;;-*-Lisp-*- (in-package goal) ;; name: stats-h.gc ;; name in dgo: stats-h ;; dgos: ENGINE, GAME ;; +++perf-stat-bucket (defenum perf-stat-bucket :type uint32 (all-code) (spatial-hash-build) (spatial-hash-search) (collide) (collide-list) (collide-fill) (actor-hash) (nav) (nav-dma-all) (nav-dma-read) (nav-dma-write) ;; 10 (nav-dma-work) (nav-part1) (nav-part2) (nav-part3) (nav-part4) (nav-part5) (nav-part6) (nav-part7) (nav-part8) (nav-part9) ;; 20 (nav-part10) ;; renamed (rb-all) ;; add-to-translation (rb-fc) ;; update-current-poly (rb-physics) ;; clamp-vector-to-mesh (rb-callback) ;; ray-step (rb-move) ;; update-spheres (rb-probe) ;; travel-around-spheres (vqp-all) ;; avoid-spheres (vqp-sound) ;; check-vector-collision-with-nav-spheres (vqp-parts) ;; find-nearest-poly (vqp-ja-post) ;; find-containing-poly ;; 30 (vqp-sections) ;; generate-velocity (vqp-post) ;; apply-rotation (vqp-common) ;; apply-velocity (find-nearest-poly) ;; travel-post (find-containing-poly) ;; common-post (misc) (mercneric) (tie-generic) (background) ;; 40 (drawable) (tfrag) (tfrag-scissor) (inst-shrub) (proto-shrub) (inst-tie) (proto-tie) (bones) (camera) (foreground) ;; 50 ;; hover / vehicle / hud renames (vehicle-ai) ;; hover-path (vehicle-ai-calculate-vector) ;; hover-spheres (update-los) ;; hover-update (race-line) ;; hover-move (hud) ;; hover-find-closest (hud-format) ;; update-los ;; explicit HUD buckets (hud-draw-string) ;; perf-stat-bucket-57 (hud-draw-sprite) ;; perf-stat-bucket-58 ) ;; ---perf-stat-bucket ;; DECOMP BEGINS (deftype tr-stat (structure) "triangle stats for a renderer. This can apply to a lot of different renderer types." ((groups uint16) (fragments uint16) (tris uint32) (dverts uint32) (instances uint16) (pad uint16) ) ) (deftype merc-global-stats (structure) "Triangle stats for all merc renderers." ((merc tr-stat :inline) (emerc tr-stat :inline) (mercneric tr-stat :inline) ) ) (deftype perf-stat (structure) "Performance statistics for a single 'bucket' or category. Unlike the more general profile-bars, this records statistics like cache hits/instruction counts." ((frame-number uint32) (count uint32) (cycles uint32) (instructions uint32) (icache uint32) (dcache uint32) (select uint32) (ctrl uint32) (accum0 uint32) (accum1 uint32) (to-vu0-waits uint32) (to-spr-waits uint32) (from-spr-waits uint32) ) :pack-me (:methods (perf-stat-method-9 () none) (print-to-stream (_type_ string basic) none) (start-profiling! (_type_) none) (stop-profiling! (_type_) none) (update-wait-stats (_type_ uint uint uint) none) ) ) (defun-debug perf-stat-bucket->string ((arg0 perf-stat-bucket)) (case arg0 (((perf-stat-bucket collide-fill)) "collide-fill" ) (((perf-stat-bucket nav)) "nav" ) (((perf-stat-bucket bones)) "bones" ) (((perf-stat-bucket hud-draw-string)) "hud-draw-string" ) (((perf-stat-bucket rb-move)) "rb-move" ) (((perf-stat-bucket vehicle-ai)) "vehicle-ai" ) (((perf-stat-bucket foreground)) "foreground" ) (((perf-stat-bucket inst-tie)) "inst-tie" ) (((perf-stat-bucket