;;-*-Lisp-*- (in-package goal) ;; definition for method 15 of type hud-map ;; WARN: Return type mismatch int vs none. (defmethod draw ((this hud-map)) (set-hud-piece-position! (-> this sprites 1) (the int (+ (- 512.0 (* 20.0 (-> *video-params* relative-x-scale))) (* 140.0 (-> this offset)))) (the int (+ 281.0 (* 140.0 (-> this offset)))) ) (set-as-offset-from! (-> this sprites 0) (-> this sprites 1 pos) 11 -11) (set! (-> this sprites 0 color w) (the int (+ 70.0 (* 70.0 (sin (* 182.04445 (the float (-> this values 1 current))))))) ) (set! (-> *minimap* color y) (the int (- 96.0 (* 32.0 (sin (* 182.04445 (the float (-> this values 1 current))))))) ) (set! (-> *minimap* color z) (the int (- 96.0 (* 32.0 (sin (* 182.04445 (the float (-> this values 1 current))))))) ) (set! (-> this sprites 0 scale-x) 1.0) (set! (-> this sprites 0 scale-y) 1.0) (cond ((>= (-> *setting-control* user-current race-minimap) 1) (set! (-> this sprites 1 scale-x) 0.0) (set! (-> this sprites 1 scale-y) 0.0) ) (else (set! (-> this sprites 1 scale-x) 0.85) (set! (-> this sprites 1 scale-y) 0.85) ) ) (let ((t9-5 (method-of-type hud draw))) (t9-5 this) ) (cond ((zero? (-> *setting-control* user-current race-minimap)) (with-dma-buffer-add-bucket ((s4-0 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id hud-draw-hud-alpha) ) (set-as-offset-from! (-> this sprites 2) (-> this sprites 1 pos) 2 -3) (draw-1 *minimap* s4-0 (-> this sprites 2 pos) #t) ) ) ((= (-> *setting-control* user-current race-minimap) 1) 0 ) ((= (-> *setting-control* user-current race-minimap) 2) (let ((s5-1 (level-get *level* 'destrack))) (when (and s5-1 (= (-> s5-1 status) 'active)) (set-race-texture *minimap* (get-texture map-desert-race destrack-minimap) 32768.0 s5-1) (set-race-corner *minimap* 11321344.0 -1261568.0) (with-dma-buffer-add-bucket ((s4-2 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id hud-draw-hud-alpha) ) (set-as-offset-from! (-> this sprites 2) (-> this sprites 1 pos) 0 -20) (draw-sprite2 *minimap* s4-2 (-> this sprites 2 pos) #t) ) ) ) ) ) 0 (none) ) ;; definition for method 16 of type hud-map ;; WARN: Return type mismatch int vs none. (defmethod update-values! ((this hud-map)) (cond ((update! *minimap*) (logior! (-> this flags) (hud-flags show)) (let ((t9-1 (method-of-type hud update-values!))) (t9-1 this) ) ) (else (send-event this 'force-hide) ) ) (when (not (paused?)) (let ((v1-10 8)) (if (and (< (-> this values 1 target) 270) (< 270 (+ (-> this values 1 target) v1-10))) (set! (-> this values 1 target) 270) ) (if (or (-> *game-info* wanted-flash) (!= (-> this values 1 target) 270)) (set! (-> this values 1 target) (mod (+ (-> this values 1 target) v1-10) 360)) ) ) ) 0 (none) ) ;; definition for method 17 of type hud-map ;; WARN: Return type mismatch int vs none. (defmethod init-callback ((this hud-map)) (set! (-> this gui-id) (add-process *gui-control* this (gui-channel hud-lower-right) (gui-action hidden) (-> this name) 81920.0 0) ) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-mapring-alarm-01 level-default-minimap))) (set! (-> this sprites 0 scale-x) 0.0) (set! (-> this sprites 0 scale-y) 0.0) (set! (-> this sprites 0 flags) (hud-sprite-flags hsf2)) (set! (-> this sprites 0 pos z) #xffff00) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture hud-mapring-01 level-default-minimap))) (set! (-> this sprites 1 scale-x) 0.85) (set! (-> this sprites 1 scale-y) 0.85) (set! (-> this sprites 1 flags) (hud-sprite-flags hsf2)) (set! (-> this sprites 1 pos z) #xffff00) (set! (-> this values 0 current) 0) (update! *minimap*) 0 (none) ) ;; definition for method 25 of type hud-health ;; WARN: Return type mismatch int vs none. (defmethod update-value-callback ((this hud-health) (arg0 int) (arg1 int)) (if (and (= arg0 4) (> arg1 0)) (sound-play "inc-pickup" :pitch 0.5) ) 0 (none) ) ;; definition for method 15 of type hud-health ;; WARN: Return type mismatch int vs none. (defmethod draw ((this hud-health)) (set-hud-piece-position! (-> this sprites 3) (the int (+ (* -130.0 (-> this offset)) (* 18.0 (-> *video-params* relative-x-scale)))) (the int (+ 305.0 (* 130.0 (-> this offset)))) ) (set-as-offset-from! (-> this sprites 4) (-> this sprites 3 pos) 21 23) (set-as-offset-from! (-> this sprites 0) (-> this sprites 3 pos) 20 20) (set-as-offset-from! (-> this sprites 1) (-> this sprites 3 pos) 10 64) (set! (-> this sprites 1 scale-y) (* -0.098000005 (the float (-> this values 5 current)))) (cond ((nonzero? (-> this values 5 current)) (let ((f30-1 (the float (+ (the int (* 127.0 (sin (* 182.04445 (the float (-> *display* game-clock frame-counter)))))) 127) ) ) ) (set! (-> this sprites 1 color x) (the int (lerp-scale 96.0 128.0 f30-1 0.0 255.0))) (set! (-> this sprites 1 color y) (the int (lerp-scale 128.0 128.0 f30-1 0.0 255.0))) (set! (-> this sprites 1 color z) (the int (lerp-scale 128.0 128.0 f30-1 0.0 255.0))) ) ) (else (set! (-> this sprites 1 color x) 128) (set! (-> this sprites 1 color y) 128) (set! (-> this sprites 1 color z) 128) ) ) (set-as-offset-from! (-> this sprites 2) (-> this sprites 3 pos) 40 59) (set! (-> this sprites 2 scale-y) (* -0.096999995 (the float (-> this values 2 current)))) (cond ((nonzero? (-> this values 2 current)) (let ((f0-27 (+ 0.5 (* 0.5 (sin (* 182.04445 (the float (* (if (>= (-> this values 2 current) (the int (-> *FACT-bank* darkjak-bomb-min))) 2 1 ) (-> *display* game-clock frame-counter) ) ) ) ) ) ) ) (f1-17 (if (>= (-> this values 2 current) (the int (-> *FACT-bank* darkjak-bomb-min))) 255.0 128.0 ) ) ) (set! (-> this sprites 2 color x) (the int (* 