;;-*-Lisp-*- (in-package goal) ;; definition of type scene-actor (deftype scene-actor (basic) ((name string) (level symbol) (art-group string) (prefix string) (draw-frames pair) (scissor-frames pair) (camera int16) (light-index uint8) (shadow-mask uint8) (shadow-values uint32) (flags uint32) (command-list basic) (shadow-flags int32) (shadow-volume-joint basic) (draw-seg uint64) (no-draw-seg uint64) (process handle) ) (:methods (scene-actor-method-9 (_type_ scene-player) (pointer process)) ) ) ;; definition for method 3 of type scene-actor (defmethod inspect ((this scene-actor)) (when (not this) (set! this this) (goto cfg-4) ) (format #t "[~8x] ~A~%" this (-> this type)) (format #t "~1Tname: ~A~%" (-> this name)) (format #t "~1Tlevel: ~A~%" (-> this level)) (format #t "~1Tart-group: ~A~%" (-> this art-group)) (format #t "~1Tprefix: ~A~%" (-> this prefix)) (format #t "~1Tdraw-frames: ~A~%" (-> this draw-frames)) (format #t "~1Tscissor-frames: ~A~%" (-> this scissor-frames)) (format #t "~1Tcamera: ~D~%" (-> this camera)) (format #t "~1Tlight-index: ~D~%" (-> this light-index)) (format #t "~1Tshadow-mask: ~D~%" (-> this shadow-mask)) (format #t "~1Tshadow-values: ~D~%" (-> this shadow-values)) (format #t "~1Tflags: ~D~%" (-> this flags)) (format #t "~1Tcommand-list: ~A~%" (-> this command-list)) (format #t "~1Tshadow-flags: ~D~%" (-> this shadow-flags)) (format #t "~1Tshadow-volume-joint: ~A~%" (-> this shadow-volume-joint)) (format #t "~1Tdraw-seg: ~D~%" (-> this draw-seg)) (format #t "~1Tno-draw-seg: ~D~%" (-> this no-draw-seg)) (format #t "~1Tprocess: ~D~%" (-> this process)) (label cfg-4) this ) ;; definition of type scene (deftype scene (art-group) ((mask-to-clear process-mask) (entity string) (art-group string) (anim string) (parts int32) (command-list pair) (cut-list pair) (wait-max-time time-frame) (wait-air-time time-frame) (wait-ground-time time-frame) (draw-target symbol) (abort symbol) (actor (array scene-actor)) (load-point-obj object) (load-point continue-point :overlay-at load-point-obj) (load-point-name string :overlay-at load-point-obj) (end-point-obj object) (end-point continue-point :overlay-at end-point-obj) (end-point-name string :overlay-at end-point-obj) (borrow pair) (sfx-volume float) (ambient-volume float) (music-volume float) (blackout-end symbol) (peaceful symbol) (music-delay float) (save symbol) (scene-task uint16) ) (:methods (scene-method-15 (_type_ spool-anim) none) (scene-method-16 (_type_) _type_) ) ) ;; definition for method 3 of type scene (defmethod inspect ((this scene)) (when (not this) (set! this this) (goto cfg-4) ) (format #t "[~8x] ~A~%" this (-> this type)) (format #t "~1Tname: ~A~%" (-> this name)) (format #t "~1Tlength: ~D~%" (-> this length)) (format #t "~1Textra: ~A~%" (-> this extra)) (format #t "~1Tinfo: ~A~%" (-> this info)) (format #t "~1Tdata[0] @ #x~X~%" (&-> this mask-to-clear)) (format #t "~1Tmask-to-clear: ~D~%" (-> this mask-to-clear)) (format #t "~1Tentity: ~A~%" (-> this entity)) (format #t "~1Tart-group: ~A~%" (-> this art-group)) (format #t "~1Tanim: ~A~%" (-> this anim)) (format #t "~1Tparts: ~D~%" (-> this parts)) (format #t "~1Tcommand-list: ~A~%" (-> this command-list)) (format #t "~1Tcut-list: ~A~%" (-> this cut-list)) (format #t "~1Twait-max-time: ~D~%" (-> this wait-max-time)) (format #t "~1Twait-air-time: ~D~%" (-> this