#pragma once #include #include "common_formats.h" #include "common/math/Vector.h" #include "decompiler/ObjectFile/ObjectFileDB.h" namespace decompiler { // extract everything void extract_all_levels(const ObjectFileDB& db, const TextureDB& tex_db, const std::vector& dgo_names, const std::string& common_name, const Config& config, bool debug_dump_level, bool extract_collision, const fs::path& path); void add_all_textures_from_level(tfrag3::Level& lev, const std::string& level_name, const TextureDB& tex_db); tfrag3::Texture make_texture(u32 id, const TextureDB::TextureData& tex, const std::string& tpage_name, bool pool_load); std::vector extract_tex_remap(const ObjectFileDB& db, const std::string& dgo_name); } // namespace decompiler