;;-*-Lisp-*- (in-package goal) ;; definition of type babak (deftype babak (nav-enemy) () :heap-base #x120 :method-count-assert 76 :size-assert #x190 :flag-assert #x4c01200190 ) ;; definition for method 3 of type babak (defmethod inspect babak ((obj babak)) (let ((t9-0 (method-of-type nav-enemy inspect))) (t9-0 obj) ) obj ) ;; failed to figure out what this is: (let ((v1-1 (new 'static 'skeleton-group :art-group-name "babak" :bounds (new 'static 'vector :y 8192.0 :w 12288.0) :max-lod 2 :longest-edge (meters 1.0) :version #x6 :shadow 4 ) ) ) (set! (-> v1-1 jgeo) 0) (set! (-> v1-1 janim) -1) (set! (-> v1-1 mgeo 0) (the-as uint 1)) (set! (-> v1-1 lod-dist 0) 81920.0) (set! (-> v1-1 mgeo 1) (the-as uint 2)) (set! (-> v1-1 lod-dist 1) 163840.0) (set! (-> v1-1 mgeo 2) (the-as uint 3)) (set! (-> v1-1 lod-dist 2) 4095996000.0) (set! *babak-sg* v1-1) ) ;; failed to figure out what this is: (defstate nav-enemy-patrol (babak) :virtual #t :code (behavior () (cond ((= (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) (-> self draw art-group data 10) ) (ja-channel-push! 1 45) (let ((gp-0 (-> self skel root-channel 0))) (set! (-> gp-0 frame-group) (the-as art-joint-anim (-> self draw art-group data 6)) ) (set! (-> gp-0 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 6)) data 0 length ) -1 ) ) ) (set! (-> gp-0 param 1) 1.0) (set! (-> gp-0 frame-num) (ja-aframe 12.0 0)) (joint-control-channel-group! gp-0 (the-as art-joint-anim (-> self draw art-group data 6)) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((a0-7 (-> self skel root-channel 0))) (set! (-> a0-7 param 0) (the float (+ (-> a0-7 frame-group data 0 length) -1)) ) (set! (-> a0-7 param 1) 1.0) (joint-control-channel-group-eval! a0-7 (the-as art-joint-anim #f) num-func-seek! ) ) ) ) (else (ja-channel-push! 1 60) ) ) ((the-as (function none) (-> (method-of-type nav-enemy nav-enemy-patrol) code) ) ) (none) ) ) ;; failed to figure out what this is: (defstate nav-enemy-chase (babak) :virtual #t :code (behavior () (let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1))) (cond ((= (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) (-> self draw art-group data 14) ) (let ((a0-5 (-> self skel root-channel 0))) (set! (-> a0-5 param 0) (the float (+ (-> a0-5 frame-group data 0 length) -1)) ) (set! (-> a0-5 param 1) 1.0) (joint-control-channel-group! a0-5 (the-as art-joint-anim #f) num-func-seek! ) ) (ja-channel-push! 1 51) (let ((a0-7 (-> self skel root-channel 0))) (set! (-> a0-7 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self nav-info run-anim)) ) ) (set! (-> a0-7 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info run-anim)) ) data 0 length ) -1 ) ) ) (set! (-> a0-7 param 1) f30-0) (set! (-> a0-7 frame-num) 0.0) (joint-control-channel-group! a0-7 (the-as art-joint-anim (-> self draw art-group data (-> self nav-info run-anim)) ) num-func-seek! ) ) (until (ja-done? 0) (ja-blend-eval) (suspend) (let ((a0-8 (-> self skel root-channel 0))) (set! (-> a0-8 param 0) (the float (+ (-> a0-8 frame-group data 0 length) -1)) ) (set! (-> a0-8 param 1) f30-0) (joint-control-channel-group-eval! a0-8 (the-as art-joint-anim #f) num-func-seek! ) ) ) ) (else (ja-channel-push! 1 60) (let ((v1-42 (-> self skel root-channel 0))) (set! (-> v1-42 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self nav-info run-anim)) ) ) ) (let ((v1-45 (-> self skel root-channel 0))) (set! (-> v1-45 num-func) num-func-identity) (set! (-> v1-45 frame-num) 0.0) ) ) ) (while #t (suspend) (let ((a0-17 (-> self skel root-channel 0))) (set! (-> a0-17 param 0) f30-0) (joint-control-channel-group-eval! a0-17 (the-as art-joint-anim #f) num-func-loop! ) ) ) ) (none) ) ) ;; failed to figure out what this is: (defstate nav-enemy-stare (babak) :virtual #t :code (behavior () (set! (-> self turn-time) 60) (let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2))) (when (or (logtest? (-> self nav-enemy-flags) 256) (and (nav-enemy-player-vulnerable?) (nav-enemy-rnd-percent? 