcard-insert))))))) gp-0)) (defmethod respond-memcard ((this progress)) (let ((s5-0 (-> this card-info))) (when (and s5-0 (not (-> this in-transition))) (when (or (cpad-pressed? 0 x) (cpad-pressed? 0 circle)) (cpad-clear! 0 x) (cpad-clear! 0 circle) (case (-> this display-state) (((progress-screen load-game)) (cond ((< (-> this option-index) 4) (when (nonzero? (-> s5-0 file (-> this option-index) present)) (sound-play "start-options") (set! (-> *progress-state* which) (-> this option-index)) (set! (-> this next-display-state) (progress-screen memcard-loading)))) (else (sound-play "cursor-options") (set! (-> this next-display-state) (progress-screen invalid))))) (((progress-screen save-game) (progress-screen save-game-title)) (cond ((< (-> this option-index) 4) (sound-play "start-options") (set! (-> *progress-state* which) (-> this option-index)) (if (zero? (-> s5-0 file (-> this option-index) present)) (set! (-> this next-display-state) (progress-screen memcard-saving)) (set! (-> this next-display-state) (progress-screen memcard-data-exists)))) ((and (= (-> this display-state) (progress-screen save-game-title)) (= (-> this option-index) 4)) (sound-play "starts-options") (sound-volume-off) (set! (-> *game-info* mode) 'play) (initialize! *game-info* 'game (the-as game-save #f) "intro-start") (set-master-mode 'game)) (else (sound-play "cursor-options") (set! (-> this next-display-state) (progress-screen invalid))))) (((progress-screen memcard-insert)) (sound-play "cursor-options") (set! (-> this next-display-state) (progress-screen invalid))) (((progress-screen memcard-data-exists)) (cond ((-> *progress-state* yes-no-choice) (sound-play "start-options") (set! (-> this next-display-state) (progress-screen memcard-saving))) (else (sound-play "cursor-options") (if (= (-> this display-state-stack 0) (progress-screen title)) (set! (-> this next-display-state) (progress-screen save-game-title)) (set! (-> this next-display-state) (progress-screen save-game)))))) (((progress-screen memcard-no-data)) (cond ((-> *progress-state* yes-no-choice) (sound-play "start-options") (set! (-> this next-display-state) (progress-screen memcard-creating))) ;; og:preserve-this PAL & NTSC-J patch here ((= (-> this display-state-stack 0) (progress-screen title)) (sound-play "cursor-options") (sound-volume-off) (set! (-> *game-info* mode) 'play) (initialize! *game-info* 'game (the-as game-save #f) "intro-start") (set-master-mode 'game)) (else (sound-play "cursor-options") (set! (-> this next-display-state) (progress-screen invalid))))) (((progress-screen memcard-no-space) (progress-screen memcard-not-inserted) (progress-screen memcard-not-formatted)) (cond ((= (-> this display-state-stack 0) (progress-screen title)) (sound-play "start-options") (sound-volume-off) (set! (-> *game-info* mode) 'play) (initialize! *game-info* 'game (the-as game-save #f) "intro-start") (set-master-mode 'game)) ((nonzero? (-> this display-state-stack 0)) (sound-play "start-options") (set-master-mode 'game)) (else (sound-play "cursor-options") (set! (-> this next-display-state) (progress-screen invalid))))) (((progress-screen memcard-error-loading) (progress-screen memcard-error-saving) (progress-screen memcard-error-formatting) (progress-screen memcard-error-creating) (progress-screen memcard-auto-save-error) (progress-screen memcard-removed) (progress-screen auto-save)) (sound-play "cursor-options") (set! (-> this next-display-state) (progress-screen invalid))) (((progress-screen pal-change-to-60hz)) (cond ((-> *progress-state* yes-no-choice) (sound-play "start-options") (set! (-> *setting-control* default video-mode) (-> *progress-state* video-mode-choice)) (set! (-> this video-mode-timeout) (-> *display* real-frame-counter)) (set! (-> this next-display-state) (progress-screen pal-now-60hz))) (else (sound-play "cursor-options") (set! (-> *progress-state* video-mode-choice) 'pal) (set! (-> this next-display-state) (progress-screen invalid))))) (((progress-screen pal-now-60hz)) (cond ((not (-> *progress-state* yes-no-choice)) (set! (-> *progress-state* video-mode-choice) 'pal) (set! (-> *setting-control* default video-mode) (-> *progress-state* video-mode-choice)) (sound-play "cursor-options")) (else (sound-play "start-options"))) (set! (-> this next-display-state) (progress-screen invalid))) (((progress-screen no-disc) (progress-screen bad-disc)) (when (is-cd-in?) (sound-play "cursor-options") (set! (-> this next-display-state) (progress-screen invalid)))) (((progress-screen quit)) (cond ((-> *progress-state* yes-no-choice) (sound-play "start-options") (sound-volume-off) (set! (-> *game-info* mode) 'play) (initialize! *game-info* 'game (the-as game-save #f) "title-start")) (else (sound-play "cursor-options") (set! (-> this next-display-state) (progress-screen invalid))))) (((progress-screen memcard-format)) (cond ((-> *progress-state* yes-no-choice) (sound-play "start-options") (set! (-> this next-display-state) (progress-screen memcard-formatting))) ;; og:preserve-this NTSC-J patch here ((= (-> this display-state-stack 0) (progress-screen title)) (sound-play "start-options") (sound-volume-off) (set! (-> *game-info* mode) 'play) (initialize! *game-info* 'game (the-as game-save #f) "intro-start") (set-master-mode 'game)) (else (sound-play "cursor-options") (set! (-> this next-display-state) (progress-screen invalid))))))))) 0 (none)) (defmethod respond-common ((this progress)) (mc-get-slot-info 0 *progress-save-info*) (set! (-> this card-info) *progress-save-info*) (let ((s5-0 (-> *options-remap* (-> this display-state)))) (when (and s5-0 (not (-> this in-transition))) (cond ((cpad-hold? 0 up) (cond ((cpad-pressed? 0 up) (when (not (-> this selected-option)) (if (!= (length s5-0) 1) (sound-play "cursor-up-down")) (set! (-> this last-option-index-change) (-> *display* real-frame-counter)) (if (> (-> this option-index) 0) (+! (-> this option-index) -1) (set! (-> this option-index) (+ (length s5-0) -1))))) (else (when (-> this selected-option) (let ((v1-34 #f)) (case (-> s5-0 (-> this option-index) option-type) (((game-option-type center-screen)) (when (< -48 (-> *setting-control* current screeny)) (set! v1-34 #t) (+! (-> *setting-control* default screeny) -1)))) (when v1-34 (when (< (seconds 0.3) (- (-> *display* real-frame-counter) (-> *progress-state* last-slider-sound))) (set! (-> *progress-state* last-slider-sound) (-> *display* real-frame-counter)) (sound-play "slider2001")))))))) ((cpad-hold? 0 down) (cond ((cpad-pressed? 0 down) (when (not (-> this selected-option)) (if (!= (length s5-0) 1) (sound-play "cursor-up-down")) (set! (-> this last-option-index-change) (-> *display* real-frame-counter)) (cond ((< (-> this option-index) (+ (length s5-0) -1)) (+! (-> this option-index) 1)) (else (set! (-> this option-index) 0) 0)))) (else (when (-> this selected-option) (let ((v1-69 #f)) (case (-> s5-0 (-> this option-index) option-type) (((game-option-type center-screen)) (when (< (-> *setting-control* current screeny) 48) (set! v1-69 #t) (+! (-> *setting-control* default screeny) 1)))) (when v1-69 (when (< (seconds 0.3) (- (-> *display* real-frame-counter) (-> *progress-state* last-slider-sound))) (set! (-> *progress-state* last-slider-sound) (-> *display* real-frame-counter)) (sound-play "slider2001")))))))) ((cpad-hold? 0 left) (cond ((cpad-pressed? 0 left) (when (or (-> this selected-option) (= (-> s5-0 (-> this option-index) option-type) (game-option-type yes-no))) (let ((s4-5 #f)) (case (-> s5-0 (-> this option-index) option-type) (((game-option-type on-off) (game-option-type yes-no)) (when (not (-> (the-as (pointer uint32) (-> s5-0 (-> this option-index) value-to-modify)))) (set! s4-5 #t) (if (= (-> s5-0 (-> this option-index) value-to-modify) (&-> *setting-control* current vibration)) (cpad-set-buzz! (-> *cpad-list* cpads 0) 1 255 (seconds 0.3)))) (set! (-> (the-as (pointer symbol) (-> s5-0 (-> this option-index) value-to-modify))) #t)) (((game-option-type aspect-ratio)) (set! s4-5 (= (-> (the-as (pointer symbol) (-> s5-0 (-> this option-index) value-to-modify)) 0) 'aspect16x9)) (set! (-> (the-as (pointer symbol) (-> s5-0 (-> this option-index) value-to-modify)) 0) 'aspect4x3)) (((game-option-type video-mode)) (set! s4-5 (= (-> (the-as (pointer symbol) (-> s5-0 (-> this option-index) value-to-modify)) 0) 'ntsc)) (set! (-> (the-as (pointer symbol) (-> s5-0 (-> this option-index) value-to-modify)) 0) 'pal)) (((game-option-type language)) (if (> (the-as int (-> (the-as (pointer uint64) (-> s5-0 (-> this option-index) value-to-modify)))) 0) (+! (-> (the-as (pointer uint64) (-> s5-0 (-> this option-index) value-to-modify))) -1) (set! (-> (the-as (pointer int64) (-> s5-0 (-> this option-index) value-to-modify))) (if (and (= (scf-get-territory) GAME_TERRITORY_SCEA) (not (and (= *progress-cheat* 'language) (cpad-hold? 0 l2) (cpad-hold? 0 r2)))) 4 5))) (set! (-> this language-transition) #t) (set! (-> this language-direction) #t) (set! s4-5 #t))) (if s4-5 (sound-play "cursor-l-r"))))) (else (when (-> this selected-option) (let ((v1-157 #f)) (case (-> s5-0 (-> this option-index) option-type) (((game-option-type slider)) (cond ((>= (-> (the-as (pointer float) (-> s5-0 (-> this option-index) value-to-modify))) (+ 1.0 (-> s5-0 (-> this option-index) param1))) (+! (-> (the-as (pointer float) (-> s5-0 (-> this option-index) value-to-modify))) -1.0) (set! v1-157 #t)) ((< (-> s5-0 (-> this option-index) param1) (-> (the-as (pointer float) (-> s5-0 (-> this