#include "subtitles.h" #include #include #include "common/util/FileUtil.h" #include "third-party/fmt/core.h" #include "third-party/fmt/ranges.h" #include "third-party/json.hpp" bool write_subtitle_db_to_files(const GameSubtitleDB& db) { // Write the subtitles out std::vector completed_banks = {}; for (const auto& [id, bank] : db.m_banks) { // If we've done the bank before, skip it auto it = find(completed_banks.begin(), completed_banks.end(), bank->m_lang_id); if (it != completed_banks.end()) { continue; } // Check to see if this bank is shared by any other, if so do it at the same time // and skip it // This is basically just to deal with US/UK english in a not so hacky way std::vector banks = {}; for (const auto& [_id, _bank] : db.m_banks) { if (_bank->file_path == bank->file_path) { banks.push_back(_bank->m_lang_id); completed_banks.push_back(_bank->m_lang_id); } } std::string file_contents = ""; file_contents += fmt::format("(language-id {})\n", fmt::join(banks, " ")); for (const auto& group_name : db.m_subtitle_groups->m_group_order) { file_contents += fmt::format("\n;; -----------------\n;; {}\n;; -----------------\n", group_name); for (const auto& [scene_name, scene_info] : bank->m_scenes) { if (scene_info.m_sorting_group != group_name) { continue; } file_contents += fmt::format("\n(\"{}\"", scene_name); if (scene_info.m_kind == SubtitleSceneKind::Hint) { file_contents += " :hint #x0"; } else if (scene_info.m_kind == SubtitleSceneKind::HintNamed) { file_contents += fmt::format(" :hint #x{0:x}", scene_info.m_id); } file_contents += "\n"; if (scene_info.m_lines.empty()) { file_contents += fmt::format(" ()\n"); } else { for (const auto& line : scene_info.m_lines) { // Clear screen entries if (line.line_utf8.empty()) { file_contents += fmt::format(" ({})\n", line.frame); } else { file_contents += fmt::format(" ({}", line.frame); if (line.offscreen && scene_info.m_kind == SubtitleSceneKind::Movie) { file_contents += " :offscreen"; } file_contents += fmt::format(" \"{}\"", line.speaker_utf8); // escape quotes std::string temp = line.line_utf8; temp = std::regex_replace(temp, std::regex("\""), "\\\""); file_contents += fmt::format(" \"{}\")\n", temp); } } } file_contents += " )\n"; } } // Commit it to the file std::string full_path = (file_util::get_jak_project_dir() / std::filesystem::path(bank->file_path)).string(); file_util::write_text_file(full_path, file_contents); } // Write the subtitle group info out nlohmann::json json(db.m_subtitle_groups->m_groups); json[db.m_subtitle_groups->group_order_key] = nlohmann::json(db.m_subtitle_groups->m_group_order); std::string file_path = (file_util::get_jak_project_dir() / "game" / "assets" / "jak1" / "subtitle" / "subtitle-groups.json") .string(); file_util::write_text_file(file_path, json.dump(2)); return true; }