;;-*-Lisp-*- (in-package goal) ;; name: bigmap.gc ;; name in dgo: bigmap ;; dgos: ENGINE, GAME ;; DECOMP BEGINS ;; The "bigmap" has a number of layers, each corresponding to a map/location in-game. ;; Each layer has a "mask", which stores a 1-bit value for each cell in a grid. This layer is updated as the game ;; is played to indicate if the player has "seen" this area, and if it should be shown on the map. ;; If the player is near an area, it will be marked as visible. ;; There's also a layer mask, which stores a 4-bit value per cell. This is used to segment the map into different regions. ;; The filling operation will not allow you to "see" areas that don't match the value of your current position. ;; This can be used to prevent the player from seeing stuff behind a wall by giving the space on either side ;; of the wall a different layer-mask value. ;; The bit-mask data can be compressed, for including it in saves. (defmethod set-pos! ((this bigmap) (arg0 vector)) "Set (-> this pos) to the integer cell index for the given floating-point position." (rlet ((vf0 :class vf) (vf1 :class vf) (vf2 :class vf) ) (init-vf0-vector) (.lvf vf1 (&-> arg0 quad)) (.lvf vf2 (&-> this offset quad)) ;; move z to y. We want the 2D position in xy. (.add.z.vf vf1 vf0 vf1 :mask #b10) ;; apply offset (.sub.vf vf1 vf1 vf2) ;; apply scaling. (.mul.w.vf vf1 vf1 vf2) ;; convert to integer (.ftoi.vf vf1 vf1) (.svf (&-> this pos quad) vf1) 0 ) ) (defmethod decompress-current-masks! ((this bigmap)) "Decompress the layer set by (-> this mask-index). The decompressed result will be stored in (-> this bit-mask data). If it was never compressed, the data will be set to 0." (let ((compressed-mask-data (-> this compressed-masks (-> this mask-index)))) ;; mark compressed data as invalid as we will remove the compressed data after decompression. (set! (-> this compressed-masks (-> this mask-index)) (the-as (pointer int8) #f)) ;; check if we have compressed data (cond (compressed-mask-data ;; decompress to (-> this bit-mask data) (let* ((decompressed-data-end (unpack-comp-rle (the-as (pointer int8) (-> this bit-mask data)) compressed-mask-data)) (decompressed-size (&- decompressed-data-end (the-as uint compressed-mask-data))) ) ;; we no longer need to keep this compressed data. ;; there is a single buffer (-> this compressed-data) that stores all compressed layers. ;; when removing a layer, we need to compact the heap by shifting things in memory after this one backward. ;; determine how many bytes are in use after the compressed data we just used (let ((bytes-to-shift-back (+ (- (the-as int compressed-mask-data)) (-> this compressed-data) (-> this compressed-next-index)) ) ) ;; copy backward. (dotimes (byte-idx bytes-to-shift-back) (set! (-> compressed-mask-data byte-idx) (the-as int (-> (the-as (pointer uint8) (&+ decompressed-data-end byte-idx)))) ) ) ) ;; update references to the compressed arrays we just moved. (dotimes (layer-idx 20) (let ((layer-data (-> this compressed-masks layer-idx))) ;; only update if past this compressed layer and was moved. (if (and layer-data (>= (the-as int layer-data) (the-as int compressed-mask-data))) ;; og:preserve-this cast (set! (-> this compressed-masks layer-idx) (the (pointer int8) (&- layer-data (the-as uint decompressed-size)))) ) ) ) ;; update end-of-heap pointer to account for the memory we just freed. (set! (-> this compressed-next-index) (- (-> this compressed-next-index) (the-as uint decompressed-size))) ) ) (else ;; there was no compressed data. Initialize masks to 0. (let ((data (-> this bit-mask data))) (dotimes (qw-idx 416) ;; og:preserve-this cast (set! (-> (the-as (pointer int128) (&+ data (* qw-idx 16)))) (the int128 0)) ) ) ) ) ) 0 ) (defmethod compress-current-masks! ((this bigmap)) "Take the current (-> this bit-mask data), and store it in the compressed layer buffer." ;; store at the end of the buffer (let* ((compressed-data-dest (+ (-> this compressed-next-index) 0 (-> this compressed-data))) ;; compress! (compressed-data-size (pack-comp-rle (the-as (pointer uint8) compressed-data-dest) (-> this bit-mask data) 6656 (the-as int (- #x8000 (the-as int (-> this compressed-next-index)))) ) ) ) ;; store pointer to the compressed data (set! (-> this compressed-masks (-> this mask-index)) (the-as (pointer int8) compressed-data-dest)) ;; update end of the heap (set! (-> this compressed-next-index) (the-as uint (+ (-> this compressed-next-index) (the-as uint compressed-data-size))) ) ) ;; track max buffer use. (set! (-> this max-next-index) (the-as uint (max (the-as int (-> this max-next-index)) (the-as int (-> this compressed-next-index)))) ) 0 ) (define *circle-mask-1x1-meter* (new 'static 'boxed-array :type uint32 #xff000 #x7ffe00 #x1ffff80 #x3ffffc0 #x7ffffe0 #xffffff0 #x1ffffff8 #x3ffffffc #x3ffffffc #x7ffffffe #x7ffffffe #x7ffffffe #xffffffff #xffffffff #xffffffff #xffffffff #xffffffff #xffffffff #xffffffff #xffffffff #x7ffffffe #x7ffffffe #x7ffffffe #x3ffffffc #x3ffffffc #x1ffffff8 #xffffff0 #x7ffffe0 #x3ffffc0 #x1ffff80 #x7ffe00 #xff000 ) ) (define *circle-mask-2x2-meters* (new 'static 'boxed-array :type uint16 #x7e0 #x1ff8 #x3ffc #x7ffe #x7ffe #xffff #xffff #xffff #xffff #xffff #xffff #x7ffe #x7ffe #x3ffc #x1ff8 #x7e0 ) ) (defmethod set-enable-from-position! ((this bigmap)) "Read the value of the layer-mask at the current position. Future calls to maybe-fill-for-position will only succeed if they correspond to a cell with the same layer-mask value as this position." ;; each byte stores 2 mask values. (let ((v1-4 (-> this layer-mask data (+ (* (-> this pos y) 128) (/ (-> this pos x) 2))))) ;; pick the low/high part of the byte. (if (not (logtest? (-> this pos x) 1)) (set! (-> this layer-mask-enable) (shr v1-4 4)) (set! (-> this layer-mask-enable) (logand v1-4 15)) ) ) 0 ) (defmethod maybe-fill-for-position ((this bigmap) (arg0 int) (arg1 int)) "Check the layer-mask for this position. If it matches the value read from set-enable-from-position, then set the bit in the bit-mask." (local-vars (v1-3 uint)) (let* ((v1-1 (+ (* arg1 128) (/ arg0 2))) (a3-3 (-> this layer-mask data v1-1)) ) (if (not (logtest? v1-1 1)) (set! v1-3 (shr a3-3 4)) (set! v1-3 (logand a3-3 15)) ) ) (when (= (-> this layer-mask-enable) v1-3) (let ((v1-5 (+ (* arg1 32) (/ arg0 8))) (a0-1 (-> this bit-mask)) (a2-2 (logand arg0 7)) ) (logior! (-> a0-1 data v1-5) (ash 1 a2-2)) ) ) 0 ) (define *image-mask-table* (new 'static 'array int64 16 0 #x8080 #x80800000 #x80808080 #x808000000000 #x808000008080 #x808080800000 #x808080808080 -9187343239835811840 -9187343239835778944 -9187343237679939584 -9187343237679906688 -9187201952591642624 -9187201952591609728 -9187201950435770368 -9187201950435737472 ) ) (defmethod mask-image-from-bit-mask ((this bigmap)) "Modify the image-data in place to mask out parts of the map that have not been seen." (let* ((v1-0 (the-as object (-> this bit-mask))) (a1-0 *image-mask-table*) (a0-2 (the-as object (-> this bigmap-image art-group))) (a0-3 (the-as (pointer int64) (+ (+ #x34000 (-> (the-as (pointer uint32) a0-2) 1) 16) (the-as uint a0-2)))) ) (dotimes (a2-3 208) (dotimes (a3-1 32) (let ((t0-0 (-> (the-as (pointer uint8) v1-0) 0))) (when (nonzero? t0-0) (let* ((t2-0 (shr t0-0 4)) (t1-1 (logand t0-0 15)) (t0-3 (-> a1-0 t2-0)) ) (let ((t1-4 (-> a1-0 t1-1))) (logior! (-> a0-3 