;;-*-Lisp-*- (in-package goal) ;; name: hover-enemy.gc ;; name in dgo: hover-enemy ;; dgos: FOR, DMI, FRA, STR, NEB, D3A, UNB ;; DECOMP BEGINS (defmethod general-event-handler ((this hover-enemy) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) "Handles various events for the enemy @TODO - unsure if there is a pattern for the events and this should have a more specific name" (local-vars (v1-41 float)) (rlet ((acc :class vf) (vf0 :class vf) (vf1 :class vf) (vf2 :class vf) ) (init-vf0-vector) (case arg2 (('hit 'hit-knocked 'hit-flinch) (logclear! (-> this mask) (process-mask actor-pause)) (logclear! (-> this focus-status) (focus-status dangerous)) (logclear! (-> this enemy-flags) (enemy-flag use-notice-distance)) (logior! (-> this enemy-flags) (enemy-flag alert)) (logior! (-> this focus-status) (focus-status hit)) (if (zero? (-> this hit-points)) (logior! (-> this focus-status) (focus-status dead)) ) (logclear! (-> this enemy-flags) (enemy-flag lock-focus)) (enemy-method-62 this) (logior! (-> this enemy-flags) (enemy-flag lock-focus)) (process-contact-action arg0) (send-event arg0 'get-attack-count 1) (cond ((zero? (-> this hit-points)) (if (rnd-percent? this 0.4) (go (method-of-object this flying-death)) (go (method-of-object this flying-death-explode)) ) ) (else (go (method-of-object this knocked)) ) ) #t ) (('update-formation) (let ((s5-1 (the-as object (-> arg3 param 0)))) (let ((f0-2 (square 409.6))) (.lvf vf1 (&-> (vector-! (new 'stack-no-clear 'vector) (the-as vector s5-1) (-> this offset)) quad)) (.add.w.vf.x vf2 vf0 vf0) (.mul.vf vf1 vf1 vf1) (.mul.x.vf.x acc vf2 vf1) (.add.mul.y.vf.x acc vf2 vf1 acc) (.add.mul.z.vf.x vf1 vf2 vf1 acc) (.mov v1-41 vf1) (if (< f0-2 v1-41) (hover-nav-control-method-21 (-> this hover)) ) ) (let ((v0-7 (the-as object (-> this offset)))) (set! (-> (the-as vector v0-7) quad) (-> (the-as vector s5-1) quad)) v0-7 ) ) ) (('get-hover-nav-sphere) (if (not (and (-> this next-state) (let ((v1-49 (-> this next-state name))) (or (= v1-49 'dormant) (= v1-49 'dormant-aware)) ) ) ) (-> (the-as collide-shape-prim-group (-> this root root-prim)) child (-> this hover params nav-collide-prim-index) prim-core ) ) ) (else ((method-of-type enemy general-event-handler) this arg0 arg1 arg2 arg3) ) ) ) ) (defbehavior hover-enemy-dest-post hover-enemy () (local-vars (at-0 int) (at-1 int)) (rlet ((vf0 :class vf) (vf1 :class vf) (vf2 :class vf) ) (init-vf0-vector) (let ((a1-1 (hover-nav-control-method-16 (-> self hover) (new 'stack-no-clear 'vector))) (gp-0 (new 'stack-no-clear 'vector)) ) (vector-flatten! gp-0 a1-1 *y-vector*) (let ((f28-0 (lerp-scale -10922.667 10922.667 (-> gp-0 z) -1.0 1.0)) (f30-0 (lerp-scale 10922.667 -10922.667 (-> gp-0 x) -1.0 1.0)) ) (set! (-> self rotation-vec x) (deg-seek (-> self rotation-vec x) f28-0 (* 5461.3335 (seconds-per-frame)))) (set! (-> self rotation-vec z) (deg-seek (-> self rotation-vec z) f30-0 (* 6371.5557 (seconds-per-frame)))) ) ) (let ((s4-1 (vector-! (new 'stack-no-clear 'vector) (-> self focus-pos) (-> self root trans)))) (vector-normalize! s4-1 1.0) (set! (-> self rotation-vec y) (deg-seek (-> self rotation-vec y) (vector-y-angle s4-1) (* 14563.556 (seconds-per-frame))) ) ) (hover-enemy-method-146 self) (hover-nav-control-method-12 (-> self hover)) (enemy-simple-post) (let ((a0-14 (vector<-cspace! (new 'stack-no-clear 'vector) (-> self node-list