;;-*-Lisp-*- (in-package goal) ;; definition of type fact-bank (deftype fact-bank (basic) ((eco-level-max float) (eco-single-inc float) (eco-full-inc float) (eco-single-timeout seconds) (eco-full-timeout seconds) (dummy seconds) (health-max-default float) (health-single-inc float) (health-default-inc float) (health-darkjak-inc float) (health-darkjak-min float) (health-darkjak-error float) (eco-pill-green-max-default float) (eco-pill-dark-max-default float) (health-small-inc float) (buzzer-max-default float) (buzzer-single-inc float) (suck-bounce-dist meters) (suck-suck-dist meters) (default-eco-pill-green-inc float) (default-eco-pill-dark-inc float) (ammo-yellow-max float) (ammo-red-max float) (ammo-blue-max float) (ammo-dark-max float) (ammo-yellow-start float) (ammo-red-start float) (ammo-blue-start float) (ammo-dark-start float) (shield-max float) (shield-use-speed float) (shield-time-min seconds) (trick-point-max float) (super-skill-inc float) ) ) ;; definition for method 3 of type fact-bank (defmethod inspect ((this fact-bank)) (when (not this) (set! this this) (goto cfg-4) ) (format #t "[~8x] ~A~%" this (-> this type)) (format #t "~1Teco-level-max: ~f~%" (-> this eco-level-max)) (format #t "~1Teco-single-inc: ~f~%" (-> this eco-single-inc)) (format #t "~1Teco-full-inc: ~f~%" (-> this eco-full-inc)) (format #t "~1Teco-single-timeout: (seconds ~e)~%" (-> this eco-single-timeout)) (format #t "~1Teco-full-timeout: (seconds ~e)~%" (-> this eco-full-timeout)) (format #t "~1Tdummy: (seconds ~e)~%" (-> this dummy)) (format #t "~1Thealth-max-default: ~f~%" (-> this health-max-default)) (format #t "~1Thealth-single-inc: ~f~%" (-> this health-single-inc)) (format #t "~1Thealth-default-inc: ~f~%" (-> this health-default-inc)) (format #t "~1Thealth-darkjak-inc: ~f~%" (-> this health-darkjak-inc)) (format #t "~1Thealth-darkjak-min: ~f~%" (-> this health-darkjak-min)) (format #t "~1Thealth-darkjak-error: ~f~%" (-> this health-darkjak-error)) (format #t "~1Teco-pill-green-max-default: ~f~%" (-> this eco-pill-green-max-default)) (format #t "~1Teco-pill-dark-max-default: ~f~%" (-> this eco-pill-dark-max-default)) (format #t "~1Thealth-small-inc: ~f~%" (-> this health-small-inc)) (format #t "~1Tbuzzer-max-default: ~f~%" (-> this buzzer-max-default)) (format #t "~1Tbuzzer-single-inc: ~f~%" (-> this buzzer-single-inc)) (format #t "~1Tsuck-bounce-dist: (meters ~m)~%" (-> this suck-bounce-dist)) (format #t "~1Tsuck-suck-dist: (meters ~m)~%" (-> this suck-suck-dist)) (format #t "~1Tdefault-eco-pill-green-inc: ~f~%" (-> this default-eco-pill-green-inc)) (format #t "~1Tdefault-eco-pill-dark-inc: ~f~%" (-> this default-eco-pill-dark-inc)) (format #t "~1Tammo-yellow-max: ~f~%" (-> this ammo-yellow-max)) (format #t "~1Tammo-red-max: ~f~%" (-> this ammo-red-max)) (format #t "~1Tammo-blue-max: ~f~%" (-> this ammo-blue-max)) (format #t "~1Tammo-dark-max: ~f~%" (-> this ammo-dark-max)) (format #t "~1Tammo-yellow-start: ~f~%" (-> this ammo-yellow-start)) (format #t "~1Tammo-red-start: ~f~%" (-> this ammo-red-start)) (format #t "~1Tammo-blue-start: ~f~%" (-> this ammo-blue-start)) (format #t "~1Tammo-dark-start: ~f~%" (-> this ammo-dark-start)) (format #t "~1Tshield-max: ~f~%" (-> this shield-max)) (format #t "~1Tshield-use-speed: ~f~%" (-> this shield-use-speed)) (format #t "~1Tshield-time-min: (seconds ~e)~%" (-> this shield-time-min)) (format #t "~1Ttrick-point-max: ~f~%" (-> this trick-point-max)) (format #t "~1Tsuper-skill-inc: ~f~%" (-> this super-skill-inc)) (label cfg-4) this ) ;; definition for symbol *FACT-bank*, type fact-bank (define *FACT-bank* (new 'static 'fact-bank :eco-level-max 2.0 :eco-single-inc 1.0 :eco-full-inc 5.0 :eco-single-timeout (seconds 5) :eco-full-timeout (seconds 20) :dummy (seconds 15) :health-max-default 8.0 :health-single-inc 1.0 :health-default-inc 2.0 :health-darkjak-inc 0.1 :health-darkjak-min 1.05 :health-darkjak-error 0.05 :eco-pill-green-max-default 50.0 :eco-pill-dark-max-default 100.0 :health-small-inc 1.0 :buzzer-max-default 7.0 :buzzer-single-inc 1.0 :suck-bounce-dist (meters 18) :suck-suck-dist (meters 7.5) :ammo-yellow-max 100.0 :ammo-red-max 50.0 :ammo-blue-max 100.0 :ammo-dark-max 5.0 :ammo-yellow-start 100.0 :ammo-red-start 50.0 :ammo-blue-start 100.0 :ammo-dark-start 5.0 :shield-max 100.0 :shield-use-speed 10.0 :shield-time-min (seconds 1.5) :trick-point-max 999999.0 :super-skill-inc 3.0 ) ) ;; definition for function pickup-type->string (defun pickup-type->string ((arg0 pickup-type)) (case arg0 (((pickup-type eco-pill-dark)) "eco-pill-dark" ) (((pickup-type gun-blue)) "gun-blue" ) (((pickup-type ammo-random)) "ammo-random" ) (((pickup-type eco-blue)) "eco-blue" ) (((pickup-type gun-red)) "gun-red" ) (((pickup-type pass-red)) "pass-red" ) (((pickup-type eco-pill-green)) "eco-pill-green" ) (((pickup-type eco-red)) "eco-red" ) (((pickup-type skill)) "skill" ) (((pickup-type karma)) "karma" ) (((pickup-type gun-dark)) "gun-dark" ) (((pickup-type eco-dark)) "eco-dark" ) (((pickup-type