;;-*-Lisp-*- (in-package goal) ;; name: task-control-h.gc ;; name in dgo: task-control-h ;; dgos: GAME ;; +++resetter-message (defenum resetter-message :type uint8 (mission-fail 0) (mission-retry 1) (mission-fail-or-retry 2) ) ;; ---resetter-message ;; +++resetter-flag (defenum resetter-flag :type uint16 :bitfield #t (auto-reset 0) (text-message 1) (no-audio 2) (no-slow-down 3) (no-message 4) (no-grab 5) (no-draw-target 6) (stop-sfx 7) (no-audio-first 8) ) ;; ---resetter-flag ;; +++task-manager-mask (defenum task-manager-mask :type uint32 :bitfield #t (intro-scene) (resolution-scene) (time-limit) (auto-complete) ) ;; ---task-manager-mask (declare-type editable-player process) (define-extern *editable* (pointer editable-player)) (declare-type mission-squad-control basic) (declare-type cty-attack-controller mission-squad-control) (declare-type cty-faction-manager basic) (define-extern *cty-faction-manager* cty-faction-manager) (define-extern *cty-attack-controller* cty-attack-controller) (set! *cty-faction-manager* (the cty-faction-manager #f)) (set! *cty-attack-controller* (the cty-attack-controller #f)) (define-extern cty-attack-reset (function symbol symbol symbol none)) (define-extern setup-city-task-faction (function object)) (define-extern cty-faction-evaluate-commands (function pair object)) (define-extern update-task-masks (function symbol int)) (define-extern task-resolution-close! (function game-task symbol)) (define-extern task-node-closed? (function game-task-node symbol)) (define-extern task-node-open! (function game-task-node symbol int)) (define-extern task-node-reset (function symbol int)) (define-extern game-task-node->string (function game-task-node string)) (define-extern task-close! (function string symbol)) (define-extern task-node-index-by-name (function string int)) (define-extern task-node-close! (function game-task-node symbol int)) (define-extern task-node-open? (function game-task-node symbol)) (define-extern restart-mission (function int)) (define-extern play-task (function game-task symbol symbol string)) (define-extern play-clean (function symbol int)) (declare-type task-manager process) (declare-type game-task-node-info basic) (declare-type traffic-engine basic) (define-extern task-manager-init-by-other (function game-task-node-info symbol object :behavior task-manager)) ;; DECOMP BEGINS ;; og:preserve-this removed from debug segment (defun game-task->string ((task game-task)) (case task (((game-task sewer-hum-kg)) "sewer-hum-kg" ) (((game-task temple-defend)) "temple-defend" ) (((game-task city-port-assault)) "city-port-assault" ) (((game-task city-bbush-ring-6)) "city-bbush-ring-6" ) (((game-task city-bbush-spirit-chase-3)) "city-bbush-spirit-chase-3" ) (((game-task city-bbush-get-to-43)) "city-bbush-get-to-43" ) (((game-task desert-vehicle-training-1)) "desert-vehicle-training-1" ) (((game-task eco-red-button)) "eco-red-button" ) (((game-task city-bbush-get-to-36)) "city-bbush-get-to-36" ) (((game-task city-bbush-get-to-33)) "city-bbush-get-to-33" ) (((game-task city-bbush-get-to-29)) "city-bbush-get-to-29" ) (((game-task desert-bbush-ring-2)) "desert-bbush-ring-2" ) (((game-task palace-ruins-attack)) "palace-ruins-attack" ) (((game-task palace-ruins-patrol)) "palace-ruins-patrol" ) (((game-task desert-bbush-air-time)) "desert-bbush-air-time" ) (((game-task city-start)) "city-start" ) (((game-task desert-bbush-ring-1)) "desert-bbush-ring-1" ) (((game-task desert-bbush-get-to-1)) "desert-bbush-get-to-1" ) (((game-task wascity-bbush-get-to-20)) "wascity-bbush-get-to-20" ) (((game-task city-hijack-vehicle)) "city-hijack-vehicle" ) (((game-task city-bbush-port-attack)) "city-bbush-port-attack" ) (((game-task comb-wild-ride)) "comb-wild-ride" ) (((game-task forest-ring-chase)) "forest-ring-chase" ) (((game-task mine-explore)) "mine-explore" ) (((game-task wascity-bbush-get-to-23)) "wascity-bbush-get-to-23" ) (((game-task city-destroy-darkeco)) "city-destroy-darkeco" ) (((game-task factory-sky-battle)) "factory-sky-battle" ) (((game-task