;;-*-Lisp-*- (in-package goal) ;; name: game-save.gc ;; name in dgo: game-save ;; dgos: GAME, ENGINE ;; The game-save system implements the "background autosave" feature. ;; The process works like this: ;; - The useful parts of game-info are packed into a game-save (all at once) ;; - The auto-save process runs a state machine to write this to memory card. ;; - Additionally, the main loop calls mc-run to run the C++ memory card state machine. ;; Having two state machines, one in C++ and one in GOAL is kind of a questionable and confusing design. ;; version identifier (defconstant SAVE_VERSION 1) ;; the C++ memory card functions also use these codes. (defenum mc-status-code :type uint32 (busy 0) (ok 1) (bad-handle 2) (format-failed 3) (internal-error 4) (write-error 5) (read-error 6) (new-game 7) (no-memory 8) (no-card 9) (no-last 10) (no-format 11) (no-file 12) (no-save 13) (no-space 14) (bad-version 15) (no-process 16) (no-auto-save 17) ) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; state serialization ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; identifier for game save fields (defenum game-save-elt :type uint16 (name 100) (base-time 101) (real-time 102) (game-time 103) (integral-time 104) (continue 200) (life 201) (money 202) (money-total 203) (moeny-per-level 204) (buzzer-total 205) (fuel-cell 206) (death-movie-tick 207) (task-list 300) (perm-list 301) (hint-list 303) (text-list 304) (level-open-list 305) (total-deaths 400) (continue-deaths 401) (fuel-cell-deaths 402) (game-start-time 403) (continue-timke 404) ;; typo in game (death-time 405) (hit-time 406) (fuel-cell-pickup-time 407) (continue-time 408) (fuel-cell-time 409) (enter-level-time 410) (deaths-per-level 411) (death-pos 412) (auto-save-count 413) (in-level-time 414) (sfx-volume 500) (music-volume 501) (dialog-volume 502) (language 503) (screenx 504) (screeny 505) (vibration 506) (play-hints 507) (video-mode 508) (aspect-ratio 509) ) ;; the game save is a bunch of "game-save-tag"s ;; the elt-type field identifies what it is. ;; the data may be stored in one of the user fields, or ;; may be stored after the tag itself. ;; the count/size fields determine how big it is. (deftype game-save-tag (structure) ((user-object object 2 :offset-assert 0) (user-uint64 uint64 :offset 0) (user-float0 float :offset 0) (user-float float 2 :offset 0) (user-int32 int32 2 :offset 0) (user-uint32 uint32 2 :offset 0) (user-int16 int16 4 :offset 0) (user-uint16 uint16 4 :offset 0) (user-int8 int8 8 :offset 0) (user-int80 int8 :offset 0) (user-int81 int8 :offset 1) (user-uint8 uint8 8 :offset 0) (elt-count int32 :offset-assert 8) (elt-size uint16 :offset-assert 12) (elt-type game-save-elt :offset-assert 14) ) :method-count-assert 9 :size-assert #x10 :flag-assert #x900000010 ) ;; A game-save is a dynamic type that contains the full save. ;; it contains common metadata plus all the tags ;; the common metadata is used to display info about a save, without needing to ;; fully unpack the data stored in the tags. (deftype game-save (basic) ((version int32 :offset-assert 4) (allocated-length int32 :offset-assert 8) (length int32 :offset-assert 12) (info-int32 int32 16 :offset-assert 16) (info-int8 int8 64 :offset 16) (level-index int32 :offset 16) (fuel-cell-count float :offset 20) (money-count float :offset 24) (buzzer-count float :offset 28) (completion-percentage float :offset 32) (minute uint8 :offset 36) (hour uint8 :offset 37) (week uint8 :offset 38) (day uint8 :offset 39) (month uint8 :offset 40) (year uint8 :offset 41) (new-game int32 :offset 44) (tag game-save-tag :inline :dynamic :offset-assert 80) ) :method-count-assert 12 :size-assert #x50 :flag-assert #xc00000050 (:methods (new (symbol type int) _type_ 0) (save-to-file (_type_ string) _type_ 9) (load-from-file! (_type_ string) _type_ 10) (debug-print (_type_ symbol) _type_ 11) ) ) (defmethod asize-of game-save ((obj game-save)) "Get the size in memory of the save" (the-as int (+ (-> game-save size) (the-as uint (-> obj allocated-length)))) ) (defmethod new game-save ((allocation symbol) (type-to-make type) (arg0 int)) "Allocate a game save. arg0 is the number of bytes for tags." (let ((v0-0 (object-new allocation type-to-make (the-as int (+ (-> type-to-make size) (the-as uint arg0)))))) (set! (-> v0-0 version) SAVE_VERSION) (set! (-> v0-0 allocated-length) arg0) v0-0 ) ) (defun-debug game-save-elt->string ((arg0 game-save-elt)) (enum->string game-save-elt arg0) ) (defun progress-level-index->string ((arg0 int)) "Convert an index for a level in the progress menu (not actual data levels) to a string (translated)." (if (< arg0 (-> *level-task-data* length)) (lookup-text! *common-text* (-> *level-task-data* arg0 level-name-id) #f) (the-as string #f) ) ) (defmethod debug-print game-save ((obj game-save) (detail symbol)) "Print a save to #t" (format #t "[~8x] ~A~%" obj (-> obj type)) (format #t "~Tversion: ~D~%" (-> obj version)) (format #t "~Tallocated-length: ~D~%" (-> obj allocated-length)) (format #t "~Tlength: ~D~%" (-> obj length)) (format #t "~Tlevel-index: ~D~%" (-> obj level-index)) (format #t "~Tfuel-cell-count: ~f~%" (-> obj fuel-cell-count)) (format #t "~Tmoney-count: ~f~%" (-> obj money-count)) (format #t "~Tbuzzer-count: ~f~%" (-> obj buzzer-count)) (format #t "~Tcompletion-percentage: ~f~%" (-> obj completion-percentage)) (format #t "~Tsave-time: ~x:~x ~x/~x/~x~%" (-> obj hour) (-> obj minute) (-> obj day) (-> obj month) (-> obj year) ) (format #t "~Ttag[]: @ #x~X~%" (-> obj tag)) ;; loop through tags (let ((tag (the-as game-save-tag (-> obj tag))) (tag-idx 0) ) (while (< (the-as int tag) (the-as int (-> obj tag (-> obj length)))) (format #t "~T [~3D] ~-32S [~3D/~3D] ~12D ~8f " tag-idx (game-save-elt->string (-> tag elt-type)) (-> tag elt-count) (-> tag elt-size) (-> tag user-uint64) (-> tag user-float)) ;; name/continue are strings (let ((v1-0 (-> tag elt-type))) (if (or (= v1-0 (game-save-elt name)) (= v1-0 (game-save-elt continue))) (format #t "= \"~G\"~%" (&+ (the-as pointer tag) 16)) (format #t "~%") ) ) (when detail (let ((v1-4 (-> tag elt-type))) (cond ((or (= v1-4 (game-save-elt