;;-*-Lisp-*- (in-package goal) ;; name: entity.gc ;; name in dgo: entity ;; dgos: GAME, ENGINE ;; DECOMP BEGINS ;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; global entity settings ;;;;;;;;;;;;;;;;;;;;;;;;;;;; (define *spawn-actors* #t) (define *compact-actors* #t) (define *vis-actors* #t) ;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; entity basic methods ;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defmethod mem-usage drawable-actor ((obj drawable-actor) (arg0 memory-usage-block) (arg1 int)) "Update memory use for a drawable-actor" (set! (-> arg0 length) (max 44 (-> arg0 length))) (set! (-> arg0 data 43 name) "entity") (+! (-> arg0 data 43 count) 1) (let ((v1-6 (asize-of obj))) (+! (-> arg0 data 43 used) v1-6) (+! (-> arg0 data 43 total) (logand -16 (+ v1-6 15))) ) ;; note: does something with flags here. (mem-usage (-> obj actor) arg0 (logior arg1 64)) (the-as drawable-actor 0) ) (defmethod mem-usage drawable-inline-array-actor ((obj drawable-inline-array-actor) (arg0 memory-usage-block) (arg1 int)) "update memory use for a group of drawable actors." (set! (-> arg0 length) (max 1 (-> arg0 length))) (set! (-> arg0 data 0 name) (symbol->string 'drawable-group)) (+! (-> arg0 data 0 count) 1) (let ((v1-7 32)) (+! (-> arg0 data 0 used) v1-7) (+! (-> arg0 data 0 total) (logand -16 (+ v1-7 15))) ) (dotimes (s3-0 (-> obj length)) (mem-usage (-> obj data s3-0) arg0 arg1) ) (the-as drawable-inline-array-actor 0) ) (defmethod print entity-links ((obj entity-links)) (format #t "#" (-> obj process) obj) obj ) (defmethod print entity-perm ((obj entity-perm)) (format #t "#" (-> obj aid) (-> obj task) (-> obj status) (-> obj user-uint64) obj ) obj ) (defmethod birth! entity ((obj entity)) "children of entity should override this." (format #t "birth ~A~%" obj) obj ) (defmethod kill! entity ((obj entity)) "children of entity should override this." (format #t "kill ~A~%" obj) obj ) (defmethod print entity ((obj entity)) "print an entity, with its name from the res." (format #t "#<~A :name ~S @ #x~X>" (-> obj type) (res-lump-struct obj 'name structure) obj) obj ) ;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; entity finding ;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defmethod get-level entity ((obj entity)) "Get the level that the entity belongs to." ;; loop over levels (dotimes (v1-0 (-> *level* length)) (let ((a1-3 (-> *level* level v1-0))) ;; only if the level is active (when (= (-> a1-3 status) 'active) ;; check if we are inside the heap (if (and (>= (the-as int obj) (the-as int (-> a1-3 heap base))) (< (the-as int obj) (the-as int (-> a1-3 heap top-base))) ) (return a1-3) ) ) ) ) (-> *level* level-default) ) (defun entity-by-name ((arg0 string)) "Get an entity with the given name. Will search in -actors, for each level -ambients, for each level -cameras, for each level. All the searching is in the bsp." (dotimes (s5-0 (-> *level* length)) (let ((s4-0 (-> *level* level s5-0))) (when (= (-> s4-0 status) 'active) (let ((s3-0 (-> s4-0 bsp actors))) (when (nonzero? s3-0) (dotimes (s2-0 (-> s3-0 length)) (let ((s1-0 (-> s3-0 data s2-0 actor))) (if (name= (res-lump-struct s1-0 'name basic) arg0) (return s1-0) ) ) ) ) ) (let ((s3-1 (-> s4-0 bsp ambients))) (when (nonzero? s3-1) (dotimes (s2-1 (-> s3-1 length)) (let ((s1-1 (-> s3-1 data s2-1 ambient))) (if (name= (res-lump-struct s1-1 'name basic) arg0) (return s1-1) ) ) ) ) ) (let ((s4-1 (-> s4-0 bsp cameras))) (when (nonzero? s4-1) (dotimes (s3-2 (-> s4-1 length)) (let ((s2-2 (-> s4-1 s3-2))) (if (name= (res-lump-struct s2-2 'name basic) arg0) (return s2-2) ) ) ) ) ) ) ) ) (the-as entity #f) ) (defun entity-by-type ((arg0 type)) "Get an entity-actor with the _exactly_ the given type. Searches over all entity-actors in all levels, looking in the bsp" (dotimes (s5-0 (-> *level* length)) (let ((v1-3 (-> *level* level s5-0))) (when (= (-> v1-3 status) 'active) (let ((s4-0 (-> v1-3 bsp actors))) (when (nonzero? s4-0) (dotimes (s3-0 (-> s4-0 length)) (let ((s2-0 (-> s4-0 data s3-0 actor))) (if (and (type-type? (-> s2-0 type) entity-actor) (= (-> s2-0 etype) arg0) ) (return s2-0) ) ) ) ) ) ) ) ) (the-as entity-actor #f) ) (defun entity-by-aid ((arg0 uint)) "Get an entity by actor-id. This looks through the entity-links-array, so it will require that the level is somewhat loaded." (dotimes (v1-0 (-> *level* length)) (let ((a1-3 (-> *level* level v1-0))) (when (= (-> a1-3 status) 'active) (let ((a1-4 (-> a1-3 entity))) (when (nonzero? a1-4) (let ((a2-4 0) (a3-2 (+ (-> a1-4 length) -1)) ) 0 (while (>= a3-2 