;;-*-Lisp-*- (in-package goal) ;; definition of type user-setting-data (deftype user-setting-data (structure) ((border-mode symbol) (process-mask process-mask) (unknown-int32-00 int32) (language language-enum :offset 16) (display-dx int32) (display-dy int32) (vibration symbol :offset 32) (play-hints symbol :offset 36) (movie (pointer process) :offset 40) (talking (pointer process)) (spooling (pointer process)) (hint (pointer process)) (ambient (pointer process)) (video-mode symbol) (aspect-ratio symbol) (use-progressive-scan symbol :offset 68) (auto-save symbol :offset 72) (bg-r float) (bg-g float) (bg-b float) (bg-a float) (bg-a-speed float) (bg-a-force float) (allow-progress symbol) (allow-pause symbol) (ocean-off symbol) (allow-look-around symbol) (camera-stick-dir symbol) (movie-name symbol :offset 120) (weather symbol) (mouse symbol) (cursor symbol) (task-mask task-mask :offset 136) (region-mode symbol) (duck symbol :offset 144) (attack symbol) (gun symbol) (board symbol) (jump symbol) (speed-mult float) (features game-feature) (sfx-volume float) (sfx-movie-volume float) (music-volume float) (music-volume-movie float) (dialog-volume float) (dialog-volume-hint float) (ambient-volume float) (ambient-volume-move float) (sound-flava uint8) (sound-flava-priority float) (mode-sound-bank uint32) (sound-excitement float) (sound-reverb float) (stereo-mode int32) (music symbol) (sound-stinger int32) (spool-anim spool-anim) (sound-mode uint32) (task-manager (pointer process)) (task symbol) (airlock symbol) (minimap uint16) (sound-tune uint32) (allow-continue symbol) (spotlight-color rgba) (subtitle symbol) (borrow pair) (doorway symbol) (gem symbol) (half-speed symbol) (gun-buoy symbol) (double-jump symbol) (pilot symbol) (pilot-exit symbol) (exclusive-task int32) (speech-control symbol) (vehicle-hijacking symbol) (darkjak symbol) (endlessfall symbol) (rain float) (snow float) (exclusive-load symbol) (render symbol) (allow-timeout symbol) (mirror symbol) (movie-skip-frame float) (allow-blackout symbol) (race-minimap int32) (extra-bank pair) (beard symbol) (ignore-target symbol) (subtitle-language language-enum) (sound-bank-load symbol) (allow-error symbol) (under-water-pitch-mod float) (dummy object 31) ) (:methods (user-setting-data-method-9 (_type_ engine engine-pers engine) user-setting-data) (user-setting-data-method-10 (_type_ object symbol float uint) user-setting-data) ) ) ;; definition for method 3 of type user-setting-data (defmethod inspect ((this user-setting-data)) (when (not this) (set! this this) (goto cfg-71) ) (format #t "[~8x] ~A~%" this 'user-setting-data) (format #t "~1Tborder-mode: ~A~%" (-> this border-mode)) (format #t "~1Tprocess-mask: #x~X~%" (-> this process-mask)) (let ((t9-3 format) (a0-4 #t) (a1-3 "~1Tlanguage: #x~X : ~S~%") (a2-3 (-> this language)) (v1-2 (-> this language)) ) (t9-3 a0-4 a1-3 a2-3 (cond ((= v1-2 (language-enum english)) "english" ) ((= v1-2 (language-enum uk-english)) "uk-english" ) ((= v1-2 (language-enum french)) "french" ) ((= v1-2 (language-enum korean)) "korean" ) ((= v1-2 (language-enum german)) "german" ) ((= v1-2 (language-enum spanish)) "spanish" ) ((= v1-2 (language-enum italian)) "italian" ) ((= v1-2 (language-enum japanese)) "japanese" ) (else "*unknown*" ) ) ) ) (format #t "~1Tmovie: ~A~%" (ppointer->process (-> this movie))) (format #t "~1Ttalking: ~A~%" (ppointer->process (-> this talking))) (format #t "~1Tspooling: ~A~%" (ppointer->process (-> this spooling))) (format #t "~1Thint: ~A~%" (ppointer->process (-> this hint))) (format #t "~1Tambient: ~A~%" (ppointer->process (-> this ambient))) (format #t "~1Tvideo-mode: ~A~%" (-> this video-mode)) (format #t "~1Taspect-ratio: ~A~%" (-> this aspect-ratio)) (format #t "~1Tauto-save: ~A~%" (-> this auto-save)) (format #t "~1Tbg-r: ~f~%" (-> this bg-r)) (format #t "~1Tbg-g: ~f~%" (-> this bg-g)) (format #t "~1Tbg-b: ~f~%" (-> this bg-b)) (format #t "~1Tbg-a: ~f~%" (-> this bg-a)) (format #t "~1Tbg-a-speed: ~f~%" (-> this bg-a-speed)) (format #t "~1Tbg-a-force: ~f~%" (-> this bg-a-force)) (format #t "~1Tallow-progress: ~A~%" (-> this allow-progress)) (format #t "~1Tallow-pause: ~A~%" (-> this allow-pause)) (format #t "~1Tmovie-name: ~A~%" (-> this movie-name)) (format #t "~1Tweather: ~A~%" (-> this weather)) (format #t "~1Ttask-mask: #x~X : (task-mask " (-> this task-mask)) (let ((s5-0 (-> this task-mask))) (if (= (logand s5-0 (task-mask task0)) (task-mask task0)) (format #t "task0 ") ) (if (= (logand s5-0 (task-mask task2)) (task-mask task2)) (format #t "task2 ") ) (if (= (logand s5-0 (task-mask task4)) (task-mask task4)) (format #t "task4 ") ) (if (= (logand s5-0 (task-mask task6)) (task-mask task6)) (format #t "task6 ") ) (if (= (logand s5-0 (task-mask ctywide)) (task-mask ctywide)) (format #t "ctywide ") ) (if (= (logand s5-0 (task-mask never)) (task-mask never)) (format #t "never ") ) (if (= (logand (task-mask movie1) s5-0) (task-mask movie1)) (format #t "movie1 ") ) (if (= (logand s5-0 (task-mask dummy1)) (task-mask dummy1)) (format #t "dummy1 ") ) (if (= (logand s5-0 (task-mask primary0)) (task-mask primary0)) (format #t "primary0 ") ) (if (= (logand s5-0 (task-mask task1)) (task-mask task1)) (format #t "task1 ") ) (if (= (logand s5-0 (task-mask task3)) (task-mask task3)) (format #t "task3 ") ) (if (= (logand s5-0 (task-mask task5)) (task-mask task5)) (format #t "task5 ") ) (if (= (logand s5-0 (task-mask task7)) (task-mask task7)) (format #t "task7 ") ) (if (= (logand (task-mask movie2) s5-0) (task-mask movie2)) (format #t "movie2 ") ) (if (= (logand s5-0 (task-mask dummy2)) (task-mask dummy2)) (format #t "dummy2 ") ) (if (= (logand s5-0 (task-mask done)) (task-mask done)) (format #t "done ") ) (if (= (logand s5-0 (task-mask special)) (task-mask special)) (format #t "special ") ) (if (= (logand (task-mask movie0) s5-0) (task-mask movie0)) (format #t "movie0 ") ) (if (= (logand s5-0 (task-mask dummy0)) (task-mask dummy0)) (format #t "dummy0 ") ) ) (format #t ")~%") (format #t "~1Tduck: ~A~%" (-> this duck)) (format #t "~1Tattack: ~A~%" (-> this attack)) (format #t "~1Tgun: ~A~%" (-> this gun)) (format #t "~1Tboard: ~A~%" (-> this board)) (format #t "~1Tjump: ~A~%" (-> this jump)) (format #t "~1Tspeed-mult: ~f~%" (-> this speed-mult)) (format #t "~1Tfeatures: ~D~%" (-> this features)) (format #t "~1Tsfx-volume: ~f~%" (-> this sfx-volume)) (format #t "~1Tsfx-volume-movie: ~f~%" (-> this