;;-*-Lisp-*- (in-package goal) ;; name: task-arrow.gc ;; name in dgo: task-arrow ;; dgos: GAME (deftype cquery-with-vec (structure) "task-arrow::23" ((cquery collide-query :inline) (vec0 vector :inline) (vec1 vector :inline) ) ) ;; DECOMP BEGINS (defskelgroup skel-rod-of-god com-rod-of-god com-rod-of-god-lod0-jg com-rod-of-god-idle-ja ((com-rod-of-god-lod0-mg (meters 999999))) :bounds (static-spherem 0 0 0 4) :texture-level 10 ) (deftype task-arrow (process-drawable) ((pos vector :inline) (theta float) (phi float) (dist float) (smoothed-dist float) (max-dist float) (flags task-arrow-flags) (map-icon uint16) (minimap connection-minimap) (hud-dist handle) (base-quat quaternion :inline) (base-scale float) (rod-of-god-scale float) (moving symbol) (death-pending? symbol) (alpha float) (choir-sound ambient-sound) (draw-back basic) ) (:state-methods idle die leave ) (:methods (task-arrow-method-23 (_type_ vector) none) (draw-arrow (_type_) none) ) ) (defmethod deactivate ((this task-arrow)) "Make a process dead, clean it up, remove it from the active pool, and return to dead pool." (send-event (handle->process (-> this hud-dist)) 'hide-and-die) (if (nonzero? (-> this choir-sound)) (stop! (-> this choir-sound)) ) ((method-of-type process-drawable deactivate) this) 0 (none) ) (defmethod task-arrow-method-23 ((this task-arrow) (arg0 vector)) (let ((s5-0 (new 'stack-no-clear 'cquery-with-vec))) (set! (-> s5-0 vec0 quad) (-> arg0 quad)) (set! (-> s5-0 cquery start-pos quad) (-> s5-0 vec0 quad)) (+! (-> s5-0 cquery start-pos y) 20480.0) (set-vector! (-> s5-0 cquery move-dist) 0.0 -81920.0 0.0 1.0) (let ((v1-4 (-> s5-0 cquery))) (set! (-> v1-4 radius) 1024.0) (set! (-> v1-4 collide-with) (collide-spec backgnd)) (set! (-> v1-4 ignore-process0) #f) (set! (-> v1-4 ignore-process1) #f) (set! (-> v1-4 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1 :board #x1) ) (set! (-> v1-4 action-mask) (collide-action solid)) ) (let ((f0-7 (fill-and-probe-using-line-sphere *collide-cache* (-> s5-0 cquery)))) (if (>= f0-7 0.0) (vector+float*! (-> s5-0 vec0) (-> s5-0 cquery start-pos) (-> s5-0 cquery move-dist) f0-7) ) ) (set! (-> arg0 quad) (-> s5-0 vec0 quad)) ) 0 (none) ) (defmethod draw-arrow ((this task-arrow)) (when (not (logtest? (-> this flags) (task-arrow-flags taf7))) (if (or (-> this death-pending?) (logtest? (-> this flags) (task-arrow-flags taf4)) (= (the int (-> this rod-of-god-scale)) 0) ) (update-vol! (-> this choir-sound) (-> this rod-of-god-scale)) (update-vol! (-> this choir-sound) 1.0) ) (update! (-> this choir-sound)) ) (cond ((logtest? (-> this flags) (task-arrow-flags taf0)) (if (and (not (handle->process (-> this hud-dist))) *target*) (set! (-> this hud-dist) (ppointer->handle (process-spawn hud-progress :init hud-init-by-other :name "hud-progress" :to *target*)) ) ) (let ((s5-1 (get-trail-for-connection *minimap* (-> this minimap) #f))) (if (and s5-1 (nonzero? (-> s5-1 last-updated))) (set! (-> this dist) (get-distance-with-path s5-1 (target-pos 0) (-> this pos))) ) ) (if (= (-> this max-dist) 0.0) (set! (-> this max-dist) (-> this dist)) ) (let ((f0-7 (- (-> this dist) (-> this smoothed-dist)))) (if (< (fabs f0-7) 40960.0) (+! (-> this smoothed-dist) (* 10.0 (seconds-per-frame) f0-7)) (set! (-> this smoothed-dist) (-> this dist)) ) ) (let ((f1-5 (/ (-> this smoothed-dist) (-> this max-dist)))) (set! (-> *game-info* distance) (- 1.0 (fmax 0.0 (fmin 1.0 f1-5)))) ) ) (else (let ((a0-20 (handle->process (-> this hud-dist)))) (when a0-20 (send-event a0-20 'hide-and-die) (set! (-> this hud-dist) (the-as handle #f)) ) ) ) ) (cond ((logtest? (-> this flags) (task-arrow-flags taf2)) ) ((-> this moving) (cond ((logtest? (-> this flags) (task-arrow-flags taf6)) (set! (-> this root trans quad) (-> this pos quad)) (if (logtest? (-> this flags) (task-arrow-flags taf4)) (seek! (-> this rod-of-god-scale) 0.0 (* 8.0 (seconds-per-frame))) (seek! (-> this rod-of-god-scale) 1.0 (* 8.0 (seconds-per-frame))) ) ) (else (set! (-> this rod-of-god-scale) (- (-> this rod-of-god-scale) (* 8.0 (seconds-per-frame)))) (when (< (-> this rod-of-god-scale) 0.0) (set! (-> this rod-of-god-scale) 0.0) (set! (-> this moving) #f) (let ((f0-26 81920.0)) (cond ((< (* f0-26 f0-26) (vector-vector-xz-distance-squared (-> this pos) (-> this root trans))) (kill-callback (-> *minimap* engine) (-> this minimap)) (set! (-> this root trans quad) (-> this pos quad)) (if (not (logtest? (-> this flags) (task-arrow-flags taf5))) (set! (-> this minimap) (add-icon! *minimap* this (-> this map-icon) (the-as int #f) (the-as vector #t) 0)) ) ) (else (set! (-> this root trans quad) (-> this pos quad)) ) ) ) ) ) ) ) (else (set! (-> this pos quad) (-> this root trans quad)) (if (logtest? (-> this flags) (task-arrow-flags taf4)) (seek! (-> this rod-of-god-scale) 0.0 (* 8.0 (seconds-per-frame))) (seek! (-> this rod-of-god-scale) 1.0 (* 8.0 (seconds-per-frame))) ) (if (and (-> this death-pending?) (and (logtest? (-> this flags) (task-arrow-flags taf4)) (= (the int (-> this rod-of-god-scale)) 0)) ) (go (method-of-object this die)) ) ) ) (cond ((not (logtest? (-> this flags) (task-arrow-flags taf2))) (let ((f0-39 (-> this base-scale)) (f30-1 (-> this rod-of-god-scale)) ) (set-vector! (-> this root scale) (* f30-1 f0-39) 600.0 (* f30-1 f0-39) 1.0) (set-vector! (-> this draw color-emissive) 0.5 0.5 0.3 1.0) (vector-float*! (the-as vector (-> this draw color-emissive)) (the-as vector (-> this draw color-emissive)) (* (-> this alpha) (rand-vu-float-range 0.55 0.7)) ) (set! (-> *part-id-table* 410 init-specs 9 initial-valuef) (* (-> this alpha) (rand-vu-float-range 80.0 96.0)) ) (set! (-> *part-id-table* 411 init-specs 9 initial-valuef) (* (-> this alpha) (rand-vu-float-range 80.0 96.0)) ) (let ((f1-18 (lerp-scale 18432.0 44236.8 (- (-> (math-camera-pos) y) (-> this root trans y)) 12288.0 49152.0)) (f0-56 (* 0.16666667 (-> this base-scale) f30-1)) ) (set! (-> *part-id-table* 410 init-specs 3 initial-valuef) (* f1-18 f0-56)) (set! (-> *part-id-table* 410 init-specs 5 initial-valuef) (* 73728.0 f0-56)) (set! (-> *part-id-table* 411 init-specs 3 initial-valuef) (* 0.25 f0-56 f1-18)) (set! (-> *part-id-table* 411 init-specs 5 initial-valuef) (* 18432.0 f0-56)) (if (or (not (logtest? (-> this flags) (task-arrow-flags taf4))) (< 0.0 f0-56)) (spawn (-> this part) (-> this root trans)) ) ) ) ) (else (+! (-> this theta) (* 32768.0 (seconds-per-frame))) (+! (-> this phi) (* 9102.223 (seconds-per-frame))) (set! (-> this root trans