;;-*-Lisp-*- (in-package goal) ;; definition for function target-shoved (defbehavior target-shoved target ((arg0 meters) (arg1 meters) (arg2 process) (arg3 (state object object target))) (let ((s5-0 (new 'static 'attack-info))) (set! (-> s5-0 attacker) (process->handle arg2)) (set! (-> s5-0 shove-back) arg0) (set! (-> s5-0 shove-up) arg1) (set! (-> s5-0 angle) (if (not (logtest? (logior (-> self control status) (-> self control old-status)) (collide-status on-surface))) 'air 'shove ) ) (set! (-> s5-0 mask) (attack-mask attacker shove-back shove-up angle)) (cpad-set-buzz! (-> *cpad-list* cpads 0) 1 255 (seconds 0.1)) (go arg3 'shove s5-0) ) ) ;; definition for function attack-mode-is-invinc (defun attack-mode-is-invinc ((arg0 symbol)) (case arg0 (('dark-eco-pool 'endlessfall 'melt 'lava 'bot 'instant-death 'grenade 'drill-mech-master 'centipede 'drown-death 'crush 'death ) #t ) ) ) ;; definition for function target-attacked ;; INFO: Used lq/sq (defbehavior target-attacked target ((arg0 symbol) (arg1 attack-info) (arg2 process) (arg3 touching-shapes-entry) (arg4 (state symbol attack-info target)) ) (let ((s4-0 (if (logtest? (-> arg1 mask) (attack-mask mode)) (-> arg1 mode) ) ) (s2-0 arg0) ) (when (or (and (not (focus-test? self hit)) (not (logtest? (state-flags disable-attacks) (-> self state-flags)))) (= s4-0 'endlessfall) ) (case s4-0 (('endlessfall) (if (not (-> *setting-control* user-current endlessfall)) (return #f) ) ) ) (cond ((or (logtest? (state-flags sf2 tinvul1 tinvul2) (-> self state-flags)) (logtest? (-> self game secrets) (game-secrets invulnerable)) (and (logtest? (-> self state-flags) (state-flags sf4)) (not (attack-mode-is-invinc s4-0))) (< 0.0 (-> (the-as fact-info-target (-> self fact)) shield-level)) (and (= s4-0 'darkeco) (and (and (= (-> (the-as fact-info-target (-> self fact)) eco-type) 2) (>= (-> (the-as fact-info-target (-> self fact)) eco-level) 1.0) ) (or (logtest? (-> self state-flags) (state-flags sf15)) (focus-test? self dangerous)) ) ) ) (case arg0 (('attack-or-shove) ) (('attack-invinc) (set! arg0 'attack) ) (else (return #f) ) ) ) (else (case arg0 (('attack-or-shove 'attack-invinc) (set! arg0 'attack) ) ) ) ) (mem-copy! (the-as pointer (-> self attack-info-rec)) (the-as pointer arg1) 160) (compute-intersect-info (-> self attack-info-rec) arg1 self arg2 arg3) (when (not (focus-test? self mech)) (if (and (not (target-log-attack (-> self attack-info-rec) (if (logtest? (attack-mask test) (-> arg1 mask)) 'test 'log ) ) ) (!= s2-0 'attack-invinc) ) (return #f) ) ) (if (logtest? (attack-mask test) (-> arg1 mask)) (return #t) ) (set! (-> self control attacked-by-id) (the-as int (-> self attack-info-rec id))) (cond ((and (logtest? (-> self attack-info-rec mask) (attack-mask mode)) (= (-> self attack-info-rec mode) 'damage) (not (and (= (-> self game mode) 'play) (>= 0.0 (- (-> (the-as fact-info-target (-> self fact)) health) (-> self attack-info-rec damage))) ) ) ) (pickup-collectable! (-> self fact) (pickup-type health) (if (logtest? (attack-mask damage) (-> self attack-info-rec mask)) (- (-> self attack-info-rec damage)) (- (-> *FACT-bank* health-single-inc)) ) (the-as handle #f) ) (let ((gp-1 (get-process *default-dead-pool* part-tracker #x4000))) (when gp-1 (let ((t9-6 (method-of-type part-tracker activate))) (t9-6 (the-as part-tracker gp-1) self (symbol->string (-> part-tracker symbol)) (the-as pointer #x70004000)) ) (let ((t9-7 run-function-in-process) (a0-27 gp-1) (a1-10 part-tracker-init) (a2-9 (-> *part-group-id-table* 9)) (a3-4 0) (t0-2 #f) (t1-0 #f) (t2-0 #f) (t3-0 *launch-matrix*) ) (set! (-> t3-0 trans quad) (-> (the-as vector (if (logtest? (-> self attack-info-rec mask) (attack-mask intersection)) (-> self attack-info-rec intersection) (the-as vector (-> self control root-prim prim-core)) ) ) quad ) ) ((the-as (function object object object object object object object object none) t9-7) a0-27 a1-10 a2-9 a3-4 t0-2 t1-0 t2-0 t3-0 ) ) (-> gp-1 ppointer) ) ) (target-timed-invulnerable (the-as time-frame (if (logtest? (-> self attack-info-rec mask) (attack-mask invinc-time)) (the-as int (-> self attack-info-rec invinc-time)) (the-as int (-> *TARGET-bank* hit-invulnerable-timeout)) ) ) self 1 ) (cpad-set-buzz! (-> *cpad-list* cpads 0) 0 255 (seconds 0.5)) (sound-play "oof") #t ) (else (logior! (-> self focus-status) (focus-status ignore hit)) (when (and (= (-> self game mode) 'play) (and (or (and (>= 0.0 (- (-> (the-as fact-info-target (-> self fact)) health) (-> self attack-info-rec damage))) (not (and (focus-test? self dark) (nonzero? (-> self darkjak)))) ) (attack-mode-is-invinc s4-0) ) (= arg0 'attack) ) ) (logior! (-> self focus-status) (focus-status dead)) (logior! (-> self state-flags) (state-flags disable-attacks)) ) (go arg4 arg0 (-> self attack-info-rec)) ) ) ) ) ) ;; definition for function target-send-attack ;; INFO: Used lq/sq ;; WARN: Stack slot offset 96 signed mismatch ;; WARN: Stack slot offset 96 signed mismatch ;; WARN: Stack slot offset 96 signed mismatch ;; WARN: Stack slot offset 96 signed mismatch ;; WARN: Stack slot offset 96 signed mismatch ;; WARN: Stack slot offset 96 signed mismatch ;; WARN: Stack slot offset 96 signed mismatch ;; WARN: Stack slot offset 96 signed mismatch ;; WARN: Stack slot offset 96 signed mismatch ;; WARN: Stack slot offset 96 signed mismatch (defbehavior target-send-attack target ((arg0 process) (arg1 symbol) (arg2 touching-shapes-entry) (arg3 int) (arg4 int) (arg5 penetrate)) (local-vars (sv-96 symbol) (sv-100 touching-prims-entry) (sv-128 touching-prims-entry) (sv-176 touching-prims-entry) (sv-224 penetrate) (sv-240 int) (sv-256 symbol) (sv-272 symbol) (sv-288 symbol) (sv-304 vector) (sv-320 matrix) (sv-336 int) (sv-352 symbol) (sv-368 symbol) (sv-384 symbol) (sv-400 vector) (sv-416 matrix) (sv-432 int) (sv-448 symbol) (sv-464 symbol) (sv-480 symbol) (sv-496 vector) (sv-512 matrix) (sv-528 int) (sv-544 symbol) (sv-560 symbol) (sv-576 symbol) (sv-592 vector) (sv-608 matrix) (sv-624 int) (sv-640 symbol) (sv-656 symbol) (sv-672 symbol) (sv-688 vector) (sv-704 matrix) ) (set! sv-224 arg5) (let* ((s3-0 arg0) (s4-0 (if (type? s3-0 process-focusable) s3-0 ) ) (s3-1 (and s4-0 (focus-test? (the-as process-focusable s4-0) dead hit))) ) (set! sv-96 (the-as symbol (send-event arg0 'attack arg2 (static-attack-info ((id (the-as uint arg3)) (mode arg1) (count (the-as uint arg4)) (penetrate-using sv-224))) ) ) ) (when sv-96 (set! (-> self control send-attack-dest) (process->handle arg0)) (set-time! (-> self control send-attack-time)) (send-event self 'hit arg1 arg0 arg2) (set! arg0 (and (and (focus-test? self dark) (nonzero? (-> self darkjak)) (logtest? (-> self darkjak stage) (darkjak-stage active)) ) arg0 ) ) (when (the-as object arg0) (when (and s4-0 (not s3-1) (-> self control danger-mode) (not (logtest? (-> s4-0 mask) (process-mask dark-effect)))) (logior! (-> s4-0 mask) (process-mask dark-effect)) (process-spawn-function process (lambda :behavior target ((arg0 handle)) (local-vars (sv-112 vector) (sv-128 matrix)) (let ((gp-0 (-> self parent))) (let ((s4-0 0) (s3-0 (current-time)) ) (set! (-> self clock) (-> gp-0 0 clock)) (while (let ((v1-48 gp-0)) (and (or (focus-test? (the-as process-focusable (if v1-48 (the-as process-focusable (-> v1-48 0 self)) ) ) dead hit ) (let ((v1-53 gp-0)) (and (-> (the-as process-focusable (if v1-53 (the-as process-focusable (-> v1-53 0 self)) ) ) next-state ) (let ((v1-56 gp-0)) (= (-> (the-as process-focusable (if v1-56 (the-as process-focusable (-> v1-56 0 self)) ) ) next-state name ) 'knocked ) ) ) ) ) (not (time-elapsed? s3-0 (seconds 15))) (not (logtest? (-> (the-as process-focusable (-> gp-0 0)) draw status) (draw-control-status no-draw no-draw-temp)) ) ) ) (let ((s2-0 sp-launch-particles-var) (s1-0 *sp-particle-system-2d*) (s0-0 (-> *part-id-table* 178)) ) (set! sv-128 *launch-matrix*) (set! sv-112 (-> sv-128 trans)) (let ((v1-9 (-> (process-drawable-random-point! (the-as process-drawable (ppointer->process gp-0)) (new 'stack-no-clear 'vector) ) quad ) ) ) (set! (-> sv-112 quad) v1-9) ) (let ((a3-0 #f) (t0-0 #f) (t1-0 1.0) ) (s2-0 s1-0 s0-0 sv-128 (the-as sparticle-launch-state a3-0) (the-as sparticle-launch-control t0-0) t1-0) ) ) (send-event (ppointer->process gp-0) 'color-effect 'dark (seconds 0.2)) (when (time-elapsed? (the-as time-frame s4-0) (seconds 0.05)) (set! s4-0 (the-as int (current-time))) (cond ((and (not (time-elapsed? s3-0 (seconds 0.5))) (handle->process arg0)) (process-drawable2-shock-effect (the-as process-drawable (handle->process arg0)) (the-as process-drawable (ppointer->process gp-0)) (-> *lightning-spec-id-table* 9) lightning-probe-callback (-> *part-id-table* 179) ) ) (else (send-event (handle->process arg0) 'color-effect 'shock (seconds 0.2)) (process-drawable-shock-effect (the-as process-drawable (ppointer->process gp-0)) (-> *lightning-spec-id-table* 9) lightning-probe-callback (-> *part-id-table* 179) 0 0 40960.0 ) ) ) ) (suspend) ) ) (logclear! (-> gp-0 0 mask) (process-mask dark-effect)) (send-event (ppointer->process gp-0) 'color-effect #f 0) ) (none) ) (process->handle self) :to s4-0 ) ) ) (let ((v1-37 arg1)) (cond ((or (= v1-37 'spin) (= v1-37 'spin-air) (= v1-37 'board-spin)) (set! sv-100 (prims-touching? arg2 (-> self control) (the-as uint 256))) (cond (sv-100 (let ((s4-1 (get-process *default-dead-pool* part-tracker #x4000))) (when s4-1 (let ((t9-8 (method-of-type part-tracker activate))) (t9-8 (the-as part-tracker s4-1) self (symbol->string (-> part-tracker symbol)) (the-as pointer #x70004000)) ) (let ((s3-4 run-function-in-process) (s2-1 s4-1) (s1-1 part-tracker-init) (s0-1 (-> *part-group-id-table* 10)) ) (set! sv-240 0) (set! sv-256 (the-as symbol #f)) (set! sv-272 (the-as symbol #f)) (set! sv-288 (the-as symbol #f)) (set! sv-320 *launch-matrix*) (set! sv-304 (-> sv-320 trans)) (let ((v1-50 (-> (get-intersect-point (new 'stack-no-clear 'vector) sv-100 (-> self control) arg2) quad))) (set! (-> sv-304 quad) v1-50) ) ((the-as (function object object object object object object object object none) s3-4) s2-1 s1-1 s0-1 sv-240 sv-256 sv-272 sv-288 sv-320 ) ) (-> s4-1 ppointer) ) ) ) (else (do-effect (-> self skel effect) 'group-spin-hit -1.0 38) ) ) (play-effect-sound (-> self skel effect) arg1 -1.0 38 (the-as basic #f) (cond ((= arg1 'board-spin) (static-sound-name "board-impact") ) ((using-gun? self) (static-sound-name "gun-spin-hit") ) (else (static-sound-name "spin-hit") ) ) ) (cpad-set-buzz! (-> *cpad-list* cpads 0) 1 127 (seconds 0.2)) ) ((or (= v1-37 'punch) (= v1-37 'mech-punch)) (when