;;-*-Lisp-*- (in-package goal) (bundles "ENGINE.CGO" "GAME.CGO") (require "engine/ui/progress/progress-static.gc") (require "engine/game/main.gc") (require "engine/ui/hud-classes.gc") ;; DECOMP BEGINS (defun adjust-pos ((arg0 int) (arg1 int)) (if (< arg0 arg1) 0 (- arg0 arg1))) (defmethod draw-fuel-cell-screen ((this progress) (arg0 int)) (hide-progress-icons) (let ((s5-0 (-> *level-task-data* arg0))) (if (and (= *cheat-mode* 'debug) (cpad-hold? 0 l3)) (format *stdcon* "fcd:~d~%" (-> *game-info* fuel-cell-deaths))) (set! (-> *progress-process* 0 particles 14 init-pos x) -320.0) (set! (-> *progress-process* 0 particles 15 init-pos x) -320.0) (set! (-> *progress-process* 0 icons 4 icon-x) -320) (when (and (!= s5-0 #f) (= (-> *game-info* level-opened arg0) 1)) (let ((sv-112 (- (-> *task-egg-starting-x* (-> s5-0 nb-of-tasks)) (-> this left-x-offset))) (sv-128 (the int (* 47.0 (-> this transition-percentage-invert))))) 0 (let ((s0-0 6) (s2-0 0) (s4-1 (if (= (-> this level-transition) 1) (- (-> this transition-offset)) (-> this transition-offset))) (f30-0 (-> this transition-percentage-invert)) (s1-0 0) (s3-0 #f)) (when (-> this stat-transition) (set! sv-128 47) (set! s2-0 (if (!= (-> this display-state) (-> this next-display-state)) (- (-> this transition-offset)) (-> this transition-offset))) (set! s4-1 0) (set! f30-0 1.0)) (let ((sv-144 0)) (while (< sv-144 4) (let ((a0-18 (-> this icons sv-144 icon 0 root))) (set-yaw-angle-clear-roll-pitch! a0-18 (+ (y-angle a0-18) (* 182.04445 (/ (-> *display* time-adjust-ratio) 2))))) (+! sv-144 1))) (let ((sv-192 (+ sv-112 (/ (- (* 47 (-> s5-0 nb-of-tasks)) (* sv-128 (-> s5-0 nb-of-tasks))) 2))) (sv-208 0)) (while (< sv-208 (-> s5-0 nb-of-tasks)) (let ((v0-4 (get-task-status (-> s5-0 task-info sv-208 task-id))) (v1-59 -1) (a0-25 #f)) (set! (-> this particle-state s0-0) 2) (cond ((or (= v0-4 (task-status need-hint)) (= v0-4 (task-status unknown))) (if (= *kernel-boot-message* 'play) (set! (-> this particle-state s0-0) 1))) ((= v0-4 (task-status invalid)) (set! v1-59 (-> s5-0 task-info sv-208 text-index-when-resolved)) (set! (-> this particle-state s0-0) 3) (set! a0-25 #t)) ((= v0-4 (task-status need-introduction)) (set! v1-59 0)) ((= v0-4 (task-status need-reminder-a)) (set! v1-59 0)) ((= v0-4 (task-status need-reminder)) (set! v1-59 1)) ((= v0-4 (task-status need-reward-speech)) (set! v1-59 2)) ((= v0-4 (task-status need-resolution)) (set! v1-59 2))) (if (and (!= *kernel-boot-message* 'play) (= v1-59 -1)) (set! v1-59 0)) (set! (-> this particles s0-0 init-pos x) (the float (+ sv-192 s2-0))) (set! (-> this particles s0-0 init-pos y) (the float (+ s4-1 204))) (+! s0-0 1) (when (= sv-208 (-> this task-index)) (set! s1-0 v1-59) (set! s3-0 a0-25) (set! (-> this particles 5 init-pos x) (the float (+ sv-192 s2-0))) (set! (-> this particles 5 init-pos y) (the float (+ s4-1 204))))) (+! sv-192 sv-128) (+! sv-208 1))) (dotimes (v1-77 (- 8 (-> s5-0 nb-of-tasks))) (set! (-> *progress-process* 0 particles s0-0 init-pos x) (the float (+ s2-0 -320))) (set! (-> this particles s0-0 init-pos y) (the float (+ s4-1 194))) (+! s0-0 1)) (when *common-text* (when (and (!= s1-0 -1) (> (-> s5-0 nb-of-tasks) 0) (>= (-> this task-index) 0) (< (-> this task-index) (-> s5-0 nb-of-tasks))) (let ((s0-1 (new 'stack 'font-context *font-default-matrix* (- (+ s2-0 32) (-> this left-x-offset)) (+ (/ s4-1 2) 125) 8325000.0 (font-color progress-yellow) (font-flags shadow kerning)))) (set-width! s0-1 328) (set-height! s0-1 50) (set-scale! s0-1 0.7) (set! (-> s0-1 flags) (font-flags shadow kerning middle middle-vert large)) (print-game-text-scaled (lookup-text! *common-text* (-> s5-0 task-info (-> this task-index) task-name s1-0) #f) f30-0 s0-1 (the int (* 128.0 f30-0))) (when s3-0 (set! (-> s0-1 origin x) (the float (- (+ s2-0 32) (-> this left-x-offset)))) (set! (-> s0-1 origin y) (the float (+ (/ s4-1 2) 175))) (let ((a0-49 s0-1)) (set! (-> a0-49 color) (font-color progress-blue))) (set-height! s0-1 15) (set-scale! s0-1 0.5) (print-game-text-scaled (lookup-text! *common-text* (text-id task-completed) #f) f30-0 s0-1 (the int (* 128.0 f30-0))))))))))) 0 (none)) (defmethod draw-money-screen ((this progress) (arg0 int)) (hide-progress-icons) (let* ((v1-1 (/ (-> this transition-offset) 16)) (s4-0 (if (= (-> this level-transition) 1) (- (-> this transition-offset)) (-> this transition-offset))) (f30-0 (-> this transition-percentage-invert)) (s3-0 (- v1-1))) (when (-> this stat-transition) (set! v1-1 (if (!= (-> this display-state) (-> this next-display-state)) (- (-> this transition-offset)) (-> this transition-offset))) (set! s3-0 v1-1) (set! s4-0 0) (set! f30-0 1.0)) (set! (-> this particles 15 init-pos x) (the float (- (+ v1-1 150) (-> this left-x-offset)))) (set! (-> this particles 15 init-pos y) (the float (+ s4-0 214))) (set! (-> this icons 4 icon-x) (- (+ v1-1 148) (-> this left-x-offset))) (set! (-> this icons 4 icon-y) (+ (-> this big-orb-y-offset) s4-0)) (let ((a0-15 (-> this icons 4 icon 0 root))) (set-yaw-angle-clear-roll-pitch! a0-15 (- (y-angle a0-15) (* 182.04445 (* 4.0 (-> *display* time-adjust-ratio)))))) (let ((s4-1 (new 'stack 'font-context *font-default-matrix* (- (+ s3-0 200) (-> this left-x-offset)) (+ (/ s4-0 2) 96) 8325000.0 (font-color default) (font-flags shadow kerning)))) (set-width! s4-1 328) (set-height! s4-1 70) (set! (-> s4-1 flags) (font-flags shadow kerning large)) (let ((s3-1 print-game-text-scaled)) (format (clear *temp-string*) "~D/~D" (-> *game-info* money-per-level arg0) (-> *game-counts* data