;;-*-Lisp-*- (in-package goal) ;; definition for symbol *pilot-mods*, type surface (define *pilot-mods* (new 'static 'surface :name 'empty :seek0 1.0 :seek90 1.0 :seek180 1.0 :fric 1.0)) ;; definition for function target-pilot-handler ;; WARN: disable def twice: 203. This may happen when a cond (no else) is nested inside of another conditional, but it should be rare. (defbehavior target-pilot-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (cond ((and (= arg2 'query) (= (-> arg3 param 0) 'mode)) 'pilot ) (else (case arg2 (('end-mode) (case (-> arg3 param 0) (('pilot) (let ((v1-5 (-> self pilot))) (when (nonzero? v1-5) (let ((a0-7 (handle->process (-> v1-5 vehicle)))) (if a0-7 (put-rider-in-seat (the-as vehicle a0-7) (-> v1-5 seat-index) (the-as process #f)) ) ) ) ) (go target-pilot-get-off (process->handle arg0)) ) (('fldax) (when (and (-> self next-state) (= (-> self next-state name) 'target-pilot-daxter-perch)) (let ((v0-0 (the-as object #t))) (set! (-> self control unknown-word04) (the-as uint v0-0)) v0-0 ) ) ) (('gun) (target-gun-end-mode #t) ) ) ) (('change-mode) (case (-> arg3 param 0) (('grab) (when (not (focus-test? self dead)) (if (not (-> arg3 param 1)) #t (go target-pilot-grab) ) ) ) (('flut) (go target-flut-start (process->handle (the-as process (-> arg3 param 1))) (the-as symbol (if (>= arg1 2) (-> arg3 param 2) 'normal ) ) (if (>= arg1 4) (the-as int (-> arg3 param 3)) -1 ) ) ) (('normal) (go target-pilot-get-off (process->handle arg0)) ) (('gun) (when (logtest? (-> self game features) (game-feature gun)) (let ((gp-1 (-> arg3 param 2))) (cond ((using-gun? self) (when (nonzero? gp-1) (set! (-> self gun using-gun-type) (the-as pickup-type gp-1)) gp-1 ) ) (else (target-gun-init (the-as pickup-type gp-1)) ) ) ) ) ) (('fldax) (if (and (-> self next-state) (let ((v1-33 (-> self next-state name))) (or (= v1-33 'target-pilot-stance) (= v1-33 'target-pilot-impact)) ) ) (go target-pilot-daxter-perch) ) ) ) ) (('swim) #f ) (('clone-anim) (go target-pilot-clone-anim (process->handle (the-as process (-> arg3 param 0)))) ) (('get-vehicle) (if (nonzero? (-> self pilot)) (handle->process (-> self pilot vehicle)) ) ) (('kill-vehicle) (if (nonzero? (-> self pilot)) (send-event (handle->process (-> self pilot vehicle)) 'go-die) ) ) (('attack 'attack-or-shove 'attack-invinc) (set-vector! (-> self draw color-mult) 0.25 0.25 0.25 1.0) (target-attacked arg2 (the-as attack-info (-> arg3 param 1)) arg0 (the-as touching-shapes-entry (-> arg3 param 0)) target-pilot-hit ) ) (('vehicle-hit) (speech-control-method-12 *speech-control* self (if (-> self pilot as-daxter?) (speech-type race-daxter-hit) (speech-type race-jak-hit) ) ) ) (('vehicle-got-hit) (speech-control-method-12 *speech-control* self (if (-> self pilot as-daxter?) (speech-type race-daxter-got-hit) (speech-type race-jak-got-hit) ) ) ) (else (target-standard-event-handler arg0 arg1 arg2 arg3) ) ) ) ) ) ;; definition for function target-pilot-pidax-enter (defbehavior target-pilot-pidax-enter target () (set! (-> self pilot art-group-backup) (-> self draw art-group)) (set! (-> self draw art-group) (-> self sidekick 0 