;;-*-Lisp-*- (in-package goal) (bundles "ENGINE.CGO" "GAME.CGO") (require "kernel-defs.gc") ;; DECOMP BEGINS ;; Transformation. w components of vectors should be 1.0 ;; This can represent any rotation, translation, and scaling. ;; Note that the scaling is applied before rotation (meaning it scales along the axes of the pre-transformed frame). (deftype transform (structure) ((trans vector :inline) (rot vector :inline) (scale vector :inline))) ;; Like transform, but it's a basic. ;; some in-game objects have trs as their parent type to represent their location in the game world. (deftype trs (basic) ((trans vector :inline) (rot vector :inline) (scale vector :inline)) (:methods (new (symbol type) _type_)))