arg0 money-count)) (s3-1 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0)))) (set-width! s4-1 428) (+! (-> s4-1 origin x) -220.0) (+! (-> s4-1 origin y) 40.0) (set! (-> s4-1 flags) (font-flags shadow kerning middle large)) (print-game-text-scaled (lookup-text! *common-text* (text-id total-collected) #f) (* 0.7 f30-0) s4-1 (the int (* 128.0 f30-0))) (+! (-> s4-1 origin y) 15.0) (let ((s5-2 print-game-text-scaled)) (format (clear *temp-string*) "~D/~D" (the int (-> *game-info* money-total)) (-> this total-nb-of-orbs)) (s5-2 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0)))))) 0 (none)) (defmethod draw-buzzer-screen ((this progress) (arg0 int)) (hide-progress-icons) (let* ((v1-2 (-> *level-task-data* arg0)) (a0-3 (/ (-> this transition-offset) 16)) (s4-0 (if (= (-> this level-transition) 1) (- (-> this transition-offset)) (-> this transition-offset))) (f30-0 (-> this transition-percentage-invert)) (s3-0 (- a0-3))) (when (-> this stat-transition) (set! a0-3 (if (!= (-> this display-state) (-> this next-display-state)) (- (-> this transition-offset)) (-> this transition-offset))) (set! s3-0 a0-3) (set! s4-0 0) (set! f30-0 1.0)) (set! (-> this particles 14 init-pos x) (the float (- (+ a0-3 150) (-> this left-x-offset)))) (set! (-> this particles 14 init-pos y) (the float (+ s4-0 214))) (let ((s2-0 0)) (let ((a1-8 (-> v1-2 buzzer-task-index))) (if (!= a1-8 -1) (set! s2-0 (buzzer-count *game-info* (-> v1-2 task-info a1-8 task-id))))) (let ((s4-1 (new 'stack 'font-context *font-default-matrix* (- (+ s3-0 200) (-> this left-x-offset)) (+ (/ s4-0 2) 96) 8325000.0 (font-color default) (font-flags shadow kerning)))) (set-width! s4-1 328) (set-height! s4-1 70) (set! (-> s4-1 flags) (font-flags shadow kerning large)) (let ((s3-1 print-game-text-scaled)) (format (clear *temp-string*) "~D/~D" s2-0 (-> *game-counts* data arg0 buzzer-count)) (s3-1 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0)))) (set-width! s4-1 428) (+! (-> s4-1 origin x) -220.0) (+! (-> s4-1 origin y) 40.0) (set! (-> s4-1 flags) (font-flags shadow kerning middle large)) (print-game-text-scaled (lookup-text! *common-text* (text-id total-collected) #f) (* 0.7 f30-0) s4-1 (the int (* 128.0 f30-0))) (+! (-> s4-1 origin y) 15.0) (let ((s5-2 print-game-text-scaled)) (format (clear *temp-string*) "~D/~D" (the int (-> *game-info* buzzer-total)) (-> this total-nb-of-buzzers)) (s5-2 *temp-string* f30-0 s4-1 (the int (* 128.0 f30-0))))))) 0 (none)) (defmethod draw-memcard-storage-error ((this progress) (arg0 font-context)) (set-scale! arg0 0.55) (set-width! arg0 265) (set-height! arg0 55) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (let ((s4-0 (text-id memcard-not-formatted-title))) (case (-> this display-state) (((progress-screen memcard-no-space)) (set! s4-0 (text-id memcard-no-space))) (((progress-screen memcard-not-inserted)) (set! s4-0 (text-id memcard-not-inserted)))) (let ((s3-0 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* s4-0 #f) 1) (s3-0 *temp-string* (-> this transition-percentage-invert) arg0 128))) (set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset)))) (set! (-> arg0 origin y) 70.0) (set-width! arg0 350) (set-height! arg0 40) (let ((s4-1 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (text-id memcard-space-requirement1) #f) (if (-> this card-info) (-> this card-info mem-required) 0)) (s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128)) (set! (-> arg0 origin y) 115.0) (set-height! arg0 60) (print-game-text-scaled (lookup-text! *common-text* (text-id memcard-space-requirement2) #f) (-> this transition-percentage-invert) arg0 128) (set-scale! arg0 0.65) (set! (-> arg0 origin y) 160.0) (print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f) (-> this transition-percentage-invert) arg0 128) 0 (none)) (defmethod draw-memcard-format ((this progress) (arg0 font-context)) (set! (-> arg0 origin y) 35.0) (set-scale! arg0 0.55) (set-width! arg0 265) (set-height! arg0 55) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (let ((s4-0 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (text-id memcard-not-formatted-title) #f) 1) (s4-0 *temp-string* (-> this transition-percentage-invert) arg0 128)) (set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset)))) (set! (-> arg0 origin y) 105.0) (set-width! arg0 360) (set-height! arg0 40) (print-game-text-scaled (lookup-text! *common-text* (text-id memcard-not-formatted-msg) #f) (-> this transition-percentage-invert) arg0 128) (set-scale! arg0 0.65) (set! (-> arg0 origin y) 138.0) (set-height! arg0 60) (print-game-text-scaled (lookup-text! *common-text* (text-id format?) #f) (-> this transition-percentage-invert) arg0 128) 0 (none)) (defmethod draw-memcard-data-exists ((this progress) (arg0 font-context)) (set-scale! arg0 0.65) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset)))) (set! (-> arg0 origin y) 55.0) (set-width! arg0 365) (set-height! arg0 75) (print-game-text-scaled (lookup-text! *common-text* (text-id save-data-already-exists) #f) (-> this transition-percentage-invert) arg0 128) (set! (-> arg0 origin y) 140.0) (set-width! arg0 360) (set-height! arg0 40) (print-game-text-scaled (lookup-text! *common-text* (text-id overwrite?) #f) (-> this transition-percentage-invert) arg0 128) 0 (none)) (defmethod draw-memcard-no-data ((this progress) (arg0 font-context)) (set-scale! arg0 0.65) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset)))) (set! (-> arg0 origin y) 40.0) (set-width! arg0 365) (set-height! arg0 75) (let ((s4-0 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (text-id no-save-data) #f) 1) (s4-0 *temp-string* (-> this transition-percentage-invert) arg0 128)) (set! (-> arg0 origin y) 130.0) (set-width! arg0 360) (set-height! arg0 40) (print-game-text-scaled (lookup-text! *common-text* (text-id create-save-data?) #f) (-> this transition-percentage-invert) arg0 128) 0 (none)) (defmethod draw-memcard-accessing ((this progress) (arg0 font-context)) (set-scale! arg0 1.0) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset)))) (set! (-> arg0 origin y) 35.0) (set-width! arg0 365) (set-height! arg0 75) (when (or (< (mod (-> *display* real-frame-counter) 300) 150) (!