{ ////////////////////// // INPUT FILES ////////////////////// // input is GOAL object files, possibly in containers. // most objects are part of CGO/DGO files (both go in dgo_names). This includes levels and the engine // the DGOs will be processed in this order. Usually it's best to have KERNEL, ENGINE, then the levels when // you want to run on the entire game. "dgo_names": [ "./CGO/ART.CGO", "./CGO/KERNEL.CGO", "./CGO/ENGINE.CGO", "./CGO/GAME.CGO", "./CGO/COMMON.CGO", "./DGO/LWIDEB.DGO", "./DGO/LMEETBRT.DGO", "./DGO/CTA.DGO", "./DGO/PALOUT.DGO", "./DGO/STD.DGO", "./DGO/FOR.DGO", "./DGO/CASEXT.DGO", "./DGO/HIDEOUT.DGO", "./DGO/LWIDESTA.DGO", "./DGO/LRACELIT.DGO", "./DGO/CTB.DGO", "./DGO/KIOSK.DGO", "./DGO/DG1.DGO", "./DGO/FEB.DGO", "./DGO/DMI.DGO", "./DGO/ORACLE.DGO", "./DGO/LERLTESS.DGO", "./DGO/DRI.DGO", "./DGO/LBRNERMK.DGO", "./DGO/LRACECF.DGO", "./DGO/CTC.DGO", "./DGO/LTHRNOUT.DGO", "./DGO/FRA.DGO", "./DGO/LGARCSTA.DGO", "./DGO/MTN.DGO", "./DGO/INTROCST.DGO", "./DGO/DRB.DGO", "./DGO/ATE.DGO", "./DGO/LERROL.DGO", "./DGO/LTRNYSAM.DGO", "./DGO/LOUTCSTB.DGO", "./DGO/LASHTHRN.DGO", "./DGO/TOC.DGO", "./DGO/CFB.DGO", "./DGO/CAB.DGO", "./DGO/STC.DGO", "./DGO/STR.DGO", "./DGO/ATO.DGO", "./DGO/SEB.DGO", "./DGO/LPRSNCST.DGO", "./DGO/SWB.DGO", "./DGO/LPOWER.DGO", "./DGO/FOB.DGO", "./DGO/CIB.DGO", "./DGO/LSHUTTLE.DGO", "./DGO/LJAKDAX.DGO", "./DGO/FORDUMPC.DGO", "./DGO/LTRNTESS.DGO", "./DGO/TBO.DGO", "./DGO/THR.DGO", "./DGO/PRI.DGO", "./DGO/LKIDDOGE.DGO", "./DGO/NESTT.DGO", "./DGO/LWIDEC.DGO", "./DGO/SAG.DGO", "./DGO/NEB.DGO", "./DGO/COB.DGO", "./DGO/LBOMBBOT.DGO", "./DGO/DEMO.DGO", "./DGO/LRACEDF.DGO", "./DGO/LERLCHAL.DGO", "./DGO/LHIPOUT.DGO", "./DGO/OUTROCST.DGO", "./DGO/NES.DGO", "./DGO/PAR.DGO", "./DGO/LERBRNGD.DGO", "./DGO/MTX.DGO", "./DGO/FDA.DGO", "./DGO/LKEIRIFT.DGO", "./DGO/LWHACK.DGO", "./DGO/LJKDXASH.DGO", "./DGO/CAS.DGO", "./DGO/COA.DGO", "./DGO/LTESS.DGO", "./DGO/CFA.DGO", "./DGO/TOMBEXT.DGO", "./DGO/LCGUARD.DGO", "./DGO/TOE.DGO", "./DGO/PALBOSS.DGO", "./DGO/FRB.DGO", "./DGO/PAE.DGO", "./DGO/TITLE.DGO", "./DGO/FORDUMPD.DGO", "./DGO/D3A.DGO", "./DGO/DRILLMTN.DGO", "./DGO/PAC.DGO", "./DGO/LTENTOB.DGO", "./DGO/LRACEBF.DGO", "./DGO/LPROTECT.DGO", "./DGO/FEA.DGO", "./DGO/ONINTENT.DGO", "./DGO/STA.DGO", "./DGO/CGC.DGO", "./DGO/CMA.DGO", "./DGO/FDB.DGO", "./DGO/SKA.DGO", "./DGO/LTRNKRKD.DGO", "./DGO/CIA.DGO", "./DGO/TOB.DGO", "./DGO/LRACEDB.DGO", "./DGO/LDJAKBRN.DGO", "./DGO/TOA.DGO", "./DGO/STADBLMP.DGO", "./DGO/UND.DGO", "./DGO/LYSKDCD.DGO", "./DGO/HALFPIPE.DGO", "./DGO/LSAMERGD.DGO", "./DGO/PAS.DGO", "./DGO/LBBUSH.DGO", "./DGO/LPACKAGE.DGO", "./DGO/LINTCSTB.DGO", "./DGO/LPORTRUN.DGO", "./DGO/LASHGRD.DGO", "./DGO/CGB.DGO", "./DGO/D3B.DGO", "./DGO/STB.DGO", "./DGO/GARAGE.DGO", "./DGO/PORTWALL.DGO", "./DGO/LHELLDOG.DGO", "./DGO/SWE.DGO", "./DGO/LRACECB.DGO", "./DGO/GGA.DGO", "./DGO/TOD.DGO", "./DGO/MCN.DGO", "./DGO/SEW.DGO", "./DGO/VIN.DGO", "./DGO/CGA.DGO", "./DGO/CMB.DGO", "./DGO/LGUARD.DGO", "./DGO/CPA.DGO", "./DGO/LCITYLOW.DGO", "./DGO/LTENTOUT.DGO", "./DGO/UNB.DGO", "./DGO/CPO.DGO", "./DGO/CAP.DGO", "./DGO/CWI.DGO", "./DGO/CTYKORA.DGO", "./DGO/RUI.DGO", "./DGO/LSACK.DGO", "./DGO/CTYASHA.DGO", "./DGO/LPRTRACE.DGO", "./DGO/LWIDEA.DGO", "./DGO/HIPHOG.DGO", "./DGO/LSMYSBRT.DGO", "./DGO/LRACEBB.DGO", "./DGO/CASCITY.DGO", "./DGO/LYSAMSAM.DGO", "./DGO/VI1.DGO" ], // some objects are part of STR files (streaming data). "str_file_names": [ ], // some objects are directly stored as files on the DVD. This is just text files. "object_file_names": [ "TEXT/0COMMON.TXT", "TEXT/1COMMON.TXT", "TEXT/2COMMON.TXT", "TEXT/3COMMON.TXT", "TEXT/4COMMON.TXT", "TEXT/5COMMON.TXT", "TEXT/6COMMON.TXT", "TEXT/7COMMON.TXT" ], // uncomment the next line to extract audio to wave files. //"audio_dir_file_name": "jak1/VAG", "audio_dir_file_name": "", "streamed_audio_file_names": [], "levels_to_extract": [] }