;;-*-Lisp-*- (in-package goal) ;; definition of type scene-stage (deftype scene-stage (process-hidden) () ) ;; definition for method 3 of type scene-stage (defmethod inspect ((this scene-stage)) (when (not this) (set! this this) (goto cfg-68) ) (format #t "[~8x] ~A~%" this (-> this type)) (format #t "~1Tname: ~A~%" (-> this name)) (format #t "~1Tmask: #x~X : (process-mask " (-> this mask)) (let ((s5-0 (-> this mask))) (if (= (logand s5-0 (process-mask process-tree)) (process-mask process-tree)) (format #t "process-tree ") ) (if (= (logand s5-0 (process-mask target)) (process-mask target)) (format #t "target ") ) (if (= (logand (process-mask collectable) s5-0) (process-mask collectable)) (format #t "attackable ") ) (if (= (logand (process-mask bit18) s5-0) (process-mask bit18)) (format #t "collectable ") ) (if (= (logand (process-mask projectile) s5-0) (process-mask projectile)) (format #t "projectile ") ) (if (= (logand (process-mask no-track) s5-0) (process-mask no-track)) (format #t "no-track ") ) (if (= (logand s5-0 (process-mask sleep-code)) (process-mask sleep-code)) (format #t "sleep-code ") ) (if (= (logand s5-0 (process-mask actor-pause)) (process-mask actor-pause)) (format #t "actor-pause ") ) (if (= (logand (process-mask bot) s5-0) (process-mask bot)) (format #t "bot ") ) (if (= (logand (process-mask vehicle) s5-0) (process-mask vehicle)) (format #t "vehicle ") ) (if (= (logand (process-mask enemy) s5-0) (process-mask enemy)) (format #t "enemy ") ) (if (= (logand (process-mask entity) s5-0) (process-mask entity)) (format #t "entity ") ) (if (= (logand s5-0 (process-mask heap-shrunk)) (process-mask heap-shrunk)) (format #t "heap-shrunk ") ) (if (= (logand (process-mask sidekick) s5-0) (process-mask sidekick)) (format #t "sidekick ") ) (if (= (logand s5-0 (process-mask going)) (process-mask going)) (format #t "going ") ) (if (= (logand s5-0 (process-mask execute)) (process-mask execute)) (format #t "execute ") ) (if (= (logand (process-mask civilian) s5-0) (shl #x8000 16)) (format #t "civilian ") ) (if (= (logand (process-mask death) s5-0) (process-mask death)) (format #t "death ") ) (if (= (logand (process-mask guard) s5-0) (process-mask guard)) (format #t "guard ") ) (if (= (logand s5-0 (process-mask no-kill)) (process-mask no-kill)) (format #t "no-kill ") ) (if (= (logand (process-mask platform) s5-0) (process-mask platform)) (format #t "platform ") ) (if (= (logand s5-0 (process-mask freeze)) (process-mask freeze)) (format #t "freeze ") ) (if (= (logand s5-0 (process-mask sleep)) (process-mask sleep)) (format #t "sleep ") ) (if (= (logand s5-0 (process-mask progress)) (process-mask progress)) (format #t "progress ") ) (if (= (logand s5-0 (process-mask menu)) (process-mask menu)) (format #t "menu ") ) (if (= (logand (process-mask camera) s5-0) (process-mask camera)) (format #t "camera ") ) (if (= (logand (process-mask ambient) s5-0) (process-mask ambient)) (format #t "ambient ") ) (if (= (logand s5-0 (process-mask dark-effect)) (process-mask dark-effect)) (format #t "dark-effect ") ) (if (= (logand (process-mask crate) s5-0) (process-mask crate)) (format #t "crate ") ) (if (= (logand s5-0 (process-mask kernel-run)) (process-mask kernel-run)) (format #t "kernel-run ") ) (if (= (logand s5-0 (process-mask movie)) (process-mask movie)) (format #t "movie ") ) (if (= (logand s5-0 (process-mask pause)) (process-mask pause)) (format #t "pause ") ) ) (format #t ")~%") (format #t "~1Tclock: ~A~%" (-> this clock)) (format #t "~1Tparent: #x~X~%" (-> this parent)) (format #t "~1Tbrother: #x~X~%" (-> this brother)) (format #t "~1Tchild: #x~X~%" (-> this child)) (format #t "~1Tppointer: #x~X~%" (-> this ppointer)) (format #t "~1Tself: ~A~%" (-> this self)) (format #t "~1Tpool: ~A~%" (-> this pool)) (format #t "~1Tstatus: ~A~%" (-> this status)) (format #t "~1Tpid: ~D~%" (-> this pid)) (format #t "~1Tmain-thread: ~A~%" (-> this main-thread)) (format #t "~1Ttop-thread: ~A~%" (-> this top-thread)) (format #t "~1Tentity: ~A~%" (-> this entity)) (format #t "~1Tlevel: ~A~%" (-> this level)) (format #t "~1Tstate: ~A~%" (-> this state)) (format #t "~1Tnext-state: ~A~%" (-> this next-state)) (format #t "~1Ttrans-hook: ~A~%" (-> this trans-hook)) (format #t "~1Tpost-hook: ~A~%" (-> this post-hook)) (format #t "~1Tevent-hook: ~A~%" (-> this event-hook)) (format #t "~1Tallocated-length: ~D~%" (-> this allocated-length)) (format #t "~1Theap-base: #x~X~%" (-> this heap-base)) (format #t "~1Theap-top: #x~X~%" (-> this heap-top)) (format #t "~1Theap-cur: #x~X~%" (-> this heap-cur)) (format #t "~1Tstack-frame-top: ~A~%" (-> this stack-frame-top)) (format #t "~1Theap: #~%" (&-> this heap-base)) (format #t "~1Tconnection-list: ~`connectable`P~%" (-> this connection-list)) (format #t "~1Tstack[0] @ #x~X~%" (-> this stack)) (label cfg-68) this ) ;; definition for method 2 of type scene (defmethod print ((this scene)) (format #t "#" (-> this art-group) (-> this anim) this) this ) ;; definition for method 15 of type scene ;; WARN: Return type mismatch spool-anim vs none. (defmethod scene-method-15 ((this scene) (arg0 spool-anim)) (set! (-> arg0 name) (-> this anim)) (set! (-> arg0 anim-name) (-> this anim)) (set! (-> arg0 parts) (-> this parts)) (set! (-> arg0 command-list) (-> this command-list)) (none) ) ;; definition for function scene-decode-continue ;; WARN: Return type mismatch basic vs continue-point. (defun scene-decode-continue ((arg0 basic)) (the-as continue-point (cond ((not arg0) (the-as basic #f) ) ((= (-> arg0 type) continue-point) arg0 ) ((= (-> arg0 type) string) (get-continue-by-name *game-info* (the-as string arg0)) ) (else (the-as basic #f) ) ) ) ) ;; definition for method 9 of type scene-actor ;; INFO: Used lq/sq (defmethod scene-actor-method-9 ((this scene-actor) (arg0 scene-player)) (local-vars (s4-0 (pointer process)) (sv-96 process) (sv-112 process)) (let ((s1-0 (if (-> this level) (level-get *level* (-> this level)) (-> *level* default-level) ) ) ) (cond ((not s1-0) (-> *level* default-level) (set! s4-0 (the-as (pointer process) #f)) (goto cfg-211) ) ((= (-> s1-0 status) 'reserved) ) ((!