= (-> this transition-percentage-invert) 1.0)) (let ((a1-1 (text-id loading-data))) (case (-> this display-state) (((progress-screen memcard-saving)) (set! a1-1 (text-id saving-data))) (((progress-screen memcard-formatting)) (set! a1-1 (text-id formatting))) (((progress-screen memcard-creating)) (set! a1-1 (text-id creating-save-data)))) (print-game-text-scaled (lookup-text! *common-text* a1-1 #f) (-> this transition-percentage-invert) arg0 128))) (set-scale! arg0 0.65) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (set! (-> arg0 origin x) (the float (- 15 (-> this left-x-offset)))) (set! (-> arg0 origin y) 100.0) (set-width! arg0 370) (set-height! arg0 75) (let ((s4-1 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (text-id memcard-do-not-remove) #f) 1) (s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128)) 0 (none)) (defmethod draw-memcard-insert ((this progress) (arg0 font-context)) (set-scale! arg0 0.65) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset)))) (set! (-> arg0 origin y) 35.0) (set-width! arg0 310) (set-height! arg0 110) ;; og:preserve-this PAL patch here (let ((v1-6 (-> this card-info))) (when (and (= (-> *setting-control* default language) (language-enum japanese)) v1-6 (zero? (-> v1-6 handle))) (set! (-> arg0 origin y) -15.0) (let ((s4-0 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (text-id memcard-not-inserted) #f) 1) (s4-0 *temp-string* (-> this transition-percentage-invert) arg0 128)) (set! (-> arg0 origin y) 53.0))) (let ((s4-1 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (text-id insert-memcard) #f) 1) (s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128)) (set-scale! arg0 0.65) (set! (-> arg0 origin y) 130.0) (set-height! arg0 60) (print-game-text-scaled (lookup-text! *common-text* (text-id back?) #f) (-> this transition-percentage-invert) arg0 128) 0 (none)) (defmethod draw-memcard-file-select ((this progress) (arg0 font-context)) (let ((s4-0 (* (+ (-> this transition-offset) -256) 2))) (if (< s4-0 0) (set! s4-0 0)) (if (< 500 s4-0) (set! s4-0 700)) (set! (-> this particles 19 init-pos x) (the float (- (- 202 (adjust-pos s4-0 150)) (-> this left-x-offset)))) (set! (-> this particles 20 init-pos x) (the float (- (+ (adjust-pos s4-0 100) 202) (-> this left-x-offset)))) (set! (-> this particles 21 init-pos x) (the float (- (- 202 (adjust-pos s4-0 50)) (-> this left-x-offset)))) (set! (-> this particles 22 init-pos x) (the float (- (+ s4-0 202) (-> this left-x-offset))))) (cond ((= (-> *setting-control* current video-mode) 'pal) (set! (-> this particles 21 init-pos y) 256.0) (set! (-> this particles 22 init-pos y) 338.0)) (else (set! (-> this particles 21 init-pos y) 255.0) (set! (-> this particles 22 init-pos y) 336.0))) (let ((f0-13 (* 2.0 (+ -0.5 (-> this transition-percentage-invert))))) 128 (if (< f0-13 0.0) (set! f0-13 0.0)) (let ((s4-1 (the int (* 128.0 f0-13)))) (set-scale! arg0 0.5) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (set! (-> arg0 origin x) (the float (- 102 (-> this left-x-offset)))) (set! (-> arg0 origin y) 5.0) (set-width! arg0 200) (set-height! arg0 20) (print-game-text (lookup-text! *common-text* (if (= (-> this display-state) (progress-screen load-game)) (text-id select-file-to-load) (text-id select-file-to-save)) #f) arg0 #f s4-1 22) (set! (-> arg0 origin y) 26.0) (set-height! arg0 20) (let ((s3-3 (-> this card-info)) (s2-0 23)) (dotimes (s1-0 4) (set! (-> arg0 origin x) (the float (- 41 (-> this left-x-offset)))) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (let ((a0-17 arg0)) (set! (-> a0-17 color) (font-color default))) (set-width! arg0 320) (cond ((and s3-3 (= (-> s3-3 formatted) 1) (= (-> s3-3 inited) 1) (= (-> s3-3 file s1-0 present) 1)) (set! (-> this particles s2-0 init-pos x) (the float (- 66 (-> this left-x-offset)))) (set-scale! arg0 0.6) (if (and (< (-> s3-3 file s1-0 level-index) (length *level-task-data-remap*)) (> (-> s3-3 file s1-0 level-index) 0)) (print-game-text (lookup-text! *common-text* (-> *level-task-data* (-> *level-task-data-remap* (+ (-> s3-3 file s1-0 level-index) -1)) level-name-id) #f) arg0 #f s4-1 22) (print-game-text "OLD SAVE GAME" arg0 #f s4-1 22)) (let ((a0-28 arg0)) (set! (-> a0-28 color) (font-color progress-memcard))) (cond ((or (>= (seconds 2) (- (-> *display* real-frame-counter) (-> this last-option-index-change))) (or (< (mod (- (-> *display* real-frame-counter) (-> this last-option-index-change)) 1200) 600) (!