;;-*-Lisp-*- (in-package goal) ;; definition for method 7 of type process-taskable ;; WARN: Return type mismatch process-focusable vs process-taskable. (defmethod relocate ((this process-taskable) (offset int)) (if (nonzero? (-> this task)) (&+! (-> this task) offset) ) (the-as process-taskable ((method-of-type process-focusable relocate) this offset)) ) ;; definition for function process-taskable-anim-loop ;; WARN: Return type mismatch int vs none. (defbehavior process-taskable-anim-loop process-taskable ((arg0 (function process-taskable object))) "Takes in a function and loops as long as it's return value is truthy Seen take in - `true-func` which takes no args TODO - seems fishy - a `(process-taskable process) lambda" (while (arg0 self) (let ((s5-0 (get-art-elem self))) (when (!= (ja-group) s5-0) (ja-channel-push! 1 0) (set! (-> self skel root-channel 0 frame-group) (the-as art-joint-anim s5-0)) ) ) (suspend) (if (ja-group) (ja :num! (loop!)) ) (process-taskable-method-36 self) ) 0 (none) ) ;; definition for method 34 of type process-taskable (defmethod process-taskable-method-34 ((this process-taskable)) #t ) ;; definition for method 35 of type process-taskable ;; WARN: Return type mismatch art-joint-anim vs art-element. (defmethod get-art-elem ((this process-taskable)) "Checks various things such the current actor, task status, etc to determine the right art-group data to use @returns the appropriate [[art-element]] for the given NPC" (the-as art-element (if (> (-> this skel active-channels) 0) (-> this skel root-channel 0 frame-group) ) ) ) ;; definition for method 36 of type process-taskable ;; WARN: Return type mismatch int vs none. (defmethod process-taskable-method-36 ((this process-taskable)) 0 (none) ) ;; definition for method 37 of type process-taskable ;; WARN: Return type mismatch object vs none. (defmethod process-taskable-method-37 ((this process-taskable)) (let ((v1-1 (-> this draw shadow-ctrl))) (cond ((and (-> this draw shadow) (zero? (-> this draw cur-lod)) (logtest? (-> this draw status) (draw-control-status on-screen)) ) (probe-line-for-shadow v1-1 (-> this draw origin) -4096.0 4096.0 32768.0) ) (else (logior! (-> v1-1 settings flags) (shadow-flags disable-draw)) 0 ) ) ) (none) ) ;; failed to figure out what this is: (defstate hide (process-taskable) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('say) (let ((v0-0 (current-time))) (set! (-> self want-to-say) v0-0) v0-0 ) ) ) ) :enter (behavior () (set-time! (-> self state-time)) (logior! (-> self draw status) (draw-control-status no-draw-bounds)) (let ((v1-6 (-> self root root-prim))) (set! (-> v1-6 prim-core collide-as) (collide-spec)) (set! (-> v1-6 prim-core collide-with) (collide-spec)) ) 0 ) :exit (behavior () (logclear! (-> self draw status) (draw-control-status no-draw-bounds)) (let ((v1-3 (-> self root root-prim))) (set! (-> v1-3 prim-core collide-as) (-> self root backup-collide-as)) (set! (-> v1-3 prim-core collide-with) (-> self root backup-collide-with)) ) ) :trans (behavior () (let ((v1-1 (get-current-task-event (-> self task)))) (if (and (nonzero? (-> v1-1 action)) (or (not (logtest? (-> self draw status) (draw-control-status on-screen))) (logtest? (-> v1-1 flags) (game-task-flags gatflag-01)) (not (time-elapsed? (-> self birth-time) (seconds 0.1))) ) ) (go-virtual idle) ) ) ) :code sleep-code ) ;; failed to figure out what this is: (defstate idle (process-taskable) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('attack) (if (-> self bounce-away) (send-event proc 'shove #f (static-attack-info ((id (new-attack-id)) (shove-back (meters 3)) (shove-up (meters 1)))) ) ) ) (('touch) (send-shoves (-> self root) proc (the-as touching-shapes-entry (-> block param 0)) 0.7 6144.0 16384.0) ) (('say) (let ((v0-0 (the-as object (current-time)))) (set! (-> self want-to-say) (the-as time-frame v0-0)) v0-0 ) ) ) ) :enter (behavior () (set-time! (-> self state-time)) ) :exit (behavior () (logclear! (-> self draw status) (draw-control-status no-draw)) ) :trans (behavior () (let ((gp-0 (get-current-task-event (-> self task)))) (cond ((= (-> gp-0 action) (game-task-action hide)) (if (or (not (logtest? (-> self draw status) (draw-control-status on-screen))) (logtest? (-> gp-0 flags) (game-task-flags gatflag-01)) ) (go-virtual hide) ) ) ((or (not *target*) *scene-player*) ) ((not (-> self will-talk)) (if (>= (- (-> *display* game-clock frame-counter) (-> self last-talk)) (seconds 5)) (set! (-> self will-talk) #t) ) ) ((and (-> gp-0 