;;-*-Lisp-*- (in-package goal) #| Additional PC port specific file for overriding/expanding the progress menu This gives us more freedom to write code how we want. |# (defun draw-previous-next ((arg0 menu-highscores-option) (arg1 font-context) (arg2 symbol)) (local-vars (sv-16 string) (sv-32 int)) (let ((s3-0 370)) (case (get-aspect-ratio) (('aspect4x3) (set! (-> arg1 origin x) 73.0) (set! (-> arg1 origin y) 308.0) (set! (-> arg1 width) 359.0) (set! (-> arg1 height) 185.0) ) (('aspect16x9) (set! (-> arg1 origin x) 82.0) (set! (-> arg1 origin y) 328.0) (set! (-> arg1 width) 355.0) (set! (-> arg1 height) 185.0) (set! s3-0 350) ) ) (when (not (-> *pc-settings* use-vis?)) (set! s3-0 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) s3-0))) (*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal)) (set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x)))) ) (set-flags! arg1 (font-flags kerning large)) (set-color! arg1 (progress-selected 200)) (set-scale! arg1 0.6) (when (or (> (-> arg0 page-index) 0) arg2) (print-game-text (string-format "~C~S" 163 (lookup-text! *common-text* (text-id progress-next) #f)) arg1 #f 44 (bucket-id progress)) ) (set! arg2 (or (!= (-> arg0 page-index) (+ (-> arg0 num-pages) -1)) arg2)) (when arg2 (set-flags! arg1 (font-flags kerning right large)) (+! (-> arg1 origin x) (the float s3-0)) (print-game-text (string-format "~S~C" (lookup-text! *common-text* (text-id progress-next) #f) 161) arg1 #f 44 (bucket-id progress)) ) ) 0 (none) ) (defun get-highscore-icon-xoffset ((arg0 int)) (cond ((not (-> *pc-settings* use-vis?)) (adjust-game-x 435.0) ) ((= (get-aspect-ratio) 'aspect4x3) 435) (else 410) ) ) (deftype highscore-cup-draw-params (structure) ((cup-scale float) (cup-y int16) (cup-x int16) (font-scale float) ) ) (define *highscore-cup-draw-params* (new 'static 'inline-array highscore-cup-draw-params 8 (new 'static 'highscore-cup-draw-params :cup-scale 0.25 :cup-y 174 :cup-x 112 :font-scale -1.0) (new 'static 'highscore-cup-draw-params :cup-scale 0.22 :cup-y 197 :cup-x 111 :font-scale 0.5) (new 'static 'highscore-cup-draw-params :cup-scale 0.20 :cup-y 217 :cup-x 110 :font-scale 0.4) (new 'static 'highscore-cup-draw-params :cup-scale 0.15 :cup-y 232 :cup-x 109 :font-scale 0.3) (new 'static 'highscore-cup-draw-params :cup-scale 0.15 :cup-y 244 :cup-x 109 :font-scale -1.0) (new 'static 'highscore-cup-draw-params :cup-scale 0.15 :cup-y 256 :cup-x 109 :font-scale -1.0) (new 'static 'highscore-cup-draw-params :cup-scale 0.15 :cup-y 268 :cup-x 109 :font-scale -1.0) (new 'static 'highscore-cup-draw-params :cup-scale 0.15 :cup-y 280 :cup-x 109 :font-scale -1.0) )) (defun print-highscore ((arg0 print-highscore-obj)) (local-vars (sv-16 font-context) (sv-20 float) (sv-24 int) (sv-32 int)) (set! sv-16 (-> arg0 context)) (set! sv-20 (-> arg0 interp)) (set! sv-24 50) (set! sv-32 (if (= (get-aspect-ratio) 'aspect4x3) 320 300 ) ) (when (not (-> *pc-settings* use-vis?)) (set! sv-32 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) sv-32))) (set! sv-24 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) sv-24))) ) (set-flags! sv-16 (font-flags kerning large)) (+! (-> sv-16 origin x) (the float sv-24)) (let* ((draw-params (-> *highscore-cup-draw-params* (-> arg0 place))) (cup-x (-> draw-params cup-x))) ;; correct cup x (when (not (-> *pc-settings* use-vis?)) (set! cup-x (adjust-game-x (the float cup-x)))) ;; set font scale (if (> (-> draw-params font-scale) 0) (set-scale! sv-16 (-> draw-params font-scale))) ;; move font down (when (< 0 (-> arg0 place)) (+! (-> sv-16 origin y) (the float (- (-> draw-params cup-y) (-> *highscore-cup-draw-params* (1- (-> arg0 place)) cup-y))))) ;; print highscore text (print-game-text (string-format "~S" (lookup-text! *common-text* (-> (new 'static 'boxed-array :type text-id (text-id progress-highscores-1st) (text-id progress-highscores-2nd) (text-id progress-highscores-3rd) (text-id progress-highscores-4th) (text-id progress-highscores-5th) (text-id progress-highscores-6th) (text-id progress-highscores-7th) (text-id progress-highscores-8th)) (-> arg0 place)) #f)) sv-16 #f 44 (bucket-id progress)) ;; draw cup icon if we're not the previous page (if (not (-> arg0 previous)) (draw-highscore-cup (-> arg0 self) (eval-highscore arg0) (+ (the int sv-20) cup-x) (-> draw-params cup-y) (-> draw-params cup-scale) (-> arg0 local-scale))) ) (+! (-> sv-16 origin x) (the float sv-32)) (set-flags! sv-16 (font-flags kerning right large)) (cond ((-> arg0 game-score) (print-game-text (string-format "~D" (the int (-> arg0 score))) sv-16 #f 44 (bucket-id progress)) ) (else (print-game-text (str-print-time (-> arg0 score)) sv-16 #f 44 (bucket-id progress)) ) ) (set-flags! sv-16 (font-flags kerning large)) (set! (-> sv-16 origin x) (- (-> sv-16 origin x) (the float (+ sv-24 sv-32)))) ) (defmethod draw-option menu-highscores-option ((obj menu-highscores-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol)) (local-vars (sv-96 float) (sv-100 float) (sv-104 float) (sv-108 float) (sv-112 hud-box) (sv-116 print-highscore-obj) (sv-120 float) (sv-124 float) ) (let ((padding 20.0)) (if (not (-> *pc-settings* use-vis?)) (*! padding (-> *pc-settings* aspect-ratio-reciprocal))) (set! sv-96 (* 2.0 (- 0.5 (-> arg0 menu-transition)))) (set! sv-100 0.22) (set! sv-104 395.0) (if (not (-> *pc-settings* use-vis?)) (*! sv-104 (-> *pc-settings* aspect-ratio-reciprocal))) (set! sv-108 (-> arg1 origin x)) (set! sv-112 (new 'stack-no-clear 'hud-box)) (set! sv-116 (new 'stack 'print-highscore-obj)) (set! sv-120 (* (-> arg0 sliding) sv-104)) (set! sv-124 (* (-> arg0 sliding-off) (-> obj slide-dir) sv-104)) (if (< sv-96 0.0) (set! sv-96 0.0) ) (cond ((not (-> *bigmap* progress-minimap)) (draw-busy-loading arg1) ) (else ;; initial font parameters (set! (-> arg1 alpha) sv-96) (set-scale! arg1 1.0) (set-flags! arg1 (font-flags kerning middle large)) (set-color! arg1 (font-color progress)) ;; set up for decoration text (set! (-> arg1 origin x) 59.0) (if (not (-> *pc-settings* use-vis?)) (set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))) (set! (-> arg1 origin y) 78.0) (set! (-> arg1 width) sv-104) (set! (-> arg1 height) 215.0) ;; set the scissor region (begin-scissor sv-112 arg0) ;; set up for highscore icon (set! (-> obj sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x3 :page #xc93))) (set! (-> obj sprites 0 flags) (the-as uint 4)) (set! (-> obj sprites 0 scale-x) sv-100) (set! (-> obj sprites 0 scale-y) sv-100) (let ((v1-33 (-> obj sprites 0 color2))) (set! (-> v1-33 0) 128) (set! (-> v1-33 1) 128) (set! (-> v1-33 2) 128) (set! (-> v1-33 3) (the int (* 128.0 sv-96))) ) (set! (-> obj sprites 0 pos z) #xfffff0) (set! (-> obj sprites 0 pos w) 0) ;; draw decoration text (if (= (-> *setting-control* user-default language) (language-enum spanish)) (draw-decoration obj arg1 sv-96 (text-id progress-root-highscores) #t 0.8) (draw-decoration obj arg1 sv-96 (text-id progress-root-highscores) #t 0.95) ) ;; draw highscore title (e.g 'Gun Course') (set-scale! arg1 0.6) (set! (-> arg1 height) 185.0) (+! (-> arg1 origin y) 46.0) (set! (-> arg1 origin x) 65.0) (if (not (-> *pc-settings* use-vis?)) (set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))) (set-width! arg1 367) (set-flags! arg1 (font-flags kerning large)) (set-color! arg1 (font-color progress-force-selected)) (set! (-> arg1 origin x) (+ padding sv-120 (-> arg1 origin x))) (set-scale! arg1 0.75) (when (= (-> *setting-control* user-default language) (language-enum german)) (set-scale! arg1 0.69) ) (when (= (-> *setting-control* user-default language) (language-enum french)) (set-scale! arg1 0.72) ) (when (= (-> *setting-control* user-default language) (language-enum spanish)) (set-scale! arg1 0.65) ) (print-game-text (string-format "~S" (lookup-text! *common-text* (get-highscore-text (-> obj page-index)) #f)) arg1 #f 44 (bucket-id progress)) ;; now draw highscore subtitle (e.g 'Scatter Gun') (+! (-> arg1 origin y) 25.0) (set-scale! arg1 0.6) (when (or (= (-> *setting-control* user-default language) (language-enum french)) (= (-> *setting-control* user-default language) (language-enum spanish)) ) (set-scale! arg1 0.58) ) (print-game-text (string-format "~S" (lookup-text! *common-text* (get-highscore-text-sub (-> obj page-index)) #f)) arg1 #f 44 (bucket-id progress)) ;; draw highscore icon (set! (-> arg1 origin x) (- (-> arg1 origin x) (+ padding sv-120))) (+! (-> arg1 origin y) 25.0) (draw-highscore-icon obj (get-highscore-icon (-> obj page-index)) (the int (+ (the float (get-highscore-icon-xoffset (-> obj page-index))) sv-120)) (get-highscore-icon-yoffset (-> obj page-index)) (get-highscore-icon-scale (-> obj page-index)) ) ;; print the 8 scores now. (set! sv-108 (-> arg1 origin x)) (set-color! arg1 (font-color progress)) (+! (-> arg1 origin x) sv-120) (set-scale! arg1 0.6) (let ((gp-5 (get-game-score-ref *game-info* (get-highscore-score (-> obj page-index))))) (set! (-> sv-116 index) (-> obj page-index)) (set! (-> sv-116 previous) #f) (set! (-> sv-116 self) obj) (case (get-highscore-type (-> obj page-index)) (('game) (set! (-> sv-116 game-score) #t) ) (('race) (set! (-> sv-116 game-score) #f) ) ) (set! (-> sv-116 context) arg1) (set! (-> sv-116 local-scale) sv-96) (set! (-> sv-116 interp) sv-120) (dotimes (s5-5 8) (set! (-> sv-116 place) s5-5) (set! (-> sv-116 score) (-> gp-5 s5-5)) (print-highscore sv-116) ) ) (set! (-> arg1 origin x) sv-108) ;; draw the previous highscore that was seen ;; note that we only need to know what the last one was ;; since the screen only needs to draw 2 highscores at any given time anyway ;; reset font parameters (set-scale! arg1 0.6) (set! (-> arg1 origin x) 59.0) (if (not (-> *pc-settings* use-vis?)) (set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))) (set! (-> arg1 origin y) 78.0) (set! (-> arg1 width) sv-104) (set! (-> arg1 height) 215.0) (set-scale! arg1 0.5) (set! (-> arg1 height) 185.0) (+! (-> arg1 origin y) 46.0) (set! (-> arg1 origin x) 80.0) (if (not (-> *pc-settings* use-vis?)) (set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))) (set! (-> obj sprites 0 pos z) #xffffff) (set! (-> arg1 width) sv-104) (set-flags! arg1 (font-flags kerning large)) (set-color! arg1 (font-color progress-force-selected)) (set! (-> arg1 origin x) (+ padding sv-124 (-> arg1 origin x))) (set-scale! arg1 0.75) (when (= (-> *setting-control* user-default language) (language-enum german)) (set-scale! arg1 0.69) ) (when (= (-> *setting-control* user-default language) (language-enum french)) (set-scale! arg1 0.72) ) (when (= (-> *setting-control* user-default language) (language-enum spanish)) (set-scale! arg1 0.65) ) (print-game-text (string-format "~S" (lookup-text! *common-text* (get-highscore-text (-> obj prev-page-index)) #f)) arg1 #f 44 (bucket-id progress)) (+! (-> arg1 origin y) 25.0) (set-scale! arg1 0.6) (when (or (= (-> *setting-control* user-default language) (language-enum french)) (= (-> *setting-control* user-default language) (language-enum spanish)) ) (set-scale! arg1 0.58) ) (print-game-text (string-format "~S" (lookup-text! *common-text* (get-highscore-text-sub (-> obj prev-page-index)) #f)) arg1 #f 44 (bucket-id progress)) (set! (-> arg1 origin x) (- (-> arg1 origin x) (+ padding sv-124))) (+! (-> arg1 origin y) 25.0) (draw-highscore-icon obj (get-highscore-icon (-> obj prev-page-index)) (the int (+ (the float (get-highscore-icon-xoffset (-> obj page-index))) sv-124)) (get-highscore-icon-yoffset (-> obj page-index)) (get-highscore-icon-scale (-> obj page-index)) ) (set! sv-108 (-> arg1 origin x)) (set-color! arg1 (font-color progress)) (+! (-> arg1 origin x) sv-124) (set-scale! arg1 0.6) (when (< 1 (get-num-highscores)) (let ((gp-11 (get-game-score-ref *game-info* (get-highscore-score (-> obj prev-page-index))))) (set! (-> sv-116 index) (-> obj prev-page-index)) (set! (-> sv-116 previous) #t) (set! (-> sv-116 self) obj) (case (get-highscore-type (-> obj prev-page-index)) (('game) (set! (-> sv-116 game-score) #t) ) (('race) (set! (-> sv-116 game-score) #f) ) ) (set! (-> sv-116 context) arg1) (set! (-> sv-116 local-scale) sv-96) (set! (-> sv-116 interp) sv-120) (dotimes (s5-10 8) (set! (-> sv-116 place) s5-10) (set! (-> sv-116 score) (-> gp-11 s5-10)) (print-highscore sv-116) ) ) (set! (-> arg1 origin x) sv-108) (set-scale! arg1 0.6) ) (if (< 1 (get-num-highscores)) (draw-previous-next obj arg1 #t) ) (end-scissor sv-112 1.0) ) )) 0 (none) ) (defmethod draw-option menu-slider-option ((obj menu-slider-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol)) (local-vars (sv-48 int) (sv-64 int) (sv-80 int) (sv-96 int) (sv-112 int) (sv-128 pointer) (sv-160 rgba) (sv-176 dma-buffer) (sv-208 pointer) (sv-240 rgba) (sv-256 dma-buffer) ) (let ((s5-0 arg1) (gp-0 arg2) (bar-width 230.0) (bar-width-max 240) (icon-right-offset 242) ) (let ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition))))) (set! sv-48 128) (let ((s1-0 sv-48) (s0-0 9) (s2-0 157) (f28-0 2.0) (s3-0 252) ) (set! sv-64 20) (set! sv-80 0) (set! sv-96 112) (set! sv-112 127) (if (< f30-0 0.0) (set! f30-0 0.0) ) (set! (-> s5-0 alpha) f30-0) (cond ((not (-> *bigmap* progress-minimap)) (draw-busy-loading s5-0) (return 0) ) (else (set-scale! s5-0 0.6) (+! (-> s5-0 origin y) 20.0) (case (get-aspect-ratio) (('aspect4x3) (set! s2-0 157) (let ((v1-17 gp-0)) (cond ((zero? v1-17) (+! (-> s5-0 origin y) -24.0) (+! s2-0 -9) ) ((= v1-17 1) (+! (-> s5-0 origin y) -9.0) (+! s2-0 43) ) ((= v1-17 2) (+! (-> s5-0 origin y) 6.0) (+! s2-0 96) ) ) ) ) (('aspect16x9) (set! s2-0 172) (set! f28-0 2.62) (set! s0-0 5) (set! s3-0 250) (let ((v1-28 gp-0)) (cond ((zero? v1-28) (+! (-> s5-0 origin y) -20.0) (+! s2-0 -20) ) ((= v1-28 1) (+! (-> s5-0 origin y) 2.0) (+! s2-0 40) ) ((= v1-28 2) (+! (-> s5-0 origin y) 30.0) (+! s2-0 105) ) ) ) ) ) (when (not (-> *pc-settings* use-vis?)) (set! sv-48 (adjust-game-x (the float sv-48))) (set! s1-0 (adjust-game-x (the float s1-0))) (*! bar-width (-> *pc-settings* aspect-ratio-reciprocal)) (set! bar-width-max (the int (* (-> *pc-settings* aspect-ratio-reciprocal) bar-width-max))) (set! icon-right-offset (the int (* (-> *pc-settings* aspect-ratio-reciprocal) icon-right-offset))) (set! sv-64 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) sv-64))) (set! s0-0 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) s0-0))) (set! s3-0 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) s3-0))) ) (set-flags! s5-0 (font-flags kerning large)) (set! (-> s5-0 origin x) (the float sv-48)) (cond (arg3 (set! sv-128 (-> obj value-to-modify)) (+! (-> s5-0 origin y) -8.0) (set-color! s5-0 (font-color progress-force-selected)) (draw-highlight (the int (+ -2.0 (-> s5-0 origin y))) 52 f30-0) (print-game-text (lookup-text! *common-text* (-> obj name) #f) s5-0 #f 44 (bucket-id progress)) (set! sv-160 (new 'static 'rgba :r (the int (* 0.0 f30-0 (-> (the-as (pointer float) sv-128)))) :g (the int (* 0.0 f30-0 (-> (the-as (pointer float) sv-128)))) :b (the int (* 0.0 f30-0 (-> (the-as (pointer float) sv-128)))) :a (the int (* 128.0 f30-0)))) (set! (-> obj sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xb :page #xc93))) (set! (-> obj sprites 0 scale-x) f28-0) (set! (-> obj sprites 0 scale-y) 0.7) (let ((v1-57 (-> obj sprites 0 color2))) (set! (-> v1-57 0) 128) (set! (-> v1-57 1) 128) (set! (-> v1-57 2) 128) (set! (-> v1-57 3) (the int (* 128.0 f30-0))) ) (set! (-> obj sprites 0 pos z) #x3fffff) (set! (-> obj sprites 0 pos w) 0) (set! (-> obj sprites 1 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xc :page #xc93))) (set! (-> obj sprites 1 scale-x) 0.2) (set! (-> obj sprites 1 scale-y) 1.33) (let ((v1-62 (-> obj sprites 1 color2))) (set! (-> v1-62 0) 128) (set! (-> v1-62 1) 128) (set! (-> v1-62 2) 128) (set! (-> v1-62 3) (the int (* 128.0 f30-0))) ) (set! (-> obj sprites 1 pos z) #x3fffff) (set! (-> obj sprites 1 pos w) 0) (set! (-> obj sprites 2 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x3e :page #xc93))) (set! (-> obj sprites 2 scale-x) 1.0) (set! (-> obj sprites 2 scale-y) 1.0) (let ((v1-67 (-> obj sprites 2 color2))) (set! (-> v1-67 0) sv-80) (set! (-> v1-67 1) sv-96) (set! (-> v1-67 2) sv-112) (set! (-> v1-67 3) (the int (* 128.0 f30-0))) ) (set! (-> obj sprites 2 pos z) #xffffff) (set! (-> obj sprites 2 pos w) 0) (set! (-> obj sprites 3 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x3f :page #xc93))) (set! (-> obj sprites 3 scale-x) 1.0) (set! (-> obj sprites 3 scale-y) 1.0) (let ((v1-72 (-> obj sprites 3 color2))) (set! (-> v1-72 0) sv-80) (set! (-> v1-72 1) sv-96) (set! (-> v1-72 2) sv-112) (set! (-> v1-72 3) (the int (* 128.0 f30-0))) ) (set! (-> obj sprites 3 pos z) #xffffff) (set! (-> obj sprites 3 pos w) 0) (set-hud-piece-position! (-> obj sprites 0) s1-0 s2-0) (set-hud-piece-position! (-> obj sprites 1) (+ s1-0 (the int (* bar-width (-> (the-as (pointer float) sv-128))))) (+ s2-0 -4) ) (set-hud-piece-position! (-> obj sprites 2) (- s1-0 sv-64) (+ s2-0 -4)) (set-hud-piece-position! (-> obj sprites 3) (+ sv-64 icon-right-offset s1-0) (+ s2-0 -4)) (with-dma-buffer-add-bucket ((sv-176 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress)) (draw (-> obj sprites 0) sv-176 (-> *level* default-level)) (draw-sprite2d-xy sv-176 (+ s1-0 s0-0 (the int (* bar-width (-> (the-as (pointer float) sv-128))))) (+ s2-0 7) (- bar-width-max (the int (* bar-width (-> (the-as (pointer float) sv-128))))) 9 sv-160 ) (draw (-> obj sprites 1) sv-176 (-> *level* default-level)) (draw (-> obj sprites 2) sv-176 (-> *level* default-level)) (draw (-> obj sprites 3) sv-176 (-> *level* default-level)) ) (+! (-> s5-0 origin x) (the float s3-0)) (set-flags! s5-0 (font-flags kerning right large)) (print-game-text (string-format "~D%" (the int (* 100.0 (-> (the-as (pointer float) sv-128))))) s5-0 #f 44 (bucket-id progress)) (set-flags! s5-0 (font-flags kerning large)) ) (else (set! sv-208 (-> obj value-to-modify)) (+! (-> s5-0 origin y) -8.0) (when (or (= (-> *setting-control* user-default language) (language-enum german)) (= (-> *setting-control* user-default language) (language-enum french)) ) (set-scale! s5-0 0.56) ) (if (= (-> arg0 option-index) gp-0) (draw-highlight (the int (+ -2.0 (-> s5-0 origin y))) 24 f30-0) ) (print-game-text (lookup-text! *common-text* (-> obj name) #f) s5-0 #f 44 (bucket-id progress)) (set! sv-240 (new 'static 'rgba :r (the int (* 0.0 f30-0 (-> (the-as (pointer float) sv-208)))) :g (the int (* 0.0 f30-0 (-> (the-as (pointer float) sv-208)))) :b (the int (* 0.0 f30-0 (-> (the-as (pointer float) sv-208)))) :a (the int (* 128.0 f30-0)))) (set! (-> obj sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xb :page #xc93))) (set! (-> obj sprites 0 scale-x) f28-0) (set! (-> obj sprites 0 scale-y) 0.7) (let ((v1-140 (-> obj sprites 0 color2))) (set! (-> v1-140 0) 128) (set! (-> v1-140 1) 128) (set! (-> v1-140 2) 128) (set! (-> v1-140 3) (the int (* 128.0 f30-0))) ) (set! (-> obj sprites 0 pos z) #x3fffff) (set! (-> obj sprites 0 pos w) 0) (set! (-> obj sprites 1 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xc :page #xc93))) (set! (-> obj sprites 1 scale-x) 0.2) (set! (-> obj sprites 1 scale-y) 1.33) (let ((v1-145 (-> obj sprites 1 color2))) (set! (-> v1-145 0) 128) (set! (-> v1-145 1) 128) (set! (-> v1-145 2) 128) (set! (-> v1-145 3) (the int (* 128.0 f30-0))) ) (set! (-> obj sprites 1 pos z) #x3fffff) (set! (-> obj sprites 1 pos w) 0) (set! (-> obj sprites 2 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x3e :page #xc93))) (set! (-> obj sprites 2 scale-x) 1.0) (set! (-> obj sprites 2 scale-y) 1.0) (let ((v1-150 (-> obj sprites 2 color2))) (set! (-> v1-150 0) sv-80) (set! (-> v1-150 1) sv-96) (set! (-> v1-150 2) sv-112) (set! (-> v1-150 3) (the int (* 128.0 f30-0))) ) (set! (-> obj sprites 2 pos z) #xffffff) (set! (-> obj sprites 2 pos w) 0) (set! (-> obj sprites 3 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x3f :page #xc93))) (set! (-> obj sprites 3 scale-x) 1.0) (set! (-> obj sprites 3 scale-y) 1.0) (let ((v1-155 (-> obj sprites 3 color2))) (set! (-> v1-155 0) sv-80) (set! (-> v1-155 