a2-4) (let* ((t0-3 (+ a2-4 (/ (- a3-2 a2-4) 2))) (t1-2 (-> a1-4 data t0-3)) (t2-0 (-> t1-2 perm aid)) ) (cond ((= t2-0 arg0) (return (-> t1-2 entity)) ) ((< (the-as uint t2-0) arg0) (set! a2-4 (+ t0-3 1)) ) (else (set! a3-2 (+ t0-3 -1)) ) ) ) ) ) ) ) ) ) ) (the-as entity #f) ) (defun entity-by-meters ((arg0 float) (arg1 float) (arg2 float)) "Get an entity by position. The coordinate are rounded to the nearest 1/4096th of a meter." (dotimes (v1-0 (-> *level* length)) (let ((a3-3 (-> *level* level v1-0))) (when (= (-> a3-3 status) 'active) (let ((a3-5 (-> a3-3 bsp actors))) (when (nonzero? a3-5) (dotimes (t0-4 (-> a3-5 length)) (let* ((t1-3 (-> a3-5 data t0-4 actor)) (t2-1 (-> t1-3 extra trans)) ) (if (and (= (the float (the int (-> t2-1 x))) arg0) (= (the float (the int (-> t2-1 y))) arg1) (= (the float (the int (-> t2-1 z))) arg2) ) (return t1-3) ) ) ) ) ) ) ) ) (the-as entity-actor #f) ) (defun process-by-ename ((arg0 string)) "Get the process for the entity with the given name. If there is no entity or process, #f." (let ((v1-0 (entity-by-name arg0))) (if v1-0 (-> v1-0 extra process) ) ) ) (defun entity-process-count ((arg0 symbol)) "Count the number of entities with a process. If arg0 is 'vis, will count visible entities." (let ((gp-0 0)) (dotimes (s4-0 (-> *level* length)) (let ((s3-0 (-> *level* level s4-0))) (when (= (-> s3-0 status) 'active) (let ((s2-0 (-> s3-0 bsp level entity))) (dotimes (s1-0 (-> s2-0 length)) (let ((v1-9 (-> s2-0 data s1-0 entity))) (case arg0 (('vis) (if (is-object-visible? s3-0 (-> v1-9 extra vis-id)) (+! gp-0 1) ) ) (else (if (-> v1-9 extra process) (+! gp-0 1) ) ) ) ) ) ) ) ) ) gp-0 ) ) (defun entity-count () "Count the number of entities. Uses the entity-links" (let ((v0-0 0)) (dotimes (v1-0 (-> *level* length)) (let ((a0-3 (-> *level* level v1-0))) (when (= (-> a0-3 status) 'active) (let ((a0-6 (-> a0-3 bsp level entity))) (dotimes (a1-3 (-> a0-6 length)) (-> a0-6 data a1-3 entity) ;; value is unused. (+! v0-0 1) ) ) ) ) ) v0-0 ) ) (defun entity-remap-names ((arg0 pair)) "Rename entities by location. Changes their res." (let ((s5-0 (car arg0))) (while (not (null? arg0)) ;; look up by the given position. (let ((a0-2 (entity-by-meters (the float (/ (the-as int (car (cdr s5-0))) 8)) (the float (/ (the-as int (car (cdr (cdr s5-0)))) 8)) (the float (/ (the-as int (car (cdr (cdr (cdr s5-0))))) 8)) ) ) ) (if a0-2 ;; if we found an entity, modify its res. (add-data! a0-2 (new 'static 'res-tag :name 'name :key-frame -1000000000.0 :elt-count #x1 :elt-type string) (the-as pointer (car s5-0)) ) ) ) (set! arg0 (cdr arg0)) (set! s5-0 (car arg0)) ) ) 0 (none) ) ;;;;;;;;;;;;;;;;;;;;;; ;; entity inspection ;;;;;;;;;;;;;;;;;;;;;; (defun-debug process-status-bits ((arg0 process) (arg1 symbol)) "Print to arg1 three characters representing the status of a process The first is an r, if we should run. The second is a d, if we draw (only if we are process-drawable) The third is the LOD of the drawing. (also only for process-drawable)" (let* ((s5-0 arg0) (proc-draw (the-as process-drawable (if (and (nonzero? s5-0) (type-type? (-> s5-0 type) process-drawable)) s5-0 ) ) ) ) (if (and (the-as process proc-draw) (zero? (-> proc-draw draw))) (set! proc-draw (the-as process-drawable #f)) ) ;; first char is r or ' '. r for run. ;; second char is d or ' '. I think d is draw. ;; third char is a number 0-4 or a ' '. This is the lod. (format arg1 "~C~C~C" (if (and arg0 (zero? (logand (-> *kernel-context* prevent-from-run) (-> arg0 mask))) (run-logic? arg0) ) #\r #\\s ;; space ) (if (and proc-draw (logtest? (-> proc-draw draw status) 8)) #\d #\\s ) (cond ((and proc-draw (logtest? (-> proc-draw draw status) 8)) (case (-> proc-draw draw cur-lod) ((0) #\0) ((1) #\1) ((2) #\2) ((3) #\3) ((4) #\4) ) ) (else #\\s ) ) ) ) 0 (none) ) (defmethod print process ((obj process)) "Fancier print for process that can also print status of process drawables." (format #t "#<~A ~S ~A :state ~S :flags " (-> obj type) (-> obj name) (-> obj status) (if (-> obj state) (-> obj state name) ) ) (process-status-bits obj #t) (format #t " :stack ~D/~D :heap ~D/~D @ #x~X>" (&- (-> obj top-thread stack-top) (the-as uint (-> obj top-thread sp))) (-> obj main-thread stack-size) (- (-> obj allocated-length) (&- (-> obj heap-top) (the-as uint (-> obj heap-cur)))) (-> obj allocated-length) obj ) obj ) (defmethod debug-print entity-actor ((obj entity-actor) (mode symbol) (expected-type type)) "Debug print info about an entity-actor. This is designed to generate rows for the table printed by method debug-print-entities of