0.35 f1-17 f0-27))) (set! (-> this sprites 2 color y) (the int (* (/ f1-17 10) f0-27))) (set! (-> this sprites 2 color z) (the int (* 0.8 f1-17 f0-27))) ) ) (else (set! (-> this sprites 2 color x) 44) (set! (-> this sprites 2 color y) 12) (set! (-> this sprites 2 color z) 102) ) ) (let ((s5-0 (-> this values 4 current))) (dotimes (s4-0 s5-0) (let ((v1-38 (-> (new 'static 'inline-array vector 16 (new 'static 'vector :x 23.0 :y 5.0 :w 1.0) (new 'static 'vector :x 36.0 :y 2.0 :w 1.0) (new 'static 'vector :x 49.0 :y 5.0 :w 1.0) (new 'static 'vector :x 60.0 :y 12.0 :w 1.0) (new 'static 'vector :x 67.0 :y 23.0 :w 1.0) (new 'static 'vector :x 70.0 :y 36.0 :w 1.0) (new 'static 'vector :x 67.0 :y 49.0 :w 1.0) (new 'static 'vector :x 60.0 :y 60.0 :w 1.0) (new 'static 'vector :x 49.0 :y 67.0 :w 1.0) (new 'static 'vector :x 36.0 :y 70.0 :w 1.0) (new 'static 'vector :x 23.0 :y 67.0 :w 1.0) (new 'static 'vector :x 12.0 :y 60.0 :w 1.0) (new 'static 'vector :x 5.0 :y 49.0 :w 1.0) (new 'static 'vector :x 2.0 :y 36.0 :w 1.0) (new 'static 'vector :x 5.0 :y 23.0 :w 1.0) (new 'static 'vector :x 12.0 :y 12.0 :w 1.0) ) (logand (+ (- 20 (/ s5-0 2)) s4-0) 15) ) ) ) (set-as-offset-from! (-> this sprites (+ s4-0 7)) (-> this sprites 3 pos) (the int (-> v1-38 x)) (+ (the int (-> v1-38 y)) 1) ) ) (if (>= s4-0 (-> this values 0 current)) (set! (-> this sprites (+ s4-0 7) tid) (the-as texture-id (get-texture hud-newhud-reddot-01 level-default-minimap)) ) (set! (-> this sprites (+ s4-0 7) tid) (the-as texture-id (get-texture hud-newhud-greendot-01 level-default-minimap)) ) ) ) (let ((s4-1 15)) (while (>= s4-1 s5-0) (set-as-offset-from! (-> this sprites (+ s5-0 7)) (-> this sprites 3 pos) -200 0) (+! s5-0 1) ) ) ) ((method-of-type hud draw) this) 0 (none) ) ;; definition for method 16 of type hud-health ;; WARN: Return type mismatch int vs none. (defmethod update-values! ((this hud-health)) (set! (-> this values 0 target) (the int (-> *target* fact health))) (set! (-> this values 1 target) (the-as int (-> *target* fact health-pickup-time))) (set! (-> this values 2 target) (min 100 (the int (+ 0.5 (-> *target* game eco-pill-dark))))) (set! (-> this values 3 target) (the-as int (-> *target* fact eco-pill-dark-pickup-time))) (set! (-> this values 4 target) (the int (-> *target* fact health-max))) (set! (-> this values 5 target) (min 100 (the int (+ 0.5 (-> *target* game eco-pill-light))))) (set! (-> this values 6 target) (the-as int (-> *target* fact eco-pill-light-pickup-time))) (if (focus-test? *target* dark) (+! (-> this values 7 target) 1) ) ((method-of-type hud update-values!) this) 0 (none) ) ;; definition for method 17 of type hud-health ;; WARN: Return type mismatch int vs none. (defmethod init-callback ((this hud-health)) (set! (-> this gui-id) (add-process *gui-control* this (gui-channel hud-lower-left-1) (gui-action hidden) (-> this name) 81920.0 0) ) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture common-white common))) (set! (-> this sprites 0 pos z) #xfffff1) (set! (-> this sprites 0 scale-x) 11.0) (set! (-> this sprites 0 scale-y) 11.0) (set! (-> this sprites 0 color x) 30) (set! (-> this sprites 0 color y) 30) (set! (-> this sprites 0 color z) 20) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture common-white common))) (set! (-> this sprites 1 pos z) #xfffff2) (set! (-> this sprites 1 scale-x) 8.0) (set! (-> this sprites 1 scale-y) 8.0) (set! (-> this sprites 2 tid) (the-as texture-id (get-texture common-white common))) (set! (-> this sprites 2 pos z) #xfffff3) (set! (-> this sprites 2 scale-x) 8.0) (set! (-> this sprites 2 scale-y) 8.0) (set! (-> this sprites 3 tid) (the-as texture-id (get-texture hud-newhud-01 level-default-minimap))) (set! (-> this sprites 4 tid) (the-as texture-id (get-texture hud-newhud-shine-01 level-default-minimap))) (set! (-> this sprites 4 scale-x) 1.3) (dotimes (s5-0 16) (set! (-> this sprites (+ s5-0 7) tid) (the-as texture-id (get-texture hud-newhud-greendot-01 level-default-minimap)) ) ) (logior! (-> this values 2 flags) 1) (set! (-> this values 2 inc-time) (the-as uint 3)) (set! (-> this values 2 inc-unit) (the-as uint 1)) (logior! (-> this values 5 flags) 1) (set! (-> this values 5 inc-time) (the-as uint 3)) (set! (-> this values 5 inc-unit) (the-as uint 1)) (logior! (-> this values 4 flags) 1) (set! (-> this values 4 inc-time) (the-as uint 300)) (set! (-> this values 4 inc-unit) (the-as uint 1)) 0 (none) ) ;; definition for symbol *hud-skullgem*, type (pointer hud-skullgem) (define *hud-skullgem* (the-as (pointer hud-skullgem) #f)) ;; definition for method 15 of type hud-skullgem ;; WARN: Return type mismatch int vs none. (defmethod draw ((this hud-skullgem)) (set-hud-piece-position! (the-as hud-sprite (-> this icons 0 pos)) (the int (+ (* -130.0 (-> this offset)) (* 60.0 (-> *video-params* relative-x-scale)))) 150 ) (set-as-offset-from! (-> this sprites 0) (-> this icons 0 pos) -28 20) (set! (-> this sprites 0 scale-x) 0.86) (format (clear (-> this strings 0 text)) "~D" (-> this values 0 current)) (set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (-> this icons 0 pos) 0 45) ((method-of-type hud draw) this) 0 (none) ) ;; definition for method 16 of type hud-skullgem ;; WARN: Return type mismatch int vs none. (defmethod update-values! ((this hud-skullgem)) (set! (-> this values 0 target) (the int (-> *target* game gem))) ((method-of-type hud update-values!) this) 0 (none) ) ;; definition for method 17 of type hud-skullgem ;; WARN: Return type mismatch int vs none. (defmethod init-callback ((this