data (-> self hover-info main-joint))) ) (v1-18 (new 'stack-no-clear 'vector)) ) (let ((a1-10 (new 'stack-no-clear 'vector))) (vector-! v1-18 a0-14 (-> self main-joint-pos)) (let ((a2-7 v1-18)) (.lvf vf1 (&-> v1-18 quad)) (let ((f0-14 (-> self clock frames-per-second))) (.mov at-0 f0-14) ) (.mov vf2 at-0) (.mov.vf.w vf1 vf0) (.mul.x.vf.xyz vf1 vf1 vf2) (.svf (&-> a2-7 quad) vf1) ) (vector-! a1-10 v1-18 (-> self main-joint-vel)) (let ((a2-9 (-> self main-joint-acc))) (.lvf vf1 (&-> a1-10 quad)) (let ((f0-15 (-> self clock frames-per-second))) (.mov at-1 f0-15) ) (.mov vf2 at-1) (.mov.vf.w vf1 vf0) (.mul.x.vf.xyz vf1 vf1 vf2) (.svf (&-> a2-9 quad) vf1) ) ) (set! (-> self main-joint-pos quad) (-> a0-14 quad)) (set! (-> self main-joint-vel quad) (-> v1-18 quad)) ) 0 (hover-enemy-method-142 self) 0 (none) ) ) (defbehavior hover-enemy-hostile-post hover-enemy () (let ((a1-0 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-0 from) (process->ppointer self)) (set! (-> a1-0 num-params) 0) (set! (-> a1-0 message) 'get-formation) (let* ((t9-0 send-event-function) (v1-2 (-> self formation-entity)) (a0-2 (the-as hover-formation (t9-0 (if v1-2 (-> v1-2 extra process) ) a1-0 ) ) ) (gp-0 (-> self dest-pos)) ) (cond (a0-2 (hover-formation-method-15 a0-2 gp-0 (-> self offset)) ) (else (let ((a0-7 (the-as process (as-type (handle->process (-> self focus handle)) process-focusable)))) (cond (a0-7 (let* ((s5-1 (get-trans (the-as process-focusable a0-7) 3)) (a0-9 (vector-! (new 'stack-no-clear 'vector) (-> self root trans) s5-1)) ) (vector+! gp-0 s5-1 (vector-rotate-y! (new 'stack-no-clear 'vector) (-> self offset) (vector-y-angle a0-9))) ) ) (else (set! (-> gp-0 quad) (-> self root trans quad)) ) ) ) ) ) (hover-nav-control-method-11 (-> self hover) gp-0) ) ) (hover-enemy-dest-post) (none) ) (defmethod hover-enemy-method-142 ((this hover-enemy)) 0 (none) ) (defmethod hover-enemy-method-153 ((this hover-enemy)) (let* ((v1-0 (-> this formation-entity)) (a0-1 (if v1-0 (-> v1-0 extra process) ) ) ) (if a0-1 (send-event a0-1 'join) ) ) 0 (none) ) (defmethod hover-enemy-method-154 ((this hover-enemy)) (let* ((v1-0 (-> this formation-entity)) (a0-1 (if v1-0 (-> v1-0 extra process) ) ) ) (if a0-1 (send-event a0-1 'leave) ) ) 0 (none) ) (defmethod coin-flip? ((this hover-enemy)) "@returns The result of a 50/50 RNG roll" #f ) (defmethod hover-enemy-method-144 ((this hover-enemy)) (set! (-> this main-joint-pos quad) (-> this root trans quad)) (set! (-> this main-joint-vel quad) (the-as uint128 0)) (set! (-> this main-joint-acc quad) (the-as uint128 0)) (set! (-> this thrust 0) 0.0) (set! (-> this thrust 1) 0.0) 0 (none) ) (defmethod hover-enemy-method-145 ((this hover-enemy) (arg0 int) (arg1 float) (arg2 int) (arg3 int)) (local-vars (v1-1 int)) 0 (if (< 0.0 arg1) (set! v1-1 arg2) (set! v1-1 arg3) ) (let ((a3-5 (-> this skel root-channel arg0))) (let ((f0-2 (fabs arg1))) (set! (-> a3-5 frame-interp 1) f0-2) (set! (-> a3-5 frame-interp 0) f0-2) ) (set! (-> a3-5 frame-group) (the-as art-joint-anim (-> this draw art-group data v1-1))) (set! (-> a3-5 param 0) 0.0) (set! (-> a3-5 frame-num) (-> this skel root-channel 0 frame-num)) (joint-control-channel-group! a3-5 (the-as art-joint-anim (-> this draw art-group data v1-1)) num-func-chan) ) (none) ) ;; WARN: Return type mismatch vector vs none. (defmethod enemy-method-129 ((this