city-bbush-get-to-41)) "city-bbush-get-to-41" ) (((game-task city-bbush-get-to-34)) "city-bbush-get-to-34" ) (((game-task city-bbush-get-to-38)) "city-bbush-get-to-38" ) (((game-task wascity-chase)) "wascity-chase" ) (((game-task city-bbush-get-to-27)) "city-bbush-get-to-27" ) (((game-task desert-bbush-get-to-3)) "desert-bbush-get-to-3" ) (((game-task city-vehicle-training)) "city-vehicle-training" ) (((game-task wascity-bbush-get-to-25)) "wascity-bbush-get-to-25" ) (((game-task desert-turtle-training)) "desert-turtle-training" ) (((game-task desert-artifact-race-2)) "desert-artifact-race-2" ) (((game-task city-power-game)) "city-power-game" ) (((game-task volcano-darkeco)) "volcano-darkeco" ) (((game-task tower-destroy)) "tower-destroy" ) (((game-task city-destroy-grid)) "city-destroy-grid" ) (((game-task city-bbush-get-to-26)) "city-bbush-get-to-26" ) (((game-task city-bbush-get-to-42)) "city-bbush-get-to-42" ) (((game-task desert-bbush-get-to-11)) "desert-bbush-get-to-11" ) (((game-task desert-bbush-timer-chase-1)) "desert-bbush-timer-chase-1" ) (((game-task sewer-met-hum)) "sewer-met-hum" ) (((game-task desert-bbush-get-to-2)) "desert-bbush-get-to-2" ) (((game-task dummy0)) "dummy0" ) (((game-task city-port-attack)) "city-port-attack" ) (((game-task city-gun-course-1)) "city-gun-course-1" ) (((game-task arena-fight-2)) "arena-fight-2" ) (((game-task mine-boss)) "mine-boss" ) (((game-task arena-training-1)) "arena-training-1" ) (((game-task city-protect-hq)) "city-protect-hq" ) (((game-task sewer-kg-met)) "sewer-kg-met" ) (((game-task desert-bbush-get-to-14)) "desert-bbush-get-to-14" ) (((game-task desert-bbush-get-to-5)) "desert-bbush-get-to-5" ) (((game-task desert-bbush-total-air-time)) "desert-bbush-total-air-time" ) (((game-task desert-chase-marauders)) "desert-chase-marauders" ) (((game-task temple-tests)) "temple-tests" ) (((game-task city-bbush-get-to-28)) "city-bbush-get-to-28" ) (((game-task factory-assault)) "factory-assault" ) (((game-task desert-bbush-get-to-7)) "desert-bbush-get-to-7" ) (((game-task city-blow-barricade)) "city-blow-barricade" ) (((game-task arena-fight-1)) "arena-fight-1" ) (((game-task city-bbush-get-to-40)) "city-bbush-get-to-40" ) (((game-task max)) "max" ) (((game-task wascity-bbush-ring-3)) "wascity-bbush-ring-3" ) (((game-task city-bbush-get-to-31)) "city-bbush-get-to-31" ) (((game-task city-jetboard-bbush)) "city-jetboard-bbush" ) (((game-task desert-bbush-get-to-9)) "desert-bbush-get-to-9" ) (((game-task wascity-bbush-get-to-18)) "wascity-bbush-get-to-18" ) (((game-task city-port-fight)) "city-port-fight" ) (((game-task precursor-tour)) "precursor-tour" ) (((game-task wascity-bbush-timer-chase-2)) "wascity-bbush-timer-chase-2" ) (((game-task desert-oasis-defense)) "desert-oasis-defense" ) (((game-task desert-catch-lizards)) "desert-catch-lizards" ) (((game-task desert-bbush-get-to-4)) "desert-bbush-get-to-4" ) (((game-task city-bbush-ring-5)) "city-bbush-ring-5" ) (((game-task desert-bbush-rally)) "desert-bbush-rally" ) (((game-task desert-course-race)) "desert-course-race" ) (((game-task city-bbush-get-to-32)) "city-bbush-get-to-32" ) (((game-task desert-final-boss)) "desert-final-boss" ) (((game-task desert-bbush-roll-count)) "desert-bbush-roll-count" ) (((game-task desert-bbush-get-to-8)) "desert-bbush-get-to-8" ) (((game-task complete)) "complete" ) (((game-task desert-bbush-spirit-chase-1)) "desert-bbush-spirit-chase-1" ) (((game-task desert-bbush-get-to-12)) "desert-bbush-get-to-12" ) (((game-task wascity-bbush-get-to-21)) "wascity-bbush-get-to-21" ) (((game-task city-win)) "city-win" ) (((game-task precursor-destroy-ship)) "precursor-destroy-ship" ) (((game-task desert-bbush-get-to-6)) "desert-bbush-get-to-6" ) (((game-task desert-bbush-get-to-19)) "wascity-bbush-get-to-19" ) (((game-task forest-turn-on-machine)) "forest-turn-on-machine" ) (((game-task comb-travel)) "comb-travel" ) (((game-task temple-oracle)) "temple-oracle" ) (((game-task wascity-bbush-spirit-chase-2)) "wascity-bbush-spirit-chase-2" ) (((game-task