;;-*-Lisp-*- (in-package goal) #| Various debugging displays made for the pc port. This file includes overrides or game-specific implementations. |# ;; debug-only file! (declare-file (debug)) ;; updated macro for jak 3, draw-sprite2d-xy also has z now (defmacro draw-memory-bar-generic (buf &key remain &key total &key name &key idx &key color) "draw a memory usage bar" `(let* ( (total (the float ,total)) (remain (the float ,remain)) (bar-width (the int (/ (the float MEM_BAR_WIDTH) (-> *pc-settings* aspect-ratio-scale)))) (bar-x (- MEM_BAR_RIGHT bar-width MEM_BAR_HORZ_PAD)) ;; x coord for left side of the bar list (used-p (if (zero? total) 0.0 (/ (- total remain) total))) (used-x (the int (* used-p bar-width))) (used-y (+ MEM_BAR_Y (* ,idx MEM_BAR_HEIGHT))) ) (draw-sprite2d-xy ,buf bar-x used-y used-x MEM_BAR_HEIGHT ,color #x3fffff) (draw-sprite2d-xy ,buf (+ bar-x used-x) used-y (- bar-width used-x) MEM_BAR_HEIGHT MEM_BAR_BG_COL #x3fffff) (if (zero? total) (set! used-x (the int (* 0.5 bar-width)))) (draw-string-xy ,name ,buf (- bar-x MEM_BAR_HORZ_PAD) used-y (font-color red) (font-flags shadow kerning right)) (draw-string-xy (if (zero? total) "NO HEAP" (string-format "~,,2f%" (* used-p 100))) ,buf (+ bar-x used-x) used-y (font-color default) (font-flags shadow kerning middle)) (draw-string-xy (string-format "~,,1fM" (/ total (* 1024 1024))) ,buf (+ bar-x bar-width MEM_BAR_HORZ_PAD) used-y (font-color red) (font-flags shadow kerning middle-vert)) ) ) (defmacro draw-memory-bar-level-masks (buf levels bit-amount &key name &key idx &key colors) "draw a memory usage bar from level memory masks" `(let* ( (bar-width (the int (/ (the float MEM_BAR_WIDTH) (-> *pc-settings* aspect-ratio-scale)))) (bar-x (- MEM_BAR_RIGHT bar-width MEM_BAR_HORZ_PAD)) ;; x coord for left side of the bar list (bit-w (/ (the float bar-width) ,bit-amount)) (used-y (+ MEM_BAR_Y (* ,idx MEM_BAR_HEIGHT))) (used-x 0) (used-bits 0) (bit-found? #f) ) (dotimes (b ,bit-amount) (set! used-x (+ bar-x (the int (* bit-w b)))) (set! bit-found? #f) (dotimes (i (-> ,levels length)) (cond ((or (-> ,levels level i borrow-from-level) (= (-> ,levels level i status) 'inactive)) ) ((logtest? (ash 1 b) (-> ,levels level i memory-mask)) (draw-sprite2d-xy ,buf used-x used-y (- (+ bar-x (the int (* bit-w (1+ b)))) used-x) MEM_BAR_HEIGHT (-> ,colors i) #x3fffff) (set! i (-> ,levels length)) (set! bit-found? #t) (1+! used-bits)) ) ) (unless bit-found? (draw-sprite2d-xy ,buf used-x used-y (- (+ bar-x (the int (* bit-w (1+ b)))) used-x) MEM_BAR_HEIGHT MEM_BAR_BG_COL #x3fffff)) ) (draw-string-xy ,name ,buf (- bar-x MEM_BAR_HORZ_PAD) used-y (font-color red) (font-flags shadow kerning right)) (draw-string-xy (string-format "~D/~D" used-bits ,bit-amount) ,buf (+ bar-x bar-width MEM_BAR_HORZ_PAD) used-y (font-color red) (font-flags shadow kerning middle-vert)) ) ) (defmethod print-debug-misc pc-settings-jak3 ((obj pc-settings-jak3)) "prints various miscellaneous debug text to the game console, according to what's enabled in this object." #f ) (defconstant MEM_BAR_HEIGHT (the int (* 14.0 (get-debug-font-scale-factor)))) ;; total height of the bar (defconstant MEM_BAR_BOTTOM 