hover-enemy)) (local-vars (s5-0 vector)) (let ((t9-0 (method-of-type enemy enemy-method-129))) (t9-0 this) ) (let ((a0-3 (handle->process (-> this focus handle)))) (set! s5-0 (when a0-3 (set! s5-0 (-> this focus-pos)) (set! (-> s5-0 quad) (-> (get-trans (the-as process-focusable a0-3) 3) quad)) s5-0 ) ) ) (none) ) (defmethod common-post ((this hover-enemy)) "Does a lot of various things relating to interacting with the target - tracks when the enemy was last drawn - looks at the target and handles attacking @TODO Not extremely well understood yet" (hover-enemy-method-148 this) (enemy-method-129 this) (let ((t9-2 (method-of-type enemy common-post))) (t9-2 this) ) (hover-nav-control-method-13 (-> this hover)) (none) ) (defmethod hover-enemy-method-148 ((this hover-enemy)) (cond ((and (-> this draw shadow) (logtest? (-> this draw status) (draw-control-status on-screen))) (new 'stack-no-clear 'vector) (new 'stack-no-clear 'vector) (let ((s4-0 (new 'stack-no-clear 'collide-query)) (gp-0 (-> this draw shadow-ctrl settings shadow-dir)) (f30-0 122880.0) ) (set! (-> s4-0 start-pos quad) (-> this root trans quad)) (vector-normalize-copy! (-> s4-0 move-dist) gp-0 f30-0) (let ((v1-10 s4-0)) (set! (-> v1-10 radius) 2048.0) (set! (-> v1-10 collide-with) (collide-spec backgnd)) (set! (-> v1-10 ignore-process0) this) (set! (-> v1-10 ignore-process1) #f) (set! (-> v1-10 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1)) (set! (-> v1-10 action-mask) (collide-action solid)) ) (let ((f0-1 (fill-and-probe-using-line-sphere *collide-cache* s4-0))) (cond ((>= f0-1 0.0) (let ((v1-14 (-> this draw shadow-ctrl))) (logclear! (-> v1-14 settings flags) (shadow-flags disable-draw)) ) 0 (-> s4-0 best-other-tri intersect) (let ((a1-3 (-> this root trans))) (-> a1-3 y) (let ((f0-2 (* f0-1 f30-0))) (shadow-control-method-14 (-> this draw shadow-ctrl) a1-3 gp-0 (- (+ 81920.0 f30-0)) (+ -12288.0 f0-2) (+ 12288.0 f0-2) ) ) ) ) (else (let ((v1-25 (-> this draw shadow-ctrl))) (logior! (-> v1-25 settings flags) (shadow-flags disable-draw)) ) 0 ) ) ) ) ) (else (let ((v1-28 (-> this draw shadow-ctrl))) (logior! (-> v1-28 settings flags) (shadow-flags disable-draw)) ) 0 ) ) 0 (none) ) ;; WARN: Return type mismatch symbol vs none. ;; WARN: new jak 2 until loop case, check carefully (defbehavior hover-enemy-fly-code hover-enemy () (let ((gp-0 (-> self draw art-group data (-> self enemy-info idle-anim)))) (cond ((-> self restart-fly-anims) (ja-channel-push! 3 (seconds 0.2)) (ja-no-eval :group! gp-0 :num! (seek! max (-> self fly-anim-speed)) :frame-num 0.0) (let ((a0-4 (-> self skel root-channel 1))) (let ((f0-4 0.0)) (set! (-> a0-4 frame-interp 1) f0-4) (set! (-> a0-4 frame-interp 0) f0-4) ) (set! (-> a0-4 frame-group) (the-as art-joint-anim gp-0)) (set! (-> a0-4 param 0) (the float (+ (-> (the-as art-joint-anim gp-0) frames num-frames) -1))) (set! (-> a0-4 param 1) (-> self fly-anim-speed)) (set! (-> a0-4 frame-num) 0.0) (joint-control-channel-group! a0-4 (the-as art-joint-anim gp-0) num-func-seek!) ) (let ((a0-5 (-> self skel root-channel 2))) (let ((f0-9 0.0)) (set! (-> a0-5 frame-interp 1) f0-9) (set! (-> a0-5 frame-interp 0) f0-9) ) (set! (-> a0-5 frame-group) (the-as art-joint-anim gp-0)) (set! (-> a0-5 param 0) (the float (+ (-> (the-as art-joint-anim gp-0) frames num-frames) -1))) (set! (-> a0-5 param 1) (-> self fly-anim-speed)) (set! (-> a0-5 frame-num) 