wascity-bbush-get-to-22)) "wascity-bbush-get-to-22" ) (((game-task city-sniper-fight)) "city-sniper-fight" ) (((game-task desert-beast-battle)) "desert-beast-battle" ) (((game-task city-bbush-get-to-35)) "city-bbush-get-to-35" ) (((game-task desert-bbush-jump-distance)) "desert-bbush-jump-distance" ) (((game-task city-gun-course-play-for-fun)) "city-gun-course-play-for-fun" ) (((game-task desert-rescue-bbush)) "desert-rescue-bbush" ) (((game-task forest-kill-plants)) "forest-kill-plants" ) (((game-task arena-fight-3)) "arena-fight-3" ) (((game-task desert-bbush-get-to-17)) "desert-bbush-get-to-17" ) (((game-task nest-hunt)) "nest-hunt" ) (((game-task wascity-gungame)) "wascity-gungame" ) (((game-task desert-vehicle-training-2)) "desert-vehicle-training-2" ) (((game-task desert-glide)) "desert-glide" ) (((game-task desert-bbush-get-to-16)) "desert-bbush-get-to-16" ) (((game-task nest-eggs)) "nest-eggs" ) (((game-task desert-bbush-destroy-interceptors)) "desert-bbush-destroy-interceptors" ) (((game-task desert-artifact-race-1)) "desert-artifact-race-1" ) (((game-task wascity-bbush-get-to-24)) "wascity-bbush-get-to-24" ) (((game-task city-bbush-get-to-39)) "city-bbush-get-to-39" ) (((game-task temple-climb)) "temple-climb" ) (((game-task desert-rescue)) "desert-rescue" ) (((game-task wascity-bbush-ring-4)) "wascity-bbush-ring-4" ) (((game-task factory-boss)) "factory-boss" ) (((game-task desert-bbush-time-trial-1)) "desert-bbush-time-trial-1" ) (((game-task desert-bbush-total-jump-distance)) "desert-bbush-total-jump-distance" ) (((game-task desert-jump-mission)) "desert-jump-mission" ) (((game-task wascity-leaper-race)) "wascity-leaper-race" ) (((game-task desert-hover)) "desert-hover" ) (((game-task mine-blow)) "mine-blow" ) (((game-task city-bbush-get-to-44)) "city-bbush-get-to-44" ) (((game-task eco-yellow-button)) "eco-yellow-button" ) (((game-task desert-bbush-egg-spider-1)) "desert-bbush-egg-spider-1" ) (((game-task city-gun-course-2)) "city-gun-course-2" ) (((game-task wascity-pre-game)) "wascity-pre-game" ) (((game-task city-bbush-get-to-30)) "city-bbush-get-to-30" ) (((game-task wascity-defend)) "wascity-defend" ) (((game-task city-bbush-get-to-37)) "city-bbush-get-to-37" ) (((game-task city-blow-tower)) "city-blow-tower" ) (((game-task none)) "none" ) (((game-task eco-blue-button)) "eco-blue-button" ) (((game-task desert-interceptors)) "desert-interceptors" ) (else "*unknown*" ) ) ) ;; og:preserve-this this function appears to have been stubbed out in jak 3 (defun c-string->game-task ((arg0 string)) (game-task unknown) ) (defun-debug game-task-actor->string ((arg0 game-task-actor)) (case arg0 (((game-task-actor wascity-turret)) "wascity-turret" ) (((game-task-actor none)) "none" ) (((game-task-actor burning-bush-genb-2)) "burning-bush-genb-2" ) (((game-task-actor unused-slot-18)) "unused-slot-18" ) (((game-task-actor burning-bush-wasb-3)) "burning-bush-wasb-3" ) (((game-task-actor burning-bush-desd-3)) "burning-bush-desd-3" ) (((game-task-actor unused-slot-17)) "unused-slot-17" ) (((game-task-actor unused-slot-15)) "unused-slot-15" ) (((game-task-actor burning-bush-inda-1)) "burning-bush-inda-1" ) (((game-task-actor veger-ruins)) "veger-ruins" ) (((game-task-actor burning-bush-desb-2)) "burning-bush-desb-2" ) (((game-task-actor unused-slot-16)) "unused-slot-16" ) (((game-task-actor burning-bush-desf)) "burning-bush-desf" ) (((game-task-actor burning-bush-slumb-3)) "burning-bush-slumb-3" ) (((game-task-actor wascity-leaper)) "wascity-leaper" ) (((game-task-actor unused-slot-8)) "unused-slot-8" ) (((game-task-actor burning-bush-slumb-2)) "burning-bush-slumb-2" ) (((game-task-actor burning-bush-desb)) "burning-bush-desb" ) (((game-task-actor burning-bush-wasa-2)) "burning-bush-wasa-2" ) (((game-task-actor seem-wascitya)) "seem-wascitya" ) (((game-task-actor ashelin-oasis)) "ashelin-oasis" ) (((game-task-actor was-pre-game-deserte)) "was-pre-game-deserte" ) (((game-task-actor burning-bush-indb)) "burning-bush-indb" ) (((game-task-actor