;;-*-Lisp-*- (in-package goal) ;; name: task-arrow.gc ;; name in dgo: task-arrow ;; dgos: ENGINE, GAME ;; +++task-arrow-flags (defenum task-arrow-flags :type uint32 :bitfield #t (task-arrow-flag-00 0) (task-arrow-flag-01 1) (task-arrow-flag-02 2) (task-arrow-flag-03 3) ) ;; ---task-arrow-flags ;; DECOMP BEGINS (defskelgroup skel-task-arrow ctywide-arrow ctywide-arrow-lod0-jg ctywide-arrow-idle-ja ((ctywide-arrow-lod0-mg (meters 999999))) :bounds (static-spherem 0 0 0 4) :texture-level 6 ) (deftype task-arrow-params (structure) ((flags task-arrow-flags) (map-icon uint16) (pos vector :inline) (quat quaternion :inline) ) ) (deftype task-arrow (process-drawable) "Despite the name, these are actually the beams of light that highlight various objections. Such as the flag in the first ruins mission or collectable items on the ground (jetboard / weapon upgrades / etc)" ((pos vector :inline) (theta float) (phi float) (dist float) (smoothed-dist float) (max-dist float) (flags task-arrow-flags) (map-icon uint16) (minimap connection-minimap) (hud-dist handle) (base-quat quaternion :inline) (rod-of-god-scale float) (moving symbol) ) (:state-methods idle die leave ) (:methods (task-arrow-method-23 (_type_ vector) none) (draw-arrow (_type_) none :behavior task-arrow) ) ) (defmethod deactivate ((this task-arrow)) "Make a process dead, clean it up, remove it from the active pool, and return to dead pool." (send-event (handle->process (-> this hud-dist)) 'hide-and-die) ((method-of-type process-drawable deactivate) this) 0 (none) ) (defmethod task-arrow-method-23 ((this task-arrow) (arg0 vector)) "Some weird debugging code left here, but checks for collisions on the arrow" (let ((s5-0 (new 'stack-no-clear 'collide-query-with-vec))) (set! (-> s5-0 vec quad) (-> arg0 quad)) (set! (-> s5-0 cquery start-pos quad) (-> s5-0 vec quad)) (+! (-> s5-0 cquery start-pos y) 20480.0) (set-vector! (-> s5-0 cquery move-dist) 0.0 -81920.0 0.0 1.0) (let ((v1-4 (-> s5-0 cquery))) (set! (-> v1-4 radius) 1024.0) (set! (-> v1-4 collide-with) (collide-spec backgnd)) (set! (-> v1-4 ignore-process0) #f) (set! (-> v1-4 ignore-process1) #f) (set! (-> v1-4 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1)) (set! (-> v1-4 action-mask) (collide-action solid)) ) (let ((f0-7 (fill-and-probe-using-line-sphere *collide-cache* (-> s5-0 cquery)))) (if (>= f0-7 0.0) (vector+float*! (-> s5-0 vec) (-> s5-0 cquery start-pos) (-> s5-0 cquery move-dist) f0-7) ) ) (set! (-> arg0 quad) (-> s5-0 vec quad)) ) 0 (none) ) (defmethod draw-arrow ((this task-arrow)) (cond ((logtest? (-> this flags) (task-arrow-flags task-arrow-flag-00)) (if (and (not (handle->process (-> this hud-dist))) *target*) (set! (-> this hud-dist) (ppointer->handle (process-spawn hud-progress :init hud-init-by-other :to *target*))) ) (let ((s5-1 (get-trail-for-connection *minimap* (-> this minimap) #f))) (if (and s5-1 (nonzero? (-> s5-1 last-updated))) (set! (-> this dist) (get-distance-with-path s5-1 (target-pos 0) (-> this pos))) ) ) (if (= (-> this max-dist) 0.0) (set! (-> this max-dist) (-> this dist)) ) (let ((f0-4 (- (-> this dist) (-> this smoothed-dist)))) (if (< (fabs f0-4) 40960.0) (+! (-> this smoothed-dist) (* 10.0 (seconds-per-frame) f0-4)) (set! (-> this smoothed-dist) (-> this dist)) ) ) (let ((f1-5 (/ (-> this smoothed-dist) (-> this max-dist)))) (set! (-> *game-info* distance) (- 1.0 (fmax 0.0 (fmin 1.0 f1-5)))) ) ) (else (let ((a0-16 (handle->process (-> this hud-dist)))) (when a0-16 (send-event a0-16 'hide-and-die) (set! (-> this hud-dist) (the-as handle #f)) ) ) ) ) (cond ((-> this moving) (set! (-> this rod-of-god-scale) (- (-> this rod-of-god-scale) (* 8.0 (seconds-per-frame)))) (when (< (-> this rod-of-god-scale) 0.0) (set! (-> this rod-of-god-scale) 0.0) (set! (-> this moving) #f) (cond ((< (square 81920.0) (vector-vector-xz-distance-squared (-> this pos) (-> this root trans))) (kill-callback (-> *minimap* engine) (-> this minimap)) (set! (-> this root trans quad) (-> this pos quad)) (set! (-> this minimap) (add-icon! *minimap* this (-> this map-icon) (the-as int #f) (the-as vector #t) 0)) ) (else (set! (-> this root trans quad) (-> this pos quad)) ) ) ) ) (else (set! (-> this pos quad) (-> this root trans quad)) (+! (-> this rod-of-god-scale) (* 8.0 (seconds-per-frame))) (if (< 1.0 (-> this