option-index) value-to-modify)))) (set! (-> (the-as (pointer float) (-> s5-0 (-> this option-index) value-to-modify))) (-> s5-0 (-> this option-index) param1)) (set! v1-157 #t)))) (((game-option-type center-screen)) (when (< -96 (-> *setting-control* default screenx)) (set! v1-157 #t) (+! (-> *setting-control* default screenx) -1)))) (when v1-157 (let ((f30-0 100.0)) (case (-> s5-0 (-> this option-index) name) (((text-id music-volume) (text-id speech-volume)) (set! f30-0 (-> (the-as (pointer float) (-> s5-0 (-> this option-index) value-to-modify)))))) (when (< (seconds 0.3) (- (-> *display* real-frame-counter) (-> *progress-state* last-slider-sound))) (set! (-> *progress-state* last-slider-sound) (-> *display* real-frame-counter)) (sound-play "slider2001" :vol f30-0))))))))) ((cpad-hold? 0 right) (cond ((cpad-pressed? 0 right) (when (or (-> this selected-option) (= (-> s5-0 (-> this option-index) option-type) (game-option-type yes-no))) (let ((v1-217 (the-as object #f))) (case (-> s5-0 (-> this option-index) option-type) (((game-option-type on-off) (game-option-type yes-no)) (set! v1-217 (-> (the-as (pointer uint32) (-> s5-0 (-> this option-index) value-to-modify)))) (set! (-> (the-as (pointer symbol) (-> s5-0 (-> this option-index) value-to-modify)) 0) #f)) (((game-option-type aspect-ratio)) (set! v1-217 (= (-> (the-as (pointer symbol) (-> s5-0 (-> this option-index) value-to-modify)) 0) 'aspect4x3)) (set! (-> (the-as (pointer symbol) (-> s5-0 (-> this option-index) value-to-modify)) 0) 'aspect16x9)) (((game-option-type video-mode)) (set! v1-217 (= (-> (the-as (pointer symbol) (-> s5-0 (-> this option-index) value-to-modify)) 0) 'pal)) (set! (-> (the-as (pointer symbol) (-> s5-0 (-> this option-index) value-to-modify)) 0) 'ntsc)) (((game-option-type language)) (let ((v1-243 (if (and (= (scf-get-territory) GAME_TERRITORY_SCEA) (not (and (= *progress-cheat* 'language) (cpad-hold? 0 l2) (cpad-hold? 0 r2)))) 4 5))) (cond ((< (the-as int (-> (the-as (pointer uint64) (-> s5-0 (-> this option-index) value-to-modify)))) v1-243) (+! (-> (the-as (pointer uint64) (-> s5-0 (-> this option-index) value-to-modify))) 1)) (else (set! (-> (the-as (pointer int64) (-> s5-0 (-> this option-index) value-to-modify))) 0) 0))) (set! (-> this language-transition) #t) (set! (-> this language-direction) #f) (set! v1-217 #t))) (if v1-217 (sound-play "cursor-l-r"))))) (else (when (-> this selected-option) (let ((v1-263 #f)) (case (-> s5-0 (-> this option-index) option-type) (((game-option-type slider)) (cond ((>= (+ -1.0 (-> s5-0 (-> this option-index) param2)) (-> (the-as (pointer float) (-> s5-0 (-> this option-index) value-to-modify)))) (+! (-> (the-as (pointer float) (-> s5-0 (-> this option-index) value-to-modify))) 1.0) (set! v1-263 #t)) ((< (-> (the-as (pointer float) (-> s5-0 (-> this option-index) value-to-modify))) (-> s5-0 (-> this option-index) param2)) (set! (-> (the-as (pointer float) (-> s5-0 (-> this option-index) value-to-modify))) (-> s5-0 (-> this option-index) param2)) (set! v1-263 #t)))) (((game-option-type center-screen)) (when (< (-> *setting-control* default screenx) 96) (set! v1-263 #t) (+! (-> *setting-control* default screenx) 1)))) (when v1-263 (let ((f30-1 100.0)) (case (-> s5-0 (-> this option-index) name) (((text-id music-volume) (text-id speech-volume)) (set! f30-1 (-> (the-as (pointer float) (-> s5-0 (-> this option-index) value-to-modify)))))) (when (< (seconds 0.3) (- (-> *display* real-frame-counter) (-> *progress-state* last-slider-sound))) (set! (-> *progress-state* last-slider-sound) (-> *display* real-frame-counter)) (sound-play "slider2001" :vol f30-1))))))))) ((or (cpad-pressed? 0 square) (cpad-pressed? 0 triangle)) (cond ((-> this selected-option) (case (-> s5-0 (-> this option-index) option-type) (((game-option-type slider)) (set! (-> (the-as (pointer float) (-> s5-0 (-> this option-index) value-to-modify))) (-> *progress-state* slider-backup))) (((game-option-type language)) (set! (-> (the-as (pointer language-enum) (-> s5-0 (-> this option-index) value-to-modify))) (-> *progress-state* language-backup))) (((game-option-type on-off)) (set! (-> (the-as (pointer symbol) (-> s5-0 (-> this option-index) value-to-modify)) 0) (-> *progress-state* on-off-backup))) (((game-option-type center-screen)) (set! (-> *setting-control* default screenx) (-> *progress-state* center-x-backup)) (set! (-> *setting-control* default screeny) (-> *progress-state* center-y-backup))) (((game-option-type aspect-ratio) (game-option-type video-mode)) (set! (-> (the-as (pointer symbol) (-> s5-0 (-> this option-index) value-to-modify)) 0) (-> *progress-state* aspect-ratio-backup)))) (sound-play "cursor-options") (set! (-> this selected-option) #f)) ((or (can-go-back? this) (= (-> this display-state) (progress-screen load-game)) (= (-> this display-state) (progress-screen save-game)) (= (-> this display-state) (progress-screen save-game-title))) (logclear! (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons square)) (logclear! (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons square)) (logclear! (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons triangle)) (logclear! (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons triangle)) (if (= (-> this display-state) (progress-screen settings)) (sound-play "menu-stats") (sound-play "cursor-options")) (load-level-text-files (-> *level-task-data* (-> this display-level-index) text-group-index)) (set! (-> this next-display-state) (progress-screen invalid))))) ((or (cpad-pressed? 0 x) (cpad-pressed? 0 circle)) (cond ((not (-> this selected-option)) (cond ((= (-> s5-0 (-> this option-index) option-type) (game-option-type menu)) (logclear! (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons x)) (logclear! (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons x)) (logclear! (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons circle)) (logclear! (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons circle)) (push! this) (sound-play "select-option") (set! (-> this next-display-state) (the-as progress-screen (-> s5-0 (-> this option-index) param3))) (case (-> this next-display-state) (((progress-screen load-game) (progress-screen save-game) (progress-screen save-game-title)) (set! (-> this next-display-state) (set-memcard-screen this (-> this next-display-state)))))) ((= (-> s5-0 (-> this option-index) option-type) (game-option-type button)) (cond ((= (-> s5-0 (-> this option-index) name) (text-id exit-demo)) (set! *master-exit* 'force) (set-master-mode 'game)) ((= (-> s5-0 (-> this option-index) name) (text-id back)) (if (= (-> this display-state) (progress-screen settings)) (sound-play "menu-stats") (sound-play "cursor-options")) (load-level-text-files (-> *level-task-data* (-> this display-level-index) text-group-index)) (set! (-> this next-display-state) (progress-screen invalid))))) ((!= (-> s5-0 (-> this option-index) option-type) (game-option-type yes-no)) (case (-> s5-0 (-> this option-index) option-type) (((game-option-type slider)) (set! (-> *progress-state* slider-backup) (-> (the-as (pointer float) (-> s5-0 (-> this option-index) value-to-modify))))) (((game-option-type language)) (set! (-> *progress-state* language-backup) (-> (the-as (pointer language-enum) (-> s5-0 (-> this option-index) value-to-modify))))) (((game-option-type on-off)) (set! (-> *progress-state* on-off-backup) (the-as symbol (-> (the-as (pointer uint32) (-> s5-0 (-> this option-index) value-to-modify)))))) (((game-option-type center-screen)) (set! (-> *progress-state* center-x-backup) (-> *setting-control* default screenx)) (set! (-> *progress-state* center-y-backup) (-> *setting-control* default screeny))) (((game-option-type aspect-ratio) (game-option-type video-mode)) (set! (-> *progress-state* aspect-ratio-backup) (the-as symbol (-> (the-as (pointer uint32) (-> s5-0 (-> this option-index) value-to-modify))))))) (sound-play "select-option") (logclear! (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons x)) (logclear! (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons x)) (logclear! (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons circle)) (logclear! (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons circle)) (set! (-> this selected-option) #t) (when (= (-> s5-0 (-> this option-index) option-type) (game-option-type language)) (set! (-> this language-selection) (-> *setting-control* current language)) (set! (-> this language-direction) #t) (set! (-> this language-transition) #f) (set! (-> this language-x-offset) 0) 0)))) (else (sound-play "start-options") (set! (-> this selected-option) #f) (case (-> s5-0 (-> this option-index) option-type) (((game-option-type aspect-ratio)) (set! (-> *setting-control* default aspect-ratio) (the-as symbol (-> (the-as (pointer uint32) (-> s5-0 (-> this option-index) value-to-modify)))))) (((game-option-type video-mode)) (case (-> (the-as (pointer uint32) (-> s5-0 (-> this option-index) value-to-modify))) (('pal) (set! (-> *setting-control* default video-mode) (the-as symbol (-> (the-as (pointer uint32) (-> s5-0 (-> this option-index) value-to-modify)))))) (('ntsc) (push! this) (set! (-> this next-display-state) (progress-screen pal-change-to-60hz))))) (((game-option-type language)) (if (not (-> this language-transition)) (load-level-text-files (-> this display-level-index))))))))))) 0 (none)) (defmethod respond-progress ((this progress)) (when (not (-> this in-transition)) (cond ((cpad-pressed? 