;;-*-Lisp-*- (in-package goal) ;; definition for function target-land-anim (defbehavior target-land-anim target () (cond ((using-gun? self) (case (gun->eco (-> self gun gun-type)) (((pickup-type eco-red) (pickup-type eco-dark)) jakb-gun-jump-land-ja ) (else jakb-gun-jump-land-side-ja ) ) ) (else (let ((v1-9 (ja-group))) (if (and (or (and v1-9 (= v1-9 (-> self draw art-group data 444))) (and (focus-test? self dark) (nonzero? (-> self darkjak))) ) (= (-> self ext-anim) (target-anim dark)) ) (-> self draw art-group data 445) jakb-jump-land-ja ) ) ) ) ) ;; definition for function target-stance-anim ;; WARN: Return type mismatch symbol vs none. ;; WARN: new jak 2 until loop case, check carefully (defbehavior target-stance-anim target () (local-vars (sv-64 int) (sv-72 ground-tween-info)) (set! sv-64 22) (set! sv-72 (new 'stack 'ground-tween-info)) (let ((v1-4 (ja-group))) (cond ((and v1-4 (or (= v1-4 jakb-wade-shallow-walk-ja) (= v1-4 jakb-wade-deep-walk-ja))) (set! sv-64 45) ) ((let ((v1-11 (ja-group))) (and v1-11 (= v1-11 jakb-roll-flip-ja)) ) ((lambda :behavior target () (cond ((using-gun? self) (set! (-> self gun top-anim-low-high) 0.0) (case (gun->eco (-> self gun gun-type)) (((pickup-type eco-blue)) (push-anim-to-targ (-> self skel top-anim) (the-as art-joint-anim jakb-gun-roll-flip-land-ja) 0.0 0 30 1.0 10.0 #f ) ) (else (push-anim-to-targ (-> self skel top-anim) (the-as art-joint-anim jakb-gun-roll-flip-land-ja) 0.0 0 30 1.0 6.0 #f ) ) ) (ja-no-eval :group! jakb-roll-flip-land-ja :num! (seek! (ja-aframe 48.0 0)) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 48.0 0))) ) (ja-channel-push! 1 (seconds 0.05)) (let ((gp-2 (target-land-anim))) (ja-no-eval :group! gp-2 :num! (seek!) :frame-num (ja-aframe 64.0 0)) ) (until (ja-done? 0) (ja-blend-eval) (suspend) (ja :num! (seek!)) ) ) (else (ja-no-eval :group! jakb-roll-flip-land-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (ja-no-eval :group! jakb-jump-land-ja :num! (seek!) :frame-num (ja-aframe 55.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) ) (none) ) ) ) ((let ((v1-18 (ja-group))) (and v1-18 (or (= v1-18 jakb-gun-attack-from-stance-end-ja) (= v1-18 jakb-gun-attack-from-stance-blue-end-ja) (= v1-18 jakb-lightjak-shield-end-ja) (= v1-18 jakb-attack-from-stance-alt-end-ja) (= v1-18 jakb-attack-from-stance-end-ja) ) ) ) (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) ) ((let ((v1-33 (ja-group))) (and v1-33 (or (= v1-33 jakb-attack-from-stance-ja) (= v1-33 jakb-gun-attack-from-stance-ja) (= v1-33 jakb-gun-attack-from-stance-blue-ja) (= v1-33 jakb-lightjak-shield-ja) ) ) ) ((lambda :behavior target () (set! (-> self control mod-surface) *attack-end-mods*) (let ((gp-0 (not (using-gun? self)))) (let* ((v1-3 (ja-group)) (a1-0 (cond ((and v1-3 (= v1-3 jakb-gun-attack-from-stance-ja)) jakb-gun-attack-from-stance-end-ja ) ((let ((v1-10 (ja-group))) (and v1-10 (= v1-10 jakb-gun-attack-from-stance-blue-ja)) ) jakb-gun-attack-from-stance-blue-end-ja ) ((and (= (-> self ext-anim) (target-anim light)) (let ((v1-20 (ja-group))) (and v1-20 (= v1-20 jakb-lightjak-shield-ja)) ) ) jakb-lightjak-shield-end-ja ) ((and (rand-vu-percent? 0.3) (zero? (-> self ext-anim))) jakb-attack-from-stance-alt-end-ja ) (else jakb-attack-from-stance-end-ja ) ) ) ) (ja-no-eval :group! a1-0 :num! (seek!) :frame-num 0.0) ) (until (ja-done? 0) (when (nonzero? (-> self gun track-target-hold-time)) (forward-up-nopitch->quaternion (-> self control dir-targ) (vector-! (new 'stack-no-clear 'vector) (-> self gun track-trans) (-> self control trans)) (vector-y-quaternion! (new-stack-vector0) (-> self control dir-targ)) ) (set-quaternion! (-> self control) (-> self control dir-targ)) (goto cfg-43) ) (if (and gp-0 (using-gun? self)) (goto cfg-43) ) (compute-alignment! (-> self align)) (align! (-> self align) (align-opts adjust-quat) 1.0 1.0 1.0) (suspend) (ja :num! (seek!)) ) ) (quaternion-copy! (-> self control dir-targ) (-> self control unknown-quaternion04)) (label cfg-43) (set! (-> self control mod-surface) *walk-mods*) (let ((v1-73 (ja-group))) (when (and (and v1-73 (= v1-73 jakb-gun-attack-from-stance-end-ja)) (and (using-gun? self) (= (gun->eco (-> self gun gun-type)) (pickup-type eco-yellow))) ) (ja-channel-push! 1 (seconds 0.1)) (ja-no-eval :group! jakb-gun-front-to-side-hop-ja :num! (seek!) :frame-num (ja-aframe 5.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) ) (none) ) ) ) ((let ((v1-40 (ja-group))) (and v1-40 (= v1-40 (-> self draw art-group data 449))) ) (ja-no-eval :group! (-> self draw art-group data 450) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) ((let ((v1-70 (ja-group))) (and v1-70 (= v1-70 jakb-smack-surface-ja)) ) (ja-no-eval :group! jakb-smack-surface-end-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) ((let ((v1-100 (ja-group))) (and v1-100 (or (= v1-100 jakb-powerjak-get-on-ja) (= v1-100 jakb-powerjak-get-on-loop-ja))) ) (set! sv-64 60) ) ((let ((v1-107 (ja-group))) (and v1-107 (= v1-107 jakb-darkjak-get-on-fast-ja)) ) (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) ) ((let ((v1-122 (ja-group))) (and v1-122 (or (= v1-122 jakb-attack-punch-ja) (= v1-122 (-> self draw art-group data 452)) (= v1-122 (-> self draw art-group data 459)) (= v1-122 (-> self draw art-group data 454)) (= v1-122 jakb-darkjak-attack-combo3-ja) (= v1-122 (-> self draw art-group data 463)) (= v1-122 (-> self draw art-group data 476)) ) ) ) ((lambda :behavior target () (set! (-> self control bend-target) (-> self control bend-amount)) (set! (-> self control mod-surface) *walk-no-turn-mods*) (let ((gp-0 (not (using-gun? self)))) (let* ((v1-5 (ja-group)) (a1-0 (cond ((and v1-5 (= v1-5 (-> self draw art-group data 452))) (logior! (-> self target-flags) (target-flags lleg-still)) (-> self draw art-group data 453) ) ((let ((v1-14 (ja-group))) (and