draw art-group)) (logior! (-> self draw status) (draw-control-status no-draw-bounds2)) (send-event (ppointer->process (-> self sidekick)) 'matrix 'indax) ) ;; definition for function target-pilot-pidax-exit (defbehavior target-pilot-pidax-exit target () (ja-channel-set! 0) (set! (-> self draw art-group) (-> self pilot art-group-backup)) (logclear! (-> self draw status) (draw-control-status no-draw-bounds2)) (send-event (ppointer->process (-> self sidekick)) 'matrix #f) ) ;; definition for function target-pilot-exit ;; INFO: Used lq/sq ;; WARN: Return type mismatch none vs object. (defbehavior target-pilot-exit target () (when (not (and (-> self next-state) (let ((v1-3 (-> self next-state name))) (or (= v1-3 'target-pilot-stance) (= v1-3 'target-pilot-impact) (= v1-3 'target-pilot-daxter-perch) (= v1-3 'target-pilot-get-off) (= v1-3 'target-pilot-grab) (= v1-3 'target-pilot-clone-anim) (= v1-3 'target-pilot-hit) (= v1-3 'target-pilot-death) ) ) ) ) (let ((v1-4 (-> self manipy))) (when v1-4 (deactivate (-> v1-4 0)) (set! (-> self manipy) (the-as (pointer manipy) #f)) ) ) (process-drawable-set-riding self #f) (when (-> self pilot as-daxter?) (format 0 "Pidax exit~%") (target-pilot-pidax-exit) ) (let ((gp-0 (-> self pilot))) (when (nonzero? gp-0) (set! (-> self control nav-radius) (-> gp-0 backup-nav-radius)) (let ((s5-0 (handle->process (-> gp-0 vehicle)))) (when s5-0 (send-event *traffic-manager* 'player-exit-vehicle (-> (the-as vehicle s5-0) info object-type)) (remove-riders (the-as vehicle s5-0) (the-as handle self)) (send-event s5-0 'player-get-off) (when (nonzero? (-> gp-0 hud-health)) (send-event (handle->process (-> gp-0 hud-health)) 'hide-and-die) (set! (-> gp-0 hud-health) (new 'static 'handle)) 0 ) (when (nonzero? (-> gp-0 hud-turbo)) (send-event (handle->process (-> gp-0 hud-turbo)) 'hide-and-die) (set! (-> gp-0 hud-turbo) (new 'static 'handle)) 0 ) ) ) ) ) (set! (-> self neck flex-blend) 1.0) (let ((v1-49 (-> self control root-prim))) (set! (-> v1-49 prim-core collide-as) (-> self control backup-collide-as)) (set! (-> v1-49 prim-core collide-with) (-> self control backup-collide-with)) ) (logclear! (-> self focus-status) (focus-status pilot-riding pilot)) (logclear! (-> self control root-prim prim-core action) (collide-action stuck-wall-escape)) (set! (-> self control mod-surface) *walk-mods*) (logclear! (-> self target-flags) (target-flags tf6)) (remove-setting! 'cloth) (remove-setting! 'armor) (enable-set! (-> self arm-ik 0) #f) (enable-set! (-> self arm-ik 1) #f) (set! (-> self control dynam gravity-max) (-> self control standard-dynamics gravity-max)) (set! (-> self control dynam gravity-length) (-> self control standard-dynamics gravity-length)) (let ((v1-74 (-> self node-list data))) (set! (-> v1-74 0 param0) (the-as (function cspace transformq none) cspace<-transformq+trans!)) (set! (-> v1-74 0 param1) (the-as basic (-> self control trans))) (set! (-> v1-74 0 param2) (the-as basic (-> self control cspace-offset))) ) (target-collide-set! 