;;-*-Lisp-*- (in-package goal) ;; name: cam-update-h.gc ;; name in dgo: cam-update-h ;; dgos: GAME, ENGINE (defenum external-cam-option :bitfield #t (allow-z 0) ) (define *external-cam-options* (external-cam-option)) (define *external-cam-mode* #f) (define-perm *camera-look-through-other* int 0) (define-perm *camera-other-fov* bfloat (new 'static 'bfloat :data 11650.845)) (define-perm *camera-other-trans* vector (vector-reset! (new 'global 'vector))) (define-perm *camera-other-matrix* matrix (matrix-identity! (new 'global 'matrix))) (define-perm *camera-smush-control* smush-control (set-zero! (new 'global 'smush-control))) (define-perm *camera-other-root* vector (vector-reset! (new 'global 'vector))) ;; TODO - actually defined in cam-states-dbg (define-extern cam-free-floating-move (function matrix vector vector int vector)) (define-extern cam-free-floating-input (function vector vector symbol int vector))