level-group." (let ((s4-0 (-> obj etype))) (when (or (not expected-type) (and s4-0 (valid? s4-0 type #f #f 0) (type-type? s4-0 expected-type))) (format #t "~5D #x~8X ~-21S" (-> obj extra vis-id) obj (res-lump-struct obj 'name structure)) (let ((t0-3 (-> obj extra level nickname))) (set! t0-3 (cond (t0-3 t0-3 ) (else (-> obj extra level name) ) ) ) (format #t "~8D ~3D ~-4S #x~4X" (-> obj extra perm aid) (-> obj extra perm task) t0-3 (-> obj extra perm status)) ) ;; location (if (= mode 'entity-meters) (format #t " :trans ~14m ~14m ~14m " (-> obj extra trans x) (-> obj extra trans y) (-> obj extra trans z)) (format #t " :trans ~14f ~14f ~14f " (-> obj extra trans x) (-> obj extra trans y) (-> obj extra trans z)) ) ;; if we have an associated process, print info. (let* ((s3-2 (-> obj extra process)) (s4-2 (if (and (nonzero? s3-2) (type-type? (-> s3-2 type) process-drawable)) s3-2 ) ) ) (format #t ":pr #x~8X ~-12S ~-21S ~-5S/~-5S " (if (-> obj extra process) (-> obj extra process) 0 ) (if (-> obj extra process) (-> obj extra process name) "" ) (if (and (-> obj extra process) (-> obj extra process state)) (-> obj extra process state name) "" ) (if (-> obj extra process) (* (- (-> obj extra process allocated-length) (&- (-> obj extra process heap-top) (the-as uint (-> obj extra process heap-cur))) ) 8 ) "" ) (if (-> obj extra process) (* (-> obj extra process allocated-length) 8) "" ) ) (process-status-bits s4-2 #t) ) (format #t "~%") (if (= mode 'entity-perm) (format #t " ~`entity-perm`P~%" (-> obj extra perm)) ) ) ) (none) ) (defmethod debug-print-entities level-group ((obj level-group) (mode symbol) (expected-type type)) "Print a table of entities. If expected-type is #f, print all. Otherwise, print only entities of the given type. Modes: 'art-group: print art groups instead. 'entity-meters: print entity location in meters. 'entity-perm: also print entity-perm values." ;; no way this fit on their screen back in ~2000. (format #t " id address name aid tsk lev status x y z address name state heap flags~%" 0 0 0) (dotimes (s3-0 (-> obj length)) (let ((s2-0 (-> obj level s3-0))) (when (= (-> s2-0 status) 'active) (case mode (('art-group) (format #t "level ~A~%" (-> s2-0 name)) (dotimes (s1-0 (-> s2-0 art-group art-group-array length)) (format #t "~T~2D ~S~%" s1-0 (-> s2-0 art-group art-group-array s1-0 name)) ) ) (else (let ((s2-1 (-> s2-0 bsp level entity))) (dotimes (s1-1 (-> s2-1 length)) (debug-print (the-as entity-actor (-> s2-1 data s1-1 entity)) mode expected-type) ) ) ) ) ) ) ) 0 (none) ) ;;;;;;;;;;;;;;;;;; ;; entity setup ;;;;;;;;;;;;;;;;;; (defmethod add-to-level! entity ((obj entity) (lev-group level-group) (lev level) (aid actor-id)) "Add us to a level." ;; grab the first free link (let ((level-link (-> lev entity data (-> lev entity length)))) (+! (-> lev entity length) 1) ;; attach the entity to the link (set! (-> level-link process) #f) (set! (-> level-link entity) obj) (set! (-> obj extra) level-link) (cond ((-> lev-group entity-link) ;; add to linked list of existing (let* ((other-prev (-> lev-group entity-link)) (other-front (-> other-prev next-link)) ) (set! (-> other-prev next-link) level-link) (set! (-> level-link prev-link) other-prev) (set! (-> level-link next-link) other-front) (set! (-> other-front prev-link) level-link) ) ) (else ;; we're the first in the level. (set! (-> level-link prev-link) level-link) (set! (-> level-link next-link) level-link) ) ) ;; remember the start of the list (set! (-> lev-group entity-link) level-link) ;; update the trans. (set! (-> level-link trans quad) (-> obj trans quad)) ) ;; set us up (set! (-> obj extra perm aid) aid) (set! (-> obj extra level) lev) (cond ((= (-> obj type) entity-actor) (set! (-> (the-as entity-actor obj) extra perm task) (-> (the-as entity-actor obj) task)) (set! (-> (the-as entity-actor obj) extra vis-id) (-> (the-as entity-actor obj) vis-id-signed)) ) (else (set! (-> obj extra perm task) (game-task none)) (set! (-> obj extra vis-id) 0) 0 ) ) (none) ) (defmethod remove-from-level! entity ((obj entity) (arg0 level-group)) "Remove us from the level." (let ((v1-0 (-> obj extra))) (cond ((= (-> v1-0 next-link) v1-0) (set! (-> arg0 entity-link) #f) ) (else (set! (-> v1-0 next-link prev-link) (-> v1-0 prev-link)) (set! (-> v1-0 prev-link next-link) (-> v1-0 next-link)) (if (= (-> arg0 entity-link) v1-0) (set! (-> arg0 entity-link) (-> v1-0 prev-link)) ) ) ) ) obj ) ;;;;;;;;;;;;;;;;;;;;;;;;; ;; visibility update ;;;;;;;;;;;;;;;;;;;;;;;;; ;; the visibility system is pretty simple and there is a single axis-aligned bounding