;;-*-Lisp-*- (in-package goal) (bundles "GAME.CGO") (require "engine/common-obs/generic-obs.gc") (require "engine/target/logic-target.gc") ;; DECOMP BEGINS (deftype basebutton (process-drawable) ((root collide-shape-moving :override) (down? symbol) (spawned-by-other? symbol) (move-to? symbol) (notify-actor entity-actor) (timeout float) (button-id int32) (event-going-down symbol) (event-down symbol) (event-going-up symbol) (event-up symbol) (anim-speed float) (move-to-pos vector :inline) (move-to-quat quaternion :inline)) (:state-methods basebutton-down-idle basebutton-going-down basebutton-going-up basebutton-startup basebutton-up-idle) (:methods (reset! (_type_) float) (basebutton-method-26 (_type_) none) (basebutton-method-27 (_type_) collide-shape-moving) (arm-trigger-event! (_type_) symbol) (basebutton-method-29 (_type_ symbol entity) none) (move-to-vec-or-quat! (_type_ vector quaternion) quaternion) (press! (_type_ symbol) int))) (defskelgroup *generic-button-sg* generic-button generic-button-lod0-jg generic-button-idle-ja ((generic-button-lod0-mg (meters 999999))) :bounds (static-spherem 0 0 0 3)) (defmethod move-to-vec-or-quat! ((this basebutton) (arg0 vector) (arg1 quaternion)) (set! (-> this move-to?) #t) (if arg0 (set! (-> this move-to-pos quad) (-> arg0 quad)) (set! (-> this move-to-pos quad) (-> this root trans quad))) (if arg1 (quaternion-copy! (-> this move-to-quat) arg1) (quaternion-copy! (-> this move-to-quat) (-> this root quat)))) (defstate basebutton-startup (basebutton) :virtual #t :code (behavior () (if (-> self down?) (go-virtual basebutton-down-idle) (go-virtual basebutton-up-idle)))) (defstate basebutton-up-idle (basebutton) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('attack) (case (-> block param 1) (('flop) (basebutton-method-29 self (-> self event-going-down) (-> self notify-actor)) (sound-play "silo-button") (go-virtual basebutton-going-down)))) (('trigger) (sound-play "silo-button") (go-virtual basebutton-going-down)) (('move-to) (move-to-vec-or-quat! self (the-as vector (-> block param 0)) (the-as quaternion (-> block param 1)))))) :enter (behavior () (press! self #f)) :trans (behavior () (if (-> self move-to?) (rider-trans))) :code anim-loop :post (behavior () (when (-> self move-to?) (set! (-> self move-to?) #f) (set! (-> self root trans quad) (-> self move-to-pos quad)) (quaternion-copy! (-> self root quat) (-> self move-to-quat)) (rider-post)))) (defstate basebutton-going-down (basebutton) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('untrigger) (sound-play "silo-button") (go-virtual basebutton-going-up)) (('move-to) (move-to-vec-or-quat! self (the-as vector (-> block param 0)) (the-as quaternion (-> block param 1)))))) :enter (behavior () (press! self #t)) :trans rider-trans :code (behavior () (ja-no-eval :num! (seek! max (-> self anim-speed))) (until (ja-done? 0) (suspend) (ja :num! (seek! max (-> self anim-speed)))) (basebutton-method-29 self (-> self event-down) (-> self notify-actor)) (go-virtual basebutton-down-idle)) :post (behavior () (when (-> self move-to?) (set! (-> self move-to?) #f) (set! (-> self root trans quad) (-> self move-to-pos quad)) (quaternion-copy! (-> self root quat) (-> self move-to-quat))) (rider-post))) (defstate basebutton-down-idle (basebutton) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('untrigger) (sound-play "silo-button") (go-virtual basebutton-going-up)) (('move-to) (move-to-vec-or-quat! self (the-as vector (-> block param 0)) (the-as quaternion (-> block param 1)))))) :enter (behavior () (press! self #t)) :trans (behavior () (if (-> self move-to?) (rider-trans))) :code (behavior () (set-time! (-> self state-time)) (cond ((= (-> self timeout) 0.0) (anim-loop)) (else (until (time-elapsed? (-> self state-time) (the int (* 300.0 (-> self timeout)))) (suspend)) (basebutton-method-29 self (-> self event-going-up) (-> self notify-actor)) (sound-play "silo-button") (go-virtual basebutton-going-up)))) :post (behavior () (when (-> self move-to?) (set! (-> self move-to?) #f) (set! (-> self root trans quad) (-> self move-to-pos quad)) (quaternion-copy! (-> self root quat) (-> self move-to-quat)) (rider-post)))) (defstate