= (-> this option-index) s1-0) (-> this in-transition))) (set-scale! arg0 0.5) (+! (-> arg0 origin y) 16.0) (set! (-> arg0 flags) (font-flags shadow kerning middle large)) (set! (-> arg0 origin x) (the float (- -73 (-> this left-x-offset)))) (set-width! arg0 350) (let ((s0-2 print-game-text)) (format (clear *temp-string*) "~D" (the int (-> s3-3 file s1-0 fuel-cell-count))) (s0-2 *temp-string* arg0 #f s4-1 22)) (set! (-> arg0 origin x) (the float (- 1 (-> this left-x-offset)))) (let ((s0-3 print-game-text)) (format (clear *temp-string*) "~D" (the int (-> s3-3 file s1-0 money-count))) (s0-3 *temp-string* arg0 #f s4-1 22)) (set! (-> arg0 origin x) (the float (- 79 (-> this left-x-offset)))) (let ((s0-4 print-game-text)) (format (clear *temp-string*) "~D" (the int (-> s3-3 file s1-0 buzzer-count))) (s0-4 *temp-string* arg0 #f s4-1 22)) (+! (-> arg0 origin y) 1.0) (set-scale! arg0 1.0) (set! (-> arg0 flags) (font-flags shadow kerning right large)) (set! (-> arg0 origin x) (the float (- 352 (-> this left-x-offset)))) (let ((s0-5 print-game-text)) (format (clear *temp-string*) "~D%" (the int (-> s3-3 file s1-0 completion-percentage))) (s0-5 *temp-string* arg0 #f s4-1 22)) (set-scale! arg0 0.5) (+! (-> arg0 origin y) 9.0) ;; og:preserve-this add 'middle' flag when custom-aspect to snap totals with counts (if (-> *pc-settings* use-vis?) (set! (-> arg0 flags) (font-flags shadow kerning large)) (set! (-> arg0 flags) (font-flags shadow kerning middle large))) ;; og:preserve-this when custom-aspect use same offsets from counts for totals (set! (-> arg0 origin x) (the float (- (if (-> *pc-settings* use-vis?) 85 -73) (-> this left-x-offset)))) (let ((s0-6 print-game-text)) (let ((sv-80 format)) (sv-80 (clear *temp-string*) "/~D" (if (< 100 (the int (-> s3-3 file s1-0 fuel-cell-count))) (-> this total-nb-of-power-cells) 100))) (s0-6 *temp-string* arg0 #f s4-1 22)) ;; og:preserve-this when custom-aspect use same offsets from counts for totals (set! (-> arg0 origin x) (the float (- (if (-> *pc-settings* use-vis?) 150 1) (-> this left-x-offset)))) (let ((s0-7 print-game-text)) (format (clear *temp-string*) "/~D" (-> this total-nb-of-orbs)) (s0-7 *temp-string* arg0 #f s4-1 22)) ;; og:preserve-this when custom-aspect use same offsets from counts for totals (set! (-> arg0 origin x) (the float (- (if (-> *pc-settings* use-vis?) 238 79) (-> this left-x-offset)))) (let ((s0-8 print-game-text)) (format (clear *temp-string*) "/~D" (-> this total-nb-of-buzzers)) (s0-8 *temp-string* arg0 #f s4-1 22)) (+! (-> arg0 origin y) 15.0)) (else (+! (-> arg0 origin y) 18.0) (set! (-> arg0 origin x) (the float (- 28 (-> this left-x-offset)))) (set-scale! arg0 0.8) (set! (-> arg0 flags) (font-flags shadow kerning middle large)) (set-width! arg0 350) ;; og:preserve-this pc port stuff here, added YMD (case (scf-get-territory) ((GAME_TERRITORY_SCEA) (print-game-text (string-format "~X/~X/20~2X ~2X:~2X" (-> s3-3 file s1-0 month) (-> s3-3 file s1-0 day) (-> s3-3 file s1-0 year) (-> s3-3 file s1-0 hour) (-> s3-3 file s1-0 minute)) arg0 #f s4-1 22)) ((GAME_TERRITORY_SCEI) (print-game-text (string-format "20~2X/~X/~X ~2X:~2X" (-> s3-3 file s1-0 year) (-> s3-3 file s1-0 month) (-> s3-3 file s1-0 day) (-> s3-3 file s1-0 hour) (-> s3-3 file s1-0 minute)) arg0 #f s4-1 22)) (else (print-game-text (string-format "~X/~X/20~2X ~2X:~2X" (-> s3-3 file s1-0 day) (-> s3-3 file s1-0 month) (-> s3-3 file s1-0 year) (-> s3-3 file s1-0 hour) (-> s3-3 file s1-0 minute)) arg0 #f s4-1 22))) (set! (-> this particles s2-0 init-pos x) -320.0) (+! (-> arg0 origin y) 23.0)))) (else (set! (-> this particles s2-0 init-pos x) -320.0) (+! (-> arg0 origin y) 12.0) (set-scale! arg0 0.7) (print-game-text (lookup-text! *common-text* (text-id empty) #f) arg0 #f s4-1 22) (+! (-> arg0 origin y) 29.0))) (+! s2-0 1))))) 0 (none)) (defmethod draw-memcard-auto-save-error ((this progress) (arg0 font-context)) (set-scale! arg0 0.6) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (set! (-> arg0 origin x) (the float (- 70 (-> this left-x-offset)))) (set! (-> arg0 origin y) 5.0) (set-width! arg0 265) (set-height! arg0 35) (print-game-text-scaled (lookup-text! *common-text* (text-id error-saving) #f) (-> this transition-percentage-invert) arg0 128) (set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset)))) (set! (-> arg0 origin y) 34.0) (set-width! arg0 360) (set-height! arg0 50) (let ((s4-1 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (text-id check-memcard) #f) 1) (s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128)) (set! (-> arg0 origin y) 89.0) (set-width! arg0 360) (set-height! arg0 20) (print-game-text-scaled (lookup-text! *common-text* (text-id autosave-disabled-title) #f) (-> this transition-percentage-invert) arg0 128) (set! (-> arg0 origin y) 118.0) (set-width! arg0 360) (set-height! arg0 60) (print-game-text-scaled (lookup-text! *common-text* (text-id autosave-disabled-msg) #f) (-> this transition-percentage-invert) arg0 128) (set-scale! arg0 0.65) (set! (-> arg0 origin y) 160.0) (set-height! arg0 60) (print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f) (-> this transition-percentage-invert) arg0 128) 0 (none)) (defmethod draw-memcard-removed ((this progress) (arg0 font-context)) (set-scale! arg0 0.6) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (set! (-> arg0 origin x) (the float (- 70 (-> this left-x-offset)))) (set! (-> arg0 origin y) 10.0) (set-width! arg0 265) (set-height! arg0 55) (let ((s4-0 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (text-id memcard-removed) #f) 1) (s4-0 *temp-string* (-> this transition-percentage-invert) arg0 128)) (set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset)))) (set! (-> arg0 origin y) 78.0) (set-width! arg0 360) (set-height! arg0 20) (print-game-text-scaled (lookup-text! *common-text* (text-id autosave-disabled-title) #f) (-> this transition-percentage-invert) arg0 128) (set! (-> arg0 origin y) 112.0) (set-width! arg0 360) (set-height! arg0 