scene) (begin (if (not (or (demo?) (= (-> gp-0 action) (game-task-action play)) (-> *setting-control* user-current movie-name) (name= (-> gp-0 scene) (-> *setting-control* user-current movie-name)) ) ) (gui-control-method-12 *gui-control* self (gui-channel art-load) (gui-action queue) (the-as string (-> gp-0 scene)) 0 -99.0 (new 'static 'sound-id) ) ) (and (not (logtest? (focus-status dead in-air in-head pole flut tube pilot mech dark) (-> *target* focus-status))) (and (or (and (< (-> (target-pos 0) y) (+ (-> self root root-prim prim-core world-sphere y) (-> self talk-height))) (let ((s5-0 (get-trans self 2)) (f30-0 (if (= (-> gp-0 distance) 0.0) (-> self talk-distance) (-> gp-0 distance) ) ) ) (< (vector-vector-distance (target-pos 0) s5-0) f30-0) ) ) (not (time-elapsed? (-> self want-to-say) (seconds 4))) ) (or (not (load-in-progress? *level*)) (= (-> gp-0 action) (game-task-action say))) (and (not (movie?)) (not (talker-displayed?)) (none-reserved? *art-control*) (not *progress-process*) (not (-> *setting-control* user-current movie)) ) ) ) ) ) (when (and (or (= (-> gp-0 action) (game-task-action say)) (= (-> gp-0 action) (game-task-action talk)) (= (-> gp-0 action) (game-task-action trade)) (= (-> gp-0 action) (game-task-action play)) ) (process-taskable-method-34 self) ) (when (or (= (-> gp-0 action) (game-task-action say)) (not (time-elapsed? (-> self want-to-say) (seconds 4)))) (case (-> gp-0 action) (((game-task-action play)) (go-virtual play-game gp-0) ) (else (go-virtual active gp-0) ) ) ) (kill-current-talker (the-as symbol '()) '(daxter voicebox ambient) 'exit) (talker-surpress!) (when (can-display-query? self (the-as string #f) -99.0) (let ((s5-1 (new 'stack 'font-context *font-default-matrix* 32 280 0.0 (font-color default) (font-flags shadow kerning)) ) ) (set-width! s5-1 340) (set-height! s5-1 80) (set-scale! s5-1 0.9) (set! (-> s5-1 flags) (font-flags shadow kerning middle-vert large)) (print-game-text (lookup-text! *common-text* (-> self talk-message) #f) s5-1 #f 44 (bucket-id progress)) ) (when (cpad-pressed? 0 triangle) (logclear! (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons triangle)) (logclear! (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons triangle)) (case (-> gp-0 action) (((game-task-action play)) (go-virtual play-game gp-0) ) (else (go-virtual active gp-0) ) ) ) ) ) ) ) ) (process-taskable-method-37 self) ) :code (behavior () (process-taskable-anim-loop (the-as (function process-taskable object) true-func)) ) :post (behavior () (if (and (-> self hide-during-movie) (movie?)) (logior! (-> self draw status) (draw-control-status no-draw)) (logclear! (-> self draw status) (draw-control-status no-draw)) ) (when (-> self look-at-me) (if *target* (look-at! (-> *target* neck) (get-trans self 2) 'nothing-special self) ) ) (transform-post) ) ) ;; failed to figure out what this is: (defstate active (process-taskable) :virtual #t :event (-> (method-of-type process-taskable hide) event) :enter (behavior ((arg0 game-task-event)) (set! (-> self want-to-say) 0) (process-entity-status! self (entity-perm-status no-kill) #t) (logclear! (-> self mask) (process-mask actor-pause)) ) :exit (behavior () (set! (-> self last-talk) (-> *display* game-clock frame-counter)) (if (not (time-elapsed? (-> self want-to-say) (seconds 4))) (set! (-> self will-talk) #t) (set! (-> self will-talk) #f) ) (process-entity-status! self (entity-perm-status no-kill) #f) (logior! (-> self mask) (process-mask actor-pause)) (logclear! (-> self draw status) (draw-control-status no-draw)) (let ((v1-13 (-> self root root-prim))) (set! (-> v1-13 prim-core collide-as) (-> self root backup-collide-as)) (set! (-> v1-13 prim-core collide-with) (-> self root backup-collide-with)) ) ) :code (behavior ((arg0 game-task-event)) (when (-> arg0 scene) (let ((gp-1 (ppointer->handle (process-spawn scene-player :init scene-player-init (-> arg0 scene) #t #f)))) (while (and (handle->process (the-as handle gp-1)) (not (movie?))) (suspend) ) (logior! (-> self draw status) (draw-control-status no-draw)) (let ((v1-17 (-> self root root-prim))) (set! (-> v1-17 prim-core collide-as) (collide-spec)) (set! (-> v1-17 prim-core collide-with) (collide-spec)) ) 0 (while (handle->process (the-as handle gp-1)) (suspend) ) ) ) (go-virtual hide) ) ) ;; failed to figure out what this is: (defstate play-game (process-taskable) :virtual #t :enter (-> (method-of-type process-taskable active) enter) :exit (-> (method-of-type process-taskable active) exit) :code (behavior ((arg0 game-task-event)) (suspend-for (seconds 0.5) ) (go-virtual hide) ) :post (-> (method-of-type process-taskable idle) post) ) ;; definition for method 31 of type process-taskable ;; WARN: Return type mismatch int vs none. (defmethod process-taskable-method-31 ((this process-taskable)) (let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player)))) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0))) (set! (-> s5-0 total-prims) (the-as uint 4)) (set! (-> s4-0 prim-core collide-as) (collide-spec civilian)) (set! (-> s4-0 prim-core action) (collide-action solid no-standon)) (set! (-> s4-0 transform-index) 0) (set-vector! (-> s4-0 local-sphere) 0.0 -1024.0 0.0 7372.8) (set! (-> s5-0 root-prim) s4-0) ) (let ((v1-7 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-7 prim-core collide-as) (collide-spec civilian)) (set! (-> v1-7 prim-core action) (collide-action solid)) (set! (-> v1-7 transform-index) 0) (set-vector! (-> v1-7 local-sphere) 0.0 -4096.0 0.0 4096.0) ) (let ((v1-9 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-9 prim-core collide-as) (collide-spec civilian)) (set! (-> v1-9 prim-core action) (collide-action solid)) (set! (-> v1-9 transform-index) 0) (set-vector! (-> v1-9 local-sphere) 0.0 -1024.0 0.0 4096.0) ) (let ((v1-11 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-11 prim-core collide-as) (collide-spec civilian)) (set! (-> v1-11 prim-core action) (collide-action solid no-standon)) (set! (-> v1-11 transform-index) 0) (set-vector! (-> v1-11 local-sphere) 0.0 2048.0 0.0 4096.0) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-14 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-14 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-14 prim-core collide-with)) ) (set! (-> this root) s5-0) ) 0 (none) ) ;; definition for method 32 of type process-taskable ;; WARN: Return type mismatch int vs none. (defmethod process-taskable-method-32 ((this process-taskable)) (logior! (-> this skel status) (joint-control-status eye-anim)) (set! (-> this talk-message) (text-id press-triangle-to-talk)) (set! (-> this bounce-away) #t) (set! (-> this will-talk) #t) (set! (-> this look-at-me) #t) (set! (-> this hide-during-movie) #t) (set! (-> this neck-joint-index) -1) (set! (-> this talk-distance) (res-lump-float (-> this entity) 'distance :default 32768.0)) (set! (-> this talk-height) (res-lump-float (-> this entity) 'height :default 8192.0)) (set! (-> this slave) (the-as handle #f)) (set! (-> this draw shadow-ctrl) (new 'process 'shadow-control 0.0 0.0 614400.0 (shadow-flags shdf02 shdf03 shdf04 disable-draw) 245760.0) ) (let ((s5-0 0)) (let ((v1-15 (the-as joint (get-art-by-name-method (-> this draw jgeo) "main" (the-as type #f))))) (if v1-15 (set! s5-0 (+ (-> v1-15 number) 1)) ) ) (let ((v1-19 (the-as collide-shape-prim-group (-> this root root-prim)))) (set! (-> v1-19 transform-index) s5-0) (dotimes (a0-7 (the-as int (-> v1-19 num-children))) (set! (-> v1-19 child a0-7 transform-index) s5-0) ) ) ) 0 (none) ) ;; definition for method 33 of type process-taskable ;; WARN: Return type mismatch int vs none. (defmethod init-art! ((this process-taskable)) "@see [[initialize-skeleton]]" 0 (none) ) ;; definition for method 11 of type process-taskable ;; WARN: Return type mismatch object vs none. (defmethod init-from-entity! ((this process-taskable) (arg0 entity-actor)) "Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that. This commonly includes things such as: - stack size - collision information - loading the skeleton group / bones - sounds" (stack-size-set! (-> this main-thread) 512) (process-taskable-method-31 this) (process-drawable-from-entity! this arg0) (set! (-> this task) (new 'process 'game-task-control (res-lump-value arg0 'task-actor game-task-actor :time -1000000000.0)) ) (init-art! this) (process-taskable-method-32 this) (when (logtest? #x1000000 (res-lump-value arg0 'options uint128 :time -1000000000.0)) (let* ((s5-1 *level*) (s4-2 (method-of-object s5-1 art-group-get-by-name)) ) (format (clear *temp-string*) "skel-~S" (-> this draw art-group name)) (let ((s4-3 (s4-2 s5-1 *temp-string* (the-as (pointer uint32) #f)))) (when s4-3 (let ((s5-2 (process-spawn manipy :init manipy-init (-> this root trans) (-> this entity) s4-3 #f 0 :to this))) (send-event (ppointer->process s5-2) 'anim-mode 'mirror) (send-event (ppointer->process s5-2) 'mirror #t) ) ) ) ) ) (set! (-> this event-hook) (-> (method-of-object this idle) event)) (go (method-of-object this hide)) (none) )