0.0) (joint-control-channel-group! a0-5 (the-as art-joint-anim gp-0) num-func-seek!) ) (set! (-> self restart-fly-anims) #f) ) (else (ja-no-eval :group! gp-0 :num! (loop! (-> self fly-anim-speed))) (let ((a0-7 (-> self skel root-channel 1))) (let ((f0-15 0.0)) (set! (-> a0-7 frame-interp 1) f0-15) (set! (-> a0-7 frame-interp 0) f0-15) ) (set! (-> a0-7 frame-group) (the-as art-joint-anim gp-0)) (set! (-> a0-7 param 0) (-> self fly-anim-speed)) (joint-control-channel-group! a0-7 (the-as art-joint-anim gp-0) num-func-loop!) ) (let ((a0-8 (-> self skel root-channel 2))) (let ((f0-17 0.0)) (set! (-> a0-8 frame-interp 1) f0-17) (set! (-> a0-8 frame-interp 0) f0-17) ) (set! (-> a0-8 frame-group) (the-as art-joint-anim gp-0)) (set! (-> a0-8 param 0) (-> self fly-anim-speed)) (joint-control-channel-group! a0-8 (the-as art-joint-anim gp-0) num-func-loop!) ) (ja :num! (loop!)) ) ) ) (until #f (let ((s5-0 (hover-nav-control-method-16 (-> self hover) (new 'stack-no-clear 'vector))) (gp-1 (-> self hover-info)) ) (seek! (-> self local-dir x) (-> s5-0 x) (* 1.3 (seconds-per-frame))) (seek! (-> self local-dir z) (-> s5-0 z) (* 1.3 (seconds-per-frame))) (hover-enemy-method-145 self 1 (-> self local-dir x) (-> gp-1 fly-left-anim) (-> gp-1 fly-right-anim)) (hover-enemy-method-145 self 2 (-> self local-dir z) (-> gp-1 fly-forward-anim) (-> gp-1 fly-backward-anim)) ) (suspend) (ja :num! (loop! (-> self fly-anim-speed))) ) #f (none) ) (defstate ambush (hover-enemy) :virtual #t :enter (behavior () (logior! (-> self enemy-flags) (enemy-flag cam-attack-mode)) (hover-enemy-method-140 self #f) (if (logtest? (-> self path flags) (path-control-flag not-found)) (go process-drawable-art-error "no path") ) (set! (-> self scale-timer) (the-as uint (current-time))) (cond ((not (logtest? (-> self fact enemy-options) (enemy-option user0))) (logclear! (-> self enemy-flags) (enemy-flag vulnerable)) (hover-enemy-method-141 self 0.0) ) (else (hover-enemy-method-141 self 1.0) ) ) (let ((s1-0 (the-as target (as-type *target* process-focusable))) (gp-1 (new 'stack-no-clear 'vector)) (s2-0 (new 'stack-no-clear 'vector)) (s4-0 (-> self root)) (s5-0 (get-point-at-percent-along-path! (-> self path) (new 'stack-no-clear 'vector) 0.0 'interp)) ) (let ((s0-0 (get-point-at-percent-along-path! (-> self path) (new 'stack-no-clear 'vector) 1.0 'interp)) (s3-1 (-> (the-as collide-shape-prim-group (-> self root root-prim)) child (-> (hover-enemy-method-152 self) nav-collide-prim-index) local-sphere ) ) ) (if s1-0 (set! (-> self focus-pos quad) (-> (get-trans s1-0 3) quad)) (set! (-> self focus-pos quad) (-> s0-0 quad)) ) (vector-! s2-0 (-> self focus-pos) (-> s4-0 trans)) (vector-normalize! s2-0 1.0) (set-vector! (-> self rotation-vec) (- (vector-x-angle s2-0)) (vector-y-angle s2-0) 0.0 0.0) (hover-enemy-method-146 self) (set! (-> s4-0 trans quad) (-> s5-0 quad)) (if (logtest? (-> self fact enemy-options) (enemy-option user0)) (vector-! (-> s4-0 trans) (-> s4-0 trans) (vector-orient-by-quat! (new 'stack-no-clear 'vector) s3-1 (-> s4-0 quat)) ) ) ) (displacement-between-points-at-percent-normalized! (-> self path) gp-1 0.0) (hover-nav-control-method-10 (-> self hover) s5-0 gp-1 (vector-normalize-copy! (new 'stack-no-clear 'vector) gp-1 (* 0.8 (-> self hover params max-speed))) ) ) (hover-enemy-method-144 self) (hover-nav-control-method-18 (-> self hover) (-> self