;;-*-Lisp-*- (in-package goal) #| Various debugging displays made for the pc port. This file includes overrides or game-specific implementations. |# ;; debug-only file! (declare-file (debug)) (defmethod print-debug-misc pc-settings-jak2 ((obj pc-settings-jak2)) "prints various miscellaneous debug text to the game console, according to what's enabled in this object." #f ) (defconstant MEM_BAR_HEIGHT (the int (* 14.0 (get-debug-font-scale-factor)))) ;; total height of the bar (defconstant MEM_BAR_BOTTOM 416) ;; x coord for the bottom side of the bar list (defconstant MEM_BAR_NUM (+ LEVEL_MAX 5)) ;; amount of memory usage bars (override later if wanted) (defmethod draw-memory pc-settings-jak2 ((obj pc-settings-jak2) (buf dma-buffer)) "draw the memory heap status in the bottom right corner" (when *display-heap-status* (let ((idx 0) (level-heap-colors (new 'static 'array rgba 3 (static-rgba 32 255 255 64) (static-rgba 255 32 255 64) (static-rgba 255 255 32 64) ))) (draw-memory-bar-kheap buf global :idx idx :color (static-rgba 32 32 255 64)) (draw-memory-bar-kheap buf debug :idx (1+! idx) :color (static-rgba 255 32 32 64)) (dotimes (i LEVEL_MAX) (draw-memory-bar-kheap buf (-> *level* level i heap) :name (aif (-> *level* level i borrow-from-level) (string-format "(~A)l~D<-l~D" (-> *level* level i name) i (-> it index)) (string-format "(~A)l~D" (-> *level* level i name) i)) :idx (1+! idx) :color (-> level-heap-colors (mod i 3))) ) (draw-memory-bar-dead-pool-heap buf *nk-dead-pool* :name "actor" :idx (1+! idx) :color (static-rgba 32 255 32 64)) (draw-memory-bar-generic buf :remain (* 16 (dma-buffer-free (-> *display* frames (-> *display* on-screen) global-buf))) :total (length (-> *display* frames (-> *display* on-screen) global-buf)) :name "dma-global" :idx (1+! idx) :color (static-rgba 32 32 255 64)) (draw-memory-bar-generic buf :remain (* 16 (dma-buffer-free (-> *display* frames (-> *display* on-screen) debug-buf))) :total (length (-> *display* frames (-> *display* on-screen) debug-buf)) :name "dma-debug" :idx (1+! idx) :color (static-rgba 255 32 32 64)) ) #t) ) (define *region-debug-inspect* (the drawable-region-prim #f)) (define *display-region-inside* #f) (define *merge-region-prims* #f) (define *display-city-info* #f) (define *city-info-x* 0) (define *city-info-y* 0) (define *city-info-z* 0) (define *debug-track-skill* #f) (defun debug-track-skill () "draws a line and prints the distance to every skill in every active level" (let ((start-pos (target-pos 0))) (dotimes (i (-> *level* length)) (let ((lev (-> *level* level i))) (when (= (-> lev status) 'active) ;; actor entities (let ((actors (-> lev bsp actors))) (when (nonzero? actors) (dotimes (ii (-> actors length)) (let ((e (-> actors data ii actor))) (when (and (= (-> e etype symbol) 'skill) (or (not (-> e extra)) (zero? (-> e extra)) (not (logtest? (-> e extra perm status) (entity-perm-status dead))))) (add-debug-line #t (bucket-id debug-no-zbuf1) start-pos (-> e trans) (new 'static 'rgba :r #xff :a #x80) #f (the-as rgba -1)) (format *stdcon* "~S at ~m ~m ~m (~m away)~%" (res-lump-struct e 'name string) (-> e trans x) (-> e trans y) (-> e trans z) (vector-vector-distance start-pos (-> e trans))) ) ) ) ) ) ) ) ) ) #f)