'normal 0.0) (set! (-> self control reaction) target-collision-reaction) (vector-identity! (-> self draw color-mult)) (set! (-> self control cspace-offset quad) (the-as uint128 0)) (logior! (-> self water flags) (water-flag find-water)) (target-exit) ) ) ;; definition for function target-pilot-init ;; INFO: Used lq/sq ;; WARN: Return type mismatch water-flag vs object. (defbehavior target-pilot-init target ((arg0 handle) (arg1 symbol)) (target-exit) (target-lightjak-end-mode #f) (target-darkjak-end-mode #f) (if (zero? (-> self pilot)) (set! (-> self pilot) (new 'process 'pilot-info)) ) (let ((s5-0 (-> self pilot))) (set! (-> s5-0 backup-nav-radius) (-> self control nav-radius)) (set! (-> s5-0 gun?) #t) (set! (-> s5-0 enable-cam-side-shift) #f) (set! (-> s5-0 as-daxter?) arg1) (set! (-> s5-0 entity) #f) (set! (-> s5-0 cam-side-shift) 0.0) (if (-> self pilot as-daxter?) (target-pilot-pidax-enter) ) (cond ((handle->process arg0) (set! (-> s5-0 vehicle) arg0) ) (else (break!) 0 ) ) (let ((s4-1 (handle->process (-> s5-0 vehicle)))) (when s4-1 (send-event *traffic-manager* 'player-enter-vehicle (-> (the-as vehicle s4-1) info object-type)) (set! (-> self game current-vehicle) (-> (the-as vehicle s4-1) info vehicle-type)) (set! (-> s5-0 entity) (-> (the-as vehicle s4-1) entity)) (set! (-> s5-0 gun?) (logtest? (-> (the-as vehicle s4-1) info flags) 32)) (set! (-> s5-0 enable-cam-side-shift) (logtest? (-> (the-as vehicle s4-1) info flags) 128)) (if (logtest? (-> (the-as vehicle s4-1) info flags) 256) (set! (-> s5-0 hud-health) (process->handle (hud-vehicle-health-spawn (the-as vehicle s4-1)))) ) (if (logtest? (-> (the-as vehicle s4-1) info flags) 512) (set! (-> s5-0 hud-turbo) (process->handle (hud-vehicle-turbo-spawn (the-as vehicle s4-1)))) ) (set! (-> s5-0 left-right-bias) (-> (the-as vehicle s4-1) info handling player-turn-anim-bias)) (set! (-> s5-0 left-right-min) (-> (the-as vehicle s4-1) info handling player-turn-anim-min)) (set! (-> s5-0 left-right-max) (-> (the-as vehicle s4-1) info handling player-turn-anim-max)) (send-event (ppointer->process (-> (the-as vehicle s4-1) parent)) 'player-got-on-vehicle-child (the-as vehicle s4-1) ) (set! (-> s5-0 stance) (vehicle-method-70 (the-as vehicle s4-1))) (let ((s3-0 (vehicle-method-65 (the-as vehicle s4-1)))) (dotimes (s2-0 s3-0) (let ((a0-35 (get-rider-in-seat (the-as vehicle s4-1) s2-0))) (if (and a0-35 (send-event a0-35 'knocked-off)) (put-rider-in-seat (the-as vehicle s4-1) s2-0 (the-as process #f)) ) ) ) ) (let ((v1-68 (get-best-seat (the-as vehicle s4-1) (-> self control trans) (vehicle-seat-flag vsf0) 1))) (set! (-> s5-0 seat-index) (max 0 v1-68)) ) (cond ((-> s5-0 as-daxter?) (set! (-> s5-0 left-right-accel-factor) 0.0000012207031) (set! (-> s5-0 front-back-accel-factor) 0.0000012207031) (set! (-> s5-0 up-down-accel-factor) 0.00000061035155) ) ((zero? (-> s5-0 stance)) (set! (-> s5-0 left-right-accel-factor) 0.0000012207031) (set! (-> s5-0 front-back-accel-factor) 0.0000012207031) (set! (-> s5-0 up-down-accel-factor) 0.00000051879886) ) (else (set! (-> s5-0 left-right-accel-factor) 0.0000012207031) (set! (-> s5-0 front-back-accel-factor) 0.0000012207031) (set! (-> s5-0 up-down-accel-factor) 0.00000061035155) ) ) (set! (-> s5-0 