0) t1-4) (logior! (-> a0-3 64) t1-4) ) (logior! (-> a0-3 1) t0-3) (logior! (-> a0-3 65) t0-3) ) ) ) (set! v1-0 (&-> (the-as (pointer uint8) v1-0) 1)) (set! a0-3 (&-> a0-3 2)) ) (set! a0-3 (&-> a0-3 64)) ) ) 0 (none) ) ;; og:preserve-this (defun pc-upload-map-texture ((dma-buf dma-buffer) (image-data pointer) (clut-data pointer) (width int) (height int) (tbp int) (cbp int)) "Added function in the PC port to create a map texture. The format should be mt8 for the image and ct32 for the clut (16 x 16)" (pc-texture-anim-flag start-anim-array dma-buf) (pc-texture-anim-flag upload-clut-16-16 dma-buf :qwc 1) (let ((upload-record (the texture-anim-pc-upload (-> dma-buf base)))) (set! (-> upload-record data) clut-data) (set! (-> upload-record width) 16) (set! (-> upload-record height) 16) (set! (-> upload-record dest) cbp) (set! (-> upload-record format) (gs-psm ct32)) (set! (-> upload-record force-to-gpu) 0) ) (&+! (-> dma-buf base) 16) (pc-texture-anim-flag upload-generic-vram dma-buf :qwc 1) (let ((upload-record (the texture-anim-pc-upload (-> dma-buf base)))) (set! (-> upload-record data) image-data) (set! (-> upload-record width) width) (set! (-> upload-record height) height) (set! (-> upload-record dest) tbp) (set! (-> upload-record format) (gs-psm mt8)) (set! (-> upload-record force-to-gpu) 1) ) (&+! (-> dma-buf base) 16) (pc-texture-anim-flag finish-anim-array dma-buf) ) (defmethod texture-upload-dma ((this bigmap) (arg0 dma-buffer) (arg1 (pointer uint32)) (arg2 int) (arg3 int) (arg4 int) (arg5 gs-psm)) "Add a texture upload to the DMA buffer." (local-vars (sv-16 int)) (set! sv-16 arg2) (dma-buffer-add-gs-set arg0 (bitbltbuf (new 'static 'gs-bitbltbuf :dpsm (the-as int arg5) :dbp sv-16 :dbw (/ arg3 64))) (trxpos (new 'static 'gs-trxpos)) (trxreg (new 'static 'gs-trxreg :rrw arg3 :rrh arg4)) (trxdir (new 'static 'gs-trxdir)) ) (dma-buffer-add-ref-texture arg0 arg1 arg3 arg4 arg5) 0 (none) ) (defmethod sprite-dma ((this bigmap) (arg0 dma-buffer) (arg1 int) (arg2 int) (arg3 int) (arg4 int)) "Generate DMA for drawing a single sprite." (let ((v1-0 (-> arg0 base))) (set! (-> (the-as (pointer uint128) v1-0) 0) (-> this sprite-tmpl dma-vif quad)) (set! (-> (the-as (pointer uint128) v1-0) 1) (-> this sprite-tmpl quad 1)) (set! (-> (the-as (pointer uint128) v1-0) 2) (-> this color quad)) (set-vector! (the-as vector4w (&+ v1-0 48)) 0 0 0 0) (set-vector! (the-as vector4w (&+ v1-0 64)) (* arg1 16) (* arg2 16) #xfffff0 0) (set-vector! (the-as vector4w (&+ v1-0 80)) 8192 3328 0 0) (set-vector! (the-as vector4w (&+ v1-0 96)) (* arg3 16) (* arg4 16) #xfffff0 0) ) (&+! (-> arg0 base) 112) (none) ) (defmethod draw-non-city-map ((this bigmap) (arg0 dma-buffer)) "Generate DMA to draw a non-city map using the loaded bigmap image. This appears to have 3 layers." (let ((s4-0 (the-as (pointer uint32) (-> this bigmap-image art-group)))) (let ((v1-1 (-> s4-0 0)) (s3-0 (-> s4-0 1)) ) ;; og:preserve-this ;; (texture-upload-dma this arg0 (the-as (pointer uint32) (+ (+ v1-1 16) (the-as uint s4-0))) 0 16 16 (gs-psm ct32)) ;; (dma-buffer-add-gs-set arg0 (texflush 1)) ;; (texture-upload-dma this arg0 (the-as (pointer uint32) (+ (+ s3-0 16) (the-as uint s4-0))) 8 512 208 (gs-psm mt8)) ;; og:preserve-this added (pc-upload-map-texture arg0 (&+ s4-0 s3-0 16) (&+ s4-0 v1-1 16) 512 208 8 0) ) (dma-buffer-add-gs-set arg0 (tex0-1 (new 'static 'gs-tex0 :tbp0 #x8 :tbw #x8 :psm #x13 :tw #x9 :th #x9 :cld #x1)) ;; og:preserve-this originally mmag and mmin 0 (tex1-1 (new 'static 'gs-tex1 :mmag #x1 :mmin #x1)) (texflush 1) ) (sprite-dma this arg0 (-> this x0) (-> this y0) (-> this x1) (-> this y2)) (let ((v1-16 (+ #x1a000 (-> s4-0 1)))) ;; og:preserve-this ;;(texture-upload-dma this arg0 (the-as (pointer uint32) (+ (+ v1-16 16) (the-as uint s4-0))) 8 512 208 (gs-psm mt8)) (pc-upload-map-texture arg0 (&+ s4-0 v1-16 16) (&+ s4-0 (-> s4-0 0) 16) 512 208 8 0) ) (dma-buffer-add-gs-set arg0 (texflush 0)) (sprite-dma this arg0 (-> this x0) (-> this y2) (-> this x1) (-> this y1)) (let ((v1-25 (+ (-> s4-0 0) 1024)) (s3-1 (+ #x34000 (-> s4-0 1))) ) ;; og:preserve-this ;; (texture-upload-dma this arg0 (the-as (pointer uint32) (+ (+ v1-25 16) (the-as uint s4-0))) 0 16 16 (gs-psm ct32)) ;; (texture-upload-dma this arg0 (the-as (pointer uint32) (+ (+ s3-1 16) (the-as uint s4-0))) 8 512 208 (gs-psm mt8)) (pc-upload-map-texture arg0 (&+ s4-0 s3-1 16) (&+ s4-0 v1-25 16) 512 208 8 0) ) (dma-buffer-add-gs-set arg0 (tex0-1 (new 'static 'gs-tex0 :tbp0 #x8 :tbw #x8 :psm #x13 :tw #x9 :th #x9 :tcc #x1 :cld #x1)) (tex1-1 (new 'static 'gs-tex1 :mmag #x1 :mmin #x1)) (texflush 1) ) (sprite-dma this arg0 (-> this x0) (-> this y0) (-> this x1) (-> this y2)) (let ((v1-37 (+ #x4e000 (-> s4-0 1)))) ;; og:preserve-this ;; (texture-upload-dma this arg0 (the-as (pointer uint32) (+ (+ v1-37 16) (the-as uint s4-0))) 8 512 208 (gs-psm mt8)) (pc-upload-map-texture arg0 (&+ s4-0 v1-37 16) (&+ s4-0 (+ (-> s4-0 0) 1024) 16) 512 208 8 0) ) ) (dma-buffer-add-gs-set arg0 (texflush 1)) (sprite-dma this arg0 (-> this x0) (-> this y2) (-> this x1) (-> this y1)) (none) ) (defmethod draw-city-map ((this bigmap) (arg0 dma-buffer)) "Generate DMA to draw the city map. This has only 2 layers, but has scrolling." (let ((s4-0 (the-as (pointer uint32) (-> this bigmap-image art-group)))) ;; og:preserve-this ; (texture-upload-dma this arg0 (the-as (pointer uint32) (+ (+ (-> s4-0 0) 16) (the-as uint s4-0))) 0 16 16 (gs-psm ct32)) ; (dma-buffer-add-gs-set arg0 (texflush 0)) (let ((v1-10 (+ (* (the int (-> this scroll y)) 512) (-> s4-0 1)))) ;; og:preserve-this ; (texture-upload-dma this arg0 (the-as (pointer uint32) (+ (+ v1-10 16) (the-as int s4-0))) 8 512 208 (gs-psm mt8)) (pc-upload-map-texture arg0 ;; dma (&+ s4-0 v1-10 16) ;; image data (&+ s4-0 (-> s4-0 0) 16) ;; clut data 512 ;; width 208 ;; height 8 ;; dest 0 ;; clut dest ) ) (dma-buffer-add-gs-set arg0 (tex0-1 (new 'static 'gs-tex0 :tbp0 #x8 :tbw #x8 :psm #x13 :tw #x9 :th #x9 :cld #x1)) ;; og:preserve-this originally mmag and mmin 0 (tex1-1 (new 'static 'gs-tex1 :mmag #x1 :mmin #x1)) (texflush 1) ) (sprite-dma this arg0 (-> this x0) (-> this y0) (-> this x1) (-> this y2)) (let ((v1-21 (+ (* (+ (the int (-> this scroll y)) 208) 512) (-> s4-0 1)))) ;; og:preserve-this ;(texture-upload-dma this arg0 (the-as (pointer uint32) (+ (+ v1-21 16) (the-as int s4-0))) 8 512 208 (gs-psm mt8)) (pc-upload-map-texture arg0 ;; dma (&+ s4-0 v1-21 16) ;; image data (&+ s4-0 (-> s4-0 0) 16) ;; clut data 512 ;; width 208 ;; height 8 ;; dest 0 ;; clut dest ) ) ) ;(dma-buffer-add-gs-set arg0 (texflush 1)) (sprite-dma this arg0 (-> this x0) (-> this y2) (-> this x1) (-> this y1)) (none) ) (defmethod draw-from-minimap ((this bigmap) (arg0 dma-buffer) (arg1 connection-minimap)) "Read data from a minimap connection and draw it on the bigmap." (rlet ((vf0 :class vf) (vf1 :class vf) (vf2 :class vf) ) (init-vf0-vector) (cond ((= (-> arg1 position) #t) (let* ((s3-0 (handle->process (-> arg1 handle))) (v1-4 (if (type? s3-0 process-drawable) (the-as process-drawable s3-0) ) ) ) (if (and v1-4 (nonzero? (-> v1-4 root))) (set! (-> arg1 last-world-pos quad) (-> v1-4 root trans quad)) ) ) ) ((and (= (logand (the-as int (-> arg1 position)) 7) 4) (= (-> (the-as basic (-> arg1 position)) type) entity-actor) ) (let* ((v1-14 (the-as entity-actor (-> arg1 position))) (s3-1 (if v1-14 (-> v1-14 