basebutton-going-up (basebutton) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('move-to) (move-to-vec-or-quat! self (the-as vector (-> block param 0)) (the-as quaternion (-> block param 1)))) (('trigger) (sound-play "silo-button") (go-virtual basebutton-going-down)))) :enter (behavior () (press! self #f)) :trans rider-trans :code (behavior () (ja-no-eval :num! (seek! 0.0 (-> self anim-speed))) (until (ja-done? 0) (suspend) (ja :num! (seek! 0.0 (-> self anim-speed)))) (basebutton-method-29 self (-> self event-up) (-> self notify-actor)) (go-virtual basebutton-up-idle)) :post (behavior () (when (-> self move-to?) (set! (-> self move-to?) #f) (set! (-> self root trans quad) (-> self move-to-pos quad)) (quaternion-copy! (-> self root quat) (-> self move-to-quat))) (rider-post))) (defmethod press! ((this basebutton) (arg0 symbol)) (set! (-> this down?) arg0) (cond (arg0 (if (not (-> this spawned-by-other?)) (process-entity-status! this (entity-perm-status complete) #t))) (else (if (not (-> this spawned-by-other?)) (process-entity-status! this (entity-perm-status complete) #f))))) (defmethod basebutton-method-29 ((this basebutton) (arg0 symbol) (arg1 entity)) (with-pp (when arg0 (cond (arg1 (let ((v1-0 (new 'stack-no-clear 'event-message-block))) (set! (-> v1-0 from) pp) (set! (-> v1-0 num-params) 0) (set! (-> v1-0 message) arg0) (let ((a1-1 arg1)) (send-event-function (if a1-1 (-> a1-1 extra process)) v1-0)))) (else (if (nonzero? (-> this link)) (send-to-all (-> this link) arg0))))) (none))) (defmethod reset! ((this basebutton)) (set! (-> this down?) #f) (set! (-> this spawned-by-other?) #t) (set! (-> this move-to?) #f) (set! (-> this notify-actor) #f) (set! (-> this timeout) 0.0) (set! (-> this event-going-down) #f) (set! (-> this event-down) #f) (set! (-> this event-going-up) #f) (set! (-> this event-up) #f) (set! (-> this anim-speed) 1.0)) (defmethod arm-trigger-event! ((this basebutton)) (let ((v0-0 'trigger)) (set! (-> this event-going-down) v0-0) v0-0)) (defmethod basebutton-method-26 ((this basebutton)) (initialize-skeleton this *generic-button-sg* '()) (logior! (-> this skel status) (janim-status inited)) (ja-channel-set! 1) (cond ((-> this down?) (let ((s5-0 (-> this skel root-channel 0))) (joint-control-channel-group-eval! s5-0 (the-as art-joint-anim (-> this draw art-group data 2)) num-func-identity) (set! (-> s5-0 frame-num) (the float (+ (-> (the-as art-joint-anim (-> this draw art-group data 2)) data 0 length) -1))))) (else (let ((s5-1 (-> this skel root-channel 0))) (joint-control-channel-group-eval! s5-1 (the-as art-joint-anim (-> this draw art-group data 2)) num-func-identity) (set! (-> s5-1 frame-num) 0.0)))) (set! (-> this anim-speed) 2.0) (update-transforms! (-> this root)) (ja-post) (none)) (defmethod basebutton-method-27 ((this basebutton)) (let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player)))) (set! (-> s5-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s5-0 reaction) default-collision-reaction) (set! (-> s5-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)) (alloc-riders s5-0 1) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0))) (set! (-> s4-0 prim-core collide-as) (collide-kind ground-object)) (set! (-> s4-0 collide-with) (collide-kind target)) (set! (-> s4-0 prim-core action) (collide-action solid rider-plat-sticky)) (set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 12288.0) (set-root-prim! s5-0 s4-0) (let ((s3-0 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0)))) (set! (-> s3-0 prim-core collide-as) (collide-kind ground-object)) (set! (-> s3-0 collide-with) (collide-kind target)) (set! (-> s3-0 prim-core action) (collide-action solid rider-plat-sticky)) (set! (-> s3-0 prim-core offense) (collide-offense indestructible)) (set! (-> s3-0 transform-index) 4) (set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 12288.0) (append-prim s4-0 s3-0)) (let ((s3-1 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0)))) (set! (-> s3-1 prim-core collide-as) (collide-kind ground-object)) (set! (-> s3-1 collide-with) (collide-kind target)) (set! (-> s3-1 prim-core action) (collide-action solid rider-plat-sticky)) (set! (-> s3-1 prim-core offense) (collide-offense