burning-bush-port-4)) "burning-bush-port-4" ) (((game-task-actor burning-bush-port-5)) "burning-bush-port-5" ) (((game-task-actor seem-wascity)) "seem-wascity" ) (((game-task-actor burning-bush-wasa-1)) "burning-bush-wasa-1" ) (((game-task-actor unused-slot-20)) "unused-slot-20" ) (((game-task-actor vin-vinroom)) "vin-vinroom" ) (((game-task-actor burning-bush-marka)) "burning-bush-marka" ) (((game-task-actor burning-bush-slumc-2)) "burning-bush-slumc-2" ) (((game-task-actor burning-bush-desc-5)) "burning-bush-desc-5" ) (((game-task-actor unused-slot-19)) "unused-slot-19" ) (((game-task-actor monk-mummy)) "monk-mummy" ) (((game-task-actor torn-freehq)) "torn-freehq" ) (((game-task-actor burning-bush-indb-3)) "burning-bush-indb-3" ) (((game-task-actor burning-bush-desb-4)) "burning-bush-desb-4" ) (((game-task-actor seem-temple)) "seem-temple" ) (((game-task-actor kleever-arena)) "kleever-arena" ) (((game-task-actor unused-slot-21)) "unused-slot-21" ) (((game-task-actor burning-bush-indb-2)) "burning-bush-indb-2" ) (((game-task-actor oracle-oracle)) "oracle-oracle" ) (((game-task-actor jinx-hiphog)) "jinx-hiphog" ) (((game-task-actor minimap)) "minimap" ) (((game-task-actor burning-bush-arena)) "burning-bush-arena" ) (((game-task-actor damus-wasdoors)) "damus-wasdoors" ) (((game-task-actor kleever-pen)) "kleever-pen" ) (((game-task-actor burning-bush-markb)) "burning-bush-markb" ) (((game-task-actor burning-bush-genb-4)) "burning-bush-genb-4" ) (((game-task-actor daxter)) "daxter" ) (((game-task-actor burning-bush-genb-5)) "burning-bush-genb-5" ) (((game-task-actor torn-hipbar)) "torn-hipbar" ) (((game-task-actor burning-bush-genb-1)) "burning-bush-genb-1" ) (((game-task-actor burning-bush-inda-4)) "burning-bush-inda-4" ) (((game-task-actor burning-bush-desb-3)) "burning-bush-desb-3" ) (((game-task-actor sig-nest)) "sig-nest" ) (((game-task-actor unused-slot-22)) "unused-slot-22" ) (((game-task-actor burning-bush-slumb)) "burning-bush-slumb" ) (((game-task-actor ashelin-freehq)) "ashelin-freehq" ) (((game-task-actor burning-bush-desc-2)) "burning-bush-desc-2" ) (((game-task-actor samos-onintent)) "samos-onintent" ) (((game-task-actor burning-bush-desd)) "burning-bush-desd" ) (((game-task-actor burning-bush-desg-2)) "burning-bush-desg-2" ) (((game-task-actor burning-bush-wasa-6)) "burning-bush-wasa-6" ) (((game-task-actor burning-bush-wasb-7)) "burning-bush-wasb-7" ) (((game-task-actor burning-bush-wasb-2)) "burning-bush-wasb-2" ) (((game-task-actor burning-bush-inda-5)) "burning-bush-inda-5" ) (((game-task-actor sig-talkbox)) "sig-talkbox" ) (((game-task-actor pecker-onintent)) "pecker-onintent" ) (((game-task-actor damus-arena)) "damus-arena" ) (((game-task-actor burning-bush-wasa-5)) "burning-bush-wasa-5" ) (((game-task-actor unused-slot-23)) "unused-slot-23" ) (((game-task-actor damus-wascity)) "damus-wascity" ) (((game-task-actor monk-wascity)) "monk-wascity" ) (((game-task-actor damus-desert)) "damus-desert" ) (((game-task-actor burning-bush-wasb-1)) "burning-bush-wasb-1" ) (((game-task-actor burning-bush-desc-4)) "burning-bush-desc-4" ) (((game-task-actor burning-bush-dese-5)) "burning-bush-dese-5" ) (((game-task-actor was-pre-game-wascityb)) "was-pre-game-wascityb" ) (((game-task-actor burning-bush-slumc)) "burning-bush-slumc" ) (((game-task-actor power-game-vinroom)) "power-game-vinroom" ) (((game-task-actor tess-gungame)) "tess-gungame" ) (((game-task-actor pecker)) "pecker" ) (((game-task-actor torn-hipbooth)) "torn-hipbooth" ) (((game-task-actor burning-bush-desg-4)) "burning-bush-desg-4" ) (((game-task-actor burning-bush-genc-2)) "burning-bush-genc-2" ) (((game-task-actor damus-ruins)) "damus-ruins" ) (((game-task-actor unused-slot-24)) "unused-slot-24" ) (((game-task-actor ashelin-talkbox)) "ashelin-talkbox" ) (((game-task-actor burning-bush-port-8)) "burning-bush-port-8" ) (((game-task-actor burning-bush-port-2)) "burning-bush-port-2" ) (((game-task-actor burning-bush-wasb-6)) "burning-bush-wasb-6" ) (((game-task-actor burning-bush-port-3)) "burning-bush-port-3" ) (((game-task-actor