rod-of-god-scale)) (set! (-> this rod-of-god-scale) 1.0) ) ) ) (cond ((not (logtest? (-> this flags) (task-arrow-flags task-arrow-flag-02))) (set! (-> *part-id-table* 267 init-specs 4 initial-valuef) (* 24576.0 (-> this rod-of-god-scale))) (set! (-> *part-id-table* 270 init-specs 3 initial-valuef) (* 65536.0 (-> this rod-of-god-scale))) (set! (-> *part-id-table* 268 init-specs 9 initial-valuef) (* 20.0 (-> this rod-of-god-scale))) (spawn (-> this part) (-> this root trans)) ) (else (+! (-> this theta) (* 32768.0 (seconds-per-frame))) (+! (-> this phi) (* 9102.223 (seconds-per-frame))) (set! (-> this root trans quad) (-> this pos quad)) (set! (-> this root trans y) (+ 28672.0 (* 4096.0 (cos (-> this theta))) (-> this pos y))) ) ) (when (logtest? (-> this flags) (task-arrow-flags task-arrow-flag-01)) (quaternion-axis-angle! (-> this root quat) 0.0 1.0 0.0 (-> this phi)) (quaternion-normalize! (quaternion*! (-> this root quat) (-> this base-quat) (-> this root quat))) ) (ja-post) 0 (none) ) (defstate idle (task-arrow) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (local-vars (v0-2 object)) (case message (('set-position) (let ((a0-3 (the-as object (-> block param 0)))) (set! (-> self pos quad) (-> (the-as vector a0-3) quad)) ) (if (logtest? (-> self flags) (task-arrow-flags task-arrow-flag-03)) (task-arrow-method-23 self (-> self pos)) ) (when (< (square 4096.0) (vector-vector-xz-distance-squared (-> self pos) (-> self root trans))) (set! v0-2 #t) (set! (-> self moving) (the-as symbol v0-2)) v0-2 ) ) (('leave) (if (logtest? (-> self flags) (task-arrow-flags task-arrow-flag-02)) (go-virtual die) (go-virtual leave) ) ) (('modify-flags) (let ((v1-16 (-> block param 0)) (a1-3 (-> block param 1)) ) (set! v0-2 (logior (logclear (-> self flags) a1-3) v1-16)) ) (set! (-> self flags) (the-as task-arrow-flags v0-2)) v0-2 ) (('map-icon) (kill-callback (-> *minimap* engine) (-> self minimap)) (let ((a2-1 (-> block param 0))) (set! (-> self map-icon) a2-1) (set! v0-2 (add-icon! *minimap* self a2-1 (the-as int #f) (the-as vector #t) 0)) ) (set! (-> self minimap) (the-as connection-minimap v0-2)) v0-2 ) (('die) (go-virtual die) ) ) ) :code sleep-code :post (behavior () (draw-arrow self) ) ) (defstate leave (task-arrow) :virtual #t :code (behavior () (set! (-> self moving) #t) (while (-> self moving) (suspend) ) (cleanup-for-death self) ) :post (behavior () (draw-arrow self) ) ) (defstate die (task-arrow) :virtual #t :code (behavior () (cleanup-for-death self) ) ) ;; WARN: Return type mismatch object vs task-arrow. (defbehavior task-arrow-init-by-other task-arrow ((arg0 task-arrow-params)) (set! (-> self flags) (-> arg0 flags)) (set! (-> self map-icon) (-> arg0 map-icon)) (set! (-> self root) (new 'process 'trsqv)) (set! (-> self pos quad) (-> arg0 pos quad)) (if (logtest? (-> self flags) (task-arrow-flags task-arrow-flag-03)) (task-arrow-method-23 self (-> self pos)) ) (set! (-> self root trans quad) (-> self pos quad)) (quaternion-copy! (-> self root quat) (-> arg0 quat)) (quaternion-copy! (-> self base-quat) (-> arg0 quat)) (set-vector! (-> self root scale) 1.0 1.0 1.0 1.0) (set! (-> self hud-dist) (the-as handle #f)) (set! (-> self max-dist) 0.0) (set! (-> self theta) 0.0) (set! (-> self phi) 0.0) (set! (-> self minimap) (add-icon! *minimap* self (-> arg0 map-icon) (the-as int #f) (the-as vector #t) 0)) (cond ((not (logtest? (-> self flags) (task-arrow-flags task-arrow-flag-02))) (set! (-> self part) (create-launch-control group-rod-of-god self)) ) (else (initialize-skeleton self (the-as skeleton-group (art-group-get-by-name *level* "skel-task-arrow" (the-as (pointer uint32) #f))) (the-as pair 0) ) (set! (-> self draw lod-set lod 0 dist) 1228800.0) (set-vector! (-> self draw color-mult) 0.5 0.5 0.0 1.0) (set-vector! (-> self draw color-emissive) 0.5 0.5 0.0 1.0) ) ) (set! (-> self rod-of-god-scale) 0.0) (set! (-> self moving) #f) (logclear! (-> self mask) (process-mask actor-pause movie)) (process-entity-status! self (entity-perm-status no-kill) #t) (set! (-> self event-hook) (-> (method-of-object self idle) event)) (the-as task-arrow (go-virtual idle)) ) (defun task-arrow-spawn ((arg0 task-arrow-params) (arg1 process-tree)) (let ((gp-0 (the-as process #f))) (let ((v1-1 (process-spawn task-arrow arg0 :to arg1))) (if v1-1 (set! gp-0 (-> v1-1 0)) ) ) gp-0 ) )