moeny-per-level)) (= v1-4 (game-save-elt deaths-per-level))) ;; per level u8's (dotimes (prog-lev-idx (-> tag elt-count)) (let ((lev-name (progress-level-index->string prog-lev-idx))) (if lev-name (format #t " ~-32S: ~D~%" lev-name (-> (the-as (pointer uint8) (&+ (the-as pointer (&-> (the-as (pointer uint8) tag) 16)) prog-lev-idx))) ) ) ) ) ) ((= v1-4 (game-save-elt enter-level-time)) ;; per level u64's (dotimes (s2-2 (-> tag elt-count)) (let ((a2-14 (progress-level-index->string s2-2))) (if a2-14 (format #t " ~-32S: ~D~%" a2-14 (-> (the-as (pointer uint64) (&+ (&+ (the-as pointer tag) 16) (* s2-2 8)))) ) ) ) ) ) ((= v1-4 (game-save-elt in-level-time)) (dotimes (s2-3 (-> tag elt-count)) (let ((a2-15 (progress-level-index->string s2-3))) (if a2-15 (format #t " ~-32S: ~D~%" a2-15 (-> (the-as (pointer uint64) (&+ (&+ (the-as pointer tag) 16) (* s2-3 8)))) ) ) ) ) ) ((= v1-4 (game-save-elt fuel-cell-time)) (dotimes (s2-4 (-> tag elt-count)) (let ((a2-16 (game-task->string (the game-task s2-4)))) (if a2-16 (format #t " ~-32S: ~D~%" a2-16 (-> (the-as (pointer uint64) (&+ (&+ (the-as pointer tag) 16) (* s2-4 8)))) ) ) ) ) ) ) ) ) (set! tag (the-as game-save-tag (&+ (the-as pointer tag) (logand -16 (+ (* (the-as int (-> tag elt-size)) (-> tag elt-count)) 31)) ) ) ) (+! tag-idx 1) ) ) obj ) (defmethod inspect game-save ((obj game-save)) (debug-print obj #f) ) (defmethod save-game! game-info ((obj game-info) (arg0 game-save) (arg1 string)) "Update the game-save to have the info from the current game state" ;; some stuff lives in the levels and needs to be copied into game-info. (dotimes (s3-0 (-> *level* length)) (let ((a1-1 (-> *level* level s3-0))) (if (= (-> a1-1 status) 'active) (copy-perms-from-level! obj a1-1) ) ) ) ;; set common data (set! (-> arg0 length) 0) (set! (-> arg0 version) 1) (set! (-> arg0 level-index) (-> (lookup-level-info (-> obj current-continue level)) index) ) (set! (-> arg0 fuel-cell-count) (-> obj fuel)) (set! (-> arg0 money-count) (-> obj money-total)) (set! (-> arg0 buzzer-count) (-> obj buzzer-total)) (set! (-> arg0 completion-percentage) (calculate-completion (the-as progress #f))) (when (string= (-> obj current-continue name) "title-start") (set! (-> arg0 new-game) 1) (set! (-> arg0 level-index) (-> (lookup-level-info 'training) index)) (set! (-> arg0 fuel-cell-count) 0.0) (set! (-> arg0 money-count) 0.0) (set! (-> arg0 buzzer-count) 0.0) (set! (-> arg0 completion-percentage) 0.0) ) (let ((s3-1 (new 'stack 'scf-time))) (scf-get-time s3-1) (when (zero? (-> s3-1 stat)) (set! (-> arg0 minute) (-> s3-1 minute)) (set! (-> arg0 hour) (-> s3-1 hour)) (set! (-> arg0 day) (-> s3-1 day)) (set! (-> arg0 week) (-> s3-1 week)) (set! (-> arg0 month) (-> s3-1 month)) (set! (-> arg0 year) (-> s3-1 year)) ) ) ;; set tags. (let ((s3-2 (the-as object (-> arg0 tag)))) (let ((s2-0 (-> (the-as (inline-array game-save-tag) s3-2) 0))) (set! (-> s2-0 elt-type) (game-save-elt name)) (set! (-> s2-0 elt-count) (+ (length arg1) 1)) (set! (-> s2-0 elt-size) (the-as uint 1)) ) (copy-charp<-charp (the-as (pointer uint8) (-> (the-as (inline-array game-save-tag) s3-2) 1)) (-> arg1 data) ) (let ((v1-37 (&+ (the-as pointer s3-2) (+ (logand -16 (+ (-> (the-as (inline-array game-save-tag) s3-2) 0 elt-count) 15) ) 16 ) ) ) ) (let ((a0-15 (the-as game-save-tag (&+ v1-37 0)))) (set! (-> a0-15 elt-type) (game-save-elt base-time)) (set! (-> a0-15 elt-count) 0) (set! (-> a0-15 user-uint64) (the-as uint (-> *display* base-frame-counter)) ) ) (let ((v1-38 (&+ v1-37 16))) (let ((a0-16 (the-as game-save-tag (&+ v1-38 0)))) (set! (-> a0-16 elt-type) (game-save-elt real-time)) (set! (-> a0-16 elt-count) 0) (set! (-> a0-16 user-uint64) (the-as uint (-> *display* real-frame-counter)) ) ) (let ((v1-39 (&+ v1-38 16))) (let ((a0-17 (the-as game-save-tag (&+ v1-39 0)))) (set! (-> a0-17 elt-type) (game-save-elt game-time)) (set! (-> a0-17 elt-count) 0) (set! (-> a0-17 user-uint64) (the-as uint (-> *display* game-frame-counter)) ) ) (let ((v1-40 (&+ v1-39 16))) (let ((a0-18 (the-as game-save-tag (&+ v1-40 0)))) (set! (-> a0-18 elt-type) (game-save-elt integral-time)) (set! (-> a0-18 elt-count) 0) (set! (-> a0-18 user-uint64) (the-as uint (-> *display* integral-frame-counter)) ) ) (let ((s4-1 (the-as object (&+ v1-40 16)))) (let ((s3-3 (-> obj current-continue name))) (let ((s2-1 (the-as game-save-tag (-> (the-as game-save-tag s4-1) user-object)) ) ) (set! (-> s2-1 elt-type) (game-save-elt continue)) (set! (-> s2-1 elt-count) (+ (length s3-3) 1)) (set! (-> s2-1 elt-size) (the-as uint 1)) ) (copy-charp<-charp (the-as (pointer uint8) (the-as game-save-tag (&+ (the-as game-save-tag s4-1) 16)) ) (-> s3-3 data) ) ) (let ((v1-50 (&+ (the-as pointer s4-1) (+ (logand -16 (+ (-> (the-as game-save-tag s4-1) elt-count) 15)) 16 ) ) ) ) (let ((a0-24 (the-as game-save-tag (&+ v1-50 0)))) (set! (-> a0-24 elt-type) (game-save-elt life)) (set! (-> a0-24 elt-count) 0) (set! (-> a0-24 user-float0) (-> obj life)) ) (let ((v1-51 (&+ v1-50 16))) (let ((a0-25 (the-as game-save-tag (&+ v1-51 0)))) (set! (-> a0-25 elt-type) (game-save-elt buzzer-total)) (set! (-> a0-25 elt-count) 0) (set! (-> a0-25 user-float0) (-> obj buzzer-total)) ) (let ((v1-52 (&+ v1-51 16))) (let ((a0-26 (the-as game-save-tag (&+ v1-52 0)))) (set! (-> a0-26 elt-type) (game-save-elt fuel-cell)) (set! (-> a0-26 elt-count) 0) (set! (-> a0-26 user-float0) (-> obj fuel)) ) (let ((v1-53 (&+ v1-52 16))) (let ((a0-27 (the-as game-save-tag (&+ v1-53 0)))) (set! (-> a0-27 elt-type) (game-save-elt death-movie-tick)) (set! (-> a0-27 elt-count) 0) (set! (-> a0-27 user-uint64) (the-as uint (-> obj death-movie-tick)) ) ) (let ((v1-54 (&+ v1-53 16))) (let ((a0-28 (the-as game-save-tag (&+ v1-54 0)))) (set! (-> a0-28 elt-type) (game-save-elt money)) (set! (-> a0-28 elt-count) 0) (set! (-> a0-28 user-float0) (-> obj money)) ) (let ((v1-55 (&+ v1-54 16))) (let ((a0-29 (the-as game-save-tag (&+ v1-55 0)))) (set! (-> a0-29 elt-type) (game-save-elt money-total)) (set! (-> a0-29 elt-count) 0) (set! (-> a0-29 user-float0) (-> obj money-total)) ) (let ((v1-56 (&+ v1-55 16))) (let ((a0-30 (the-as game-save-tag (&+ v1-56 0)))) (set! (-> a0-30 