sfx-movie-volume)) (format #t "~1Tmusic-volume: ~f~%" (-> this music-volume)) (format #t "~1Tmusic-volume-movie: ~f~%" (-> this music-volume-movie)) (format #t "~1Tdialog-volume: ~f~%" (-> this dialog-volume)) (format #t "~1Tdialog-volume-hint: ~f~%" (-> this dialog-volume-hint)) (format #t "~1Tambient-volume: ~f~%" (-> this ambient-volume)) (format #t "~1Tambient-volume-movie: ~f~%" (-> this ambient-volume-move)) (format #t "~1Tsound-flava: ~D~%" (-> this sound-flava)) (format #t "~1Tsound-flava-priority: ~f~%" (-> this sound-flava-priority)) (format #t "~1Tmode-sound-bank: ~A~%" (-> this mode-sound-bank)) (format #t "~1Tsound-excitement: ~f~%" (-> this sound-excitement)) (format #t "~1Tsound-reverb: ~f~%" (-> this sound-reverb)) (format #t "~1Tstereo-mode: ~D~%" (-> this stereo-mode)) (format #t "~1Tmusic: ~A~%" (-> this music)) (format #t "~1Tsound-stinger: ~D~%" (-> this sound-stinger)) (format #t "~1Tspool-anim: ~A~%" (-> this spool-anim)) (format #t "~1Tsound-mode: ~D~%" (-> this sound-mode)) (format #t "~1Ttask-manager: ~A~%" (ppointer->process (-> this task-manager))) (format #t "~1Ttask: ~A~%" (-> this task)) (format #t "~1Tairlock: ~A~%" (-> this airlock)) (format #t "~1Tminimap: ~D~%" (-> this minimap)) (format #t "~1Tsound-tune: ~D~%" (-> this sound-tune)) (format #t "~1Tallow-continue: ~A~%" (-> this allow-continue)) (format #t "~1Tspotlight-color: ~D~%" (-> this spotlight-color)) (format #t "~1Tsubtitle: ~A~%" (-> this subtitle)) (format #t "~1Tborrow: ~A~%" (-> this borrow)) (format #t "~1Tdoorway: ~A~%" (-> this doorway)) (format #t "~1Tgem: ~A~%" (-> this gem)) (format #t "~1Thalf-speed: ~A~%" (-> this half-speed)) (format #t "~1Tgun-buoy: ~A~%" (-> this gun-buoy)) (format #t "~1Tdouble-jump: ~A~%" (-> this double-jump)) (format #t "~1Tpilot: ~A~%" (-> this pilot)) (format #t "~1Tpilot-exit: ~A~%" (-> this pilot-exit)) (format #t "~1Texclusive-task: ~D~%" (-> this exclusive-task)) (format #t "~1Tspeech-control: ~A~%" (-> this speech-control)) (format #t "~1Tvehicle-hijacking: ~A~%" (-> this vehicle-hijacking)) (format #t "~1Tdarkjak: ~A~%" (-> this darkjak)) (format #t "~1Tendlessfall: ~A~%" (-> this endlessfall)) (format #t "~1Train: ~f~%" (-> this rain)) (format #t "~1Tsnow: ~f~%" (-> this snow)) (format #t "~1Texclusive-load: ~A~%" (-> this exclusive-load)) (format #t "~1Trender: ~A~%" (-> this render)) (format #t "~1Tallow-timeout: ~A~%" (-> this allow-timeout)) (format #t "~1Tmirror: ~A~%" (-> this mirror)) (format #t "~1Tmovie-skip-frame: ~f~%" (-> this movie-skip-frame)) (format #t "~1Tallow-blackout: ~A~%" (-> this allow-blackout)) (format #t "~1Trace-minimap: ~D~%" (-> this race-minimap)) (format #t "~1Textra-bank: ~A~%" (-> this extra-bank)) (format #t "~1Tbeard: ~A~%" (-> this beard)) (format #t "~1Tignore-target: ~A~%" (-> this ignore-target)) (format #t "~1Tsubtitle-language: ~D~%" (-> this subtitle-language)) (format #t "~1Tsound-bank-load: ~A~%" (-> this sound-bank-load)) (format #t "~1Tallow-error: ~A~%" (-> this allow-error)) (format #t "~1Tunder-water-pitch-mod: ~f~%" (-> this under-water-pitch-mod)) (format #t "~1Tdummy[31] @ #x~X~%" (-> this dummy)) (label cfg-71) this ) ;; definition of type cam-setting-data (deftype