v1-14 (= v1-14 (-> self draw art-group data 459))) ) (logior! (-> self target-flags) (target-flags lleg-still)) (-> self draw art-group data 460) ) ((let ((v1-23 (ja-group))) (and v1-23 (= v1-23 (-> self draw art-group data 454))) ) (logior! (-> self target-flags) (target-flags lleg-still)) (-> self draw art-group data 455) ) ((let ((v1-32 (ja-group))) (and v1-32 (= v1-32 jakb-darkjak-attack-combo3-ja)) ) (logior! (-> self target-flags) (target-flags lleg-still)) jakb-darkjak-attack-combo3-end-ja ) ((let ((v1-41 (ja-group))) (and v1-41 (= v1-41 (-> self draw art-group data 463))) ) (logior! (-> self target-flags) (target-flags lleg-still)) (-> self draw art-group data 464) ) (else (let ((v1-50 (ja-group))) (cond ((and v1-50 (= v1-50 (-> self draw art-group data 476))) (logior! (-> self target-flags) (target-flags lleg-still)) (-> self draw art-group data 477) ) ((and (rand-vu-percent? 0.3) (zero? (-> self ext-anim))) jakb-attack-punch-alt-end-ja ) (else jakb-attack-punch-end-ja ) ) ) ) ) ) ) (ja-no-eval :group! a1-0 :num! (seek!) :frame-num 0.0) ) (until (ja-done? 0) (seek! (-> self control bend-target) 0.0 (seconds-per-frame)) (if (and gp-0 (using-gun? self)) (goto cfg-59) ) (suspend) (ja :num! (seek!)) ) ) (label cfg-59) (set! (-> self control mod-surface) *walk-mods*) (set! (-> self control bend-target) 0.0) (rot->dir-targ! (-> self control)) (logclear! (-> self target-flags) (target-flags lleg-still rleg-still lleg-no-ik rleg-no-ik)) (none) ) ) ) ((let ((v1-129 (ja-group))) (and v1-129 (= v1-129 jakb-gun-attack-butt-ja)) ) (set! (-> self control bend-target) (-> self control bend-amount)) (set! (-> self control mod-surface) *walk-no-turn-mods*) (let ((a1-22 jakb-gun-attack-butt-end-ja)) (ja-no-eval :group! a1-22 :num! (seek!) :frame-num 0.0) ) (until (ja-done? 0) (seek! (-> self control bend-target) 0.0 (seconds-per-frame)) (suspend) (ja :num! (seek!)) ) (set! (-> self control mod-surface) *walk-mods*) (set! (-> self control bend-target) 0.0) (rot->dir-targ! (-> self control)) ) ((let ((v1-163 (ja-group))) (and v1-163 (= v1-163 jakb-gun-attack-butt-blue-ja)) ) (set! (-> self control bend-target) (-> self control bend-amount)) (set! (-> self control mod-surface) *walk-no-turn-mods*) (let ((a1-25 jakb-gun-attack-butt-blue-end-ja)) (ja-no-eval :group! a1-25 :num! (seek!) :frame-num 0.0) ) (until (ja-done? 0) (seek! (-> self control bend-target) 0.0 (seconds-per-frame)) (suspend) (ja :num! (seek!)) ) (set! (-> self control mod-surface) *walk-mods*) (set! (-> self control bend-target) 0.0) (rot->dir-targ! (-> self control)) ) ((let ((v1-197 (ja-group))) (and (and v1-197 (or (= v1-197 jakb-gun-jump-land-ja) (= v1-197 jakb-gun-jump-land-side-ja))) (not (using-gun? self)) ) ) (set! sv-64 60) ) ((let ((v1-205 (ja-group))) (and v1-205 (or (= v1-205 jakb-duck-stance-ja) (= v1-205 jakb-duck-walk-ja) (= v1-205 jakb-gun-duck-walk-ja) (= v1-205 jakb-duck-roll-ja) (= v1-205 jakb-gun-duck-roll-ja) (= v1-205 (-> self draw art-group data 474)) ) ) ) (let ((t9-27 (lambda :behavior target () (cond ((and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (= (-> self ext-anim) (target-anim dark))) (ja-channel-push! 1 (seconds 0.04)) (ja-no-eval :group! (-> self draw art-group data 475) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) 12 ) ((nonzero? (-> self ext-anim)) 30 ) (else (ja-channel-push! 1 (seconds 0.04)) (ja-no-eval :group! jakb-stance-to-duck-ja :num! (seek! 0.0 1.2) :frame-num max) (until (ja-done? 0) (suspend) (ja :num! (seek! 0.0 1.2)) ) 12 ) ) (none) ) ) ) (new 'stack-no-clear 'array 'time-frame 4) (t9-27) ) ) ((let ((v1-212 (ja-group))) (or (and (and v1-212 (or (= v1-212 jakb-walk-ja) (= v1-212 (-> self draw art-group data 442)))) (begin (set! sv-64 45) (< 0.5 (-> self skel root-channel 6 frame-interp (-> self skel active-frame-interp)))) (not (using-gun? self)) ) (let ((v1-226 (ja-group))) (and v1-226 (or (= v1-226 jakb-run-squash-ja) (= v1-226 jakb-run-squash-weak-ja) (= v1-226 jakb-attack-from-stance-run-end-ja) (= v1-226 jakb-attack-from-stance-run-alt-end-ja) ) ) ) ) ) ((lambda :behavior target ((arg0 (pointer time-frame))) (cond ((and (rand-vu-percent? 0.3) (not (and (focus-test? self dark) (nonzero? (-> self darkjak))))) (ja-channel-push! 1 (seconds 0.1)) (ja-no-eval :group! jakb-run-to-stance-fast-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (if (using-gun? self) (return #f) ) (suspend) (ja :num! (seek!)) ) ) (else (let* ((v1-32 (ja-group)) (f30-1 (cond ((and v1-32 (or (= v1-32 jakb-walk-ja) (= v1-32 (-> self draw art-group data 442)))) (let ((f0-10 (+ 50.0 (* 0.8333333 (+ -25.0 (ja-aframe-num 0)))))) (- f0-10 (* (the float (the int (/ f0-10 50.0))) 50.0)) ) ) (else 0.0 ) ) ) ) (set! (-> arg0 0) (seconds 0.15)) (ja-channel-push! 1 (-> arg0 0)) (ja :group! jakb-run-to-stance-loop-ja :num! (identity (ja-aframe f30-1 0))) ) (dotimes (gp-2 3) (until (ja-done? 0) (if (using-gun? self) (return #f) ) (suspend) (ja :num! (seek!)) ) (ja :num-func num-func-identity :frame-num 0.0) ) (ja-no-eval :group! jakb-run-to-stance-ja :num! (seek! (ja-aframe 82.0 0)) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 82.0 0))) ) (when (not (and (focus-test? self dark) (nonzero? (-> self darkjak)))) (ja-no-eval :group! jakb-run-to-stance-ja :num! (seek! (ja-aframe 142.0 0)) :frame-num (ja-aframe 82.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 142.0 0))) ) (logior! (-> self target-flags) (target-flags lleg-still rleg-still)) (ja-no-eval :group! jakb-run-to-stance-ja :num! (seek!) :frame-num (ja-aframe 142.