elt-type) (game-save-elt moeny-per-level)) (set! (-> a0-30 elt-count) 32) (set! (-> a0-30 elt-size) (the-as uint 1)) ) (let ((v1-57 (&+ v1-56 16))) (dotimes (a0-31 32) (set! (-> (the-as (pointer uint8) (&+ v1-57 a0-31))) (-> obj money-per-level a0-31) ) ) (let ((v1-58 (&+ v1-57 32))) (let ((a0-34 (the-as object (&+ v1-58 0)))) (set! (-> (the-as game-save-tag a0-34) elt-type) (game-save-elt level-open-list) ) (set! (-> (the-as game-save-tag a0-34) elt-count) 32) (set! (-> (the-as game-save-tag a0-34) elt-size) (the-as uint 1) ) ) (let ((v1-59 (&+ v1-58 16))) (dotimes (a0-35 32) (set! (-> (the-as (pointer uint8) (&+ v1-59 a0-35))) (-> obj level-opened a0-35) ) ) (let ((v1-60 (&+ v1-59 32)) (s4-2 (-> (the-as (pointer int32) (-> obj perm-list)) 0) ) ) (let ((a0-39 (the-as game-save-tag (&+ v1-60 0)))) (set! (-> a0-39 elt-type) (game-save-elt perm-list)) (set! (-> a0-39 elt-count) s4-2) (set! (-> a0-39 elt-size) (the-as uint 16)) ) (let ((s3-4 (&+ v1-60 16))) (dotimes (s2-2 s4-2) (mem-copy! (the-as pointer (the-as game-save-tag (&+ s3-4 (* s2-2 16))) ) (the-as pointer (-> obj perm-list data s2-2)) 16 ) ) (let ((v1-68 (&+ s3-4 (logand -16 (+ (* s4-2 16) 15)))) (s4-3 (-> obj task-perm-list length)) ) (let ((a0-45 (the-as game-save-tag (&+ v1-68 0)))) (set! (-> a0-45 elt-type) (game-save-elt task-list)) (set! (-> a0-45 elt-count) s4-3) (set! (-> a0-45 elt-size) (the-as uint 16)) ) (let ((s3-5 (&+ v1-68 16))) (dotimes (s2-3 s4-3) (mem-copy! (the-as pointer (the-as game-save-tag (&+ s3-5 (* s2-3 16))) ) (the-as pointer (-> obj task-perm-list data s2-3)) 16 ) ) (let ((a0-49 (&+ s3-5 (logand -16 (+ (* s4-3 16) 15)))) (v1-79 (/ (logand -8 (+ (-> obj text-ids-seen allocated-length) 7) ) 8 ) ) ) (let ((a1-46 (the-as object (&+ a0-49 0)))) (set! (-> (the-as game-save-tag a1-46) elt-type) (game-save-elt text-list) ) (set! (-> (the-as game-save-tag a1-46) elt-count) v1-79) (set! (-> (the-as game-save-tag a1-46) elt-size) (the-as uint 1) ) ) (let ((a0-50 (&+ a0-49 16))) (dotimes (a1-47 v1-79) (set! (-> (the-as (pointer uint8) (&+ a0-50 a1-47))) (-> obj text-ids-seen bytes a1-47) ) ) (let ((a0-51 (&+ a0-50 (logand -16 (+ v1-79 15)))) (v1-84 (-> obj hint-control length)) ) (let ((a1-51 (the-as game-save-tag (&+ a0-51 0)))) (set! (-> a1-51 elt-type) (game-save-elt hint-list)) (set! (-> a1-51 elt-count) v1-84) (set! (-> a1-51 elt-size) (the-as uint 32)) ) (let ((a0-52 (&+ a0-51 16))) (dotimes (a1-52 v1-84) (set! (-> (the-as (pointer int64) (&+ a0-52 (* (* a1-52 4) 8)) ) ) (-> obj hint-control a1-52 start-time) ) (set! (-> (the-as (pointer int64) (&+ a0-52 (* (+ (* a1-52 4) 1) 8)) ) ) (-> obj hint-control a1-52 last-time-called) ) (set! (-> (the-as (pointer int8) (&+ a0-52 (+ (* a1-52 32) 16)) ) ) (-> obj hint-control a1-52 num-attempts) ) (set! (-> (the-as (pointer int8) (&+ a0-52 (+ (* a1-52 32) 17)) ) ) (-> obj hint-control a1-52 num-success) ) ) (let ((v1-86 (&+ a0-52 (* v1-84 32)))) (let ((a0-54 (the-as game-save-tag (&+ v1-86 0)))) (set! (-> a0-54 elt-type) (game-save-elt auto-save-count) ) (set! (-> a0-54 elt-count) 0) (set! (-> a0-54 user-uint64) (the-as uint (-> obj auto-save-count)) ) ) (let ((v1-87 (&+ v1-86 16))) (let ((a0-55 (the-as game-save-tag (&+ v1-87 0)))) (set! (-> a0-55 elt-type) (game-save-elt total-deaths) ) (set! (-> a0-55 elt-count) 0) (set! (-> a0-55 user-uint64) (the-as uint (-> obj total-deaths)) ) ) (let ((v1-88 (&+ v1-87 16))) (let ((a0-56 (the-as game-save-tag (&+ v1-88 0)))) (set! (-> a0-56 elt-type) (game-save-elt continue-deaths) ) (set! (-> a0-56 elt-count) 0) (set! (-> a0-56 user-uint64) (the-as uint (-> obj continue-deaths)) ) ) (let ((v1-89 (&+ v1-88 16))) (let ((a0-57 (the-as game-save-tag (&+ v1-89 0)))) (set! (-> a0-57 elt-type) (game-save-elt fuel-cell-deaths) ) (set! (-> a0-57 elt-count) 0) (set! (-> a0-57 user-uint64) (the-as uint (-> obj fuel-cell-deaths)) ) ) (let ((v1-90 (&+ v1-89 16))) (let ((a0-58 (the-as game-save-tag (&+ v1-90 0)))) (set! (-> a0-58 elt-type) (game-save-elt game-start-time) ) (set! (-> a0-58 elt-count) 0) (set! (-> a0-58 user-uint64) (-> obj game-start-time) ) ) (let ((v1-91 (&+ v1-90 16))) (let ((a0-59 (the-as game-save-tag (&+ v1-91 0)))) (set! (-> a0-59 elt-type) (game-save-elt continue-time) ) (set! (-> a0-59 elt-count) 0) (set! (-> a0-59 user-uint64) (-> obj continue-time) ) ) (let ((v1-92 (&+ v1-91 16))) (let ((a0-60 (the-as game-save-tag (&+ v1-92 0)))) (set! (-> a0-60 elt-type) (game-save-elt death-time) ) (set! (-> a0-60 elt-count) 0) (set! (-> a0-60 user-uint64) (-> obj death-time) ) ) (let ((v1-93 (&+ v1-92 16))) (let ((a0-61 (the-as game-save-tag (&+ v1-93 0)))) (set! (-> a0-61 elt-type) (game-save-elt hit-time) ) (set! (-> a0-61 elt-count) 0) (set! (-> a0-61 user-uint64) (-> obj hit-time) ) ) (let ((v1-94 (&+ v1-93 16))) (let ((a0-62 (the-as game-save-tag (&+ v1-94 0))) ) (set! (-> a0-62 elt-type) (game-save-elt fuel-cell-pickup-time) ) (set! (-> a0-62 elt-count) 0) (set! (-> a0-62 user-uint64) (-> obj fuel-cell-pickup-time) ) ) (let ((v1-95 (&+ v1-94 16))) (let ((a0-63 (the-as game-save-tag (&+ v1-95 0)) ) ) (set! (-> a0-63 elt-type) (game-save-elt fuel-cell-time) ) (set! (-> a0-63 elt-count) 116) (set! (-> a0-63 elt-size) (the-as uint 8)) ) (let ((v1-96 (&+ v1-95 16))) (let ((a0-64 (the-as object 0))) (while (< (the-as int a0-64) 116) (set! (-> (the-as (pointer uint64) (&+ v1-96 (* (the-as int a0-64) 8)) ) ) (-> obj fuel-cell-time (the-as int a0-64) ) ) (set! a0-64 (+ (the-as int a0-64) 1)) ) ) (let ((v1-97 (&+ v1-96 928))) (let ((a0-67 (the-as game-save-tag (&+ v1-97 0)) ) ) (set! (-> a0-67 elt-type) (game-save-elt deaths-per-level) ) (set! (-> a0-67 elt-count) 32) (set! (-> a0-67 elt-size) (the-as uint 1) ) ) (let ((v1-98 (&+ v1-97 16))) (dotimes (a0-68 32) (set! (-> (the-as (pointer uint8) (&+ v1-98 a0-68) ) ) (-> obj deaths-per-level a0-68) ) ) (let ((v1-99 (&+ v1-98 32))) (let ((a0-71 (the-as game-save-tag (&+ v1-99 0)) ) ) (set! (-> a0-71 elt-type) (game-save-elt enter-level-time) ) (set! (-> a0-71 elt-count) 32) (set! (-> a0-71 elt-size) (the-as uint 8) ) ) (let ((v1-100 (&+ v1-99 16))) (dotimes (a0-72 32) (set! (-> (the-as (pointer uint64) (&+ v1-100 (* a0-72 8)) ) ) (-> obj enter-level-time a0-72) ) ) (let ((v1-101 (&+ v1-100 256))) (let ((a0-75 (the-as game-save-tag (&+ v1-101 0) ) ) ) (set! (-> a0-75 elt-type) (game-save-elt in-level-time) ) (set! (-> a0-75 elt-count) 32) (set! (-> a0-75 elt-size) (the-as uint 8) ) ) (let ((v1-102 (&+ v1-101 16))) (dotimes (a0-76 32) (set! (-> (the-as (pointer uint64) (&+ v1-102 (* a0-76 8)) ) ) (-> obj in-level-time a0-76) ) ) (let ((v1-103 (&+ v1-102 256))) (let ((a0-79 (the-as game-save-tag (&+ v1-103 0) ) ) ) (set! (-> a0-79 elt-type) (game-save-elt sfx-volume) ) (set! (-> a0-79 elt-count) 0) (set! (-> a0-79 user-float0) (-> *setting-control* default sfx-volume ) ) ) (let ((v1-104 (&+ v1-103 16))) (let ((a0-80 (the-as game-save-tag (&+ v1-104 0) ) ) ) (set! (-> a0-80 elt-type) (game-save-elt music-volume) ) (set! (-> a0-80 elt-count) 0) (set! (-> a0-80 user-float0) (-> *setting-control* default music-volume ) ) ) (let ((v1-105 (&+ v1-104 16))) (let ((a0-81 (the-as game-save-tag (&+ v1-105 0) ) ) ) (set! (-> a0-81 elt-type) (game-save-elt dialog-volume) ) (set! (-> a0-81 elt-count) 0) (set! (-> a0-81 user-float0) (-> *setting-control* default dialog-volume ) ) ) (let ((v1-106 (&+ v1-105 16))) (let ((a0-82 (the-as game-save-tag (&+ v1-106 0) ) ) ) (set! (-> a0-82 elt-type) (game-save-elt language) ) (set! (-> a0-82 elt-count) 0) (set! (-> a0-82 user-uint64) (the-as uint (-> *setting-control* default language ) ) ) ) (let ((v1-107 (&+ v1-106 16))) (let ((a0-83 (the-as game-save-tag (&+ v1-107 0) ) ) ) (set! (-> a0-83 elt-type) (game-save-elt screenx) ) (set! (-> a0-83 elt-count) 0) (set! (-> a0-83 user-float0) (the float (-> *setting-control* default screenx ) ) ) ) (let ((v1-108 (&+ v1-107 16))) (let ((a0-84 (the-as game-save-tag (&+ v1-108 0) ) ) ) (set! (-> a0-84 elt-type) (game-save-elt screeny) ) (set! (-> a0-84 elt-count) 0) (set! (-> a0-84 user-float0) (the float (-> *setting-control* default screeny ) ) ) ) (let ((v1-109 (&+ v1-108 16))) (let ((a0-85 (the-as game-save-tag (&+ v1-109 0) ) ) ) (set! (-> a0-85 elt-type) (game-save-elt vibration) ) (set! (-> a0-85 elt-count) 0) (set! (-> a0-85 user-uint64) (the-as uint (if (-> *setting-control* default vibration ) 1 0 ) ) ) ) (let ((v1-110 (&+ v1-109 16))) (let ((a0-86 (the-as game-save-tag (&+ v1-110 0) ) ) ) (set! (-> a0-86 elt-type) (game-save-elt play-hints) ) (set! (-> a0-86 elt-count) 0 ) (set! (-> a0-86 user-uint64) (the-as uint (if (-> *setting-control* default play-hints ) 1 0 ) ) ) ) (let ((v1-111 (&+ v1-110 16))) (let ((a0-87 (the-as game-save-tag (&+ v1-111 0) ) ) ) (set! (-> a0-87 elt-type) (game-save-elt video-mode) ) (set! (-> a0-87 elt-count) 0 ) (let ((a1-121 (-> *setting-control* default video-mode ) ) ) (set! (-> a0-87 user-uint64) (the-as uint (cond ((= a1-121 'ntsc ) 1 ) ((= a1-121 'pal ) 2 ) (else 0 ) ) ) ) ) ) (let ((v1-112 (&+ v1-111 16))) (let ((a0-88 (the-as object (&+ v1-112 0) ) ) ) (set! (-> (the-as game-save-tag a0-88 ) elt-type ) (game-save-elt aspect-ratio ) ) (set! (-> (the-as game-save-tag a0-88 ) elt-count ) 0 ) (let ((a1-125 (-> *setting-control* default aspect-ratio ) ) ) (set! (-> (the-as (pointer int64) a0-88 ) ) (cond ((= a1-125 'aspect4x3) 1 ) ((= a1-125 'aspect16x9) 2 ) (else 0 ) ) ) ) ) (set! (-> arg0 length) (&- (&+ v1-112 16) (the-as uint (the-as pointer (-> arg0 tag) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) (if (< (-> arg0 allocated-length) (-> arg0 length)) (format 0 "ERROR: SAVEGAME: fatal error, save is using ~D of ~D bytes." (-> arg0 length) (-> arg0 allocated-length) ) ) (none) ) (defmethod load-game! game-info ((obj game-info) (save game-save)) "Copy save data from a game-save to a game-info" (let ((save-data (the-as game-save-tag (-> save tag)))) ;; loop over all tags (while (< (the-as int save-data) (the-as int (+ (+ (-> save length) 76) (the-as int save)))) (let ((a0-1 (-> save-data elt-type))) (cond ((= a0-1 (game-save-elt sfx-volume)) (set! (-> *setting-control* default sfx-volume) (-> save-data user-float0)) ) ((= a0-1 (game-save-elt music-volume)) (set! (-> *setting-control* default music-volume) (-> save-data user-float0)) ) ((= a0-1 (game-save-elt dialog-volume)) (set! (-> *setting-control* default dialog-volume) (-> save-data user-float0)) ) ((= a0-1 (game-save-elt language)) (set! (-> *setting-control* default language) (the-as language-enum (-> save-data user-uint64))) ) ((= a0-1 (game-save-elt vibration)) (set! (-> *setting-control* default vibration) (= (-> save-data user-uint64) 1)) ) ((= a0-1 (game-save-elt play-hints)) (set! (-> *setting-control* default play-hints) (= (-> save-data user-uint64) 1)) ) ) ) (set! save-data (the-as game-save-tag (&+ (the-as pointer save-data) (logand -16 (+ (* (the-as int (-> save-data elt-size)) (-> save-data elt-count)) 31)) ) ) ) ) ) ;; if we're a new game, set our checkpoint. (when (nonzero? (-> save new-game)) (set-continue! obj "game-start") (set! save save) (goto cfg-134) ) ;; loop over all tags (let ((data (the-as game-save-tag (-> save tag)))) (while (< (the-as int data) (the-as int (+ (+ (-> save length) 76) (the-as int save)))) (let ((v1-7 (-> data elt-type))) (cond ((= v1-7 (game-save-elt base-time)) ;; updating this requires some care to not break things (let ((old-base-frame (-> *display* base-frame-counter))) (set! (-> *display* base-frame-counter) (the int (-> data user-uint64))) ;; remember the old value (set! (-> *display* old-base-frame-counter) (+ (-> *display* base-frame-counter) -1)) (let ((frame-counter-diff (- (-> *display* base-frame-counter) old-base-frame))) ;; update in-progress counters (if (nonzero? (-> obj blackout-time)) (set! (-> obj blackout-time) (+ (-> obj blackout-time) frame-counter-diff)) ) (if (nonzero? (-> obj letterbox-time)) (set! (-> obj letterbox-time) (+ (-> obj letterbox-time) frame-counter-diff)) ) (if (nonzero? (-> obj hint-play-time)) (set! (-> obj hint-play-time) (+ (-> obj hint-play-time) frame-counter-diff)) ) (if (nonzero? (-> obj display-text-time)) (set! (-> obj display-text-time) (+ (-> obj display-text-time) frame-counter-diff)) ) ) ) ;; vibration may get stuck on if we warp back in time, just