indestructible)) (set! (-> s3-1 transform-index) 3) (set-vector! (-> s3-1 local-sphere) 0.0 0.0 0.0 12288.0) (append-prim s4-0 s3-1))) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (backup-collide-with-as s5-0) (set! (-> this root) s5-0) s5-0)) (defmethod init-from-entity! ((this basebutton) (arg0 entity-actor)) (reset! this) (set! (-> this spawned-by-other?) #f) (set! (-> this button-id) -1) (let ((v1-4 (res-lump-value (-> this entity) 'extra-id uint128 :default (the-as uint128 -1)))) (if (>= (the-as int v1-4) 0) (set! (-> this button-id) (the-as int v1-4)))) (when (or (res-lump-struct arg0 'next-actor structure) (res-lump-struct arg0 'prev-actor structure)) (set! (-> this link) (new 'process 'actor-link-info this)) (if (< (-> this button-id) 0) (set! (-> this button-id) (actor-count-before (-> this link))))) (basebutton-method-27 this) (process-drawable-from-entity! this arg0) (let ((v1-16 #f)) (if (and (-> this entity) (logtest? (-> this entity extra perm status) (entity-perm-status complete))) (set! v1-16 #t)) (set! (-> this down?) v1-16)) (set! (-> this notify-actor) (entity-actor-lookup arg0 'alt-actor 0)) (set! (-> this timeout) (res-lump-float arg0 'timeout)) (if (not (-> this spawned-by-other?)) (nav-mesh-connect this (-> this root) (the-as nav-control #f))) (arm-trigger-event! this) (basebutton-method-26 this) (go (method-of-object this basebutton-startup)) (none)) (defbehavior basebutton-init-by-other basebutton ((arg0 entity-actor) (arg1 vector) (arg2 quaternion) (arg3 entity-actor) (arg4 symbol) (arg5 float)) (reset! self) (set! (-> self spawned-by-other?) #t) (set! (-> self button-id) -1) (set! (-> self down?) arg4) (set! (-> self notify-actor) arg3) (set! (-> self timeout) arg5) (if arg0 (set! (-> self entity) arg0)) (basebutton-method-27 self) (set! (-> self root trans quad) (-> arg1 quad)) (quaternion-copy! (-> self root quat) arg2) (set-vector! (-> self root scale) 1.0 1.0 1.0 1.0) (arm-trigger-event! self) (basebutton-method-26 self) (go-virtual basebutton-startup) (none)) (define *warp-info* (new 'static 'boxed-array :type string "training-warp" "village1-warp" "village2-warp" "village3-warp" "citadel-warp")) (deftype warp-gate (process-drawable) ((level symbol) (level-slot int32) (min-slot int32) (max-slot int32)) (:state-methods idle active (use int level) hidden)) (defstate use (warp-gate) :virtual #t :trans (behavior () (send-event *camera* 'joystick 0.0 0.0)) :code (behavior ((arg0 int) (arg1 level)) (set-time! (-> self state-time)) (when (not arg1) (process-release? *target*) (go-virtual idle)) (let ((s4-0 (new 'stack-no-clear 'event-message-block))) (set! (-> s4-0 from) self) (set! (-> s4-0 num-params) 3) (set! (-> s4-0 message) 'change-state) (set! (-> s4-0 param 0) (the-as uint target-warp-out)) (let ((v1-9 (new 'static 'vector))) (set! (-> v1-9 quad) (-> self root trans quad)) (set! (-> s4-0 param 1) (the-as uint v1-9))) (set! (-> s4-0 param 2) (the-as uint (target-pos 0))) (send-event-function *target* s4-0)) ;; og:preserve-this ;; NOTE : added case for "training" here. in the original game, the training level does NOT come ;; with its own code for warp gates and buttons, and uses the villagep-obs imported from village1 ;; instead. opengoal loads files different enough that warp from training to anywhere except village1 ;; crashes the game due to running unlinked code. the original game also crashes, but it is not consistent. ;; the citadel/lavatube case makes it so we wait until it's safe to unload both levels in the heaps, ;; since the citadel warp gate is located in both levels at once (visually lavatube, technically citadel) ;; we add "training" to the list here so that the training warp gate waits until it's safe to ;; dispose the old code from memory. (case (-> self level) (('citadel 'lavatube 'training) (while (and *target* (not (logtest? (-> *target* draw status) (draw-status hidden)))) (suspend))) (else (load-state-want-levels (-> self level) (-> arg1 load-name)) (while (or (not (member (level-status *level* (-> arg1 load-name)) '(loaded active))) (not (time-elapsed? (-> self state-time) (seconds 2)))) (suspend)))) (set-blackout-frames (seconds 0.05)) (start 