#pragma once #include "common/common_types.h" #include "common/goos/Object.h" #include "common/type_system/TypeSystem.h" #include "common/versions/versions.h" #include "decompiler/ObjectFile/LinkedWord.h" namespace decompiler { goos::Object decompile_sparticle_field_init(const std::vector& words, u16 field_id, u16 flags, goos::Object sound_spec, goos::Object userdata, const TypeSystem& ts, GameVersion version); } // namespace decompiler