unused-slot-27)) "unused-slot-27" ) (((game-task-actor burning-bush-slumb-4)) "burning-bush-slumb-4" ) (((game-task-actor burning-bush-desg-3)) "burning-bush-desg-3" ) (((game-task-actor sig-wasdoors)) "sig-wasdoors" ) (((game-task-actor samos-freehq)) "samos-freehq" ) (((game-task-actor burning-bush-sluma-1)) "burning-bush-sluma-1" ) (((game-task-actor onin-talkbox)) "onin-talkbox" ) (((game-task-actor unused-slot-25)) "unused-slot-25" ) (((game-task-actor burning-bush-desc-3)) "burning-bush-desc-3" ) (((game-task-actor burning-bush-genb)) "burning-bush-genb" ) (((game-task-actor burning-bush-markb-2)) "burning-bush-markb-2" ) (((game-task-actor burning-bush-dese-2)) "burning-bush-dese-2" ) (((game-task-actor burning-bush-indb-1)) "burning-bush-indb-1" ) (((game-task-actor unused-slot-9)) "unused-slot-9" ) (((game-task-actor burning-bush-slumb-1)) "burning-bush-slumb-1" ) (((game-task-actor unused-slot-28)) "unused-slot-28" ) (((game-task-actor burning-bush-pal-2)) "burning-bush-pal-2" ) (((game-task-actor burning-bush-desa-2)) "burning-bush-desa-2" ) (((game-task-actor burning-bush-farma)) "burning-bush-farma" ) (((game-task-actor burning-bush-desg)) "burning-bush-desg" ) (((game-task-actor keira-freehq)) "keira-freehq" ) (((game-task-actor unused-slot-26)) "unused-slot-26" ) (((game-task-actor burning-bush-desd-5)) "burning-bush-desd-5" ) (((game-task-actor burning-bush-wasb-5)) "burning-bush-wasb-5" ) (((game-task-actor burning-bush-desc)) "burning-bush-desc" ) (((game-task-actor burning-bush-genb-3)) "burning-bush-genb-3" ) (((game-task-actor onin-onintent)) "onin-onintent" ) (((game-task-actor unused-slot-29)) "unused-slot-29" ) (((game-task-actor unused-slot-10)) "unused-slot-10" ) (((game-task-actor burning-bush-inda-2)) "burning-bush-inda-2" ) (((game-task-actor unused-slot-30)) "unused-slot-30" ) (((game-task-actor burning-bush-inda-3)) "burning-bush-inda-3" ) (((game-task-actor burning-bush-slumc-1)) "burning-bush-slumc-1" ) (((game-task-actor samos-genb)) "samos-genb" ) (((game-task-actor burning-bush-dese-4)) "burning-bush-dese-4" ) (((game-task-actor burning-bush-desh)) "burning-bush-desh" ) (((game-task-actor samos-talkbox)) "samos-talkbox" ) (((game-task-actor burning-bush-farmb)) "burning-bush-farmb" ) (((game-task-actor gun-gungame)) "gun-gungame" ) (((game-task-actor burning-bush-wasa-4)) "burning-bush-wasa-4" ) (((game-task-actor unused-slot-12)) "unused-slot-12" ) (((game-task-actor onin-freehq)) "onin-freehq" ) (((game-task-actor burning-bush-desa-3)) "burning-bush-desa-3" ) (((game-task-actor burning-bush-port-6)) "burning-bush-port-6" ) (((game-task-actor unused-slot-11)) "unused-slot-11" ) (((game-task-actor unused-slot-31)) "unused-slot-31" ) (((game-task-actor burning-bush-wasa-3)) "burning-bush-wasa-3" ) (((game-task-actor veger-cave)) "veger-cave" ) (((game-task-actor burning-bush-port-1)) "burning-bush-port-1" ) (((game-task-actor keira-genb)) "keira-genb" ) (((game-task-actor burning-bush-dese-3)) "burning-bush-dese-3" ) (((game-task-actor burning-bush-gena-2)) "burning-bush-gena-2" ) (((game-task-actor burning-bush-genc)) "burning-bush-genc" ) (((game-task-actor burning-bush-desd-2)) "burning-bush-desd-2" ) (((game-task-actor burning-bush-desa)) "burning-bush-desa" ) (((game-task-actor burning-bush-port)) "burning-bush-port" ) (((game-task-actor burning-bush-inda)) "burning-bush-inda" ) (((game-task-actor burning-bush-stadium)) "burning-bush-stadium" ) (((game-task-actor damus-waspal)) "damus-waspal" ) (((game-task-actor burning-bush-port-7)) "burning-bush-port-7" ) (((game-task-actor burning-bush-wasb-4)) "burning-bush-wasb-4" ) (((game-task-actor keira-garage)) "keira-garage" ) (((game-task-actor torn-hiptable)) "torn-hiptable" ) (((game-task-actor torn-hiphog)) "torn-hiphog" ) (((game-task-actor kleever-wasdoors)) "kleever-wasdoors" ) (((game-task-actor unused-slot-14)) "unused-slot-14" ) (((game-task-actor unused-slot-13)) "unused-slot-13" ) (((game-task-actor burning-bush-dese)) "burning-bush-dese" ) (((game-task-actor