arg2 (set! sv-128 (prims-touching? arg2 (-> self control) (the-as uint 256))) (cond (sv-128 (let ((s4-3 (get-process *default-dead-pool* part-tracker #x4000))) (when s4-3 (let ((t9-17 (method-of-type part-tracker activate))) (t9-17 (the-as part-tracker s4-3) self (symbol->string (-> part-tracker symbol)) (the-as pointer #x70004000)) ) (let ((s3-6 run-function-in-process) (s2-3 s4-3) (s1-3 part-tracker-init) (s0-3 (-> *part-group-id-table* 11)) ) (set! sv-336 0) (set! sv-352 (the-as symbol #f)) (set! sv-368 (the-as symbol #f)) (set! sv-384 (the-as symbol #f)) (set! sv-416 *launch-matrix*) (set! sv-400 (-> sv-416 trans)) (let ((v1-77 (-> (get-intersect-point (new 'stack-no-clear 'vector) sv-128 (-> self control) arg2) quad))) (set! (-> sv-400 quad) v1-77) ) ((the-as (function object object object object object object object object none) s3-6) s2-3 s1-3 s0-3 sv-336 sv-352 sv-368 sv-384 sv-416 ) ) (-> s4-3 ppointer) ) ) ) ((let ((v0-20 (prims-touching? arg2 (-> self control) (the-as uint 128)))) (set! sv-128 v0-20) v0-20 ) (let ((s4-4 (get-process *default-dead-pool* part-tracker #x4000))) (when s4-4 (let ((t9-22 (method-of-type part-tracker activate))) (t9-22 (the-as part-tracker s4-4) self (symbol->string (-> part-tracker symbol)) (the-as pointer #x70004000)) ) (let ((s3-7 run-function-in-process) (s2-4 s4-4) (s1-4 part-tracker-init) (s0-4 (-> *part-group-id-table* 11)) ) (set! sv-432 0) (set! sv-448 (the-as symbol #f)) (set! sv-464 (the-as symbol #f)) (set! sv-480 (the-as symbol #f)) (set! sv-512 *launch-matrix*) (set! sv-496 (-> sv-512 trans)) (let ((v1-91 (-> (get-intersect-point (new 'stack-no-clear 'vector) sv-128 (-> self control) arg2) quad))) (set! (-> sv-496 quad) v1-91) ) ((the-as (function object object object object object object object object none) s3-7) s2-4 s1-4 s0-4 sv-432 sv-448 sv-464 sv-480 sv-512 ) ) (-> s4-4 ppointer) ) ) ) ) ) (case arg1 (('mech-punch) (play-effect-sound (-> self skel effect) arg1 -1.0 22 (the-as basic #f) (static-sound-name "mech-punch-hit")) ) (else (let ((t1-6 (if (using-gun? self) (static-sound-name "gun-punch-hit") (static-sound-name "punch-hit") ) ) ) (play-effect-sound (-> self skel effect) arg1 -1.0 22 (the-as basic #f) t1-6) ) ) ) (cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1)) ) ((= v1-37 'flip) (play-effect-sound (-> self skel effect) arg1 -1.0 38 (the-as basic #f) (static-sound-name "punch-hit")) (cpad-set-buzz! (-> *cpad-list* cpads 0) 1 127 (seconds 0.1)) ) ((= v1-37 'uppercut) (set! sv-176 (prims-touching? arg2 (-> self control) (the-as uint 256))) (cond (sv-176 (let ((s4-5 (get-process *default-dead-pool* part-tracker #x4000))) (when s4-5 (let ((t9-33 (method-of-type part-tracker activate))) (t9-33 (the-as part-tracker s4-5) self (symbol->string (-> part-tracker symbol)) (the-as pointer #x70004000)) ) (let ((s3-8 run-function-in-process) (s2-5 s4-5) (s1-5 part-tracker-init) (s0-5 (-> *part-group-id-table* 11)) ) (set! sv-528 0) (set! sv-544 (the-as symbol #f)) (set! sv-560 (the-as symbol #f)) (set! sv-576 (the-as symbol #f)) (set! sv-608 *launch-matrix*) (set! sv-592 (-> sv-608 trans)) (let ((v1-123 (-> (get-intersect-point (new 'stack-no-clear 'vector) sv-176 (-> self control) arg2) quad))) (set! (-> sv-592 quad) v1-123) ) ((the-as (function object object object object object object object object none) s3-8) s2-5 s1-5 s0-5 sv-528 sv-544 sv-560 sv-576 sv-608 ) ) (-> s4-5 ppointer) ) ) ) ((let ((v0-34 (prims-touching? arg2 (-> self control) (the-as uint 128)))) (set! sv-176 v0-34) v0-34 ) (let ((s4-6 (get-process *default-dead-pool* part-tracker #x4000))) (when s4-6 (let ((t9-38 (method-of-type part-tracker activate))) (t9-38 (the-as part-tracker s4-6) self (symbol->string (-> part-tracker symbol)) (the-as pointer #x70004000)) ) (let ((s3-9 run-function-in-process) (s2-6 s4-6) (s1-6 part-tracker-init) (s0-6 (-> *part-group-id-table* 11)) ) (set! sv-624 0) (set! sv-640 (the-as symbol #f)) (set! sv-656 (the-as symbol #f)) (set! sv-672 (the-as symbol #f)) (set! sv-704 *launch-matrix*) (set! sv-688 (-> sv-704 trans)) (let ((v1-137 (-> (get-intersect-point (new 'stack-no-clear 'vector) sv-176 (-> self control) arg2) quad))) (set! (-> sv-688 quad) v1-137) ) ((the-as (function object object object object object object object object none) s3-9) s2-6 s1-6 s0-6 sv-624 sv-640 sv-656 sv-672 sv-704 ) ) (-> s4-6 ppointer) ) ) ) ) (do-effect (-> self skel effect) 'group-uppercut-hit -1.0 22) (play-effect-sound (-> self skel effect) arg1 -1.0 22 (the-as basic #f) (static-sound-name "uppercut-hit")) (cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1)) ) ((or (= v1-37 'flop) (= v1-37 'flop-down)) (do-effect (-> self skel effect) 'group-flop-hit -1.0 22) (do-effect (-> self skel effect) 'group-flop-hit -1.0 18) (play-effect-sound (-> self skel effect) arg1 -1.0 22 (the-as basic #f) (static-sound-name "flop-hit")) (cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1)) ) ((= v1-37 'flut-attack) (play-effect-sound (-> self skel effect) arg1 -1.0 22 (the-as basic #f) (static-sound-name "punch-hit")) (cpad-set-buzz! (-> *cpad-list* cpads 0) 1 255 (seconds 0.2)) ) ((= v1-37 'darkjak) (set-time! (-> self darkjak attack-time)) (let* ((v1-160 *game-info*) (a0-102 (+ (-> v1-160 attack-id) 1)) ) (set! (-> v1-160 attack-id) a0-102) (set! (-> self darkjak attack-id) a0-102) a0-102 ) ) ) ) ) ) sv-96 ) ;; definition for function target-generic-event-handler ;; INFO: Used lq/sq (defbehavior target-generic-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (local-vars (v0-0 object)) (case arg2 (('get-pickup) (when (not (focus-test? self dead)) (let ((s4-0 (-> arg3 param 0)) (f28-0 (the-as float (-> arg3 param 1))) ) (if (!