1) sv-96) (set! (-> v1-155 2) sv-112) (set! (-> v1-155 3) (the int (* 128.0 f30-0))) ) (set! (-> obj sprites 3 pos z) #xffffff) (set! (-> obj sprites 3 pos w) 0) (set-hud-piece-position! (-> obj sprites 0) s1-0 s2-0) (set-hud-piece-position! (-> obj sprites 1) (+ s1-0 (the int (* bar-width (-> (the-as (pointer float) sv-208))))) (+ s2-0 -4) ) (set-hud-piece-position! (-> obj sprites 2) (- s1-0 sv-64) (+ s2-0 -4)) (set-hud-piece-position! (-> obj sprites 3) (+ sv-64 icon-right-offset s1-0) (+ s2-0 -4)) (with-dma-buffer-add-bucket ((sv-256 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress)) (draw (-> obj sprites 0) sv-256 (-> *level* default-level)) (draw-sprite2d-xy sv-256 (+ s1-0 s0-0 (the int (* bar-width (-> (the-as (pointer float) sv-208))))) (+ s2-0 7) (- bar-width-max (the int (* bar-width (-> (the-as (pointer float) sv-208))))) 9 sv-240 ) (draw (-> obj sprites 1) sv-256 (-> *level* default-level)) (draw (-> obj sprites 2) sv-256 (-> *level* default-level)) (draw (-> obj sprites 3) sv-256 (-> *level* default-level)) ) (+! (-> s5-0 origin x) (the float s3-0)) (set-flags! s5-0 (font-flags kerning right large)) (print-game-text (string-format "~D%" (the int (* 100.0 (-> (the-as (pointer float) sv-208))))) s5-0 #f 44 (bucket-id progress)) (set-flags! s5-0 (font-flags kerning large)) ) ) (if (zero? gp-0) (draw-sound-options-decoration obj s5-0 f30-0 (text-id progress-root-sound-options) #f) ) ) ) ) ) ) 0 (none) ) ;; TODO - some naming is bad here in a few spots, cleanup once i understand it more (defmethod draw-option menu-missions-option ((obj menu-missions-option) (progress progress) (font-ctx font-context) (arg3 int) (arg4 symbol)) (local-vars (f0-50 float) (font-alpha float) (task-info-idx int) (game-task-idx int) (sv-32 int) (sv-40 int) (num-task-info int) (default-y-origin-4x3 int) (sv-256 float) (line-height float) (inprogress-task-info game-task-node-info) (completed-task-info game-task-node-info) (found-closed-task? symbol) (hud-bounds hud-box) (font-y-pos float) (font-scale float) ) (set! font-alpha (* 2.0 (- 0.5 (-> progress menu-transition)))) (set! task-info-idx 1) (set! game-task-idx 0) (set! sv-32 0) (set! sv-40 0) (set! num-task-info 0) (set! default-y-origin-4x3 95) (set! sv-256 (* 395.0 (-> progress sliding))) (set! line-height (* 44.0 (-> progress sliding-height))) (set! inprogress-task-info (new 'stack 'game-task-node-info)) (set! completed-task-info (new 'stack 'game-task-node-info)) (set! found-closed-task? #t) (set! hud-bounds (new 'stack-no-clear 'hud-box)) (set! font-y-pos (-> font-ctx origin y)) (set! font-scale (-> font-ctx scale)) (set! (-> *progress-state* current-task-index) (length (-> *game-info* sub-task-list))) (set! (-> *progress-state* current-line-index) -1) (set! (-> *progress-state* current-task) (the-as uint -1)) (set! (-> *progress-state* first-closed-line-index) -1) (set! (-> *progress-state* extra-text-state) -1) (set! (-> *progress-state* num-open-tasks-found) 0) (set! (-> *progress-state* num-closed-tasks-found) 0) (if (< font-alpha 0.0) (set! font-alpha (the-as float 0.0)) ) (set! (-> font-ctx alpha) font-alpha) (set! (-> *game-info* mission-list 0) inprogress-task-info) (set! (-> inprogress-task-info description) (text-id progress-missions-in-progress)) (set! (-> completed-task-info description) (text-id progress-missions-completed)) (while (< game-task-idx (length (-> *game-info* sub-task-list))) (let ((task-info (find-mission-text-at-index game-task-idx)) (game-task-info-array (-> *game-info* mission-list)) ) (when (!= task-info #f) (when (and (logtest? (-> task-info flags) (game-task-node-flag closed)) found-closed-task?) (set! found-closed-task? (the-as symbol #f)) (set! (-> game-task-info-array task-info-idx) completed-task-info) (set! task-info-idx (+ task-info-idx 1)) ) (set! (-> game-task-info-array task-info-idx) task-info) (set! task-info-idx (+ task-info-idx 1)) ) ) (set! game-task-idx (+ game-task-idx 1)) ) (set! num-task-info task-info-idx) (set! (-> *progress-state* total-num-tasks) task-info-idx) (sort-task-node-result num-task-info) (let ((font-ctx-1 font-ctx)) (set! (-> font-ctx-1 width) 395.0) ) (set! (-> font-ctx origin x) 60.0) (set! (-> font-ctx origin y) 80.0) (set-color! font-ctx (font-color progress)) (when (not (-> *pc-settings* use-vis?)) ;; added to fix widescreen (*! (-> font-ctx width) (-> *pc-settings* aspect-ratio-reciprocal)) (set! (-> font-ctx origin x) (the float (adjust-game-x (-> font-ctx origin x)))) ) (let ((page-idx (-> obj page-index))) (cond ((zero? page-idx) (draw-missions-decoration obj font-ctx font-alpha (text-id progress-root-missions)) ) ((= page-idx 1) (draw-missions-decoration obj font-ctx font-alpha (text-id progress-root-missions)) ) ) ) (begin-scissor-missions hud-bounds) (set-flags! font-ctx (font-flags kerning large)) (if (-> *pc-settings* use-vis?) (+! (-> font-ctx origin x) 20.0) (+! (-> font-ctx origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) 20.0))) (+! (-> font-ctx origin x) 20.0) (case (get-aspect-ratio) (('aspect16x9) (set! (-> font-ctx origin y) 80.0) ) (('aspect4x3) (set! (-> font-ctx origin y) (the float default-y-origin-4x3)) ) ) (let ((font-ctx-4 font-ctx)) (set! (-> font-ctx-4 scale) font-scale) ) (when (zero? (-> obj page-index)) (set! game-task-idx (-> obj task-line-index)) (set! task-info-idx 0) (let ((y-offset (+ default-y-origin-4x3 44))) (set! default-y-origin-4x3 y-offset) (set! (-> font-ctx origin y) (the float (+ y-offset (the int line-height)))) ) (set! (-> font-ctx width) 340.0) (set! (-> font-ctx height) 44.0) (when (!= line-height 0.0) (set! (-> *progress-state* missions-total-spacing) 0.0) (dotimes (game-task-idx-2 game-task-idx) (let* ((game-task-info-2 (-> *game-info* mission-list game-task-idx-2)) (task-text-id (if (and (logtest? (-> game-task-info-2 flags) (game-task-node-flag closed)) (task-complete? *game-info* (-> game-task-info-2 task)) ) (-> *game-info* play-list (-> game-task-info-2 task) text-name) (-> game-task-info-2 description) ) ) (line-text (lookup-text! *common-text* task-text-id #f)) (line-padding 3.0) (print-game-text-fn print-game-text) ) (format (clear *temp-string*) "~S" line-text) (set! (-> *progress-state* missions-total-spacing) (+ line-padding (print-game-text-fn *temp-string* font-ctx #t 44 (bucket-id progress)) (-> *progress-state* missions-total-spacing) ) ) ) ) ) (set! default-y-origin-4x3 (- default-y-origin-4x3 (the int (-> *progress-state* missions-total-spacing)))) (cond ((< (-> progress sliding-height) 0.0) (let* ((game-task-info-3 (-> *game-info* mission-list game-task-idx)) (task-text-id-2 (if (and (logtest? (-> game-task-info-3 flags) (game-task-node-flag closed)) (task-complete? *game-info* (-> game-task-info-3 task)) ) (-> *game-info* play-list (-> game-task-info-3 task) text-name) (-> game-task-info-3 description) ) ) (line-text-2 (lookup-text! *common-text* task-text-id-2 #f)) ) 0.0 (let ((line-padding-2 3.0) (print-game-text-fn-2 print-game-text) ) (format (clear *temp-string*) "~S" line-text-2) (let ((f0-36 (+ line-padding-2 (print-game-text-fn-2 *temp-string* font-ctx #t 44 (bucket-id progress))))) (set! line-height (* (-> progress sliding-height) f0-36)) ) ) ) ) (else (let* ((s4-4 (-> *game-info* mission-list (+ game-task-idx -1))) (a1-27 (if (and (logtest? (-> s4-4 flags) (game-task-node-flag closed)) (task-complete? *game-info* (-> s4-4 task))) (-> *game-info* play-list (-> s4-4 task) text-name) (-> s4-4 description) ) ) (s4-5 (lookup-text! *common-text* a1-27 #f)) ) 0.0 (let ((f30-2 3.0) (s3-4 print-game-text) ) (format (clear *temp-string*) "~S" s4-5) (let ((f0-40 (+ f30-2 (s3-4 *temp-string* font-ctx #t 44 (bucket-id progress))))) (set! line-height (* (-> progress sliding-height) f0-40)) ) ) ) ) ) (set! (-> font-ctx origin y) (the float (+ default-y-origin-4x3 (the int line-height)))) (while (and (< task-info-idx num-task-info) (< task-info-idx (+ game-task-idx 10))) (let* ((s4-6 (-> *game-info* mission-list task-info-idx)) (s3-5 (if (and (logtest? (-> s4-6 flags) (game-task-node-flag closed)) (task-complete? *game-info* (-> s4-6 task))) (-> *game-info* play-list (-> s4-6 task) text-name) (-> s4-6 description) ) ) (s5-1 (lookup-text! *common-text* s3-5 #f)) ) 0.0 (set! f0-50 (cond ((>= task-info-idx (+ game-task-idx -1)) (when (and (!= s3-5 381) (!= s3-5 380)) (let ((s3-6 print-game-text)) (format (clear *temp-string*) "~S" (lookup-text! *common-text* (if (logtest? (-> s4-6 flags) (game-task-node-flag closed)) (text-id progress-missions-icon-completed) (text-id progress-missions-icon-todo) ) #f ) ) (s3-6 *temp-string* font-ctx #f 44 (bucket-id progress)) ) ) (if (-> *pc-settings* use-vis?) (+! (-> font-ctx origin x) 20.0) (+! (-> font-ctx origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) 20.0))) (let ((f30-3 3.0) (s4-7 print-game-text) ) (format (clear *temp-string*) "~S" s5-1) (set! f0-50 (+ f30-3 (s4-7 *temp-string* font-ctx #f 44 (bucket-id progress)))) ) (if (-> *pc-settings* use-vis?) (+! (-> font-ctx origin x) -20.0) (+! (-> font-ctx origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) -20.0))) f0-50 ) (else (let ((f30-4 3.0) (s4-8 print-game-text) ) (format (clear *temp-string*) "~S" s5-1) (+ f30-4 (s4-8 *temp-string* font-ctx #t 44 (bucket-id progress))) ) ) ) ) ) (let ((v1-142 (+ default-y-origin-4x3 (the int f0-50)))) (set! default-y-origin-4x3 v1-142) (set! (-> font-ctx origin y) (the float (+ v1-142 (the int line-height)))) ) (set! task-info-idx (+ task-info-idx 1)) ) (if (zero? (-> *progress-state* total-num-tasks)) (print-game-text (lookup-text! *common-text* (text-id progress-missions-none) #f) font-ctx #f 44 (bucket-id progress) ) ) ) (end-scissor-missions hud-bounds 1.0) (draw-missions-up-down font-ctx) 0 (none) ) (defun draw-secret-list ((arg0 secret-item-option) (arg1 progress) (arg2 font-context) (arg3 int) (arg4 symbol) (arg5 float)) (let ((s4-0 (and arg4 (= arg3 1)))) 380.0 270.0 (set! (-> arg2 origin x) 100.0) (if (not (-> *pc-settings* use-vis?)) (set! (-> arg2 origin x) (the float (adjust-game-x (-> arg2 origin x))))) (cond ((= s4-0 #t) (cond ((= (-> arg0 can-toggle) 'auto) ) ((not (-> arg0 can-toggle)) (case (get-aspect-ratio) (('aspect4x3) (if (not (-> *pc-settings* use-vis?)) (+! (-> arg2 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) -25.0)) (+! (-> arg2 origin x) -25.0)) ) (('aspect16x9) (+! (-> arg2 origin x) -10.0) ) ) (when (= (-> *setting-control* user-default language) (language-enum german)) (set-scale! arg2 0.43) ) (print-game-text (lookup-text! *common-text* (text-id progress-secrets-go-to-title-screen) #f) arg2 #f 44 (bucket-id progress) ) ) ((and (= (-> arg0 can-toggle) #t) (logtest? (-> *game-info* secrets) (-> arg0 flag))) (set! (-> arg1 selected-option) #f) (logclear! (-> *game-info* secrets) (-> arg0 flag)) ) ((and (= (-> arg0 can-toggle) #t) (not (logtest? (-> *game-info* secrets) (-> arg0 flag)))) (logior! (-> *game-info* secrets) (-> arg0 flag)) (set! (-> arg1 selected-option) #f) ) ) ) (else (set-color! arg2 (if (= arg3 1) (progress-selected 0) (font-color progress))) (set! (-> arg2 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3) 75 90 ) ) ) (if (not (-> *pc-settings* use-vis?)) (set! (-> arg2 origin x) (the float (adjust-game-x (-> arg2 origin x))))) (cond ((logtest? (-> *game-info* sub-task-list (-> arg0 avail-after) flags) (game-task-node-flag closed)) (print-game-text (string-format "~S" (lookup-text! *common-text* (-> arg0 name) #f)) arg2 #f 44 (bucket-id progress)) ) (else (print-game-text (string-format "????????") arg2 #f 44 (bucket-id progress)) ) ) (set! (-> arg2 origin x) 360.0) (if (not (-> *pc-settings* use-vis?)) (set! (-> arg2 origin x) (the float (adjust-game-x (-> arg2 origin x))))) (set-color! arg2 (font-color progress)) ) ) (cond ((and (not s4-0) (not (logtest? (-> *game-info* purchase-secrets) (-> arg0 flag)))) (if (not (-> *pc-settings* use-vis?)) (+! (-> arg2 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) 50)) (+! (-> arg2 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3) 50 45 )))) (print-game-text (string-format "~D" (-> arg0 cost)) arg2 #f 44 (bucket-id progress)) ) ((and (not s4-0) (= (-> arg0 can-toggle) #t) (logtest? (-> *game-info* secrets) (-> arg0 flag))) (if (not (-> *pc-settings* use-vis?)) (+! (-> arg2 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) 50)) (+! (-> arg2 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3) 50 45 )))) (print-game-text (string-format "~S" (lookup-text! *common-text* (text-id progress-on) #f)) arg2 #f 44 (bucket-id progress)) ) ((and (not s4-0) (= (-> arg0 can-toggle) #t) (not (logtest? (-> *game-info* secrets) (-> arg0 flag)))) (if (not (-> *pc-settings* use-vis?)) (+! (-> arg2 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) 50)) (+! (-> arg2 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3) 50 45 )))) (print-game-text (string-format "~S" (lookup-text! *common-text* (text-id progress-off) #f)) arg2 #f 44 (bucket-id progress)) ) ((and (not s4-0) (!= (-> arg0 can-toggle) #t)) (if (not (-> *pc-settings* use-vis?)) (+! (-> arg2 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) 80)) (+! (-> arg2 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3) 80 70 )))) (set-flags! arg2 (font-flags kerning right large)) (print-game-text (string-format "~S" (lookup-text! *common-text* (text-id progress-secrets-unlocked) #f)) arg2 #f 44 (bucket-id progress)) (set-flags! arg2 (font-flags kerning large)) ) ) ) (none) ) (defmacro adjust-x-if-needed (x) "adjust an x screen coord if ps2 vis is disabled" `(if (not (-> *pc-settings* use-vis?)) (adjust-game-x (the float ,x)) ,x)) (defmethod draw-option menu-memcard-slot-option ((obj menu-memcard-slot-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol)) (local-vars (sv-16 float) (sv-20 int) (sv-24 float) (sv-28 float) (sv-32 float) (sv-36 float) (sv-40 int) (sv-48 int) (sv-56 int) (sv-64 int) (sv-72 int) (sv-80 int) (sv-88 int) (sv-96 string) (sv-112 int) ) (set! sv-16 (* 2.0 (- 0.5 (-> arg0 menu-transition)))) (set! sv-20 (-> arg0 option-index)) (set! sv-24 (-> arg1 origin x)) (set! sv-28 (-> arg1 origin y)) (set! sv-32 (-> arg1 width)) (set! sv-36 (-> arg1 height)) (set! sv-40 (if (= (get-aspect-ratio) 'aspect4x3) 300 305 ) ) (set! sv-48 (if (= (get-aspect-ratio) 'aspect4x3) 140 140 ) ) (set! sv-56 (if (= (get-aspect-ratio) 'aspect4x3) 64 48 ) ) (set! sv-64 69) (set! sv-72 110) (set! sv-80 176) (set! sv-88 54) (if (< sv-16 0.0) (set! sv-16 (the-as float 0.0)) ) (set! (-> arg1 alpha) sv-16) (cond ((not (-> *bigmap* progress-minimap)) (draw-busy-loading arg1) (return 0) ) (else (when (not (-> *pc-settings* use-vis?)) (set! sv-40 (the int (adjust-game-x (the float sv-40)))) (set! sv-56 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) sv-56))) ) (let ((s2-3 arg1)) (set! (-> s2-3 color) (if (= arg2 sv-20) (the-as font-color (the-as int (progress-selected 0))) (font-color progress) ) ) ) (cond ((= *save-options-title* (-> arg0 current-options)) (set! (-> arg1 origin y) 80.0) (set! (-> arg1 height) 52.0) (+! (-> arg1 origin y) (the float (* 42 (+ arg2 1)))) (if (not (-> *pc-settings* use-vis?)) (+! (-> arg1 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) -100.0)) (+! (-> arg1 origin x) -100.0)) ) (else (case (get-aspect-ratio) (('aspect16x9) (set! (-> arg1 origin y) 74.0) (set! (-> arg1 height) 42.0) (+! (-> arg1 origin y) (the float (* 60 (+ arg2 1)))) (if (not (-> *pc-settings* use-vis?)) (+! (-> arg1 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) -90.0)) (+! (-> arg1 origin x) -90.0)) ) (('aspect4x3) (set! (-> arg1 origin y) 74.0) (set! (-> arg1 height) 42.0) (+! (-> arg1 origin y) (the float (* 54 (+ arg2 1)))) (if (not (-> *pc-settings* use-vis?)) (+! (-> arg1 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) -90.0)) (+! (-> arg1 origin x) -90.0)) ) ) ) ) (set-vector! (-> obj box 0 color) 64 128 128 (the int (* 128.0 sv-16))) (when (= arg2 sv-20) (cond ((!= *save-options-title* (-> arg0 current-options)) (case (get-aspect-ratio) (('aspect16x9) (set! sv-64 79) (set! sv-72 110) (set! sv-80 166) (set! sv-88 62) ) ) (when (not (-> *pc-settings* use-vis?)) (set! sv-64 (the int (adjust-game-x (the float sv-64)))) (set! sv-80 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) sv-80))) ) (draw-savegame-box obj (the float sv-64) (the float (+ sv-64 sv-80)) (the float (+ sv-72 (* sv-88 arg2))) (the float (+ sv-72 (* sv-88 arg2))) ) (when (!= arg2 3) (draw-savegame-box obj (the float sv-64) (the float (+ sv-64 sv-80)) (the float (+ sv-72 sv-88 (* sv-88 arg2))) (the float (+ sv-72 sv-88 (* sv-88 arg2))) ) (draw-savegame-box obj (the float (+ sv-64 sv-80)) (the float (+ sv-64 sv-80)) (the float (+ sv-72 sv-88 (* sv-88 arg2))) (the float (+ (* sv-88 4) 2 sv-72)) ) ) (draw-savegame-box obj (the float (+ sv-64 sv-80)) (the float (+ sv-64 sv-80)) (the float sv-72) (the float (+ sv-72 (* sv-88 arg2))) ) (with-dma-buffer-add-bucket ((s1-0 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id particles) ) (draw-sprite2d-xy s1-0 sv-64 (+ sv-72 (* sv-88 arg2)) sv-80 sv-88 (new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 sv-16))) ) ) ) ((= *save-options-title* (-> arg0 current-options)) (set! sv-88 42) (let ((v0-13 (get-aspect-ratio))) (when (= v0-13 'aspect16x9) (set! sv-64 79) (set! sv-72 110) (set! sv-80 166) (set! sv-88 42) (draw-savegame-box obj (the float (+ sv-64 sv-80)) (the float (+ sv-64 sv-80)) (the float (+ sv-72 sv-88 (* sv-88 arg2))) (the float (+ sv-72 (* 6 sv-88))) ) ) ) (when (not (-> *pc-settings* use-vis?)) (set! sv-64 (the int (adjust-game-x (the float sv-64)))) (set! sv-80 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) sv-80))) ) (draw-savegame-box obj (the float sv-64) (the float (+ sv-64 sv-80)) (the float (+ sv-72 (* sv-88 arg2))) (the float (+ sv-72 (* sv-88 arg2))) ) (when (!= arg2 4) (draw-savegame-box obj (the float sv-64) (the float (+ sv-64 sv-80)) (the float (+ sv-72 sv-88 (* sv-88 arg2))) (the float (+ sv-72 sv-88 (* sv-88 arg2))) ) (draw-savegame-box obj (the float (+ sv-64 sv-80)) (the float (+ sv-64 sv-80)) (the float (+ sv-72 sv-88 (* sv-88 arg2))) (the float (+ (* 5 sv-88) 2 sv-72)) ) ) (draw-savegame-box obj (the float (+ sv-64 sv-80)) (the float (+ sv-64 sv-80)) (the float sv-72) (the float (+ sv-72 (* sv-88 arg2))) ) (with-dma-buffer-add-bucket ((s1-1 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id particles) ) (draw-sprite2d-xy s1-1 sv-64 (+ sv-72 (* sv-88 arg2)) sv-80 sv-88 (new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 sv-16))) ) ) ) ) ) (cond ((and *progress-save-info* (= (-> *progress-save-info* formatted) 1) (= (-> *progress-save-info* inited) 1) (= (-> *progress-save-info* file arg2 present) 1) ) (cond ((= arg2 sv-20) (set-scale! arg1 0.8) ) (else (set-scale! arg1 0.6) ) ) (set-flags! arg1 (font-flags kerning large)) (if (not (-> *pc-settings* use-vis?)) (+! (-> arg1 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) 100)) (+! (-> arg1 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3) 100 105 )))) (print-game-text (string-format "~S ~D" (lookup-text! *common-text* (text-id progress-unknown-game) #f) (+ arg2 1)) arg1 #f 44 (bucket-id progress)) (set-color! arg1 (font-color progress)) (set! (-> arg1 origin x) 250.0) (set! (-> arg1 origin y) 110.0) (set! (-> arg1 width) 170.0) (set! (-> arg1 height) 190.0) (when (not (-> *pc-settings* use-vis?)) (*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal)) (set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))) (let ((s2-8 (-> *progress-save-info* file arg2 level-index))) (when (= arg2 sv-20) (let ((v1-199 (-> obj sprites 0 color2))) (set! (-> v1-199 0) 128) (set! (-> v1-199 1) 128) (set! (-> v1-199 2) 128) (set! (-> v1-199 3) (the int (* 128.0 sv-16))) ) (let ((v1-200 (-> obj sprites 1 color2))) (set! (-> v1-200 0) 128) (set! (-> v1-200 1) 128) (set! (-> v1-200 2) 128) (set! (-> v1-200 3) (the int (* 128.0 sv-16))) ) (set! (-> obj sprites 1 pos z) #xffffff) (set! (-> obj sprites 1 pos w) 1) (set! (-> obj sprites 1 tex) (lookup-texture-by-id (get-level-icon-id-01 