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) ) ) (none) ) (new 'stack-no-clear 'array 'time-frame 4) ) ) ((let ((v1-233 (ja-group))) (and (and v1-233 (= v1-233 jakb-walk-ja)) (>= (-> self control ctrl-xz-vel) 5734.4)) ) (set! sv-64 45) ) ((and (and (focus-test? self light) (nonzero? (-> self lightjak))) (and (= (-> self ext-anim) (target-anim light)) (let ((v1-250 (ja-group))) (and v1-250 (= v1-250 jakb-lightjak-get-on-land-ja)) ) ) ) (set! sv-64 45) ) ((and (= (-> self ext-anim) (target-anim light)) (let ((v1-260 (ja-group))) (and v1-260 (= v1-260 jakb-lightjak-freeze-ja)) ) ) (ja-channel-push! 1 (seconds 0.05)) (ja-no-eval :group! jakb-lightjak-freeze-land-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) ) ) (if (and (using-gun? self) (-> self next-state) (= (-> self next-state name) 'target-stance)) (go target-gun-stance) ) (when (and (and (focus-test? self light) (nonzero? (-> self lightjak))) (and (= (-> self ext-anim) (target-anim light)) (zero? (-> self lightjak latch-out-time)) (let ((v1-306 (ja-group))) (not (and v1-306 (or (= v1-306 jakb-lightjak-heal-end-ja) (= v1-306 jakb-lightjak-swoop-land-ja) (= v1-306 jakb-lightjak-get-on-land-ja) (= v1-306 jakb-lightjak-shield-end-ja) (= v1-306 jakb-lightjak-freeze-land-ja) ) ) ) ) ) ) (ja-channel-push! 1 (seconds 0.05)) (ja-no-eval :group! jakb-lightjak-stance-to-stance-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (if (not (and (focus-test? self light) (nonzero? (-> self lightjak)))) (goto cfg-316) ) (suspend) (ja :num! (seek!)) ) ) (until #f (let ((gp-0 (cond ((and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (and (= (-> self ext-anim) (target-anim dark)) (zero? (-> self darkjak latch-out-time)) (not (using-gun? self)) ) ) (-> self draw art-group data 446) ) ((and (and (focus-test? self light) (nonzero? (-> self lightjak))) (and (= (-> self ext-anim) (target-anim light)) (zero? (-> self lightjak latch-out-time))) ) jakb-lightjak-stance-ja ) (else jakb-stance-loop-ja ) ) ) ) (when (not (and (ja-group? gp-0) (= (ja-group-size) 1))) (ja-channel-push! 1 (the-as time-frame sv-64)) (set! (-> self skel root-channel 0 frame-group) (the-as art-joint-anim gp-0)) ) ) (logior! (-> self target-flags) (target-flags lleg-still rleg-still)) (while (let ((v1-385 (ja-group))) (cond ((and (and v1-385 (= v1-385 (-> self draw art-group data 446))) (not (and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (and (= (-> self ext-anim) (target-anim dark)) (zero? (-> self darkjak latch-out-time)) (not (using-gun? self)) ) ) ) ) (set! sv-64 60) #f ) (else #t ) ) ) (suspend) (ja :num! (loop!)) (if (can-play-stance-amibent?) (go target-stance-ambient) ) ) (label cfg-316) ) #f (none) ) ;; definition for function target-stance-push ;; WARN: Return type mismatch int vs none. (defbehavior target-stance-push target ((arg0 int)) (let ((v1-2 (ja-group))) (cond ((or (and (and v1-2 (= v1-2 jakb-walk-ja)) (< 0.5 (-> self skel root-channel 6 frame-interp (-> self skel active-frame-interp))) ) (let ((v1-14 (ja-group))) (and v1-14 (or (= v1-14 jakb-run-squash-ja) (= v1-14 jakb-run-squash-weak-ja) (= v1-14 jakb-attack-from-stance-run-end-ja) (= v1-14 jakb-attack-from-stance-run-alt-end-ja) ) ) ) ) (ja-channel-push! 1 (seconds 0.15)) (ja-no-eval :group! jakb-run-to-stance-loop-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (ja-no-eval :group! jakb-run-to-stance-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (ja-channel-push! arg0 (seconds 0.15)) ) ((let ((v1-68 (ja-group))) (and (and v1-68 (or (= v1-68 jakb-jump-short-land-ja) (= v1-68 jakb-jump-land-ja) (= v1-68 jakb-gun-jump-land-ja) (= v1-68 jakb-gun-jump-land-side-ja) (= v1-68 (-> self draw art-group data 445)) ) ) (not (ja-max? 0)) ) ) (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) (ja-channel-push! arg0 (seconds 0.075)) ) ((let ((v1-84 (ja-group))) (not (and (and v1-84 (= v1-84 jakb-stance-loop-ja)) (= (ja-group-size) 1))) ) (ja-channel-push! arg0 (seconds 0.075)) ) ) ) (none) ) ;; definition for function target-falling-anim ;; INFO: Used lq/sq (defbehavior target-falling-anim target ((arg0 int) (arg1 time-frame)) (let ((v1-2 (ja-group))) (cond ((and v1-2 (or (= v1-2 jakb-jump-loop-ja) (= v1-2 jakb-attack-uppercut-ja) (= v1-2 jakb-gun-attack-upperbutt-ja)) ) ) ((let ((v1-8 (ja-group))) (and v1-8 (or (= v1-8 jakb-edge-grab-stance0-ja) (= v1-8 jakb-edge-grab-stance1-ja))) ) (ja-channel-push! 1 (seconds 0.15)) (ja-no-eval :group! jakb-edge-grab-off-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) ((let ((v1-37 (ja-group))) (and v1-37 (= v1-37 jakb-edge-grab-off-ja)) ) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (ja-channel-push! 1 (seconds 0.15)) ) (else (let ((v1-52 (ja-group))) (cond ((and v1-52 (= v1-52 jakb-roll-flip-ja)) (let ((s5-0 (current-time))) (while (or (= arg0 -1) (not (time-elapsed? s5-0 arg0))) (when (time-elapsed? s5-0 (seconds 0.01)) (let ((v1-62 (ja-group))) (when (not (and v1-62 (= v1-62 jakb-jump-loop-ja))) (ja-channel-push! 1 (seconds 0.1)) (ja :group! jakb-jump-loop-ja :num! min) ) ) ) (let ((v1-71 (new-stack-vector0)) (f0-12 (vector-dot (-> self control dynam gravity-normal) (-> self control transv))) ) 0.0 (vector-! v1-71 (-> self control transv) (vector-float*! v1-71 (-> self control dynam gravity-normal) f0-12)) (let* ((f2-0 (vector-length v1-71)) (f1-2 f2-0) (f2-1 (* 0.9 f2-0)) ) (vector+! (-> self control transv) (vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f0-12) (vector-float*! v1-71 v1-71 (/ f2-1 f1-2)) ) ) ) (suspend) (let ((v1-74 (ja-group))) (if (and v1-74 (= v1-74 jakb-jump-loop-ja)) (ja :num! (loop!)) (ja :num! (seek!)) ) ) ) ) (return #f) ) (else (ja-channel-push! 1 arg1) (ja :group! jakb-jump-loop-ja) (while (!