'play (get-continue-by-name *game-info* (-> *warp-info* arg0))) (logior! (-> self mask) (process-mask sleep)) (suspend) 0)) (define *warp-jump-mods* (new 'static 'surface :name 'jump :turnv 273066.66 :turnvv 1820444.5 :tiltv 32768.0 :tiltvv 131072.0 :transv-max 65536.0 :target-speed 65536.0 :slip-factor 1.0 :slide-factor 1.0 :slope-up-factor 1.0 :slope-down-factor 1.0 :slope-slip-angle 1.0 :impact-fric 1.0 :bend-factor 1.0 :bend-speed 1.0 :alignv 1.0 :slope-up-traction 1.0 :align-speed 1.0 :mode 'air :flags (surface-flags always-rotate-toward-transv))) (defstate target-warp-out (target) :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('death-end) (let ((v0-0 (the-as object (logior (-> self draw status) (draw-status hidden))))) (set! (-> self draw status) (the-as draw-status v0-0)) v0-0)) (else (target-generic-event-handler proc argc message block)))) :enter (behavior ((arg0 vector) (arg1 vector)) (set-time! (-> self state-time)) (logclear! (-> self control status) (cshape-moving-flags onsurf onground tsurf)) (set! (-> self control mod-surface) *warp-jump-mods*) (set! (-> self control unknown-vector102 quad) (-> arg0 quad)) (set! (-> self control unknown-vector103 quad) (-> arg1 quad)) (+! (-> self control unknown-vector102 y) -4096.0) (set! (-> self control unknown-uint20) (the-as uint #f)) (vector-reset! (-> self control transv)) (logior! (-> self state-flags) (state-flags use-alt-cam-pos)) (set! (-> self alt-cam-pos quad) (-> arg1 quad))) :exit (behavior () (logclear! (-> self state-flags) (state-flags use-alt-cam-pos))) :code (behavior ((arg0 vector) (arg1 vector)) (send-event *camera* 'change-state cam-fixed 0) (ja-channel-push! 1 (seconds 0.2)) (ja-no-eval :group! eichar-duck-high-jump-ja :num! (seek! (ja-aframe 16.0 0)) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 16.0 0)))) (vector-! (-> self control transv) (-> self control unknown-vector102) (-> self control trans)) (vector-xz-normalize! (-> self control transv) 32768.0) (let ((gp-2 (new-stack-vector0))) (let ((f0-6 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))) 0.0 (vector-! gp-2 (-> self control transv) (vector-float*! gp-2 (-> self control dynam gravity-normal) f0-6))) (let* ((f0-7 (vector-length gp-2)) (f1-1 f0-7) (f2-4 (- (sqrtf (* 2.0 (-> self control dynam gravity-length) (vector-dot (-> self control dynam gravity-normal) (vector-! (new 'stack-no-clear 'vector) (-> self control unknown-vector102) (-> self control trans))))) (* 0.008333334 (- (-> self control dynam gravity-length)))))) (vector+! (-> self control transv) (vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f2-4) (vector-float*! gp-2 gp-2 (/ f0-7 f1-1))))) (clear-collide-with-as (-> self control)) (set-time! (-> self state-time)) (set! (-> self trans-hook) (lambda :behavior target () (let ((gp-0 (new-stack-vector0)) (f30-0 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))) 0.0 (vector-! gp-0 (-> self control transv) (vector-float*! gp-0 (-> self control dynam gravity-normal) f30-0)) (let* ((f0-3 (vector-length gp-0)) (f1-0 f0-3)) (if (< f30-0 0.0) (set! f30-0 8192.0)) (vector+! (-> self control transv) (vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f30-0) (vector-float*! gp-0 gp-0 (/ f0-3 f1-0))))) (let ((gp-2 (vector-! (new-stack-vector0) (-> self control unknown-vector102) (-> self control trans)))) (set! (-> gp-2 y) 0.0) (send-event *target* 'sidekick #f) (when (and (or (< (vector-dot gp-2 (-> self control transv)) 0.0) (-> self control unknown-spoolanim00)) (time-elapsed? (-> self state-time) (seconds 0.05))) (vector-seek! (-> self draw color-mult) (new 'static 'vector) (* 2.0 (seconds-per-frame))) (set! (-> self control transv x) (* 0.95 (-> self control transv x))) (set! (-> self control transv z) (* 0.95 (-> self control transv z))) (when (not (-> self control unknown-spoolanim00)) (send-event self 'do-effect 'death-warp-out -1.0) (let ((v0-2 #t)) (set! (-> self control unknown-uint20) (the-as uint v0-2)) v0-2)))))) (ja-no-eval :group! eichar-duck-high-jump-ja :num! (seek! (ja-aframe 40.0 0)) :frame-num (ja-aframe 16.0 0)) (until (ja-done? 0) (suspend) (ja :num! (seek! (ja-aframe 40.0 0)))) (anim-loop)) :post target-no-stick-post)