#pragma once /*! * @file vm.h * Base "PS2 virtual machine" code. * Simulates the existence of select PS2 components, for inspection & debugging. * Not an emulator! */ #include "common/common_types.h" namespace VM { extern bool use; enum class Status { Disabled, Uninited, Inited, Kill, Dead }; void wait_vm_init(); void wait_vm_dead(); bool vm_want_exit(); void vm_prepare(); void vm_init(); void vm_kill(); void subscribe_component(); void unsubscribe_component(); u64 get_vm_ptr(u32 ptr); } // namespace VM