cam-setting-data (structure) ((fov degrees) (pov-handle handle :offset 16) (pov-bone int32) (pov-offset vector :inline) (string-default symbol) (string-max-length meters) (string-min-length meters) (string-max-height meters) (string-min-height meters) (string-cliff-height meters) (string-camera-ceiling meters) (gun-max-height meters) (gun-min-height meters) (string-local-down vector :inline) (slave-options cam-slave-options) (matrix-blend-max-angle degrees) (matrix-blend-max-partial float) (string-spline-max-move meters) (string-spline-accel meters) (string-spline-max-move-player meters) (string-spline-accel-player meters) (string-startup-vector vector :inline) (string-use-startup-vector symbol) (look-at-point vector :inline) (use-look-at-point symbol) (target-height meters) (foot-offset meters) (head-offset meters) (teleport-on-entity-change symbol) (entity-name string) (entity-or-mode-changed symbol) (master-options cam-master-options) (entity-mask uint32) (mode-name symbol) (real-entity-name string) (cam-mode symbol) (interp-time uint32) (no-intro symbol) (use-point-of-interest symbol) (point-of-interest vector :inline) (handle-of-interest handle) (mouse-tumble-point vector :inline) (use-mouse-tumble-point symbol) (mouse-input symbol) (cpad1-skip-buttons symbol) (butt-handle handle) (butt-angle float) (extra-follow-height float) (interp-time-priority uint32) (string-max-length-default symbol) (string-min-length-default symbol) (string-max-height-default symbol) (string-min-height-default symbol) (dummy object 102) ) (:methods (cam-setting-data-method-9 (_type_ engine engine-pers engine) _type_) (cam-setting-data-method-10 (_type_ object (pointer process) float int) _type_) ) ) ;; definition for method 3 of type cam-setting-data (defmethod inspect ((this cam-setting-data)) (when (not this) (set! this this) (goto cfg-68) ) (format #t "[~8x] ~A~%" this 'cam-setting-data) (format #t "~1Tfov: (deg ~r)~%" (-> this fov)) (format #t "~1Tpov-handle: ~D~%" (-> this pov-handle)) (format #t "~1Tpov-bone: ~D~%" (-> this pov-bone)) (format #t "~1Tpov-offset: ~`vector`P~%" (-> this pov-offset)) (format #t "~1Tstring-default: ~`boolean`P~%" (-> this string-default)) (format #t "~1Tstring-max-length: (meters ~m)~%" (-> this string-max-length)) (format #t "~1Tstring-min-length: (meters ~m)~%" (-> this string-min-length)) (format #t "~1Tstring-max-height: (meters ~m)~%" (-> this string-max-height)) (format #t "~1Tstring-min-height: (meters ~m)~%" (-> this string-min-height)) (format #t "~1Tstring-cliff-height: (meters ~m)~%" (-> this string-cliff-height)) (format #t "~1Tstring-camera-ceiling: (meters ~m)~%" (-> this string-camera-ceiling)) (format #t "~1Tgun-max-height: (meters ~m)~%" (-> this gun-max-height)) (format #t "~1Tgun-min-height: (meters ~m)~%" (-> this gun-min-height)) (format #t "~1Tstring-local-down: ~`vector`P~%" (-> this string-local-down)) (format #t "~1Tslave-options: #x~X : (cam-slave-options " (-> this slave-options)) (let ((s5-0 (-> this slave-options))) (if (= (logand s5-0 (cam-slave-options SAME_SIDE)) (cam-slave-options SAME_SIDE)) (format #t "SAME_SIDE ") ) (if (= (logand (cam-slave-options GUN_CAM) s5-0) (cam-slave-options GUN_CAM)) (format #t "GUN_CAM ") ) (if (= (logand s5-0 (cam-slave-options STICKY_ANGLE)) (cam-slave-options STICKY_ANGLE)) (format #t "STICKY_ANGLE ") ) (if (= (logand s5-0 (cam-slave-options FIND_HIDDEN_TARGET)) (cam-slave-options FIND_HIDDEN_TARGET)) (format #t "FIND_HIDDEN_TARGET ") ) (if (= (logand (cam-slave-options RAPID_TRACKING) s5-0) (cam-slave-options RAPID_TRACKING)) (format #t "RAPID_TRACKING ") ) (if (= (logand s5-0 (cam-slave-options SHRINK_MAX_ANGLE)) (cam-slave-options SHRINK_MAX_ANGLE)) (format #t "SHRINK_MAX_ANGLE ") ) (if (= (logand s5-0 (cam-slave-options JUMP_PITCHES)) (cam-slave-options JUMP_PITCHES)) (format #t "JUMP_PITCHES ") ) (if (= (logand s5-0 (cam-slave-options LINE_OF_SIGHT)) (cam-slave-options LINE_OF_SIGHT)) (format #t "LINE_OF_SIGHT ") ) (if (= (logand s5-0 (cam-slave-options PLAYER_MOVING_CAMERA)) (cam-slave-options PLAYER_MOVING_CAMERA)) (format #t "PLAYER_MOVING_CAMERA ") ) (if (= (logand (cam-slave-options ALLOW_SHIFT_BUTTONS) s5-0) (cam-slave-options ALLOW_SHIFT_BUTTONS)) (format #t "ALLOW_SHIFT_BUTTONS ") ) (if (= (logand s5-0 (cam-slave-options NO_ROTATE)) (cam-slave-options NO_ROTATE)) (format #t "NO_ROTATE ") ) (if (= (logand (cam-slave-options WIDE_FOV) s5-0) (cam-slave-options WIDE_FOV)) (format #t "WIDE_FOV ") ) (if (= (logand s5-0 (cam-slave-options MOVE_SPHERICAL)) (cam-slave-options MOVE_SPHERICAL)) (format #t "MOVE_SPHERICAL ") ) (if (= (logand s5-0 (cam-slave-options DRAG)) (cam-slave-options DRAG)) (format #t "DRAG ") ) (if (= (logand s5-0 (cam-slave-options MOVEMENT_BLOCKED)) (cam-slave-options MOVEMENT_BLOCKED)) (format #t "MOVEMENT_BLOCKED ") ) (if (= (logand (cam-slave-options BLOCK_RIGHT_STICK) s5-0) (cam-slave-options BLOCK_RIGHT_STICK)) (format #t "BLOCK_RIGHT_STICK ") ) (if (= (logand s5-0 (cam-slave-options COLLIDE)) (cam-slave-options COLLIDE)) (format #t "COLLIDE ") ) (if (= (logand s5-0 (cam-slave-options ALLOW_Z_ROT)) (cam-slave-options ALLOW_Z_ROT)) (format #t "ALLOW_Z_ROT ") ) (if (= (logand s5-0 (cam-slave-options BIKE_MODE)) (cam-slave-options BIKE_MODE)) (format #t "BIKE_MODE ") ) (if (= (logand (cam-slave-options EASE_SPLINE_IDX) s5-0) (cam-slave-options EASE_SPLINE_IDX)) (format #t "EASE_SPLINE_IDX ") ) (if (= (logand s5-0 (cam-slave-options GOTO_GOOD_POINT)) (cam-slave-options GOTO_GOOD_POINT)) (format #t "GOTO_GOOD_POINT ") ) (if (= (logand s5-0 (cam-slave-options BUTT_CAM)) (cam-slave-options BUTT_CAM)) (format #t "BUTT_CAM ") ) (if (= (logand (cam-slave-options VERTICAL_FOLLOW_MATCHES_CAMERA) s5-0) (cam-slave-options VERTICAL_FOLLOW_MATCHES_CAMERA) ) (format #t "VERTICAL_FOLLOW_MATCHES_CAMERA ") ) (if (= (logand (cam-slave-options HAVE_BUTT_HANDLE) s5-0) (cam-slave-options HAVE_BUTT_HANDLE)) (format #t "HAVE_BUTT_HANDLE ") ) ) (format #t ")~%") (format #t "~1Tmatrix-blend-max-angle: (deg ~r)~%" (-> this matrix-blend-max-angle)) (format #t "~1Tmatrix-blend-max-partial: ~f~%" (-> this matrix-blend-max-partial)) (format #t "~1Tstring-spline-max-move: (meters ~m)~%" (-> this string-spline-max-move)) (format #t "~1Tstring-spline-accel: (meters ~m)~%" (-> this string-spline-accel)) (format #t "~1Tstring-spline-max-move-player: (meters ~m)~%" (-> this string-spline-max-move-player)) (format #t "~1Tstring-spline-accel-player: (meters ~m)~%" (-> this string-spline-accel-player)) (format #t "~1Tstring-startup-vector: ~`vector`P~%" (-> this string-startup-vector)) (format #t "~1Tuse-string-startup-vector: ~A~%" (-> this string-use-startup-vector)) (format #t "~1Tlook-at-point: ~`vector`P~%" (-> this look-at-point)) (format #t "~1Tuse-look-at-point: ~A~%" (-> this use-look-at-point)) (format #t "~1Ttarget-height: (meters ~m)~%" (-> this target-height)) (format #t "~1Tfoot-offset: (meters ~m)~%" (-> this foot-offset)) (format #t "~1Thead-offset: (meters ~m)~%" (-> this head-offset)) (format #t "~1Tteleport-on-entity-change: ~`boolean`P~%" (-> this teleport-on-entity-change)) (format #t "~1Tentity-name: ~`string`P~%" (-> this entity-name)) (format #t "~1Tentity-or-mode-changed: ~`boolean`P~%" (-> this entity-or-mode-changed)) (format #t "~1Tmaster-options: #x~X : (cam-master-options " (-> this master-options)) (let ((s5-1 (-> this master-options))) (if (= (logand s5-1 (cam-master-options IMMEDIATE_STRING_MIN_MAX)) (cam-master-options IMMEDIATE_STRING_MIN_MAX)) (format #t "IMMEDIATE_STRING_MIN_MAX ") ) (if (= (logand s5-1 (cam-master-options IN_BASE_REGION)) (cam-master-options IN_BASE_REGION)) (format #t "IN_BASE_REGION ") ) (if (= (logand s5-1 (cam-master-options FLIP_COMBINER)) (cam-master-options FLIP_COMBINER)) (format #t "FLIP_COMBINER ") ) (if (= (logand s5-1 (cam-master-options SET_COMBINER_AXIS)) (cam-master-options SET_COMBINER_AXIS)) (format #t "SET_COMBINER_AXIS ") ) (if (= (logand s5-1 (cam-master-options IGNORE_ANALOG)) (cam-master-options IGNORE_ANALOG)) (format #t "IGNORE_ANALOG ") ) (if (= (logand s5-1 (cam-master-options READ_BUTTONS)) (cam-master-options READ_BUTTONS)) (format #t "READ_BUTTONS ") ) (if (= (logand s5-1 (cam-master-options HAVE_TARGET)) (cam-master-options HAVE_TARGET)) (format #t "HAVE_TARGET ") ) (if (= (logand s5-1 (cam-master-options HAVE_EASE_TO_POS)) (cam-master-options HAVE_EASE_TO_POS)) (format #t "HAVE_EASE_TO_POS ") ) ) (format #t ")~%") (format #t "~1Tentity-mask: ~D~%" (-> this entity-mask)) (format #t "~1Tmode-name: ~A~%" (-> this mode-name)) (format #t "~1Treal-entity-name: ~`string`P~%" (-> this real-entity-name)) (format #t "~1Tcam-mode: ~A~%" (-> this cam-mode)) (format #t "~1Tinterp-time: ~D~%" (-> this interp-time)) (format #t "~1Tno-intro: ~A~%" (-> this no-intro)) (format #t "~1Tuse-point-of-interest: ~A~%" (-> this use-point-of-interest)) (format #t "~1Tpoint-of-interest: ~`vector`P~%" (-> this point-of-interest)) (format #t "~1Thandle-of-interest: ~D~%" (-> this handle-of-interest)) (format #t "~1Tmouse-tumble-point: ~`vector`P~%" (-> this mouse-tumble-point)) (format #t "~1Tuse-mouse-tumble-point: ~A~%" (-> this use-mouse-tumble-point)) (format #t "~1Tmouse-input: ~A~%" (-> this mouse-input)) (format #t "~1Tcpad1-skip-buttons: ~A~%" (-> this cpad1-skip-buttons)) (format #t "~1Tbutt-handle: ~D~%" (-> this butt-handle)) (format #t "~1Tbutt-angle: ~f~%" (-> this butt-angle)) (format #t "~1Textra-follow-height: ~f~%" (-> this extra-follow-height)) (format #t "~1Tinterp-time-priority: ~D~%" (-> this interp-time-priority)) (format #t "~1Tstring-max-length-default: ~A~%" (-> this string-max-length-default)) (format #t "~1Tstring-min-length-default: ~A~%" (-> this string-min-length-default)) (format #t "~1Tstring-max-height-default: ~A~%" (-> this string-max-height-default)) (format #t "~1Tstring-min-height-default: ~A~%" (-> this string-min-height-default)) (format #t "~1Tdummy[102] @ #x~X~%" (-> this dummy)) (label cfg-68) this ) ;; definition of type setting-control (deftype setting-control (basic) ((user-current user-setting-data :inline) (user-target user-setting-data :inline) (user-default user-setting-data :inline) (cam-current cam-setting-data :inline) (cam-target cam-setting-data :inline) (cam-default cam-setting-data :inline) (engine engine) (engine-pers engine-pers) (engine-hi engine) (sound-stinger-time time-frame) (sound-stinger-change-time time-frame 4) (sound-excitement-change-time time-frame) (sound-excitement-targ float) (sound-excitement-level uint32) ) (:methods (new (symbol type int) _type_) (add-setting (_type_ process symbol object object object) none) (persist-with-delay (_type_ symbol time-frame symbol symbol float int) none) (set-setting (_type_ process symbol object object object) none) (remove-setting (_type_ process symbol) none) (kill-persister (_type_ engine-pers object) none) (setting-control-method-14 (_type_ object) connectable) (remove-setting-by-arg0 (_type_ object) none) (set-setting-by-param (_type_ symbol object object object) connection) (apply-settings (_type_) user-setting-data) (update (_type_) user-setting-data) ) ) ;; definition for method 3 of type setting-control (defmethod inspect ((this setting-control)) (when (not this) (set! this this) (goto cfg-4) ) (format #t "[~8x] ~A~%" this (-> this type)) (format #t "~1Tuser-current: #~%" (-> this user-current)) (format #t "~1Tuser-target: #~%" (-> this user-target)) (format #t "~1Tuser-default: #~%" (-> this user-default)) (format #t "~1Tcam-current: #~%" (-> this cam-current)) (format #t "~1Tcam-target: #~%" (-> this cam-target)) (format #t "~1Tcam-default: #~%" (-> this cam-default)) (format #t "~1Tengine: ~A~%" (-> this engine)) (format #t "~1Tengine-pers: ~A~%" (-> this engine-pers)) (format #t "~1Tengine-hi: ~A~%" (-> this engine-hi)) (format #t "~1Tsound-stinger-time: ~D~%" (-> this sound-stinger-time)) (format #t "~1Tsound-stinger-change-time[4] @ #x~X~%" (-> this sound-stinger-change-time)) (format #t "~1Tsound-excitement-change-time: ~D~%" (-> this sound-excitement-change-time)) (format #t "~1Tsound-excitement-targ: ~f~%" (-> this sound-excitement-targ)) (format #t "~1Tsound-excitement-level: ~D~%" (-> this sound-excitement-level)) (label cfg-4) this ) ;; definition for method 0 of type setting-control (defmethod new setting-control ((allocation symbol) (type-to-make type) (arg0 int)) (let ((s4-0 (object-new allocation type-to-make (the-as int (-> type-to-make size))))) (set! (-> s4-0 engine) ((method-of-type engine new) allocation engine 'setting-control arg0 connection)) (set! (-> s4-0 engine-hi) ((method-of-type engine new) allocation engine 'setting-control arg0 connection)) (set! (-> s4-0 engine-pers) ((method-of-type engine-pers new) allocation engine-pers 'setting-control arg0 connection-pers) ) s4-0 ) ) ;; failed to figure out what this is: 0