wait-air-time)) (format #t "~1Twait-ground-time: ~D~%" (-> this wait-ground-time)) (format #t "~1Tdraw-target: ~A~%" (-> this draw-target)) (format #t "~1Tabort: ~A~%" (-> this abort)) (format #t "~1Tactor: ~A~%" (-> this actor)) (format #t "~1Tload-point: ~A~%" (-> this load-point-obj)) (format #t "~1Tend-point: ~A~%" (-> this end-point-obj)) (format #t "~1Tborrow: ~A~%" (-> this borrow)) (format #t "~1Tsfx-volume: ~f~%" (-> this sfx-volume)) (format #t "~1Tambient-volume: ~f~%" (-> this ambient-volume)) (format #t "~1Tmusic-volume: ~f~%" (-> this music-volume)) (format #t "~1Tblackout-end: ~A~%" (-> this blackout-end)) (format #t "~1Tpeaceful: ~A~%" (-> this peaceful)) (format #t "~1Tmusic-delay: ~f~%" (-> this music-delay)) (format #t "~1Tsave: ~A~%" (-> this save)) (format #t "~1Tscene-task: ~D~%" (-> this scene-task)) (label cfg-4) this ) ;; definition of type scene-player (deftype scene-player (process-drawable) ((scene-list (array scene)) (scene scene) (scene-index int32) (anim spool-anim) (next-anim spool-anim) (camera handle) (main-entity entity-actor) (wait symbol) (old-target-pos transformq :inline) (pre-cut-frame basic) (preload-continue string) (dma-max uint32) (gui-id sound-id) (aborted? symbol) (scene-start-time time-frame) (targ-speed float) (cur-speed float) (speed-change-time time-frame) (speed-press-time time-frame) (speed-change-speed float) (unknown-time time-frame :overlay-at speed-change-speed) (subtitle-change-time time-frame) (user-sound sound-id 4) ) (:state-methods (wait symbol) release play-anim ) (:methods (scene-player-method-23 (_type_ string symbol) none) (scene-player-method-24 (_type_ basic symbol) scene) (scene-player-method-25 (_type_ float) none) ) ) ;; definition for method 3 of type scene-player (defmethod inspect ((this scene-player)) (when (not this) (set! this this) (goto cfg-4) ) (let ((t9-0 (method-of-type process-drawable inspect))) (t9-0 this) ) (format #t "~2Tscene-list: ~A~%" (-> this scene-list)) (format #t "~2Tscene: ~A~%" (-> this scene)) (format #t "~2Tscene-index: ~D~%" (-> this scene-index)) (format #t "~2Tanim: ~A~%" (-> this anim)) (format #t "~2Tnext-anim: ~A~%" (-> this next-anim)) (format #t "~2Tcamera: ~D~%" (-> this camera)) (format #t "~2Tmain-entity: ~A~%" (-> this main-entity)) (format #t "~2Twait: ~A~%" (-> this wait)) (format #t "~2Told-target-pos: #~%" (-> this old-target-pos)) (format #t "~2Tpre-cut-frame: ~A~%" (-> this pre-cut-frame)) (format #t "~2Tpreload-continue: ~A~%" (-> this preload-continue)) (format #t "~2Tdma-max: ~D~%" (-> this dma-max)) (format #t "~2Tgui-id: ~D~%" (-> this gui-id)) (format #t "~2Taborted?: ~A~%" (-> this aborted?)) (format #t "~2Tscene-start-time: ~D~%" (-> this scene-start-time)) (format #t "~2Ttarg-speed: ~f~%" (-> this targ-speed)) (format #t "~2Tcur-speed: ~f~%" (-> this cur-speed)) (format #t "~2Tspeed-change-time: ~D~%" (-> this speed-change-time)) (format #t "~2Tspeed-press-time: ~D~%" (-> this speed-press-time)) (format #t "~2Tspeed-change-speed: ~f~%" (-> this speed-change-speed)) (format #t "~2Tsubtitle-change-time: ~D~%" (-> this subtitle-change-time)) (format #t "~2Tuser-sound[4] @ #x~X~%" (-> this user-sound)) (label cfg-4) this ) ;; definition for symbol *scene-player*, type (pointer scene-player) (define *scene-player* (the-as (pointer scene-player) #f)) ;; failed to figure out what this is: 0