path) -1 -1) (set-time! (-> self state-time)) ) :exit (behavior () (local-vars (v1-5 enemy-flag)) (hover-nav-control-method-20 (-> self hover)) (hover-enemy-method-140 self #t) (let ((v1-4 (-> self enemy-flags))) (if (logtest? v1-4 (enemy-flag vulnerable-backup)) (set! v1-5 (logior v1-4 (enemy-flag vulnerable))) (set! v1-5 (logclear v1-4 (enemy-flag vulnerable))) ) ) (set! (-> self enemy-flags) v1-5) (hover-enemy-method-153 self) ) :trans (behavior () (when (hover-nav-control-method-23 (-> self hover)) (hover-enemy-method-153 self) (if (not (logtest? (-> self fact enemy-options) (enemy-option user0))) (hover-enemy-method-141 self 1.0) ) (go-virtual hostile) ) ) :code hover-enemy-fly-code :post (behavior () (local-vars (v1-19 enemy-flag)) (when (not (logtest? (-> self fact enemy-options) (enemy-option user0))) (let ((f0-1 (the float (- (current-time) (the-as int (-> self scale-timer))))) (f1-0 1200.0) ) (when (< f0-1 f1-0) (let ((f30-0 (fmin 1.0 (/ (+ 30.0 f0-1) f1-0)))) (hover-enemy-method-141 self f30-0) (when (and (not (logtest? (-> self enemy-flags) (enemy-flag vulnerable))) (>= f30-0 1.0)) (let ((v1-18 (-> self enemy-flags))) (if (logtest? v1-18 (enemy-flag vulnerable-backup)) (set! v1-19 (logior v1-18 (enemy-flag vulnerable))) (set! v1-19 (logclear v1-18 (enemy-flag vulnerable))) ) ) (set! (-> self enemy-flags) v1-19) ) ) ) ) ) (hover-nav-control-method-11 (-> self hover) (the-as vector #f)) (hover-enemy-dest-post) ) ) (defstate notice (hover-enemy) :virtual #t :enter (behavior () (let ((t9-0 (-> (method-of-type enemy notice) enter))) (if t9-0 (t9-0) ) ) (let ((gp-0 (new 'stack-no-clear 'vector)) (a0-0 *target*) (s5-0 (-> self root trans)) ) (if a0-0 (vector-normalize! (vector-! gp-0 (get-trans a0-0 3) s5-0) 1.0) (vector-z-quaternion! gp-0 (-> self root quat)) ) (hover-nav-control-method-10 (-> self hover) s5-0 gp-0 (the-as vector #t)) ) (hover-enemy-method-144 self) ) :exit (behavior () (let ((t9-0 (-> (method-of-type enemy notice) exit))) (if t9-0 (t9-0) ) ) (hover-enemy-method-153 self) ) ) (defstate hostile (hover-enemy) :virtual #t :code hover-enemy-fly-code :post hover-enemy-hostile-post ) (defstate knocked (hover-enemy) :virtual #t :enter (behavior () (let* ((t9-0 find-parent-method) (a0-0 hover-enemy) (t9-1 (-> (the-as state (t9-0 a0-0 30)) enter)) ) (if t9-1 ((the-as (function enemy none) t9-1) (the-as enemy a0-0)) ) ) (set! (-> self hit-surface?) #f) (set! (-> self knocked-start-level) (-> self root trans y)) ) :exit (behavior () (let ((t9-1 (-> (the-as state (find-parent-state)) exit))) (if t9-1 (t9-1) ) ) (set! (-> self hit-surface?) #f) ) :trans (behavior () (let ((gp-0 (-> self root))) (when (logtest? (-> gp-0 status) (collide-status on-surface)) (when (not (-> self hit-surface?)) (set! (-> self hit-surface?) #t) (set! (-> self surface-normal quad) (-> gp-0 poly-normal quad)) ) ) (when (and (-> self hit-surface?) (zero? (-> self hit-points))) (let ((s4-0 (new 'stack-no-clear 'quaternion))) (let ((s5-0 (new 'stack-no-clear 'vector))) (vector-z-quaternion! s5-0 (-> gp-0 quat)) (forward-up->quaternion s4-0 s5-0 (-> self surface-normal)) ) (quaternion-slerp! (-> gp-0 quat) (-> gp-0 quat) s4-0 0.25) ) ) ) (if (and (nonzero? (-> self hit-points)) (zero? (-> self fated-time)) (time-elapsed? (-> self state-time) (seconds 0.5)) (< (-> self root trans y) (- (-> self knocked-start-level) (-> self