kill it (buzz-stop! 0) ) ((= v1-7 (game-save-elt game-time)) (set! (-> *display* game-frame-counter) (the int (-> data user-uint64))) (set! (-> *display* old-game-frame-counter) (+ (-> *display* game-frame-counter) -1)) ) ((= v1-7 (game-save-elt real-time)) (set! (-> *display* real-frame-counter) (the int (-> data user-uint64))) (set! (-> *display* old-real-frame-counter) (+ (-> *display* real-frame-counter) -1)) ) ((= v1-7 (game-save-elt integral-time)) (set! (-> *display* integral-frame-counter) (the int (-> data user-uint64))) (set! (-> *display* old-integral-frame-counter) (+ (-> *display* integral-frame-counter) -1)) ) ((= v1-7 (game-save-elt continue)) (format (clear *temp-string*) "~G" (&+ (the-as pointer data) 16)) (set-continue! obj *temp-string*) ) ((= v1-7 (game-save-elt life)) (set! (-> obj life) (-> data user-float0)) ) ((= v1-7 (game-save-elt buzzer-total)) (set! (-> obj buzzer-total) (-> data user-float0)) ) ((= v1-7 (game-save-elt fuel-cell)) (set! (-> obj fuel) (-> data user-float0)) ) ((= v1-7 (game-save-elt death-movie-tick)) (set! (-> obj death-movie-tick) (the-as int (-> data user-uint64))) ) ((= v1-7 (game-save-elt money)) (set! (-> obj money) (-> data user-float0)) ) ((= v1-7 (game-save-elt money-total)) (set! (-> obj money-total) (-> data user-float0)) ) ((= v1-7 (game-save-elt moeny-per-level)) (let ((v1-34 (min 32 (-> data elt-count)))) (dotimes (a0-76 v1-34) (set! (-> obj money-per-level a0-76) (-> (the-as (pointer uint8) (&+ (the-as pointer data) 16)) a0-76) ) ) ) ) ((= v1-7 (game-save-elt level-open-list)) (let ((v1-38 (min 32 (-> data elt-count)))) (dotimes (a0-80 v1-38) (set! (-> obj level-opened a0-80) (-> (the-as (pointer uint8) (&+ (the-as pointer data) 16)) a0-80) ) ) ) ) ((= v1-7 (game-save-elt perm-list)) (let ((s3-2 (min (-> data elt-count) (-> obj perm-list allocated-length)))) (set! (-> obj perm-list length) s3-2) (dotimes (s2-0 s3-2) (mem-copy! (the-as pointer (-> obj perm-list data s2-0)) (&+ (&+ (the-as pointer data) 16) (* s2-0 16)) 16 ) ) ) ) ((= v1-7 (game-save-elt task-list)) (let ((s3-4 (min (-> data elt-count) (-> obj task-perm-list allocated-length)))) (set! (-> obj task-perm-list length) s3-4) (dotimes (s2-1 s3-4) (mem-copy! (the-as pointer (-> obj task-perm-list data s2-1)) (&+ (&+ (the-as pointer data) 16) (* s2-1 16)) 16 ) ) ) ) ((= v1-7 (game-save-elt text-list)) (let ((v1-61 (/ (logand -8 (+ (-> obj text-ids-seen allocated-length) 7)) 8)) (a0-94 (-> data elt-count))) (dotimes (a1-35 v1-61) (cond ((>= a1-35 a0-94) (set! (-> obj text-ids-seen bytes a1-35) (the-as uint 0)) 0 ) (else (set! (-> obj text-ids-seen bytes a1-35) (-> (the-as (pointer uint8) (&+ (the-as pointer data) 16)) a1-35) ) ) ) ) ) ) ((= v1-7 (game-save-elt hint-list)) (cond ((= (-> obj hint-control length) (-> data elt-count)) (let ((v1-65 (&+ (the-as pointer data) 16))) (dotimes (a0-99 (-> data elt-count)) (set! (-> obj hint-control a0-99 start-time) (-> (the-as (pointer int64) (&+ v1-65 (* (* a0-99 4) 8)))) ) (set! (-> obj hint-control a0-99 last-time-called) (-> (the-as (pointer int64) (&+ v1-65 (* (+ (* a0-99 4) 1) 8)))) ) (set! (-> obj hint-control a0-99 num-attempts) (-> (the-as (pointer int8) (&+ (the-as (pointer uint8) v1-65) (+ (* a0-99 32) 16)) ) ) ) (set! (-> obj hint-control a0-99 num-success) (-> (the-as (pointer int8) (&+ (the-as (pointer uint8) v1-65) (+ (* a0-99 32) 17)) ) ) ) ) ) ) (else (format 0 "WARNING: SAVEGAME: hint control list did not match current, ignoring~%" ) ) ) ) ((= v1-7 (game-save-elt auto-save-count)) (set! (-> obj auto-save-count) (the-as int (-> data user-uint64))) ) ((= v1-7 (game-save-elt total-deaths)) (set! (-> obj total-deaths) (the-as int (-> data user-uint64))) ) ((= v1-7 (game-save-elt continue-deaths)) (set! (-> obj continue-deaths) (the-as int (-> data user-uint64))) ) ((= v1-7 (game-save-elt fuel-cell-deaths)) (set! (-> obj fuel-cell-deaths) (the-as int (-> data user-uint64))) ) ((= v1-7 (game-save-elt game-start-time)) (set! (-> obj game-start-time) (the-as int (-> data user-uint64))) ) ((= v1-7 (game-save-elt continue-time)) (set! (-> obj continue-time) (the-as int (-> data user-uint64))) ) ((= v1-7 (game-save-elt death-time)) (set! (-> obj death-time) (the-as int (-> data user-uint64))) ) ((= v1-7 (game-save-elt hit-time)) (set! (-> obj hit-time) (the-as int (-> data user-uint64))) ) ((= v1-7 (game-save-elt fuel-cell-pickup-time)) (set! (-> obj fuel-cell-pickup-time) (the-as int (-> data user-uint64))) ) ((= v1-7 (game-save-elt deaths-per-level)) (let ((v1-79 (min 32 (-> data elt-count)))) (dotimes (a0-122 v1-79) (set! (-> obj deaths-per-level a0-122) (-> (the-as (pointer uint8) (&+ (the-as pointer data) 16)) a0-122) ) ) ) ) ((= v1-7 (game-save-elt enter-level-time)) (let ((v1-83 (min 32 (-> data elt-count)))) (dotimes (a0-126 v1-83) (set! (-> obj enter-level-time a0-126) (-> (the-as (pointer int64) (&+ (&+ (the-as pointer data) 16) (* a0-126 8)))) ) ) ) ) ((= v1-7 (game-save-elt in-level-time)) (let ((v1-87 (min 32 (-> data elt-count)))) (dotimes (a0-130 v1-87) (set! (-> obj in-level-time a0-130) (-> (the-as (pointer int64) (&+ (&+ (the-as pointer data) 16) (* a0-130 8)))) ) ) ) ) ((= v1-7 (game-save-elt fuel-cell-time)) (let ((v1-92 (min 32 (-> data elt-count)))) (dotimes (a0-133 v1-92) (set! (-> obj fuel-cell-time a0-133) (-> (the-as (pointer int64) (&+ (&+ (the-as pointer data) 16) (* a0-133 8)))) ) ) ) ) ) ) (set! data (the-as game-save-tag (&+ (the-as pointer data) (logand -16 (+ (* (the-as int (-> data elt-size)) (-> data elt-count)) 31) ) ) ) ) ) ) ;; update entity stuff in levels that are active (dotimes (s4-1 (-> *level* length)) (let ((a1-68 (-> *level* level s4-1))) (if (= (-> a1-68 status) 'active) (copy-perms-to-level! obj a1-68) ) ) ) ;; update tasks (let ((s5-1 2) ;; jungle eggtop (s4-2 115) ;; max - 1 ) (while (>= (the-as uint s4-2) (the-as uint s5-1)) ;; calling this will run the function to see if the task is done or not (get-task-status (the-as game-task s5-1)) (+! s5-1 1) ) ) (label cfg-134) save ) (defmethod save-to-file game-save ((obj game-save) (arg0 string)) "Write a game save to a file for debugging" (let ((s5-0 (new 'stack 'file-stream arg0 'write))) (file-stream-write s5-0 (&-> obj type) (+ (-> obj type size) (the-as uint (-> obj length))) ) (file-stream-close s5-0) ) obj ) (defmethod load-from-file! game-save ((obj game-save) (filename string)) "Load a game save from a file for debugging" (let ((stream (new 'stack 'file-stream filename 'read))) (let ((in-size (file-stream-length stream)) (my-size (-> obj allocated-length)) ) (cond ((>= (asize-of obj) in-size) ;; thing in file is not bigger than we are, safe to read. (cond ((= (file-stream-read stream (&-> obj type) in-size) in-size) ;; read success! set the type tag (set! (-> obj type) game-save) ) (else ;; fail. (format 0 "ERROR: SAVEGAME: save file ~A did not read correctly.