= (-> s1-0 status) 'active) (set! s4-0 (the-as (pointer process) #f)) (goto cfg-211) ) ) (let ((s2-0 (as-type (art-group-get-by-name *level* (-> this art-group) (the-as (pointer uint32) #f)) skeleton-group) ) (s0-0 (-> arg0 level)) (s3-0 (or (string= (-> this name) "jak-highres") (string= (-> this name) "jak-highres-prison") (string= (-> this name) "darkjak-highres") ) ) ) (set! (-> arg0 level) #f) (set! s4-0 (when s2-0 (let ((s1-1 (if (and (nonzero? (-> s1-0 entity)) (> (-> s1-0 entity length) 0)) (-> s1-0 entity data 0 entity) (-> arg0 entity) ) ) ) (set! sv-96 (get-process *default-dead-pool* manipy #x4000)) (set! s4-0 (when sv-96 (let ((t9-7 (method-of-type manipy activate))) (t9-7 (the-as manipy sv-96) arg0 (-> this name) (the-as pointer #x70004000)) ) (run-now-in-process sv-96 manipy-init (-> arg0 root trans) s1-1 s2-0 #f (if (and s3-0 (logtest? (game-secrets big-head little-head) (-> *game-info* secrets))) 1 0 ) ) (-> sv-96 ppointer) ) ) (set! (-> arg0 level) s0-0) (send-event (ppointer->process s4-0) 'anim-mode 'clone-anim) (send-event (ppointer->process s4-0) 'blend-shape #t) (send-event (ppointer->process s4-0) 'prefix (-> this prefix)) (cond ((zero? (-> this light-index)) (if (zero? (-> s2-0 light-index)) (send-event (ppointer->process s4-0) 'light-index 80) ) ) (else (send-event (ppointer->process s4-0) 'light-index (* (-> this light-index) 8)) ) ) (if (nonzero? (-> this shadow-mask)) (send-event (ppointer->process s4-0) 'shadow-mask (* (-> this shadow-mask) 8)) ) (if (nonzero? (-> this shadow-values)) (send-event (ppointer->process s4-0) 'shadow-values (* (-> this shadow-values) 8)) ) (if (and s4-0 (not (logtest? (-> this flags) 1)) (nonzero? (-> (the-as process-drawable (-> s4-0 0)) draw))) (logior! (-> (the-as process-drawable (-> s4-0 0)) draw status) (draw-control-status no-draw-bounds)) ) (if (-> this shadow-volume-joint) (send-event (ppointer->process s4-0) 'shadow-volume (-> this shadow-volume-joint) (-> this shadow-flags)) ) (if (or (nonzero? (-> this draw-seg)) (nonzero? (-> this no-draw-seg))) (send-event (ppointer->process s4-0) 'segment (* (-> this draw-seg) 8) (* (-> this no-draw-seg) 8)) ) (when s3-0 (if (not (-> *setting-control* user-current beard)) (send-event (ppointer->process s4-0) 'segment 0 16) ) (when (and s4-0 (nonzero? (-> (the-as scene-player (-> s4-0 0)) old-target-pos scale x))) (cond ((logtest? (game-secrets little-head) (-> *game-info* secrets)) (mode-set! (-> (the-as manipy (-> s4-0 0)) joint 0) (joint-mod-mode joint-set*)) (trs-set! (-> (the-as manipy (-> s4-0 0)) joint 0) (the-as vector #f) (the-as quaternion #f) (new 'static 'vector :x 0.4 :y 0.4 :z 0.4 :w 1.0) ) ) ((logtest? (game-secrets big-head) (-> *game-info* secrets)) (mode-set! (-> (the-as manipy (-> s4-0 0)) joint 0) (joint-mod-mode joint-set*)) (trs-set! (-> (the-as manipy (-> s4-0 0)) joint 0) (the-as vector #f) (the-as quaternion #f) (new 'static 'vector :x 2.0 :y 2.0 :z 2.0 :w 1.0) ) ) ) ) ) (when (and s4-0 (logtest? (-> this flags) 2)) (set! sv-112 (get-process *default-dead-pool* manipy #x4000)) (let ((s0-1 (when sv-112 (let ((t9-24 (method-of-type manipy activate))) (t9-24 (the-as manipy sv-112) (ppointer->process s4-0) (-> this name) (the-as pointer #x70004000)) ) (run-now-in-process sv-112 manipy-init (-> arg0 root trans) s1-1 s2-0 #f 0) (-> sv-112 ppointer) ) ) ) (send-event (ppointer->process s0-1) 'mirror #t) (send-event (ppointer->process s0-1) 'anim-mode 'mirror) (if (nonzero? (-> this light-index)) (send-event (ppointer->process s0-1) 'light-index (* (-> this light-index) 8)) ) (if (nonzero? (-> this shadow-mask)) (send-event (ppointer->process s0-1) 'shadow-mask (* (-> this shadow-mask) 8)) ) (if (nonzero? (-> this shadow-values)) (send-event (ppointer->process s0-1) 'shadow-values (* (-> this shadow-values) 8)) ) (if (and s0-1 (not (logtest? (-> this flags) 1)) (nonzero? (-> (the-as process-drawable (-> s0-1 0)) draw))) (logior! (-> (the-as process-drawable (-> s0-1 0)) draw status) (draw-control-status no-draw-bounds)) ) (if (-> this shadow-volume-joint) (send-event (ppointer->process s0-1) 'shadow-volume (-> this shadow-volume-joint) (-> this shadow-flags)) ) (if (or (nonzero? (-> this draw-seg)) (nonzero? (-> this no-draw-seg))) (send-event (ppointer->process s0-1) 'segment (* (-> this draw-seg) 8) (* (-> this no-draw-seg) 8)) ) (when s3-0 (if (not (-> *setting-control* user-current beard)) (send-event (ppointer->process s0-1) 'segment 0 16) ) ) ) ) ) (when (nonzero? (-> this camera)) (cond ((handle->process (-> arg0 camera)) (change-parent (handle->process (-> arg0 camera)) (ppointer->process s4-0)) (send-event (handle->process (-> arg0 camera)) 'target (ppointer->process s4-0)) (send-event (handle->process (-> arg0 camera)) 'joint (* (-> this camera) 8)) ) (else (set! (-> arg0 camera) (ppointer->handle (process-spawn othercam (ppointer->process s4-0) (-> this camera) #t 'scene-player :to (ppointer->process s4-0) ) ) ) ) ) ) s4-0 ) ) ) ) (label cfg-211) s4-0 ) ;; definition for method 10 of type scene-player (defmethod deactivate ((this scene-player)) "Make a process dead, clean it up, remove it from the active pool, and return to dead pool." (set! *scene-player* (the-as (pointer scene-player) #f)) (kill-persister *setting-control* (the-as engine-pers 'blackout) 'bg-a-force) ((method-of-type process-drawable