knocked-fall-dist))) ) (go-virtual knocked-recover) ) ) ) (defstate knocked-recover (hover-enemy) :virtual #t :event enemy-event-handler :code (behavior () (local-vars (v1-38 enemy-flag) (v1-46 enemy-flag)) (ja-channel-push! 1 (seconds 0.5)) (ja-no-eval :group! (-> self draw art-group data (-> self enemy-info knocked-land-anim)) :num! (seek!) :frame-num 0.0 ) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (set! (-> self restart-fly-anims) #t) (if (logtest? (-> self enemy-flags) (enemy-flag dangerous-backup)) (logior! (-> self focus-status) (focus-status dangerous)) (logclear! (-> self focus-status) (focus-status dangerous)) ) (let ((v1-37 (-> self enemy-flags))) (if (logtest? v1-37 (enemy-flag vulnerable-backup)) (set! v1-38 (logior v1-37 (enemy-flag vulnerable))) (set! v1-38 (logclear v1-37 (enemy-flag vulnerable))) ) ) (set! (-> self enemy-flags) v1-38) (if (logtest? (-> self enemy-flags) (enemy-flag attackable-backup)) (logior! (-> self mask) (process-mask collectable)) (logclear! (-> self mask) (process-mask collectable)) ) (let ((v1-45 (-> self enemy-flags))) (if (logtest? (enemy-flag trackable-backup) v1-45) (set! v1-46 (logior (enemy-flag trackable) v1-45)) (set! v1-46 (logclear v1-45 (enemy-flag trackable))) ) ) (set! (-> self enemy-flags) v1-46) (logclear! (-> self enemy-flags) (enemy-flag lock-focus)) (logclear! (-> self focus-status) (focus-status hit)) (hover-nav-control-method-21 (-> self hover)) (go-hostile self) ) :post hover-enemy-hostile-post ) (defstate flying-death (hover-enemy) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('touch 'touched 'attack) (if (time-elapsed? (-> self state-time) (seconds 0.5)) (go-virtual flying-death-explode) ) ) ) ) :enter (behavior () (set-time! (-> self state-time)) (dying self) (stop-looking-at-target! self) (logior! (-> self enemy-flags) (enemy-flag lock-focus)) (logclear! (-> self mask) (process-mask actor-pause)) (logclear! (-> self focus-status) (focus-status dangerous)) (logclear! (-> self enemy-flags) (enemy-flag trackable)) (set! (-> self root penetrate-using) (penetrate lunge vehicle knocked)) (let ((gp-0 (-> self flying-death-transv))) (let ((a1-0 (handle->process (-> self incoming attacker-handle)))) (if a1-0 (vector-! gp-0 (-> (the-as process-focusable a1-0) root trans) (-> self root trans)) (vector-! gp-0 (-> self incoming attacker-pos) (-> self root trans)) ) ) (set! (-> gp-0 y) 0.0) (vector-normalize! gp-0 1.0) (vector-rotate90-around-y! gp-0 gp-0) (if (rnd-percent? self 0.5) (vector-negate! gp-0 gp-0) ) (let ((f30-0 (rnd-float-range self 0.0 1.0))) (vector-float*! gp-0 gp-0 (lerp 98304.0 172032.0 f30-0)) (set! (-> gp-0 y) (lerp 8192.0 98304.0 f30-0)) ) (let ((v1-29 (vector-x-quaternion! (new 'stack-no-clear 'vector) (-> self root quat)))) (cond ((< 0.0 (vector-dot gp-0 v1-29)) (set! (-> self flying-death-anim) (-> self hover-info fly-left-anim)) (set! (-> self flying-death-engine) (-> self hover-info engine-left)) (set! (-> self flying-death-thrust-rotate) (-> self hover-info thrust-rotate-left)) (set! (-> self flying-death-spin-dest) -524288.0) ) (else (set! (-> self flying-death-anim) (-> self hover-info fly-right-anim)) (set! (-> self flying-death-engine) (-> self hover-info engine-right)) (set! (-> self flying-death-thrust-rotate) (-> self hover-info thrust-rotate-right)) (set! (-> self flying-death-spin-dest) 