#include "sndshim.h" #include void snd_StartSoundSystem() { // printf("snd_StartSoundSystem\n"); } void snd_StopSoundSystem() { // printf("snd_StopSoundSystem\n"); } void snd_RegisterIOPMemAllocator(AllocFun, FreeFun) { // printf("snd_RegisterIOPMemAllocator\n"); } void snd_LockVoiceAllocator(s32) { // printf("snd_LockVoiceAllocator\n"); } void snd_UnlockVoiceAllocator() { // printf("snd_UnlockVoiceAllocator\n"); } s32 snd_ExternVoiceVoiceAlloc(s32, s32) { // printf("snd_ExternVoiceVoiceAlloc\n"); return 0; } u32 snd_SRAMMalloc(u32) { // printf("snd_SRAMMalloc\n"); return 0; } void snd_SetMixerMode(s32, s32) { // printf("snd_SetMixerMode\n"); } void snd_SetGroupVoiceRange(s32, s32, s32) { // printf("snd_SetGroupVoiceRange\n"); } void snd_SetReverbDepth(s32, s32, s32) { // printf("snd_SetReverbDepth\n"); } void snd_SetReverbType(s32, s32) { // printf("snd_SetReverbType\n"); } void snd_SetPanTable(s16*) { // printf("snd_SetPanTable\n"); } void snd_SetPlayBackMode(s32) { // printf("snd_SetPlayBackMode\n"); } s32 snd_SoundIsStillPlaying(s32) { // printf("snd_SoundIsStillPlaying\n"); return 0; } void snd_StopSound(s32) { // printf("snd_StopSound\n"); } void snd_SetSoundVolPan(s32, s32, s32) { // printf("snd_SetSoundVolPan\n"); } void snd_SetMasterVolume(s32, s32) { // printf("snd_SetMasterVolume\n"); } void snd_UnloadBank(s32) { // printf("snd_UnloadBank\n"); } void snd_ResolveBankXREFS() { // printf("snd_ResolveBankXREFS\n"); } void snd_ContinueAllSoundsInGroup(u8) { // printf("snd_ContinueAllSoundsInGroup\n"); } void snd_PauseAllSoundsInGroup(u8) { // printf("snd_PauseAllSoundsInGroup\n"); } void snd_SetMIDIRegister(s32, u8, u8) { // printf("snd_SetMIDIRegister\n"); } s32 snd_PlaySoundVolPanPMPB(s32, s32, s32, s32, s32, s32) { // printf("snd_PlaySoundVolPanPMPB\n"); return 0; } void snd_SetSoundPitchModifier(s32, s32) { // printf("snd_SetSoundPitchModifier\n"); } void snd_SetSoundPitchBend(s32, s32) { // printf("snd_SetSoundPitchBend\n"); } void snd_PauseSound(s32) { // printf("snd_PauseSound\n"); } void snd_ContinueSound(s32) { // printf("snd_ContinueSound\n"); } void snd_AutoPitch(s32, s32, s32, s32) { // printf("snd_AutoPitch\n"); } void snd_AutoPitchBend(s32, s32, s32, s32) { // printf("snd_AutoPitchBend\n"); } s32 snd_BankLoadEx(const char*, s32, s32, s32) { // printf("snd_BankLoadEx\n"); return 0; }