hud-skullgem)) (set! (-> this gui-id) (add-process *gui-control* this (gui-channel hud-center-left) (gui-action hidden) (-> this name) 81920.0 0) ) (hud-create-icon this 0 (the-as int (art-group-get-by-name *level* "skel-gem" (the-as (pointer level) #f)))) (set! (-> this icons 0 scale-x) 0.025) (set! (-> this icons 0 scale-y) 0.035) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-egg-glow level-default-minimap))) (set! (-> this sprites 0 scale-x) 0.86) (set! (-> this sprites 0 scale-y) 1.05) (set! (-> this sprites 0 pos z) #xfff9ff) (logior! (-> this values 0 flags) 11) (set! (-> this values 0 inc-time) (the-as uint 45)) (set! (-> this values 0 inc-unit) (the-as uint 1)) (alloc-string-if-needed this 0) (set! (-> this strings 0 flags) (font-flags kerning middle large)) (set! (-> this strings 0 scale) 0.5) 0 (none) ) ;; definition for method 25 of type hud-skullgem ;; WARN: Return type mismatch int vs none. (defmethod update-value-callback ((this hud-skullgem) (arg0 int) (arg1 int)) (let ((v1-3 (- (-> this values arg0 target) (-> this values arg0 current)))) (cond ((< 20 v1-3) (set! (-> this values arg0 current) (-> this values arg0 target)) ) ((> v1-3 0) (sound-play "inc-pickup" :pitch 0.5) ) (else (sound-play "gem-spawn" :vol 80 :pitch 0.4) ) ) ) 0 (none) ) ;; definition for method 15 of type hud-skill ;; WARN: Return type mismatch int vs none. (defmethod draw ((this hud-skill)) (set-hud-piece-position! (the-as hud-sprite (-> this icons 0 pos)) (the int (+ (* -130.0 (-> this offset)) (* 60.0 (-> *video-params* relative-x-scale)))) 270 ) (set-as-offset-from! (-> this sprites 0) (-> this icons 0 pos) -20 -39) (set! (-> this sprites 0 scale-x) 0.62) (format (clear (-> this strings 0 text)) "~D" (-> this values 0 current)) (set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (-> this icons 0 pos) 0 -5) (when (not (paused?)) (let ((s5-1 (new 'stack-no-clear 'quaternion))) (quaternion-axis-angle! s5-1 0.0 1.0 0.0 364.0889) (quaternion*! (-> this icons 0 icon 0 root quat) s5-1 (-> this icons 0 icon 0 root quat)) ) ) ((method-of-type hud draw) this) 0 (none) ) ;; definition for method 16 of type hud-skill ;; WARN: Return type mismatch int vs none. (defmethod update-values! ((this hud-skill)) (set! (-> this values 0 target) (the int (-> *target* game skill))) ((method-of-type hud update-values!) this) 0 (none) ) ;; definition for method 17 of type hud-skill ;; WARN: Return type mismatch int vs none. (defmethod init-callback ((this hud-skill)) (set! (-> this gui-id) (add-process *gui-control* this (gui-channel hud-middle-left) (gui-action hidden) (-> this name) 81920.0 0) ) (hud-create-icon this 0 (the-as int (art-group-get-by-name *level* "skel-skill" (the-as (pointer level) #f)))) (set! (-> this icons 0 scale-x) 0.009) (set! (-> this icons 0 scale-y) -0.018) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-egg-glow level-default-minimap))) (set! (-> this sprites 0 scale-x) 0.62) (set! (-> this sprites 0 scale-y) 1.34) (set! (-> this sprites 0 pos z) #xfff9ff) (alloc-string-if-needed this 0) (set! (-> this strings 0 flags) (font-flags kerning middle large)) (set! (-> this strings 0 scale) 0.5) (logior! (-> this values 0 flags) 9) (set! (-> this values 0 inc-time) (the-as uint 45)) (set! (-> this values 0 inc-unit) (the-as uint 1)) 0 (none) ) ;; definition for method 25 of type hud-skill ;; WARN: Return type mismatch int vs none. (defmethod update-value-callback ((this hud-skill) (arg0 int) (arg1 int)) (if (> arg1 0) (sound-play "inc-pickup" :pitch 0.5) ) 0 (none) ) ;; definition for method 15 of type hud-score ;; WARN: Return type mismatch int vs none. (defmethod draw ((this hud-score)) (set-hud-piece-position! (-> this sprites 0) (the int (+ (- 512.0 (* 32.0 (-> *video-params* relative-x-scale))) (* 130.0 (-> this offset)))) 140 ) (format (clear (-> this strings 0 text)) "~D" (-> this values 0 current)) (set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (-> this sprites 0 pos) -12 8) ((method-of-type hud draw) this) 0 (none) ) ;; definition for method 16 of type hud-score ;; WARN: Return type mismatch int vs none. (defmethod update-values! ((this hud-score)) (set! (-> this values 0 target) (the int (-> *game-info* score))) ((method-of-type hud update-values!) this) 0 (none) ) ;; definition for method 17 of type hud-score ;; WARN: Return type mismatch int vs none. (defmethod init-callback ((this hud-score)) (set! (-> this gui-id) (add-process *gui-control* this (gui-channel hud-center-right) (gui-action hidden) (-> this name) 81920.0 0) ) (logior! (-> this flags) (hud-flags show)) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-scoreboard-01 level-default-minimap))) (set! (-> this sprites 0 scale-x) 1.5) (set! (-> this strings 0 scale) 0.5) (set! (-> this sprites 0 flags) (hud-sprite-flags hsf2)) (alloc-string-if-needed this 0) (set! (-> this strings 0 flags) (font-flags kerning right large)) (set! (-> this strings 0 color) (font-color red)) 0 (none) ) ;; definition for method 15 of type hud-timer ;; WARN: Return type mismatch int vs none. (defmethod draw ((this hud-timer)) (set-hud-piece-position! (-> this sprites 0) (+ (the int (* 8.0 (-> *video-params* relative-x-scale))) 256) (the int (+ 50.0 (* -100.0 (-> this offset)))) ) (format (clear (-> this strings 0 text)) "~1,'0D" (/ (-> this values 0 current) 10)) (format (clear (-> this strings 1 text)) "~1,'0D" (mod (-> this values 0 current) 10)) (format (clear (-> this strings 2 text)) ":") (format (clear (-> this strings 3 text)) "~1,'0D" (/ (-> this values 1 current) 10)) (format (clear (-> this