= (-> self skel root-channel 0) (-> self skel channel)) (suspend) ) ) ) ) ) ) ) (ja-no-eval :group! jakb-jump-loop-ja :num! (loop!) :frame-num 0.0) (let ((s5-1 (current-time))) (while (or (= arg0 -1) (and (not (time-elapsed? s5-1 arg0)) (not (logtest? (-> self control status) (collide-status on-surface)))) ) (suspend) (ja :group! jakb-jump-loop-ja :num! (loop!)) ) ) #f ) ;; definition for function target-falling-anim-trans ;; WARN: Return type mismatch int vs none. (defbehavior target-falling-anim-trans target () (let ((v1-2 (ja-group))) (cond ((not (and v1-2 (or (= v1-2 jakb-jump-loop-ja) (= v1-2 jakb-jump-land-ja) (= v1-2 jakb-gun-jump-land-ja) (= v1-2 jakb-gun-jump-land-side-ja) ) ) ) (ja-channel-push! 1 (seconds 0.33)) (ja :group! jakb-jump-loop-ja) ) ((and (logtest? (-> self control status) (collide-status on-surface)) (let ((v1-15 (ja-group))) (and (not (and v1-15 (= v1-15 jakb-jump-land-ja))) (not (logtest? (-> self control status) (collide-status on-water))) ) ) ) (ja-channel-push! 1 (seconds 0.02)) (set! (-> self skel root-channel 0 frame-group) (the-as art-joint-anim (target-land-anim))) ) ((let ((v1-23 (ja-group))) (and v1-23 (= v1-23 jakb-jump-loop-ja)) ) (ja :num! (loop!)) ) ((let ((v1-33 (ja-group))) (and v1-33 (or (= v1-33 jakb-jump-land-ja) (= v1-33 jakb-gun-jump-land-ja) (= v1-33 jakb-gun-jump-land-side-ja)) ) ) (ja :num! (seek!)) ) ) ) 0 (none) ) ;; definition for function target-walk-anim ;; WARN: Stack slot offset 16 signed mismatch ;; WARN: Stack slot offset 16 signed mismatch ;; WARN: Stack slot offset 16 signed mismatch ;; WARN: Stack slot offset 16 signed mismatch ;; WARN: Stack slot offset 16 signed mismatch ;; WARN: Stack slot offset 16 signed mismatch ;; WARN: Stack slot offset 16 signed mismatch ;; WARN: Stack slot offset 16 signed mismatch ;; WARN: Stack slot offset 16 signed mismatch ;; WARN: Stack slot offset 16 signed mismatch ;; WARN: Return type mismatch symbol vs none. (defbehavior target-walk-anim target ((arg0 int)) (local-vars (sv-16 float)) (let ((f24-0 0.0) (f26-0 (fmax 0.0 (fmin 1.0 (* 0.000048828126 (+ -16384.0 (-> self control ctrl-xz-vel)))))) (f30-0 0.0) (f28-0 0.0) (s5-0 #f) ) (let ((v1-6 (ja-group))) (cond ((and v1-6 (= v1-6 jakb-turn-around-ja)) (set! f26-0 1.0) (ja-channel-push! 7 (seconds 0.05)) ) ((let ((v1-12 (ja-group))) (and v1-12 (or (= v1-12 jakb-duck-roll-ja) (= v1-12 jakb-gun-duck-roll-ja))) ) (ja-channel-push! 7 (seconds 0.075)) (set! f26-0 1.0) ) ((let ((v1-19 (ja-group))) (and v1-19 (= v1-19 jakb-attack-from-stance-ja)) ) ((lambda :behavior target () (let ((f30-0 (fmax 0.8 (fmin 1.0 (/ (-> self control ctrl-xz-vel) (meters 5)))))) (cond ((and (rand-vu-percent? 0.3) (and (< 20480.0 (-> self control ctrl-xz-vel)) (zero? (-> self ext-anim)))) (ja-no-eval :group! jakb-attack-from-stance-alt-end-ja :num! (seek! (ja-aframe 29.0 0) f30-0) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 29.0 0) f30-0)) ) (ja-no-eval :group! jakb-attack-from-stance-run-alt-end-ja :num! (seek! max f30-0) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek! max f30-0)) ) ) (else (ja-no-eval :group! jakb-attack-from-stance-end-ja :num! (seek! (ja-aframe 29.0 0) f30-0) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 29.0 0) f30-0)) ) (ja-no-eval :group! jakb-attack-from-stance-run-end-ja :num! (seek! max f30-0) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek! max f30-0)) ) ) ) ) (ja-channel-push! 7 (seconds 0.05)) (none) ) ) (set! f26-0 1.0) (set! f24-0 30.0) ) ((let ((v1-27 (ja-group))) (and v1-27 (or (= v1-27 jakb-darkjak-get-off-ja) (= v1-27 (-> self draw art-group data 461)))) ) (set! f26-0 1.0) (ja-channel-push! 7 (seconds 0.3)) ) ((let ((v1-33 (ja-group))) (and v1-33 (or (= v1-33 jakb-attack-punch-ja) (= v1-33 jakb-attack-punch-end-ja) (= v1-33 jakb-gun-attack-butt-ja) (= v1-33 jakb-gun-attack-butt-blue-ja) (= v1-33 (-> self draw art-group data 453)) (= v1-33 (-> self draw art-group data 460)) (= v1-33 (-> self draw art-group data 455)) (= v1-33 jakb-darkjak-attack-combo3-end-ja) (= v1-33 (-> self draw art-group data 464)) ) ) ) (set! f26-0 1.0) (set! f24-0 30.0) (ja-channel-push! 7 (seconds 0.15)) ) ((let ((v1-40 (ja-group))) (and (and v1-40 (or (= v1-40 jakb-walk-ja) (= v1-40 jakb-gun-walk-side-ja) (= v1-40 (-> self draw art-group data 442))) ) (= (ja-group-size) 7) ) ) (set! f24-0 (ja-aframe-num 0)) (set! f26-0 (-> self control unknown-float002)) (set! f30-0 (-> self control unknown-float-n12iuh3n1)) (set! f28-0 (-> self control unknown-float-ki1jhbn23hj)) ) ((let ((v1-50 (ja-group))) (and v1-50 (= v1-50 jakb-ice-skate-ja)) ) (set! f24-0 (ja-aframe-num 0)) (ja-channel-push! 7 (seconds 0.1)) ) ((let ((v1-55 (ja-group))) (and v1-55 (= v1-55 jakb-wade-shallow-walk-ja)) ) (set! f24-0 (ja-aframe-num 0)) (ja-channel-push! 7 (seconds 0.05)) ) ((let ((v1-60 (ja-group))) (and (or (and v1-60 (or (= v1-60 jakb-jump-loop-ja) (= v1-60 jakb-roll-flip-ja) (= v1-60 jakb-attack-from-jump-end-ja) (= v1-60 jakb-attack-uppercut-ja) (= v1-60 jakb-gun-attack-upperbutt-ja) (= v1-60 jakb-flop-down-land-ja) ) ) (let ((v1-66 (ja-group))) (and (and v1-66 (or (= v1-66 jakb-jump-ja) (= v1-66 (-> self draw art-group data 444)))) (< 30.0 (ja-aframe-num 0)) ) ) ) (< 12288.0 (-> self control ctrl-xz-vel)) ) ) ((lambda :behavior target () (let ((gp-0 (ja-group)) (f30-0 (-> self control ground-impact-vel)) ) (let ((v1-7 (ja-group))) (if (and v1-7 (or (= v1-7 jakb-roll-flip-ja) (= v1-7 jakb-attack-from-jump-end-ja))) (ja-channel-push! 1 (seconds 0.05)) (ja-channel-set! 1) ) ) (cond ((< (if (= gp-0 jakb-jump-ja) 77824.0 102400.0 ) f30-0 ) (ja-no-eval :group! jakb-run-squash-ja :num! (seek! (ja-aframe 3.0 0) 1.00001) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 3.0 0) 1.00001)) ) ) ((< (if (= gp-0 jakb-jump-ja) 61440.0 102400.0 ) f30-0 ) (ja-no-eval :group! jakb-run-squash-ja :num! (seek! (ja-aframe 3.0 0) 1.00001) :frame-num (ja-aframe -1.