= (pickup-collectable! (-> self fact) (the-as pickup-type s4-0) 0.0 (the-as handle #f)) (pickup-collectable! (-> self fact) (the-as pickup-type s4-0) f28-0 (process->handle arg0)) ) #t 'full ) ) ) ) (('test-pickup) (let ((a1-6 (-> arg3 param 0))) (pickup-collectable! (-> self fact) (the-as pickup-type a1-6) 0.0 (the-as handle #f)) ) ) (('reset-pickup) (reset! (-> self fact) (the-as symbol (-> arg3 param 0))) ) (('reset-collide) (cond ((-> self control collide-mode) (target-collide-set! (-> self control collide-mode) (-> self control collide-mode-transition)) ) ((-> self control danger-mode) (target-danger-set! (-> self control danger-mode) #f) ) ) ) (('level-deactivate) (when (and (focus-test? self pilot) (or (= (-> arg3 param 0) 'ctywide) (and (= (-> arg3 param 0) 'lracelit) (-> self pilot as-daxter?))) ) (ja-channel-set! 0) (target-gun-end-mode #t) (set! (-> self skel top-anim interp) 0.0) (let ((v1-30 (get-channel (-> self skel top-anim) 0))) (if v1-30 (set! (-> v1-30 frame-interp 1) 0.0) ) ) (update (-> self skel top-anim)) (when (not (focus-test? self grabbed)) (set! (-> self event-hook) #f) (go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f)) ) ) ) (('level-enter) (let ((s5-1 (level-get *level* (the-as symbol (-> arg3 param 0))))) (when s5-1 (let ((s4-1 (-> s5-1 info))) (let ((v1-40 (-> s4-1 buzzer))) (if (nonzero? v1-40) (set! (-> self fact buzzer) 0.0) (set! (-> self fact buzzer) (pickup-collectable! (-> self fact) (pickup-type buzzer) (the float (logior -65536 v1-40)) (the-as handle #f)) ) ) ) (if (zero? (-> self game task-enter-times (-> s4-1 task-level))) (set! (-> self game task-enter-times (-> s4-1 task-level)) (-> *display* game-clock frame-counter)) ) ) (let ((s4-2 (-> *game-info* sub-task-list))) (dotimes (s3-0 (-> s4-2 length)) (when (nonzero? s3-0) (let ((s2-0 (-> s4-2 s3-0))) (when (and (= (-> s5-1 info taskname) (-> s2-0 level)) (zero? (-> self game task-close-times (-> s2-0 task))) (= s3-0 (-> *game-info* play-list (-> s2-0 task) play-node)) (or (logtest? (-> s2-0 flags) (game-task-node-flag closed)) (open? s2-0)) (not (task-complete? (-> self game) (-> s2-0 task))) (not (logtest? (game-task-node-flag utility-node) (-> s2-0 flags))) ) (when (zero? (-> self game task-close-times (-> s2-0 task))) (format #t "--------------> set task start time for ~A~%" (-> s2-0 name)) (set! (-> self game task-close-times (-> s2-0 task)) (-> *display* game-clock frame-counter)) ) ) ) ) ) ) (update-task-masks 'level) (format #t "GAMEPLAY: enter ~A~%" (-> arg3 param 0)) ) ) ) (('get-attack-count) (set! v0-0 (+ (-> self control attack-count) (-> arg3 param 0))) (set! (-> self control attack-count) (the-as uint v0-0)) v0-0 ) (('continue) (logior! (-> self focus-status) (focus-status teleporting)) (go target-continue (the-as continue-point (-> arg3 param 0))) ) (('query) (case (-> arg3 param 0) (('powerup) (and (= (-> (the-as fact-info-target (-> self fact)) eco-type) (-> arg3 param 1)) (< 0.0 (-> (the-as fact-info-target (-> self fact)) eco-level)) ) ) (('pickup) (pickup-collectable! (-> self fact) (the-as pickup-type (-> arg3 param 1)) 0.0 (the-as handle #f)) ) (('ground-height) (target-height-above-ground) ) (('gun-type) (-> self gun gun-type) ) ) ) (('release) (when (and (nonzero? (-> self gun)) (handle->process (-> self gun charge-active?))) (set! (-> self gun charge-active?) (the-as handle #f)) (set! v0-0 (current-time)) (set! (-> self gun fire-time) (the-as time-frame v0-0)) v0-0 ) ) (('trans) (case (-> arg3 param 0) (('save) (set! (-> self alt-cam-pos quad) (-> self control trans quad)) (logior! (-> self state-flags) (state-flags sf12)) (mem-copy! (the-as pointer (-> arg3 param 1)) (the-as pointer (-> self control trans)) 48) ) (('restore) (logclear! (-> self state-flags) (state-flags sf12)) (let ((gp-1 (-> arg3 param 1))) (move-to-point! (-> self control) (the-as vector (+ gp-1 0))) (quaternion-copy! (-> self control quat) (the-as quaternion (+ gp-1 16))) ) (rot->dir-targ! (-> self control)) (logior! (-> self control status) (collide-status on-surface on-ground touch-surface)) (set! v0-0 (current-time)) (set! (-> self control last-time-on-surface) (the-as time-frame v0-0)) v0-0 ) (('reset) (set! v0-0 (logclear (-> self state-flags) (state-flags sf12))) (set! (-> self state-flags) (the-as state-flags v0-0)) v0-0 ) ) ) (('effect) (target-powerup-effect (the-as symbol (-> arg3 param 0))) ) (('color-effect) (set! (-> self color-effect) (the-as basic (-> arg3 param 0))) (set-time! (-> self color-effect-start-time)) (set! v0-0 (-> arg3 param 1)) (set! (-> self color-effect-duration) (the-as uint v0-0)) v0-0 ) (('do-effect) (do-effect (-> self skel effect) (the-as symbol (-> arg3 param 0)) (the-as float (-> arg3 param 1)) -1) (if (-> self sidekick) (do-effect (-> self sidekick 0 skel effect) (the-as symbol (-> arg3 param 0)) (the-as float (-> arg3 param 1)) -1 ) ) ) (('effect-control) (when (and (focus-test? self dark) (nonzero? (-> self darkjak)) (logtest? (-> self darkjak stage) (darkjak-stage giant)) ) (case (-> arg3 param 0) (('effect-walk-step-left 'effect-walk-step-right 'effect-run-step-left 'effect-run-step-right) (activate! *camera-smush-control* 409.6 15 75 1.0 0.98 (-> *display* camera-clock)) ) ) ) ) (('neck) (set! (-> self neck flex-blend) (the-as float (-> arg3 param 0))) (cond ((-> arg3 param 1) (logior! (-> self state-flags) (state-flags sf13)) (set! (-> self alt-neck-pos quad) (-> (the-as vector (-> arg3 param 1)) quad)) (look-at! (-> self neck) (-> self alt-neck-pos) 'force arg0) ) (else (set! v0-0 (logclear (-> self state-flags) (state-flags sf13))) (set! (-> self state-flags) (the-as state-flags v0-0)) v0-0 ) ) ) (('sidekick) (cond ((and (-> arg3 param 0) (not (-> self sidekick))) (let ((gp-2 (get-process *default-dead-pool* sidekick #x4000))) (set! v0-0 (when gp-2 (let ((t9-31 (method-of-type sidekick activate))) (t9-31 (the-as sidekick gp-2) self (symbol->string (-> sidekick symbol)) (the-as pointer #x70004000)) ) (run-now-in-process gp-2 init-sidekick) (-> gp-2 ppointer) ) ) ) (set! (-> self sidekick) (the-as (pointer sidekick) v0-0)) v0-0 ) ((and (not (-> arg3 param 0)) (-> self sidekick)) (deactivate (-> self sidekick 0)) (set! (-> self sidekick) (the-as (pointer sidekick) #f)) #f ) ) ) (('blend-shape) (if (-> arg3 param 0) (logior! (-> self skel status) (joint-control-status blend-shape)) (logclear! (-> self skel status) (joint-control-status blend-shape)) ) (let ((v1-175 (new 'stack-no-clear 'event-message-block))) (set! (-> v1-175 from) (process->ppointer arg0)) (set! (-> v1-175 num-params) arg1) (set! (-> v1-175 message) arg2) (set! (-> v1-175 param 0) (-> arg3 param 0)) (set! (-> v1-175 param 1) (-> arg3 param 1)) (set! (-> v1-175 param 2) (-> arg3 param 2)) (set! (-> v1-175 param 3) (-> arg3 param 3)) (set! (-> v1-175 param 4) (-> arg3 param 4)) (set! (-> v1-175 param 5) (-> arg3 param 5)) (send-event-function (ppointer->process (-> self sidekick)) v1-175) ) ) (('shadow) (cond ((-> arg3 param 0) (let ((v1-178 (-> self draw shadow-ctrl))) (logclear! (-> v1-178 settings flags) (shadow-flags disable-draw)) ) 0 ) (else (let ((v1-180 (-> self draw shadow-ctrl))) (logior! (-> v1-180 settings flags) (shadow-flags disable-draw)) ) 0 ) ) ) (('rotate-y-angle) (quaternion-rotate-y! (-> self control quat-for-control) (-> self control quat-for-control) (the-as float (-> arg3 param 0)) ) (if (= (-> *cpad-list* cpads (-> self control cpad number) stick0-speed) 0.0) (rot->dir-targ! (-> self control)) ) ) (('touched) (cond ((< 0.0 (-> (the-as fact-info-target (-> self fact)) shield-level)) (let ((s4-3 (-> self control penetrate-using))) (set! (-> self control penetrate-using) (penetrate touch shield)) (let* ((v1-193 (-> self game)) (a0-161 (+ (-> v1-193 attack-id) 1)) ) (set! (-> v1-193 attack-id) a0-161) (set! (-> self fact shield-attack-id) a0-161) ) (set! v0-0 (target-send-attack arg0 'shield (the-as touching-shapes-entry (-> arg3 param 0)) (the-as int (-> (the-as fact-info-target (-> self fact)) shield-attack-id)) 0 (-> self control penetrate-using) ) ) (set! (-> self control penetrate-using) s4-3) ) v0-0 ) ((and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (or (and (focus-test? self dark) (nonzero? (-> self darkjak)) (logtest? (-> self darkjak stage) (darkjak-stage invinc)) ) (logtest? (process-mask crate) (-> arg0 mask)) ) ) (target-send-attack arg0 'darkjak (the-as touching-shapes-entry (-> arg3 param 0)) (the-as int (-> self darkjak attack-id)) 0 (penetrate touch dark-skin) ) ) (else (send-event arg0 'touch (-> arg3 param 0)) ) ) ) (('dry) (set! (-> self water drip-wetness) 0.0) ) (('reset-height) (set! (-> self control last-trans-any-surf quad) (-> self control trans quad)) #f ) (('draw) (if (-> arg3 param 0) (logclear! (-> self draw status) (draw-control-status no-draw)) (logior! (-> self draw status) (draw-control-status no-draw)) ) (let ((v1-223 (new 'stack-no-clear 'event-message-block))) (set! (-> v1-223 from) (process->ppointer arg0)) (set! (-> v1-223 num-params) arg1) (set! (-> v1-223 message) arg2) (set! (-> v1-223 param 0) (-> arg3 param 0)) (set! (-> v1-223 param 1) (-> arg3 param 1)) (set! (-> v1-223 param 2) (-> arg3 param 2)) (set! (-> v1-223 param 3) (-> arg3 param 3)) (set! (-> v1-223 param 4) (-> arg3 param 4)) (set! (-> v1-223 param 5) (-> arg3 param 5)) (send-event-function (ppointer->process (-> self manipy)) v1-223) ) ) (('no-load-wait) (set! v0-0 (+ (current-time) (the-as time-frame (-> arg3 param 0)))) (set! (-> self no-load-wait) (the-as uint v0-0)) v0-0 ) (('no-look-around) (set! (-> self no-look-around-wait) (the-as uint (+ (current-time) (the-as time-frame (-> arg3 param 0))))) (if (and (-> self next-state) (= (-> self next-state name) 'target-look-around)) (send-event self 'end-mode) ) ) (('change-state) (go (the-as (state object object object object target) (-> arg3 param 0)) (-> arg3 param 1) (-> arg3 param 2) (-> arg3 param 3) (-> arg3 param 4) ) ) (('tobot) (set! v0-0 (-> arg3 param 0)) (set! (-> self tobot?) (the-as symbol v0-0)) v0-0 ) (('carry-info) (-> self carry) ) (('gun-type) (cond ((-> arg3 param 0) (target-gun-type-set! (the-as pickup-type (-> arg3 param 0))) ) (else (set! v0-0 #t) (set! (-> self gun put-away?) (the-as symbol v0-0)) v0-0 ) ) ) (('get-notify) (set! v0-0 (process->handle (the-as process (-> arg3 param 0)))) (set! (-> self notify) (the-as handle v0-0)) v0-0 ) ) ) ;; definition for function target-standard-event-handler ;; INFO: Used lq/sq (defbehavior target-standard-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (local-vars (at-0 int) (s3-0 type)) (rlet ((vf0 :class vf) (vf1 :class vf) (vf2 :class vf) ) (init-vf0-vector) (let* ((v1-0 arg2) (a1-1 (= v1-0 'attack)) ) (b! (not (or a1-1 (begin (set! a1-1 (= v1-0 'attack-or-shove)) a1-1) (= v1-0 'attack-invinc))) cfg-7 :delay (nop!) ) (let ((v0-0 (target-attacked arg2 (the-as attack-info (-> arg3 param 1)) arg0 (the-as touching-shapes-entry (-> arg3 param 0)) target-hit ) ) ) (b! #t cfg-291 :delay (nop!)) (label cfg-7) (b! (!= v1-0 'shove) cfg-21 :delay (nop!)) (set! v0-0 (when (not (and (-> self next-state) (= (-> self next-state name) 'target-hit))) (mem-copy! (the-as pointer (-> self attack-info-rec)) (the-as pointer (-> arg3 param 1)) 160) (when (not (logtest? (-> self attack-info-rec mask) (attack-mask attacker))) (set! (-> self attack-info-rec attacker) (process->handle arg0)) (logior! (-> self attack-info-rec mask) (attack-mask attacker)) ) (go target-hit 'shove (-> self attack-info-rec)) ) ) (b! #t cfg-291 :delay (nop!)) (label cfg-21) (b! (!= v1-0 'push-trans) cfg-23 :delay (nop!)) (let ((v1-15 (-> self control additional-decaying-velocity))) (.lvf vf1 (&-> (the-as vector (-> arg3 param 0)) quad)) (let ((f0-0 (-> self clock frames-per-second))) (.mov at-0 f0-0) ) (.mov vf2 at-0) (.mov.vf vf1 vf0 :mask #b1000) (.mul.x.vf vf1 vf1 vf2 :mask #b111) (.svf (&-> v1-15 quad) vf1) ) (set-time! (-> self control additional-decaying-velocity-end-time)) (set! (-> self control additional-decaying-velocity-decay-start-time) (+ (current-time) (the-as time-frame (-> arg3 param 1))) ) (set! v0-0 #t) (b! #t cfg-291 :delay (nop!)) (label cfg-23) (b! (!= v1-0 'push-transv) cfg-25 :delay (nop!)) (set! (-> self control additional-decaying-velocity quad) (-> (the-as vector (-> arg3 param 0)) quad)) (set-time! (-> self control additional-decaying-velocity-end-time)) (set! (-> self control additional-decaying-velocity-decay-start-time) (+ (current-time) (the-as time-frame (-> arg3 param 1))) ) (set! v0-0 #t) (b! #t cfg-291 :delay (nop!)) (label cfg-25) (b! (!= v1-0 'loading) cfg-44 :delay (nop!)) (set! v0-0 (if (not (or (and (logtest? (-> self control mod-surface flags) (surface-flag air)) (not (logtest? (-> self control status) (collide-status on-surface))) ) (or (logtest? (water-flags touch-water) (-> self water flags)) (logtest? (-> self control status) (collide-status on-water)) ) (or (logtest? (-> self state-flags) (state-flags sf1)) (focus-test? self dead dangerous hit grabbed in-head edge-grab pole flut tube board pilot mech) (>= (the-as time-frame (-> self no-load-wait)) (current-time)) ) ) ) (go target-load-wait) ) ) (b! #t cfg-291 :delay (nop!)) (label cfg-44) (b! (!= v1-0 'gun-combo) cfg-46 :delay (nop!)) (set! v0-0 #t) (b! #t cfg-291 :delay (nop!)) (label cfg-46) (b! (!= v1-0 'change-mode) cfg-191 :delay (nop!)) (let ((v1-45 (-> arg3 param 0))) (set! v0-0 (cond ((= v1-45 'grab) (when (not (focus-test? self dead)) (if (not (-> arg3 param 1)) #t (go target-grab 'stance) ) ) ) ((= v1-45 'look-around) (go target-look-around) ) ((= v1-45 'falling) (go target-falling #f) ) ((= v1-45 'racer) (if *debug-segment* (load-package "racerp" global) ) (go target-racing-start (process->handle (the-as process (-> arg3 param 1)))) ) ((= v1-45 'flut) (if *debug-segment* (load-package "flutp" global) ) (go target-flut-start (process->handle (the-as process (-> arg3 param 1)))) ) ((= v1-45 'board) (if (logtest? (-> self game features) (game-feature board)) (go target-board-start (process->handle (the-as process (-> arg3 param 1)))) ) ) ((or (= v1-45 'pilot) (= v1-45 'pilot-race) (= v1-45 'pilot-daxter) (= v1-45 'pilot-race-daxter)) (let ((s5-1 (the-as object (-> arg3 param 1)))) (when (not (the-as uint s5-1)) (let ((s4-1 (new 'stack 'traffic-object-spawn-params))) (case (-> arg3 param 0) (('pilot-race 'pilot-race-daxter) (set! s3-0 (type-from-race-vehicle-type (-> arg3 param 2))) ) (else (set! s3-0 (type-from-vehicle-type (the-as vehicle-type (-> arg3 param 2)))) ) ) (when s3-0 (set! (-> s4-1 position quad) (-> self control trans quad)) (quaternion-copy! (-> s4-1 rotation) (-> self control quat)) (set! (-> s4-1 id) (the-as uint 0)) (set! (-> s4-1 behavior) (the-as uint 4)) (let ((a0-87 (vehicle-spawn self s3-0 s4-1))) (if a0-87 (set! s5-1 a0-87) ) ) ) ) ) (when s5-1 (let* ((v1-83 (-> arg3 param 0)) (a2-4 (if (or (= v1-83 'pilot-daxter) (= v1-83 'pilot-race-daxter)) #t #f ) ) ) (go target-pilot-start (process->handle s5-1) (the-as symbol (-> arg3 param 3)) a2-4) ) ) ) ) ((= v1-45 'mech) (if *debug-segment* (load-package "mechp" global) ) (go target-mech-start (process->handle (the-as process (-> arg3 param 1))) (the-as float (if (>= arg1 2) (the-as int (-> arg3 param 2)) #x42c80000 ) ) #f ) ) ((= v1-45 'indax) (go target-indax-start (process->handle (the-as process (-> arg3 param 1)))) ) ((= v1-45 'gun) (if (logtest? (-> self game features) (game-feature gun)) (target-gun-init (the-as pickup-type (-> arg3 