strings 4 text)) "~1,'0D" (mod (-> this values 1 current) 10)) (let ((s5-5 20) (s4-0 -42) ) (set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (-> this sprites 0 pos) s4-0 -24) (let ((s4-1 (+ s4-0 s5-5))) (set-as-offset-from! (the-as hud-sprite (-> this strings 1 pos)) (-> this sprites 0 pos) s4-1 -24) (let ((s4-2 (+ s4-1 16))) (set-as-offset-from! (the-as hud-sprite (-> this strings 2 pos)) (-> this sprites 0 pos) s4-2 -24) (let ((s4-3 (+ s4-2 16))) (set-as-offset-from! (the-as hud-sprite (-> this strings 3 pos)) (-> this sprites 0 pos) s4-3 -24) (let ((a2-13 (+ s4-3 s5-5))) (set-as-offset-from! (the-as hud-sprite (-> this strings 4 pos)) (-> this sprites 0 pos) a2-13 -24) ) ) ) ) ) ((method-of-type hud draw) this) 0 (none) ) ;; definition for method 18 of type hud-timer ;; WARN: Return type mismatch uint vs object. (defmethod event-callback ((this hud-timer) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (case arg2 (('alert) (let ((v0-0 (-> arg3 param 0))) (set! (-> this values 3 target) (the-as int v0-0)) v0-0 ) ) ) ) ;; definition for method 16 of type hud-timer ;; WARN: Return type mismatch int vs none. (defmethod update-values! ((this hud-timer)) (set! (-> this values 0 target) (/ (-> *game-info* timer) #x4650)) (set! (-> this values 1 target) (/ (mod (-> *game-info* timer) #x4650) 300)) (let ((v1-8 (abs (- (-> this values 1 target) (-> this values 2 target))))) (when (> v1-8 0) (set! (-> this values 2 target) (-> this values 1 target)) (cond ((<= (-> this values 3 target) 0) (if (and (< (-> this values 0 target) 1) (< (-> this values 1 target) (the-as int (-> *setting-control* user-current timer-warn-seconds))) ) (sound-play "timer-warn") (sound-play "timer-beep") ) ) ((= (-> this values 3 target) 1) (sound-play "warn-beep1") ) ((= (-> this values 3 target) 2) (sound-play "warn-beep2") ) ((>= (-> this values 3 target) 3) (sound-play "warn-beep3") ) ) ) ) (logclear! (-> this flags) (hud-flags disable)) ((method-of-type hud update-values!) this) 0 (none) ) ;; definition for method 17 of type hud-timer ;; WARN: Return type mismatch int vs none. (defmethod init-callback ((this hud-timer)) (set! (-> this gui-id) (add-process *gui-control* this (gui-channel hud-upper-center) (gui-action hidden) (-> this name) 81920.0 0) ) (logior! (-> this flags) (hud-flags show)) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-timerboard-01 level-default-minimap))) (set! (-> this sprites 0 flags) (hud-sprite-flags hsf3)) (set! (-> this sprites 0 scale-x) 2.2) (set! (-> this sprites 0 scale-y) 2.0) (dotimes (s5-0 5) (alloc-string-if-needed this s5-0) (set! (-> this strings s5-0 scale) 0.8) (set! (-> this strings s5-0 flags) (font-flags kerning middle large)) (set! (-> this strings s5-0 color) (font-color green)) ) (set! (-> this values 2 target) (-> this values 1 target)) (set! (-> this values 3 target) 0) 0 (none) ) ;; definition for method 15 of type hud-big-score ;; WARN: Return type mismatch int vs none. (defmethod draw ((this hud-big-score)) (set-hud-piece-position! (-> this sprites 0) (+ (the int (* 8.0 (-> *video-params* relative-x-scale))) 256) (the int (+ 50.0 (* -100.0 (-> this offset)))) ) (format (clear (-> this strings 0 text)) "~D" (-> this values 0 current)) (set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (-> this sprites 0 pos) -7 -24) ((method-of-type hud draw) this) 0 (none) ) ;; definition for method 16 of type hud-big-score ;; WARN: Return type mismatch int vs none. (defmethod update-values! ((this hud-big-score)) (set! (-> this values 0 target) (the int (-> *game-info* score))) ((method-of-type hud update-values!) this) 0 (none) ) ;; definition for method 17 of type hud-big-score ;; WARN: Return type mismatch int vs none. (defmethod init-callback ((this hud-big-score)) (set! (-> this gui-id) (add-process *gui-control* this (gui-channel hud-upper-center) (gui-action hidden) (-> this name) 81920.0 0) ) (logior! (-> this flags) (hud-flags show)) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-timerboard-01 level-default-minimap))) (set! (-> this sprites 0 flags) (hud-sprite-flags hsf3)) (set! (-> this sprites 0 scale-x) 2.7) (set! (-> this sprites 0 scale-y) 2.0) (alloc-string-if-needed this 0) (set! (-> this strings 0 scale) 0.8) (set! (-> this strings 0 flags) (font-flags kerning middle large)) (set! (-> this strings 0 color) (font-color green)) 0 (none) ) ;; definition for method 15 of type hud-goal ;; WARN: Return type mismatch int vs none. (defmethod draw ((this hud-goal)) (set-hud-piece-position! (-> this sprites 0) (the int (+ (* -130.0 (-> this offset)) (* 65.0 (-> *video-params* relative-x-scale)))) 70 ) (format (clear (-> this strings 0 text)) "~D" (-> this values 0 current)) (set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (-> this sprites 0 pos) 0 -8) (set-as-offset-from! (the-as hud-sprite (-> this strings 1 pos)) (-> this sprites 0 pos) -40 -40) (let ((v1-4 (-> *setting-control* user-default language))) (set! (-> this strings 1 scale) (cond ((= v1-4 (language-enum korean)) 0.75 ) ((= v1-4 (language-enum russian)) 0.75 ) (else 0.65 ) ) ) ) ((method-of-type hud draw) this) 0 (none) ) ;; definition for method 16 of type hud-goal ;; WARN: Return type mismatch int vs none. (defmethod update-values! ((this hud-goal)) (set! (-> this values 0 target) (the int (-> *game-info* goal))) ((method-of-type hud update-values!) this) 0 (none) ) ;; definition for method 17 of type hud-goal ;; WARN: Return type mismatch int vs none. (defmethod init-callback ((this hud-goal)) (set! (-> this gui-id) (add-process *gui-control* this (gui-channel hud-upper-left) (gui-action hidden) (-> this name) 81920.0 0) ) (logior! (-> this flags) (hud-flags show)) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-scoreboard-01 level-default-minimap))) (set! (-> this sprites 0 scale-x) 1.2) (set! (-> this sprites 0 flags) (hud-sprite-flags hsf3)) (alloc-string-if-needed this 0) (set! (-> this strings 0 scale) 0.5) (set! (-> this strings 0 flags) (font-flags kerning middle large)) (set! (-> this strings 0 color) (font-color red)) (alloc-string-if-needed this 1) (set! (-> this strings 1 scale) 0.65) (set! (-> this strings 1 flags) (font-flags kerning large)) (set! (-> this strings 1 color) (font-color red)) (let ((s5-0 format) (gp-1 (clear (-> this strings 1 text))) (s4-0 "~S") ) (format (clear *temp-string*) (lookup-text! *common-text* (text-id text-0136) #f)) (s5-0 gp-1 s4-0 *temp-string*) ) 0 (none) ) ;; definition for method 15 of type hud-miss ;; WARN: Return type mismatch int vs none. (defmethod draw ((this hud-miss)) (set-hud-piece-position! (-> this sprites 0) (the int (+ 448.0 (* 130.0 (-> this offset)))) 70) (format (clear (-> this strings 0 text)) "~D/~D" (-> this values 0 current) (-> this values 1 current)) (set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (-> this sprites 0 pos) 0 -8) (set-as-offset-from! (the-as hud-sprite (-> this strings 1 pos)) (-> this sprites 0 pos) 40 -40) (let ((v1-3 (-> *setting-control* user-default language))) (set! (-> this strings 1 scale) (cond ((= v1-3 (language-enum korean)) 0.75 ) ((= v1-3 (language-enum russian)) 0.75 ) (else 0.65 ) ) ) ) ((method-of-type hud draw) this) 0 (none) ) ;; definition for method 16 of type hud-miss ;; WARN: Return type mismatch int vs none. (defmethod update-values! ((this hud-miss)) (set! (-> this values 0 target) (the int (-> *game-info* miss))) (set! (-> this values 1 target) (the int (-> *game-info* miss-max))) ((method-of-type hud update-values!) this) 0 (none) ) ;; definition for method 17 of type hud-miss ;; WARN: Return type mismatch int vs none. (defmethod init-callback ((this hud-miss)) (set! (-> this gui-id) (add-process *gui-control* this (gui-channel hud-upper-right) (gui-action hidden) (-> this name) 81920.0 0) ) (logior! (-> this flags) (hud-flags show)) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-scoreboard-01 level-default-minimap))) (set! (-> this sprites 0 scale-x) 1.2) (set! (-> this sprites 0 flags) (hud-sprite-flags hsf3)) (alloc-string-if-needed this 0) (set! (-> this strings 0 scale) 0.5) (set! (-> this strings 0 flags) (font-flags kerning middle large)) (set! (-> this strings 0 color) (font-color red)) (alloc-string-if-needed this 1) (set! (-> this strings 1 scale) 0.65) (set! (-> this strings 1 flags) (font-flags kerning right large)) (set! (-> this strings 1 color) (font-color red)) (let ((s5-0 format) (gp-1 (clear (-> this strings 1 text))) (s4-0 "~S") ) (format (clear *temp-string*) (lookup-text! *common-text* (text-id text-0546) #f)) (s5-0 gp-1 s4-0 *temp-string*) ) 0 (none) ) ;; definition for method 15 of type hud-progress ;; WARN: Return type mismatch int vs none. (defmethod draw ((this hud-progress)) (with-pp (let ((f0-0 (if (process-by-name "hud-timer" *active-pool*) 65.0 35.0 ) ) ) (seek! (-> this sprites 2 scale-y) f0-0 (* 2.0 (-> pp clock time-adjust-ratio))) ) (set-hud-piece-position! (-> this sprites 0) 256 (the int (+ (* -100.0 (-> this offset)) (-> this sprites 2 scale-y))) ) (set-as-offset-from! (-> this sprites 1) (-> this sprites 0 pos) (+ (the int (* 0.09 (the float (-> this values 0 current)))) -42) 0 ) ((method-of-type hud draw) this) 0 (none) ) ) ;; definition for method 16 of type hud-progress ;; WARN: Return type mismatch int vs none. (defmethod update-values! ((this hud-progress)) (set! (-> this values 0 target) (the int (* 1000.0 (-> *game-info* distance)))) (logclear! (-> this flags) (hud-flags disable)) ((method-of-type hud update-values!) this) 0 (none) ) ;; definition for method 17 of type hud-progress ;; WARN: Return type mismatch int vs none. (defmethod init-callback ((this hud-progress)) (set! (-> this gui-id) (add-process *gui-control* this (gui-channel hud-upper-center-2) (gui-action hidden) (-> this name) 81920.0 0) ) (logior! (-> this flags) (hud-flags show)) (set! (-> this sprites 0 tid) (the-as texture-id (lookup-texture-by-id (new 'static 'texture-id)))) (set! (-> this sprites 0 flags) (hud-sprite-flags hsf3)) (set! (-> this sprites 0 scale-x) 1.2) (set! (-> this sprites 0 scale-y) 1.2) (set! (-> this sprites 1 tid) (the-as texture-id (lookup-texture-by-id (new 'static 'texture-id)))) (set! (-> this sprites 1 flags) (hud-sprite-flags hsf3)) (set! (-> this sprites 1 scale-x) 1.8) (set! (-> this sprites 1 scale-y) 1.8) (set! (-> this sprites 2 scale-y) (if (process-by-name "hud-timer" *active-pool*) 65.0 35.0 ) ) 0 (none) ) ;; definition for method 11 of type hud-sprite ;; WARN: Return type mismatch int vs none. (defmethod hud-sprite-method-11 ((this hud-sprite) (arg0 hud-sprite) (arg1 vector4w) (arg2 int) (arg3 int)) (set! (-> this tid) (the-as texture-id (lookup-texture-by-id (-> arg0 tid)))) (set! (-> this scale-x) (-> arg0 scale-x)) (set! (-> this scale-y) (-> arg0 scale-y)) (set-as-offset-from! (the-as hud-sprite (-> this pos)) arg1 (+ arg2 (the int (-> arg0 offset-x))) (+ arg3 (the int (-> arg0 offset-y))) ) 0 (none) ) ;; definition for symbol *gun-arrow-table*, type (inline-array hud-sprite) (define *gun-arrow-table* (new 'static 'inline-array hud-sprite 24 (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1056964608 :y -1047003136) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x5 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1056964608 :y -1047003136) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x36 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1056964608 :y -1044381696) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x4d :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1056964608 :y -1044381696) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x4e :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1053818880 :y -1040187392) :scale-x 1.21 :scale-y 1.21 :tid (new 'static 'texture-id :index #x4d :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1053818880 :y -1040187392) :scale-x 1.21 :scale-y 1.21 :tid (new 'static 'texture-id :index #x4e :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1056964608 :y #x41980000) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x2 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1056964608 :y #x41980000) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x33 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1056964608 :y #x41c00000) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x47 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1056964608 :y #x41c00000) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x48 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1053818880 :y #x41e80000) :scale-x 1.21 :scale-y 1.21 :tid (new 'static 'texture-id :index #x47 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1053818880 :y #x41e80000) :scale-x 1.21 :scale-y 1.21 :tid (new 'static 'texture-id :index #x48 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1047003136 :y -1056964608) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x3 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1047003136 :y -1056964608) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x34 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1044381696 :y -1056964608) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x49 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1044381696 :y -1056964608) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x4a :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1040187392 :y -1053818880) :scale-x 1.21 :scale-y 1.21 :tid (new 'static 'texture-id :index #x49 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x -1040187392 :y -1053818880) :scale-x 1.21 :scale-y 1.21 :tid (new 'static 'texture-id :index #x4a :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x #x41980000 :y -1056964608) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x4 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x #x41980000 :y -1056964608) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x35 :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x #x41c00000 :y -1056964608) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x4b :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x #x41c00000 :y -1056964608) :scale-x 1.0 :scale-y 1.0 :tid (new 'static 'texture-id :index #x4c :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x #x41e80000 :y -1053818880) :scale-x 1.21 :scale-y 1.21 :tid (new 'static 'texture-id :index #x4b :page #x9) ) (new 'static 'hud-sprite :pos (new 'static 'vector4w :x #x41e80000 :y -1053818880) :scale-x 1.21 :scale-y 1.21 :tid (new 'static 'texture-id :index #x4c :page #x9) ) ) ) ;; definition for method 15 of type hud-gun ;; WARN: Return type mismatch int vs none. (defmethod draw ((this hud-gun)) (local-vars (sv-32 int) (sv-40 int) (sv-48 int) (sv-56 int) (sv-64 hud-sprite) (sv-72 int) (sv-80 int) (sv-88 int) (sv-96 int) (sv-104 int) (sv-112 int) ) (set! sv-32 0) (set! sv-40 0) (set! sv-48 0) (set! sv-56 0) (set! sv-64 (new 'stack-no-clear 'hud-sprite)) (set! sv-72 (the int (get-max-ammo-for-gun *game-info* (the-as pickup-type (-> this values 0 current))))) (set! sv-80 20) (set! sv-88 -1) (set! sv-96 -1) (set! sv-104 -1) (set! sv-112 -1) (case (gun->eco (the-as pickup-type (-> this values 0 current))) (((pickup-type eco-yellow)) (let ((v1-10 (-> this sprites 15 color-ptr))) (set! (-> v1-10 0) 128) (set! (-> v1-10 1) 128) (set! (-> v1-10 2) 96) (set! (-> v1-10 3) 128) ) (set! sv-96 (+ (-> this values 0 current) -29)) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-gunyellow-common-01 level-default-minimap))) (set! (-> this sprites 14 tid) (the-as texture-id (get-texture hud-gun-yellow-shell-01 level-default-minimap)) ) (set! (-> this sprites 0 scale-x) 1.8) (set! (-> this sprites 0 scale-y) 1.8) (set! (-> this sprites 1 scale-x) 1.8) (set! (-> this sprites 1 scale-y) 1.8) (set! sv-32 10) (set! sv-40 7) ) (((pickup-type eco-dark)) (let ((v1-19 (-> this sprites 15 color-ptr))) (set! (-> v1-19 0) 128) (set! (-> v1-19 1) 96) (set! (-> v1-19 2) 128) (set! (-> v1-19 3) 128) ) (set! sv-112 (+ (-> this values 0 current) -35)) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-gunpurple-common-01 level-default-minimap))) (set! (-> this sprites 14 tid) (the-as texture-id (get-texture hud-gun-purple-shell-01 level-default-minimap)) ) (set! (-> this sprites 0 scale-x) 1.6) (set! (-> this sprites 0 scale-y) 1.6) (set! (-> this sprites 1 scale-x) 1.6) (set! (-> this sprites 1 scale-y) 1.6) (set! sv-32 23) (set! sv-80 10) ) (((pickup-type eco-blue)) (let ((v1-28 (-> this sprites 15 color-ptr))) (set! (-> v1-28 0) 96) (set! (-> v1-28 1) 128) (set! (-> v1-28 2) 128) (set! (-> v1-28 3) 128) ) (set! sv-104 (+ (-> this values 0 current) -32)) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-gunblue-common-01 