0 up) (let ((s5-0 (-> this display-level-index))) (set! (-> this next-level-index) (get-next-level-down s5-0)) (when (!= s5-0 (-> this next-level-index)) (sound-play "cursor-up-down") (set! (-> this level-transition) 2)))) ((cpad-pressed? 0 down) (let ((s5-2 (-> this next-level-index))) (set! (-> this next-level-index) (get-next-level-up s5-2)) (when (!= s5-2 (-> this next-level-index)) (sound-play "cursor-up-down") (set! (-> this level-transition) 1)))) ((cpad-pressed? 0 square) (when (nonzero? (-> this display-state)) (sound-play "select-option") (set! (-> this next-display-state) (progress-screen fuel-cell)) (set! (-> this stat-transition) #t))) ((cpad-pressed? 0 x) (when (!= (-> this display-state) (progress-screen money)) (sound-play "select-option") (set! (-> this next-display-state) (progress-screen money)) (set! (-> this stat-transition) #t))) ((cpad-pressed? 0 triangle) (when (!= (-> this display-state) (progress-screen buzzer)) (sound-play "select-option") (set! (-> this next-display-state) (progress-screen buzzer)) (set! (-> this stat-transition) #t))) ((cpad-pressed? 0 circle) (logclear! (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons circle)) (logclear! (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons circle)) (sound-play "start-options") (push! this) (set! (-> this next-display-state) (progress-screen settings))) ((= (-> this display-state) (progress-screen fuel-cell)) (cond ((cpad-pressed? 0 left) (let ((s5-8 (-> this task-index))) (set! (-> this task-index) (get-next-task-down (-> this task-index) (-> this display-level-index))) (if (!= s5-8 (-> this task-index)) (sound-play "cursor-l-r")))) ((cpad-pressed? 0 right) (let ((s5-10 (-> this task-index))) (set! (-> this task-index) (get-next-task-up (-> this task-index) (-> this display-level-index))) (if (!= s5-10 (-> this task-index)) (sound-play "cursor-l-r")))))))) 0 (none)) (defstate progress-normal (progress) :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (local-vars (v0-0 object)) (case message (('go-away) (go progress-going-out)) (('notify) (cond ((= (-> block param 0) 'done) (case (-> self display-state) (((progress-screen memcard-saving)) (cond ((= (-> self display-state-stack 0) (progress-screen title)) (let ((gp-1 (-> *setting-control* default auto-save))) (sound-volume-off) (set! (-> *game-info* mode) 'play) (cond ;; Start a new game differently if speedrunning mode is active ((= (-> *pc-settings* speedrunner-mode?) #t) (speedrun-start-full-game-run)) ;; start the game normally (else (initialize! *game-info* 'game (the-as game-save #f) "intro-start") (set! (-> *setting-control* default auto-save) gp-1)))) (set-master-mode 'game)) (else (set! v0-0 -1) (set! (-> self next-display-state) (the-as progress-screen v0-0)) v0-0))) (((progress-screen memcard-formatting)) (set! (-> self force-transition) #t) (set! v0-0 15) (set! (-> self next-display-state) (the-as progress-screen v0-0)) v0-0) (((progress-screen memcard-creating)) (cond ((= (-> self display-state-stack 0) (progress-screen title)) (set! v0-0 18) (set! (-> self next-display-state) (the-as progress-screen v0-0))) (else (set! v0-0 17) (set! (-> self next-display-state) (the-as progress-screen v0-0)))) v0-0))) ((= (-> block param 0) 'error) (format #t "ERROR NOTIFY: ~S ~D~%" (enum->string mc-status-code (-> block param 1)) (-> self display-state)) (case (-> block param 1) ((14) (set! v0-0 7) (set! (-> self next-display-state) (the-as progress-screen v0-0)) v0-0) (else (case (-> self display-state) (((progress-screen memcard-formatting)) (set! v0-0 24) (set! (-> self next-display-state) (the-as progress-screen v0-0)) v0-0) (((progress-screen memcard-creating)) (set! v0-0 25) (set! (-> self next-display-state) (the-as progress-screen v0-0)) v0-0) (((progress-screen memcard-saving)) (set! v0-0 21) (set! (-> self next-display-state) (the-as progress-screen v0-0)) v0-0) (((progress-screen memcard-loading)) (set! v0-0 20) (set! (-> self next-display-state) (the-as progress-screen v0-0)) v0-0))))))))) :code (behavior () (loop (when (and (cpad-hold? 0 l1) (cpad-hold? 0 r1) *cheat-mode*) (when (and (< (-> self task-index) (-> *level-task-data* (-> self display-level-index) nb-of-tasks)) (>= (-> self task-index) 0)) (let ((gp-0 (-> *level-task-data* (-> self display-level-index) task-info (-> self task-index) task-id))) (close-specific-task! gp-0 (task-status need-resolution)) (send-event *target* 'get-pickup 6 (the float gp-0))))) (if (and (= (-> self display-state) (-> self next-display-state)) (= (-> self display-level-index) (-> self next-level-index))) (seekl! (-> self transition-offset) 0 (* (the int (* (-> self transition-speed) (-> *display* time-adjust-ratio))) (if (or (-> self stat-transition) (nonzero? (-> self level-transition))) 2 1))) (seekl! (-> self transition-offset) 512 (* (the int (* (-> self transition-speed) (-> *display* time-adjust-ratio))) (if (or (-> self stat-transition) (nonzero? (-> self level-transition))) 2 1)))) (set-transition-progress! self (-> self transition-offset)) (set! (-> self in-transition) (or (-> self force-transition) (nonzero? (-> self transition-offset)))) (when (and (not (handle->process (-> *game-info* auto-save-proc))) (or (-> self force-transition) (-> self in-transition)) (>= (-> self transition-offset) (if (and (zero? (-> self level-transition)) (nonzero? (-> self next-display-state)) (!