extra process) ) ) (a0-13 (if (type? s3-1 process-drawable) (the-as process-drawable s3-1) ) ) ) (if a0-13 (set! (-> arg1 last-world-pos quad) (-> a0-13 root trans quad)) (set! (-> arg1 last-world-pos quad) (-> (the-as entity-actor (-> arg1 position)) extra trans quad)) ) ) ) (else (set! (-> arg1 last-world-pos quad) (-> (the-as vector (-> arg1 position)) quad)) ) ) (let ((f0-0 (-> arg1 class scale)) (a1-5 (-> arg1 class color)) (a3-0 (new 'stack-no-clear 'vector4w)) (a2-1 (new-stack-vector0)) (a0-23 (new-stack-vector0)) (v1-21 (new-stack-vector0)) ) (let ((f1-0 (-> *video-params* relative-x-scale))) (-> arg1 class) (.lvf vf1 (&-> arg1 last-world-pos quad)) (.lvf vf2 (&-> this draw-offset quad)) (.add.z.vf vf1 vf0 vf1 :mask #b10) (.sub.vf vf1 vf1 vf2) (.mul.w.vf vf1 vf1 vf2) (.ftoi.vf vf1 vf1) (.svf (&-> a3-0 quad) vf1) (if (logtest? (-> arg1 class flags) (minimap-flag goal)) (set! (-> arg1 class icon-xy x) (the-as uint (mod (the int (-> this goal-time)) 6))) ) (if (-> *blit-displays-work* horizontal-flip-flag) (set! f1-0 (- f1-0)) ) (set! (-> a2-1 x) (+ (the float (-> this x0)) (* 2.0 f1-0 (the float (-> a3-0 x))))) (set! (-> a2-1 y) (- (the float (+ (* (-> a3-0 y) 2) 1840)) (-> this scroll y))) (let ((f1-2 (* 20.0 f1-0 f0-0)) (f0-1 (* 20.0 f0-0)) ) (set! (-> a0-23 x) (the float (the int (- (-> a2-1 x) (* 0.5 f1-2))))) (set! (-> a0-23 y) (the float (the int (- (-> a2-1 y) (* 0.5 f0-1))))) (set! (-> v1-21 x) (+ (-> a0-23 x) f1-2)) (set! (-> v1-21 y) (+ (-> a0-23 y) f0-1)) ) ) ;; og:preserve-this cast (let* ((t1-2 (the-as int (+ (* (the-as uint 320) (-> arg1 class icon-xy x)) 8))) (t2-0 (the-as int (+ (* (the-as uint 320) (-> arg1 class icon-xy y)) 8))) (a2-8 (+ t1-2 312)) (a3-11 (+ t2-0 312)) (t0-15 (-> arg0 base)) ) (set! (-> (the-as (pointer uint128) t0-15) 0) (-> this sprite-tmpl dma-vif quad)) (set! (-> (the-as (pointer uint128) t0-15) 1) (-> this sprite-tmpl quad 1)) (set-vector! (the-as vector4w (&+ t0-15 32)) (the-as int (-> a1-5 r)) (the-as int (-> a1-5 g)) (the-as int (-> a1-5 b)) 128 ) (set-vector! (the-as vector4w (&+ t0-15 48)) t1-2 t2-0 0 0) (set-vector! (the-as vector4w (&+ t0-15 64)) (the int (* 16.0 (-> a0-23 x))) (the int (* 16.0 (-> a0-23 y))) #xffffff 0 ) (set-vector! (the-as vector4w (&+ t0-15 80)) a2-8 a3-11 0 0) (set-vector! (the-as vector4w (&+ t0-15 96)) (the int (* 16.0 (-> v1-21 x))) (the int (* 16.0 (-> v1-21 y))) #xffffff 0 ) ) ) (&+! (-> arg0 base) 112) 0 ) ) (defmethod initialize ((this bigmap)) (set! (-> this bigmap-index) (the-as uint 20)) (set-pending-file (-> this bigmap-image) (the-as string #f) 0 (process->handle *dproc*) 0.0) (set! (-> this compressed-next-index) (the-as uint 0)) (set! (-> this max-next-index) (the-as uint 0)) (dotimes (v1-5 20) (set! (-> this compressed-masks v1-5) (the-as (pointer int8) #f)) ) (set! (-> this mask-index) (the-as uint 20)) (set! (-> this layer-index) (the-as uint 20)) (set! (-> this layer-mask-enable) (the-as uint 0)) 0 (none) ) (defmethod update ((this bigmap)) (let ((v1-1 (level-get-target-inside *level*))) (if v1-1 (set! (-> this bigmap-index) (the-as uint (-> v1-1 info bigmap-id))) ) ) (cond ((-> this drawing-flag) (cond ((= (-> *blit-displays-work* count-down) 1) (set-pending-file (-> this bigmap-image) "world-map" (the-as int (-> this load-index)) (process->handle *dproc*) 0.0 ) (set-pending-file (-> this tpage) "progress-minimap" 0 (process->handle *dproc*) 0.0) (set! (-> this loading-flag) #t) ) (else (update (-> this bigmap-image)) (update (-> this tpage)) (when (and (-> this loading-flag) (= (file-status (-> this bigmap-image) "world-map" (the-as int (-> this load-index))) 'active) (= (file-status (-> this tpage) "progress-minimap" 0) 'active) (not (load-in-progress? *level*)) ) (if (!