~%" stream) (set! (-> obj length) 0) 0 ) ) ) (else ;; file is bigger than we are, just give up because we don't have ;; enough room to put the save (format 0 "ERROR: SAVEGAME: save file ~A is too big~%" stream) ) ) (set! (-> obj allocated-length) my-size) ) (when (!= (-> obj version) SAVE_VERSION) ;; uh-oh, the version is wrong (format 0 "ERROR: SAVEGAME: save file ~A was version ~d, but only ~d is supported.~%" stream (-> obj version) SAVE_VERSION ) (set! (-> obj length) 0) 0 ) (file-stream-close stream) ) obj ) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; particles ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; used for the flashing auto-save icon, I think. (set! (-> *part-group-id-table* 656) (new 'static 'sparticle-launch-group :length 1 :duration #xbb8 :linger-duration #x5dc :flags (sp-group-flag screen-space) :name "group-part-save-icon" :launcher (new 'static 'inline-array sparticle-group-item 1 (sp-item 2662)) :bounds (new 'static 'sphere :w 409600.0) ) ) (set! (-> *part-id-table* 2662) (new 'static 'sparticle-launcher :init-specs (new 'static 'inline-array sp-field-init-spec 11 (sp-tex spt-texture (new 'static 'texture-id :index #x6b :page #x1cf)) (sp-flt spt-num 1.0) (sp-flt spt-scale-x (meters 1.5)) (sp-copy-from-other spt-scale-y -4) (sp-flt spt-r 128.0) (sp-flt spt-g 128.0) (sp-flt spt-b 128.0) (sp-flt spt-a 128.0) (sp-int spt-timer 5) (sp-cpuinfo-flags bit2 bit9 bit13) (sp-end) ) ) ) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; auto-save process ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; the status of the memory cards. (define *auto-save-info* (new 'global 'mc-slot-info)) (deftype auto-save (process) ((card int32 :offset-assert 112) (slot int32 :offset-assert 116) (which int32 :offset-assert 120) (buffer kheap :offset-assert 124) (mode basic :offset-assert 128) (result mc-status-code :offset-assert 132) (save game-save :offset-assert 136) (info mc-slot-info :inline :offset-assert 140) (notify handle :offset-assert 440) (state-time int64 :offset-assert 448) (part sparticle-launch-control :offset-assert 456) ) :heap-base #x160 :method-count-assert 23 :size-assert #x1cc :flag-assert #x17016001cc (:methods (get-heap () _type_ :state 14) (get-card () _type_ :state 15) (format-card () _type_ :state 16) (create-file () _type_ :state 17) (save () _type_ :state 18) (restore () _type_ :state 19) (error (mc-status-code) _type_ :state 20) (done () _type_ :state 21) (unformat-card () _type_ :state 22) ) ) (defmethod deactivate auto-save ((obj auto-save)) "Deactivate the auto-save process." ;; kill the particles (if (nonzero? (-> obj part)) (kill-and-free-particles (-> obj part)) ) ;; and do a normal deactivate. ((method-of-type process deactivate) obj) (none) ) (defmethod relocate auto-save ((obj auto-save) (arg0 int)) "Relocate an auto-save process by arg0 bytes." ;; update our reference particle launch control, which is allocated on our process heap (if (nonzero? (-> obj part)) (&+! (-> obj part) arg0) ) ;; then relocate the process. This will relocate the heap (memory, and basics on it). (the-as auto-save ((method-of-type process relocate) obj arg0)) ) (defbehavior auto-save-post auto-save () ;; debug text (when (and (= *cheat-mode* 'debug) (logtest? (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons l3)) ) (let ((gp-0 (new 'stack 'font-context *font-default-matrix* 32 160 0.0 (font-color default) (font-flags shadow kerning)))) (let ((v1-5 gp-0)) (set! (-> v1-5 width) (the float 440)) ) (let ((v1-6 gp-0)) (set! (-> v1-6 height) (the float 80)) ) (set! (-> gp-0 flags) (font-flags shadow kerning)) (format (clear *temp-string*) "~S / ~S ~D~%" (-> self mode) (-> self state name) (-> self which) ) (print-game-text *temp-string* gp-0 #f 128 22) ) ) ;; auto-save drawing (when (and (= (-> self mode) 'auto-save) (!= (-> self next-state name) 'done)) (let ((gp-1 (new 'stack 'font-context *font-default-matrix* 20 40 0.0 (font-color default) (font-flags shadow kerning)))) (let ((v1-15 gp-1)) (set! (-> v1-15 scale) 0.8) ) (let ((v1-16 gp-1)) (set! (-> v1-16 width) (the float 472)) ) (let ((v1-17 gp-1)) (set! (-> v1-17 height) (the float 20)) ) (set! (-> gp-1 flags) (font-flags shadow kerning middle left large)) ;; if this is the first time saving, display a warning. (when (zero? (-> *game-info* auto-save-count)) (print-game-text (lookup-text! *common-text* (game-text-id saving-data) #f) gp-1 #f 128 22) (set! (-> gp-1 origin x) 20.0) (set! (-> gp-1 origin y) 130.0) (let ((v1-23 gp-1)) (set! (-> v1-23 scale) 0.7) ) (let ((v1-24 gp-1)) (set! (-> v1-24 height) (the float 40)) ) (let ((s5-2 print-game-text)) ((the-as (function object string object none) format) (clear *temp-string*) (lookup-text! *common-text* (game-text-id do-not-remove-mem-card) #f) 1 ) (s5-2 *temp-string* gp-1 #f 128 22) ) ) ) ;; flash the icon. (when (< (mod (-> *display* real-frame-counter) 300) 270) (if (> (-> self part matrix) 0) (set-vector! (sprite-get-user-hvdf (-> self part matrix)) 1842.0 (the float (+ (the int (* 0.5 (- (* (if (= (get-aspect-ratio) 'aspect16x9) 370.0 360.0 ) (-> *video-parms* relative-y-scale) ) (the float (-> *video-parms* screen-sy)) ) ) ) 2048 ) ) (+ -1024.0 (-> *math-camera* hvdf-off z)) (-> *math-camera* hvdf-off w) ) ) (spawn (-> self part) *zero-vector*) ) ) (none) ) (defstatehandler auto-save :post auto-save-post) (defbehavior auto-save-init-by-other auto-save ((desired-mode symbol) (notify-proc process-tree) (card-idx int) (file-idx int)) (format 0 "auto-save-init!