gem)) "gem" ) (((pickup-type eco-green)) "eco-green" ) (((pickup-type darkjak)) "darkjak" ) (((pickup-type ammo-yellow)) "ammo-yellow" ) (((pickup-type pass-blue)) "pass-blue" ) (((pickup-type ammo-red)) "ammo-red" ) (((pickup-type fuel-cell)) "fuel-cell" ) (((pickup-type buzzer)) "buzzer" ) (((pickup-type shield)) "shield" ) (((pickup-type eco-pill-random)) "eco-pill-random" ) (((pickup-type board)) "board" ) (((pickup-type none)) "none" ) (((pickup-type pass-green)) "pass-green" ) (((pickup-type gun-yellow)) "gun-yellow" ) (((pickup-type money)) "money" ) (((pickup-type eco-yellow)) "eco-yellow" ) (((pickup-type ammo-dark)) "ammo-dark" ) (((pickup-type trick-judge)) "trick-judge" ) (((pickup-type trick-point)) "trick-point" ) (((pickup-type ammo-blue)) "ammo-blue" ) (((pickup-type pass-yellow)) "pass-yellow" ) (((pickup-type health)) "health" ) (else "*unknown*" ) ) ) ;; definition of type fact-info (deftype fact-info (basic) ((process process) (pickup-type pickup-type) (pickup-amount float) (pickup-spawn-amount float) (options actor-option) (fade-time time-frame) ) (:methods (new (symbol type process pickup-type float) _type_) (drop-pickup (_type_ symbol process-tree fact-info int) (pointer process)) (reset! (_type_ symbol) none) (pickup-collectable! (_type_ pickup-type float handle) float) ) ) ;; definition for method 3 of type fact-info (defmethod inspect ((this fact-info)) (when (not this) (set! this this) (goto cfg-129) ) (format #t "[~8x] ~A~%" this (-> this type)) (format #t "~1Tprocess: ~A~%" (-> this process)) (let ((t9-2 format) (a0-3 #t) (a1-2 "~1Tpickup-type: #x~X : ~S~%") (a2-2 (-> this pickup-type)) (v1-2 (-> this pickup-type)) ) (t9-2 a0-3 a1-2 a2-2 (cond ((= v1-2 (pickup-type eco-pill-dark)) "eco-pill-dark" ) ((= v1-2 (pickup-type gun-blue)) "gun-blue" ) ((= v1-2 (pickup-type ammo-random)) "ammo-random" ) ((= v1-2 (pickup-type eco-blue)) "eco-blue" ) ((= v1-2 (pickup-type gun-red)) "gun-red" ) ((= v1-2 (pickup-type pass-red)) "pass-red" ) ((= v1-2 (pickup-type eco-pill-green)) "eco-pill-green" ) ((= v1-2 (pickup-type eco-red)) "eco-red" ) ((= v1-2 (pickup-type skill)) "skill" ) ((= v1-2 (pickup-type karma)) "karma" ) ((= v1-2 (pickup-type gun-dark)) "gun-dark" ) ((= v1-2 (pickup-type eco-dark)) "eco-dark" ) ((= v1-2 (pickup-type gem)) "gem" ) ((= v1-2 (pickup-type eco-green)) "eco-green" ) ((= v1-2 (pickup-type darkjak)) "darkjak" ) ((= v1-2 (pickup-type ammo-yellow)) "ammo-yellow" ) ((= v1-2 (pickup-type pass-blue)) "pass-blue" ) ((= v1-2 (pickup-type ammo-red)) "ammo-red" ) ((= v1-2 (pickup-type fuel-cell)) "fuel-cell" ) ((= v1-2 (pickup-type buzzer)) "buzzer" ) ((= v1-2 (pickup-type shield)) "shield" ) ((= v1-2 (pickup-type eco-pill-random)) "eco-pill-random" ) ((= v1-2 (pickup-type board)) "board" ) ((= v1-2 (pickup-type none)) "none" ) ((= v1-2 (pickup-type pass-green)) "pass-green" ) ((= v1-2 (pickup-type gun-yellow)) "gun-yellow" ) ((= v1-2 (pickup-type money)) "money" ) ((= v1-2 (pickup-type eco-yellow)) "eco-yellow" ) ((= v1-2 (pickup-type ammo-dark)) "ammo-dark" ) ((= v1-2 (pickup-type trick-judge)) "trick-judge" ) ((= v1-2 (pickup-type trick-point)) "trick-point" ) ((= v1-2 (pickup-type ammo-blue)) "ammo-blue" ) ((= v1-2 (pickup-type pass-yellow)) "pass-yellow" ) ((= v1-2 (pickup-type health)) "health" ) (else "*unknown*" ) ) ) ) (format #t "~1Tpickup-amount: ~f~%" (-> this pickup-amount)) (format #t "~1Tpickup-spawn-amount: ~f~%" (-> this pickup-spawn-amount)) (format #t "~1Toptions: #x~X : (actor-option " (-> this options)) (let ((s5-0 (-> this options))) (if (= (logand s5-0 (actor-option respawn-delay)) (actor-option respawn-delay)) (format #t "respawn-delay ") ) (if (= (logand s5-0 (actor-option draw-blocker)) (actor-option draw-blocker)) (format #t "draw-blocker ") ) (if (= (logand (actor-option user20) s5-0) (actor-option user20)) (format #t "user20 ") ) (if (= (logand (actor-option no-amb-sound) s5-0) (actor-option no-amb-sound)) (format #t "no-amb-sound ") ) (if (= (logand s5-0 (actor-option auto-pickup)) (actor-option auto-pickup)) (format #t "auto-pickup ") ) (if (= (logand (actor-option no-track) s5-0) (actor-option no-track)) (format #t "no-track ") ) (if (= (logand s5-0 (actor-option no-shadow)) (actor-option no-shadow)) (format #t "no-shadow ") ) (if (= (logand s5-0 (actor-option loop)) (actor-option loop)) (format #t "loop ") ) (if (= (logand s5-0 (actor-option fuel-cell-no-jump)) (actor-option fuel-cell-no-jump)) (format #t "fuel-cell-no-jump ") ) (if (= (logand (actor-option fall) s5-0) (actor-option fall)) (format #t "fall ") ) (if (= (logand (actor-option user18) s5-0) (actor-option user18)) (format #t "user18 ") ) (if (= (logand s5-0 (actor-option big-collision)) (actor-option big-collision)) (format #t "big-collision ") ) (if (= (logand s5-0 (actor-option no-reaction)) (actor-option no-reaction)) (format #t "no-reaction ") ) (if (= (logand s5-0 (actor-option suck-in)) (actor-option suck-in)) (format #t "suck-in ") ) (if (= (logand s5-0 (actor-option