60) (print-game-text-scaled (lookup-text! *common-text* (text-id autosave-disabled-msg) #f) (-> this transition-percentage-invert) arg0 128) (set-scale! arg0 0.65) (set! (-> arg0 origin y) 160.0) (set-height! arg0 60) (print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f) (-> this transition-percentage-invert) arg0 128) 0 (none)) (defmethod draw-memcard-error ((this progress) (arg0 font-context)) (set! (-> arg0 origin y) 15.0) (set-scale! arg0 0.7) (set-width! arg0 265) (set-height! arg0 55) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (let ((s4-0 (text-id error-loading))) (case (-> this display-state) (((progress-screen memcard-error-saving)) (set! s4-0 (text-id error-saving))) (((progress-screen memcard-error-formatting)) (set! s4-0 (text-id error-formatting))) (((progress-screen memcard-error-creating)) (set! s4-0 (text-id error-creating-data)))) (let ((s3-0 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* s4-0 #f) 1) (s3-0 *temp-string* (-> this transition-percentage-invert) arg0 128))) (set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset)))) (set! (-> arg0 origin y) 80.0) (set-width! arg0 360) (set-height! arg0 70) (let ((s4-1 print-game-text-scaled)) (format (clear *temp-string*) (lookup-text! *common-text* (text-id check-memcard-and-retry) #f) 1) (s4-1 *temp-string* (-> this transition-percentage-invert) arg0 128)) (set-scale! arg0 0.65) (set! (-> arg0 origin y) 155.0) (set-height! arg0 60) (print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f) (-> this transition-percentage-invert) arg0 128) 0 (none)) (defmethod draw-auto-save ((this progress) (arg0 font-context)) (set! (-> arg0 origin x) (the float (- 35 (-> this left-x-offset)))) (set! (-> arg0 origin y) 18.0) (set-scale! arg0 0.6) (set-width! arg0 330) (set-height! arg0 60) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (print-game-text-scaled (lookup-text! *common-text* (text-id autosave-warn-title) #f) (-> this transition-percentage-invert) arg0 128) (set! (-> arg0 origin x) (the float (- 15 (-> this left-x-offset)))) (set! (-> arg0 origin y) 110.0) (set-width! arg0 370) (set-height! arg0 60) (print-game-text-scaled (lookup-text! *common-text* (text-id autosave-warn-msg) #f) (-> this transition-percentage-invert) arg0 128) (set-scale! arg0 0.65) (set! (-> arg0 origin y) 175.0) (set-height! arg0 20) (print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f) (-> this transition-percentage-invert) arg0 128) (set! (-> *progress-process* 0 particles 31 init-pos y) (the float (if (= (get-aspect-ratio) 'aspect16x9) 170 180))) (set! (-> *progress-process* 0 particles 31 init-pos x) (the float (- (if (or (< (mod (-> *display* real-frame-counter) 300) 270) (!= (-> this transition-percentage-invert) 1.0)) 205 -320) (-> this left-x-offset)))) 0 (none)) (defmethod draw-pal-change-to-60hz ((this progress) (arg0 font-context)) (set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset)))) (set! (-> arg0 origin y) 20.0) (set-scale! arg0 0.6) (set-width! arg0 300) (set-height! arg0 40) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (print-game-text-scaled (lookup-text! *common-text* (text-id screen-change-to-60hz) #f) (-> this transition-percentage-invert) arg0 128) (set! (-> arg0 origin x) (the float (- 15 (-> this left-x-offset)))) (set! (-> arg0 origin y) 60.0) (set-width! arg0 370) (set-height! arg0 60) (print-game-text-scaled (lookup-text! *common-text* (text-id screen-60hz-warn-support) #f) (-> this transition-percentage-invert) arg0 128) (set! (-> arg0 origin y) 120.0) (set-height! arg0 50) (print-game-text-scaled (lookup-text! *common-text* (text-id screen-60hz-warn-timer) #f) (-> this transition-percentage-invert) arg0 128) (set-scale! arg0 0.65) (set! (-> arg0 origin y) 175.0) (set-height! arg0 20) (print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f) (-> this transition-percentage-invert) arg0 128) 0 (none)) (defmethod draw-no-disc ((this progress) (arg0 font-context)) (set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset)))) (set! (-> arg0 origin y) 50.0) (set-scale! arg0 0.6) (set-width! arg0 300) (set-height! arg0 40) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (print-game-text-scaled (lookup-text! *common-text* (text-id no-disc-title) #f) (-> this transition-percentage-invert) arg0 128) (set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset)))) (set! (-> arg0 origin y) 90.0) (set-width! arg0 360) (set-height! arg0 60) (print-game-text-scaled (lookup-text! *common-text* (text-id no-disc-msg) #f) (-> this transition-percentage-invert) arg0 128) (when (is-cd-in?) (set-scale! arg0 0.65) (set! (-> arg0 origin y) 155.0) (set-height! arg0 20) (print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f) (-> this transition-percentage-invert) arg0 128)) 0 (none)) (defmethod draw-bad-disc ((this progress) (arg0 font-context)) (set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset)))) (set! (-> arg0 origin y) 50.0) (set-scale! arg0 0.6) (set-width! arg0 300) (set-height! arg0 40) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (print-game-text-scaled (lookup-text! *common-text* (text-id bad-disc-title) #f) (-> this transition-percentage-invert) arg0 128) (set! (-> arg0 origin x) (the float (- 20 (-> this left-x-offset)))) (set! (-> arg0 origin y) 90.0) (set-width! arg0 360) (set-height! arg0 60) (print-game-text-scaled (lookup-text! *common-text* (text-id bad-disc-msg) #f) (-> this transition-percentage-invert) arg0 128) (set-scale! arg0 0.65) (set! (-> arg0 origin y) 155.0) (set-height! arg0 