~%") ;; trying to create multiple auto save procs, bad idea. (when (handle->process (-> *game-info* auto-save-proc)) (send-event notify-proc 'notify 'error 16) (return #f) ) ;; set us as the auto save proc (set! (-> *game-info* auto-save-proc) (process->handle self)) (set! (-> *game-info* auto-save-status) (mc-status-code ok)) (stack-size-set! (-> self main-thread) 512) (logclear! (-> self mask) (process-mask pause menu progress)) ;; setup ourself (set! (-> self card) card-idx) (set! (-> self which) file-idx) (set! (-> self buffer) #f) (set! (-> self mode) desired-mode) (set! (-> self result) (mc-status-code ok)) (set! (-> self save) #f) (set! (-> self notify) (process->handle notify-proc)) (set! (-> self part) (create-launch-control (-> *part-group-id-table* 656) self)) (set! (-> self part matrix) (sprite-allocate-user-hvdf)) (cond ((= desired-mode 'auto-save) (if (not (-> *setting-control* current auto-save)) (go-virtual error (mc-status-code no-auto-save)) ) (when (and (zero? (-> self card)) (-> *setting-control* current auto-save)) (set! (-> self card) (-> *game-info* auto-save-card)) (set! (-> self which) (-> *game-info* auto-save-which)) ) ) ((= desired-mode 'error) (set! (-> *setting-control* default auto-save) #f) (go-virtual error (mc-status-code no-card)) ) ) (set! (-> *setting-control* default auto-save) #f) (format 0 "going to get-heap!~%") (go-virtual get-heap) (none) ) ;; Get heap memory. (defstate get-heap (auto-save) :virtual #t :code (behavior () (set! (-> self state-time) (-> *display* real-frame-counter)) (let ((a0-1 (reserve-alloc *art-control*))) (while (not a0-1) (if (>= (- (-> *display* real-frame-counter) (-> self state-time)) #x4650) (go-virtual error (mc-status-code no-memory)) ) (suspend) (set! a0-1 (reserve-alloc *art-control*)) ) (set! (-> self buffer) a0-1) ) (go-virtual get-card) (none) ) :post auto-save-post ) (defstate get-card (auto-save) :virtual #t :code (behavior () (label cfg-0) (mc-get-slot-info (-> self slot) (-> self info)) (when (zero? (-> self info known)) (suspend) (goto cfg-0) ) (cond ((zero? (-> self info handle)) (go-virtual error (mc-status-code no-card)) ) ((zero? (-> self card)) (set! (-> self card) (-> self info handle)) ) ((!= (-> self info handle) (-> self card)) (go-virtual error (mc-status-code bad-handle)) ) ) (case (-> self mode) (('save 'auto-save) (go-virtual save) ) (('save-last) (set! (-> self which) (-> self info last-file)) (if (= (-> self which) -1) (go-virtual error (mc-status-code no-last)) (go-virtual save) ) ) (('restore) (go-virtual restore) ) (('format-card) (go-virtual format-card) ) (('unformat-card) (go-virtual unformat-card) ) (('create-file) (go-virtual create-file) ) (else (go-virtual done) ) ) (none) ) :post auto-save-post ) (defstate format-card (auto-save) :virtual #t :code (behavior () (when (zero? (-> self info formatted)) (label cfg-1) (set! (-> self result) (mc-format (-> self card))) (when (!= (-> self result) (mc-status-code ok)) (suspend) (goto cfg-1) ) (label cfg-3) (set! (-> self result) (the-as mc-status-code (mc-check-result))) (let ((v1-4 (-> self result))) (b! (nonzero? v1-4) cfg-5 :delay (nop!)) (b! #t cfg-10 :delay (nop!)) (label cfg-5) (b! (= v1-4 (mc-status-code format-failed)) cfg-1 :delay (nop!)) (nop!) (b! (!= v1-4 (mc-status-code ok)) cfg-9 :delay (nop!)) ) (b! #t cfg-12 :delay (nop!)) (the-as none 0) (b! #t cfg-10 :delay (nop!)) (label cfg-9) (go-virtual error (-> self result)) (label cfg-10) (suspend) (goto cfg-3) ;;(break ((empty)) ((empty-form))) ) (label cfg-12) (case (-> self mode) (('create-file 'save 'save-last 'auto-save 'restore) (go-virtual create-file) ) ) (go-virtual done) (none) ) :post auto-save-post ) (defstate unformat-card (auto-save) :virtual #t :code (behavior () (when (nonzero? (-> self info formatted)) (label cfg-1) (set! (-> self result) (mc-unformat (-> self card))) (when (!= (-> self result) (mc-status-code ok)) (suspend) (goto cfg-1) ) (while #t (set! (-> self result) (the-as mc-status-code (mc-check-result))) (case (-> self result) (((mc-status-code busy)) ) (((mc-status-code ok)) (goto cfg-11) ) (else (go-virtual error (-> self result)) ) ) (suspend) ) ) (label cfg-11) (go-virtual done) (none) ) :post auto-save-post ) (defstate create-file (auto-save) :virtual #t :code (behavior () (cond ((zero? (-> self info formatted)) (go-virtual error (mc-status-code no-format)) ) ((zero? (-> self info inited)) (if (< (-> self info mem-actual) (-> self info mem-required)) (go-virtual error (mc-status-code no-space)) ) (let ((v1-12 (-> self buffer))) (set! (-> v1-12 current) (-> v1-12 base)) ) (label cfg-6) (set! (-> self result) (mc-create-file (-> self card) (the-as uint (-> self buffer base))) ) (when (!= (-> self result) (mc-status-code ok)) (suspend) (goto cfg-6) ) (while #t (set! (-> self result) (the-as mc-status-code (mc-check-result))) (case (-> self result) (((mc-status-code busy)) ) (((mc-status-code ok)) (goto cfg-16) ) (else (go-virtual error (-> self result)) ) ) (suspend) ) ) ) (label cfg-16) (case (-> self mode) (('restore) (go-virtual restore) ) (('save 'save-last 'auto-save) (go-virtual save) ) ) (go-virtual done) (none) ) :post auto-save-post ) (defstate save (auto-save) :virtual #t :code (behavior () (cond ((zero? (-> self info formatted)) (go-virtual error (mc-status-code no-format)) ) ((zero? (-> self info inited)) (go-virtual error (mc-status-code no-file)) ) ) (case (-> self mode) (('auto-save) (+! (-> *game-info* auto-save-count) 1) ) ) (let ((v1-14 (-> self buffer))) (set! (-> v1-14 current) (-> v1-14 base)) ) (let ((gp-0 loading-level)) (set! loading-level (-> self buffer)) (set! (-> self save) (new 'loading-level 'game-save #x10000)) (save-game! *game-info* (-> self save) "save") (set! loading-level (the-as kheap gp-0)) 0 (label cfg-7) (set! (-> self result) (mc-save (-> self card) (-> self which) (&-> (-> self save) type) (the-as int (-> self save info-int32)) ) ) (when (!