= (-> self next-display-state) 1) (!= (-> self next-display-state) 2)) 512 256))) (if (>= (the-as int (-> self next-display-state)) 0) (enter! self (-> self next-display-state) 0) (pop! self)) (set! (-> self display-level-index) (-> self next-level-index)) (when (nonzero? (-> self level-transition)) (set! (-> self task-index) (get-next-task-up -1 (-> self display-level-index))) (case (-> self level-transition) ((1) (set! (-> self level-transition) 2)) ((2) (set! (-> self level-transition) 1)))) (set! (-> self force-transition) #f)) (when (zero? (-> self transition-offset)) (set! (-> self stat-transition) #f) (set! (-> self level-transition) 0) 0) (let ((gp-1 #f)) (let ((v1-62 #f)) (case (-> self display-state) (((progress-screen fuel-cell) (progress-screen money) (progress-screen buzzer)) (let ((s5-0 (-> self display-level-index))) (when (and (< (mod (-> *display* real-frame-counter) (seconds 0.2)) (seconds 0.1)) (zero? (-> *progress-process* 0 in-out-position)) (not (-> self in-transition)) (zero? (-> self transition-offset))) (set! gp-1 (!= s5-0 (get-next-level-up s5-0))) (set! v1-62 (!= s5-0 (get-next-level-down s5-0))))))) (set! (-> self particles 3 init-pos x) (the float (if v1-62 (- 195 (-> *progress-process* 0 left-x-offset)) -320)))) (set! (-> self particles 4 init-pos x) (the float (if gp-1 (- 195 (-> *progress-process* 0 left-x-offset)) -320)))) (respond-common self) (set! (-> self next-display-state) (set-memcard-screen self (-> self next-display-state))) (let ((v1-74 (-> self display-state))) (cond ((or (= v1-74 (progress-screen fuel-cell)) (or (= v1-74 (progress-screen money)) (= v1-74 (progress-screen buzzer)))) (respond-progress self)) ((or (= v1-74 (progress-screen memcard-no-space)) (= v1-74 (progress-screen memcard-format)) (= v1-74 (progress-screen memcard-data-exists)) (= v1-74 (progress-screen memcard-insert)) (= v1-74 (progress-screen load-game)) (= v1-74 (progress-screen save-game)) (= v1-74 (progress-screen save-game-title)) (= v1-74 (progress-screen memcard-error-loading)) (= v1-74 (progress-screen memcard-error-saving)) (= v1-74 (progress-screen memcard-error-formatting)) (= v1-74 (progress-screen memcard-error-creating)) (= v1-74 (progress-screen memcard-auto-save-error)) (= v1-74 (progress-screen memcard-removed)) (= v1-74 (progress-screen memcard-no-data)) (= v1-74 (progress-screen memcard-not-inserted)) (= v1-74 (progress-screen memcard-not-formatted)) (= v1-74 (progress-screen auto-save)) (= v1-74 (progress-screen pal-change-to-60hz)) (= v1-74 (progress-screen pal-now-60hz)) (= v1-74 (progress-screen no-disc)) (= v1-74 (progress-screen bad-disc)) (= v1-74 (progress-screen quit))) (respond-memcard self)))) (suspend))) :post (behavior () (let* ((a1-0 (-> self display-level-index)) (gp-0 (-> *level-task-data* a1-0))) #t (let ((s5-0 #f)) (case (-> self display-state) (((progress-screen fuel-cell)) (set! s5-0 #t) (draw-fuel-cell-screen self a1-0)) (((progress-screen money)) (set! s5-0 #t) (draw-money-screen self a1-0)) (((progress-screen buzzer)) (set! s5-0 #t) (draw-buzzer-screen self a1-0)) (((progress-screen game-settings) (progress-screen settings)) (hide-progress-icons) (draw-options self 115 30 (the-as float 0.82))) (((progress-screen graphic-settings) (progress-screen sound-settings) (progress-screen settings-title) (progress-screen title)) (hide-progress-icons) (draw-options self 115 30 (the-as float 0.82))) (((progress-screen memcard-removed) (progress-screen memcard-auto-save-error)) (draw-notice-screen self) (draw-options self 192 0 (the-as float 0.82))) (((progress-screen memcard-no-data)) (draw-notice-screen self) (draw-options self 165 0 (the-as float 0.82))) (((progress-screen memcard-format)) (draw-notice-screen self) (draw-options self 172 0 (the-as float 0.82))) (((progress-screen memcard-no-space) (progress-screen memcard-not-inserted) (progress-screen memcard-not-formatted)) (draw-notice-screen self) (draw-options self 195 0 (the-as float 0.82))) (((progress-screen memcard-error-loading) (progress-screen memcard-error-saving) (progress-screen memcard-error-formatting) (progress-screen