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 3.0 0) 1.00001)) ) ) (else (ja-no-eval :group! jakb-run-squash-weak-ja :num! (seek! (ja-aframe 4.0 0) 1.00001) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 4.0 0) 1.00001)) ) ) ) ) (when (and (using-gun? self) (not (-> self gun charge-active?))) (set! (-> self gun top-anim-low-high) 0.0) (case (gun->eco (-> self gun gun-type)) (((pickup-type eco-blue)) (push-anim-to-targ (-> self skel top-anim) (the-as art-joint-anim jakb-gun-run-blue-ja) 16.0 90 60 1.0 0.0 #f) ) (else (push-anim-to-targ (-> self skel top-anim) (the-as art-joint-anim jakb-gun-front-run-ja) 16.0 90 60 1.0 0.0 #f ) ) ) ) (until (ja-done? 0) (suspend) (ja :num! (seek! max (/ (* (fmax 20480.0 (-> self control ctrl-xz-vel)) (seconds-per-frame)) (/ (-> *TARGET-bank* run-up-cycle-dist) (-> *TARGET-bank* run-cycle-length)) ) ) ) ) (ja-channel-push! 7 (seconds 0.1)) (none) ) ) (set! f24-0 30.0) (set! f26-0 1.0) ) ((let ((v1-78 (ja-group))) (and v1-78 (or (= v1-78 jakb-jump-ja) (= v1-78 (-> self draw art-group data 444)))) ) (ja-channel-push! 7 (seconds 0.05)) (set! s5-0 #t) ) (else (let ((v1-84 (ja-group))) (cond ((and v1-84 (= v1-84 jakb-smack-surface-ja)) (ja-channel-push! 7 (seconds 0.15)) ) ((and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (= (-> self ext-anim) (target-anim dark))) (set! f24-0 55.0) (ja-channel-push! 7 (seconds 0.1)) ) (else (ja-channel-push! 7 (seconds 0.05)) ) ) ) ) ) ) (set! (-> self skel root-channel 3 command) (joint-control-command push)) (set! (-> self skel root-channel 6 command) (joint-control-command stack)) (ja :group! jakb-walk-ja) (let ((f24-1 (ja-aframe f24-0 0))) (cond ((and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (and (= (-> self ext-anim) (target-anim dark)) (not (using-gun? self))) ) (let ((s4-0 (-> self skel root-channel 0))) (let ((f0-3 0.0)) (set! (-> s4-0 frame-interp 1) f0-3) (set! (-> s4-0 frame-interp 0) f0-3) ) (set! (-> s4-0 dist) 12288.0) (joint-control-channel-group-eval! s4-0 (the-as art-joint-anim (-> self draw art-group data 442)) num-func-identity ) (set! (-> s4-0 frame-num) f24-1) ) ) ((and (using-gun? self) (or (= (gun->eco (-> self gun gun-type)) (pickup-type eco-yellow)) (= (gun->eco (-> self gun gun-type)) (pickup-type eco-blue)) ) ) (let ((s4-1 (-> self skel root-channel 0))) (let ((f0-5 0.0)) (set! (-> s4-1 frame-interp 1) f0-5) (set! (-> s4-1 frame-interp 0) f0-5) ) (set! (-> s4-1 dist) 12288.0) (joint-control-channel-group-eval! s4-1 (the-as art-joint-anim jakb-gun-walk-side-ja) num-func-identity) (set! (-> s4-1 frame-num) f24-1) ) ) (else (let ((s4-2 (-> self skel root-channel 0))) (let ((f0-7 0.0)) (set! (-> s4-2 frame-interp 1) f0-7) (set! (-> s4-2 frame-interp 0) f0-7) ) (set! (-> s4-2 dist) (-> *TARGET-bank* walk-cycle-dist)) (joint-control-channel-group-eval! s4-2 (the-as art-joint-anim jakb-walk-ja) num-func-identity) (set! (-> s4-2 frame-num) f24-1) ) ) ) (let ((s4-3 (-> self skel root-channel 1))) (let ((f0-9 0.0)) (set! (-> s4-3 frame-interp 1) f0-9) (set! (-> s4-3 frame-interp 0) f0-9) ) (set! (-> s4-3 dist) (-> *TARGET-bank* walk-down-cycle-dist)) (joint-control-channel-group-eval! s4-3 (the-as art-joint-anim jakb-walk-down-ja) num-func-identity) (set! (-> s4-3 frame-num) f24-1) ) (let ((s4-4 (-> self skel root-channel 2))) (let ((f0-11 0.0)) (set! (-> s4-4 frame-interp 1) f0-11) (set! (-> s4-4 frame-interp 0) f0-11) ) (set! (-> s4-4 dist) (-> *TARGET-bank* walk-side-cycle-dist)) (joint-control-channel-group-eval! s4-4 (the-as art-joint-anim jakb-walk-left-ja) num-func-identity) (set! (-> s4-4 frame-num) f24-1) ) (let ((s4-5 (-> self skel root-channel 4))) (let ((f0-13 0.0)) (set! (-> s4-5 frame-interp 1) f0-13) (set! (-> s4-5 frame-interp 0) f0-13) ) (set! (-> s4-5 dist) (-> *TARGET-bank* run-down-cycle-dist)) (joint-control-channel-group-eval! s4-5 (the-as art-joint-anim jakb-run-down-ja) num-func-identity) (set! (-> s4-5 frame-num) f24-1) ) (let ((s4-6 (-> self skel root-channel 5))) (let ((f0-15 0.0)) (set! (-> s4-6 frame-interp 1) f0-15) (set! (-> s4-6 frame-interp 0) f0-15) ) (set! (-> s4-6 dist) (-> *TARGET-bank* run-side-cycle-dist)) (joint-control-channel-group-eval! s4-6 (the-as art-joint-anim jakb-run-left-ja) num-func-identity) (set! (-> s4-6 frame-num) f24-1) ) (cond ((using-gun? self) (let ((s4-7 (-> self skel root-channel 3))) (let ((f0-17 0.0)) (set! (-> s4-7 frame-interp 1) f0-17) (set! (-> s4-7 frame-interp 0) f0-17) ) (set! (-> s4-7 dist) (-> *TARGET-bank* run-cycle-dist)) (joint-control-channel-group-eval! s4-7 (the-as art-joint-anim jakb-gun-front-run-ja) num-func-identity) (set! (-> s4-7 frame-num) f24-1) ) ) ((and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (= (-> self ext-anim) (target-anim dark))) (let ((s4-8 (-> self skel root-channel 3))) (let ((f0-19 0.0)) (set! (-> s4-8 frame-interp 1) f0-19) (set! (-> s4-8 frame-interp 0) f0-19) ) (set! (-> s4-8 dist) 27033.6) (joint-control-channel-group-eval! s4-8 (the-as art-joint-anim (-> self draw art-group data 443)) num-func-identity ) (set! (-> s4-8 frame-num) f24-1) ) ) (else (let ((s4-9 (-> self skel root-channel 3))) (let ((f0-21 0.0)) (set! (-> s4-9 frame-interp 1) f0-21) (set! (-> s4-9 frame-interp 0) f0-21) ) (set! (-> s4-9 dist) (-> *TARGET-bank* run-cycle-dist)) (joint-control-channel-group-eval! s4-9 (the-as art-joint-anim jakb-run-ja) num-func-identity) (set! (-> s4-9 frame-num) f24-1) ) ) ) ) (let ((s4-10 (current-time)) (f24-2 (if (and (using-gun? self) (or (= (gun->eco (-> self gun gun-type)) (pickup-type eco-yellow)) (= (gun->eco (-> self gun gun-type)) (pickup-type eco-blue)) ) ) 0.0 1.0 ) ) ) (until (and (>= arg0 0) (time-elapsed? s4-10 arg0)) (let ((f20-0 (fmax -1.0 (fmin 1.0 (* 2.0 (-> self control local-slope-z))))) (f22-1 (fmax -1.0 (fmin 1.0 (* 1.6 (-> self control local-slope-x))))) ) (set! sv-16 (fabs (deg-diff (quaternion-y-angle (-> self control dir-targ)) (y-angle (-> self control))))) (set! f26-0 (seek f26-0 (fmax 0.0 (fmin 1.0 (* 0.000048828126 (+ -16384.0 (-> self control ctrl-xz-vel))))) (* 2.0 (seconds-per-frame)) ) ) (if (and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (= (-> self