s2-8))) (set! (-> obj sprites 1 scale-x) 1.0) (set! (-> obj sprites 1 scale-y) 1.0) (set-hud-piece-position! (-> obj sprites 1) sv-40 sv-48) (let ((v1-205 (-> obj sprites 2 color2))) (set! (-> v1-205 0) 128) (set! (-> v1-205 1) 128) (set! (-> v1-205 2) 128) (set! (-> v1-205 3) (the int (* 128.0 sv-16))) ) (set! (-> obj sprites 2 pos z) #xffffff) (set! (-> obj sprites 2 pos w) 1) (set! (-> obj sprites 2 tex) (lookup-texture-by-id (get-level-icon-id-02 s2-8))) (set! (-> obj sprites 2 scale-x) 1.0) (set! (-> obj sprites 2 scale-y) 1.0) (set-hud-piece-position! (-> obj sprites 2) (+ sv-40 sv-56) sv-48) (let ((v1-211 (-> obj sprites 3 color2))) (set! (-> v1-211 0) 128) (set! (-> v1-211 1) 128) (set! (-> v1-211 2) 128) (set! (-> v1-211 3) (the int (* 128.0 sv-16))) ) (set! (-> obj sprites 3 pos z) #xffffff) (set! (-> obj sprites 3 pos w) 1) (set! (-> obj sprites 3 tex) (lookup-texture-by-id (get-level-icon-id-03 s2-8))) (set! (-> obj sprites 3 scale-x) 1.0) (set! (-> obj sprites 3 scale-y) 1.0) (set-hud-piece-position! (-> obj sprites 3) sv-40 (+ sv-48 64)) (let ((v1-217 (-> obj sprites 4 color2))) (set! (-> v1-217 0) 128) (set! (-> v1-217 1) 128) (set! (-> v1-217 2) 128) (set! (-> v1-217 3) (the int (* 128.0 sv-16))) ) (set! (-> obj sprites 4 pos z) #xffffff) (set! (-> obj sprites 4 pos w) 1) (set! (-> obj sprites 4 tex) (lookup-texture-by-id (get-level-icon-id-04 s2-8))) (set! (-> obj sprites 4 scale-x) 1.0) (set! (-> obj sprites 4 scale-y) 1.0) (set-hud-piece-position! (-> obj sprites 4) (+ sv-40 sv-56) (+ sv-48 64)) (with-dma-buffer-add-bucket ((s1-7 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress) ) (draw (-> obj sprites 1) s1-7 (-> *level* default-level)) (draw (-> obj sprites 2) s1-7 (-> *level* default-level)) (draw (-> obj sprites 3) s1-7 (-> *level* default-level)) (draw (-> obj sprites 4) s1-7 (-> *level* default-level)) ) (set-scale! arg1 0.6) (set! (-> arg1 origin x) 265.0) (set! (-> arg1 origin y) 263.0) (set! (-> arg1 width) 170.0) (set! (-> arg1 height) 52.0) (when (not (-> *pc-settings* use-vis?)) (*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal)) (set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))) (set! (-> obj sprites 0 scale-x) 0.7) (set! (-> obj sprites 0 scale-y) 0.7) (set! (-> obj sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x4 :page #xc93))) (set-hud-piece-position! (-> obj sprites 0) (adjust-x-if-needed 265) 263) (with-dma-buffer-add-bucket ((s1-8 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress) ) (draw (-> obj sprites 0) s1-8 (-> *level* default-level)) ) (+! (-> arg1 origin y) 1.0) (if (not (-> *pc-settings* use-vis?)) (+! (-> arg1 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) 28)) (+! (-> arg1 origin x) 28.0)) (let* ((v1-272 (-> *progress-save-info* file arg2 game-time0)) (v1-273 (logior (shl (-> *progress-save-info* file arg2 game-time1) 32) v1-272)) (s2-11 (/ (the-as int v1-273) #x107ac0)) ) (set! sv-112 (/ (mod (the-as int v1-273) #x107ac0) #x4650)) (print-game-text (string-format "~2,'0D:~2,'0D" s2-11 sv-112) arg1 #f 44 (bucket-id progress)) ) (set! (-> obj sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x6 :page #xc93))) (set-hud-piece-position! (-> obj sprites 0) (adjust-x-if-needed 368) 263) (with-dma-buffer-add-bucket ((s1-10 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress) ) (draw (-> obj sprites 0) s1-10 (-> *level* default-level)) ) (if (not (-> *pc-settings* use-vis?)) (+! (-> arg1 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) 100)) (+! (-> arg1 origin x) 100.0)) (print-game-text (string-format "~D%" (the int (-> *progress-save-info* file arg2 completion-percentage))) arg1 #f 44 (bucket-id progress)) (set! (-> obj sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x5 :page #xc93))) (set-hud-piece-position! (-> obj sprites 0) (adjust-x-if-needed 368) 289) (with-dma-buffer-add-bucket ((s1-12 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress) ) (draw (-> obj sprites 0) s1-12 (-> *level* default-level)) ) (+! (-> arg1 origin y) 28.0) (print-game-text (string-format "~D" (the int (-> *progress-save-info* file arg2 skill-count))) arg1 #f 44 (bucket-id progress)) (set! (-> obj sprites 0 scale-x) 0.6) (set! (-> obj sprites 0 scale-y) 0.6) (set! (-> obj sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x82 :page #xc93))) (set-hud-piece-position! (-> obj sprites 0) (adjust-x-if-needed 253) 290) (with-dma-buffer-add-bucket ((s1-14 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress) ) (draw (-> obj sprites 0) s1-14 (-> *level* default-level)) ) (if (not (-> *pc-settings* use-vis?)) (+! (-> arg1 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) -100)) (+! (-> arg1 origin x) -100.0)) (print-game-text (string-format "~D" (the int (-> *progress-save-info* file arg2 gem-count))) arg1 #f 44 (bucket-id progress)) ) ) ) ((and *progress-save-info* (= (-> *progress-save-info* formatted) 1) (= (-> *progress-save-info* inited) 1) (zero? (-> *progress-save-info* file arg2 present)) ) (cond ((= arg2 sv-20) (set-scale! arg1 0.8) ) (else (set-scale! arg1 0.6) ) ) (set-flags! arg1 (font-flags kerning large)) (if (not (-> *pc-settings* use-vis?)) (+! (-> arg1 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) 100)) (+! (-> arg1 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3) 100 105 )))) (print-game-text (lookup-text! *common-text* (text-id progress-slot-empty) #f) arg1 #f 44 (bucket-id progress) ) ) ) (set! (-> arg1 origin x) sv-24) (set! (-> arg1 origin y) sv-28) (set! (-> arg1 width) sv-32) (set! (-> arg1 height) sv-36) (if (zero? arg2) (draw-decoration-load-save obj arg1 sv-16 (if (= (-> arg0 current) 'select-load) (text-id progress-select-file-to-load) (text-id progress-select-file-to-save) ) ) ) ) ) 0 (none) ) (defmethod draw-option menu-sub-menu-option ((obj menu-sub-menu-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol)) (let ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition)))) (s2-0 (the int (+ -1.0 (-> arg1 origin y)))) (s1-0 22) ) (if (< f30-0 0.0) (set! f30-0 0.0) ) (set! (-> arg1 alpha) f30-0) (set-scale! arg1 0.6) (cond ((= *title* (-> arg0 current-options)) (set-scale! arg1 0.85) (set! (-> arg1 height) 40.0) (set! s1-0 36) (+! s2-0 -8) (when (memcard-unlocked-secrets? #f) (+! (-> arg1 origin y) -35.0) (set! s1-0 36) (+! s2-0 -34) ) ) ((= *options* (-> arg0 current-options)) (+! (-> arg1 origin y) -20.0) (set-scale! arg1 0.85) (set! (-> arg1 height) 40.0) (set! s1-0 37) (+! s2-0 -28) ) ) (when (nonzero? (-> obj name)) (let ((s0-0 arg1)) (set! (-> s0-0 color) (if (= arg2 (-> arg0 option-index)) (the-as font-color (the-as int (progress-selected 0))) (font-color progress) ) ) ) (cond ((= arg2 (-> arg0 option-index)) (set-color! arg1 (progress-selected 0)) ) (else (set-color! arg1 (font-color progress)) ) ) (if (and (and (= arg2 (-> arg0 option-index)) (!= 298 (-> obj name))) (not (and (= (-> obj name) (text-id progress-root-secrets)) (= *title* (-> arg0 current-options)) (not (memcard-unlocked-secrets? #f)) (= (-> arg0 option-index) 3) ) ) ) (draw-highlight s2-0 s1-0 f30-0) ) (cond ((= *save-options-title* (-> arg0 current-options)) (cond ((= (-> obj name) (text-id progress-continue-without-saving)) (cond ((= arg2 (-> arg0 option-index)) (set-scale! arg1 0.5) ) (else (set-scale! arg1 0.45) ) ) (+! (-> arg1 origin y) -120.0) (if (not (-> *pc-settings* use-vis?)) (-! (-> arg1 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) 10)) (-! (-> arg1 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3) 10 5 )))) (set! (-> arg1 width) (the float (if (= (get-aspect-ratio) 'aspect4x3) 180 170 ) ) ) (set! (-> arg1 height) 260.0) (if (not (-> *pc-settings* use-vis?)) (*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal))) (print-game-text (lookup-text! *common-text* (-> obj name) #f) arg1 #f 44 (bucket-id progress)) (when (= arg2 (-> arg0 option-index)) (let ((s4-1 69) (s2-4 110) (s3-1 176) (s1-1 42) ) (case (get-aspect-ratio) (('aspect16x9) (set! s4-1 79) (set! s2-4 110) (set! s3-1 166) (set! s1-1 42) (with-dma-buffer-add-bucket ((sv-16 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress) ) (draw-sprite2d-xy sv-16 s4-1 (+ (* s1-1 arg2) 8 s1-1 s2-4) s3-1 (+ s1-1 -8) (new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 f30-0))) ) ) ) ) (when (not (-> *pc-settings* use-vis?)) (set! s4-1 (adjust-game-x (the float s4-1))) (set! s3-1 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) s3-1))) ) (set-vector! (-> obj box 0 color) 64 128 128 (the int (* 128.0 f30-0))) (draw-savegame-box obj (the float s4-1) (the float (+ s4-1 s3-1)) (the float (+ s2-4 (* s1-1 arg2))) (the float (+ s2-4 (* s1-1 arg2))) ) (draw-savegame-box obj (the float (+ s4-1 s3-1)) (the float (+ s4-1 s3-1)) (the float s2-4) (the float (+ s2-4 (* s1-1 arg2))) ) (with-dma-buffer-add-bucket ((s0-3 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id particles) ) (draw-sprite2d-xy s0-3 s4-1 (+ s2-4 (* s1-1 arg2)) s3-1 (+ s1-1 8) (new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 f30-0))) ) ) ) ) ) (else (if (not (-> *pc-settings* use-vis?)) (+! (-> arg1 origin x) (* (-> *pc-settings* aspect-ratio-reciprocal) -100.0)) (+! (-> arg1 origin x) -100.0)) (set! (-> arg1 origin y) (+ -35.0 (-> arg1 origin y))) ) ) ) ((= *load-save-options* (-> arg0 current-options)) (+! (-> arg1 origin x) -100.0) (+! (-> arg1 origin y) -25.0) (print-menu-text (lookup-text! *common-text* (-> obj name) #f) (-> obj scale) arg1 arg0) ) ((and (= *title* (-> arg0 current-options)) (= (text-id progress-root-secrets) (-> obj name)) (memcard-unlocked-secrets? #f) ) (print-game-text (lookup-text! *common-text* (-> obj name) #f) arg1 #f 44 (bucket-id progress)) ) ((!