deactivate) this) (none) ) ;; definition for method 7 of type scene-player ;; WARN: Return type mismatch process-drawable vs scene-player. (defmethod relocate ((this scene-player) (offset int)) (let ((v1-0 *kernel-context*)) (set! (-> v1-0 relocating-process) this) (set! (-> v1-0 relocating-min) (the-as int (&-> this type))) (set! (-> v1-0 relocating-max) (the-as int (+ (+ (-> this allocated-length) -4 (-> process size)) (the-as int this))) ) (set! (-> v1-0 relocating-offset) offset) ) (let ((v1-2 (-> this scene-list))) (if (and (>= (the-as int v1-2) (-> *kernel-context* relocating-min)) (< (the-as int v1-2) (-> *kernel-context* relocating-max)) ) (&+! (-> this scene-list) offset) ) ) (the-as scene-player ((method-of-type process-drawable relocate) this offset)) ) ;; definition for method 25 of type scene-player ;; WARN: Return type mismatch int vs none. (defmethod scene-player-method-25 ((this scene-player) (arg0 float)) (local-vars (v1-11 symbol) (v1-40 symbol) (s0-0 object) (s0-1 object)) (dotimes (s4-0 (-> this scene actor length)) (let ((s3-0 (-> this scene actor s4-0))) (let* ((s2-0 (-> s3-0 draw-frames)) (s1-0 (car s2-0)) ) (while (not (null? s2-0)) (when (and (pair? s1-0) (let ((a0-4 (car s1-0))) (set! s0-0 (car (cdr s1-0))) (or (= a0-4 'min) (>= arg0 (command-get-float a0-4 0.0))) ) (or (= s0-0 'max) (< arg0 (command-get-float (car (cdr s1-0)) 0.0))) ) (set! v1-11 #t) (goto cfg-20) ) (set! s2-0 (cdr s2-0)) (set! s1-0 (car s2-0)) ) ) (set! v1-11 #f) (label cfg-20) (cond (v1-11 (if (not (handle->process (-> s3-0 process))) (set! (-> s3-0 process) (ppointer->handle (scene-actor-method-9 s3-0 this))) ) (let ((s2-1 (handle->process (-> s3-0 process)))) (when (and s2-1 (nonzero? (-> (the-as process-drawable s2-1) draw))) (let* ((s3-1 (-> s3-0 scissor-frames)) (s1-1 (car s3-1)) ) (while (not (null? s3-1)) (when (and (pair? s1-1) (let ((a0-20 (car s1-1))) (set! s0-1 (car (cdr s1-1))) (or (= a0-20 'min) (>= arg0 (command-get-float a0-20 0.0))) ) (or (= s0-1 'max) (< arg0 (command-get-float (car (cdr s1-1)) 0.0))) ) (set! v1-40 #t) (goto cfg-59) ) (set! s3-1 (cdr s3-1)) (set! s1-1 (car s3-1)) ) ) (set! v1-40 #f) (label cfg-59) (if v1-40 (logclear! (-> (the-as process-drawable s2-1) draw status) (draw-control-status force-vu1)) (logior! (-> (the-as process-drawable s2-1) draw status) (draw-control-status force-vu1)) ) ) ) ) ((handle->process (-> s3-0 process)) (deactivate (handle->process (-> s3-0 process))) ) ) ) ) 0 (none) ) ;; definition for function scene-lookup ;; WARN: Return type mismatch basic vs scene. (defun scene-lookup ((arg0 basic)) "TODO - basic can be a string or a scene" (the-as scene (case (-> arg0 type) ((string) (let ((s5-0 (art-group-get-by-name *level* (the-as string arg0) (the-as (pointer uint32) #f)))) (when (type? s5-0 scene) (let ((gp-0 (get-level-by-heap-ptr-and-status *level* (the-as pointer s5-0) 'active))) (when (and s5-0 gp-0) (let ((v1-5 (scene-decode-continue (-> s5-0 data 17)))) (when v1-5 (dotimes (a0-6 6) (if (= (-> gp-0 name) (-> v1-5 want a0-6 name)) (goto cfg-15) ) ) (format 0 "WARNING: can not find scene level ~A in continue ~A, dropping scene until after load~%" (-> gp-0 name) (-> v1-5 name) ) (return (the-as scene #f)) ) ) ) ) (label cfg-15) s5-0 ) ) ) ((scene) arg0 ) ) ) ) ;; definition for method 24 of type scene-player ;; WARN: Return type mismatch basic vs scene. (defmethod scene-player-method-24 ((this scene-player) (arg0 basic) (arg1 symbol)) "TODO - arg1 can be string/scene" (when (= (-> arg0 type) string) (let ((v1-2 (scene-lookup arg0))) (if v1-2 (set! arg0 v1-2) ) ) ) (when (or (not arg0) (!= (-> arg0 type) scene)) (format 0 "ERROR: SCENE: scene-player can not find scene ~A~%" arg0) (go process-drawable-art-error "scene-list format") ) (when arg1 (let ((s4-1 (get-level-by-heap-ptr-and-status *level* (the-as pointer arg0) 'active))) (scene-method-15 (the-as scene arg0) (-> this anim)) (set! (-> this level) s4-1) ) (set! (-> this scene) (the-as scene arg0)) ) (the-as scene arg0) ) ;; definition for method 23 of type scene-player ;; WARN: Return type mismatch int vs none. (defmethod scene-player-method-23 ((this scene-player) (arg0 string) (arg1 symbol)) (let ((gp-0 (scene-player-method-24 this arg0 #t))) (when (-> gp-0 peaceful) (let ((s3-0 *traffic-manager*)) (send-event s3-0 'decrease-alert-level 0) (send-event s3-0 'restore-default-settings) ) ) (send-event *target* 'draw (-> gp-0 draw-target)) (let ((s3-1 (entity-by-name (-> gp-0 entity)))) (when (and (-> gp-0 entity) (not s3-1)) (format 0 "ERROR: SCENE: scene ~A can not find entity ~A~%" (-> gp-0 name) (-> gp-0 entity)) (go process-drawable-art-error (-> gp-0 entity)) ) (set! (-> this main-entity) (the-as entity-actor s3-1)) (cond (s3-1 (process-drawable-from-entity! this (-> this main-entity)) (logclear! (-> this mask) (process-mask actor-pause)) ) (else (vector-reset! (-> this root trans)) (quaternion-identity! (-> this root quat)) ) ) ) (let ((s3-2 (load-to-heap-by-name (-> *level* default-level art-group) (-> gp-0 art-group) #f global 0))) (when (not s3-2) (format 0 "ERROR: SCENE: scene ~A can not find art-group ~A~%" (-> gp-0 name) (-> gp-0 art-group)) (go process-drawable-art-error (-> gp-0 art-group)) ) (set! (-> this draw art-group) s3-2) (countdown (v1-33 (-> s3-2 length)) (when (-> s3-2 data v1-33) (cond ((= (-> s3-2 data v1-33 type) merc-ctrl) (set! (-> this draw mgeo) (the-as merc-ctrl (-> s3-2 data v1-33))) ) ((= (-> s3-2 data v1-33 type) art-joint-geo) (set! (-> this draw jgeo) (the-as art-joint-geo (-> s3-2 data v1-33))) ) ) ) ) ) (cond ((< (+ (-> this scene-index) 1) (-> this scene-list length)) (let ((a0-34 (scene-player-method-24 this (-> this scene-list (+ (-> this scene-index) 1)) #f))) (cond (a0-34 (scene-method-15 a0-34 (-> this next-anim)) ) (else (set! (-> this next-anim anim-name) (the-as basic 0)) 0 ) ) ) ) (else (set! (-> this next-anim anim-name) (the-as basic 0)) 0 ) ) (dotimes (s3-3 (-> gp-0 actor length)) (let ((s2-0 (-> gp-0 actor s3-3))) (set! (-> s2-0 process) (the-as handle #f)) (let ((s1-0 (if (-> s2-0 level) (level-get *level* (-> s2-0 level)) (-> *level* default-level) ) ) (v1-55 (if level (the-as art-group (as-type (art-group-get-by-name *level* (-> s2-0 art-group) (the-as (pointer uint32) #f)) skeleton-group) ) ) ) ) (cond ((or (not s1-0) (not (or (= (-> s1-0 status) 'active) (= (-> s1-0 status) 'reserved)))) (format 0 "ERROR: SCENE: scene actor ~A can not find an active level ~A~%" (-> s2-0 art-group) (-> s2-0 level) ) ) ((not v1-55) (format 0 "ERROR: SCENE: scene actor ~A can not find skeleton-group ~A~%" (-> s2-0 art-group) (-> s2-0 art-group) ) ) (else (load-to-heap-by-name (-> s1-0 art-group) (the-as string (-> v1-55 data 0)) #f global 0) ) ) ) ) ) (process-entity-status! this (entity-perm-status no-kill) #t) (when arg1 (set-setting! 'region-mode #f 0.0 0) (set-setting! 'process-mask 'set 0.0 (-> gp-0 mask-to-clear)) (set-setting! 'sound-bank-load #f 0.0 0) (set-setting! 'movie (process->ppointer this) 0.0 0) (set-setting! 'movie-name (-> gp-0 name) 0.0 0) (set-setting! 'music-volume 'rel (if (>= (-> gp-0 music-volume) 0.0) (-> gp-0 music-volume) (-> *setting-control* user-current music-volume-movie) ) 0 ) (set-setting! 'sfx-volume 'rel (if (>= (-> gp-0 sfx-volume) 0.0) (-> gp-0 sfx-volume) (-> *setting-control* user-current sfx-movie-volume) ) 0 ) (set-setting! 'ambient-volume 'rel (if (>= (-> gp-0 ambient-volume) 0.0) (-> gp-0 ambient-volume) (-> *setting-control* user-current ambient-volume-move) ) 0 ) (if (nonzero? (the int (-> gp-0 music-delay))) (set-setting! 'sound-mode #f 0.0 2) ) (set-setting! 'gem #f 0.0 0) (apply-settings *setting-control*) ) ) 0 (none) ) ;; definition of type subtitle-work (deftype subtitle-work (structure) ((draw-tmpl dma-gif-packet :inline) (color0 vector4w :inline) (color1 vector4w :inline) ) ) ;; definition for method 3 of type subtitle-work (defmethod inspect ((this subtitle-work)) (when (not this) (set! this this) (goto cfg-4) ) (format #t "[~8x] ~A~%" this 'subtitle-work) (format #t "~1Tdraw-tmpl: #~%" (-> this draw-tmpl)) (format #t "~1Tcolor0: #~%" (-> this color0)) (format #t "~1Tcolor1: #~%" (-> this color1)) (label cfg-4) this ) ;; definition for symbol *subtitle-work*, type subtitle-work (define *subtitle-work* (new 'static 'subtitle-work :draw-tmpl (new 'static 'dma-gif-packet :dma-vif (new 'static 'dma-packet :dma (new 'static 'dma-tag :qwc #x6 :id (dma-tag-id cnt)) :vif1 (new 'static 'vif-tag :imm #x6 :cmd (vif-cmd direct) :msk #x1) ) :gif0 (new 'static 'gif-tag64 :nloop #x1 :eop #x1 :pre #x1 :prim (new 'static 'gs-prim :prim (gs-prim-type sprite) :tme #x1 :abe #x1 :fst #x1) :nreg #x5 ) :gif1 (new 'static 'gif-tag-regs :regs0 (gif-reg-id rgbaq) :regs1 (gif-reg-id uv) :regs2 (gif-reg-id xyz2) :regs3 (gif-reg-id uv) :regs4 (gif-reg-id xyz2) ) ) :color0 (new 'static 'vector4w :w #x80) :color1 (new 'static 'vector4w :x #x80 :y #x80 :z #x80 :w #x80) ) ) ;; definition for function draw-subtitle-image ;; INFO: Used lq/sq ;; WARN: Return type mismatch pointer vs none. (defun draw-subtitle-image ((arg0 subtitle-image) (arg1 font-context)) (local-vars (sv-16 pointer) (sv-32 int)) (let ((gp-0 (-> arg0 width)) (s5-0 (-> arg0 height)) ) (let ((s4-0 (-> *display* frames (-> *display* on-screen) global-buf))) (set! sv-16 (-> s4-0 base)) (unpack-comp-rle (the-as (pointer int8) sv-16) (the-as (pointer int8) (-> arg0 data))) (&+! (-> s4-0 base) (logand -16 (+ (shr (* gp-0 s5-0) 1) 15))) ) (with-dma-buffer-add-bucket ((s3-0 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id subtitle) ) (upload-vram-data s3-0 0 (-> arg0 palette) 2 8) (let ((s0-0 20)) (dma-buffer-add-gs-set s3-0 (bitbltbuf (new 'static 'gs-bitbltbuf :dbp #x1 :dbw (shr gp-0 6) :dpsm s0-0)) (trxpos (new 'static 'gs-trxpos)) (trxreg (new 'static 'gs-trxreg :rrw gp-0 :rrh s5-0)) (trxdir (new 'static 'gs-trxdir)) ) (let ((t9-2 dma-buffer-add-ref-texture) (a0-13 s3-0) (a2-8 gp-0) (a3-1 s5-0) (t0-1 s0-0) ) (t9-2 a0-13 sv-16 (the-as int a2-8) (the-as int a3-1) (the-as gs-psm t0-1)) ) (set! sv-32 (+ (log2 (the-as int (+ gp-0 -1))) 1)) (let ((v1-17 (+ (log2 (the-as int (+ s5-0 -1))) 1))) (dma-buffer-add-gs-set s3-0 (test-1 (new 'static 'gs-test :ate #x1 :afail #x3 :zte #x1 :ztst (gs-ztest always))) (alpha-1 (new 'static 'gs-alpha :b #x1 :d #x1)) (tex0-1 (new 'static 'gs-tex0 :tbp0 #x1 :tcc #x1 :cld #x1 :psm s0-0 :th v1-17 :tw sv-32 :tbw (shr gp-0 6))) (tex1-1 (new 'static 'gs-tex1)) (clamp-1 (new 'static 'gs-clamp :wms (gs-tex-wrap-mode clamp) :wmt (gs-tex-wrap-mode clamp))) (texflush 0) ) ) ) (let* ((v1-28 (-> s3-0 base)) (a2-23 (+ (- 1793 (the-as int (shr (-> arg0 width) 1))) (the int (+ (-> arg1 origin x) (/ (-> arg1 width) 2)))) ) (a3-8 (+ (the int (-> arg1 origin y)) 1841)) (a0-23 (+ a2-23 (-> arg0 width))) (a1-33 (+ a3-8 (-> arg0 height))) ) (set! (-> (the-as (pointer uint128) v1-28) 0) (-> *subtitle-work* draw-tmpl dma-vif quad)) (set! (-> (the-as (pointer uint128) v1-28) 1) (-> *subtitle-work* draw-tmpl quad 1)) (set! (-> (the-as (pointer uint128) v1-28) 2) (-> *subtitle-work* color0 quad)) (set-vector! (the-as vector4w (&+ v1-28 48)) 0 0 0 0) (set-vector! (the-as vector4w (&+ v1-28 64)) (the-as int (* a2-23 16)) (* a3-8 16) 0 0) (set-vector! (the-as vector4w (&+ v1-28 80)) (the-as int (* gp-0 16)) (the-as int (* s5-0 16)) 0 0) (set-vector! (the-as vector4w (&+ v1-28 96)) (the-as int (* a0-23 16)) (* a1-33 16) 0 0) ) (&+! (-> s3-0 base) 112) (let* ((v1-32 (-> s3-0 base)) (a1-38 (+ (- 1792 (the-as int (shr (-> arg0 width) 1))) (the int (+ (-> arg1 origin x) (/ (-> arg1 width) 2)))) ) (a3-11 (+ (the int (-> arg1 origin y)) 1840)) (a0-30 (+ a1-38 (-> arg0 width))) (a2-28 (+ a3-11 (-> arg0 height))) ) (set! (-> (the-as (pointer uint128) v1-32) 0) (-> *subtitle-work* draw-tmpl dma-vif quad)) (set! (-> (the-as (pointer uint128) v1-32) 1) (-> *subtitle-work* draw-tmpl quad 1)) (set! (-> (the-as (pointer uint128) v1-32) 2) (-> *subtitle-work* color1 quad)) (set-vector! (the-as vector4w (&+ v1-32 48)) 0 0 0 0) (set-vector! (the-as vector4w (&+ v1-32 64)) (the-as int (* a1-38 16)) (* a3-11 16) 0 0) (set-vector! (the-as vector4w (&+ v1-32 80)) (the-as int (* gp-0 16)) (the-as int (* s5-0 16)) 0 0) (set-vector! (the-as vector4w (&+ v1-32 96)) (the-as int (* a0-30 16)) (* a2-28 16) 0 0) ) (&+! (-> s3-0 base) 112) (set-dirty-mask! (-> *level* default-level) 8 (the-as int (* gp-0 s5-0)) 256) ) ) (none) ) ;; definition for function process-drawable-draw-subtitles ;; WARN: Return type mismatch int vs none. (defbehavior process-drawable-draw-subtitles process-drawable () (when (and (nonzero? (-> self skel)) (> (-> self skel active-channels) 0) (-> *setting-control* user-current subtitle) ) (let ((v1-9 (-> self skel root-channel 0 frame-group))) (when v1-9 (let ((gp-0 (res-lump-struct (-> v1-9 extra) 'subtitle-range (array subtitle-range)))) (when gp-0 (let ((f30-0 (ja-aframe-num 0)) (s5-0 (the-as int (-> *setting-control* user-current subtitle-language))) ) (if (and (= (the-as language-enum s5-0) (language-enum english)) (= (scf-get-territory) 1)) (set! s5-0 7) ) (dotimes (s4-0 (-> gp-0 length)) (let ((v1-16 (-> gp-0 s4-0))) (when (and (>= f30-0 (-> v1-16 start-frame)) (< f30-0 (-> v1-16 end-frame))) (let ((s3-0 (-> v1-16 message s5-0))) (when (and s3-0 (nonzero? s3-0)) (let ((s2-0 (new 'stack 'font-context *font-default-matrix* 20 290 0.0 (font-color default) (font-flags shadow kerning)) ) ) (set-width! s2-0 465) (set-height! s2-0 70) (set-scale! s2-0 0.5) (set! (-> s2-0 flags) (font-flags shadow kerning middle large)) (case (-> s3-0 type) ((string) (when (= (-> *setting-control* user-default subtitle-language) (language-enum korean)) (set! s3-0 (convert-korean-text (the-as string s3-0))) (set-scale! s2-0 0.6) ) (set! (-> s2-0 flags) (font-flags kerning middle middle-vert large)) (+! (-> s2-0 origin x) -1.0) (+! (-> s2-0 origin y) -1.0) (set! (-> s2-0 color) (font-color font-color-39)) (+! (-> s2-0 origin x) 1.0) (+! (-> s2-0 origin y) 1.0) (set! (-> s2-0 color) (font-color default)) (set! (-> s2-0 flags) (font-flags shadow kerning middle middle-vert large)) (print-game-text (the-as string s3-0) s2-0 #f 44 (bucket-id subtitle)) (gui-control-method-12 *gui-control* self (gui-channel subtitle) (gui-action play) "scene" 0 81920.0 (new 'static 'sound-id) ) ) ((subtitle-image) (draw-subtitle-image (the-as subtitle-image s3-0) s2-0) ) (else (if *debug-segment* (format *stdcon* "unknown message ~A~%" s3-0) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) 0 (none) ) ;; failed to figure out what this is: (defstate wait (scene-player) :virtual #t :enter (behavior ((arg0 symbol)) (set-time! (-> self state-time)) (when (or (-> self scene) (-> self preload-continue)) (let ((gp-0 (scene-decode-continue (the-as basic (if (-> self scene) (-> self scene load-point-obj) (-> self preload-continue) ) ) ) ) ) (when gp-0 (when (-> self scene) (set-setting! 'borrow (-> self scene borrow) 0.0 0) (apply-settings *setting-control*) ) (cond ((and *target* (zero? (-> self scene-index)) (or (not (-> self scene)) (!= (level-status *level* (-> gp-0 vis-nick)) 'active)) ) (send-event *target* 'continue gp-0) ) (else (let ((a0-9 (lookup-level-info (-> gp-0 vis-nick)))) (set! (-> *load-state* vis-nick) (if a0-9 (-> a0-9 name) ) ) ) (dotimes (v1-23 6) (set! (-> *load-state* want v1-23 name) (-> gp-0 want v1-23 name)) (set! (-> *load-state* want v1-23 display?) (-> gp-0 want v1-23 display?)) (set! (-> *load-state* want v1-23 force-vis?) #f) (set! (-> *load-state* want v1-23 force-inside?) #f) ) (update-task-masks 'event) ) ) ) ) ) ) :trans (behavior () (if (and (-> self scene) (nonzero? (-> self anim anim-name)) (not (load-in-progress? *level*))) (gui-control-method-12 *gui-control* self (gui-channel art-load) (gui-action queue) (-> self anim name) 0 -1.0 (new 'static 'sound-id) ) ) (set! (-> *ACTOR-bank* birth-max) 1000) ) :code (behavior ((arg0 symbol)) (local-vars (v1-18 symbol) (v1-118 symbol)) (when (and (-> self scene) (zero? (-> self scene wait-max-time))) (while *progress-process* (suspend) ) (set-setting! 'allow-progress #f 0.0 0) (set-setting! 'bg-a-force 'abs 1.0 0) (apply-settings *setting-control*) ) (if (or (not *target*) (or (focus-test? *target* grabbed) (begin (dotimes (v1-17 6) (when (= (-> *load-state* want v1-17 name) (-> *target* current-level name)) (set! v1-18 #f) (goto cfg-19) ) ) #t (set! v1-18 #t) (label cfg-19) (or v1-18 (not (-> self scene))) ) ) ) (set! arg0 #f) ) (while (and arg0 (or (focus-test? *target* in-air) (and (-> *target* next-state) (= (-> *target* next-state name) 'target-flop-hit-ground)) ) (-> self scene) (not (time-elapsed? (-> self state-time) (-> self scene wait-air-time))) ) (suspend) ) (suspend) (let ((s5-0 (current-time))) (when (and *target* (not (logtest? (-> *target* focus-status) (focus-status grabbed)))) (label cfg-44) (when (not (process-grab? *target* #f)) (suspend) (goto cfg-44) ) ) (process-entity-status! self (entity-perm-status no-kill) #t) (until (not (or (-> *setting-control* user-current talking) (-> *setting-control* user-current spooling) (-> *setting-control* user-current hint) (-> *setting-control* user-current ambient) ) ) (set-setting! 