ext-anim) (target-anim dark))) (set! f26-0 (seek f26-0 (lerp-scale f26-0 (* 0.7 f26-0) sv-16 1820.4445 3640.889) (* 2.0 (seconds-per-frame))) ) ) (cond ((< 0.5 f26-0) (let ((v1-211 (-> self skel effect))) (set! (-> v1-211 channel-offset) 3) ) 0 (logclear! (-> self target-flags) (target-flags lleg-no-ik rleg-no-ik)) ) (else (let ((v1-216 (-> self skel effect))) (set! (-> v1-216 channel-offset) 0) ) 0 (logior! (-> self target-flags) (target-flags lleg-no-ik rleg-no-ik)) ) ) (let ((f0-37 (fabs (- f20-0 f30-0)))) (set! f30-0 (seek f30-0 f20-0 (fmax 0.05 (fmin 0.2 (/ f0-37 4))))) ) (let ((f0-42 (fabs (- f22-1 f28-0)))) (set! f28-0 (seek f28-0 f22-1 (fmax 0.05 (fmin 0.2 (/ f0-42 4))))) ) ) (set! (-> self control unknown-float-n12iuh3n1) f30-0) (set! (-> self control unknown-float-ki1jhbn23hj) f28-0) (set! (-> self control unknown-float002) f26-0) (cond ((>= f30-0 0.0) (let ((v1-233 (-> self skel root-channel 1))) (let ((f0-48 (* (fabs f30-0) f24-2))) (set! (-> v1-233 frame-interp 1) f0-48) (set! (-> v1-233 frame-interp 0) f0-48) ) (set! (-> v1-233 dist) (-> *TARGET-bank* walk-up-cycle-dist)) (set! (-> v1-233 frame-group) (the-as art-joint-anim jakb-walk-up-ja)) ) (let ((v1-236 (-> self skel root-channel 4))) (let ((f0-50 (fabs f30-0))) (set! (-> v1-236 frame-interp 1) f0-50) (set! (-> v1-236 frame-interp 0) f0-50) ) (set! (-> v1-236 dist) (-> *TARGET-bank* run-up-cycle-dist)) (set! (-> v1-236 frame-group) (the-as art-joint-anim jakb-run-up-ja)) ) ) (else (let ((v1-239 (-> self skel root-channel 1))) (let ((f0-53 (* (fabs f30-0) f24-2))) (set! (-> v1-239 frame-interp 1) f0-53) (set! (-> v1-239 frame-interp 0) f0-53) ) (set! (-> v1-239 dist) (-> *TARGET-bank* walk-down-cycle-dist)) (set! (-> v1-239 frame-group) (the-as art-joint-anim jakb-walk-down-ja)) ) (let ((v1-242 (-> self skel root-channel 4))) (let ((f0-55 (fabs f30-0))) (set! (-> v1-242 frame-interp 1) f0-55) (set! (-> v1-242 frame-interp 0) f0-55) ) (set! (-> v1-242 dist) (-> *TARGET-bank* run-down-cycle-dist)) (set! (-> v1-242 frame-group) (the-as art-joint-anim jakb-run-down-ja)) ) ) ) (cond ((>= f28-0 0.0) (let ((v1-245 (-> self skel root-channel 2))) (let ((f0-59 (* (fabs f28-0) f24-2))) (set! (-> v1-245 frame-interp 1) f0-59) (set! (-> v1-245 frame-interp 0) f0-59) ) (set! (-> v1-245 dist) (-> *TARGET-bank* walk-side-cycle-dist)) (set! (-> v1-245 frame-group) (the-as art-joint-anim jakb-walk-right-ja)) ) (let ((v1-248 (-> self skel root-channel 5))) (let ((f0-61 (fabs f28-0))) (set! (-> v1-248 frame-interp 1) f0-61) (set! (-> v1-248 frame-interp 0) f0-61) ) (set! (-> v1-248 dist) (-> *TARGET-bank* run-side-cycle-dist)) (set! (-> v1-248 frame-group) (the-as art-joint-anim jakb-run-right-ja)) ) ) (else (let ((v1-251 (-> self skel root-channel 2))) (let ((f0-64 (* (fabs f28-0) f24-2))) (set! (-> v1-251 frame-interp 1) f0-64) (set! (-> v1-251 frame-interp 0) f0-64) ) (set! (-> v1-251 dist) (-> *TARGET-bank* walk-side-cycle-dist)) (set! (-> v1-251 frame-group) (the-as art-joint-anim jakb-walk-left-ja)) ) (let ((v1-254 (-> self skel root-channel 5))) (let ((f0-66 (fabs f28-0))) (set! (-> v1-254 frame-interp 1) f0-66) (set! (-> v1-254 frame-interp 0) f0-66) ) (set! (-> v1-254 dist) (-> *TARGET-bank* run-side-cycle-dist)) (set! (-> v1-254 frame-group) (the-as art-joint-anim jakb-run-left-ja)) ) ) ) (ja :chan 6 :frame-interp0 f26-0 :frame-interp1 f26-0) (let* ((f1-14 (* (current-cycle-distance (-> self skel)) (-> self control scale x))) (f0-70 (/ (-> self control ctrl-xz-vel) (* 60.0 (/ f1-14 (-> *TARGET-bank* run-cycle-length))))) ) (ja :num! (loop! f0-70)) ) (ja :chan 1 :num! (chan 0)) (ja :chan 2 :num! (chan 0)) (ja :chan 3 :num! (chan 0)) (ja :chan 4 :num! (chan 0)) (ja :chan 5 :num! (chan 0)) (if (and s5-0 (!= (-> self skel root-channel 0) (-> self skel channel))) (ja-blend-eval) ) (suspend) ) ) ) (none) ) ;; definition for function target-hit-ground-flop-anim ;; INFO: Used lq/sq ;; WARN: Return type mismatch int vs none. (defbehavior target-hit-ground-flop-anim target ((arg0 symbol) (arg1 symbol)) (let ((f30-0 (if (= arg0 'swim) 0.4 1.0 ) ) ) (if (using-gun? self) (push-anim-to-targ (-> self skel top-anim) (the-as art-joint-anim jakb-gun-flop-down-land-ja) 0.0 0 30 1.0 0.0 #f ) ) (ja-channel-set! 1) (let ((s5-0 (-> self skel root-channel 0))) (set! (-> s5-0 frame-group) (the-as art-joint-anim jakb-flop-down-land-ja)) (set! (-> s5-0 param 0) (the float (+ (-> (the-as art-joint-anim jakb-flop-down-land-ja) frames num-frames) -1)) ) (let ((f30-1 (seek f30-0 1.0 (* 0.5 (seconds-per-frame))))) (set! (-> s5-0 param 1) f30-1) (set! (-> s5-0 frame-num) 0.0) (joint-control-channel-group! s5-0 (the-as art-joint-anim jakb-flop-down-land-ja) num-func-seek!) (until (ja-done? 0) (compute-alignment! (-> self align)) (align! (-> self align) (if arg1 (align-opts adjust-y-vel) (align-opts adjust-y-vel adjust-xz-vel) ) 1.0 1.0 1.5 ) (when (and (>= 25.0 (ja-aframe-num 0)) (and (>= (ja-aframe-num 0) 21.0) (and (-> self next-state) (= (-> self next-state name) 'target-flop-hit-ground)) (!= (-> self tobot?) 'tobot) (!= (-> self control unknown-spool-anim00) 'stuck) ) ) (when (and (cpad-hold? (-> self control cpad number) x) (can-jump? #f) (!