524288.0) ) ) ) ) (set! (-> self flying-death-spin-axis quad) (-> *y-vector* quad)) (vector-rotate-x! (-> self flying-death-spin-axis) (-> self flying-death-spin-axis) (* 182.04445 (rand-vu-float-range -120.0 120.0)) ) (set-gravity-length (-> self root dynam) 163840.0) (set! (-> self hover speed) 0.2) (set! (-> self flying-death-spin) 0.0) (enemy-method-103 self) (set-time! (-> self state-time)) ) :trans (behavior () (if (or (logtest? (-> self root status) (collide-status touch-surface touch-wall touch-ceiling touch-actor impact-surface touch-background) ) (time-elapsed? (-> self state-time) (seconds 4)) ) (go-virtual flying-death-explode) ) ) :code (behavior () (ja-channel-push! 1 (seconds 0.2)) (until #f (ja-no-eval :group! (-> self draw art-group data (-> self flying-death-anim)) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) ) #f ) :post (behavior () (seek! (-> self flying-death-spin) (-> self flying-death-spin-dest) (* 196608.0 (seconds-per-frame))) (let ((gp-0 (-> self root))) (let ((a2-2 (quaternion-vector-angle! (new 'stack-no-clear 'quaternion) (-> self flying-death-spin-axis) (* (-> self flying-death-spin) (seconds-per-frame)) ) ) ) (quaternion*! (-> gp-0 quat) (-> gp-0 quat) a2-2) ) (vector-v++! (-> self flying-death-transv) (compute-acc-due-to-gravity gp-0 (new 'stack-no-clear 'vector) 0.8) ) (let ((v1-6 (hover-enemy-method-152 self))) (seek! (-> self hover speed) (* 2.0 (-> v1-6 max-speed)) (* 0.8 (seconds-per-frame) (-> v1-6 max-acceleration)) ) ) (vector-normalize-copy! (-> gp-0 transv) (-> self flying-death-transv) (-> self hover speed)) (let ((a2-8 (new 'stack-no-clear 'collide-query))) (set! (-> a2-8 collide-with) (-> gp-0 root-prim prim-core collide-with)) (set! (-> a2-8 ignore-process0) (-> gp-0 process)) (set! (-> a2-8 ignore-process1) #f) (set! (-> a2-8 ignore-pat) (-> gp-0 pat-ignore-mask)) (set! (-> a2-8 action-mask) (collide-action solid)) (fill-cache-integrate-and-collide gp-0 (-> gp-0 transv) a2-8 (meters 0)) ) ) (enemy-simple-post) (hover-enemy-method-143 self (-> self flying-death-engine) (-> self flying-death-thrust-rotate)) ) ) (defstate flying-death-explode (hover-enemy) :virtual #t :enter (behavior () (dying self) (let ((v1-3 (-> self root root-prim))) (set! (-> v1-3 prim-core collide-as) (collide-spec)) (set! (-> v1-3 prim-core collide-with) (collide-spec)) ) 0 (logior! (-> self draw status) (draw-control-status no-draw)) ) :code (behavior () (while (-> self child) (suspend) ) (cleanup-for-death self) ) ) (defmethod go-stare ((this hover-enemy)) (go-hostile this) ) (defmethod go-stare2 ((this hover-enemy)) (go-hostile this) ) ;; WARN: Return type mismatch quaternion vs none. (defmethod hover-enemy-method-146 ((this hover-enemy)) (let ((gp-0 (new 'stack-no-clear 'matrix))) (matrix-rotate-zxy! gp-0 (-> this rotation-vec)) (matrix->quaternion (-> this root quat) gp-0) ) (none) ) ;; WARN: Return type mismatch float vs none. (defmethod hover-enemy-method-147 ((this hover-enemy)) (let ((s5-0 (-> this root quat)) (gp-0 (-> this rotation-vec)) ) (set! (-> gp-0 z) (quaternion-z-angle s5-0)) (set! (-> gp-0 y) (quaternion-y-angle s5-0)) (set! (-> gp-0 x) (quaternion-x-angle s5-0)) ) (none) ) (defmethod hover-enemy-method-140 ((this hover-enemy) (arg0 symbol)) (let ((v1-0 0) (a0-2 (-> this root root-prim)) ) (if arg0 (set! v1-0 1) ) (set! (-> (the-as collide-shape-prim-group a0-2) child 0 prim-core