left-right-accel-factor) (* (-> s5-0 left-right-accel-factor) (-> (the-as vehicle s4-1) info handling pilot-x-accel-factor)) ) (set! (-> s5-0 up-down-accel-factor) (* (-> s5-0 up-down-accel-factor) (-> (the-as vehicle s4-1) info handling pilot-y-accel-factor)) ) (set! (-> s5-0 front-back-accel-factor) (* (-> s5-0 front-back-accel-factor) (-> (the-as vehicle s4-1) info handling pilot-z-accel-factor)) ) ) ) (when (not (-> s5-0 gun?)) (if arg1 (logior! (-> self control current-surface flags) (surface-flag gun-fast-exit)) ) (target-gun-end-mode arg1) ) ) (set! (-> self board latch?) #f) (set! (-> self control reaction) target-collision-reaction) (set! (-> self control transv quad) (the-as uint128 0)) (set! (-> self control ctrl-xz-vel) 0.0) (logior! (-> self focus-status) (focus-status pilot)) (set! (-> self control bend-target) 0.0) (let ((v1-102 (-> self node-list data))) (set! (-> v1-102 0 param0) (the-as (function cspace transformq none) cspace<-transformq+world-trans!)) (set! (-> v1-102 0 param1) (the-as basic (-> self control trans))) (set! (-> v1-102 0 param2) (the-as basic (-> self control cspace-offset))) ) (let ((v1-104 (-> self control root-prim))) (set! (-> v1-104 prim-core collide-as) (collide-spec)) (set! (-> v1-104 prim-core collide-with) (collide-spec)) ) 0 (set! (-> self control root-prim prim-core collide-as) (collide-spec jak-vehicle)) (set! (-> self control root-prim prim-core collide-with) (collide-spec hit-by-player-list hit-by-others-list player-list collectable) ) (set! (-> self neck flex-blend) 0.0) (set! (-> self control status) (collide-status)) (let ((v0-16 (logclear (-> self water flags) (water-flag active find-water)))) (set! (-> self water flags) v0-16) v0-16 ) ) ;; definition for function pilot-on-ground? (defbehavior pilot-on-ground? target () (logtest? (-> self control status) (collide-status on-surface)) ) ;; definition for function target-pilot-post ;; INFO: Used lq/sq ;; WARN: Return type mismatch int vs none. (defbehavior target-pilot-post target () (local-vars (a0-45 int) (a0-47 int)) (let* ((v1-1 (-> *perf-stats* data 17)) (a0-0 (-> v1-1 ctrl)) ) (+! (-> v1-1 count) 1) (b! (zero? a0-0) cfg-2 :delay (nop!)) (.mtc0 Perf 0) (.sync.l) (.sync.p) (.mtpc pcr0 0) (.mtpc pcr1 0) (.sync.l) (.sync.p) (.mtc0 Perf a0-0) ) (.sync.l) (.sync.p) (label cfg-2) 0 (let ((f30-0 (-> self clock clock-ratio))) (let ((gp-1 (max 1 (the int (-> self clock time-adjust-ratio))))) (update-rates! (-> self clock) (/ f30-0 (the float gp-1))) (while (nonzero? gp-1) (+! gp-1 -1) (set! (-> self control remaining-ctrl-iterations) gp-1) (flag-setup) (build-conversions (-> self control transv)) (do-rotations1) (do-rotations2) (reverse-conversions (-> self control transv)) (vector-! (-> self control cspace-offset) (-> self control draw-offset) (-> self control anim-collide-offset-world) ) (let ((a1-5 (new 'stack-no-clear 'overlaps-others-params))) (set! (-> a1-5 options) (overlaps-others-options oo0)) (set! (-> a1-5 collide-with-filter) (the-as collide-spec -1)) (set! (-> a1-5 tlist) *touching-list*) (find-overlapping-shapes (-> self control) a1-5) ) (post-flag-setup) ) ) (update-rates! (-> self