box. ;; these methods are debug tools for updating these. (defun update-actor-vis-box ((proc process-drawable) (min-pt vector) (max-pt vector)) "Update the min-pt and max-pt vector so that the box encloses the bounding box around the bounds sphere in the process-drawable." (when (and proc (nonzero? (-> proc draw))) ;; add the draw origin offset. (let ((world-bounds-origin (vector+! (new 'stack-no-clear 'vector) (-> proc draw origin) (-> proc draw bounds))) (radius (-> proc draw bounds w)) ) (set! (-> min-pt x) (fmin (-> min-pt x) (- (-> world-bounds-origin x) radius))) (set! (-> min-pt y) (fmin (-> min-pt y) (- (-> world-bounds-origin y) radius))) (set! (-> min-pt z) (fmin (-> min-pt z) (- (-> world-bounds-origin z) radius))) (set! (-> max-pt x) (fmax (-> max-pt x) (+ (-> world-bounds-origin x) radius))) (set! (-> max-pt y) (fmax (-> max-pt y) (+ (-> world-bounds-origin y) radius))) (set! (-> max-pt z) (fmax (-> max-pt z) (+ (-> world-bounds-origin z) radius))) ) ) 0 (none) ) (defmethod update-vis-volumes level-group ((obj level-group)) (local-vars (v1-10 symbol) (sv-16 process) (sv-32 (function process-drawable vector vector none)) (sv-48 process-tree) ) (format 0 "call to update-vis-volumes, which may have a compiler bug.~%") (dotimes (s5-0 (-> obj length)) (let ((v1-3 (-> obj level s5-0))) (when (= (-> v1-3 status) 'active) (let ((s4-0 (-> v1-3 bsp level entity))) (dotimes (s3-0 (-> s4-0 length)) (let* ((s0-0 (-> s4-0 data s3-0 entity)) (v0-0 (res-lump-data s0-0 'visvol (inline-array vector))) (s2-0 (-> v0-0 0)) (s1-0 (-> v0-0 1)) ) (let ((s0-1 (-> s0-0 extra process))) ;; I am pretty sure there is a GOAL compiler bug here. ;; the output makes zero sense, but I don't think it matters: ;; this function doesn't seem like it should ever be run outside of development ;; and the compiler bug has no effect? (set! v1-10 (when (and (nonzero? s0-1) (type-type? (-> s0-1 type) process-drawable)) ;; i think it spills the wrong variable here (set! sv-16 (the-as process v1-10)) ;; then immediate spills the right one. (set! sv-16 s0-1) v1-10 ) ) ) (when sv-16 (update-actor-vis-box (the-as process-drawable sv-16) s2-0 s1-0) (let ((s0-2 (-> sv-16 child))) (while s0-2 (set! sv-32 update-actor-vis-box) (set! sv-48 (-> s0-2 0)) (let ((a0-7 (if (and (nonzero? sv-48) (type-type? (-> sv-48 type) process-drawable)) sv-48 ) ) (a1-5 s2-0) (a2-2 s1-0) ) (sv-32 (the-as process-drawable a0-7) a1-5 a2-2) ) (set! s0-2 (-> s0-2 0 brother)) ) ) ) ) ) ) ) ) ) 0 (none) ) (defmethod update-vis-volumes-from-nav-mesh level-group ((obj level-group)) "Update the visvol to fit the entire nav-mesh. Does this for all actors in bsps. Probably only used for debugging." (local-vars (sv-16 entity) (sv-32 entity)) ;; loop over levels (dotimes (s5-0 (-> obj length)) (let ((v1-3 (-> obj level s5-0))) (when (= (-> v1-3 status) 'active) ;; only active levels ;; loop over entities (let ((s4-0 (-> v1-3 bsp level entity))) (dotimes (s3-0 (-> s4-0 length)) (set! sv-32 (-> s4-0 data s3-0 entity)) ;; look up the bounding box. (let* ((v0-0 (res-lump-data sv-32 'visvol (inline-array vector))) (s1-0 (-> v0-0 0)) (s2-0 (-> v0-0 1)) ) (let ((s0-0 (-> sv-32 extra trans))) ;; sometimes the nav-mesh may be in a different actor, I guess. ;; so try to look that up. (set! sv-16 sv-32) (let* ((v0-1 (entity-actor-lookup sv-32 'nav-mesh-actor 0))) (when v0-1 (set! sv-16 v0-1) ) ) (cond ((and (type-type? (-> sv-16 type) entity-actor) (nonzero? (-> (the-as entity-actor sv-16) nav-mesh))) ;; we got a nav-mesh! compute the bounding box (compute-bounding-box (-> (the-as entity-actor sv-16) nav-mesh) s1-0 s2-0) ) (else ;; no nav-mesh found, just use the default position (set! (-> s1-0 quad) (-> s0-0 quad)) (set! (-> s2-0 quad) (-> s0-0 quad)) ) ) ) ;; add some padding to make a 6x6 meter box. (let ((f1-0 -12288.0) (f0-0 12288.0) ) (+! (-> s1-0 x) f1-0) (+! (-> s1-0 y) f1-0) (+! (-> s1-0 z) f1-0) (+! (-> s2-0 x) f0-0) (+! (-> s2-0 y) f0-0) (+! (-> s2-0 z) f0-0) ) ) ) ) ) ) ) 0 (none) ) (define-extern money type) (define-extern crate type) (define-extern springbox type) (define-extern fuel-cell type) (defmethod print-volume-sizes level-group ((obj level-group)) "Loop through all entities and print their visibility. Excludes crate, fuel-cell and springbox." (local-vars (sv-16 type) (sv-32 (function _varargs_ object)) (sv-48 symbol) (sv-64 string) (sv-80 entity)) (dotimes (s5-0 (-> obj length)) (let ((v1-3 (-> obj level s5-0))) (when (= (-> v1-3 status) 'active) (let ((s4-0 (-> v1-3 bsp level entity))) (dotimes (s3-0 (-> s4-0 length)) (set! sv-80 (-> s4-0 data s3-0 