#pragma once #include "common/custom_data/Tfrag3Data.h" #include "decompiler/ObjectFile/ObjectFileDB.h" #include "decompiler/data/TextureDB.h" #include "decompiler/level_extractor/common_formats.h" namespace decompiler { void extract_joint_group(const ObjectFileData& ag_data, const DecompilerTypeSystem& dts, GameVersion version, std::map& out); }