20) (print-game-text-scaled (lookup-text! *common-text* (text-id continue?) #f) (-> this transition-percentage-invert) arg0 128) 0 (none)) (defmethod draw-quit ((this progress) (arg0 font-context)) (set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset)))) (set! (-> arg0 origin y) 70.0) (set-scale! arg0 0.6) (set-width! arg0 300) (set-height! arg0 40) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (print-game-text-scaled (lookup-text! *common-text* (text-id quit?) #f) (-> this transition-percentage-invert) arg0 128) 0 (none)) (defmethod draw-pal-now-60hz ((this progress) (arg0 font-context)) (set! (-> arg0 origin x) (the float (- 50 (-> this left-x-offset)))) (set! (-> arg0 origin y) 45.0) (set-scale! arg0 0.6) (set-width! arg0 300) (set-height! arg0 50) (set! (-> arg0 flags) (font-flags shadow kerning middle middle-vert large)) (print-game-text-scaled (lookup-text! *common-text* (text-id screen-now-60hz) #f) (-> this transition-percentage-invert) arg0 128) (set! (-> arg0 origin y) 95.0) (set-height! arg0 50) (print-game-text-scaled (lookup-text! *common-text* (text-id screen-60hz-keep?) #f) (-> this transition-percentage-invert) arg0 128) 0 (none)) (defmethod draw-notice-screen ((this progress)) (hide-progress-icons) (when *common-text* (let ((a1-1 (new 'stack 'font-context *font-default-matrix* (- 70 (-> this left-x-offset)) 10 0.0 (font-color default) (font-flags shadow kerning)))) (case (-> this display-state) (((progress-screen memcard-format)) (draw-memcard-format this a1-1)) (((progress-screen memcard-no-space) (progress-screen memcard-not-inserted) (progress-screen memcard-not-formatted)) (draw-memcard-storage-error this a1-1)) (((progress-screen memcard-data-exists)) (draw-memcard-data-exists this a1-1)) (((progress-screen memcard-no-data)) (draw-memcard-no-data this a1-1)) (((progress-screen memcard-loading) (progress-screen memcard-saving) (progress-screen memcard-formatting) (progress-screen memcard-creating)) (draw-memcard-accessing this a1-1)) (((progress-screen memcard-insert)) (draw-memcard-insert this a1-1)) (((progress-screen load-game) (progress-screen save-game) (progress-screen save-game-title)) (draw-memcard-file-select this a1-1)) (((progress-screen memcard-auto-save-error)) (draw-memcard-auto-save-error this a1-1)) (((progress-screen memcard-removed)) (draw-memcard-removed this a1-1)) (((progress-screen memcard-error-loading) (progress-screen memcard-error-saving) (progress-screen memcard-error-formatting) (progress-screen memcard-error-creating)) (draw-memcard-error this a1-1)) (((progress-screen auto-save)) (draw-auto-save this a1-1)) (((progress-screen pal-change-to-60hz)) (draw-pal-change-to-60hz this a1-1)) (((progress-screen pal-now-60hz)) (draw-pal-now-60hz this a1-1)) (((progress-screen no-disc)) (draw-no-disc this a1-1)) (((progress-screen bad-disc)) (draw-bad-disc this a1-1)) (((progress-screen quit)) (draw-quit this a1-1))))) 0 (none)) (defun draw-percent-bar ((arg0 int) (arg1 int) (arg2 float) (arg3 rgba)) (with-dma-buffer-add-bucket ((s2-0 (-> (current-frame) global-buf)) (bucket-id sprite)) (draw-sprite2d-xy s2-0 arg0 arg1 255 14 (new 'static 'rgba :a #x60)) (draw-sprite2d-xy s2-0 arg0 (+ arg1 2) (the int (* 255.0 arg2)) 10 arg3)) 0 (none)) (defun print-language-name ((arg0 int) (arg1 font-context) (arg2 int) (arg3 symbol)) (let ((s5-0 (if arg3 arg2 (- arg2)))) (+! (-> arg1 origin x) (the float s5-0)) (let ((f30-0 (- 1.0 (* 0.0033333334 (the float arg2))))) (print-game-text-scaled (lookup-text! *common-text* (-> *language-name-remap* arg0) #f) f30-0 arg1 (the int (* 128.0 f30-0)))) (set! (-> arg1 origin x) (- (-> arg1 origin x) (the float s5-0)))) (set! (-> arg1 color) (font-color default)) arg1) (defmethod draw-options ((this progress) (arg0 int) (arg1 int) (arg2 float)) (let ((s3-0 (-> *options-remap* (-> this display-state)))) (when s3-0 (let ((s2-1 (- arg0 (/ (* arg1 (length s3-0)) 2))) (s1-0 0) (unkx 27) (unk2 0) (font (new 'stack 'font-context *font-default-matrix* 0 0 0.0 (font-color default) (font-flags shadow kerning)))) (set-width! font 350) (set-height! font 25) (set! (-> font flags) (font-flags shadow kerning middle middle-vert large)) (dotimes (s0-0 (length s3-0)) (let ((option-str (the string #f)) (x-off 27) (y-off s2-1)) (let ((v1-18 (-> s3-0 s0-0 option-type))) (cond ((= v1-18 (game-option-type yes-no)) (if (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) (set! option-str (string-format "~30L~S~0L ~S" (lookup-text! *common-text* (text-id yes) #f) (lookup-text! *common-text* (text-id no) #f))) (set! option-str (string-format "~0L~S ~30L~S~1L" (lookup-text! *common-text* (text-id yes) #f) (lookup-text! *common-text* (text-id no) #f))))) ((or (= v1-18 (game-option-type menu)) (= v1-18 (game-option-type button))) (cond ((nonzero? (-> s3-0 s0-0 name)) (set! option-str (lookup-text! *common-text* (-> s3-0 s0-0 name) #f))) (else (set! option-str (the-as string #f))))) ((and (-> this selected-option) (= (-> this option-index) s0-0)) (set-color! font (font-color default)) (set! (-> font origin x) (the float (- x-off (-> this left-x-offset)))) (case (-> s3-0 s0-0 option-type) (((game-option-type center-screen)) (set! (-> font origin y) (the float (+ s2-1 -20)))) (else (set! (-> font origin y) (the float (+ s2-1 -8))))) (set-scale! font 0.6) (print-game-text (lookup-text! *common-text* (-> s3-0 s0-0 name) #f) font #f 128 22) (case (-> s3-0 s0-0 option-type) (((game-option-type center-screen)) (set! y-off (+ s2-1 3))) (else (set! y-off (+ s2-1 7)))) (case (-> s3-0 