= (-> this bigmap-index) 20) (mask-image-from-bit-mask this) ) (let ((s5-0 (-> *level* loading-level)) (s4-0 (-> *texture-pool* allocate-func)) (s3-0 (-> *texture-relocate-later* memcpy)) ) (set! (-> *texture-pool* allocate-func) texture-page-common-boot-allocate) (set! (-> *level* loading-level) #f) (set! (-> *texture-relocate-later* memcpy) #f) (set! (-> this progress-minimap) (the-as texture-page (link (-> this tpage buf) (-> this tpage load-file data) (-> this tpage len) (-> this tpage heap) 4) ) ) (set! (-> *level* loading-level) s5-0) (set! (-> *texture-pool* allocate-func) s4-0) (set! (-> *texture-relocate-later* memcpy) s3-0) ) (set! (-> this loading-flag) #f) ) ) ) ) ((!= (-> this bigmap-index) 20) (set! (-> this offset quad) (-> *bigmap-info-array* data (-> this mask-index) quad)) (when (!= (-> this bigmap-index) (-> this mask-index)) (if (!= (-> this mask-index) 20) (compress-current-masks! this) ) (set! (-> this mask-index) (-> this bigmap-index)) (decompress-current-masks! this) ) (when (!= (-> this bigmap-index) (-> this layer-index)) (set! (-> this layer-index) (-> this bigmap-index)) (unpack-comp-rle (the-as (pointer int8) (-> this layer-mask data)) (the-as (pointer int8) (-> this compressed-layers data (-> this layer-index))) ) ) (set-pos! this (target-pos 0)) (set-enable-from-position! this) (cond ((-> this recording-flag) (when (-> this fill-flag) (let ((a1-9 (-> this pos x)) (a2-5 (-> this pos y)) ) (if (and (>= a1-9 0) (< a1-9 256) (>= a2-5 0) (< a2-5 208)) (maybe-fill-for-position this a1-9 a2-5) ) ) ) ) (else (let* ((f0-1 (* 131072.0 (-> this offset w))) (f30-0 (* f0-1 f0-1)) (s4-2 (the int (* 131072.0 (-> this offset w)))) (s5-2 (- s4-2)) ) (while (>= s4-2 s5-2) (let* ((f0-7 (the float s5-2)) (s2-0 (the int (sqrtf (- f30-0 (* f0-7 f0-7))))) (s3-1 (- s2-0)) ) (while (>= s2-0 s3-1) (let ((a1-10 (+ (-> this pos x) s3-1)) (a2-6 (+ (-> this pos y) s5-2)) ) (if (and (>= a1-10 0) (< a1-10 256) (>= a2-6 0) (< a2-6 208)) (maybe-fill-for-position this a1-10 a2-6) ) ) (+! s3-1 1) ) ) (+! s5-2 1) ) ) ) ) ) (else (set-vector! (-> this offset) -2621440.0 -4456448.0 16384.0 0.000030517578) ) ) 0 (none) ) (defmethod draw ((this bigmap) (arg0 int) (arg1 int) (arg2 int) (arg3 int)) (local-vars (sv-96 pointer) (sv-100 texture) (sv-104 matrix) (sv-112 int)) (when (and (= (file-status (-> this bigmap-image) "world-map" (the-as int (-> this load-index))) 'active) (not (-> this loading-flag)) ) (let ((f0-0 (-> *video-params* relative-x-scale))) (cond ((-> *blit-displays-work* horizontal-flip-flag) (set! (-> this x0) (+ (the int (* (the float (+ arg2 -2048)) f0-0)) 2048)) (set! (-> this x1) (+ (the int (* (the float (+ arg0 -2048)) f0-0)) 2048)) ) (else (set! (-> this x0) (+ (the int (* (the float (+ arg0 -2048)) f0-0)) 2048)) (set! (-> this x1) (+ (the int (* (the float (+ arg2 -2048)) f0-0)) 2048)) ) ) ) (set! (-> this y0) arg1) (set! (-> this y1) arg3) (set! (-> this y2) (/ (+ arg1 arg3) 2)) (with-dma-buffer-add-bucket ((s4-1 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id tex-all-map) ) (dma-buffer-add-gs-set s4-1 (test-1 (new 'static 'gs-test :ate #x1 :afail #x3 :zte #x1 :ztst (gs-ztest always))) (alpha-1 (new 'static 'gs-alpha :b #x1 :d #x1)) (clamp-1 (new 'static 'gs-clamp :wms (gs-tex-wrap-mode clamp) :wmt (gs-tex-wrap-mode clamp))) ) (if (= (-> this bigmap-index) 20) (draw-city-map this s4-1) (draw-non-city-map this s4-1) ) ) (with-dma-buffer-add-bucket ((s4-2 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id tex-all-map) ) (when (= (-> this y0) 1840) (let ((s2-1 (-> s4-2 base)) (s3-1 (lookup-texture-by-id-fast (new 'static 'texture-id :index #x15 :page #xc93))) ) (when s3-1 (set! (-> (the-as (pointer uint128) s2-1) 0) (-> this adgif-tmpl dma-vif quad)) (set! (-> (the-as (pointer uint128) s2-1) 1) (-> this adgif-tmpl quad 1)) (adgif-shader<-texture-simple! (the-as adgif-shader (&+ s2-1 32)) s3-1) (&+! (-> s4-2 base) 112) ) (if (not s3-1) (format 0 "ERROR: bigmap: mini-map-icons texture is #f~%") ) ) (let ((s3-2 (the-as connection-pers (-> *minimap* engine alive-list)))) (while s3-2 (let ((a2-3 (the-as connection-minimap s3-2))) (when (logtest? (-> a2-3 class flags) (minimap-flag bigmap)) (cond ((= (-> this bigmap-index) 20) (draw-from-minimap this s4-2 a2-3) ) (else (if (not (logtest? (-> a2-3 class flags) (minimap-flag city-only))) (draw-from-minimap this s4-2 a2-3) ) ) ) ) ) (set! s3-2 (-> s3-2 next)) ) ) (let ((s3-3 (new 'stack-no-clear 'vector)) (f30-0 (-> *video-params* relative-x-scale)) ) (vector-z-quaternion! s3-3 (-> *target* control quat)) (vector-xz-normalize! s3-3 -1.0) (set! (-> s3-3 y) 0.0) (set! (-> s3-3 w) 0.0) (set! sv-96 (-> s4-2 base)) (set! sv-100 (lookup-texture-by-id-fast (new 'static 'texture-id :index #x42 :page #xb))) (set! sv-104 (new 'stack-no-clear 'matrix)) (set! sv-112 (the int (* 56.0 f30-0))) (when sv-100 (set-pos! this (target-pos 0)) (if (-> *blit-displays-work* horizontal-flip-flag) (set! f30-0 (- f30-0)) ) (set-vector! (-> (the-as matrix sv-104) vector 0) (* (-> s3-3 z) f30-0) 0.0 (- (-> s3-3 x)) 0.0) (set-vector! (-> (the-as matrix sv-104) vector 1) 0.0 1.0 0.0 0.0) (set-vector! (-> (the-as matrix sv-104) vector 2) (* (-> s3-3 x) f30-0) 0.0 (-> s3-3 z) 1.0) (set-vector! (-> (the-as matrix sv-104) trans) (+ (the float (-> this x0)) (* 2.0 f30-0 (the float (-> this pos x)))) 0.0 (- (the float (+ (* (-> this pos y) 2) 1840)) (-> this scroll y)) 1.0 ) (set-vector! (-> this corner 0) 0.0 0.0 -7.0 1.0) (set-vector! (-> this corner 1) 7.0 0.0 0.0 1.0) (set-vector! (-> this corner 2) -7.0 0.0 0.0 1.0) (set-vector! (-> this corner 3) 0.0 0.0 7.0 1.0) (vector-matrix*! (the-as vector (-> this corner)) (the-as vector (-> this corner)) sv-104) (vector-matrix*! (-> this corner 1) (-> this corner 1) sv-104) (vector-matrix*! (-> this corner 2) (-> this corner 2) sv-104) (vector-matrix*! (-> this corner 3) (-> this corner 3) sv-104) (let ((v1-101 (-> this adgif-tmpl dma-vif quad))) (set! (-> (the-as (pointer uint128) sv-96)) v1-101) ) (let ((v1-102 (-> this adgif-tmpl quad 1))) (set! (-> (the-as (pointer uint128) sv-96) 1) v1-102) ) (adgif-shader<-texture-simple! (the-as adgif-shader (&+ sv-96 32)) sv-100) (let ((v1-104 (-> this draw-tmpl dma-vif quad))) (set! (-> (the-as (pointer uint128) sv-96) 7) v1-104) ) (let ((v1-105 (-> this draw-tmpl quad 1))) (set! (-> (the-as (pointer uint128) sv-96) 8) v1-105) ) (set-vector! (the-as vector4w (&+ sv-96 144)) 0 255 255 128) (set-vector! (the-as vector4w (&+ sv-96 160)) 0 0 0 0) (set-vector! (the-as vector4w (&+ sv-96 176)) (the int (* 16.0 (-> this corner 0 x))) (the int (* 16.0 (-> this corner 0 z))) #xffffff 0 ) (set-vector! (the-as vector4w (&+ sv-96 192)) 256 0 0 0) (set-vector! (the-as vector4w (&+ sv-96 208)) (the int (* 16.0 (-> this corner 1 x))) (the int (* 16.0 (-> this corner 1 z))) #xffffff 0 ) (set-vector! (the-as vector4w (&+ sv-96 224)) 0 256 0 0) (set-vector! (the-as vector4w (&+ sv-96 240)) (the int (* 16.0 (-> this corner 2 x))) (the int (* 16.0 (-> this corner 2 z))) #xffffff 0 ) (set-vector! (the-as vector4w (&+ sv-96 256)) 256 256 0 0) (set-vector! (the-as vector4w (&+ sv-96 272)) (the int (* 16.0 (-> this corner 3 x))) (the int (* 16.0 (-> this corner 3 z))) #xffffff 0 ) (&+! (-> s4-2 base) 288) ) ) ) ) (+! (-> this goal-time) (* 16.0 (seconds-per-frame))) (set-dirty-mask! (-> *level* default-level) 4 #x1a400 0) ) 0 ) (defmethod handle-cpad-inputs ((this bigmap)) (cond ((= (-> this bigmap-index) 20) (let* ((v1-2 (-> *cpad-list* cpads 0)) (f1-0 (analog-input (the-as int (-> v1-2 lefty)) 128.0 32.0 110.0 4.0)) ) (set! (-> this scroll y) (fmax 0.0 (fmin 416.0 (+ (-> this scroll y) f1-0)))) ) ) (else (set! (-> this scroll quad) (the-as uint128 0)) 0 ) ) 0 ) (defmethod compress-all ((this bigmap)) (when (!