level-default-minimap))) (set! (-> this sprites 14 tid) (the-as texture-id (get-texture hud-gun-blue-shell-01 level-default-minimap))) (set! (-> this sprites 0 scale-x) 1.7) (set! (-> this sprites 0 scale-y) 1.7) (set! (-> this sprites 1 scale-x) 1.7) (set! (-> this sprites 1 scale-y) 1.7) (set! sv-32 6) (set! sv-40 13) ) (else (let ((v1-37 (-> this sprites 15 color-ptr))) (set! (-> v1-37 0) 128) (set! (-> v1-37 1) 64) (set! (-> v1-37 2) 64) (set! (-> v1-37 3) 128) ) (set! sv-88 (+ (-> this values 0 current) -26)) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-gunred-common-01 level-default-minimap))) (set! (-> this sprites 14 tid) (the-as texture-id (get-texture hud-gun-red-shell-01 level-default-minimap))) (set! (-> this sprites 0 scale-x) 1.6) (set! (-> this sprites 0 scale-y) 1.6) (set! (-> this sprites 1 scale-x) 1.6) (set! (-> this sprites 1 scale-y) 1.6) (set! sv-32 23) (set! sv-40 -2) (set! sv-80 20) ) ) (case (-> this values 0 current) ((26) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture hud-gunred-01a level-default-minimap))) (set! sv-48 -102) ) ((27) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture hud-gunred-02a level-default-minimap))) (set! sv-48 -153) ) ((28) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture hud-gunred-03a level-default-minimap))) (set! sv-48 -153) ) ((29) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture hud-gunyellow-01a level-default-minimap))) (set! sv-48 -172) ) ((30) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture hud-gunyellow-02a level-default-minimap))) (set! sv-48 -172) ) ((31) (set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-gunyellow-03b level-default-minimap))) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture hud-gunyellow-03a level-default-minimap))) (set! sv-48 -172) ) ((32) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture hud-gunblue-01a level-default-minimap))) (set! sv-48 -135) ) ((33) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture hud-gunblue-02a level-default-minimap))) (set! sv-48 -162) (set! sv-56 -49) ) ((34) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture hud-gunblue-03a level-default-minimap))) (set! sv-48 -162) (set! sv-56 -49) ) ((35) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture hud-gunpurple-01a level-default-minimap))) (set! sv-48 -153) ) ((36) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture hud-gunpurple-02a level-default-minimap))) (set! sv-48 -153) ) ((37) (set! (-> this sprites 1 tid) (the-as texture-id (get-texture hud-gunpurple-03a level-default-minimap))) (set! sv-48 -153) ) ) (set-hud-piece-position! sv-64 (- (the int (+ 507.0 (* 130.0 (-> this offset)))) (the int (* 80.0 (-> *video-params* relative-x-scale)))) (the int (+ 40.0 (* -100.0 (-> this offset)))) ) (set-hud-piece-position! (-> this sprites 0) (- (the int (+ 507.0 (* 130.0 (-> this offset)))) (the int (* (the float sv-32) (-> *video-params* relative-x-scale))) ) (the int (+ (- 25.0 (the float sv-40)) (* -100.0 (-> this offset)))) ) (let ((f30-0 1.0)) (cond ((zero? (-> this values 0 current)) (set! f30-0 0.0) (set! (-> this strings 0 pos x) 0) (set-as-offset-from! (-> this sprites 1) (-> this sprites 0 pos) -3 0) ) (else (set-as-offset-from! (-> this sprites 1) (-> this sprites 0 pos) sv-48 sv-56) (set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (-> this sprites 0 pos) (+ sv-32 -70) (+ sv-40 61) ) (set-as-offset-from! (-> this sprites 14) (-> this sprites 0 pos) (+ sv-32 -68) (+ (if (= sv-80 20) 122 97 ) sv-40 ) ) (set! (-> this sprites 14 scale-x) 1.0) (let ((s5-0 (the int (+ 0.1 (* (the float sv-80) (/ (the float (-> this values 1 current)) (the float sv-72))))))) (if (and (zero? s5-0) (nonzero? (-> this values 1 current))) (set! s5-0 1) ) (when (not (-> *setting-control* user-current gun-special-mode)) (with-dma-buffer-add-bucket ((s3-0 (-> *display* frames (-> *display* on-screen) global-buf)) (bucket-id hud-draw-hud-alpha) ) (dotimes (s2-0 sv-80) (if (= s2-0 s5-0) (set! (-> this sprites 14 tid) (the-as texture-id (get-texture hud-gun-empty-shell-01 level-default-minimap))) ) (draw (-> this sprites 14) s3-0 (-> this level) #f) (+! (-> this sprites 14 pos y) -5) (if (= s2-0 (+ (/ sv-80 2) -1)) (set-as-offset-from! (-> this sprites 14) (-> this sprites 0 pos) (+ sv-32 -83) (+ (if (= sv-80 20) 122 97 ) sv-40 ) ) ) ) ) ) ) ) ) (set! (-> this sprites 14 scale-x) 0.0) (set-as-offset-from! (-> this sprites 15) (-> sv-64 pos) -4 -4) (dotimes (v1-125 12) (set! (-> this sprites (+ v1-125 2) scale-x) 0.0) ) (let ((s5-1 (+ (if (and (logtest? (-> *target* game features) (game-feature gun)) (and (-> *setting-control* user-current gun) (logtest? (logand (-> *setting-control* user-current features) (game-feature gun-red-1)) (-> *target* game features) ) ) ) 1 0 ) (if (and (logtest? (-> *target* game features) (game-feature gun)) (and (-> *setting-control* user-current gun) (logtest? (logand (-> *setting-control* user-current features) (game-feature gun-red-2)) (-> *target* game features) ) ) ) 1 0 ) (if (and (logtest? (-> *target* game features) (game-feature gun)) (and (-> *setting-control* user-current gun) (logtest? (logand (-> *setting-control* user-current features) (game-feature gun-red-3)) (-> *target* game features) ) ) ) 1 0 ) ) ) ) (dotimes (s4-1 s5-1) (let ((s3-1 (- 10 s4-1))) (hud-sprite-method-11 (-> this sprites s3-1) (if (>= sv-88 s4-1) (-> *gun-arrow-table* (+ (* s4-1 2) 1)) (-> *gun-arrow-table* (* s4-1 2)) ) (-> sv-64 pos) 0 0 ) (if (= f30-0 0.0) (set! (-> this sprites s3-1 scale-x) f30-0) ) ) ) ) (let ((s5-2 (+ (if (and (logtest? (-> *target* game features) (game-feature gun)) (-> *setting-control* user-current gun) (logtest? (logand (-> *setting-control* user-current features) (game-feature gun-yellow-1)) (-> *target* game features) ) ) 1 0 ) (if (and (logtest? (-> *target* game features) (game-feature gun)) (and (-> *setting-control* user-current gun) (logtest? (logand (-> *setting-control* user-current features) (game-feature gun-yellow-2)) (-> *target* game features) ) ) ) 1 0 ) (if (and (logtest? (-> *target* game features) (game-feature gun)) (and (-> *setting-control* user-current gun) (logtest? (logand (-> *setting-control* user-current features) (game-feature gun-yellow-3)) (-> *target* game features) ) ) ) 1 0 ) ) ) ) (dotimes (s4-2 s5-2) (let ((s3-2 (- 13 s4-2))) (hud-sprite-method-11 (-> this sprites s3-2) (if (>= sv-96 s4-2) (-> *gun-arrow-table* (+ (* s4-2 2) 7)) (-> *gun-arrow-table* (+ (* s4-2 2) 6)) ) (-> sv-64 pos) 0 0 ) (if (= f30-0 0.0) (set! (-> this sprites s3-2 scale-x) f30-0) ) ) ) ) (let ((s5-3 (+ (if (and (logtest? (-> *target* game features) (game-feature gun)) (-> *setting-control* user-current gun) (logtest? (logand (-> *setting-control* user-current features) (game-feature gun-blue-1)) (-> *target* game features) ) ) 1 0 ) (if (and (logtest? (-> *target* game features) (game-feature gun)) (and (-> *setting-control* user-current gun) (logtest? (logand (-> *setting-control* user-current features) (game-feature gun-blue-2)) (-> *target* game features) ) ) ) 1 0 ) (if (and (logtest? (-> *target* game features) (game-feature gun)) (and (-> *setting-control* user-current gun) (logtest? (logand (-> *setting-control* user-current features) (game-feature gun-blue-3)) (-> *target* game features) ) ) ) 1 0 ) ) ) ) (dotimes (s4-3 s5-3) (let ((s3-3 (- 4 s4-3))) (hud-sprite-method-11 (-> this sprites s3-3) (if (>= sv-104 s4-3) (-> *gun-arrow-table* (+ (* s4-3 2) 13)) (-> *gun-arrow-table* (+ (* s4-3 2) 12)) ) (-> sv-64 pos) 0 0 ) (if (= f30-0 0.0) (set! (-> this sprites s3-3 scale-x) f30-0) ) ) ) ) (let ((s5-4 (+ (if (and (logtest? (-> *target* game features) (game-feature gun)) (-> *setting-control* user-current gun) (logtest? (logand (-> *setting-control* user-current features) (game-feature gun-dark-1)) (-> *target* game features) ) ) 1 0 ) (if (and (logtest? (-> *target* game features) (game-feature gun)) (and (-> *setting-control* user-current gun) (logtest? (logand (game-feature gun-dark-2) (-> *setting-control* user-current features)) (-> *target* game features) ) ) ) 1 0 ) (if (and (logtest? (-> *target* game features) (game-feature gun)) (and (-> *setting-control* user-current gun) (logtest? (logand (game-feature gun-dark-3) (-> *setting-control* user-current features)) (-> *target* game features) ) ) ) 1 0 ) ) ) ) (dotimes (s4-4 s5-4) (let ((s3-4 (- 7 s4-4))) (hud-sprite-method-11 (-> this sprites s3-4) (if (>= sv-112 s4-4) (-> *gun-arrow-table* (+ (* s4-4 2) 19)) (-> *gun-arrow-table* (+ (* s4-4 2) 18)) ) (-> sv-64 pos) 0 0 ) (if (= f30-0 0.0) (set! (-> this sprites s3-4 scale-x) f30-0) ) ) ) ) ) (format (clear (-> this strings 0 text)) "~D/~D" (-> this values 1 current) sv-72) (if (and *target* (nonzero? (-> *target* gun)) (< (-> this values 1 current) (the int (-> *target* gun ammo-required))) ) (set! (-> this strings 0 color) (font-color red)) (set! (-> this strings 0 color) (font-color white)) ) (if (and (-> *setting-control* user-current gun-special-mode) (= (-> this values 0 current) 29)) (clear (-> this strings 0 text)) ) ((method-of-type hud draw) this) 0 (none) ) ;; definition for method 16 of type hud-gun ;; WARN: Return type mismatch int vs none. (defmethod update-values! ((this hud-gun)) (cond ((focus-test? *target* gun) (let ((v1-2 (-> this values 0 target))) (set! (-> this values 0 target) (the-as int (-> *target* gun using-gun-type))) (if (!= v1-2 (-> this values 0 target)) (sound-play "gun-switch") ) ) (set! (-> this values 1 target) (the int (-> *target* game gun-ammo (+ (gun->ammo (-> *target* gun using-gun-type)) -15))) ) (logclear! (-> this flags) (hud-flags disable)) (logior! (-> this flags) (hud-flags show)) ) (else (logior! (-> this flags) (hud-flags disable)) (logclear! (-> this flags) (hud-flags show)) (send-event this 'hide) ) ) ((method-of-type hud update-values!) this) 0 (none) ) ;; definition for method 17 of type hud-gun ;; WARN: Return type mismatch int vs none. (defmethod init-callback ((this hud-gun)) (set! (-> this gui-id) (add-process *gui-control* this (gui-channel hud-upper-right) (gui-action hidden) (-> this name) 81920.0 0) ) (set! (-> this sprites 0 flags) (hud-sprite-flags hsf2)) (alloc-string-if-needed this 0) (set! (-> this strings 0 flags) (font-flags kerning middle large)) (set! (-> this strings 0 scale) 0.4) (set! (-> this sprites 15 tid) (the-as texture-id (get-texture hud-gun-reticle level-default-minimap))) (set! (-> this sprites 15 scale-x) 1.0) (set! (-> this sprites 15 scale-y) 1.0) (logior! (-> this flags) (hud-flags disable)) 0 (none) ) ;; definition for function activate-hud ;; WARN: Return type mismatch int vs none. (defun activate-hud ((arg0 target)) (process-spawn hud-health :init hud-init-by-other :name "hud-health" :to arg0) (process-spawn hud-map :init hud-init-by-other :name "hud-map" :to arg0) (set! *hud-skullgem* (process-spawn hud-skullgem :init hud-init-by-other :name "hud-skullgem" :to arg0)) (process-spawn hud-skill :init hud-init-by-other :name "hud-skill" :to arg0) (process-spawn hud-gun :init hud-init-by-other :name "hud-gun" :to arg0) 0 (none) )