seem-leaper)) "seem-leaper" ) (((game-task-actor burning-bush-pal)) "burning-bush-pal" ) (((game-task-actor kleever-wascityb)) "kleever-wascityb" ) (((game-task-actor burning-bush-desd-4)) "burning-bush-desd-4" ) (((game-task-actor burning-bush-sluma-3)) "burning-bush-sluma-3" ) (((game-task-actor burning-bush-sluma-2)) "burning-bush-sluma-2" ) (((game-task-actor burning-bush-gena)) "burning-bush-gena" ) (((game-task-actor burning-bush-sluma)) "burning-bush-sluma" ) (else "*unknown*" ) ) ) (defun-debug game-task-action->string ((arg0 game-task-action)) (case arg0 (((game-task-action idle)) "idle" ) (((game-task-action play)) "play" ) (((game-task-action show)) "show" ) (((game-task-action talk)) "talk" ) (((game-task-action hide)) "hide" ) (((game-task-action say)) "say" ) (((game-task-action trade)) "trade" ) (((game-task-action menu)) "menu" ) (else "*unknown*" ) ) ) (deftype game-task-event (basic) ((actor game-task-actor) (action game-task-action) (tex game-task-icon) (icon uint16 :overlay-at tex) (flags game-task-flags :offset 7) (scene string :offset 8) (distance meters) ) ) (deftype resetter-spec (structure) ((continue string) (node game-task-node) (reset-mode symbol) (execute basic) ) :pack-me ) (deftype resetter-params (structure) ((message resetter-message) (flags resetter-flag) (fail resetter-spec :inline) (retry resetter-spec :inline) (reset-delay uint32) (task game-task) (text-message text-id) ) ) (deftype task-manager-info (structure) ((mask task-manager-mask) (level symbol) (type-to-spawn symbol) (time-limit int32) (manager handle) (intro-scene object) (resolution-scene object) (resolution-scene-continue object) (final-node game-task-node) (vehicle-type uint8) (sphere-count int8) (index int8) (intro-delay uint16) (sphere-array (inline-array sphere)) (on-complete pair) (on-fail pair) (user-count int32) ) ) (deftype task-reset-info (structure) ((restart-info resetter-params) (quit-info resetter-params) (fail-info resetter-params) (death-info resetter-params) ) ) (defun-debug game-task-node-flag->string ((arg0 game-task-node-flag)) (if (= (logand arg0 (game-task-node-flag clear-task-mask)) (game-task-node-flag clear-task-mask)) (format #t "clear-task-mask ") ) (if (= (logand (game-task-node-flag act3) arg0) (game-task-node-flag act3)) (format #t "act3 ") ) (if (= (logand (game-task-node-flag city-wait) arg0) (game-task-node-flag city-wait)) (format #t "city-wait ") ) (if (= (logand (game-task-node-flag act2) arg0) (game-task-node-flag act2)) (format #t "act2 ") ) (if (= (logand arg0 (game-task-node-flag intro-wait)) (game-task-node-flag intro-wait)) (format #t "intro-wait ") ) (if (= (logand arg0 (game-task-node-flag reset-on-try)) (game-task-node-flag reset-on-try)) (format #t "reset-on-try ") ) (if (= (logand (game-task-node-flag act1) arg0) (game-task-node-flag act1)) (format #t "act1 ") ) (if (= (logand arg0 (game-task-node-flag exclusive)) (game-task-node-flag exclusive)) (format #t "exclusive ") ) (if (= (logand arg0 (game-task-node-flag utility-node)) (game-task-node-flag utility-node)) (format #t "utility-node ") ) (if (= (logand (game-task-node-flag no-percent) arg0) (game-task-node-flag no-percent)) (format #t "no-percent ") ) (if (= (logand arg0 (game-task-node-flag set-task-mask)) (game-task-node-flag set-task-mask)) (format #t "set-task-mask ") ) (if (= (logand arg0 (game-task-node-flag disk-close)) (game-task-node-flag disk-close)) (format #t "disk-close ") ) (if (= (logand arg0 (game-task-node-flag closed)) (game-task-node-flag closed)) (format #t "closed ") ) (if (= (logand arg0 (game-task-node-flag data)) (game-task-node-flag data)) (format #t "data ") ) (if (= (logand arg0 (game-task-node-flag save-on-life)) (game-task-node-flag save-on-life)) (format #t "save-on-life ") ) (if (= (logand (game-task-node-flag no-hud-wait) arg0) (game-task-node-flag no-hud-wait)) (format #t "no-hud-wait ") ) (if (= (logand (game-task-node-flag bbush) arg0) (game-task-node-flag bbush)) (format #t "bbush ") ) (if (= (logand