vqp-common)) "vqp-common" ) (((perf-stat-bucket nav-dma-write)) "nav-dma-write" ) (((perf-stat-bucket collide-list)) "collide-list" ) (((perf-stat-bucket rb-physics)) "rb-physics" ) (((perf-stat-bucket nav-part3)) "nav-part3" ) (((perf-stat-bucket mercneric)) "mercneric" ) (((perf-stat-bucket rb-probe)) "rb-probe" ) (((perf-stat-bucket vehicle-ai-calculate-vector)) "vehicle-ai-calculate-vector" ) (((perf-stat-bucket tfrag-scissor)) "tfrag-scissor" ) (((perf-stat-bucket vqp-sections)) "vqp-sections" ) (((perf-stat-bucket misc)) "misc" ) (((perf-stat-bucket find-nearest-poly)) "find-nearest-poly" ) (((perf-stat-bucket nav-part6)) "nav-part6" ) (((perf-stat-bucket nav-part2)) "nav-part2" ) (((perf-stat-bucket inst-shrub)) "inst-shrub" ) (((perf-stat-bucket proto-shrub)) "proto-shrub" ) (((perf-stat-bucket rb-all)) "rb-all" ) (((perf-stat-bucket drawable)) "drawable" ) (((perf-stat-bucket nav-part9)) "nav-part9" ) (((perf-stat-bucket all-code)) "all-code" ) (((perf-stat-bucket actor-hash)) "actor-hash" ) (((perf-stat-bucket nav-dma-all)) "nav-dma-all" ) (((perf-stat-bucket hud-draw-sprite)) "hud-draw-sprite" ) (((perf-stat-bucket nav-part10)) "nav-part10" ) (((perf-stat-bucket hud-format)) "hud-format" ) (((perf-stat-bucket race-line)) "race-line" ) (((perf-stat-bucket nav-dma-work)) "nav-dma-work" ) (((perf-stat-bucket update-los)) "update-los" ) (((perf-stat-bucket proto-tie)) "proto-tie" ) (((perf-stat-bucket nav-part4)) "nav-part4" ) (((perf-stat-bucket spatial-hash-search)) "spatial-hash-search" ) (((perf-stat-bucket find-containing-poly)) "find-containing-poly" ) (((perf-stat-bucket vqp-ja-post)) "vqp-ja-post" ) (((perf-stat-bucket rb-callback)) "rb-callback" ) (((perf-stat-bucket nav-part7)) "nav-part7" ) (((perf-stat-bucket tfrag)) "tfrag" ) (((perf-stat-bucket vqp-sound)) "vqp-sound" ) (((perf-stat-bucket hud)) "hud" ) (((perf-stat-bucket collide)) "collide" ) (((perf-stat-bucket nav-dma-read)) "nav-dma-read" ) (((perf-stat-bucket rb-fc)) "rb-fc" ) (((perf-stat-bucket vqp-post)) "vqp-post" ) (((perf-stat-bucket vqp-parts)) "vqp-parts" ) (((perf-stat-bucket spatial-hash-build)) "spatial-hash-build" ) (((perf-stat-bucket camera)) "camera" ) (((perf-stat-bucket tie-generic)) "tie-generic" ) (((perf-stat-bucket vqp-all)) "vqp-all" ) (((perf-stat-bucket background)) "background" ) (((perf-stat-bucket nav-part5)) "nav-part5" ) (((perf-stat-bucket nav-part1)) "nav-part1" ) (((perf-stat-bucket nav-part8)) "nav-part8" ) (else "*unknown*" ) ) ) (deftype perf-stat-array (inline-array-class) "Array of all stats for all buckets." ((data perf-stat :inline :dynamic) ) ) (set! (-> perf-stat-array heap-base) (the-as uint 52)) (defmethod start-profiling! ((this perf-stat)) 0 (none) ) (defmethod stop-profiling! ((this perf-stat)) 0 (none) ) (defmethod update-wait-stats ((this perf-stat) (arg0 uint) (arg1 uint) (arg2 uint)) 0 (none) ) (when (not *debug-segment*) (set! (-> perf-stat method-table 11) nothing) (set! (-> perf-stat method-table 12) nothing) (set! (-> perf-stat method-table 13) nothing) )