collide-with) (the-as collide-spec v1-0)) (set! (-> (the-as collide-shape-prim-group a0-2) child 1 prim-core collide-with) (the-as collide-spec v1-0)) (set! (-> (the-as collide-shape-prim-group a0-2) child 2 prim-core collide-with) (the-as collide-spec v1-0)) ) 0 (none) ) ;; WARN: Return type mismatch vector vs none. (defmethod hover-enemy-method-141 ((this hover-enemy) (arg0 float)) (let ((f0-1 (* (-> this scale) arg0))) (set-vector! (-> this root scale) (* 1.2 f0-1) (* 0.9 f0-1) f0-1 1.0) ) (none) ) (defmethod dying ((this hover-enemy)) "Cleans-up the enemy and any associated resources. Potentially spawns skull gems" (when (not (logtest? (enemy-flag called-dying) (-> this enemy-flags))) (process-entity-status! this (entity-perm-status subtask-complete) #t) (send-event (ppointer->process (-> this parent)) 'hover-die) (hover-enemy-method-154 this) ((method-of-type enemy dying) this) ) (none) ) (defmethod deactivate ((this hover-enemy)) "Make a process dead, clean it up, remove it from the active pool, and return to dead pool." (hover-nav-control-method-9 (-> this hover)) ((method-of-type enemy deactivate) this) (none) ) ;; WARN: Return type mismatch enemy vs hover-enemy. (defmethod relocate ((this hover-enemy) (offset int)) (if (nonzero? (-> this hover)) (&+! (-> this hover) offset) ) (the-as hover-enemy ((method-of-type enemy relocate) this offset)) ) (defmethod hover-enemy-method-155 ((this hover-enemy)) (set! (-> this hover-info) (hover-enemy-method-151 this)) (set! (-> this fly-anim-speed) (rnd-float-range this 0.8 1.2)) (vector-reset! (-> this rotation-vec)) (vector-reset! (-> this dest-pos)) (vector-reset! (-> this local-dir)) (set! (-> this scale) 1.0) (hover-enemy-method-141 this 1.0) (set! (-> this formation-entity) (entity-actor-lookup (-> this entity) 'alt-actor 0)) (logior! (-> this skel status) (joint-control-status sync-math)) (let ((t0-0 (hover-enemy-method-152 this))) (set! (-> this hover) (new 'process 'hover-nav-control this (-> this root) t0-0)) ) (let ((s5-0 (-> this offset)) (t9-6 (method-of-type res-lump get-property-struct)) (a0-8 (-> this entity)) (a1-4 'trans-offset) (a2-3 'interp) (a3-1 -1000000000.0) (t0-1 (new 'stack-no-clear 'vector)) ) (set! (-> t0-1 x) 0.0) (set! (-> t0-1 y) 20480.0) (set! (-> t0-1 z) 61440.0) (set! (-> t0-1 w) 1.0) (set! (-> s5-0 quad) (-> (the-as vector (t9-6 a0-8 a1-4 a2-3 a3-1 t0-1 (the-as (pointer res-tag) #f) *res-static-buf*)) quad) ) ) (set! (-> this restart-fly-anims) #t) (set! (-> this knocked-fall-dist) 8192.0) 0 (none) ) (deftype wasp (hover-enemy) ((gun-jmod joint-mod) (entity-group actor-group) (smoke-part sparticle-launch-control) (engine-part sparticle-launch-control) (old-gravity float :offset 804) (knocked-anim int32) (knocked-recover-anim int32) (last-fire-time time-frame) (bridge-index int32) (gun-x-angle float) (gun-x-angle-final float) (path-u float) (path-du float) (path-du-final float) (path-dest float) (plat-pos vector :inline) (sound-id sound-id) (attack-wait-min float) (attack-wait-max float) (attack-miss-dist-min float) (attack-miss-dist-max float) (attack-miss-dist-curr float) ) (:state-methods shoot-bridge-wait shoot-bridge-intro shoot-bridge-hold shoot-bridge-hostile shoot-bridge-attack shoot-bridge-outro attack die-now die-explode ) (:methods (spawn-wasp-shot (_type_ projectile-init-by-other-params int float float) none) ) )