arg0 (game-task-node-flag close-task)) (game-task-node-flag close-task)) (format #t "close-task ") ) (if (= (logand arg0 (game-task-node-flag save-on-try)) (game-task-node-flag save-on-try)) (format #t "save-on-try ") ) (if (= (logand arg0 (game-task-node-flag auto-close)) (game-task-node-flag auto-close)) (format #t "auto-close ") ) (if (= (logand arg0 (game-task-node-flag abs-task-mask)) (game-task-node-flag abs-task-mask)) (format #t "abs-task-mask ") ) (if (= (logand arg0 (game-task-node-flag no-restart)) (game-task-node-flag no-restart)) (format #t "no-restart ") ) (if (= (logand arg0 (game-task-node-flag kiosk-close)) (game-task-node-flag kiosk-close)) (format #t "kiosk-close ") ) ) (defun-debug game-task-node-command->string ((arg0 game-task-node-command)) (case arg0 (((game-task-node-command sub-board-trail)) "sub-board-trail" ) (((game-task-node-command add-gun-yellow-1)) "add-gun-yellow-1" ) (((game-task-node-command add-gun-yellow-2)) "add-gun-yellow-2" ) (((game-task-node-command add-board-trail)) "add-board-trail" ) (((game-task-node-command add-vehicle-snake)) "add-vehicle-snake" ) (((game-task-node-command add-board-zap)) "add-board-zap" ) (((game-task-node-command add-darkjak-smack)) "add-darkjak-smack" ) (((game-task-node-command add-gun-yellow-ammo-2)) "add-gun-yellow-ammo-2" ) (((game-task-node-command add-gun-red-1)) "add-gun-red-1" ) (((game-task-node-command add-star-map)) "add-star-map" ) (((game-task-node-command add-darkeco)) "add-darkeco" ) (((game-task-node-command add-darkjak)) "add-darkjak" ) (((game-task-node-command add-light-eco-crystal)) "add-light-eco-crystal" ) (((game-task-node-command add-gun-blue-2)) "add-gun-blue-2" ) (((game-task-node-command add-gun-dark-3)) "add-gun-dark-3" ) (((game-task-node-command add-av-cube)) "add-av-cube" ) (((game-task-node-command add-board-training)) "add-board-training" ) (((game-task-node-command add-vehicle-toad)) "add-vehicle-toad" ) (((game-task-node-command add-darkjak-tracking)) "add-darkjak-tracking" ) (((game-task-node-command none)) "none" ) (((game-task-node-command add-lighteco)) "add-lighteco" ) (((game-task-node-command add-artifact-invis)) "add-artifact-invis" ) (((game-task-node-command add-seal)) "add-seal" ) (((game-task-node-command add-darkjak-bomb0)) "add-darkjak-bomb0" ) (((game-task-node-command add-amulet-1)) "add-amulet-1" ) (((game-task-node-command add-gun-red-ammo-2)) "add-gun-red-ammo-2" ) (((game-task-node-command add-vehicle-scorpion)) "add-vehicle-scorpion" ) (((game-task-node-command add-gun-blue-1)) "add-gun-blue-1" ) (((game-task-node-command sub-sidekick)) "sub-sidekick" ) (((game-task-node-command add-av-generator)) "add-av-generator" ) (((game-task-node-command add-sidekick)) "add-sidekick" ) (((game-task-node-command add-pass-indb-sluma)) "add-pass-indb-sluma" ) (((game-task-node-command add-amulet-2)) "add-amulet-2" ) (((game-task-node-command add-vehicle-turtle)) "add-vehicle-turtle" ) (((game-task-node-command add-gun-yellow-ammo-1)) "add-gun-yellow-ammo-1" ) (((game-task-node-command add-dark-eco-crystal)) "add-dark-eco-crystal" ) (((game-task-node-command add-pass-port-inda)) "add-pass-port-inda" ) (((game-task-node-command add-gun-dark-2)) "add-gun-dark-2" ) (((game-task-node-command add-av-prism)) "add-av-prism" ) (((game-task-node-command add-vehicle-rhino)) "add-vehicle-rhino" ) (((game-task-node-command add-board-launch)) "add-board-launch" ) (((game-task-node-command add-armor-3)) "add-armor-3" ) (((game-task-node-command add-cypher-gliph)) "add-cypher-gliph" ) (((game-task-node-command add-pass-port-mh)) "add-pass-port-mh" ) (((game-task-node-command add-armor-2)) "add-armor-2" ) (((game-task-node-command add-darkjak-bomb1)) "add-darkjak-bomb1" ) (((game-task-node-command add-armor-1)) "add-armor-1" ) (((game-task-node-command add-pass-front-gate)) "add-pass-front-gate" ) (((game-task-node-command add-lightjak-swoop)) "add-lightjak-swoop" ) (((game-task-node-command add-gun-blue-3)) "add-gun-blue-3" ) (((game-task-node-command