'allow-progress #f 0.0 0) (apply-settings *setting-control*) (dotimes (s4-0 2) (while (or (-> *setting-control* user-current talking) (-> *setting-control* user-current spooling) (-> *setting-control* user-current hint) (-> *setting-control* user-current ambient) (or (and (-> *setting-control* user-current movie) (!= (-> *setting-control* user-current movie) (process->ppointer self)) ) *progress-process* (!= (get-status *gui-control* (-> self gui-id)) 3) ) ) (suspend) ) ) (when arg0 (while (and (-> self scene) (not (or (time-elapsed? s5-0 (-> self scene wait-ground-time)) (time-elapsed? (-> self state-time) (-> self scene wait-max-time)) ) ) ) (suspend) ) ) (remove-setting! 'movie) (remove-setting! 'sound-bank-load) (remove-setting! 'movie-name) (remove-setting! 'bg-a-force) (apply-settings *setting-control*) (set-blackout-frames (seconds 0.1)) (suspend) (set-blackout-frames (seconds 0.1)) (suspend) ) ) (send-event *target* 'trans 'save (-> self old-target-pos)) (let ((gp-1 *load-state*)) (when gp-1 (dotimes (s5-1 2) (while (begin (dotimes (s4-1 6) (when (not (or (not (-> gp-1 want s4-1 name)) (not (-> gp-1 want s4-1 display?)) (= (level-status *level* (-> gp-1 want s4-1 name)) 'active) ) ) (set! v1-118 #t) (goto cfg-109) ) ) (set! v1-118 #f) (label cfg-109) v1-118 ) (set-blackout-frames (seconds 0.1)) (suspend) ) (when (and (zero? s5-1) (< (-> self scene-index) (-> self scene-list length))) (scene-player-method-24 self (-> self scene-list (-> self scene-index)) #t) (when (-> self scene) (set-setting! 'borrow (-> self scene borrow) 0.0 0) (apply-settings *setting-control*) ) ) ) ) ) (if (and *target* (focus-test? *target* in-head flut board pilot mech dark)) (send-event *target* 'change-mode 'normal) ) (when (< (-> self scene-index) (-> self scene-list length)) (scene-player-method-24 self (-> self scene-list (-> self scene-index)) #t) (while (and (-> self scene) (nonzero? (-> self anim anim-name)) (let ((v1-161 (file-status *art-control* (-> self anim name) 0))) (or (not (or (= v1-161 'active) (= v1-161 'locked))) (let* ((a1-26 (lookup-gui-connection-id *gui-control* (the-as string (-> self anim anim-name)) (gui-channel none) (gui-action none) ) ) (v1-167 (get-status *gui-control* a1-26)) ) (not (or (= v1-167 (gui-status ready)) (= v1-167 (gui-status active)))) ) ) ) ) (set-blackout-frames (seconds 0.1)) (suspend) ) ) (go-virtual play-anim) ) ) ;; failed to figure out what this is: (defstate release (scene-player) :virtual #t :code (behavior () (when (= (-> *game-info* demo-state) 100) (logclear! (-> self mask) (process-mask pause progress)) (set-blackout-frames (seconds 0.05)) (set-setting! 'music-volume 'abs 0.0 0) (set-setting! 'sfx-volume 'abs 0.0 0) (set-setting! 'ambient-volume 'abs 0.0 0) (set-setting! 'allow-pause #f 0.0 0) (set-setting! 'allow-progress #f 0.0 0) (setup *screen-filter* (new 'static 'vector) (new 'static 'vector :w 128.0) (* 30.0 (seconds-per-frame)) (bucket-id screen-filter) ) (suspend-for (seconds 0.05) ) (set! (-> *setting-control* user-current bg-a) 0.0) (remove-setting! 'movie) (remove-setting! 'movie-name) (while (or (-> *setting-control* user-current movie) (not *target*) (!= (-> *setting-control* user-current bg-a) 0.0) ) (suspend) ) (set! (-> *game-info* blackout-time) 0) (set! (-> *game-info* demo-state) (the-as uint 1)) (set! (-> *setting-control* user-current bg-a-force) 0.0) (set-setting! 'allow-progress #t 0.0 0) (remove-setting! 'process-mask) (apply-settings *setting-control*) (send-event *target* 'draw #t) (send-event *target* 'trans 'reset) (send-event *target* 'change-mode 'normal) (activate-progress *dproc* 'select-scene-special) (dotimes (gp-1 5) (suspend) ) (disable *screen-filter*) (deactivate self) ) (when (< (-> self scene-index) (+ (-> self scene-list length) -1)) (set! (-> self scene-index) (+ (-> self scene-list length) -1)) (scene-player-method-24 self (-> self scene-list (-> self scene-index)) #t) ) (let ((gp-2 (or (not (-> self scene)) (-> self scene blackout-end)))) (if gp-2 (set-blackout-frames (seconds 0.1)) ) (send-event *target* 'draw #t) (send-event *target* 'trans 'reset) (suspend) (while (not (process-release? *target*)) (suspend) (if gp-2 (set-blackout-frames (seconds 0.1)) ) ) (if gp-2 (set-blackout-frames (seconds 0.1)) ) ) (if (nonzero? (the int (-> self scene music-delay))) (persist-with-delay *setting-control* 'music-delay (the-as time-frame (the int (-> self scene music-delay))) 'sound-mode #f 0.0 2 ) ) (cond ((and *target* (-> self scene) (-> self scene end-point-obj)) (let ((gp-3 (scene-decode-continue (the-as basic (-> self scene end-point-obj))))) (when gp-3 (set-continue! *game-info* gp-3 #f) (send-event *target* 'continue gp-3) ) ) ) (else (send-event *target* 'trans 'restore (-> self old-target-pos)) ) ) (if (and (-> self scene) (-> self scene save)) (auto-save-user) ) ) ) ;; failed to figure out what this is: (defstate play-anim (scene-player) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('abort) (set! (-> self aborted?) #t) (set-blackout-frames (seconds 0.2)) (let ((a0-3 (-> self anim))) (when (and a0-3 (= (-> *setting-control* user-current spooling) (process->ppointer self))) (ja-abort-spooled-anim a0-3 (the-as art-joint-anim #f) -1) (ja-channel-set! 0) ) ) (go-virtual release) ) ) ) :exit (behavior () (while (-> self child) (deactivate (-> self child 0)) ) (kill-current-talker (the-as symbol '()) '(daxter voicebox message) 'exit) (set! (-> *setting-control* user-current bg-a) 0.0) (kill-persister *setting-control* (the-as engine-pers 'bg-a) 'bg-a) (kill-persister *setting-control* (the-as engine-pers 'bg-a-speed) 'bg-a-speed) (remove-setting! 'borrow) (remove-setting! 