racer-only)) (actor-option racer-only)) (format #t "racer-only ") ) (if (= (logand s5-0 (actor-option blocked)) (actor-option blocked)) (format #t "blocked ") ) (if (= (logand (actor-option no-distance-check-fadeout) s5-0) (actor-option no-distance-check-fadeout)) (format #t "no-distance-check-fadeout ") ) (if (= (logand (actor-option cond-hide) s5-0) (actor-option cond-hide)) (format #t "cond-hide ") ) (if (= (logand (actor-option user17) s5-0) (actor-option user17)) (format #t "user17 ") ) (if (= (logand s5-0 (actor-option wait-for-cue)) (actor-option wait-for-cue)) (format #t "wait-for-cue ") ) (if (= (logand s5-0 (actor-option reflect)) (actor-option reflect)) (format #t "reflect ") ) (if (= (logand (actor-option user19) s5-0) (actor-option user19)) (format #t "user19 ") ) (if (= (logand (actor-option cond-respawn) s5-0) (actor-option cond-respawn)) (format #t "cond-respawn ") ) (if (= (logand s5-0 (actor-option wait-for-task-complete)) (actor-option wait-for-task-complete)) (format #t "wait-for-task-complete ") ) (if (= (logand s5-0 (actor-option fade-out)) (actor-option fade-out)) (format #t "fade-out ") ) (if (= (logand (actor-option cond-low-ammo) s5-0) (actor-option cond-low-ammo)) (format #t "cond-low-ammo ") ) (if (= (logand (actor-option mirror) s5-0) (actor-option mirror)) (format #t "mirror ") ) (if (= (logand s5-0 (actor-option spawns-fuel-cell)) (actor-option spawns-fuel-cell)) (format #t "spawns-fuel-cell ") ) ) (format #t ")~%") (format #t "~1Tfade-time: ~D~%" (-> this fade-time)) (label cfg-129) this ) ;; definition of type fact-info-target (deftype fact-info-target (fact-info) ((eco-type int32) (eco-level float) (eco-pickup-time time-frame) (eco-timeout time-frame) (eco-source handle) (eco-source-time time-frame) (health float) (health-max float) (health-pickup-time time-frame) (buzzer float) (buzzer-max float) (eco-pill-green float) (eco-pill-green-max float) (eco-pill-green-pickup-time time-frame) (eco-pill-dark-pickup-time time-frame) (money-pickup-time time-frame) (buzzer-pickup-time time-frame) (task-pickup-time time-frame) (stop-time-timeout time-frame) (darkjak-start-time time-frame) (darkjak-effect-time time-frame) (ammo-pickup-time time-frame) (shield-pickup-time time-frame) (shield-start-time time-frame) (shield-use-time time-frame) (shield-level float) (shield-attack-id uint32) (trick-point float) (trick-point-pickup-time time-frame) (trick-point-start-time time-frame) (trick-point-duration time-frame) (gem-pickup-time time-frame) (skill-pickup-time time-frame) (karma-pickup-time time-frame) ) (:methods (new (symbol type process-drawable pickup-type float) _type_) (get-gun-ammo (_type_) float) ) ) ;; definition for method 3 of type fact-info-target (defmethod inspect ((this fact-info-target)) (when (not this) (set! this this) (goto cfg-129) ) (format #t "[~8x] ~A~%" this (-> this type)) (format #t "~1Tprocess: ~A~%" (-> this process)) (let ((t9-2 format) (a0-3 #t) (a1-2 "~1Tpickup-type: #x~X : ~S~%") (a2-2 (-> this pickup-type)) (v1-2 (-> this pickup-type)) ) (t9-2 a0-3 a1-2 a2-2 (cond ((= v1-2 (pickup-type eco-pill-dark)) "eco-pill-dark" ) ((= v1-2 (pickup-type gun-blue)) "gun-blue" ) ((= v1-2 (pickup-type ammo-random)) "ammo-random" ) ((= v1-2 (pickup-type eco-blue)) "eco-blue" ) ((= v1-2 (pickup-type gun-red)) "gun-red" ) ((= v1-2 (pickup-type pass-red)) "pass-red" ) ((= v1-2 (pickup-type eco-pill-green)) "eco-pill-green" ) ((= v1-2 (pickup-type eco-red)) "eco-red" ) ((= v1-2 (pickup-type skill)) "skill" ) ((= v1-2 (pickup-type karma)) "karma" ) ((= v1-2 (pickup-type gun-dark)) "gun-dark" ) ((= v1-2 (pickup-type eco-dark)) "eco-dark" ) ((= v1-2 (pickup-type gem)) "gem" ) ((= v1-2 (pickup-type eco-green)) "eco-green" ) ((= v1-2 (pickup-type darkjak)) "darkjak" ) ((= v1-2 (pickup-type ammo-yellow)) "ammo-yellow" ) ((= v1-2 (pickup-type pass-blue)) "pass-blue" ) ((= v1-2 (pickup-type ammo-red)) "ammo-red" ) ((= v1-2 (pickup-type fuel-cell)) "fuel-cell" ) ((= v1-2 (pickup-type buzzer)) "buzzer" ) ((= v1-2 (pickup-type shield)) "shield" ) ((= v1-2 (pickup-type eco-pill-random)) "eco-pill-random" ) ((= v1-2 (pickup-type board)) "board" ) ((= v1-2 (pickup-type none)) "none" ) ((= v1-2 (pickup-type pass-green)) "pass-green" ) ((= v1-2 (pickup-type gun-yellow)) "gun-yellow" ) ((= v1-2 (pickup-type money)) "money" ) ((= v1-2 (pickup-type eco-yellow)) "eco-yellow" ) ((= v1-2 (pickup-type ammo-dark)) "ammo-dark" ) ((= v1-2 (pickup-type trick-judge)) "trick-judge" ) ((= v1-2 (pickup-type trick-point)) "trick-point" ) ((= v1-2 (pickup-type ammo-blue)) "ammo-blue" ) ((= v1-2 (pickup-type pass-yellow)) "pass-yellow" ) ((= v1-2 (pickup-type health)) "health" ) (else "*unknown*" ) ) ) ) (format #t "~1Tpickup-amount: ~f~%" (-> this pickup-amount)) (format #t "~1Tpickup-spawn-amount: ~f~%" (-> this pickup-spawn-amount)) (format #t "~1Toptions: #x~X : (actor-option " (-> this options)) (let ((s5-0 (-> this options))) (if (= (logand s5-0 (actor-option respawn-delay)) (actor-option respawn-delay)) (format #t "respawn-delay ") ) (if (= (logand s5-0 (actor-option draw-blocker)) (actor-option draw-blocker)) (format #t "draw-blocker ") ) (if (= (logand (actor-option user20) s5-0) (actor-option user20)) (format #t "user20 ") ) (if (= (logand (actor-option no-amb-sound) s5-0) (actor-option no-amb-sound)) (format #t "no-amb-sound ") ) (if (= (logand s5-0 (actor-option auto-pickup)) (actor-option auto-pickup)) (format #t "auto-pickup ") ) (if (= (logand (actor-option no-track) s5-0) (actor-option no-track)) (format #t "no-track ") ) (if (= (logand s5-0 (actor-option no-shadow)) (actor-option no-shadow)) (format #t "no-shadow ") ) (if (= (logand s5-0 (actor-option loop)) (actor-option loop)) (format #t "loop ") ) (if (= (logand s5-0 (actor-option fuel-cell-no-jump)) (actor-option fuel-cell-no-jump)) (format #t "fuel-cell-no-jump ") ) (if (= (logand (actor-option fall) s5-0) (actor-option fall)) (format #t "fall ") ) (if (= (logand (actor-option user18) s5-0) (actor-option user18)) (format #t "user18 ") ) (if (= (logand s5-0 (actor-option big-collision)) (actor-option big-collision)) (format #t "big-collision ") ) (if (= (logand s5-0 (actor-option no-reaction)) (actor-option no-reaction)) (format #t "no-reaction ") ) (if (= (logand s5-0 (actor-option suck-in)) (actor-option suck-in)) (format #t "suck-in ") ) (if (= (logand s5-0 (actor-option racer-only)) (actor-option racer-only)) (format #t "racer-only ") ) (if (= (logand s5-0 (actor-option blocked)) (actor-option blocked)) (format #t "blocked ") ) (if (= (logand (actor-option no-distance-check-fadeout) s5-0) (actor-option no-distance-check-fadeout)) (format #t "no-distance-check-fadeout ") ) (if (= (logand (actor-option cond-hide) s5-0) (actor-option cond-hide)) (format #t "cond-hide ") ) (if (= (logand (actor-option user17) s5-0) (actor-option user17)) (format #t "user17 ") ) (if (= (logand s5-0 (actor-option wait-for-cue)) (actor-option wait-for-cue)) (format #t "wait-for-cue ") ) (if (= (logand s5-0 (actor-option reflect)) (actor-option reflect)) (format #t "reflect ") ) (if (= (logand (actor-option user19) s5-0) (actor-option user19)) (format #t "user19 ") ) (if (= (logand (actor-option cond-respawn) s5-0) (actor-option cond-respawn)) (format #t "cond-respawn ") ) (if (= (logand s5-0 (actor-option wait-for-task-complete)) (actor-option wait-for-task-complete)) (format #t "wait-for-task-complete ") ) (if (= (logand s5-0 (actor-option fade-out)) (actor-option fade-out)) (format #t "fade-out ") ) (if (= (logand (actor-option cond-low-ammo) s5-0) (actor-option cond-low-ammo)) (format #t "cond-low-ammo ") ) (if (= (logand (actor-option mirror) s5-0) (actor-option mirror)) (format #t "mirror ") ) (if (= (logand s5-0 (actor-option spawns-fuel-cell)) (actor-option spawns-fuel-cell)) (format #t "spawns-fuel-cell ") ) ) (format #t ")~%") (format #t "~1Tfade-time: ~D~%" (-> this fade-time)) (format #t "~1Teco-type: ~D~%" (-> this eco-type)) (format #t "~1Teco-level: ~f~%" (-> this eco-level)) (format #t "~1Teco-pickup-time: ~D~%" (-> this eco-pickup-time)) (format #t "~1Teco-timeout: (seconds ~e)~%" (-> this eco-timeout)) (format #t "~1Teco-source: ~D~%" (-> this eco-source)) (format #t "~1Teco-source-time: ~D~%" (-> this eco-source-time)) (format #t "~1Thealth: ~f~%" (-> this health)) (format #t "~1Thealth-max: ~f~%" (-> this health-max)) (format #t "~1Thealth-pickup-time: ~D~%" (-> this health-pickup-time)) (format #t "~1Tbuzzer: ~f~%" (-> this buzzer)) (format #t "~1Tbuzzer-max: ~f~%" (-> this buzzer-max)) (format #t "~1Teco-pill-green: ~f~%" (-> this eco-pill-green)) (format #t "~1Teco-pill-green-max: ~f~%" (-> this eco-pill-green-max)) (format #t "~1Teco-pill-green-pickup-time: ~D~%" (-> this eco-pill-green-pickup-time)) (format #t "~1Teco-pill-dark-pickup-time: ~D~%" (-> this eco-pill-dark-pickup-time)) (format #t "~1Tmoney-pickup-time: ~D~%" (-> this money-pickup-time)) (format #t "~1Tbuzzer-pickup-time: ~D~%" (-> this buzzer-pickup-time)) (format #t "~1Ttask-pickup-time: ~D~%" (-> this task-pickup-time)) (format #t "~1Tstop-time-timeout: ~D~%" (-> this stop-time-timeout)) (format #t "~1Tdarkjak-start-time: ~D~%" (-> this darkjak-start-time)) (format #t "~1Tdarkjak-effect-time: ~D~%" (-> this darkjak-effect-time)) (format #t "~1Tammo-pickup-time: ~D~%" (-> this ammo-pickup-time)) (format #t "~1Tshield-pickup-time: ~D~%" (-> this shield-pickup-time)) (format #t "~1Tshield-start-time: ~D~%" (-> this shield-start-time)) (format #t "~1Tshield-use-time: ~D~%" (-> this shield-use-time)) (format #t "~1Tshield-level: ~f~%" (-> this shield-level)) (format #t "~1Tshield-attack-id: ~D~%" (-> this shield-attack-id)) (format #t "~1Ttrick-point: ~f~%" (-> this trick-point)) (format #t "~1Ttrick-point-pickup-time: ~D~%" (-> this trick-point-pickup-time)) (format #t "~1Ttrick-point-start-time: ~D~%" (-> this trick-point-start-time)) (format #t "~1Ttrick-point-duration: ~D~%" (-> this trick-point-duration)) (format #t "~1Tgem-pickup-time: ~D~%" (-> this gem-pickup-time)) (format #t "~1Tskill-pickup-time: ~D~%" (-> this skill-pickup-time)) (format #t "~1Tkarma-pickup-time: ~D~%" (-> this karma-pickup-time)) (label cfg-129) this ) ;; definition of type fact-info-enemy (deftype fact-info-enemy (fact-info) ((speed float) (idle-distance meters) (notice-top meters) (notice-bottom meters) (cam-horz meters) (cam-vert meters) (cam-notice-dist meters) (enemy-options enemy-option) (trig-dist meters) (trig-actor-group (pointer actor-group)) (trig-mask-count int8) (trig-mask uint8 2) ) (:methods (new (symbol type process (pointer float) pickup-type float) _type_) (clear-mask-bits (_type_ int) none) ) ) ;; definition for method 3 of type fact-info-enemy (defmethod inspect ((this fact-info-enemy)) (when (not this) (set! this this) (goto cfg-181) ) (format #t "[~8x] ~A~%" this (-> this type)) (format #t "~1Tprocess: ~A~%" (-> this process)) (let ((t9-2 format) (a0-3 #t) (a1-2 "~1Tpickup-type: #x~X : ~S~%") (a2-2 (-> this pickup-type)) (v1-2 (-> this pickup-type)) ) (t9-2 a0-3 a1-2 a2-2 (cond ((= v1-2 (pickup-type eco-pill-dark)) "eco-pill-dark" ) ((= v1-2 (pickup-type gun-blue)) "gun-blue" ) ((= v1-2 (pickup-type ammo-random)) "ammo-random" ) ((= v1-2 (pickup-type eco-blue)) "eco-blue" ) ((= v1-2 (pickup-type gun-red)) "gun-red" ) ((= v1-2 (pickup-type pass-red)) "pass-red" ) ((= v1-2 (pickup-type eco-pill-green)) "eco-pill-green" ) ((= v1-2 (pickup-type eco-red)) "eco-red" ) ((= v1-2 (pickup-type skill)) "skill" ) ((= v1-2 (pickup-type karma)) "karma" ) ((= v1-2 (pickup-type gun-dark)) "gun-dark" ) ((= v1-2 (pickup-type eco-dark)) "eco-dark" ) ((= v1-2 (pickup-type gem)) "gem" ) ((= v1-2 (pickup-type eco-green)) "eco-green" ) ((= v1-2 (pickup-type darkjak)) "darkjak" ) ((= v1-2 (pickup-type ammo-yellow)) "ammo-yellow" ) ((= v1-2 (pickup-type pass-blue)) "pass-blue" ) ((= v1-2 (pickup-type ammo-red)) "ammo-red" ) ((= v1-2 (pickup-type fuel-cell)) "fuel-cell" ) ((= v1-2 (pickup-type buzzer)) "buzzer" ) ((= v1-2 (pickup-type shield)) "shield" ) ((= v1-2 (pickup-type eco-pill-random)) "eco-pill-random" ) ((= v1-2 (pickup-type board)) "board" ) ((= v1-2 (pickup-type none)) "none" ) ((= v1-2 (pickup-type pass-green)) "pass-green" ) ((= v1-2 (pickup-type gun-yellow)) "gun-yellow" ) ((= v1-2 (pickup-type money)) "money" ) ((= v1-2 (pickup-type eco-yellow)) "eco-yellow" ) ((= v1-2 (pickup-type ammo-dark)) "ammo-dark" ) ((= v1-2 (pickup-type trick-judge)) "trick-judge" ) ((= v1-2 (pickup-type trick-point)) "trick-point" ) ((= v1-2 (pickup-type ammo-blue)) "ammo-blue" ) ((= v1-2 (pickup-type pass-yellow)) "pass-yellow" ) ((= v1-2 (pickup-type health)) "health" ) (else "*unknown*" ) ) ) ) (format #t "~1Tpickup-amount: ~f~%" (-> this pickup-amount)) (format #t "~1Tpickup-spawn-amount: ~f~%" (-> this pickup-spawn-amount)) (format #t "~1Toptions: #x~X : (actor-option " (-> this options)) (let ((s5-0 (-> this options))) (if (= (logand s5-0 (actor-option respawn-delay)) (actor-option respawn-delay)) (format #t "respawn-delay ") ) (if (= (logand s5-0 (actor-option draw-blocker)) (actor-option draw-blocker)) (format #t "draw-blocker ") ) (if (= (logand (actor-option user20) s5-0) (actor-option user20)) (format #t "user20 ") ) (if (= (logand (actor-option no-amb-sound) s5-0) (actor-option no-amb-sound)) (format #t "no-amb-sound ") ) (if (= (logand s5-0 (actor-option auto-pickup)) (actor-option auto-pickup)) (format #t "auto-pickup ") ) (if (= (logand (actor-option no-track) s5-0) (actor-option no-track)) (format #t "no-track ") ) (if (= (logand s5-0 (actor-option no-shadow)) (actor-option no-shadow)) (format #t "no-shadow ") ) (if (= (logand s5-0 (actor-option loop)) (actor-option loop)) (format #t "loop ") ) (if (= (logand s5-0 (actor-option fuel-cell-no-jump)) (actor-option fuel-cell-no-jump)) (format #t "fuel-cell-no-jump ") ) (if (= (logand (actor-option fall) s5-0) (actor-option fall)) (format #t "fall ") ) (if (= (logand (actor-option user18) s5-0) (actor-option user18)) (format #t "user18 ") ) (if (= (logand s5-0 (actor-option big-collision)) (actor-option big-collision)) (format #t "big-collision ") ) (if (= (logand s5-0 (actor-option no-reaction)) (actor-option no-reaction)) (format #t "no-reaction ") ) (if (= (logand s5-0 (actor-option suck-in)) (actor-option suck-in)) (format #t "suck-in ") ) (if (= (logand s5-0 (actor-option racer-only)) (actor-option racer-only)) (format #t "racer-only ") ) (if (= (logand s5-0 (actor-option blocked)) (actor-option blocked)) (format #t "blocked ") ) (if (= (logand (actor-option no-distance-check-fadeout) s5-0) (actor-option no-distance-check-fadeout)) (format #t "no-distance-check-fadeout ") ) (if (= (logand (actor-option cond-hide) s5-0) (actor-option cond-hide)) (format #t "cond-hide ") ) (if (= (logand (actor-option user17) s5-0) (actor-option user17)) (format #t "user17 ") ) (if (= (logand s5-0 (actor-option wait-for-cue)) (actor-option wait-for-cue)) (format #t "wait-for-cue ") ) (if (= (logand s5-0 (actor-option reflect)) (actor-option reflect)) (format #t "reflect ") ) (if (= (logand (actor-option user19) s5-0) (actor-option user19)) (format #t "user19 ") ) (if (= (logand (actor-option cond-respawn) s5-0) (actor-option cond-respawn)) (format #t "cond-respawn ") ) (if (= (logand s5-0 (actor-option wait-for-task-complete)) (actor-option wait-for-task-complete)) (format #t "wait-for-task-complete ") ) (if (= (logand s5-0 (actor-option fade-out)) (actor-option fade-out)) (format #t "fade-out ") ) (if (= (logand (actor-option cond-low-ammo) s5-0) (actor-option cond-low-ammo)) (format #t "cond-low-ammo ") ) (if (= (logand (actor-option mirror) s5-0) (actor-option mirror)) (format #t "mirror ") ) (if (= (logand s5-0 (actor-option spawns-fuel-cell)) (actor-option spawns-fuel-cell)) (format #t "spawns-fuel-cell ") ) ) (format #t ")~%") (format #t "~1Tfade-time: ~D~%" (-> this fade-time)) (format #t "~1Tspeed: ~f~%" (-> this speed)) (format #t "~1Tidle-distance: (meters ~m)~%" (-> this idle-distance)) (format #t "~1Tnotice-top: (meters ~m)~%" (-> this notice-top)) (format #t "~1Tnotice-bottom: (meters ~m)~%" (-> this notice-bottom)) (format #t "~1Tcam-horz: (meters ~m)~%" (-> this cam-horz)) (format #t "~1Tcam-vert: (meters ~m)~%" (-> this cam-vert)) (format #t "~1Tcam-notice-dist: (meters ~m)~%" (-> this cam-notice-dist)) (format #t "~1Tenemy-options: #x~X : (enemy-option " (-> this enemy-options)) (let ((s5-1 (-> this enemy-options))) (if (= (logand s5-1 (enemy-option user11)) (enemy-option user11)) (format #t "user11 ") ) (if (= (logand (enemy-option spawner) s5-1) (enemy-option spawner)) (format #t "spawner ") ) (if (= (logand (enemy-option dormant-aware) s5-1) (enemy-option dormant-aware)) (format #t "dormant-aware ") ) (if (= (logand s5-1 (enemy-option user0)) (enemy-option user0)) (format #t "user0 ") ) (if (= (logand s5-1 (enemy-option user2)) (enemy-option user2)) (format #t "user2 ") ) (if (= (logand (enemy-option prespawned) s5-1) (enemy-option prespawned)) (format #t "prespawned ") ) (if (= (logand s5-1 (enemy-option user4)) (enemy-option user4)) (format #t "user4 ") ) (if (= (logand s5-1 (enemy-option user6)) (enemy-option user6)) (format #t "user6 ") ) (if (= (logand s5-1 (enemy-option user8)) (enemy-option user8)) (format #t "user8 ") ) (if (= (logand (enemy-option multi-focus) s5-1) (enemy-option multi-focus)) (format #t "multi-focus ") ) (if (= (logand (enemy-option ambush) s5-1) (enemy-option ambush)) (format #t "ambush ") ) (if (= (logand s5-1 (enemy-option user12)) (enemy-option user12)) (format #t "user12 ") ) (if (= (logand (enemy-option water) s5-1) (enemy-option water)) (format #t "water ") ) (if (= (logand s5-1 (enemy-option user14)) (enemy-option user14)) (format #t "user14 ") ) (if (= (logand (enemy-option knocked-into-water) s5-1) (enemy-option knocked-into-water)) (format #t "knocked-into-water ") ) (if (= (logand s5-1 (enemy-option user10)) (enemy-option user10)) (format #t "user10 ") ) (if (= (logand (enemy-option idle-til-trigger) s5-1) (enemy-option idle-til-trigger)) (format #t "idle-til-trigger ") ) (if (= (logand s5-1 (enemy-option user1)) (enemy-option user1)) (format #t "user1 ") ) (if (= (logand s5-1 (enemy-option user3)) (enemy-option user3)) (format #t "user3 ") ) (if (= (logand s5-1 (enemy-option user5)) (enemy-option user5)) (format #t "user5 ") ) (if (= (logand s5-1 (enemy-option user7)) (enemy-option user7)) (format #t "user7 ") ) (if (= (logand (enemy-option dormant) s5-1) (enemy-option dormant)) (format #t "dormant ") ) (if (= (logand s5-1 (enemy-option user9)) (enemy-option user9)) (format #t "user9 ") ) (if (= (logand s5-1 (enemy-option user13)) (enemy-option user13)) (format #t "user13 ") ) (if (= (logand s5-1 (enemy-option user15)) (enemy-option user15)) (format #t "user15 ") ) (if (= (logand (enemy-option has-trigger) s5-1) (enemy-option has-trigger)) (format #t "has-trigger ") ) ) (format #t ")~%") (format #t "~1Ttrig-dist: (meters ~m)~%" (-> this trig-dist)) (format #t "~1Ttrig-actor-group: #x~X~%" (-> this trig-actor-group)) (format #t "~1Ttrig-mask-count: ~D~%" (-> this trig-mask-count)) (format #t "~1Ttrig-mask[2] @ #x~X~%" (-> this trig-mask)) (label cfg-181) this ) ;; definition of type fact-info-crate (deftype fact-info-crate (fact-info) ((suck-count int32) ) (:methods (new (symbol type process pickup-type float) _type_) ) ) ;; definition for method 3 of type fact-info-crate (defmethod inspect ((this fact-info-crate)) (when (not this) (set! this this) (goto cfg-129) ) (format #t "[~8x] ~A~%" this (-> this type)) (format #t "~1Tprocess: ~A~%" (-> this process)) (let ((t9-2 format) (a0-3 #t) (a1-2 "~1Tpickup-type: #x~X : ~S~%") (a2-2 (-> this pickup-type)) (v1-2 (-> this pickup-type)) ) (t9-2 a0-3 a1-2 a2-2 (cond ((= v1-2 (pickup-type eco-pill-dark)) "eco-pill-dark" ) ((= v1-2 (pickup-type gun-blue)) "gun-blue" ) ((= v1-2 (pickup-type ammo-random)) "ammo-random" ) ((= v1-2 (pickup-type eco-blue)) "eco-blue" ) ((= v1-2 (pickup-type gun-red)) "gun-red" ) ((= v1-2 (pickup-type pass-red)) "pass-red" ) ((= v1-2 (pickup-type eco-pill-green)) "eco-pill-green" ) ((= v1-2 (pickup-type eco-red)) "eco-red" ) ((= v1-2 (pickup-type skill)) "skill" ) ((= v1-2 (pickup-type karma)) "karma" ) ((= v1-2 (pickup-type gun-dark)) "gun-dark" ) ((= v1-2 (pickup-type eco-dark)) "eco-dark" ) ((= v1-2 (pickup-type gem)) "gem" ) ((= v1-2 (pickup-type eco-green)) "eco-green" ) ((= v1-2 (pickup-type darkjak)) "darkjak" ) ((= v1-2 (pickup-type ammo-yellow)) "ammo-yellow" ) ((= v1-2 (pickup-type pass-blue)) "pass-blue" ) ((= v1-2 (pickup-type ammo-red)) "ammo-red" ) ((= v1-2 (pickup-type fuel-cell)) "fuel-cell" ) ((= v1-2 (pickup-type buzzer)) "buzzer" ) ((= v1-2 (pickup-type shield)) "shield" ) ((= v1-2 (pickup-type eco-pill-random)) "eco-pill-random" ) ((= v1-2 (pickup-type board)) "board" ) ((= v1-2 (pickup-type none)) "none" ) ((= v1-2 (pickup-type pass-green)) "pass-green" ) ((= v1-2 (pickup-type gun-yellow)) "gun-yellow" ) ((= v1-2 (pickup-type money)) "money" ) ((= v1-2 (pickup-type eco-yellow)) "eco-yellow" ) ((= v1-2 (pickup-type ammo-dark)) "ammo-dark" ) ((= v1-2 (pickup-type trick-judge)) "trick-judge" ) ((= v1-2 (pickup-type trick-point)) "trick-point" ) ((= v1-2 (pickup-type ammo-blue)) "ammo-blue" ) ((= v1-2 (pickup-type pass-yellow)) "pass-yellow" ) ((= v1-2 (pickup-type health)) "health" ) (else "*unknown*" ) ) ) ) (format #t "~1Tpickup-amount: ~f~%" (-> this pickup-amount)) (format #t "~1Tpickup-spawn-amount: ~f~%" (-> this pickup-spawn-amount)) (format #t "~1Toptions: #x~X : (actor-option " (-> this options)) (let ((s5-0 (-> this options))) (if (= (logand s5-0 (actor-option respawn-delay)) (actor-option respawn-delay)) (format #t "respawn-delay ") ) (if (= (logand s5-0 (actor-option draw-blocker)) (actor-option draw-blocker)) (format #t "draw-blocker ") ) (if (= (logand (actor-option user20) s5-0) (actor-option user20)) (format #t "user20 ") ) (if (= (logand (actor-option no-amb-sound) s5-0) (actor-option no-amb-sound)) (format #t "no-amb-sound ") ) (if (= (logand s5-0 (actor-option auto-pickup)) (actor-option auto-pickup)) (format #t "auto-pickup ") ) (if (= (logand (actor-option no-track) s5-0) (actor-option no-track)) (format #t "no-track ") ) (if (= (logand s5-0 (actor-option no-shadow)) (actor-option no-shadow)) (format #t "no-shadow ") ) (if (= (logand s5-0 (actor-option loop)) (actor-option loop)) (format #t "loop ") ) (if (= (logand s5-0 (actor-option fuel-cell-no-jump)) (actor-option fuel-cell-no-jump)) (format #t "fuel-cell-no-jump ") ) (if (= (logand (actor-option fall) s5-0) (actor-option fall)) (format #t "fall ") ) (if (= (logand (actor-option user18) s5-0) (actor-option user18)) (format #t "user18 ") ) (if (= (logand s5-0 (actor-option big-collision)) (actor-option big-collision)) (format #t "big-collision ") ) (if (= (logand s5-0 (actor-option no-reaction)) (actor-option no-reaction)) (format #t "no-reaction ") ) (if (= (logand s5-0 (actor-option suck-in)) (actor-option suck-in)) (format #t "suck-in ") ) (if (= (logand s5-0 (actor-option racer-only)) (actor-option racer-only)) (format #t "racer-only ") ) (if (= (logand s5-0 (actor-option blocked)) (actor-option blocked)) (format #t "blocked ") ) (if (= (logand (actor-option no-distance-check-fadeout) s5-0) (actor-option no-distance-check-fadeout)) (format #t "no-distance-check-fadeout ") ) (if (= (logand (actor-option cond-hide) s5-0) (actor-option cond-hide)) (format #t "cond-hide ") ) (if (= (logand (actor-option user17) s5-0) (actor-option user17)) (format #t "user17 ") ) (if (= (logand s5-0 (actor-option wait-for-cue)) (actor-option wait-for-cue)) (format #t "wait-for-cue ") ) (if (= (logand s5-0 (actor-option reflect)) (actor-option reflect)) (format #t "reflect ") ) (if (= (logand (actor-option user19) s5-0) (actor-option user19)) (format #t "user19 ") ) (if (= (logand (actor-option cond-respawn) s5-0) (actor-option cond-respawn)) (format #t "cond-respawn ") ) (if (= (logand s5-0 (actor-option wait-for-task-complete)) (actor-option wait-for-task-complete)) (format #t "wait-for-task-complete ") ) (if (= (logand s5-0 (actor-option fade-out)) (actor-option fade-out)) (format #t "fade-out ") ) (if (= (logand (actor-option cond-low-ammo) s5-0) (actor-option cond-low-ammo)) (format #t "cond-low-ammo ") ) (if (= (logand (actor-option mirror) s5-0) (actor-option mirror)) (format #t "mirror ") ) (if (= (logand s5-0 (actor-option spawns-fuel-cell)) (actor-option spawns-fuel-cell)) (format #t "spawns-fuel-cell ") ) ) (format #t ")~%") (format #t "~1Tfade-time: ~D~%" (-> this fade-time)) (format #t "~1Tsuck-count: ~D~%" (-> this suck-count)) (label cfg-129) this ) ;; definition for method 0 of type fact-info ;; INFO: Used lq/sq ;; WARN: Return type mismatch object vs fact-info. (defmethod new fact-info ((allocation symbol) (type-to-make type) (arg0 process) (arg1 pickup-type) (arg2 float)) (let ((sv-16 (object-new allocation type-to-make (the-as int (-> type-to-make size))))) (let ((sv-20 (the-as res-lump (-> arg0 entity)))) (let ((sv-24 (process-task-mask