;;-*-Lisp-*- (in-package goal) ;; definition for symbol *menu-secrets-array*, type (array secret-item-option) (define *menu-secrets-array* (new 'static 'boxed-array :type secret-item-option (new 'static 'secret-item-option :name (text-id progress-secrets-weapon-upgrades) :secret (game-secrets gs20) :avail-after (game-task-node city-start-introduction) :flags (secret-item-option-flags sf0) ) (new 'static 'secret-item-option :name (text-id progress-secrets-red-ammo-capacity) :cost 4 :secret (game-secrets gun-upgrade-ammo-red) :avail-after (game-task-node arena-fight-3-resolution) ) (new 'static 'secret-item-option :name (text-id progress-secrets-yellow-ammo-capacity) :cost 4 :secret (game-secrets gun-upgrade-ammo-yellow) :avail-after (game-task-node arena-fight-3-resolution) ) (new 'static 'secret-item-option :name (text-id progress-secrets-blue-ammo-capacity) :cost 4 :secret (game-secrets gun-upgrade-ammo-blue) :avail-after (game-task-node mine-boss-resolution) ) (new 'static 'secret-item-option :name (text-id progress-secrets-dark-ammo-capacity) :cost 4 :secret (game-secrets gun-upgrade-ammo-dark) :avail-after (game-task-node city-blow-barricade-resolution) ) (new 'static 'secret-item-option :name (text-id progress-secrets-gun-upgrade-yellow-1) :cost 6 :secret (game-secrets gun-upgrade-yellow-1) :avail-after (game-task-node arena-fight-2-resolution) ) (new 'static 'secret-item-option :name (text-id progress-secrets-gun-upgrade-red-1) :cost 6 :secret (game-secrets gun-upgrade-red-1) :avail-after (game-task-node arena-fight-2-resolution) ) (new 'static 'secret-item-option :name (text-id progress-secrets-gun-upgrade-blue-1) :cost 6 :secret (game-secrets gun-upgrade-blue-1) :avail-after (game-task-node arena-fight-3-resolution) ) (new 'static 'secret-item-option :name (text-id progress-secrets-gun-upgrade-dark-1) :cost 6 :secret (game-secrets gun-upgrade-dark-1) :avail-after (game-task-node city-blow-barricade-resolution) :flags (secret-item-option-flags sf3) ) (new 'static 'secret-item-option :name (text-id progress-secrets-gun-upgrade-yellow-2) :cost 8 :secret (game-secrets gun-upgrade-yellow-2) :avail-after (game-task-node arena-fight-3-resolution) :required-secrets (game-secrets gun-upgrade-yellow-1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-gun-upgrade-red-2) :cost 8 :secret (game-secrets gun-upgrade-red-2) :avail-after (game-task-node arena-fight-3-resolution) :required-secrets (game-secrets gun-upgrade-red-1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-gun-upgrade-blue-2) :cost 8 :secret (game-secrets gun-upgrade-blue-2) :avail-after (game-task-node mine-boss-resolution) :required-secrets (game-secrets gun-upgrade-blue-1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-gun-upgrade-dark-2) :cost 8 :secret (game-secrets gun-upgrade-dark-2) :avail-after (game-task-node temple-defend-resolution) :required-secrets (game-secrets gun-upgrade-dark-1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-gun-upgrade-yellow-3) :cost 10 :secret (game-secrets gun-upgrade-yellow-3) :avail-after (game-task-node city-gun-course-1-resolution) :required-secrets (game-secrets gun-upgrade-yellow-2) ) (new 'static 'secret-item-option :name (text-id progress-secrets-gun-upgrade-red-3) :cost 10 :secret (game-secrets gun-upgrade-red-3) :avail-after (game-task-node city-gun-course-2-resolution) :required-secrets (game-secrets gun-upgrade-red-2) ) (new 'static 'secret-item-option :name (text-id progress-secrets-gun-upgrade-blue-3) :cost 10 :secret (game-secrets gun-upgrade-blue-3) :avail-after (game-task-node city-destroy-grid-resolution) :required-secrets (game-secrets gun-upgrade-blue-2) ) (new 'static 'secret-item-option :name (text-id progress-secrets-gun-upgrade-dark-3) :cost 10 :secret (game-secrets gun-upgrade-dark-3) :avail-after (game-task-node city-blow-tower-resolution) :required-secrets (game-secrets gun-upgrade-dark-2) ) (new 'static 'secret-item-option :name (text-id progress-secrets-gungame-ratchet) :cost 5 :secret (game-secrets gungame-ratchet) :avail-after (game-task-node city-gun-course-2-resolution) ) (new 'static 'secret-item-option :name (text-id progress-secrets-vehicle-upgrades) :secret (game-secrets gs20) :avail-after (game-task-node city-start-introduction) :flags (secret-item-option-flags sf0) ) (new 'static 'secret-item-option :name (text-id progress-secrets-vehicle-hit-points) :cost 15 :secret (game-secrets vehicle-hit-points) :avail-after (game-task-node nest-hunt-resolution) :flags (secret-item-option-flags sf1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-vehicle-fox) :cost 15 :secret (game-secrets vehicle-fox) :avail-after (game-task-node desert-oasis-defense-introduction) ) (new 'static 'secret-item-option :name (text-id progress-secrets-vehicle-mirage) :cost 15 :secret (game-secrets vehicle-mirage) :avail-after (game-task-node desert-artifact-race-2-resolution) ) (new 'static 'secret-item-option :name (text-id progress-secrets-vehicle-x-ride) :cost 20 :secret (game-secrets vehicle-x-ride) :avail-after (game-task-node desert-artifact-race-2-resolution) ) (new 'static 'secret-item-option :name (text-id progress-secrets-unlimited-turbos) :cost 30 :secret (game-secrets unlimited-turbos) :avail-after (game-task-node factory-boss-resolution) :flags (secret-item-option-flags sf1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-crazy-stuff) :secret (game-secrets gs20) :avail-after (game-task-node city-start-introduction) :flags (secret-item-option-flags sf0) ) (new 'static 'secret-item-option :name (text-id progress-secrets-toggle-beard) :cost 2 :secret (game-secrets toggle-beard) :avail-after (game-task-node city-start-introduction) :flags (secret-item-option-flags sf1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-big-head) :cost 3 :secret (game-secrets big-head) :avail-after (game-task-node city-start-introduction) :mask-secrets (game-secrets little-head) :flags (secret-item-option-flags sf1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-little-head) :cost 3 :secret (game-secrets little-head) :avail-after (game-task-node city-start-introduction) :mask-secrets (game-secrets big-head) :flags (secret-item-option-flags sf1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-kleever-diaper) :cost 4 :secret (game-secrets kleever-diaper) :avail-after (game-task-node desert-course-race-resolution) :flags (secret-item-option-flags sf1 sf3) ) (new 'static 'secret-item-option :name (text-id progress-secrets-bad-weather) :cost 5 :secret (game-secrets bad-weather) :avail-after (game-task-node city-start-introduction) :flags (secret-item-option-flags sf1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-hflip-screen) :cost 5 :secret (game-secrets hflip-screen) :avail-after (game-task-node city-start-introduction) :flags (secret-item-option-flags sf1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-fast-movie) :cost 5 :secret (game-secrets fast-movie) :avail-after (game-task-node city-start-introduction) :mask-secrets (game-secrets slow-movie) :flags (secret-item-option-flags sf1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-slow-movie) :cost 5 :secret (game-secrets slow-movie) :avail-after (game-task-node city-start-introduction) :mask-secrets (game-secrets fast-movie) :flags (secret-item-option-flags sf1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-expert-options) :secret (game-secrets gs20) :avail-after (game-task-node city-start-introduction) :flags (secret-item-option-flags sf0) ) (new 'static 'secret-item-option :name (text-id progress-title-level-select-act-1) :cost 5 :secret (game-secrets level-select-1) :avail-after (game-task-node mine-boss-resolution) :flags (secret-item-option-flags sf2) ) (new 'static 'secret-item-option :name (text-id progress-title-level-select-act-2) :cost 5 :secret (game-secrets level-select-2) :avail-after (game-task-node factory-boss-resolution) :required-secrets (game-secrets level-select-1) :flags (secret-item-option-flags sf2) ) (new 'static 'secret-item-option :name (text-id progress-title-level-select-act-3) :cost 5 :secret (game-secrets level-select-3) :avail-after (game-task-node desert-final-boss-resolution) :required-secrets (game-secrets level-select-2) :flags (secret-item-option-flags sf2) ) (new 'static 'secret-item-option :name (text-id progress-secrets-hero-mode) :cost 5 :secret (game-secrets