= (-> self result) (mc-status-code ok)) (suspend) (goto cfg-7) ) (while #t (set! (-> self result) (the-as mc-status-code (mc-check-result))) (let ((v1-24 (-> self result))) (cond ((= v1-24 (mc-status-code busy)) #f ) ((= v1-24 (mc-status-code ok)) (goto cfg-21) gp-0 ) ((= v1-24 (mc-status-code write-error)) (suspend) gp-0 ) (else (case (-> self mode) (('auto-save) (set! (-> *game-info* auto-save-count) (seekl (-> *game-info* auto-save-count) 0 1) ) ) ) (go-virtual error (-> self result)) ) ) ) (suspend) ) ) (label cfg-21) (go-virtual done) (none) ) :post auto-save-post ) (defstate restore (auto-save) :virtual #t :code (behavior () (local-vars (gp-0 none)) (cond ((zero? (-> self info formatted)) (go-virtual error (mc-status-code no-format)) ) ((zero? (-> self info inited)) (go-virtual error (mc-status-code no-file)) ) ) (let ((v1-10 (-> self buffer))) (set! (-> v1-10 current) (-> v1-10 base)) ) (if (zero? (-> self info file (-> self which) present)) (go-virtual error (mc-status-code no-save)) ) (label cfg-6) (set! (-> self result) (mc-load (-> self card) (-> self which) (-> self buffer base)) ) (when (!= (-> self result) (mc-status-code ok)) (suspend) (goto cfg-6) ) (while #t (set! (-> self result) (the-as mc-status-code (mc-check-result))) (let ((v1-22 (-> self result))) (cond ((= v1-22 (mc-status-code busy)) #f ) ((= v1-22 (mc-status-code ok)) (goto cfg-20) gp-0 ) ((= v1-22 (mc-status-code read-error)) (suspend) gp-0 ) ((= v1-22 (mc-status-code new-game)) (go-virtual error (mc-status-code no-save)) ) (else (go-virtual error (-> self result)) ) ) ) (suspend) ) (label cfg-20) (set! (-> self save) (the-as game-save (&+ (-> self buffer base) 4))) (let ((v1-34 (-> self save))) (set! (-> v1-34 type) game-save) (if (!= (-> v1-34 version) 1) (go-virtual error (mc-status-code bad-version)) ) ) (set-setting! *setting-control* self 'music-volume 'abs 0.0 0) (set-setting! *setting-control* self 'sfx-volume 'abs 0.0 0) (set! (-> *game-info* mode) 'play) (initialize! *game-info* 'game (-> self save) (the-as string #f)) (set-master-mode 'game) (push-setting! *setting-control* self 'process-mask 'set 0.0 16) (copy-settings-from-target! *setting-control*) (dotimes (gp-1 15) (suspend) ) (go-virtual done) (none) ) :post auto-save-post ) (defstate error (auto-save) :virtual #t :event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (let ((v1-0 arg2)) (the-as object (cond ((= v1-0 'progress-allowed?) #t ) ((= v1-0 'die) (deactivate self) ) ) ) ) ) :code (behavior ((arg0 mc-status-code)) (if (-> self buffer) (reserve-free *art-control* (-> self buffer)) ) (set! (-> self result) arg0) (let ((s5-0 *auto-save-info*)) (mem-copy! (the-as pointer s5-0) (the-as pointer (-> self info)) 300) (send-event (handle->process (-> self notify)) 'notify 'error (-> self result) s5-0) ) (let ((t9-3 format) (a0-7 #t) (a1-3 "SAVE ERROR: ~A~%") (v1-12 (-> self result)) ) (t9-3 a0-7 a1-3 (cond ((= v1-12 (mc-status-code no-auto-save)) "no-auto-save" ) ((= v1-12 (mc-status-code no-process)) "no-process" ) ((= v1-12 (mc-status-code bad-version)) "bad-version" ) ((= v1-12 (mc-status-code no-space)) "no-space" ) ((= v1-12 (mc-status-code no-save)) "no-save" ) ((= v1-12 (mc-status-code no-file)) "no-file" ) ((= v1-12 (mc-status-code no-format)) "no-format" ) ((= v1-12 (mc-status-code no-last)) "no-last" ) ((= v1-12 (mc-status-code no-card)) "no-card" ) ((= v1-12 (mc-status-code no-memory)) "no-memory" ) ((= v1-12 (mc-status-code new-game)) "new-game" ) ((= v1-12 (mc-status-code read-error)) "read-error" ) ((= v1-12 (mc-status-code write-error)) "write-error" ) ((= v1-12 (mc-status-code internal-error)) "internal-error" ) ((= v1-12 (mc-status-code format-failed)) "format-failed" ) ((= v1-12 (mc-status-code bad-handle)) "bad-handle" ) ((= v1-12 (mc-status-code ok)) "ok" ) ((= v1-12 (mc-status-code busy)) "busy" ) (else "*unknown*" ) ) ) ) (if (= (-> self result) (mc-status-code no-auto-save)) (return #f) ) (case (-> self mode) (('auto-save 'error) (set! (-> self state-time) (-> *display* real-frame-counter)) (set! (-> *game-info* auto-save-status) arg0) (while (< (- (-> *display* real-frame-counter) (-> self state-time)) 60) (if (not (progress-allowed?)) (set! (-> self state-time) (-> *display* real-frame-counter)) ) (suspend) ) (if (= arg0 (mc-status-code no-card)) (activate-progress *dproc* (progress-screen memcard-removed)) (activate-progress *dproc* (progress-screen memcard-auto-save-error)) ) ) ) (none) ) :post auto-save-post ) ;; failed to figure out what this is: (defstate done (auto-save) :virtual #t :code (behavior () (if (and (-> self buffer) (-> *art-control* reserve-buffer)) (reserve-free *art-control* (-> self buffer)) ) (set! (-> *game-info* auto-save-status) (mc-status-code ok)) (case (-> self mode) (('save 'save-last 'auto-save 'restore) (set! (-> *setting-control* default auto-save) #t) (set! (-> *game-info* auto-save-card) (-> self card)) (set! (-> *game-info* auto-save-which) (-> self which)) ) ) (let ((gp-0 *auto-save-info*)) (mem-copy! (the-as pointer gp-0) (the-as pointer (-> self info)) 300) (send-event (handle->process (-> self notify)) 'notify 'done 1 gp-0) ) (case (-> self mode) (('auto-save) (when (= (-> *game-info* auto-save-count) 1) (set! (-> self event-hook) (-> (method-of-object self error) event)) (set! (-> self state-time) (-> *display* real-frame-counter)) (while (< (- (-> *display* real-frame-counter) (-> self state-time)) 60) (if (not (progress-allowed?)) (set! (-> self state-time) (-> *display* real-frame-counter)) ) (suspend) ) (activate-progress *dproc* (progress-screen auto-save)) ) ) ) (none) ) :post auto-save-post ) (defun auto-save-command ((arg0 symbol) (arg1 int) (arg2 int) (arg3 process-tree)) (format #t "auto-save cmd: ~A from ~A~%" arg0 arg3) (make-init-process auto-save auto-save-init-by-other arg0 arg3 arg1 arg2) (none) ) (defun auto-save-check () (when (and (-> *setting-control* current auto-save) (not (handle->process (-> *game-info* auto-save-proc))) ) (mc-get-slot-info 0 *auto-save-info*) (if (and (nonzero? (-> *auto-save-info* known)) (or (zero? (-> *auto-save-info* handle)) (!= (-> *auto-save-info* handle) (-> *game-info* auto-save-card)) ) ) (auto-save-command 'error 0 0 (the-as process *default-pool*)) ) ) 0 (none) )