memcard-error-creating) (progress-screen memcard-auto-save-error)) (draw-notice-screen self) (draw-options self 190 0 (the-as float 0.82))) (((progress-screen pal-change-to-60hz)) (draw-notice-screen self) (draw-options self 190 0 (the-as float 0.82))) (((progress-screen pal-now-60hz)) (when (< (seconds 10) (- (-> *display* real-frame-counter) (-> self video-mode-timeout))) (set! (-> *progress-state* video-mode-choice) 'pal) (set! (-> *setting-control* default video-mode) (-> *progress-state* video-mode-choice)) (set! (-> self next-display-state) (progress-screen invalid))) (draw-notice-screen self) (draw-options self 140 0 (the-as float 0.82))) (((progress-screen no-disc) (progress-screen bad-disc)) (draw-notice-screen self) (if (is-cd-in?) (draw-options self 170 0 (the-as float 0.82)))) (((progress-screen quit)) (draw-notice-screen self) (draw-options self 110 0 (the-as float 0.82))) (((progress-screen auto-save)) (draw-notice-screen self) (draw-options self 190 0 (the-as float 0.82))) (((progress-screen memcard-insert)) (draw-notice-screen self) (draw-options self 165 0 (the-as float 0.82))) (((progress-screen memcard-data-exists)) (draw-notice-screen self) (draw-options self 168 0 (the-as float 0.82))) (((progress-screen memcard-loading) (progress-screen memcard-saving) (progress-screen memcard-formatting) (progress-screen memcard-creating)) (draw-notice-screen self)) (((progress-screen load-game) (progress-screen save-game)) (draw-notice-screen self) (draw-options self 190 0 (the-as float 0.82))) (((progress-screen save-game-title)) (draw-notice-screen self) (draw-options self 169 15 (the-as float 0.6)))) (when s5-0 (let* ((v1-98 (cond ((-> self stat-transition) 0) ((= (-> self level-transition) 1) (- (-> self transition-offset))) (else (-> self transition-offset)))) (f30-0 (the-as float (if (-> self stat-transition) 1.0 (-> self transition-percentage-invert)))) (s5-1 (new 'stack 'font-context *font-default-matrix* (- 32 (-> self left-x-offset)) (the int (* (+ 42.0 (the float (/ v1-98 2))) f30-0)) (the-as float 8325000.0) (font-color progress-blue) (font-flags shadow kerning)))) (let ((v1-103 s5-1)) (set! (-> v1-103 width) (the float 328))) (let ((v1-104 s5-1)) (set! (-> v1-104 height) (the float 45))) (set! (-> s5-1 flags) (font-flags shadow kerning middle middle-vert large)) (print-game-text-scaled (lookup-text! *common-text* (-> gp-0 level-name-id) #f) f30-0 s5-1 (the int (* 128.0 f30-0))))))) (case (-> self display-state) (((progress-screen fuel-cell) (progress-screen money) (progress-screen buzzer)) (draw-progress self))) (adjust-sprites self) (adjust-icons self))) (defstate progress-coming-in (progress) :event (-> progress-waiting event) :enter (behavior () (sound-group-pause (sound-group sfx music dialog sog3 ambient sog5 sog6 sog7)) (logclear! (-> *setting-control* default process-mask) (process-mask pause menu)) (add-setting! 'process-mask 'set 0.0 (process-mask progress)) (apply-settings *setting-control*) (sound-play "select-menu") (set-blackout-frames 0) (set! *pause-lock* #f)) :code (behavior () (loop (seekl! (-> self in-out-position) 0 (the int (* 170.0 (-> *display* time-adjust-ratio)))) (when (< (-> self in-out-position) 2867) (seekl! (-> self transition-offset) 0 (the int (* (-> self transition-speed) (-> *display* time-adjust-ratio)))) (set-transition-progress! self (-> self transition-offset))) (if (zero? (-> self in-out-position)) (go progress-normal)) (suspend))) :post (-> progress-normal post)) (defstate progress-going-out (progress) :enter (behavior () (sound-play "menu-close") (hide-progress-icons) (set! (-> self particles 3 init-pos x) -320.0) (set! (-> self particles 4 init-pos x) -320.0) (case (-> self display-state) (((progress-screen load-game) (progress-screen save-game) (progress-screen save-game-title)) (set! (-> self transition-speed) 30.0)))) :code (behavior () (loop (seekl! (-> self transition-offset) 512 (the int (* (-> self transition-speed) (-> *display* time-adjust-ratio)))) (set-transition-progress! self (-> self transition-offset)) (when (< 153 (-> self transition-offset)) (seekl! (-> self in-out-position) 4096 (the int (* 170.0 (-> *display* time-adjust-ratio)))) (if (= (-> self in-out-position) 4096) (go progress-gone))) (suspend))) :post (-> progress-normal post)) (defstate progress-debug (progress) :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('go-away) (go progress-going-out)))) :code (behavior () (loop (cond ((cpad-pressed? 0 left) (if (> (-> self current-debug-string) 0) (+! (-> self current-debug-string) -1))) ((cpad-pressed? 0 right) (if (< (-> self current-debug-string) (+ (-> *common-text* length) -1)) (+! (-> self current-debug-string) 1))) ((cpad-pressed? 