hero-mode) :avail-after (game-task-node desert-final-boss-resolution) ) (new 'static 'secret-item-option :name (text-id progress-secrets-cheats) :secret (game-secrets gs20) :avail-after (game-task-node city-start-introduction) :flags (secret-item-option-flags sf0) ) (new 'static 'secret-item-option :name (text-id progress-secrets-board-fast) :cost 5 :secret (game-secrets board-fast) :avail-after (game-task-node desert-oasis-defense-resolution) :flags (secret-item-option-flags sf1 sf3) ) (new 'static 'secret-item-option :name (text-id progress-secrets-darkjak-tracking) :cost 3 :secret (game-secrets darkjak-tracking) :avail-after (game-task-node city-destroy-darkeco-resolution) :flags (secret-item-option-flags sf1 sf3) ) (new 'static 'secret-item-option :name (text-id progress-secrets-button-invis) :cost 25 :secret (game-secrets button-invis) :avail-after (game-task-node desert-final-boss-resolution) ) (new 'static 'secret-item-option :name (text-id progress-secrets-endless-ammo) :cost 50 :secret (game-secrets endless-ammo) :avail-after (game-task-node desert-final-boss-resolution) :flags (secret-item-option-flags sf1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-invulnerable) :cost 100 :secret (game-secrets invulnerable) :avail-after (game-task-node desert-final-boss-resolution) :flags (secret-item-option-flags sf1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-endless-dark) :cost 50 :secret (game-secrets endless-dark) :avail-after (game-task-node desert-final-boss-resolution) :flags (secret-item-option-flags sf1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-endless-light) :cost 50 :secret (game-secrets endless-light) :avail-after (game-task-node desert-final-boss-resolution) :flags (secret-item-option-flags sf1) ) (new 'static 'secret-item-option :name (text-id progress-secrets-art-gallery) :secret (game-secrets gs20) :avail-after (game-task-node city-start-introduction) :flags (secret-item-option-flags sf0) ) (new 'static 'secret-item-option :name (text-id progress-title-scrap-book) :cost 2 :secret (game-secrets scrap-book-1) :avail-after (game-task-node mine-boss-resolution) :flags (secret-item-option-flags sf2) ) (new 'static 'secret-item-option :name (text-id progress-title-mega-scrap-book) :cost 2 :secret (game-secrets scrap-book-2) :avail-after (game-task-node desert-final-boss-resolution) :required-secrets (game-secrets scrap-book-1) :flags (secret-item-option-flags sf2) ) (new 'static 'secret-item-option :name (text-id progress-title-jak1-mdl-viewer) :cost 2 :secret (game-secrets model-viewer-1) :avail-after (game-task-node mine-boss-resolution) :flags (secret-item-option-flags sf2) ) (new 'static 'secret-item-option :name (text-id progress-title-jak2-mdl-viewer) :cost 2 :secret (game-secrets model-viewer-2) :avail-after (game-task-node factory-boss-resolution) :required-secrets (game-secrets model-viewer-1) :flags (secret-item-option-flags sf2) ) (new 'static 'secret-item-option :name (text-id progress-title-jak3-mdl-viewer) :cost 2 :secret (game-secrets model-viewer-3) :avail-after (game-task-node desert-final-boss-resolution) :required-secrets (game-secrets model-viewer-2) :flags (secret-item-option-flags sf2) ) (new 'static 'secret-item-option :name (text-id progress-scene-player-act-1) :cost 2 :secret (game-secrets scene-player-1) :avail-after (game-task-node mine-boss-resolution) :flags (secret-item-option-flags sf2) ) (new 'static 'secret-item-option :name (text-id progress-scene-player-act-2) :cost 2 :secret (game-secrets scene-player-2) :avail-after (game-task-node factory-boss-resolution) :required-secrets (game-secrets scene-player-1) :flags (secret-item-option-flags sf2) ) (new 'static 'secret-item-option :name (text-id progress-scene-player-act-3) :cost 2 :secret (game-secrets scene-player-3) :avail-after (game-task-node desert-final-boss-resolution) :required-secrets (game-secrets scene-player-2) ) (new 'static 'secret-item-option :name (text-id progress-title-commentary) :cost 2 :secret (game-secrets title-commentary) :avail-after (game-task-node desert-final-boss-resolution) :required-secrets (game-secrets scene-player-3) :flags (secret-item-option-flags sf2 sf4) ) ) )