s0-0 option-type) (((game-option-type slider)) (let* ((v1-82 (the-as uint #x8000ffff)) (f0-12 (* 0.01 (-> (the-as (pointer float) (-> s3-0 s0-0 value-to-modify))))) (a0-34 (logior (logand v1-82 -256) (shr (shl (the int (+ 64.0 (* 191.0 f0-12))) 56) 56))) (a3-5 (logior (logand a0-34 -65281) (shr (shl (shr (shl a0-34 56) 56) 56) 48)))) (draw-percent-bar (- 75 (-> this left-x-offset)) (+ s2-1 8) f0-12 (the-as rgba a3-5))) (set! option-str (string-format "~D" (the int (-> (the-as (pointer float) (-> s3-0 s0-0 value-to-modify)))))) (set! x-off (+ (the int (* 2.5 (-> (the-as (pointer float) (-> s3-0 s0-0 value-to-modify))))) -100)) x-off) (((game-option-type on-off)) (if (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) (set! option-str (string-format "~30L~S~0L ~S" (lookup-text! *common-text* (text-id on) #f) (lookup-text! *common-text* (text-id off) #f))) (set! option-str (string-format "~0L~S ~30L~S~1L" (lookup-text! *common-text* (text-id on) #f) (lookup-text! *common-text* (text-id off) #f))))) (((game-option-type language)) (let ((old-lang (-> this language-selection)) (new-lang (-> (the-as (pointer language-enum) (-> s3-0 s0-0 value-to-modify)))) (max-lang (if (and (= (scf-get-territory) GAME_TERRITORY_SCEA) (not (and (= *progress-cheat* 'language) (cpad-hold? 0 l2) (cpad-hold? 0 r2)))) 5 6))) (if (-> this language-transition) (seekl! (-> this language-x-offset) 200 (the int (* 10.0 (-> *display* time-adjust-ratio))))) (when (>= (-> this language-x-offset) 100) (set! (-> this language-selection) new-lang) (set! old-lang new-lang) (set! (-> this language-transition) #f) (set! (-> this language-x-offset) 0)) (set! (-> font origin y) (the float (+ s2-1 3))) (set-color! font (font-color progress-blue)) 0 (let ((next-lang (mod (+ old-lang 1) max-lang)) (a0-66 (mod (+ max-lang -1 old-lang) max-lang)) (v1-153 (mod (+ old-lang 2) max-lang)) (prev-lang (mod (+ max-lang -2 old-lang) max-lang))) (cond ((-> this language-direction) (let ((a2-22 (- 200 (+ (-> this language-x-offset) 100)))) (print-language-name a0-66 font a2-22 #f)) (let ((a2-23 (+ (-> this language-x-offset) 100))) (cond ((< a2-23 150) (print-language-name (the int next-lang) font a2-23 #t)) (else (let ((a2-24 (- 200 (-> this language-x-offset)))) (print-language-name prev-lang font a2-24 #f)))))) (else (let ((a2-25 (+ (-> this language-x-offset) 100))) (cond ((< a2-25 150) (print-language-name a0-66 font a2-25 #f)) (else (let ((a2-26 (- 200 (-> this language-x-offset)))) (print-language-name (the int v1-153) font a2-26 #t))))) (let ((a2-27 (- 200 (+ (-> this language-x-offset) 100)))) (print-language-name (the int next-lang) font a2-27 #t))))) (if (not (-> this language-transition)) (set-color! font (font-color progress-selected))) (print-language-name (the-as int old-lang) font (-> this language-x-offset) (-> this language-direction)))) (((game-option-type center-screen)) (set! option-str (lookup-text! *common-text* (text-id move-dpad) #f))) (((game-option-type aspect-ratio)) (if (= (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) 'aspect4x3) (set! option-str (string-format "~30L~S~0L ~S" (lookup-text! *common-text* (text-id 4x3) #f) (lookup-text! *common-text* (text-id 16x9) #f))) (set! option-str (string-format "~0L~S ~30L~S~1L" (lookup-text! *common-text* (text-id 4x3) #f) (lookup-text! *common-text* (text-id 16x9) #f))))) (((game-option-type video-mode)) (if (= (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) 'ntsc) (set! option-str (string-format "~0L~S ~30L~S~1L" (lookup-text! *common-text* (text-id 50hz) #f) (lookup-text! *common-text* (text-id 60hz) #f))) (set! option-str (string-format "~30L~S~0L ~S" (lookup-text! *common-text* (text-id 50hz) #f) (lookup-text! *common-text* (text-id 60hz) #f))))))) (else (case (-> s3-0 s0-0 option-type) (((game-option-type slider) (game-option-type center-screen) (game-option-type aspect-ratio) (game-option-type video-mode)) (set! option-str (lookup-text! *common-text* (-> s3-0 s0-0 name) #f))) (((game-option-type on-off)) (set! option-str (string-format "~S: ~S" (lookup-text! *common-text* (-> s3-0 s0-0 name) #f) (if (-> (the-as (pointer uint32) (-> s3-0 s0-0 value-to-modify))) (lookup-text! *common-text* (text-id on) #f) (lookup-text! *common-text* (text-id off) #f))))) (((game-option-type language)) (set! option-str (string-format "~S: ~S" (lookup-text! *common-text* (-> s3-0 s0-0 name) #f) (lookup-text! *common-text* (-> *language-name-remap* (-> (the-as (pointer uint64) (-> s3-0 s0-0 value-to-modify)))) #f)))))))) (when option-str (let ((f0-23 (-> this transition-percentage-invert))) (set-color! font (if (and (= s0-0 (-> this option-index)) (not (-> this in-transition))) (font-color progress-selected) (font-color default))) (set! (-> font origin x) (the float (- x-off (-> this left-x-offset)))) (set! (-> font origin y) (the float (the int (* (the float y-off) (if (-> s3-0 s0-0 scale) f0-23 1.0))))) (set-scale! font (* arg2 f0-23)) (print-game-text option-str font #f (the int (* 128.0 f0-23)) 22))) (+! s2-1 arg1) (+! s1-0 1)))))) 0 (none)) (defmethod draw-progress ((this progress)) (let ((f30-0 (+ -409.0 (-> this particles 2 init-pos x) (* 0.8 (the float (-> this left-x-offset))))) (s5-0 (if (or (-> this stat-transition) (nonzero? (-> this level-transition))) 0 (-> this transition-offset)))) (let ((f28-0 (if (or (-> this stat-transition) (nonzero? (-> this level-transition))) 1.0 (-> this transition-percentage-invert)))) (let* ((s3-0 (-> *display* frames (-> *display* on-screen) frame global-buf)) (s4-0 (-> s3-0 base))) (let ((s2-0 draw-string-xy)) (format (clear *temp-string*) "~D" (the int (+ 0.5 (-> *target* game money)))) (s2-0 *temp-string* s3-0 (the int (+ 428.0 (the float s5-0) f30-0)) (- 12 (the int (/ f30-0 6))) (font-color default) (font-flags shadow kerning large))) (let ((s2-1 draw-string-xy)) (format (clear *temp-string*) "~D" (the int (+ 0.5 (-> *target* game fuel)))) (s2-1 *temp-string* s3-0 (the int (+ 456.0 (the float (adjust-pos s5-0 50)) f30-0)) (- 48 (the int (/ f30-0 8))) (font-color default) (font-flags shadow kerning large))) (let ((s2-2 draw-string-xy)) (format (clear *temp-string*) "~D" (the int (+ 0.5 (-> *target* fact buzzer)))) (s2-2 *temp-string* s3-0 (the int (+ 469.0 (the float (adjust-pos s5-0 100)) f30-0)) 89 (font-color default) (font-flags shadow kerning large))) (let ((a3-4 (-> s3-0 base))) (let ((v1-20 (the-as object (-> s3-0 base)))) (set! (-> (the-as dma-packet v1-20) dma) (new 'static 'dma-tag :id (dma-tag-id next))) (set! (-> (the-as dma-packet v1-20) vif0) (new 'static 'vif-tag)) (set! (-> (the-as dma-packet v1-20) vif1) (new 'static 'vif-tag)) (set! (-> s3-0 base) (&+ (the-as pointer v1-20) 16))) (dma-bucket-insert-tag (-> *display* frames (-> *display* on-screen) frame bucket-group) (bucket-id debug) s4-0 (the-as (pointer dma-tag) a3-4)))) (let ((s4-2 (new 'stack 'font-context *font-default-matrix* (the int (+ (- 423.0 (the float (/ (-> this left-x-offset) 2))) f30-0 (the float (adjust-pos s5-0 150)))) 131 0.0 (font-color default) (font-flags shadow kerning)))) (set-width! s4-2 100) (set-height! s4-2 15) (set-scale! s4-2 0.5) (set! (-> s4-2 flags) (font-flags shadow kerning large)) (print-game-text (lookup-text! *common-text* (text-id options) #f) s4-2 #f 128 22) (set-width! s4-2 160) (set-height! s4-2 22) (set-scale! s4-2 1.3) (let ((a0-31 s4-2)) (set! (-> a0-31 color) (font-color progress-percent))) (set! (-> s4-2 origin x) (+ (- 435.0 (the float (if (< (-> *progress-process* 0 completion-percentage) 10.0) 93 80))) f30-0)) (set! (-> s4-2 origin y) 180.0) (set! (-> s4-2 flags) (font-flags shadow kerning middle middle-vert large)) (let ((s3-3 print-game-text)) (format (clear *temp-string*) "~2D%" (the int (-> *progress-process* 0 completion-percentage))) (s3-3 *temp-string* s4-2 #f (the int (* 128.0 f28-0)) 22)))) 0.0 (let ((f28-1 (+ -94.0 (-> this particles 2 init-pos x))) (s3-4 90) (s4-3 224) (s2-5 (/ s5-0 5)) (f26-3 (-> this button-scale))) (let ((f24-0 (* 182.04445 (- (/ -36.0 f26-3) (the float s2-5))))) (set! (-> this particles 27 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f24-0)))))) (set! (-> this particles 27 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f24-0))))))) (let ((f24-2 (* 182.04445 (- (/ -21.0 f26-3) (the float (adjust-pos s2-5 10)))))) (set! (-> this particles 28 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f24-2)))))) (set! (-> this particles 28 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f24-2))))))) (let ((f24-4 (* 182.04445 (- (/ -6.0 f26-3) (the float (adjust-pos s2-5 15)))))) (set! (-> this particles 29 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f24-4)))))) (set! (-> this particles 29 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f24-4))))))) (let ((f26-5 (* 182.04445 (- (/ 9.0 f26-3) (the float (adjust-pos s2-5 20)))))) (set! (-> this particles 30 init-pos x) (the float (+ s3-4 (the int (* f28-1 (cos f26-5)))))) (set! (-> this particles 30 init-pos y) (the float (+ s4-3 (the int (* f28-1 (sin f26-5)))))))) (when *cheat-mode* (let ((a0-46 "AUTO SAVE OFF")) (if (-> *setting-control* current auto-save) (set! a0-46 "AUTO SAVE ON")) (let* ((s3-5 (-> *display* frames (-> *display* on-screen) frame global-buf)) (s4-4 (-> s3-5 base))) (draw-string-xy a0-46 s3-5 (the int (+ 430.0 f30-0)) 200 (font-color progress-memcard) (font-flags shadow kerning middle)) (let ((a3-9 (-> s3-5 base))) (let ((v1-81 (the-as object (-> s3-5 base)))) (set! (-> (the-as dma-packet v1-81) dma) (new 'static 'dma-tag :id (dma-tag-id next))) (set! (-> (the-as dma-packet v1-81) vif0) (new 'static 'vif-tag)) (set! (-> (the-as dma-packet v1-81) vif1) (new 'static 'vif-tag)) (set! (-> s3-5 base) (&+ (the-as pointer v1-81) 16))) (dma-bucket-insert-tag (-> *display* frames (-> *display* on-screen) frame bucket-group) (bucket-id debug) s4-4 (the-as (pointer dma-tag) a3-9)))))) (let ((a0-52 (-> this icons 5 icon 0 root))) (set-yaw-angle-clear-roll-pitch! a0-52 (- (y-angle a0-52) (* 182.04445 (* 4.0 (-> *display* time-adjust-ratio)))))) (let* ((f28-2 (* 0.00024414062 (the float (-> *progress-process* 0 in-out-position)))) (f30-1 (* 300.0 f28-2))) (set! (-> this particles 18 init-pos x) (the float (+ (the int (the float (adjust-pos s5-0 50))) 394 (the int f30-1) (-> this right-x-offset)))) (set! (-> this particles 18 init-pos y) (the float (- 40 (the int (* 80.0 f28-2))))) (set! (-> this icons 5 icon-x) (+ (the int (the float (adjust-pos s5-0 50))) 393 (the int f30-1) (-> this right-x-offset))) (set! (-> this icons 5 icon-y) (- (-> this small-orb-y-offset) (the int (* 80.0 f28-2)))) (set! (-> this particles 16 init-pos x) (the float (+ (the int (the float (adjust-pos s5-0 100))) 425 (the int f30-1) (-> this right-x-offset)))) (set! (-> this particles 16 init-pos y) (the float (- 112 (the int (* 60.0 f28-2))))) (set! (-> this particles 17 init-pos x) (the float (+ (the int (the float (adjust-pos s5-0 150))) 442 (the int f30-1) (the int (* 0.7 (the float (-> this right-x-offset))))))))) (set! (-> this particles 17 init-pos y) 193.0) 0 (none))