add-pass-slumb-genb)) "add-pass-slumb-genb" ) (((game-task-node-command add-armor-0)) "add-armor-0" ) (((game-task-node-command add-lightjak-shield)) "add-lightjak-shield" ) (((game-task-node-command add-lightjak-regen)) "add-lightjak-regen" ) (((game-task-node-command add-gun-blue-ammo-1)) "add-gun-blue-ammo-1" ) (((game-task-node-command add-gun-blue-ammo-2)) "add-gun-blue-ammo-2" ) (((game-task-node-command add-gun-red-ammo-1)) "add-gun-red-ammo-1" ) (((game-task-node-command add-gun-red-3)) "add-gun-red-3" ) (((game-task-node-command sub-board)) "sub-board" ) (((game-task-node-command add-gun-red-2)) "add-gun-red-2" ) (((game-task-node-command add-lightjak-freeze)) "add-lightjak-freeze" ) (((game-task-node-command add-darkjak-invinc)) "add-darkjak-invinc" ) (((game-task-node-command add-board)) "add-board" ) (((game-task-node-command add-pass-inda-indb)) "add-pass-inda-indb" ) (((game-task-node-command add-gun-dark-ammo-2)) "add-gun-dark-ammo-2" ) (((game-task-node-command add-gun-dark-1)) "add-gun-dark-1" ) (((game-task-node-command add-av-map)) "add-av-map" ) (((game-task-node-command add-gun-yellow-3)) "add-gun-yellow-3" ) (((game-task-node-command add-gun-dark-ammo-1)) "add-gun-dark-ammo-1" ) (((game-task-node-command add-jakc)) "add-jakc" ) (((game-task-node-command add-amulet-3)) "add-amulet-3" ) (((game-task-node-command add-av-reflector)) "add-av-reflector" ) (((game-task-node-command add-lightjak)) "add-lightjak" ) (else "*unknown*" ) ) ) (deftype game-task-node-info (basic) ((level symbol) (task game-task) (name string) (when-open (array game-task-event)) (flags game-task-node-flag) (parent-node game-task-node 4) (task-mask task-mask) (on-open pair) (manager task-manager-info) (borrow pair) (open? (function game-task-node-info symbol)) (on-close pair) (close-time uint32) (reset task-reset-info) (gem-count uint16) (skill-count uint16) (death-count uint8) (suck-death-count uint8) (command-index uint8) (command-count uint8) (description text-id) (faction-commands pair) ) (:methods (get-idx-in-task-list (_type_) int) (open! (_type_ symbol) int) (game-task-node-info-method-11 (_type_ symbol) none) (game-task-node-info-method-12 (_type_) symbol) (eval-game-task-cmd! (_type_) none) ) ) (deftype game-task-info (basic) ((name string) (text-name text-id) (pre-play-node game-task-node) (kiosk-play-node game-task-node) (pre-play-continue string) (play-node game-task-node) (play-continue string) (kiosk-play-continue object) ) (:methods (get-play-list-idx (_type_) int) ) ) (deftype game-task-control (basic) ((counter uint32) (actor game-task-actor) (current-node game-task-node) (current-event game-task-event) ) (:methods (new (symbol type game-task-actor) _type_) (get-current-task-event (_type_) game-task-event) ) ) (deftype task-manager (process) ((node-info game-task-node-info) (info task-manager-info) (lev-name symbol) (fail-on-death? symbol) (fail-now symbol) (restart-now symbol) (allow-fail symbol) (state-time time-frame) (start-time time-frame) (time-limit time-frame) (arrow handle) (player-vehicle handle) (hud handle 4) (hud-timer handle :overlay-at (-> hud 0)) (hud-counter handle :overlay-at (-> hud 1)) (intro-time time-frame) ) (:state-methods wait active complete resolution (fail resetter-params) (restart symbol) ) (:methods (init! (_type_) none) (set-time-limit (_type_) none) (kill-all-children (_type_) none) (hud-timer-handler (_type_) none) (ready? (_type_) object) (task-manager-method-25 (_type_) none) (task-manager-method-26 (_type_) none) (task-manager-method-27 (_type_) none) (task-manager-method-28 (_type_) none) (go-fail (_type_) object) (taskman-event-handler (_type_ process int symbol event-message-block) object) (on-fail (_type_ symbol) resetter-params) ) ) (deftype ambient-control (structure) ((last-ambient-time time-frame) (last-ambient string) (last-ambient-id sound-id) ) :pack-me (:methods (ambient-control-method-9 () none) (ambient-control-method-10 () none) (ambient-control-method-11 () none) ) ) (define *traffic-engine* (the-as traffic-engine #f))