= (-> this mask-index) 20) (compress-current-masks! this) (set! (-> this mask-index) (the-as uint 20)) ) 0 ) (defmethod enable-drawing ((this bigmap)) (set! (-> this bigmap-index) (the-as uint (-> (level-get-target-inside *level*) info bigmap-id))) (cond ((= (-> this bigmap-index) 20) (set-pos! this (target-pos 0)) (set! (-> this scroll y) (the float (max 0 (+ (* (-> this pos y) 2) -208)))) (set-vector! (-> this draw-offset) -2621440.0 -4456448.0 16384.0 0.000030517578) (cond ((logtest? (game-feature pass-red) (-> *game-info* features)) (cond ((and (logtest? (game-feature pass-green) (-> *game-info* features)) (logtest? (game-feature pass-yellow) (-> *game-info* features)) ) (set! (-> this load-index) (the-as uint 24)) ) ((logtest? (game-feature pass-green) (-> *game-info* features)) (set! (-> this load-index) (the-as uint 23)) ) ((logtest? (game-feature pass-yellow) (-> *game-info* features)) (set! (-> this load-index) (the-as uint 22)) ) (else (set! (-> this load-index) (the-as uint 21)) ) ) ) (else (set! (-> this load-index) (the-as uint 20)) ) ) ) (else (set! (-> this scroll y) 0.0) (set! (-> this draw-offset quad) (-> *bigmap-info-array* data (-> this bigmap-index) quad)) (set! (-> this load-index) (-> this bigmap-index)) ) ) (set! (-> this drawing-flag) #t) (none) ) (defmethod disable-drawing ((this bigmap)) (set-pending-file (-> this bigmap-image) (the-as string #f) (the-as int (-> this bigmap-index)) (process->handle *dproc*) 0.0 ) (set-pending-file (-> this tpage) (the-as string #f) 0 (process->handle *dproc*) 0.0) (let ((v1-8 #f)) (while (not v1-8) (update (-> this bigmap-image)) (update (-> this tpage)) (set! v1-8 (and (= (-> this bigmap-image status) 'inactive) (= (-> this tpage status) 'inactive))) ) ) (when (-> this progress-minimap) (unload-page *texture-pool* (-> this progress-minimap)) (set! (-> *level* default-level texture-page 3) (the-as texture-page 0)) (set! (-> this progress-minimap) #f) ) (set! (-> this drawing-flag) #f) (set! (-> this loading-flag) #f) 0 ) (define *map-save-ptr* (the-as (pointer uint64) #f)) (defmethod dump-to-file ((this bigmap)) (if (not *map-save-ptr*) (set! *map-save-ptr* (the-as (pointer uint64) (malloc 'debug #xd0000))) ) (let ((v1-3 (the-as (pointer uint8) (-> this bit-mask))) (a0-2 *map-save-ptr*) ) (dotimes (a1-1 208) (dotimes (a2-0 32) (let ((a3-0 (-> v1-3 0))) (dotimes (t0-0 8) (cond ((not (logtest? a3-0 (ash 1 t0-0))) (set! (-> a0-2 0) (the-as uint 0)) (set! (-> a0-2 256) (the-as uint 0)) 0 ) (else (set! (-> a0-2 0) (the-as uint #x8080808080808080)) (set! (-> a0-2 256) (the-as uint #x8080808080808080)) ) ) (set! a0-2 (&-> a0-2 1)) ) ) (set! v1-3 (&-> v1-3 1)) ) (set! a0-2 (&-> a0-2 256)) ) ) (level-get-target-inside *level*) (let ((gp-1 512) (s5-0 416) ) (set! (-> *image-name* data 0) (the-as uint 0)) (format *image-name* "final/mapsave/tombb-map.raw") (format 0 "writing ~s~%" *image-name*) (let ((s4-0 (new 'stack 'file-stream *image-name* 'write))) (file-stream-write s4-0 *map-save-ptr* (the-as uint (* (* s5-0 gp-1) 4))) (file-stream-close s4-0) ) ) ) (kmemopen global "bigmap") ;; og:preserve-this (define-perm *bigmap* bigmap (new 'global 'bigmap)) (kmemclose)