entity)) ;; lookup volume and dist. (let ((s1-0 (res-lump-data sv-80 'visvol (inline-array vector))) (f30-0 (res-lump-float sv-80 'vis-dist :default 409600.0)) (s2-0 (-> sv-80 extra trans)) ) (if (type-type? (-> sv-80 type) entity-actor) (set! sv-16 (-> (the-as entity-actor sv-80) etype)) (set! sv-16 (the-as type #f)) ) (let ((s0-0 (-> s1-0 0)) (s1-1 (-> s1-0 1)) ) ;; This technically will work on type objects because it just checks for value equality. ;; the code here is super weird. I have no idea what was going on, or why there are two or's. (when (not (or (name= sv-16 money) (or (name= sv-16 crate) (name= sv-16 fuel-cell) (name= sv-16 springbox)) ) ) (format #t "actor-vis ~S ~6,,1M " (res-lump-struct sv-80 'name basic) f30-0) (format #t "~6,,1M ~6,,1M ~6,,1M ~6,,1M ~6,,1M ~6,,1M~%" (- (-> s0-0 x) (-> s2-0 x)) (- (-> s0-0 y) (-> s2-0 y)) (- (-> s0-0 z) (-> s2-0 z)) (- (-> s1-1 x) (-> s2-0 x)) (- (-> s1-1 y) (-> s2-0 y)) (- (-> s1-1 z) (-> s2-0 z)) ) ) ) ) ) ) ) ) ) 0 (none) ) (defun expand-vis-box-with-point ((arg0 entity) (arg1 vector)) "Expand the visibility box of the given entity to include the given point." (let ((v1-1 (res-lump-data arg0 'visvol (inline-array vector)))) (when v1-1 (let ((a0-2 (-> v1-1 0)) (v1-2 (-> v1-1 1)) ) (set! (-> a0-2 x) (fmin (-> a0-2 x) (-> arg1 x))) (set! (-> a0-2 y) (fmin (-> a0-2 y) (-> arg1 y))) (set! (-> a0-2 z) (fmin (-> a0-2 z) (-> arg1 z))) (set! (-> v1-2 x) (fmax (-> v1-2 x) (-> arg1 x))) (set! (-> v1-2 y) (fmax (-> v1-2 y) (-> arg1 y))) (set! (-> v1-2 z) (fmax (-> v1-2 z) (-> arg1 z))) ) ) ) 0 (none) ) ;;;;;;;;;;;;;;;;;;;;;;;;;; ;; The Debug Draw Method ;;;;;;;;;;;;;;;;;;;;;;;;;; (defmethod debug-draw-actors level-group ((obj level-group) (arg0 symbol)) (local-vars (sv-48 (function symbol bucket-id string vector font-color vector2h symbol)) (sv-64 symbol) (sv-80 int) (sv-96 (function symbol bucket-id string vector font-color vector2h symbol)) (sv-112 symbol) (sv-128 int) (sv-144 (function _varargs_ object)) (sv-160 string) (sv-176 string) (sv-192 (function symbol bucket-id string vector font-color vector2h symbol)) (sv-208 symbol) (sv-224 int) (sv-240 (function symbol bucket-id vector vector rgba symbol)) (sv-256 symbol) (sv-272 int) (sv-288 pointer) (sv-304 pointer) ) (when (and arg0 (not (or (= *master-mode* 'menu) (= *master-mode* 'progress)))) (dotimes (s4-0 (-> obj length)) (let ((v1-8 (-> obj level s4-0))) (when (= (-> v1-8 status) 'active) (let ((s3-0 (-> v1-8 bsp level entity))) (dotimes (s2-0 (-> s3-0 length)) (let* ((s0-0 (-> s3-0 data s2-0 entity)) (s1-0 (-> s0-0 extra trans)) ) (cond ((and (= arg0 'process) (-> s0-0 extra process) (type-type? (-> s0-0 extra process type) process-drawable)) (let ((s1-1 (the-as process-drawable (-> s0-0 extra process)))) (add-debug-x #t (bucket-id debug-draw1) (-> s1-1 root trans) (new 'static 'rgba :r #x80 :g #xff :b #x80 :a #x80) ) (set! sv-48 add-debug-text-3d) (set! sv-64 #t) (set! sv-80 68) (let ((a2-2 (res-lump-struct s0-0 'name structure)) (a3-2 (-> s1-1 root trans)) (t0-1 1) (t1-1 (new 'static 'vector2h :y 8)) ) (sv-48 sv-64 (the-as bucket-id sv-80) (the-as string a2-2) a3-2 (the-as font-color t0-1) t1-1) ) (add-debug-text-3d #t (bucket-id debug-draw1) (symbol->string (-> s1-1 state name)) (-> s1-1 root trans) (font-color white) (new 'static 'vector2h :y 16) ) (let ((s0-1 (res-lump-data (-> s1-1 entity) 'eco-info (pointer int32) :time 0.0))) (when s0-1 (set! sv-96 add-debug-text-3d) (set! sv-112 #t) (set! sv-128 68) (set! sv-144 format) (set! sv-160 (clear *temp-string*)) (set! sv-176 "~S ~D~%") (let ((a2-7 (pickup-type->string (the-as pickup-type (-> s0-1 0)))) (a3-5 (-> s0-1 1)) ) (sv-144 sv-160 sv-176 a2-7 a3-5) ) (let ((a2-8 *temp-string*) (a3-6 (-> s1-1 root trans)) (t0-4 1) (t1-4 (new 'static 'vector2h :y 24)) ) (sv-96 sv-112 (the-as bucket-id sv-128) a2-8 a3-6 (the-as font-color t0-4) t1-4) ) ) ) (let ((v0-10 (res-lump-struct (-> s1-1 entity) 'art-name symbol))) (if (and (the-as structure v0-10) (= (-> v0-10 type) symbol)) (add-debug-text-3d #t (bucket-id debug-draw1) (symbol->string v0-10) (-> s1-1 root trans) (font-color white) (new 'static 'vector2h :y 24) ) ) ) ) ) ((or (= arg0 'full) (-> s0-0 extra process)) (add-debug-x #t (bucket-id debug-draw1) s1-0 (the-as rgba (if (-> s0-0 extra process) (the-as uint #x8080ff80) (the-as uint #x800000ff) ) ) ) (set! sv-192 add-debug-text-3d) (set! sv-208 #t) (set! sv-224 68) (let ((a2-13 (res-lump-struct s0-0 'name structure)) (t0-8 (if (logtest? (-> s0-0 extra perm status) (entity-perm-status bit-0 bit-1)) 1 5 ) ) (t1-8 (new 'static 'vector2h :y 8)) ) (sv-192 sv-208 (the-as bucket-id sv-224) (the-as string a2-13) s1-0 (the-as font-color t0-8) t1-8) ) ) ) ) ) ) ) ) ) ) (when (and *display-actor-vis* (not (or *display-actor-anim* *display-process-anim*))) (let ((s5-1 *display-actor-vis*)) (dotimes (s4-1 (-> obj length)) (let ((s3-1 (-> obj level s4-1))) (when (= (-> s3-1 status) 'active) (let ((s2-1 (-> s3-1 bsp level entity))) (dotimes (s1-2 (-> s2-1 length)) (let ((s0-2 (-> s2-1 data s1-2 entity))) (let ((v0-15 (res-lump-data s0-2 'visvol pointer)) (a1-16 (-> s0-2 extra vis-id)) ) (when (and v0-15 (or (= s5-1 #t) (= s5-1 'box))) (set! sv-240 add-debug-box) (set! sv-256 #t) (set! sv-272 68) (set! sv-288 (&+ v0-15 0)) (set! sv-304 (&+ v0-15 16)) (let ((t0-10 (if (is-object-visible? s3-1 a1-16) (the-as uint #x80808000) (the-as uint #x80800080) ) ) ) (sv-240 sv-256 (the-as bucket-id sv-272) (the-as vector sv-288) (the-as vector sv-304) (the-as rgba t0-10)) ) ) ) (when (or (= s5-1 #t) (= s5-1 'sphere)) (let ((s0-3 (-> s0-2 extra process))) (when s0-3 (when (and (type-type? (-> s0-3 type) process-drawable) (nonzero? (-> (the-as process-drawable s0-3) draw))) (add-debug-x #t (bucket-id debug-draw1) (-> (the-as process-drawable s0-3) root trans) (new 'static 'rgba :r #xff :g #xff :b #xff :a #x80) ) (add-debug-sphere #t (bucket-id debug-draw0) (vector+! (new 'stack-no-clear 'vector) (-> (the-as process-drawable s0-3) draw origin) (-> (the-as process-drawable s0-3) draw bounds) ) (-> (the-as process-drawable s0-3) draw bounds w) (new 'static 'rgba :r #x80 :a #x80) ) ) ) ) ) ) ) ) ) ) ) ) ) (if *generate-actor-vis* (update-vis-volumes obj) ) (when (or *display-actor-anim* *display-process-anim*) (let ((s5-2 (ppointer->process *display-process-anim*))) (if (not s5-2) (set! s5-2 (process-by-name *display-actor-anim* *active-pool*)) ) (when (and s5-2 (type-type? (-> s5-2 type) process-drawable)) (let ((s3-2 (-> (the-as process-drawable s5-2) entity)) (s4-2 (-> (the-as process-drawable s5-2) root trans)) ) (when s3-2 (add-debug-x #t (bucket-id debug-draw1) s4-2 (the-as rgba (if (-> s3-2 extra process) (the-as uint #x8080ff80) (the-as uint #x800000ff) ) ) ) (add-debug-text-3d #t (bucket-id debug-draw1) (res-lump-struct s3-2 'name string) s4-2 (the-as font-color (if (logtest? (-> s3-2 extra perm status) (entity-perm-status bit-0 bit-1)) 1 1 ) ) (new 'static 'vector2h :y 8) ) (add-debug-text-3d #t (bucket-id debug-draw1) (symbol->string (-> (the-as process-drawable s5-2) state name)) s4-2 (font-color white) (new 'static 'vector2h :y 16) ) ) ) (if (nonzero? (-> (the-as process-drawable s5-2) skel)) (debug-print-channels (-> (the-as process-drawable s5-2) skel) (the-as symbol *stdcon*)) ) (if (nonzero? (-> (the-as process-drawable s5-2) nav)) (debug-draw (-> (the-as process-drawable s5-2) nav)) ) (if (nonzero? (-> (the-as process-drawable s5-2) path)) (dummy-9 (-> (the-as process-drawable s5-2) path)) ) (if (nonzero? (-> (the-as process-drawable s5-2) vol)) (dummy-9 (-> (the-as process-drawable s5-2) vol)) ) ) (if (and (the-as process-drawable s5-2) (type-type? (-> (the-as process-drawable s5-2) type) process-drawable) (nonzero? (-> (the-as process-drawable s5-2) draw)) *display-actor-vis* ) (add-debug-sphere #t (bucket-id debug-draw0) (vector+! (new 'stack-no-clear 'vector) (-> (the-as process-drawable s5-2) draw origin) (-> (the-as process-drawable s5-2) draw bounds) ) (-> (the-as process-drawable s5-2) draw bounds w) (new 'static 'rgba :r #x80 :a #x80) ) ) ) (when (and *display-actor-vis* *display-actor-anim*) (let ((s5-3 (entity-by-name (the-as string *display-actor-anim*)))) (when s5-3 (let ((v0-35 (res-lump-data s5-3 'visvol pointer)) (a1-31 (-> s5-3 extra vis-id)) ) (if v0-35 (add-debug-box #t (bucket-id debug-draw1) (the-as vector (&+ v0-35 0)) (the-as vector (&+ v0-35 16)) (the-as rgba (if (is-object-visible? (-> s5-3 extra level) a1-31) (the-as uint #x80808000) (the-as uint #x80800080) ) ) ) ) ) ) ) ) ) (if (and (or *display-nav-marks* *display-path-marks* *display-vol-marks*) (not (or *display-actor-anim* *display-process-anim*)) ) (iterate-process-tree *active-pool* (the-as (function object object) (lambda ((arg0 process-drawable)) (when (type-type? (-> arg0 type) process-drawable) (if (nonzero? (-> arg0 nav)) (debug-draw (-> arg0 nav)) ) (if (nonzero? (-> arg0 path)) (dummy-9 (-> arg0 path)) ) (if (nonzero? (-> arg0 vol)) (dummy-9 (-> arg0 vol)) ) ) (none) ) ) *null-kernel-context* ) ) #| This is where the "actor graph" is drawn, but the plot functions don't do anything. (when (and *display-actor-graph* (not (or (= *master-mode* 