param 2))) ) ) ((= v1-45 'tube) (if (and (logtest? (-> self control status) (collide-status on-surface)) (not (or (logtest? (water-flags touch-water) (-> self water flags)) (logtest? (-> self control status) (collide-status on-water)) ) ) ) (go target-tube-start (process->handle (the-as process (-> arg3 param 1)))) ) ) ((= v1-45 'turret) (if (logtest? (-> self control status) (collide-status on-surface)) (go target-turret-get-on (process->handle (the-as process (-> arg3 param 1)))) ) ) ((= v1-45 'darkjak) (cond ((not (and (focus-test? self dark) (nonzero? (-> self darkjak)))) (go target-darkjak-get-on (the-as darkjak-stage (-> arg3 param 2))) ) ((logtest? (-> arg3 param 2) 128) (logclear! (-> self darkjak stage) (darkjak-stage force-on)) (set! v0-0 (+ (- (seconds 20) (-> self fact darkjak-start-time)) (current-time))) (set! (-> self fact darkjak-effect-time) (the-as time-frame v0-0)) v0-0 ) ) ) ((= v1-45 'hide) (go target-hide) ) ((= v1-45 'normal) (if (and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (and (not (focus-test? self dead dangerous hit grabbed)) (not (and (-> self next-state) (= (-> self next-state name) 'target-darkjak-get-off))) ) ) (go target-darkjak-get-off) ) ) ) ) ) (b! #t cfg-291 :delay (nop!)) (label cfg-191) (b! (!= v1-0 'end-mode) cfg-212 :delay (nop!)) (set! v0-0 (cond ((and (using-gun? self) (target-gun-end-mode #f)) (go target-stance) ) ((and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (and (not (focus-test? self dead dangerous hit grabbed)) (not (and (-> self next-state) (= (-> self next-state name) 'target-darkjak-get-off))) ) ) (go target-darkjak-get-off) ) ) ) (b! #t cfg-291 :delay (nop!)) (label cfg-212) (b! (!= v1-0 'gun) cfg-214 :delay (nop!)) (set! v0-0 (target-gun-fire (the-as pickup-type (-> arg3 param 0)))) (b! #t cfg-291 :delay (nop!)) (label cfg-214) (b! (!= v1-0 'darkjak) cfg-225 :delay (nop!)) (set! v0-0 (when (and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (zero? (-> self darkjak want-stage))) (let ((v1-164 (-> arg3 param 0))) (when (logtest? v1-164 4) (set! (-> self darkjak want-stage) (the-as darkjak-stage v1-164)) (go target-darkjak-bomb0) ) ) ) ) (b! #t cfg-291 :delay (nop!)) (label cfg-225) (b! (!= v1-0 'play-anim) cfg-227 :delay (nop!)) (set! v0-0 (go target-play-anim (the-as string (-> arg3 param 0)) (the-as handle a1-1))) (b! #t cfg-291 :delay (nop!)) (label cfg-227) (b! (!= v1-0 'clone-anim) cfg-234 :delay (nop!)) (set! v0-0 (go target-clone-anim (process->handle (the-as process (-> arg3 param 0))))) (b! #t cfg-291 :delay (nop!)) (label cfg-234) (b! (!= v1-0 'edge-grab) cfg-238 :delay (nop!)) (b! (focus-test? self dead hit grabbed) cfg-237 :delay (set! v0-0 #f)) (set! v0-0 (go target-edge-grab)) (label cfg-237) (b! #t cfg-291 :delay (nop!)) (label cfg-238) (b! (!= v1-0 'pilot-edge-grab) cfg-242 :delay (nop!)) (b! (focus-test? self dead hit grabbed) cfg-241 :delay (set! v0-0 #f)) (set! v0-0 (go target-pilot-edge-grab (the-as pilot-edge-grab-info (-> arg3 param 0)))) (label cfg-241) (b! #t cfg-291 :delay (nop!)) (label cfg-242) (b! (!= v1-0 'pole-grab) cfg-256 :delay (nop!)) (set! v0-0 (if (and (not (focus-test? self dead hit grabbed pole)) ((method-of-type touching-shapes-entry prims-touching?) (the-as touching-shapes-entry (-> arg3 param 0)) (-> self control) (the-as uint 2) ) jakb-pole-cycle-ja ) (go target-pole-cycle (process->handle arg0)) ) ) (b! #t cfg-291 :delay (nop!)) (label cfg-256) (b! (!= v1-0 'swim) cfg-270 :delay (nop!)) (set! v0-0 (if (not (or (= (-> self control mod-surface mode) 'swim) (= (-> self control mod-surface mode) 'dive) (and (-> self next-state) (= (-> self next-state name) 'target-hit)) (focus-test? self dead hit grabbed) ) ) (go target-swim-stance) ) ) (b! #t cfg-291 :delay (nop!)) (label cfg-270) (b! (!= v1-0 'wade) cfg-286 :delay (nop!)) (set! v0-0 (if (and (!= (-> self control mod-surface mode) 'wade) (and (-> self next-state) (let ((v1-206 (-> self next-state name))) (or (= v1-206 'target-stance) (= v1-206 'target-walk) (= v1-206 'target-stance-look-around)) ) ) (not (logtest? (-> self focus-status) (focus-status dead hit grabbed))) ) (go target-wade-stance) ) ) (b! #t cfg-291 :delay (nop!)) (label cfg-286) (b! (!= v1-0 'slide) cfg-290 :delay (nop!)) (b! (focus-test? self dead hit grabbed on-water under-water) cfg-289 :delay (set! v0-0 #f)) (set! v0-0 (go target-slide-down-to-ground)) (label cfg-289) (b! #t cfg-291 :delay (nop!)) (label cfg-290) (set! v0-0 (target-generic-event-handler arg0 arg1 arg2 arg3)) (label cfg-291) v0-0 ) ) ) ) ;; definition for function target-dangerous-event-handler (defbehavior target-dangerous-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (case arg2 (('touched) (cond ((< 0.0 (-> (the-as fact-info-target (-> self fact)) shield-level)) (let ((s4-1 (-> self control penetrate-using))) (set! (-> self control penetrate-using) (penetrate touch shield)) (let ((v0-0 (the-as object (target-send-attack arg0 'shield (the-as touching-shapes-entry (-> arg3 param 0)) (the-as int (-> (the-as fact-info-target (-> self fact)) shield-attack-id)) 0 (-> self control penetrate-using) ) ) ) ) (set! (-> self control penetrate-using) s4-1) v0-0 ) ) ) (((method-of-type touching-shapes-entry prims-touching?) (the-as touching-shapes-entry (-> arg3 param 