#pragma once #include "common/custom_data/Tfrag3Data.h" #include "decompiler/ObjectFile/ObjectFileDB.h" #include "decompiler/level_extractor/common_formats.h" #include "goalc/build_actor/common/build_actor.h" namespace decompiler { void extract_animations(const ObjectFileData& ag_data, const DecompilerTypeSystem& dts, GameVersion version, std::map& out); } // namespace decompiler