0.5)) ) (ja-channel-push! 1 30) (let ((gp-0 (-> self skel root-channel 0))) (set! (-> gp-0 frame-group) (the-as art-joint-anim (-> self draw art-group data 11)) ) (set! (-> gp-0 param 0) (ja-aframe 68.0 0)) (set! (-> gp-0 param 1) f30-0) (set! (-> gp-0 frame-num) 0.0) (joint-control-channel-group! gp-0 (the-as art-joint-anim (-> self draw art-group data 11)) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((gp-1 (-> self skel root-channel 0))) (set! (-> gp-1 param 0) (ja-aframe 68.0 0)) (set! (-> gp-1 param 1) f30-0) (joint-control-channel-group-eval! gp-1 (the-as art-joint-anim #f) num-func-seek! ) ) ) ) (while #t (when (not (nav-enemy-facing-player? 2730.6667)) (logior! (-> self nav-enemy-flags) 16) (let ((a0-9 (-> self skel root-channel 0))) (set! (-> a0-9 param 0) 1.0) (joint-control-channel-group! a0-9 (the-as art-joint-anim #f) num-func-loop! ) ) (ja-channel-push! 1 60) (let ((v1-25 (-> self skel root-channel 0))) (set! (-> v1-25 frame-group) (the-as art-joint-anim (-> self draw art-group data 16)) ) ) (let ((v1-28 (-> self skel root-channel 0))) (set! (-> v1-28 num-func) num-func-identity) (set! (-> v1-28 frame-num) 0.0) ) (until (nav-enemy-facing-player? 1820.4445) (ja-blend-eval) (suspend) (let ((a0-15 (-> self skel root-channel 0))) (set! (-> a0-15 param 0) 0.75) (joint-control-channel-group-eval! a0-15 (the-as art-joint-anim #f) num-func-loop! ) ) ) (set! (-> self nav-enemy-flags) (logand -17 (-> self nav-enemy-flags))) ) (if (not (= (if (> (-> self skel active-channels) 0) (-> self skel root-channel 0 frame-group) ) (-> self draw art-group data 5) ) ) (ja-channel-push! 1 60) ) (let ((a0-23 (-> self skel root-channel 0))) (set! (-> a0-23 frame-group) (the-as art-joint-anim (-> self draw art-group data 5)) ) (set! (-> a0-23 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length ) -1 ) ) ) (set! (-> a0-23 param 1) f30-0) (set! (-> a0-23 frame-num) 0.0) (joint-control-channel-group! a0-23 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((a0-24 (-> self skel root-channel 0))) (set! (-> a0-24 param 0) (the float (+ (-> a0-24 frame-group data 0 length) -1)) ) (set! (-> a0-24 param 1) f30-0) (joint-control-channel-group-eval! a0-24 (the-as art-joint-anim #f) num-func-seek! ) ) ) (when (nav-enemy-rnd-percent? 0.3) (ja-channel-push! 1 30) (let ((gp-2 (-> self skel root-channel 0))) (set! (-> gp-2 frame-group) (the-as art-joint-anim (-> self draw art-group data 11)) ) (set! (-> gp-2 param 0) (ja-aframe 68.0 0)) (set! (-> gp-2 param 1) f30-0) (set! (-> gp-2 frame-num) 0.0) (joint-control-channel-group! gp-2 (the-as art-joint-anim (-> self draw art-group data 11)) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((gp-3 (-> self skel root-channel 0))) (set! (-> gp-3 param 0) (ja-aframe 68.0 0)) (set! (-> gp-3 param 1) f30-0) (joint-control-channel-group-eval! gp-3 (the-as art-joint-anim #f) num-func-seek! ) ) ) ) ) ) (none) ) ) ;; failed to figure out what this is: (defstate nav-enemy-give-up (babak) :virtual #t :code (behavior () (set! (-> self rotate-speed) 218453.33) (set! (-> self turn-time) 150) (ja-channel-push! 1 45) (let ((s4-0 (-> self collide-info)) (s5-0 (target-pos 0)) ) (when (< (fabs (deg-diff (y-angle s4-0) (vector-y-angle (vector-! (new 'stack-no-clear 'vector) s5-0 (-> s4-0 trans)) ) ) ) 12743.111 ) (let ((a0-6 (-> self skel root-channel 0))) (set! (-> a0-6 frame-group) (the-as art-joint-anim (-> self draw art-group data 9)) ) (set! (-> a0-6 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 9)) data 0 length ) -1 ) ) ) (set! (-> a0-6 param 1) 1.0) (set! (-> a0-6 frame-num) 0.0) (joint-control-channel-group! a0-6 (the-as art-joint-anim (-> self draw art-group data 9)) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((a0-7 (-> self skel root-channel 0))) (set! (-> a0-7 param 0) (the float (+ (-> a0-7 frame-group data 0 length) -1)) ) (set! (-> a0-7 param 1) 1.0) (joint-control-channel-group-eval! a0-7 (the-as art-joint-anim #f) num-func-seek! ) ) ) ) ) (logclear! (-> self nav flags) (nav-control-flags bit17 bit19)) (nav-enemy-get-new-patrol-point) (let ((a0-12 (-> self skel root-channel 0))) (set! (-> a0-12 frame-group) (the-as art-joint-anim (-> self draw art-group data 10)) ) (set! (-> a0-12 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 10)) data 0 length ) -1 ) ) ) (set! (-> a0-12 param 1) 1.0) (set! (-> a0-12 frame-num) 0.0) (joint-control-channel-group! a0-12 (the-as art-joint-anim (-> self draw art-group data 10)) num-func-seek! ) ) (until (ja-done? 0) (seek-to-point-toward-point! (-> self collide-info) (-> self nav destination-pos) (-> self rotate-speed) (-> self turn-time) ) (suspend) (let ((a0-14 (-> self skel root-channel 0))) (set! (-> a0-14 param 0) (the float (+ (-> a0-14 frame-group data 0 length) -1)) ) (set! (-> a0-14 param 1) 1.0) (joint-control-channel-group-eval! a0-14 (the-as art-joint-anim #f) num-func-seek! ) ) ) (go-virtual nav-enemy-patrol) (none) ) ) ;; failed to figure out what this is: (defstate nav-enemy-jump-land (babak) :virtual #t :code (behavior () (let ((a0-0 (-> self skel root-channel 0))) (set! (-> a0-0 param 0) (the float (+ (-> a0-0 frame-group data 0 length) -1)) ) (set! (-> a0-0 param 1) 1.0) (joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-seek! ) ) (ja-channel-push! 1 22) (let ((gp-0 (-> self skel root-channel 0))) (set! (-> gp-0 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self nav-info jump-land-anim)) ) ) (set! (-> gp-0 param 0) (ja-aframe 32.0 0)) (set! (-> gp-0 param 1) 0.5) (set! (-> gp-0 frame-num) 0.0) (joint-control-channel-group! gp-0 (the-as art-joint-anim (-> self draw art-group data (-> self nav-info jump-land-anim)) ) num-func-seek! ) ) (until (ja-done? 0) (ja-blend-eval) (suspend) (let ((gp-1 (-> self skel root-channel 0))) (set! (-> gp-1 param 0) (ja-aframe 32.0 0)) (set! (-> gp-1 param 1) 0.5) (joint-control-channel-group-eval! gp-1 (the-as art-joint-anim #f) num-func-seek! ) ) ) (go-virtual nav-enemy-chase) (none) ) ) ;; definition for symbol *babak-nav-enemy-info*, type nav-enemy-info (define *babak-nav-enemy-info* (new 'static 'nav-enemy-info :idle-anim 5 :walk-anim 6 :turn-anim 16 :notice-anim 7 :run-anim 8 :jump-anim 13 :jump-land-anim 14 :victory-anim 11 :taunt-anim 11 :die-anim 12 :neck-joint 5 :player-look-at-joint 5 :run-travel-speed (meters 6.0) :run-rotate-speed (degrees 2880.0) :run-acceleration (meters 1.0) :run-turn-time #x1e :walk-travel-speed (meters 3.0) :walk-rotate-speed (degrees 720.0) :walk-acceleration (meters 1.0) :walk-turn-time #x96 :attack-shove-back (meters 3.0) :attack-shove-up (meters 2.0) :shadow-size (meters 2.0) :notice-nav-radius (meters 2.0) :nav-nearest-y-threshold (meters 10.0) :notice-distance (meters 30.0) :proximity-notice-distance (meters 20.0) :stop-chase-distance (meters 40.0) :frustration-distance (meters 8.0) :frustration-time #x4b0 :die-anim-hold-frame 24.0 :jump-anim-start-frame 10.0 :jump-land-anim-end-frame 10000000000.0 :jump-height-min (meters 3.0) :jump-height-factor 0.5 :jump-start-anim-speed 1.0 :shadow-max-y (meters 1.0) :shadow-min-y (meters -1.0) :shadow-locus-dist (meters 150.0) :use-align #t :draw-shadow #t :move-to-ground #t :hover-if-no-ground #f :use-momentum #f :use-flee #t :use-proximity-notice #t :use-jump-blocked #t :use-jump-patrol #f :gnd-collide-with #x1 :debug-draw-neck #f :debug-draw-jump #f ) ) ;; definition for method 47 of type babak ;; INFO: Return type mismatch int vs none. (defmethod initialize-collision babak ((obj babak)) (let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player) ) ) ) (set! (-> s5-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s5-0 reaction) default-collision-reaction) (set! (-> s5-0 no-reaction) nothing) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0))) (set! (-> s4-0 prim-core collide-as) (the-as uint 256)) (set! (-> s4-0 collide-with) (the-as uint 16)) (set! (-> s4-0 prim-core action) (the-as uint 1)) (set-vector! (-> s4-0 local-sphere) 0.0 8192.0 0.0 12288.0) (dummy-46 s5-0) (let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3)))) (set! (-> s3-0 prim-core collide-as) (the-as uint 256)) (set! (-> s3-0 collide-with) (the-as uint 16)) (set! (-> s3-0 prim-core action) (the-as uint 1)) (set! (-> s3-0 prim-core offense) 1) (set-vector! (-> s3-0 local-sphere) 0.0 4096.0 0.0 3072.0) ) (dummy-28 s4-0) (let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3)))) (set! (-> s3-1 prim-core collide-as) (the-as uint 256)) (set! (-> s3-1 collide-with) (the-as uint 16)) (set! (-> s3-1 prim-core action) (the-as uint 1)) (set! (-> s3-1 prim-core offense) 1) (set-vector! (-> s3-1 local-sphere) 0.0 9830.4 0.0 3072.0) ) (dummy-28 s4-0) (let ((s3-2 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 1)))) (set! (-> s3-2 prim-core collide-as) (the-as uint 256)) (set! (-> s3-2 collide-with) (the-as uint 16)) (set! (-> s3-2 prim-core offense) 2) (set! (-> s3-2 transform-index) 6) (set-vector! (-> s3-2 local-sphere) 0.0 0.0 0.0 2048.0) ) (dummy-28 s4-0) ) (set! (-> s5-0 nav-radius) 6144.0) (dummy-50 s5-0) (set! (-> s5-0 max-iteration-count) (the-as uint 2)) (set! (-> obj collide-info) s5-0) ) 0 (none) ) ;; definition for method 48 of type babak ;; INFO: Return type mismatch int vs none. (defmethod TODO-RENAME-48 babak ((obj babak)) (dummy-14 obj *babak-sg* '()) (TODO-RENAME-45 obj *babak-nav-enemy-info*) (set! (-> obj neck up) (the-as uint 0)) (set! (-> obj neck nose) (the-as uint 1)) (set! (-> obj neck ear) (the-as uint 2)) 0 (none) ) ;; definition for method 59 of type babak ;; INFO: Return type mismatch int vs none. (defmethod TODO-RENAME-59 babak ((obj babak)) (cond ((and (and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)) ) (logtest? (-> obj enemy-info options) 2) ) (go (method-of-object obj nav-enemy-fuel-cell)) ) ((logtest? (-> obj enemy-info options) 32) (go (method-of-object obj nav-enemy-wait-for-cue)) ) (else (go (method-of-object obj nav-enemy-idle)) ) ) 0 (none) )