0)) (-> self control) (the-as uint 1920) ) (target-send-attack arg0 (-> self control danger-mode) (the-as touching-shapes-entry (-> arg3 param 0)) (the-as int (-> self control target-attack-id)) (the-as int (-> self control attack-count)) (-> self control penetrate-using) ) ) (else (target-standard-event-handler arg0 arg1 arg2 arg3) ) ) ) (('attack 'attack-or-shove 'attack-invinc) (target-attacked arg2 (the-as attack-info (-> arg3 param 1)) arg0 (the-as touching-shapes-entry (-> arg3 param 0)) target-hit ) ) (else (target-standard-event-handler arg0 arg1 arg2 arg3) ) ) ) ;; definition for function target-bonk-event-handler ;; INFO: Used lq/sq (defbehavior target-bonk-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (let ((s4-0 (new 'stack-no-clear 'vector))) (cond ((and (= arg2 'touched) ((method-of-type touching-shapes-entry prims-touching?) (the-as touching-shapes-entry (-> arg3 param 0)) (-> self control) (the-as uint 6) ) (< (* 16384.0 (-> self clock time-adjust-ratio)) (vector-dot (-> self control dynam gravity-normal) (vector-! (new 'stack-no-clear 'vector) (-> self control transv) (-> self control last-transv)) ) ) (begin (vector-normalize! (vector-! s4-0 (the-as vector (-> self control collision-spheres 0 prim-core)) (-> self control actor-contact-pt) ) 1.0 ) (< 0.01 (-> s4-0 y)) ) ) (if (< 0.75 (-> s4-0 y)) (send-event arg0 'bonk (-> arg3 param 0) (fmax (-> self control ground-impact-vel) (- (vector-dot (-> self control transv) (-> self control dynam gravity-normal))) ) ) ) (let ((f0-7 (vector-dot (-> self control dynam gravity-normal) (vector-! (new 'stack-no-clear 'vector) (-> self control highest-jump-mark) (-> self control trans)) ) ) ) (when (< (-> *TARGET-bank* fall-far) f0-7) (when (and (target-send-attack arg0 'bonk (the-as touching-shapes-entry (-> arg3 param 0)) (the-as int (-> self control target-attack-id)) (the-as int (-> self control attack-count)) (-> self control penetrate-using) ) (not (logtest? (-> self focus-status) (focus-status dead hit))) ) (set! (-> self control last-trans-any-surf quad) (-> self control trans quad)) (target-timed-invulnerable (seconds 0.1) self 1) (go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f)) ) ) ) #f ) ((= arg2 'jump) (sound-play "jump-long") (go target-jump (the-as float (-> arg3 param 0)) (the-as float (-> arg3 param 1)) (the-as surface (-> arg3 param 2)) ) ) ) ) ) ;; definition for function target-jump-event-handler (defbehavior target-jump-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (if (and (= arg2 'swim) (< 0.0 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))) (return #f) ) (let ((v0-0 (target-bonk-event-handler arg0 arg1 arg2 arg3))) (cond (v0-0 (empty) v0-0 ) (else (target-standard-event-handler arg0 arg1 arg2 arg3) ) ) ) ) ;; definition for function target-walk-event-handler (defbehavior target-walk-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (let ((v0-0 (target-bonk-event-handler arg0 arg1 arg2 arg3))) (cond (v0-0 (empty) v0-0 ) (else (target-standard-event-handler arg0 arg1 arg2 arg3) ) ) ) ) ;; failed to figure out what this is: target-post ;; failed to figure out what this is: target-standard-event-handler ;; definition for function target-exit ;; INFO: Used lq/sq ;; WARN: Return type mismatch int vs none. (defbehavior target-exit target () (set! (-> self control mod-surface) *walk-mods*) (set! (-> self control anim-collide-offset-local quad) (the-as uint128 0)) (set! (-> self control anim-collide-offset-world quad) (the-as uint128 0)) (set! (-> self control old-anim-collide-offset-world quad) (the-as uint128 0)) (set! (-> self control draw-offset quad) (the-as uint128 0)) (set! (-> self control force-turn-to-strength) 0.0) (set! (-> self control bend-target) 0.0) (set! (-> self control bomb-scale) 0.0) (logclear! (-> self state-flags) (state-flags sf1 sf5 sf13 sf14 sf15 lleg-still rleg-still lleg-no-ik rleg-no-ik) ) (logclear! (-> self focus-status) (focus-status hit grabbed in-head teleporting)) (target-danger-set! 'harmless #f) (logior! (-> self water flags) (water-flags swim-ground)) (logclear! (-> self water flags) (water-flags jump-out)) (set! (-> self water drip-mult) 1.0) (set! (-> self neck flex-blend) 1.0) (set! (-> self neck base-joint) (the-as uint 6)) (set! (-> self control duck-gun-tube-transision) 0.0) (logclear! (-> self skel status) (joint-control-status valid-spooled-frame)) (logclear! (-> self control status) (collide-status touch-ceiling-sticky)) (initialize (-> self control impact-ctrl) self -1 0.0 (collide-spec)) (combo-tracker-method-12 (-> self control unknown-combo-tracker00) *null-vector* *null-vector* (the-as process #f) 0 ) (logclear! (-> self skel effect flags) (effect-control-flag ecf2)) 0 (none) ) ;; definition for function target-state-hook-exit ;; WARN: Return type mismatch (function none) vs none. (defbehavior target-state-hook-exit target () (set! (-> self state-hook) (the-as (function none :behavior target) nothing)) (none) ) ;; definition for function target-effect-exit ;; WARN: Return type mismatch state-flags vs none. (defbehavior target-effect-exit target () (let ((v1-1 (-> self skel effect))) (set! (-> v1-1 channel-offset) 0) ) 0 (logclear! (-> self state-flags) (state-flags lleg-still rleg-still lleg-no-ik rleg-no-ik)) (none) )