'menu) (= *master-mode* 'progress)))) (if (not (paused?)) (float-save-timeplot (if (< (the int (the float (mod (-> *display* base-frame-counter) 600))) 300) 1.0 0.0 ) ) ) (camera-plot-float-func 0.0 399.0 -81920.0 81920.0 float-lookup-redline (new 'static 'vector4w :x #xff :w #x80)) (camera-plot-float-func 0.0 399.0 -81920.0 81920.0 float-lookup-blueline (new 'static 'vector4w :z #xff :w #x80)) (camera-plot-float-func 0.0 399.0 -81920.0 81920.0 float-lookup-greenline (new 'static 'vector4w :y #xff :w #x80)) (camera-plot-float-func 0.0 399.0 0.0 409600.0 float-lookup-yellowline (new 'static 'vector4w :x #xff :y #xff :w #x80)) (camera-plot-float-func 0.0 399.0 0.0 1.0 float-lookup-timeplot (new 'static 'vector4w :x #x80 :y #x80 :z #x80 :w #x80)) ) |# (when *display-split-boxes* (dotimes (s5-4 (-> obj length)) (let ((s4-4 (-> obj level s5-4))) (when (= (-> s4-4 status) 'active) (when (nonzero? (-> s4-4 bsp boxes)) (let ((s3-4 (-> s4-4 bsp boxes))) (countdown (s2-4 (-> s3-4 length)) (add-debug-box #t (bucket-id debug-draw0) (the-as vector (-> s3-4 data s2-4)) (the-as vector (+ (the-as uint (-> s3-4 data 0 max)) (* s2-4 32))) (the-as rgba (if (zero? (-> s4-4 index)) (the-as uint #x80808000) (the-as uint #x808080ff) ) ) ) ) ) ) ) ) ) ) (when (or *display-ambient-hint-marks* *display-ambient-sound-marks* *display-ambient-poi-marks* *display-ambient-light-marks* *display-ambient-dark-marks* *display-ambient-weather-off-marks* *display-ambient-ocean-off-marks* *display-ambient-ocean-near-off-marks* *display-ambient-music-marks* ) (dotimes (s5-5 (-> obj length)) (let ((v1-214 (-> obj level s5-5))) (when (= (-> v1-214 status) 'active) (let ((s4-5 (-> v1-214 bsp ambients))) (when (nonzero? s4-5) (dotimes (s3-5 (-> s4-5 length)) (draw-debug (-> s4-5 data s3-5 ambient)) ) ) ) ) ) ) ) 0 (none) ) ;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Camera Birthing ;;;;;;;;;;;;;;;;;;;;;;;;;; (defmethod birth! entity-camera ((obj entity-camera)) (add-connection *camera-engine* *camera* nothing obj #f #f) obj ) (defmethod kill! entity-camera ((obj entity-camera)) (remove-by-param1 *camera-engine* obj) obj ) ;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Actor Birthing ;;;;;;;;;;;;;;;;;;;;;;;;;; (defmacro birth-log (str &rest args) "Debug print to stdout of runtime for debugging actor inits." `(format 0 ,(string-append "[BIRTH] " str) ,@args) ;;`(empty) ) (defun init-entity ((proc process) (ent entity)) "This function starts up an entity! The process should not be activated yet." ;;(birth-log "(init-entity ~A)~%" ent) ;; activate the process. It goes in the entity-pool, which is a child of the main active-pool. (activate proc *entity-pool* (res-lump-struct ent 'name basic) (the-as pointer #x70004000)) ;; link the entity and the process (set! (-> proc entity) ent) (set! (-> ent extra process) proc) ;;(birth-log "activated: ~A ~A, now doing init ~A~%" proc ent (method-of-object proc init-from-entity!)) ;; run the initializer (run-now-in-process proc (method-of-object proc init-from-entity!) proc ent) (none) ) ;; TODO (define-extern birth-viewer (function process entity object)) (defmacro obj-etype? (&rest types) `(or ,@(apply (lambda (x) `(begin (define-extern ,x type) (type-type? (-> obj etype) ,x))) types)) ) (defmacro heap-size-hack (info entity-type) ; `(cond ; ((type-type? ,entity-type collectable) ; #x1000 ; ) ; (else `(if ,info (-> ,info heap-size) #x4000 ) ; ) ; ) ; #x8000 ) (defmethod birth! entity-actor ((obj entity-actor)) "Create a process for this entity and start it." ;; temp ; (when (or (not (obj-etype? process)) ; ;; disallowed types ; ;(obj-etype?) ; (zero? (-> obj etype))) ; (when (nonzero? (-> obj etype)) ; (birth-log "rejecting etype ~A birth~%" (-> obj etype)) ; ) ; (logior! (-> obj extra perm status) (entity-perm-status bit-0)) ; (return obj) ; ) ;;(birth-log "call to birth! on ~A~%" obj) (let* ((entity-type (-> obj etype)) (info (entity-info-lookup entity-type)) (entity-process (get-process *default-dead-pool* entity-type (heap-size-hack info entity-type) ;; hack, modified this. ) ) ) (cond ((not entity-process) (birth-log "could not birth because there is no process.~%") ) ((begin (set! (-> entity-process type) entity-type) (and entity-type (valid? entity-type type #f #f 0) (valid? (method-of-object entity-process init-from-entity!) function #f #f 0) ) ) (init-entity entity-process obj) ) (else (birth-log "could not birth ~A because there was an issue.