416) ;; x coord for the bottom side of the bar list (defconstant MEM_BAR_NUM (+ LEVEL_MAX 6)) ;; amount of memory usage bars (override later if wanted) (defmethod draw-memory pc-settings-jak3 ((obj pc-settings-jak3) (buf dma-buffer)) "draw the memory heap status in the bottom right corner" (when *display-heap-status* (let ((idx 0) (level-heap-colors (new 'static 'array rgba 10 (static-rgba #x20 #xff #xff #x40) (static-rgba #xff #x20 #xff #x40) (static-rgba #xff #xff #x20 #x40) (static-rgba #xff #x20 #x20 #x40) (static-rgba #x20 #xff #x20 #x40) (static-rgba #x20 #x20 #xff #x40) (static-rgba #xff #xff #xff #x40) (static-rgba #x80 #x20 #x80 #x40) (static-rgba #xff #x80 #x20 #x40) (static-rgba #x20 #x80 #x20 #x40) ))) (draw-memory-bar-kheap buf global :idx idx :color (static-rgba 32 32 255 64)) (draw-memory-bar-kheap buf debug :idx (1+! idx) :color (static-rgba 255 32 32 64)) (dotimes (i (-> *level* length)) (draw-memory-bar-kheap buf (if (= (-> *level* level i status) 'inactive) (-> *level* level-default heap) (-> *level* level i heap)) :name (aif (-> *level* level i borrow-from-level) (string-format "(~A)l~D<-l~D" (-> *level* level i name) i (-> it index)) (string-format "(~A)l~D" (-> *level* level i name) i)) :idx (1+! idx) :color (-> level-heap-colors (mod i 10))) ) (draw-memory-bar-level-masks buf *level* 18 :name "level" :idx (1+! idx) :colors level-heap-colors) (draw-memory-bar-dead-pool-heap buf *nk-dead-pool* :name "actor" :idx (1+! idx) :color (static-rgba 32 255 32 64)) (draw-memory-bar-generic buf :remain (* 16 (dma-buffer-free (-> *display* frames (-> *display* on-screen) global-buf))) :total (length (-> *display* frames (-> *display* on-screen) global-buf)) :name "dma-global" :idx (1+! idx) :color (static-rgba 32 32 255 64)) (draw-memory-bar-generic buf :remain (* 16 (dma-buffer-free (-> *display* frames (-> *display* on-screen) debug-buf))) :total (length (-> *display* frames (-> *display* on-screen) debug-buf)) :name "dma-debug" :idx (1+! idx) :color (static-rgba 255 32 32 64)) ) #t) ) (define *region-debug-inspect* (the drawable-region-prim #f)) (define *display-region-inside* #f) (define *merge-region-prims* #f) (define *display-city-info* #f) (define *city-info-x* 0) (define *city-info-y* 0) (define *city-info-z* 0) (define *debug-track-skill* #f) (defun debug-track-skill () "draws a line and prints the distance to every skill in every active level" (let ((start-pos (target-pos 0))) (dotimes (i (-> *level* length)) (let ((lev (-> *level* level i))) (when (= (-> lev status) 'active) ;; actor entities (let ((actors (-> lev bsp actors))) (when (nonzero? actors) (dotimes (ii (-> actors length)) (let ((e (-> actors data ii actor))) (when (and (= (-> e etype symbol) 'skill) (or (not (-> e extra)) (zero? (-> e extra)) (not (logtest? (-> e extra perm status) (entity-perm-status dead))))) (add-debug-line #t (bucket-id debug-no-zbuf1) start-pos (-> e trans) (new 'static 'rgba :r #xff :a #x80) #f (the-as rgba -1)) (format *stdcon* "~S at ~m ~m ~m (~m away)~%" (res-lump-struct e 'name string) (-> e trans x) (-> e trans y) (-> e trans z) (vector-vector-distance start-pos (-> e trans))) ) ) ) ) ) ) ) ) ) #f)