quad) (-> this pos quad)) (set! (-> this root trans y) (+ 28672.0 (* 4096.0 (cos (-> this theta))) (-> this pos y))) ) ) (when (logtest? (-> this flags) (task-arrow-flags taf1)) (quaternion-axis-angle! (-> this root quat) 0.0 1.0 0.0 (-> this phi)) (quaternion-normalize! (quaternion*! (-> this root quat) (-> this base-quat) (-> this root quat))) ) (transform-post) 0 (none) ) (defstate idle (task-arrow) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (local-vars (v0-2 object)) (case message (('set-position) (let ((a0-3 (the-as object (-> block param 0)))) (set! (-> self pos quad) (-> (the-as vector a0-3) quad)) ) (if (logtest? (-> self flags) (task-arrow-flags taf3)) (task-arrow-method-23 self (-> self pos)) ) (let ((f0-0 4096.0)) (when (< (* f0-0 f0-0) (vector-vector-xz-distance-squared (-> self pos) (-> self root trans))) (set! v0-2 #t) (set! (-> self moving) (the-as symbol v0-2)) v0-2 ) ) ) (('leave) (if (logtest? (-> self flags) (task-arrow-flags taf2)) (go-virtual die) (go-virtual leave) ) ) (('set-scale) (set! (-> self base-scale) (the-as float (-> block param 0))) ) (('set-alpha) (set! (-> self alpha) (the-as float (-> block param 0))) ) (('hide-keep-minimap) (set! v0-2 (logior (-> self flags) (task-arrow-flags taf4))) (set! (-> self flags) (the-as task-arrow-flags v0-2)) v0-2 ) (('hide 'die) (if (= message 'die) (set! (-> self death-pending?) #t) ) (when (-> self minimap) (kill-callback (-> *minimap* engine) (-> self minimap)) (set! (-> self minimap) #f) ) (set! v0-2 (logior (-> self flags) (task-arrow-flags taf4))) (set! (-> self flags) (the-as task-arrow-flags v0-2)) v0-2 ) (('show) (logclear! (-> self flags) (task-arrow-flags taf4)) (when (and (not (-> self minimap)) (not (logtest? (-> self flags) (task-arrow-flags taf5)))) (set! v0-2 (add-icon! *minimap* self (-> self map-icon) (the-as int #f) (the-as vector #t) 0)) (set! (-> self minimap) (the-as connection-minimap v0-2)) v0-2 ) ) (('modify-flags) (let ((v1-35 (-> block param 0)) (a1-6 (-> block param 1)) ) (set! v0-2 (logior (logclear (-> self flags) a1-6) v1-35)) ) (set! (-> self flags) (the-as task-arrow-flags v0-2)) v0-2 ) (('map-icon) (kill-callback (-> *minimap* engine) (-> self minimap)) (let ((a2-2 (-> block param 0))) (set! (-> self map-icon) a2-2) (set! v0-2 (add-icon! *minimap* self a2-2 (the-as int #f) (the-as vector #t) 0)) ) (set! (-> self minimap) (the-as connection-minimap v0-2)) v0-2 ) ) ) :code sleep-code :post (behavior () (when (logtest? (-> self flags) (task-arrow-flags taf8)) (let ((f0-0 (vector-vector-xz-distance (target-pos 0) (-> self root trans)))) 0.0 (set! (-> self alpha) (lerp-scale 0.0 1.0 f0-0 40960.0 122880.0)) ) ) (let ((gp-1 (new 'stack-no-clear 'vector))) (set! (-> gp-1 quad) (-> (math-camera-matrix) fvec quad)) (let ((s5-1 (vector-! (new 'stack-no-clear 'vector) (math-camera-pos) (-> self root trans)))) (set! (-> gp-1 y) 0.0) (set! (-> s5-1 y) 0.0) (vector-normalize! gp-1 1.0) (vector-normalize! s5-1 1.0) (vector-negate-in-place! gp-1) (vector+! gp-1 gp-1 s5-1) ) (vector-normalize! gp-1 1.0) (quaternion-look-at! (-> self root quat) gp-1 *up-vector*) ) (draw-arrow self) ) ) (defstate leave (task-arrow) :virtual #t :code (behavior () (set! (-> self moving) #t) (while (-> self