= (-> self control ground-pat event) 7)) (let ((v1-55 (new-stack-vector0))) (let ((f0-8 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))) 0.0 (vector-! v1-55 (-> self control transv) (vector-float*! v1-55 (-> self control dynam gravity-normal) f0-8)) ) (let* ((f0-9 (vector-length v1-55)) (f1-3 f0-9) (f2-0 0.0) ) (vector+! (-> self control transv) (vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f2-0) (vector-float*! v1-55 v1-55 (/ f0-9 f1-3)) ) ) ) (set! (-> self gun surpress-time) (+ (current-time) (seconds 0.4))) (if (using-gun? self) (go target-high-jump (-> *TARGET-bank* flop-jump-height-min) (-> *TARGET-bank* flop-jump-height-max) (if arg1 'flop 'flop-forward ) ) (go target-duck-high-jump (-> *TARGET-bank* flop-jump-height-min) (-> *TARGET-bank* flop-jump-height-max) (if arg1 'flop 'flop-forward ) ) ) ) ) (suspend) (let ((s5-1 (-> self skel root-channel 0))) (set! (-> s5-1 param 0) (the float (+ (-> s5-1 frame-group frames num-frames) -1))) (set! f30-1 (seek f30-1 1.0 (* 0.5 (seconds-per-frame)))) (set! (-> s5-1 param 1) f30-1) (joint-control-channel-group-eval! s5-1 (the-as art-joint-anim #f) num-func-seek!) ) ) ) ) ) 0 (none) ) ;; definition for function target-hit-ground-anim ;; WARN: Function target-hit-ground-anim has a return type of none, but the expression builder found a return statement. (defbehavior target-hit-ground-anim target ((arg0 symbol) (arg1 symbol)) (cond ((logtest? (water-flag swimming) (-> self water flags)) ) ((let ((v1-5 (ja-group))) (and v1-5 (or (= v1-5 jakb-flop-down-ja) (= v1-5 jakb-flop-down-loop-ja) (= v1-5 jakb-moving-flop-down-ja) (= v1-5 jakb-moving-flop-down-loop-ja) ) ) ) (target-hit-ground-flop-anim arg0 arg1) ) ((and (= (-> self control ground-pat material) (pat-material ice)) (< 16384.0 (-> self control ctrl-xz-vel))) ) ((and (= (-> self ext-anim) (target-anim light)) (let ((v1-23 (ja-group))) (and v1-23 (or (= v1-23 jakb-lightjak-swoop1-ja) (= v1-23 jakb-lightjak-swoop2-ja) (= v1-23 jakb-lightjak-swoop-fall-ja) (= v1-23 jakb-lightjak-swoop-fall-loop-ja) ) ) ) ) (ja-channel-push! 1 (seconds 0.05)) (ja-no-eval :group! jakb-lightjak-swoop-land-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) ((and (= (-> self ext-anim) (target-anim light)) (let ((v1-55 (ja-group))) (and v1-55 (or (= v1-55 jakb-lightjak-freeze-ja) (= v1-55 jakb-lightjak-heal-loop-ja))) ) ) (ja-channel-push! 1 (seconds 0.05)) (ja-no-eval :group! jakb-lightjak-swoop-land-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) ((let ((v1-84 (ja-group))) (or (and v1-84 (or (= v1-84 jakb-jump-loop-ja) (= v1-84 (-> self draw art-group data 444)) (= v1-84 jakb-flop-jump-ja)) ) (let ((v1-90 (ja-group))) (and (and v1-90 (= v1-90 jakb-jump-ja)) (or (>= (ja-aframe-num 0) 38.0) (and (focus-test? self dark) (nonzero? (-> self darkjak)))) ) ) ) ) (logior! (-> self target-flags) (target-flags lleg-still rleg-still)) (ja-channel-push! 1 (seconds 0.02)) (let ((a1-14 (target-land-anim))) (ja-no-eval :group! a1-14 :num! (seek!) :frame-num 0.0) ) (until (ja-done? 0) (let ((v1-110 (ja-group))) (if (or (and (and v1-110 (or (= v1-110 jakb-gun-jump-land-ja) (= v1-110 jakb-gun-jump-land-side-ja))) (not (using-gun? self)) ) (let ((v1-117 (ja-group))) (and (and v1-117 (= v1-117 jakb-jump-land-ja)) (and (>= (ja-aframe-num 0) 60.0) (using-gun? self))) ) ) (goto cfg-108) ) ) (suspend) (ja :num! (seek!)) ) (label cfg-108) ) ((let ((v1-134 (ja-group))) (and (and v1-134 (or (= v1-134 jakb-jump-ja) (= v1-134 (-> self draw art-group data 444)))) (>= (ja-aframe-num 0) 35.0) (not (using-gun? self)) ) ) (logior! (-> self target-flags) (target-flags lleg-still rleg-still)) (ja-channel-set! 1) (ja-no-eval :group! jakb-jump-short-land-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (ja-no-eval :group! jakb-jump-land-ja :num! (seek!) :frame-num (ja-aframe 50.0 0)) (until (ja-done? 0) (if (and (using-gun? self) (>= (ja-aframe-num 0) 60.0)) (return #f) ) (suspend) (ja :num! (seek!)) ) ) ((let ((v1-196 (ja-group))) (and v1-196 (or (= v1-196 jakb-jump-ja) (= v1-196 jakb-duck-high-jump-ja) (= v1-196 (-> self draw art-group data 444))) ) ) ((lambda :behavior target () (logior! (-> self target-flags) (target-flags lleg-still rleg-still)) (ja-channel-set! 1) (cond ((using-gun? self) (ja-no-eval :group! jakb-jump-short-land-ja :num! (seek! (ja-aframe 41.0 0)) :frame-num (ja-aframe 38.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 41.0 0))) ) (ja-no-eval :num! (seek! 0.0)) (ja-channel-push! 1 (seconds 0.1)) (case (gun->eco (-> self gun gun-type)) (((pickup-type eco-red) (pickup-type eco-dark)) (ja-no-eval :group! jakb-gun-jump-land-ja :num! (seek!) :frame-num (ja-aframe 64.0 0)) (until (ja-done? 0) (ja-blend-eval) (if (not (using-gun? self)) (goto cfg-19) ) (suspend) (ja :num! (seek!)) ) ) (else (ja-no-eval :group! jakb-gun-jump-land-side-ja :num! (seek!) :frame-num (ja-aframe 64.0 0)) (until (ja-done? 0) (ja-blend-eval) (if (not (using-gun? self)) (goto cfg-19) ) (suspend) (ja :num! (seek!)) ) ) ) (label cfg-19) ) (else (ja-no-eval :group! jakb-jump-short-land-ja :num! (seek!) :frame-num (ja-aframe 38.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (ja-no-eval :group! jakb-jump-land-ja :num! (seek!) :frame-num (ja-aframe 50.0 0)) (until (ja-done? 0) (if (and (using-gun? self) (>= (ja-aframe-num 0) 60.0)) (return #f) ) (suspend) (ja :num! (seek!)) ) ) ) (none) ) ) ) ((let ((v1-202 (ja-group))) (and v1-202 (or (= v1-202 jakb-hit-from-front-ja) (= v1-202 jakb-hit-from-front-alt1-ja) (= v1-202 jakb-hit-from-back-ja)) ) ) (logior! (-> self target-flags) (target-flags lleg-still rleg-still)) (let* ((v1-210 (ja-group)) (f30-0 (if (and v1-210 (= v1-210 jakb-hit-from-back-ja)) 24576.0 -24576.0 ) ) ) (ja-channel-push! 1 (seconds 0.04)) (ja-no-eval :group! jakb-jump-short-land-ja :num! (seek!) :frame-num (ja-aframe 38.0 0)) (until (ja-done? 0) (set-forward-vel f30-0) (suspend) (ja :num! (seek!)) ) ) (ja-no-eval :group! jakb-jump-land-ja :num! (seek!) :frame-num (ja-aframe 50.0 0)) (until (ja-done? 0) (if (and (using-gun? self) (>= (ja-aframe-num 0) 60.0)) (return #f) ) (suspend) (ja :num! (seek!)) ) ) ((let ((v1-267 (ja-group))) (and v1-267 (or (= v1-267 jakb-jump-ja) (= v1-267 (-> self draw art-group data 444)) (= v1-267 jakb-attack-from-jump-ja) (= v1-267 jakb-attack-from-jump-loop-ja) (= v1-267 jakb-attack-from-jump-end-ja) (= v1-267 jakb-flop-down-land-ja) (= v1-267 jakb-attack-uppercut-ja) (= v1-267 jakb-gun-attack-upperbutt-ja) (= v1-267 jakb-gun-attack-upperbutt-blue-ja) (= v1-267 jakb-board-get-off-ja) ) ) ) ((lambda :behavior target () (logior! (-> self target-flags) (target-flags lleg-still rleg-still)) (ja-channel-push! 1 (seconds 0.04)) (cond ((using-gun? self) (ja-no-eval :group! jakb-jump-short-land-ja :num! (seek! (ja-aframe 41.0 0)) :frame-num (ja-aframe 38.