0 up) (when (> (-> self current-debug-group) 0) (+! (-> self current-debug-group) -1) (set! (-> self current-debug-string) 0) 0)) ((cpad-pressed? 0 down) (when (< (-> self current-debug-group) (+ (-> *text-group-names* length) -1)) (+! (-> self current-debug-group) 1) (set! (-> self current-debug-string) 0) 0)) ((cpad-pressed? 0 l1) (if (> (the-as int (-> *setting-control* default language)) 0) (+! (-> *setting-control* default language) -1))) ((cpad-pressed? 0 r1) (if (< (the-as int (-> *setting-control* default language)) 6) (+! (-> *setting-control* default language) 1))) ((cpad-pressed? 0 l2) (logclear! (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons l2)) (logclear! (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons l2)) (go progress-normal))) (load-game-text-info (-> *text-group-names* (-> self current-debug-group)) '*common-text* *common-text-heap*) (suspend))) :post (behavior () (let* ((s5-0 (-> *display* frames (-> *display* on-screen) frame global-buf)) (gp-0 (-> s5-0 base))) (let ((s4-0 draw-string-xy)) (let ((s3-0 format) (a0-4 (clear *temp-string*)) (a1-0 "TEXT DEBUG: LANGUAGE ~S ID 0x~X") (v1-4 (-> *setting-control* current language))) (s3-0 a0-4 a1-0 (cond ((= v1-4 (language-enum uk-english)) "uk-english") ((= v1-4 (language-enum japanese)) "japanese") ((= v1-4 (language-enum italian)) "italian") ((= v1-4 (language-enum spanish)) "spanish") ((= v1-4 (language-enum german)) "german") ((= v1-4 (language-enum french)) "french") ((= v1-4 (language-enum english)) "english") (else "*unknown*")) (-> *common-text* data (-> self current-debug-string) id))) (s4-0 *temp-string* s5-0 40 40 (font-color default) (font-flags shadow kerning))) (let ((a3-4 (-> s5-0 base))) (let ((v1-7 (the-as dma-packet (-> s5-0 base)))) (set! (-> v1-7 dma) (new 'static 'dma-tag :id (dma-tag-id next))) (set! (-> v1-7 vif0) (new 'static 'vif-tag)) (set! (-> v1-7 vif1) (new 'static 'vif-tag)) (set! (-> s5-0 base) (&+ (the-as pointer v1-7) 16))) (dma-bucket-insert-tag (-> *display* frames (-> *display* on-screen) frame bucket-group) (bucket-id debug) gp-0 (the-as (pointer dma-tag) a3-4)))) (let* ((s5-1 (-> *display* frames (-> *display* on-screen) frame global-buf)) (gp-1 (-> s5-1 base))) (let ((s4-1 draw-string-xy)) (format (clear *temp-string*) "USE LEFT/RIGHT TO SELECT STRING") (s4-1 *temp-string* s5-1 40 155 (font-color default) (font-flags shadow kerning))) (let ((a3-6 (-> s5-1 base))) (let ((v1-16 (the-as dma-packet (-> s5-1 base)))) (set! (-> v1-16 dma) (new 'static 'dma-tag :id (dma-tag-id next))) (set! (-> v1-16 vif0) (new 'static 'vif-tag)) (set! (-> v1-16 vif1) (new 'static 'vif-tag)) (set! (-> s5-1 base) (the-as pointer (the-as dma-packet (&+ v1-16 16))))) (dma-bucket-insert-tag (-> *display* frames (-> *display* on-screen) frame bucket-group) (bucket-id debug) gp-1 (the-as (pointer dma-tag) a3-6)))) (let* ((s5-2 (-> *display* frames (-> *display* on-screen) frame global-buf)) (gp-2 (-> s5-2 base))) (let ((s4-2 draw-string-xy)) (format (clear *temp-string*) "USE UP/DOWN TO SELECT GROUP") (s4-2 *temp-string* s5-2 40 165 (font-color default) (font-flags shadow kerning))) (let ((a3-8 (-> s5-2 base))) (let ((v1-25 (the-as dma-packet (-> s5-2 base)))) (set! (-> v1-25 dma) (new 'static 'dma-tag :id (dma-tag-id next))) (set! (-> v1-25 vif0) (new 'static 'vif-tag)) (set! (-> v1-25 vif1) (new 'static 'vif-tag)) (set! (-> s5-2 base) (the-as pointer (the-as dma-packet (&+ v1-25 16))))) (dma-bucket-insert-tag (-> *display* frames (-> *display* on-screen) frame bucket-group) (bucket-id debug) gp-2 (the-as (pointer dma-tag) a3-8)))) (let* ((s5-3 (-> *display* frames (-> *display* on-screen) frame global-buf)) (gp-3 (-> s5-3 base))) (let ((s4-3 draw-string-xy)) (format (clear *temp-string*) "USE L1/R1 TO SELECT LANGUAGE") (s4-3 *temp-string* s5-3 40 175 (font-color default) (font-flags shadow kerning))) (let ((a3-10 (-> s5-3 base))) (let ((v1-34 (the-as dma-packet (-> s5-3 base)))) (set! (-> v1-34 dma) (new 'static 'dma-tag :id (dma-tag-id next))) (set! (-> v1-34 vif0) (new 'static 'vif-tag)) (set! (-> v1-34 vif1) (new 'static 'vif-tag)) (set! (-> s5-3 base) (the-as pointer (the-as dma-packet (&+ v1-34 16))))) (dma-bucket-insert-tag (-> *display* frames (-> *display* on-screen) frame bucket-group) (bucket-id debug) gp-3 (the-as (pointer dma-tag) a3-10)))) (let ((gp-4 (new 'stack 'font-context *font-default-matrix* 32 50 0.0 (font-color default) (font-flags shadow kerning)))) (let ((v1-42 gp-4)) (set! (-> v1-42 width) (the float 328))) (let ((v1-43 gp-4)) (set! (-> v1-43 height) (the float 100))) (logior! (-> gp-4 flags) (font-flags shadow kerning large)) (draw-debug-text-box gp-4) (print-game-text (-> *common-text* data (-> self current-debug-string) text) gp-4 #f 128 22))))