moving) (suspend) ) (cleanup-for-death self) ) :post (behavior () (draw-arrow self) ) ) (defstate die (task-arrow) :virtual #t :enter (behavior () (when (-> self minimap) (kill-callback (-> *minimap* engine) (-> self minimap)) (set! (-> self minimap) #f) ) ) :code (behavior () (cleanup-for-death self) ) ) (defbehavior task-arrow-init-by-other task-arrow ((arg0 task-arrow-params)) (set! (-> self death-pending?) #f) (set! (-> self flags) (-> arg0 flags)) (set! (-> self map-icon) (-> arg0 map-icon)) (let ((s5-0 (new 'process 'collide-shape self (collide-list-enum usually-hit-by-player)))) (let ((v1-4 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-4 prim-core collide-as) (collide-spec camera-blocker)) (set! (-> v1-4 prim-core action) (collide-action solid)) (set! (-> v1-4 transform-index) 3) (set-vector! (-> v1-4 local-sphere) 0.0 0.0 0.0 40960.0) (set! (-> s5-0 total-prims) (the-as uint 1)) (set! (-> s5-0 root-prim) v1-4) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-7 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-7 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-7 prim-core collide-with)) ) (set! (-> self root) s5-0) ) (set! (-> self pos quad) (-> arg0 pos quad)) (if (logtest? (-> self flags) (task-arrow-flags taf3)) (task-arrow-method-23 self (-> self pos)) ) (set! (-> self root trans quad) (-> self pos quad)) (quaternion-copy! (-> self root quat) (-> arg0 quat)) (quaternion-copy! (-> self base-quat) (-> arg0 quat)) (set-vector! (-> self root scale) 1.0 1.0 1.0 1.0) (set! (-> self base-scale) 6.0) (set! (-> self alpha) 1.0) (set! (-> self hud-dist) (the-as handle #f)) (set! (-> self max-dist) 0.0) (set! (-> self theta) 0.0) (set! (-> self phi) 0.0) (set! (-> self minimap) #f) (if (not (logtest? (-> self flags) (task-arrow-flags taf5))) (set! (-> self minimap) (add-icon! *minimap* self (-> arg0 map-icon) (the-as int #f) (the-as vector #t) 0)) ) (set! (-> self part) (create-launch-control (-> *part-group-id-table* 123) self)) (initialize-skeleton self (the-as skeleton-group (art-group-get-by-name *level* "skel-rod-of-god" (the-as (pointer level) #f))) (the-as pair 0) ) (set! (-> self draw lod-set lod 0 dist) 4096000.0) (set! (-> self draw bounds w) 1228800.0) (set-vector! (-> self draw color-mult) 0.0 0.0 0.0 1.0) (when (not (logtest? (-> self flags) (task-arrow-flags taf7))) (set! (-> self choir-sound) (new 'process 'ambient-sound "god-rod" (-> self root trans) 0.0)) (set-falloff-far! (-> self choir-sound) 163840.0) (update-vol! (-> self choir-sound) 1.0) (update-pitch-mod! (-> self choir-sound) 0.0) ) (set! (-> self rod-of-god-scale) 0.0) (set! (-> self moving) #f) (logclear! (-> self mask) (process-mask actor-pause movie)) (process-entity-status! self (entity-perm-status no-kill) #t) (set! (-> self event-hook) (-> (method-of-object self idle) event)) (go-virtual idle) ) (defmethod relocate ((this task-arrow) (offset int)) (if (nonzero? (-> this choir-sound)) (&+! (-> this choir-sound) offset) ) (call-parent-method this offset) ) (defun task-arrow-spawn ((arg0 task-arrow-params) (arg1 process-tree)) (let ((gp-0 (the-as process #f))) (let ((v1-1 (process-spawn task-arrow arg0 :name "task-arrow" :to arg1))) (if v1-1 (set! gp-0 (-> v1-1 0)) ) ) gp-0 ) )