= (-> obj name) (text-id progress-root-secrets)) (print-game-text (lookup-text! *common-text* (-> obj name) #f) arg1 #f 44 (bucket-id progress)) ) ) ) ) 0 (none) ) (defmethod draw-option menu-icon-info-option ((obj menu-icon-info-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol)) (set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition))) (set-color! arg1 (font-color progress)) (set-scale! arg1 0.5) (set! (-> *bigmap* auto-save-icon-flag) #t) (set! (-> obj sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x48 :page #x67a))) (set! (-> obj sprites 0 scale-x) 1.0) (set! (-> obj sprites 0 scale-y) 1.0) (let ((v1-6 (-> obj sprites 0 color2))) (set! (-> v1-6 0) 128) (set! (-> v1-6 1) 128) (set! (-> v1-6 2) 128) (set! (-> v1-6 3) (the int (* 128.0 (- 1.0 (-> arg0 menu-transition))))) ) (set! (-> obj sprites 0 pos z) #xffffff) (set! (-> obj sprites 0 pos w) 0) (set-hud-piece-position! (the-as hud-sprite (-> obj sprites)) (adjust-x-if-needed 240) 160) (with-dma-buffer-add-bucket ((s3-0 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress) ) (draw (-> obj sprites 0) s3-0 (-> *level* default-level)) ) (set-flags! arg1 (font-flags kerning middle middle-vert large)) (set! (-> arg1 origin x) 90.0) (set! (-> arg1 origin y) 80.0) (set-width! arg1 330) (set-height! arg1 85) (when (not (-> *pc-settings* use-vis?)) (set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x)))) (*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal)) ) (print-game-text (lookup-text! *common-text* (text-id progress-autosave-explanation) #f) arg1 #f 44 (bucket-id progress) ) (+! (-> arg1 origin y) 115.0) (set-height! arg1 95) (print-game-text (lookup-text! *common-text* (text-id progress-autosave-dont-remove) #f) arg1 #f 44 (bucket-id progress) ) (+! (-> arg1 origin y) 90.0) (set-height! arg1 50) (set-color! arg1 (progress-selected 0)) (draw-highlight (the int (+ 12.0 (-> arg1 origin y))) 24 (-> arg1 alpha)) (print-game-text (lookup-text! *common-text* (text-id progress-unknown-continue) #f) arg1 #f 44 (bucket-id progress) ) 0 (none) ) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; CUSTOM MENU OPTIONS ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defmethod draw-option menu-aspect-ratio-pc-option ((obj menu-aspect-ratio-pc-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol)) (let ((alpha (* 2.0 (- 0.5 (-> arg0 menu-transition))))) (max! alpha 0.0) (set! (-> arg1 alpha) alpha) (set-flags! arg1 (font-flags kerning middle large)) (set-scale! arg1 0.65) (+! (-> arg1 origin y) 15.0) (+! (-> arg1 origin y) -8.0) (let ((ar-names (new 'static 'boxed-array :type text-id (text-id progress-aspect-ratio-4x3) (text-id progress-aspect-ratio-16x9) (text-id progress-aspect-ratio-auto) (text-id progress-aspect-ratio-custom) ))) (cond (arg3 (set-color! arg1 (font-color progress-force-selected)) (draw-highlight (the int (+ -1.0 (-> arg1 origin y))) 41 alpha) (print-game-text (lookup-text! *common-text* (-> obj name) #f) arg1 #f 44 (bucket-id progress)) (+! (-> arg1 origin y) 23.0) (set! *temp-string* (clear *temp-string*)) (dotimes (i (-> ar-names length)) (if (> i 0) (format *temp-string* " ")) (if (= i (-> *progress-state-pc* aspect-ratio-choice-index)) (format *temp-string* "~33L~S" (lookup-text! *common-text* (-> ar-names i) #f)) (format *temp-string* "~35L~S" (lookup-text! *common-text* (-> ar-names i) #f))) ) (format *temp-string* "~1L") ) (else (cond ((= arg2 (-> arg0 option-index)) (set-color! arg1 (progress-selected 0)) (draw-highlight (the int (+ -1.0 (-> arg1 origin y))) 22 alpha) ) (else (set-color! arg1 (font-color progress)) ) ) (print-game-text (lookup-text! *common-text* (-> obj name) #f) arg1 #f 44 (bucket-id progress)) (+! (-> arg1 origin y) 23.0) (set! *temp-string* (clear *temp-string*)) (dotimes (i (-> ar-names length)) (if (> i 0) (format *temp-string* " ")) (if (= i (-> *progress-state-pc* aspect-ratio-choice-index)) (format *temp-string* "~1L~S" (lookup-text! *common-text* (-> ar-names i) #f)) (format *temp-string* "~35L~S" (lookup-text! *common-text* (-> ar-names i) #f))) ) (format *temp-string* "~1L") ) ) ) (set-scale! arg1 0.45) (print-game-text *temp-string* arg1 #f 44 (bucket-id progress)) (when-not-drawn-decoration (draw-decoration obj arg1 alpha (text-id progress-root-graphic-options) #f 0.95)) ) 0 (none) ) (defmethod draw-option menu-display-mode-option ((obj menu-display-mode-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol)) (let ((alpha (* 2.0 (- 0.5 (-> arg0 menu-transition))))) (max! alpha 0.0) (set! (-> arg1 alpha) alpha) (set-flags! arg1 (font-flags kerning middle large)) (set-scale! arg1 0.65) (+! (-> arg1 origin y) 15.0) (+! (-> arg1 origin y) -8.0) (let ((names (new 'static 'boxed-array :type text-id (text-id progress-windowed) (text-id progress-fullscreen) (text-id progress-borderless) ))) (cond (arg3 (set-color! arg1 (font-color progress-force-selected)) (draw-highlight (the int (+ -1.0 (-> arg1 origin y))) 41 alpha) (print-game-text (lookup-text! *common-text* (-> obj name) #f) arg1 #f 44 (bucket-id progress)) (+! (-> arg1 origin y) 23.0) (set! *temp-string* (clear *temp-string*)) (dotimes (i (-> names length)) (if (> i 0) (format *temp-string* " ")) (if (= i (-> *progress-state-pc* display-mode-choice-index)) (format *temp-string* "~33L~S" (lookup-text! *common-text* (-> names i) #f)) (format *temp-string* "~35L~S" (lookup-text! *common-text* (-> names i) #f))) ) (format *temp-string* "~1L") ) (else (cond ((= arg2 (-> arg0 option-index)) (set-color! arg1 (progress-selected 0)) (draw-highlight (the int (+ -1.0 (-> arg1 origin y))) 22 alpha) ) (else (set-color! arg1 (font-color progress)) ) ) (print-game-text (lookup-text! *common-text* (-> obj name) #f) arg1 #f 44 (bucket-id progress)) (+! (-> arg1 origin y) 23.0) (set! *temp-string* (clear *temp-string*)) (dotimes (i (-> names length)) (if (> i 0) (format *temp-string* " ")) (if (= i (-> *progress-state-pc* display-mode-choice-index)) (format *temp-string* "~1L~S" (lookup-text! *common-text* (-> names i) #f)) (format *temp-string* "~35L~S" (lookup-text! *common-text* (-> names i) #f))) ) (format *temp-string* "~1L") ) ) ) (set-scale! arg1 0.5) (print-game-text *temp-string* arg1 #f 44 (bucket-id progress)) (when-not-drawn-decoration (draw-decoration obj arg1 alpha (text-id progress-root-graphic-options) #f 0.95)) ) 0 (none) ) (defmethod draw-option menu-on-off-vsync-option ((obj menu-on-off-vsync-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol)) (let ((alpha (* 2.0 (- 0.5 (-> arg0 menu-transition))))) (max! alpha 0.0) (set! (-> arg1 alpha) alpha) (set-flags! arg1 (font-flags kerning middle large)) (set-scale! arg1 0.65) (+! (-> arg1 origin y) 15.0) (+! (-> arg1 origin y) -8.0) (let ((names (new 'static 'boxed-array :type text-id (text-id progress-windowed) (text-id progress-fullscreen) (text-id progress-borderless) ))) (cond (arg3 (set-color! arg1 (font-color progress-force-selected)) (draw-highlight (the int (+ -1.0 (-> arg1 origin y))) 41 alpha) (print-game-text (lookup-text! *common-text* (-> obj name) #f) arg1 #f 44 (bucket-id progress)) (+! (-> arg1 origin y) 23.0) (set! *temp-string* (clear *temp-string*)) (if (-> *progress-state* on-off-choice) (format *temp-string* "~33L~S~35L ~S" (lookup-text! *common-text* (text-id progress-on) #f) (lookup-text! *common-text* (text-id progress-off) #f)) (format *temp-string* "~35L~S ~33L~S~1L" (lookup-text! *common-text* (text-id progress-on) #f) (lookup-text! *common-text* (text-id progress-off) #f))) ) (else (cond ((= arg2 (-> arg0 option-index)) (set-color! arg1 (progress-selected 0)) (draw-highlight (the int (+ -1.0 (-> arg1 origin y))) 22 alpha) ) (else (set-color! arg1 (font-color progress)) ) ) (print-game-text (lookup-text! *common-text* (-> obj name) #f) arg1 #f 44 (bucket-id progress)) (+! (-> arg1 origin y) 23.0) (set! *temp-string* (clear *temp-string*)) (if (-> *progress-state* on-off-choice) (format *temp-string* "~1L~S~35L ~S" (lookup-text! *common-text* (text-id progress-on) #f) (lookup-text! *common-text* (text-id progress-off) #f)) (format *temp-string* "~35L~S ~1L~S~1L" (lookup-text! *common-text* (text-id progress-on) #f) (lookup-text! *common-text* (text-id progress-off) #f))) ) ) ) (set-scale! arg1 0.5) (print-game-text *temp-string* arg1 #f 44 (bucket-id progress)) (when-not-drawn-decoration (draw-decoration obj arg1 alpha (text-id progress-root-graphic-options) #f 0.95)) ) 0 (none) ) (defun draw-decoration-aspect-ratio-custom ((arg0 menu-option) (arg1 font-context) (arg2 float) (arg3 text-id) (arg5 float)) (let ((gp-0 70) (s5-0 120) (sv-48 87) (s3-0 375) (s2-0 210) (sv-64 0) ) (case (get-aspect-ratio) (('aspect4x3) (set! gp-0 69) (set! s5-0 129) (set! sv-48 80) (set! s3-0 375) (set! s2-0 210) ) (('aspect16x9) (set! gp-0 79) (set! s5-0 129) (set! sv-48 68) (set! s3-0 356) (set! s2-0 244) ) ) (when (not (-> *pc-settings* use-vis?)) (set! gp-0 (the int (adjust-game-x (the float gp-0)))) (set! s3-0 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) s3-0))) ) (set-scale! arg1 arg5) (set! (-> arg1 origin y) (the float sv-48)) (set! (-> arg1 height) 50.0) (set-color! arg1 (font-color progress)) (set-flags! arg1 (font-flags kerning middle middle-vert large)) (print-game-text (lookup-text! *common-text* arg3 #f) arg1 #f 44 (bucket-id progress)) (set-vector! (-> arg0 box 0 color) 64 128 128 (the int (* 128.0 arg2))) (draw-savegame-box arg0 (the float gp-0) (the float (+ gp-0 s3-0)) (the float s5-0) (the float s5-0)) (with-dma-buffer-add-bucket ((s0-1 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id particles) ) (draw-sprite2d-xy s0-1 gp-0 s5-0 s3-0 s2-0 (new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 arg2))) ) ) ) ) (defun draw-highlight-aspect ((x int) (y int) (w int) (h int) (alpha float)) "draw the highlight for a number in the aspect ratio screen" (with-dma-buffer-add-bucket ((buf (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress) ) (when (not (-> *pc-settings* use-vis?)) (set! x (adjust-game-x (the float x))) (set! w (the int (* (-> *pc-settings* aspect-ratio-reciprocal) w))) ) (draw-sprite2d-xy buf x y w h (new 'static 'rgba :r #x40 :g #x80 :b #x80 :a (the int (* 64.0 alpha)))) ) ) (defun draw-highlight-music-player ((x int) (y int) (w int) (h int) (alpha float)) "draw the highlight for a number in the music player screen" (with-dma-buffer-add-bucket ((buf (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress) ) (draw-sprite2d-xy buf x y w h (new 'static 'rgba :r #x40 :g #x80 :b #x80 :a (the int (* 64.0 alpha)))) ) ) (defun draw-up-down-aspect ((font font-context) (y-up float) (y-down float)) (protect ((-> font origin x) (-> font origin y) (-> font scale)) (let ((start-y (-> font origin y))) (set-scale! font 0.5) (set! (-> font origin y) (- start-y y-up)) (print-game-text (string-format "~33L~C" 160) font #f 44 (bucket-id progress)) (set! (-> font origin y) (+ start-y y-down)) (print-game-text (string-format "~33L~C" 162) font #f 44 (bucket-id progress)) ) ) 0) (defmacro swap-confirm? () "is the confirm button swapped from X?" `(and (language? japanese korean) (case (scf-get-territory) ((GAME_TERRITORY_SCEI GAME_TERRITORY_SCEK) #t) (else #f)))) (defmethod draw-option menu-aspect-ratio-custom-option ((obj menu-aspect-ratio-custom-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol)) (let* ((alpha (* 2.0 (- 0.5 (-> arg0 menu-transition)))) (middle-pad 15.0) (middle-pad-uncorrected middle-pad) (numbers-y 206.0) (numbers-text-y (- numbers-y 44.0)) (hilite-width 36) (hilite-height 16) (hilite-y-ofs 6) (hilite-height-total (+ hilite-height (* 2 hilite-y-ofs))) (font-w 100) (font-w-corrected (if (not (-> *pc-settings* use-vis?)) (the int (* (-> *pc-settings* aspect-ratio-reciprocal) font-w)) font-w)) ) (max! alpha 0.0) (set! (-> arg1 alpha) alpha) (set-flags! arg1 (font-flags kerning middle large)) (set-scale! arg1 0.65) (set-color! arg1 (font-color progress)) (set! (-> arg1 origin y) 80.0) (if (not (-> *pc-settings* use-vis?)) (*! middle-pad (-> *pc-settings* aspect-ratio-reciprocal))) (protect ((-> arg1 origin x) (-> arg1 width)) (set-scale! arg1 0.6) (set-width! arg1 50) (set! (-> arg1 origin y) numbers-y) (set! (-> arg1 origin x) (- 256.0 25)) (print-game-text "x" arg1 #f 44 (bucket-id progress)) (set-width! arg1 font-w-corrected) (set-scale! arg1 0.6) (set! (-> arg1 origin y) numbers-y) (set! (-> arg1 origin x) (- 256.0 middle-pad font-w-corrected)) (cond ((= 0 (-> *progress-state-pc* aspect-ratio-ratio-index)) (draw-highlight-aspect (- (the int (+ (- 256.0 middle-pad-uncorrected font-w) (/ font-w 2))) (/ hilite-width 2)) (- (the int (-> arg1 origin y)) hilite-y-ofs) hilite-width hilite-height-total alpha) (set-color! arg1 (progress-selected 0)) (draw-up-down-aspect arg1 21.0 25.0)) (else (set-color! arg1 (font-color progress))) ) (print-game-text (string-format "~D" (-> *pc-settings* aspect-custom-x)) arg1 #f 44 (bucket-id progress)) (set-scale! arg1 0.55) (set-color! arg1 (font-color progress)) (set! (-> arg1 origin y) numbers-text-y) (print-game-text (lookup-text! *common-text* (text-id progress-aspect-ratio-custom-width) #f) arg1 #f 44 (bucket-id progress)) (set-scale! arg1 0.6) (set! (-> arg1 origin y) numbers-y) (set! (-> arg1 origin x) (+ 256.0 middle-pad)) (cond ((= 1 (-> *progress-state-pc* aspect-ratio-ratio-index)) (draw-highlight-aspect (- (the int (+ (+ 256.0 middle-pad-uncorrected) (/ font-w 2))) (/ hilite-width 2)) (- (the int (-> arg1 origin y)) hilite-y-ofs) hilite-width hilite-height-total alpha) (set-color! arg1 (progress-selected 0)) (draw-up-down-aspect arg1 21.0 25.0)) (else (set-color! arg1 (font-color progress))) ) (print-game-text (string-format "~D" (-> *pc-settings* aspect-custom-y)) arg1 #f 44 (bucket-id progress)) (set-scale! arg1 0.55) (set-color! arg1 (font-color progress)) (set! (-> arg1 origin y) numbers-text-y) (print-game-text (lookup-text! *common-text* (text-id progress-aspect-ratio-custom-height) #f) arg1 #f 44 (bucket-id progress)) ) (set! (-> arg1 origin y) 289.0) (cond ((< (/ (the float (-> *pc-settings* aspect-custom-x)) (the float (-> *pc-settings* aspect-custom-y))) (/ 4.0 3.0)) (set-scale! arg1 0.5) (set-color! arg1 (font-color red)) (when (and (< (/ (the float (-> *pc-settings* aspect-custom-x)) (the float (-> *pc-settings* aspect-custom-y))) (/ 4.0 3.0)) (< (mod (-> *display* real-clock frame-counter) (seconds 1.2)) (seconds 1.0))) (print-game-text (lookup-text! *common-text* (text-id progress-aspect-ratio-custom-warn) #f) arg1 #f 44 (bucket-id progress)) ) ) (else (set-scale! arg1 0.55) (set-color! arg1 (font-color progress)) (print-game-text (lookup-text! *common-text* (if (not (swap-confirm?)) (text-id progress-aspect-ratio-custom-pad-x) (text-id progress-aspect-ratio-custom-pad-circle)) #f) arg1 #f 44 (bucket-id progress)) ) ) (when-not-drawn-decoration (draw-decoration-aspect-ratio-custom obj arg1 alpha (text-id progress-aspect-ratio-custom-title) 0.55)) ) 0 (none) ) (defmethod draw-option menu-frame-rate-option ((obj menu-frame-rate-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol)) (let ((alpha (* 2.0 (- 0.5 (-> arg0 menu-transition))))) (set-scale! arg1 0.65) (max! alpha 0.0) (set! (-> arg1 alpha) alpha) (set-flags! arg1 (font-flags kerning middle large)) (+! (-> arg1 origin y) 8.0) (cond (arg3 (set-color! arg1 (font-color progress-force-selected)) (draw-highlight (the int (+ -1.0 (-> arg1 origin y))) 42 alpha) (print-game-text (lookup-text! *common-text* (-> obj name) #f) arg1 #f 44 (bucket-id progress)) (+! (-> arg1 origin y) 22.0) (set-color! arg1 (font-color progress)) (set-scale! arg1 0.5) (set-color! arg1 (font-color progress)) (+! (-> arg1 origin x) -25.0) (print-game-text (string-format "~33L~C" 163) arg1 #f 44 (bucket-id progress)) (+! (-> arg1 origin x) 50.0) (print-game-text (string-format "~33L~C" 161) arg1 #f 44 (bucket-id progress)) (+! (-> arg1 origin x) -25.0) (set-color! arg1 (progress-selected 0)) (set-flags! arg1 (font-flags kerning middle large)) (print-game-text (string-format "~D" (-> *frame-rate-options* (-> *progress-state-pc* frame-rate-choice-index))) arg1 #f 44 (bucket-id progress)) ) (else (if (= (-> arg0 option-index) arg2) (draw-highlight (the int (-> arg1 origin y)) 21 alpha) ) (set-scale! arg1 0.65) (print-game-text (lookup-text! *common-text* (-> obj name) #f) arg1 #f 44 (bucket-id progress)) (set-scale! arg1 0.5) (set-color! arg1 (font-color progress)) (+! (-> arg1 origin y) 22.0) (set-flags! arg1 (font-flags kerning middle large)) (print-game-text (string-format "~D" (-> *frame-rate-options* (-> *progress-state-pc* frame-rate-choice-index))) arg1 #f 44 (bucket-id progress)) ) ) (when-not-drawn-decoration (draw-decoration obj arg1 alpha (text-id progress-root-graphic-options) #f 0.95)) ) (none) ) (defun begin-scissor-music-player ((box hud-box)) (cond ((= (get-aspect-ratio) 'aspect16x9) (set! (-> box min x) 19.0) (set! (-> box min y) 129.0) (set! (-> box max x) 274.0) (set! (-> box max y) 304.0) ) (else (set! (-> box min x) 70.0) (set! (-> box min y) 129.0) (set! (-> box max x) 268.0) (set! (-> box max y) 270.0) ) ) (#when PC_PORT (set! (-> box min x) (the float (the int (adjust-game-x (-> box min x))))) (set! (-> box max x) (the float (the int (adjust-game-x (-> box max x))))) ) (with-dma-buffer-add-bucket ((buf (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress) ) (setup-scissor box buf) ) 0 ) (defun end-scissor-music-player ((box hud-box)) (with-dma-buffer-add-bucket ((buf (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress) ) (restore-scissor box buf) ) 0 ) (defun draw-decoration-music-player ((arg0 menu-option) (arg1 font-context) (arg2 float) (arg3 text-id) (arg5 float) (box hud-box)) (let ((list-x (the int (-> box min x))) (list-y (the int (-> box min y))) (title-x 70) (title-y 80) (list-w (the int (- (-> box max x) (-> box min x)))) (list-h (the int (- (-> box max y) (-> box min y)))) (full-w 375) (full-h 199) ) (case (get-aspect-ratio) (('aspect16x9) (set! title-y 69) (set! full-w 355) (set! full-h 233) (*! arg5 1.25) ) ) (when (not (-> *pc-settings* use-vis?)) (set! title-x (the int (adjust-game-x (the float title-x)))) (set! full-w (the int (* (-> *pc-settings* aspect-ratio-reciprocal) full-w))) ) (set-scale! arg1 arg5) (set-origin! arg1 title-x title-y) (set! (-> arg1 width) 375.0) (set! (-> arg1 height) 48.0) (when (not (-> *pc-settings* use-vis?)) (*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal)) ) (set-color! arg1 (font-color progress)) (set-flags! arg1 (font-flags kerning middle middle-vert large)) (print-game-text (lookup-text! *common-text* arg3 #f) arg1 #f 44 (bucket-id progress)) (set-vector! (-> arg0 box 0 color) 64 128 128 (the int (* 128.0 arg2))) (draw-savegame-box arg0 (the float list-x) (the float (+ list-x full-w)) (the float list-y) (the float list-y)) (draw-savegame-box arg0 (the float list-x) (the float (+ list-x list-w)) (the float (+ list-y list-h)) (the float (+ list-y list-h))) (draw-savegame-box arg0 (the float (+ list-x list-w)) (the float (+ list-x list-w)) (the float list-y) (the float (+ list-y full-h))) (with-dma-buffer-add-bucket ((s0-1 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id particles) ) (draw-sprite2d-xy s0-1 list-x list-y list-w list-h (new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 arg2))) ) ) ) ) (defun draw-up-down-music-player ((font font-context) (box hud-box)) (protect ((-> font origin x) (-> font origin y) (-> font scale) (-> font width) (-> font height)) (let ((start-y (-> font origin y))) (set-scale! font 0.5) (set! (-> font width) (- (-> box max x) (-> box min x))) (set! (-> font height) 16.0) (set-flags! font (font-flags kerning large middle)) (set! (-> font origin x) (-> box min x)) (set! (-> font origin y) (- (-> box min y) (-> font height))) (print-game-text (string-format "~33L~C" 160) font #f 44 (bucket-id progress)) (set! (-> font origin y) (+ 3.0 (-> box max y))) (print-game-text (string-format "~33L~C" 162) font #f 44 (bucket-id progress)) ) ) 0) (defmacro set-hud-sprite-attributes! (sprite &key (r 128) &key (g 128) &key (b 128) &key (a 1.0) &key x &key y &key (z #xffffff) &key (w 1) &key tex &key (scale-x 1.0) &key (scale-y 1.0) ) (with-gensyms (col) `(begin (let ((,col (-> ,sprite color2))) (set! (-> ,col 0) ,r) (set! (-> ,col 1) ,g) (set! (-> ,col 2) ,b) (set! (-> ,col 3) (the int (* 128.0 ,a))) ) (set! (-> ,sprite pos z) ,z) (set! (-> ,sprite pos w) ,w) (set! (-> ,sprite