'gem) (apply-settings *setting-control*) ) :trans (behavior () (cond ((not (-> *setting-control* user-current spooling)) (if (and (-> self scene) (nonzero? (-> self anim anim-name))) (gui-control-method-12 *gui-control* self (gui-channel art-load) (gui-action queue) (-> self anim name) 0 -1.0 (new 'static 'sound-id) ) ) ) (else (if (and (-> self scene) (nonzero? (-> self next-anim anim-name))) (gui-control-method-12 *gui-control* self (gui-channel art-load) (gui-action queue) (-> self next-anim name) 0 -1.0 (new 'static 'sound-id) ) ) ) ) ) :code (behavior () (local-vars (a0-24 symbol)) (if (and (= (-> *game-info* demo-state) 100) (-> self scene) (nonzero? (-> self scene scene-task))) (task-node-open! (the-as game-task-node (-> self scene scene-task))) ) (dotimes (gp-0 2) (let ((v1-11 (-> *art-control* buffer gp-0))) (if (= (-> v1-11 status) 'active) (link-art! (-> v1-11 art-group)) ) ) ) (while (and (< (-> self scene-index) (-> self scene-list length)) (not (-> self aborted?))) (scene-player-method-23 self (the-as string (-> self scene-list (-> self scene-index))) #t) (set-blackout-frames (seconds 0.1)) (suspend) (set-blackout-frames (seconds 0.1)) (suspend) (scene-player-method-25 self 0.0) (set! (-> self cur-speed) 0.0) (set-time! (-> self scene-start-time)) (ja-play-spooled-anim (-> self anim) (the-as art-joint-anim #f) (the-as art-joint-anim #f) (the-as (function process-drawable symbol) (if (-> self scene abort) (lambda :behavior scene-player () (when (cpad-pressed? 0 triangle) (set! (-> self aborted?) #t) (logclear! (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons triangle)) (logclear! (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons triangle)) #t ) ) false-func ) ) ) (while (-> self child) (deactivate (-> self child 0)) ) (+! (-> self scene-index) 1) (when (and (< (-> self scene-index) (-> self scene-list length)) (not (-> self aborted?))) (let ((v1-41 (scene-player-method-24 self (-> self scene-list (-> self scene-index)) #t))) (when v1-41 (let ((a0-21 (scene-decode-continue (the-as basic (-> v1-41 load-point-obj))))) (set! a0-24 (when (and a0-21 (logtest? (-> a0-21 flags) (continue-flags scene-wait))) (go-virtual wait a0-24) a0-24 ) ) ) ) ) ) ) (if (and (-> self wait) *target* (focus-test? *target* grabbed)) (go-virtual release) ) ) :post (behavior () (when (-> self scene) (let ((gp-0 (-> self scene cut-list)) (s5-0 (-> self skel root-channel 0 frame-group)) ) (when (not (or (null? gp-0) (not s5-0) (zero? s5-0))) (let ((v1-8 (the int (ja-frame-num 0))) (a0-2 (car gp-0)) ) (while (not (null? gp-0)) (let ((f0-5 (/ (- (the float (/ (the-as int a0-2) 8)) (-> s5-0 artist-base)) (-> s5-0 artist-step)))) (when (= v1-8 (if (= f0-5 (the float (the int f0-5))) (+ (the int f0-5) -1) (the int f0-5) ) ) (set! (-> self skel root-channel 0 frame-num) (the float (the int (-> self skel root-channel 0 frame-num)))) (set! (-> self pre-cut-frame) (the-as basic #t)) ) ) (set! gp-0 (cdr gp-0)) (set! a0-2 (car gp-0)) ) ) ) ) (if (-> self pre-cut-frame) (set! (-> self pre-cut-frame) #f) ) ) (when (and (-> self scene) (nonzero? (-> self skel active-channels))) (if (and (< (ja-aframe-num 0) 2.0) (logtest? (-> self skel status) (joint-control-status valid-spooled-frame))) (set-blackout-frames 0) ) (scene-player-method-25 self (ja-aframe-num 0)) (set! (-> self dma-max) (the-as uint (max (the-as int (-> self dma-max)) (* (dma-buffer-length (-> *display* frames (-> *display* last-screen) global-buf)) 16) ) ) ) (let ((gp-4 *display-scene-control*)) (when (nonzero? gp-4) (if (logtest? gp-4 (scene-controls bounds-spheres)) (debug-print-channels (-> self skel) (the-as symbol *stdcon*)) ) (if (logtest? gp-4 (scene-controls actors)) (format *stdcon* "anim ~-30S " (-> self scene anim)) ) (if (logtest? gp-4 (scene-controls actor-marks)) (format *stdcon* "dma ~DK / ~DK" (shr (* (dma-buffer-length (-> *display* frames (-> *display* last-screen) global-buf)) 16) 10) (shr (-> self dma-max) 10) ) ) (if (logtest? gp-4 (scene-controls actors actor-marks)) (format *stdcon* "~%") ) (when (logtest? gp-4 (scene-controls special-fma-spheres)) (dotimes (s5-3 (-> self scene actor length)) (let ((v1-63 (as-type (handle->process (-> self scene actor s5-3 process)) process-drawable))) (if (and v1-63 (nonzero? (-> v1-63 draw))) (add-debug-sphere #t (bucket-id debug-no-zbuf1) (-> v1-63 draw origin) (-> v1-63 draw bounds w) (new 'static 'rgba :b #xff :a #x80) ) ) ) ) ) (when (logtest? gp-4 (scene-controls scene-controls-7)) (dotimes (s5-4 (-> self scene actor length)) (let ((v1-79 (as-type (handle->process (-> self scene actor s5-4 process)) process-drawable))) (if (and v1-79 (nonzero? (-> v1-79 draw))) (format *stdcon* "~0K ~-30S ~S d:~4,,0m r:~4,,0m~1K~%" (-> self scene actor s5-4 art-group) (if (logtest? (-> v1-79 draw status) (draw-control-status on-screen)) "os" " " ) (-> v1-79 draw distance) (-> v1-79 draw bounds w) ) ) ) ) ) (when (logtest? gp-4 (scene-controls scene-controls-8)) (dotimes (gp-5 (-> self scene actor length)) (let ((v1-94 (as-type (handle->process (-> self scene actor gp-5 process)) process-drawable))) (if (and v1-94 (nonzero? (-> v1-94 draw))) (add-debug-text-3d #t (bucket-id debug-no-zbuf1) (-> v1-94 name) (-> v1-94 draw origin) (font-color yellow) (new 'static 'vector2h :data (new 'static 'array int16 2 0 8)) ) ) ) ) ) ) ) ) (when (cpad-pressed? 