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 41.0 0))) ) (ja-no-eval :num! (seek! 0.0)) (ja-channel-push! 1 (seconds 0.1)) (case (gun->eco (-> self gun gun-type)) (((pickup-type eco-red) (pickup-type eco-dark)) (ja-no-eval :group! jakb-gun-jump-land-ja :num! (seek!) :frame-num (ja-aframe 64.0 0)) (until (ja-done? 0) (ja-blend-eval) (suspend) (ja :num! (seek!)) ) ) (else (ja-no-eval :group! jakb-gun-jump-land-side-ja :num! (seek!) :frame-num (ja-aframe 64.0 0)) (until (ja-done? 0) (ja-blend-eval) (suspend) (ja :num! (seek!)) ) ) ) ) ((and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (= (-> self ext-anim) (target-anim dark))) (ja-no-eval :group! (-> self draw art-group data 445) :num! (seek!) :frame-num (ja-aframe 42.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) (else (ja-no-eval :group! jakb-jump-land-ja :num! (seek!) :frame-num (ja-aframe 42.0 0)) (until (ja-done? 0) (if (and (using-gun? self) (>= (ja-aframe-num 0) 60.0)) (return #f) ) (suspend) (ja :num! (seek!)) ) ) ) (none) ) ) ) ((let ((v1-273 (ja-group))) (and v1-273 (or (= v1-273 jakb-carry-jump-ja) (= v1-273 jakb-carry-jump-loop-ja))) ) (logior! (-> self target-flags) (target-flags lleg-still rleg-still)) (ja-channel-push! 1 (seconds 0.04)) (ja-no-eval :group! jakb-carry-jump-land-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) ((let ((v1-304 (ja-group))) (and v1-304 (or (= v1-304 jakb-jump-land-ja) (= v1-304 jakb-gun-jump-land-ja) (= v1-304 jakb-gun-jump-land-side-ja) (= v1-304 jakb-carry-jump-land-ja) (= v1-304 jakb-mech-jump-land-ja) (= v1-304 jakb-mech-carry-jump-land-ja) ) ) ) (logior! (-> self target-flags) (target-flags lleg-still rleg-still)) (ja-no-eval :num! (seek!)) (while (not (ja-done? 0)) (suspend) (ja-eval) ) ) ((let ((v1-320 (ja-group))) (and v1-320 (or (= v1-320 jakb-mech-jump-ja) (= v1-320 jakb-mech-jump-loop-ja) (= v1-320 jakb-mech-hit-front-ja)) ) ) (logior! (-> self target-flags) (target-flags lleg-still rleg-still)) (ja-channel-push! 1 (seconds 0.017)) (ja-no-eval :group! jakb-mech-jump-land-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) ((let ((v1-351 (ja-group))) (and v1-351 (or (= v1-351 jakb-mech-carry-jump-ja) (= v1-351 jakb-mech-carry-jump-loop-ja))) ) (logior! (-> self target-flags) (target-flags lleg-still rleg-still)) (let ((v1-358 (ja-group))) (if (and v1-358 (= v1-358 jakb-mech-carry-jump-loop-ja)) (ja-channel-set! 1) (ja-channel-push! 1 (seconds 0.04)) ) ) (ja-no-eval :group! jakb-mech-carry-jump-land-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) ) (none) ) ;; definition for function target-attack-air-anim ;; WARN: Return type mismatch symbol vs none. (defbehavior target-attack-air-anim target () (when (using-gun? self) (set! (-> self gun top-anim-low-high) 0.0) (case (gun->eco (-> self gun gun-type)) (((pickup-type eco-yellow)) (push-anim-to-targ (-> self skel top-anim) (the-as art-joint-anim jakb-gun-attack-from-stance-ja) 0.0 30 30 0.6 0.0 #f ) ) (else (push-anim-to-targ (-> self skel top-anim) (the-as art-joint-anim jakb-gun-attack-from-stance-ja) 3.0 30 30 0.5 0.0 #f ) ) ) ) (set! (-> self control unknown-float41) 0.0) (set! (-> self control unknown-float42) 0.0) (ja-channel-push! 1 (seconds 0.075)) (set! (-> self control unknown-sound-id01) (sound-play "spin-kick")) (ja-no-eval :group! jakb-attack-from-jump-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (compute-alignment! (-> self align)) (align! (-> self align) (align-opts adjust-quat) 1.0 1.0 1.0) (suspend) (ja :num! (seek!)) ) (set! (-> self control unknown-sound-id01) (sound-play "spin-kick")) (ja :group! jakb-attack-from-jump-loop-ja :num! min) (let ((f30-0 -393216.0)) (let ((f0-11 (target-height-above-ground)) (f1-1 (vector-dot (-> self control dynam gravity-normal) (-> self control transv))) ) (while (not (or (and (< (fabs (/ f0-11 (/ f1-1 300))) 150.0) (< f1-1 0.0)) (time-elapsed? (-> self state-time) (seconds 1.7)) ) ) (quaternion-rotate-y! (-> self control quat-for-control) (-> self control quat-for-control) (* f30-0 (seconds-per-frame)) ) (suspend) (ja :num! (loop!)) (set! f0-11 (target-height-above-ground)) (set! f1-1 (vector-dot (-> self control dynam gravity-normal) (-> self control transv))) ) ) (ja-no-eval :group! jakb-attack-from-jump-end-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (cond ((< (ja-aframe-num 0) 32.0) (quaternion-rotate-y! (-> self control quat-for-control) (-> self control quat-for-control) (* f30-0 (seconds-per-frame)) ) ) (else (let ((f0-25 (deg-diff (quaternion-y-angle (-> self control quat-for-control)) (quaternion-y-angle (-> self control dir-targ)) ) ) ) (quaternion-rotate-y! (-> self control quat-for-control) (-> self control quat-for-control) (* -0.2 (fabs f0-25)) ) ) ) ) (suspend) (ja :num! (seek!)) ) ) (none) ) ;; definition for function target-edge-grab-anim ;; WARN: Return type mismatch symbol vs none. ;; WARN: new jak 2 until loop case, check carefully (defbehavior target-edge-grab-anim target ((arg0 float)) (ja-channel-push! 1 (seconds 0.15)) (ja :group! jakb-falling-to-edge-grab-ja :num! min) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (ja-channel-set! 1) (until #f (ja-no-eval :group! jakb-edge-grab-stance0-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (can-play-stance-amibent?) (suspend) (ja :num! (seek!)) ) (+! (-> self anim-seed) 1) (ja-no-eval :group! jakb-edge-grab-stance1-ja :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (can-play-stance-amibent?) (suspend) (ja :num! (seek!)) ) ) #f (none) )