tex) ,tex) (set! (-> ,sprite scale-x) ,scale-x) (set! (-> ,sprite scale-y) ,scale-y) (set-hud-piece-position! ,sprite ,x ,y) ))) (defmethod draw-option menu-music-player-option ((obj menu-music-player-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol)) (let* ((alpha (* 2.0 (- 0.5 (-> arg0 menu-transition)))) (y-pad-top 11) (text-height 23) (old-y 0.0) (list-text-y (+ (- (-> obj current-scroll)) y-pad-top)) (max-lines 8) (tab-music 6.0) (tab-flava 12.0) (box (new 'stack 'hud-box)) (flava-text-list (new 'static 'boxed-array :type text-id (text-id progress-music-player-flava-default) (text-id progress-music-player-flava-gun) (text-id progress-music-player-flava-board) (text-id progress-music-player-flava-mech) (text-id progress-music-player-flava-darkjak) (text-id progress-music-player-flava-pilot) ))) (max! alpha 0.0) (set! (-> arg1 alpha) alpha) (when (not (-> *pc-settings* use-vis?)) (*! tab-music (-> *pc-settings* aspect-ratio-reciprocal)) (*! tab-flava (-> *pc-settings* aspect-ratio-reciprocal)) ;(set! danger-w (the int (* (-> *pc-settings* aspect-ratio-reciprocal) danger-w))) ) (set-flags! arg1 (font-flags kerning large)) (set-scale! arg1 0.6) (set-color! arg1 (font-color progress)) (begin-scissor-music-player box) (+! list-text-y (-> box min y)) (set-scale! arg1 0.45) (set! (-> arg1 origin x) (+ (-> box min x) tab-music)) ;(format *stdcon* "m: ~D f: ~D scroll: ~f~%" (-> obj music-index) (-> obj flava-index) (-> obj current-scroll)) (dotimes (i (-> *music-player-tracks* length)) (set! (-> arg1 origin y) (set! old-y list-text-y)) (set! (-> arg1 width) (- (-> box max x) (-> box min x))) (cond ((= i (-> obj music-index)) (+! list-text-y text-height) (cond ((-> *progress-state-pc* music-player-selected) ;; restore these later (let* ((flava-bits (the-as int (-> *music-player-tracks* i flava))) (flava-count (count-bits flava-bits)) (flava-text-height (the int (* (/ 0.42 0.45) text-height)))) ;; draw highlight first (draw-highlight-music-player (the int (-> box min x)) (the int (+ -6.0 (-> arg1 origin y))) (the int (- (-> box max x) (-> box min x))) (+ text-height (* flava-count flava-text-height)) alpha) ;; draw text for each flava! (protect ((-> arg1 origin x) (-> arg1 origin y) (-> arg1 scale)) (set-scale! arg1 0.42) (+! (-> arg1 origin x) tab-flava) (set! (-> arg1 origin y) list-text-y) (dotimes (f flava-count) (if (= f (-> obj flava-index)) (set-color! arg1 (progress-selected 0)) (set-color! arg1 (font-color progress))) (let ((flava (bit-on-offset flava-bits f))) (if (flava-unlocked? flava) (print-game-text (lookup-text! *common-text* (-> flava-text-list (bit-on-offset flava-bits f)) #f) arg1 #f 44 (bucket-id progress)) (print-game-text (lookup-text! *common-text* (text-id progress-music-player-locked) #f) arg1 #f 44 (bucket-id progress))) ) (+! (-> arg1 origin y) flava-text-height) ) ) ;; advance list height (+! list-text-y (* flava-count flava-text-height)) ;; set color to selected (set-color! arg1 (font-color progress-force-selected)) )) (else (set-color! arg1 (progress-selected 0)) (draw-highlight-music-player (the int (-> box min x)) (the int (+ -6.0 (-> arg1 origin y))) (the int (- (-> box max x) (-> box min x))) text-height alpha) )) (when (< (-> arg1 origin y) (+ (-> box min y) y-pad-top)) (set! (-> obj current-scroll) (seek-ease (-> obj current-scroll) (+ (-> obj current-scroll) (- (-> arg1 origin y) (+ (-> box min y) y-pad-top))) (if (-> *progress-state-pc* music-player-selected) 999999.0 (* 0.1 text-height (-> arg0 clock time-adjust-ratio))) (* 0.3 text-height) (* 0.01 text-height (-> arg0 clock time-adjust-ratio))))) (when (> list-text-y (-> box max y)) (set! (-> obj current-scroll) (seek-ease (-> obj current-scroll) (+ (-> obj current-scroll) (- list-text-y (-> box max y))) (if (-> *progress-state-pc* music-player-selected) 999999.0 (* 0.1 text-height (-> arg0 clock time-adjust-ratio))) (* 0.3 text-height) (* 0.01 text-height (-> arg0 clock time-adjust-ratio))))) ) (else (+! list-text-y text-height) (set-color! arg1 (font-color progress)) ) ) (if (get-bit (-> *pc-settings* music-unlocked) i) (print-game-text (lookup-text! *common-text* (-> *music-player-tracks* i text) #f) arg1 #f 44 (bucket-id progress)) (print-game-text (lookup-text! *common-text* (text-id progress-music-player-locked) #f) arg1 #f 44 (bucket-id progress))) ) (if (< (- list-text-y (-> box max y)) 0.0) (+! (-> obj current-scroll) (- list-text-y (-> box max y)))) (unless (-> *progress-state-pc* music-player-selected) (max! (-> obj max-scroll) (-> obj current-scroll))) (end-scissor-music-player box) ;; draw right panel text (let ((icon-x 0) (icon-y 174) (icon-w (if (= (get-aspect-ratio) 'aspect4x3) 64 48)) (icon-h 64) (icon-scale 0.7) (icon-id 0) (danger-pad 8.0) (danger-w 73) (arrow-w 14) (danger-text-list (new 'static 'boxed-array :type text-id (text-id progress-music-player-danger-0) (text-id progress-music-player-danger-1) (text-id progress-music-player-danger-2) (text-id progress-music-player-danger-3) ))) (set-flags! arg1 (font-flags kerning middle large)) (case (get-aspect-ratio) (('aspect16x9) (set-origin! arg1 281 160) (set-width! arg1 144) (set! icon-y 190) ) (else (set-origin! arg1 278 144) (set-width! arg1 158) ) ) (when (not (-> *pc-settings* use-vis?)) (set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x)))) (*! danger-pad (-> *pc-settings* aspect-ratio-reciprocal)) (*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal)) (set! icon-w (the int (* (-> *pc-settings* aspect-ratio-reciprocal) icon-w))) (set! danger-w (the int (* (-> *pc-settings* aspect-ratio-reciprocal) danger-w))) (set! arrow-w (the int (* (-> *pc-settings* aspect-ratio-reciprocal) arrow-w))) ) (set-height! arg1 40) (set-scale! arg1 0.42) (set-color! arg1 (font-color progress)) (when (-> *progress-state-pc* music-player-track) (print-game-text (lookup-text! *common-text* (text-id progress-music-player-now-playing) #f) arg1 #f 44 (bucket-id progress))) (set-flags! arg1 (font-flags kerning middle middle-vert large)) (+! (-> arg1 origin y) 110.0) (set-scale! arg1 0.48) (cond ((-> *progress-state-pc* music-player-track) (set! icon-id (-> *progress-state-pc* music-player-track icon)) ;; use this icon ID (print-game-text (lookup-text! *common-text* (-> *progress-state-pc* music-player-track text) #f) arg1 #f 44 (bucket-id progress)) ;; print flava if needed too (when (nonzero? (-> *progress-state-pc* music-player-track flava)) (+! (-> arg1 origin y) 36.0) (set-scale! arg1 0.42) (print-game-text (lookup-text! *common-text* (-> flava-text-list (-> *progress-state-pc* music-player-flava)) #f) arg1 #f 44 (bucket-id progress)) ) ) (else (print-game-text (lookup-text! *common-text* (text-id progress-music-player-no-track) #f) arg1 #f 44 (bucket-id progress)) ) ) ;; draw right panel icon (set! icon-x (the int (+ (-> arg1 origin x) (/ (-> arg1 width) 2)))) (set! icon-w (the int (* icon-scale icon-w))) (set! icon-h (the int (* icon-scale icon-h))) ;; center icon. the icon is 96x96 but each sprite is 64x64, hence 1.5 (-! icon-x (the int (/ (* 1.5 icon-w) 2))) (set-hud-sprite-attributes! (-> obj sprites 0) :tex (lookup-texture-by-id (get-level-icon-id-01 icon-id)) :a alpha :scale-x icon-scale :scale-y icon-scale :x icon-x :y icon-y) (set-hud-sprite-attributes! (-> obj sprites 1) :tex (lookup-texture-by-id (get-level-icon-id-02 icon-id)) :a alpha :scale-x icon-scale :scale-y icon-scale :x (+ icon-x icon-w) :y icon-y) (set-hud-sprite-attributes! (-> obj sprites 2) :tex (lookup-texture-by-id (get-level-icon-id-03 icon-id)) :a alpha :scale-x icon-scale :scale-y icon-scale :x icon-x :y (+ icon-y icon-h)) (set-hud-sprite-attributes! (-> obj sprites 3) :tex (lookup-texture-by-id (get-level-icon-id-04 icon-id)) :a alpha :scale-x icon-scale :scale-y icon-scale :x (+ icon-x icon-w) :y (+ icon-y icon-h)) ;; danger scroller (set-scale! arg1 0.42) (set! (-> arg1 origin y) (+ 26.0 (-> box max y))) (set! (-> arg1 origin x) (+ danger-pad (-> box min x))) (set-width! arg1 danger-w) (set-flags! arg1 (font-flags kerning large)) (print-game-text (lookup-text! *common-text* (text-id progress-music-player-danger) #f) arg1 #f 44 (bucket-id progress)) (set-color! arg1 (progress-selected (seconds 0.5))) (+! (-> arg1 origin x) (-> arg1 width)) (set-flags! arg1 (font-flags kerning large right)) (set-width! arg1 arrow-w) (+! (-> arg1 origin x) (-> arg1 width)) (print-game-text (string-format "~33L~C" 163) arg1 #f 44 (bucket-id progress)) (set-flags! arg1 (font-flags kerning large middle)) (set-width! arg1 (the int (- (-> box max x) (-> box min x) danger-w (* arrow-w 2) (* danger-pad 2)))) (print-game-text (lookup-text! *common-text* (-> danger-text-list (-> obj excitement)) #f) arg1 #f 44 (bucket-id progress)) (+! (-> arg1 origin x) (-> arg1 width)) (set-flags! arg1 (font-flags kerning large)) (set-width! arg1 arrow-w) (print-game-text (string-format "~33L~C" 161) arg1 #f 44 (bucket-id progress)) (with-dma-buffer-add-bucket ((buf (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id progress) ) (draw (-> obj sprites 0) buf (-> *level* default-level)) (draw (-> obj sprites 1) buf (-> *level* default-level)) (draw (-> obj sprites 2) buf (-> *level* default-level)) (draw (-> obj sprites 3) buf (-> *level* default-level)) ) ) (when-not-drawn-decoration (draw-up-down-music-player arg1 box) (draw-decoration-music-player obj arg1 alpha (-> obj name) 0.7 box)) ) 0 (none)) (#when PC_PORT (defun-debug draw-mouse () "draw some extra mouse info" (let ((mx (+ (the int (-> *mouse* posx)) 256)) (my (+ (the int (-> *mouse* posy)) 208))) (format *stdcon* "mouse pos: (~D,~D)~%" mx my) (with-dma-buffer-add-bucket ((buf (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id debug-no-zbuf2) ) (draw-sprite2d-xy buf 0 my 512 1 (static-rgba #xff #xff #xff #x40)) (draw-sprite2d-xy buf mx 0 1 416 (static-rgba #xff #xff #xff #x40)) ) ) ) (defmacro spawn-draw-mouse-proc () `(process-spawn-function process :name "draw-mouse" :to *display-pool* (lambda :behavior process () (loop (suspend) (draw-mouse)) ))) )