0 square) (set! (-> *setting-control* user-default subtitle) (not (-> *setting-control* user-default subtitle))) (set-time! (-> self subtitle-change-time)) ) (when (and (not (time-elapsed? (-> self subtitle-change-time) (seconds 2))) (< (mod (- (current-time) (-> self subtitle-change-time)) 300) 210) ) (let ((gp-6 (new 'stack 'font-context *font-default-matrix* 36 60 0.0 (font-color default) (font-flags shadow kerning)) ) ) (set-width! gp-6 440) (set-height! gp-6 48) (set-scale! gp-6 0.5) (set! (-> gp-6 flags) (font-flags shadow kerning middle large)) (print-game-text (lookup-text! *common-text* (if (-> *setting-control* user-default subtitle) (text-id scene-subtitles-enabled) (text-id scene-subtitles-disabled) ) #f ) gp-6 #f 44 (bucket-id subtitle) ) ) ) (process-drawable-draw-subtitles) (when (and (= *cheat-mode* 'debug) (-> self scene)) (let ((gp-7 (lookup-gui-connection *gui-control* self (gui-channel art-load) (-> self scene name) (new 'static 'sound-id)) ) ) (when (!= *external-cam-mode* 'pad-0) (cond ((cpad-hold? 0 r1) (if (cpad-pressed? 0 circle) (set-time! (-> self speed-press-time)) ) (seek! (-> self speed-change-speed) 8.0 (* (lerp-scale 0.01 0.3 (the float (- (current-time) (-> self speed-press-time))) 0.0 300.0) (-> self clock time-adjust-ratio) ) ) ) ((cpad-hold? 0 l1) (if (cpad-pressed? 0 square) (set-time! (-> self speed-press-time)) ) (seek! (-> self speed-change-speed) -8.0 (* (lerp-scale 0.01 0.3 (the float (- (current-time) (-> self speed-press-time))) 0.0 300.0) (-> self clock time-adjust-ratio) ) ) ) ((cpad-hold? 0 x) (when (cpad-pressed? 0 x) (set-time! (-> self speed-press-time)) (cond ((= (-> self cur-speed) 0.0) (set! (-> self speed-change-speed) -1000.0) ) (else (set! (-> self targ-speed) 0.0) (set! (-> self speed-change-speed) 0.0) ) ) ) ) (else (set! (-> self speed-change-speed) 0.0) ) ) ) (cond ((= (-> self cur-speed) -1000.0) (format *stdcon* "scene paused~%") (when (!= (-> self targ-speed) -1000.0) (sound-continue (-> gp-7 id)) (when *sound-player-enable* (let ((v1-186 (the-as sound-rpc-set-param (get-sound-buffer-entry)))) (set! (-> v1-186 command) (sound-command set-param)) (set! (-> v1-186 id) (-> gp-7 id)) (set! (-> v1-186 params pitch-mod) 0) (set! (-> v1-186 params mask) (the-as uint 2)) (-> v1-186 id) ) ) (set! (-> self targ-speed) 0.0) (set! (-> self cur-speed) 0.0) (set-time! (-> self speed-change-time)) ) ) ((= (-> self speed-change-speed) -1000.0) (when (!= (-> self cur-speed) -1000.0) (set-time! (-> self speed-change-time)) (set! (-> self targ-speed) -1000.0) (set! (-> self cur-speed) -1000.0) (sound-pause (-> gp-7 id)) ) ) (else (set! (-> self targ-speed) (fmax -10.0 (fmin 10.0 (+ (-> self targ-speed) (* (-> self speed-change-speed) (seconds-per-frame))))) ) (if (not (time-elapsed? (-> self speed-change-time) (seconds 3))) (format *stdcon* "id ~d speed ~f~%" (if gp-7 (the-as int (-> gp-7 id)) 0 ) (-> self targ-speed) ) ) (when (and gp-7 (and (!= (-> self targ-speed) (-> self cur-speed)) (< (-> self speed-change-time) (current-time)) (time-elapsed? (-> self scene-start-time) (seconds 1)) ) ) (when *sound-player-enable* (let ((v1-211 (the-as sound-rpc-set-param (get-sound-buffer-entry)))) (set! (-> v1-211 command) (sound-command set-param)) (set! (-> v1-211 id) (-> gp-7 id)) (set! (-> v1-211 params pitch-mod) (the int (* 1524.0 (-> self targ-speed)))) (set! (-> v1-211 params mask) (the-as uint 2)) (-> v1-211 id) ) ) (set! (-> self cur-speed) (-> self targ-speed)) (set-time! (-> self speed-change-time)) ) ) ) ) ) ) ) ;; definition for function scene-player-init ;; WARN: Return type mismatch object vs none. ;; WARN: Using new Jak 2 rtype-of ;; WARN: Using new Jak 2 rtype-of ;; WARN: Using new Jak 2 rtype-of (defbehavior scene-player-init scene-player ((arg0 object) (arg1 symbol) (arg2 string)) "`object` arg can be an `(array scene)`, `pair of scene` or a `scene`" (process-entity-set! self (the-as entity #f)) (stack-size-set! (-> self main-thread) 512) (set! (-> self root) (new 'process 'trsqv)) (case (rtype-of arg0) ((array) (set! (-> self scene-list) (new 'process 'boxed-array scene (-> (the-as (array scene) arg0) length))) (dotimes (v1-7 (-> self scene-list length)) (set! (-> self scene-list v1-7) (-> (the-as (array scene) arg0) v1-7)) ) ) ((pair) (let ((s3-0 (method-of-type array new)) (s2-0 'process) (s1-0 array) (s0-0 scene) (a0-14 arg0) ) (set! (-> self scene-list) (the-as (array scene) (s3-0 s2-0 s1-0 s0-0 ((method-of-type (rtype-of a0-14) length) a0-14))) ) ) (dotimes (s3-1 (-> self scene-list length)) (set! (-> self scene-list s3-1) (the-as scene (ref arg0 s3-1))) ) ) (else (set! (-> self scene-list) (new 'process 'boxed-array scene 1)) (set! (-> self scene-list 0) (the-as scene arg0)) ) ) (set! (-> self preload-continue) arg2) (set! (-> self camera) (the-as handle #f)) (set! (-> self wait) arg1) (set! (-> self pre-cut-frame) #f) (set! (-> self aborted?) #f) (set! (-> self draw) (new 'process 'draw-control self #f)) (set! (-> self skel) (new 'process 'joint-control 48)) (set! (-> self anim) (new 'static 'spool-anim)) (set! (-> self next-anim) (new 'static 'spool-anim)) (dotimes (s4-1 (-> self scene-list length)) (let ((v1-29 (scene-lookup (-> self scene-list s4-1)))) (if v1-29 (set! (-> self scene-list s4-1) v1-29) ) ) ) (cond ((= (-> self scene-list (-> self scene-index) type) scene) (set! (-> self scene) (-> self scene-list (-> self scene-index))) (if (-> self scene) (scene-method-15 (-> self scene) (-> self anim)) ) ) (else (set-blackout-frames (seconds 0.2)) (set! (-> self scene) #f) ) ) (set! (-> self gui-id) (add-process *gui-control* self (gui-channel movie) (gui-action play) (the-as string (cond ((= (rtype-of arg0) string) (empty) arg0 ) (else "movie" ) ) ) -99.0 0 ) ) (set! *scene-player* (the-as (pointer scene-player) (process->ppointer self))) (set! *display-entity-errors* #f) (set-setting! 'speech-control #f 0.0 0) (set-setting! 'allow-progress #f 0.0 0) (apply-settings *setting-control*) (go-virtual wait arg1) (none) ) ;; definition for method 16 of type scene (defmethod scene-method-16 ((this scene)) (let ((v1-1 (-> *level* loading-level))) (if v1-1 (set-loaded-art (-> v1-1 art-group) this) ) ) this )