clock) f30-0) ) (let* ((gp-2 (-> self pilot)) (s5-0 (handle->process (-> gp-2 vehicle))) ) (when s5-0 (vehicle-method-66 (the-as vehicle s5-0) (-> self control trans) (-> gp-2 seat-index)) (vector-copy! (-> self control transv) (-> (the-as vehicle s5-0) root transv)) (quaternion-copy! (-> self control quat) (-> (the-as vehicle s5-0) root quat)) (quaternion-copy! (-> self control quat-for-control) (-> self control quat)) (quaternion-copy! (-> self control dir-targ) (-> self control quat)) (let ((s4-0 (-> self alt-cam-pos))) (when (not (focus-test? self dead)) (let ((s3-0 (new 'stack-no-clear 'cquery-with-5vec))) (set! (-> s3-0 vec 2 x) 0.0) (set! (-> s3-0 vec 2 y) 20480.0) (let ((a0-18 (-> self node-list data 0 bone transform))) (vector-copy! (-> s3-0 vec 1) (-> a0-18 fvec)) ) (set! (-> s3-0 vec 1 y) 0.0) (vector-rotate90-around-y! (-> s3-0 vec 1) (-> s3-0 vec 1)) (vector-normalize! (-> s3-0 vec 1) 1.0) (set! (-> s3-0 vec 0 quad) (-> self control trans quad)) (when (-> gp-2 enable-cam-side-shift) (dotimes (s2-0 2) (let ((v1-48 (-> s3-0 cquery))) (set! (-> v1-48 radius) 2048.0) (set! (-> v1-48 collide-with) (collide-spec backgnd)) (set! (-> v1-48 ignore-process0) #f) (set! (-> v1-48 ignore-process1) #f) (set! (-> v1-48 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1 :board #x1) ) (set! (-> v1-48 action-mask) (collide-action solid)) ) (vector-copy! (-> s3-0 cquery start-pos) (-> s3-0 vec 0)) (vector-float*! (-> s3-0 cquery move-dist) (-> s3-0 vec 1) (-> s3-0 vec 2 y)) (let ((f0-10 (fill-and-probe-using-line-sphere *collide-cache* (-> s3-0 cquery)))) (when (and (>= f0-10 0.0) (= (-> s3-0 cquery best-other-tri pat mode) (pat-mode wall))) (+! (-> s3-0 vec 2 x) (* -1.0 (-> s3-0 vec 2 y) (- 1.0 f0-10))) 0 ) ) (set! (-> s3-0 vec 2 y) (* -1.0 (-> s3-0 vec 2 y))) ) (set! (-> s3-0 vec 2 x) (* (-> s3-0 vec 2 x) (fmax 0.25 (fmin 1.0 (* 0.000008138021 (vector-length (-> self control transv)))))) ) (seek! (-> gp-2 cam-side-shift) (-> s3-0 vec 2 x) (* 16384.0 (seconds-per-frame))) ) (set! (-> s4-0 x) (+ (-> s3-0 vec 0 x) (* (-> gp-2 cam-side-shift) (-> s3-0 vec 1 x)))) (set! (-> s4-0 z) (+ (-> s3-0 vec 0 z) (* (-> gp-2 cam-side-shift) (-> s3-0 vec 1 z)))) (if (type? s5-0 h-warf) (set! (-> s4-0 y) (-> s3-0 vec 0 y)) (set! (-> s4-0 y) (fmax (fmin (-> s4-0 y) (+ 2048.0 (-> s3-0 vec 0 y))) (+ -2048.0 (-> s3-0 vec 0 y)))) ) ) 0 ) ) (let ((s4-1 (new 'stack-no-clear 'matrix))) (vehicle-method-113 (the-as vehicle s5-0) (-> s4-1 rvec) (-> gp-2 seat-index) 0) (vehicle-method-113 (the-as vehicle s5-0) (-> s4-1 uvec) (-> gp-2 seat-index) 1) (enable-set! (-> self arm-ik 0) #t) (enable-set! (-> self arm-ik 1) #t) (set-ik-target! (-> self arm-ik 0) (-> s4-1 rvec)) (set-ik-target! (-> self arm-ik 1) (-> s4-1 uvec)) ) ) ) (ja-post) (joint-points) (update-transforms (-> self control)) (do-target-gspot) (target-powerup-process) (let ((v1-95 (-> *perf-stats* data 17))) (b! (zero? (-> v1-95 ctrl)) cfg-31 :delay (nop!)) (.mtc0 Perf 0) (.sync.l) (.sync.p) (.mfpc a0-45 pcr0) (+! (-> v1-95 accum0) a0-45) (.mfpc a0-47 pcr1) (+! (-> v1-95 accum1) a0-47) ) (label cfg-31) 0 0 (none) )