/*! * @file main.cpp * Main for the game. Launches the runtime. */ #include #include "runtime.h" #include "common/versions.h" #include "third-party/spdlog/include/spdlog/spdlog.h" #include "third-party/spdlog/include/spdlog/sinks/basic_file_sink.h" #include "third-party/spdlog/include/spdlog/sinks/stdout_color_sinks.h" void setup_logging(bool verbose) { spdlog::set_level(spdlog::level::debug); if (verbose) { auto game_logger = spdlog::stdout_color_mt("GOAL Runtime"); spdlog::set_default_logger(game_logger); spdlog::flush_on(spdlog::level::info); spdlog::set_pattern("%v"); spdlog::info("Verbose logging enabled"); } else { auto game_logger = spdlog::basic_logger_mt("GOAL Runtime", "logs/runtime.log"); spdlog::set_default_logger(game_logger); spdlog::flush_on(spdlog::level::debug); printf("OpenGOAL Runtime %d.%d\n", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR); } } int main(int argc, char** argv) { bool verbose = false; for (int i = 1; i < argc; i++) { if (std::string("-v") == argv[i]) { verbose = true; break; } } setup_logging(verbose); while (true) { // run the runtime in a loop so we can reset the game and have it restart cleanly spdlog::info("OpenGOAL Runtime {}.{}", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR); if (exec_runtime(argc, argv) == 2) { return 0; } } return 0; }