arg0))) (when (zero? sv-16) (go process-drawable-art-error "memory") (return (the-as fact-info 0)) ) (set! (-> sv-16 process) arg0) (set! (-> sv-16 pickup-type) arg1) (set! (-> sv-16 pickup-amount) arg2) (let ((s4-1 (-> (lookup-tag-idx sv-20 'eco-info 'base -1000000000.0) lo))) (when (>= (the-as int s4-1) 0) (let ((s3-0 (the-as int s4-1)) (s2-0 (-> sv-20 tag s4-1)) ) 0 (while (= (-> s2-0 name) (-> sv-20 tag s4-1 name)) (let ((v1-17 (make-property-data sv-20 0.0 (the-as res-tag-pair s3-0) (the-as pointer #f))) (a0-7 (the int (-> s2-0 key-frame))) ) (when (or (< a0-7 0) (and (-> arg0 entity) (logtest? sv-24 (ash 1 a0-7)))) (when v1-17 (let ((a0-15 (-> s2-0 elt-count))) (set! (-> sv-16 pickup-type) (the-as pickup-type (-> (the-as (pointer int32) v1-17)))) (set! (-> sv-16 pickup-amount) (if (< (the-as uint 1) a0-15) (the float (-> (the-as (pointer int32) v1-17) 1)) arg2 ) ) ) ) ) ) (+! s3-0 1) (set! s2-0 (-> sv-20 tag s3-0)) ) ) ) ) ) (set! (-> sv-16 options) (res-lump-value sv-20 'options actor-option :time -1000000000.0)) (if (logtest? (-> sv-16 options) (actor-option fade-out respawn-delay)) (set! (-> sv-16 fade-time) (the-as time-frame (the int (* 300.0 (res-lump-float sv-20 'timeout))))) ) ) (the-as fact-info sv-16) ) ) ;; definition for method 11 of type fact-info (defmethod pickup-collectable! ((this fact-info) (arg0 pickup-type) (arg1 float) (arg2 handle)) 0.0 ) ;; definition of type fact-info-enemy-defaults (deftype fact-info-enemy-defaults (basic) ((idle-distance meters) ) ) ;; definition for method 3 of type fact-info-enemy-defaults (defmethod inspect ((this fact-info-enemy-defaults)) (when (not this) (set! this this) (goto cfg-4) ) (format #t "[~8x] ~A~%" this (-> this type)) (format #t "~1Tidle-distance: (meters ~m)~%" (-> this idle-distance)) (label cfg-4) this ) ;; definition for symbol *fact-info-enemy-defaults*, type fact-info-enemy-defaults (define *fact-info-enemy-defaults* (new 'static 'fact-info-enemy-defaults :idle-distance (meters 80))) ;; definition for method 0 of type fact-info-enemy ;; INFO: Used lq/sq (defmethod new fact-info-enemy ((allocation symbol) (type-to-make type) (arg0 process) (arg1 (pointer float)) (arg2 pickup-type) (arg3 float) ) (let ((gp-0 (the-as fact-info-enemy ((method-of-type fact-info new) allocation type-to-make arg0 arg2 arg3)))) (let ((s5-0 (the-as res-lump (-> gp-0 process entity)))) (set! (-> gp-0 speed) (res-lump-float s5-0 'speed :default 1.0)) (set! (-> gp-0 idle-distance) (res-lump-float s5-0 'idle-distance :default (-> arg1 0))) (set! (-> gp-0 notice-top) (res-lump-float s5-0 'notice-top :default 4096000.0)) (set! (-> gp-0 notice-bottom) (res-lump-float s5-0 'notice-bottom :default 4096000.0)) (set! (-> gp-0 cam-horz) (res-lump-float s5-0 'cam-horz)) (set! (-> gp-0 cam-vert) (res-lump-float s5-0 'cam-vert)) (set! (-> gp-0 cam-notice-dist) (res-lump-float s5-0 'cam-notice-dist :default -4096.0)) (set! (-> gp-0 enemy-options) (res-lump-value s5-0 'enemy-options enemy-option :time -1000000000.0)) (let ((s4-1 0)) (let* ((sv-16 (new 'static 'res-tag)) (v1-11 (res-lump-data s5-0 'trigger pointer :tag-ptr (& sv-16))) ) (when v1-11 (logior! (-> gp-0 enemy-options) (enemy-option has-trigger)) (let ((a0-13 0)) (dotimes (a1-11 (the-as int (-> sv-16 elt-count))) (let ((a2-12 (-> (the-as (pointer uint32) (&+ v1-11 (* a1-11 4)))))) (when (and (nonzero? a2-12) (< a0-13 2)) (set! (-> gp-0 trig-mask a0-13) a2-12) (set! s4-1 (logior s4-1 a2-12)) (+! a0-13 1) ) ) ) (set! (-> gp-0 trig-mask-count) a0-13) ) ) ) (set! (-> gp-0 trig-dist) (if (logtest? s4-1 1) (res-lump-float s5-0 'trig-dist :default 327680.0) 327680.0 ) ) (when (logtest? s4-1 2) (let* ((sv-32 (new 'static 'res-tag)) (v1-20 (res-lump-data s5-0 'trig-ag pointer :tag-ptr (& sv-32))) ) (if (and v1-20 (nonzero? (-> sv-32 elt-count))) (set! (-> gp-0 trig-actor-group) (the-as (pointer actor-group) v1-20)) (clear-mask-bits gp-0 2) ) ) ) ) ) gp-0 ) ) ;; definition for method 12 of type fact-info-enemy ;; WARN: Return type mismatch int vs none. (defmethod clear-mask-bits ((this fact-info-enemy) (arg0 int)) (let ((v1-0 (lognot arg0))) (dotimes (a1-1 (-> this trig-mask-count)) (logand! (-> this trig-mask a1-1) v1-0) ) ) 0 (none) ) ;; definition for method 0 of type fact-info-crate (defmethod new fact-info-crate ((allocation symbol) (type-to-make type) (arg0 process) (arg1 pickup-type) (arg2 float)) (let ((gp-0 (the-as fact-info-crate ((method-of-type fact-info new) allocation type-to-make arg0 arg1 arg2)))) (let ((a0-1 (the-as res-lump (-> gp-0 process entity)))) (set! (-> gp-0 suck-count) (res-lump-value a0-1 'suck-count int :time -1000000000.0)) ) gp-0 ) ) ;; definition for method 0 of type fact-info-target (defmethod new fact-info-target ((allocation symbol) (type-to-make type) (arg0 process-drawable) (arg1 pickup-type) (arg2 float)) (let ((gp-0 (the-as fact-info-target ((method-of-type fact-info new) allocation type-to-make arg0 arg1 arg2)))) (set! (-> gp-0 eco-source) (the-as handle #f)) (reset! gp-0 #f) gp-0 ) )