~%" obj) (when (not (birth-viewer entity-process obj)) (format 0 "ERROR: no proper process type named ~A exists in the code, could not start ~A~%" entity-type obj) (logior! (-> obj extra perm status) (entity-perm-status bit-0)) ) ) ) ) obj ) (defun entity-deactivate-handler ((arg0 process) (arg1 entity)) "Handle a deactivation in the entity. The entity directly stores a process so it should remove that after deactivating." (when (= arg0 (-> arg1 extra process)) (logclear! (-> arg1 extra perm status) (entity-perm-status bit-1 bit-3)) (set! (-> arg1 extra process) #f) ) (none) ) (defmethod kill! entity-actor ((obj entity-actor)) "Kill an actor." (let ((a0-1 (-> obj extra process))) (if a0-1 (deactivate a0-1) (entity-deactivate-handler a0-1 obj) ) ) obj ) (defmethod birth bsp-header ((obj bsp-header)) "Birth everything in the level." ;; (local-vars (v1-71 int) (s5-0 int)) ;; (.mfc0 s5-0 Count) ;; how many actors do we need? (let ((actor-count (if (nonzero? (-> obj actors)) (-> obj actors length) 0 ) ) ) (cond ((not (-> obj level entity)) ;; we don't have an array of entity-links. allocate one. (set! (-> obj level entity) (new 'loading-level 'entity-links-array actor-count)) ) ((< (-> obj level entity allocated-length) actor-count) ;; we do, but it's not big enough. Complain. (format 0 "ERROR: Attempting to rebirth level ~A with incorrect entity table size ~D/~D~%" (-> obj level) actor-count (-> obj level entity allocated-length) ) ) ) ) ;; reset our entity links array to 0. (set! (-> obj level entity length) 0) ;; NOTE: we don't actually birth the actors. It is too slow. ;; so it gets spread over multiple frames later. (when (nonzero? (-> obj actors)) ;;(birth-log "add-to-level! for ~D actors for ~A~%" (-> obj actors length) obj) (dotimes (birth-idx (-> obj actors length)) (let* ((idx-to-birth (-> obj actor-birth-order birth-idx)) (actor-to-birth (-> obj actors data (logand idx-to-birth #xffff) actor)) ) ;;(birth-log "now adding to level: ~D ~D ~A~%" birth-idx idx-to-birth actor-to-birth) (add-to-level! actor-to-birth *level* (-> obj level) (the-as actor-id (-> actor-to-birth aid))) ) ) ) (let ((existing-amb-count (if (nonzero? (-> obj ambients)) (-> obj ambients length) 0 ) ) ) (cond ((not (-> obj level ambient)) (set! (-> obj level ambient) (new 'loading-level 'entity-ambient-data-array existing-amb-count)) ) ((< (-> obj level ambient allocated-length) existing-amb-count) (format 0 "ERROR: Attempting to rebirth level ~A with incorrect ambient table size ~D/~D~%" (-> obj level) existing-amb-count (-> obj level ambient allocated-length) ) ) ) ) (set! (-> obj level ambient length) 0) 0 (let ((amb-array (-> obj level ambient)) (bsp-ambs (-> obj ambients)) ) (when (nonzero? bsp-ambs) (dotimes (s2-0 (-> bsp-ambs length)) (let ((amb-to-birth (-> bsp-ambs data s2-0 ambient))) (set! (-> amb-to-birth ambient-data) (-> amb-array data (-> amb-array length))) (birth-ambient! amb-to-birth) ) (+! (-> amb-array length) 1) ) ) ) (let ((cams (-> obj cameras))) (when (nonzero? cams) (dotimes (s3-1 (-> cams length)) ;;(birth-log "birth cam: ~A~%" (-> cams s3-1)) (birth! (-> cams s3-1)) ) ) ) ; (.mfc0 v1-71 Count) ; (let ((a3-3 (- v1-71 s5-0))) ; (format 0 "Done ~S in ~D~%" "birth" a3-3) ; ) (none) ) (defmethod deactivate-entities bsp-header ((obj bsp-header)) (let ((s5-0 (-> obj actors))) (when (nonzero? s5-0) (dotimes (s4-0 (-> s5-0 length)) (let ((s3-0 (-> s5-0 data s4-0 actor))) (kill! s3-0) (remove-from-level! s3-0 *level*) ) ) ) ) (let ((s5-1 (-> obj cameras))) (when (nonzero? s5-1) (dotimes (s4-1 (-> s5-1 length)) (kill! (-> s5-1 s4-1)) ) ) ) (let ((s5-2 (-> *entity-pool* child)) (s4-2 (-> obj level heap base)) (s3-1 (-> obj level heap top-base)) ) (while s5-2 (let ((s2-0 (ppointer->process s5-2))) (set! s5-2 (-> s5-2 0 brother)) (cond ((-> (the-as process s2-0) entity) (when (= (-> (the-as process s2-0) entity extra level) (-> obj level)) (format #t "NOTICE: rogue level entity ~A~% still alive~%" s2-0) (deactivate s2-0) ) ) ((= (-> s2-0 type) part-tracker) (let ((v1-28 (the-as part-tracker s2-0))) (if (and (nonzero? (-> v1-28 part)) (>= (the-as int (-> v1-28 part group)) (the-as int s4-2)) (< (the-as int (-> v1-28 part group)) (the-as int s3-1)) ) (deactivate s2-0) ) ) ) (else (let* ((s1-0 s2-0) (v1-34 (if (and (nonzero? s1-0) (type-type? (-> s1-0 type) process-drawable)) s1-0 ) ) ) (when v1-34 (cond ((and (nonzero? (-> (the-as process-drawable v1-34) part)) (>= (the-as int (-> (the-as process-drawable v1-34) part group)) (the-as int s4-2)) (< (the-as int (-> (the-as process-drawable v1-34) part group)) (the-as int s3-1)) ) (format #t "NOTICE: rogue null level entity (using part ~A) ~A~% still alive~%" (-> (the-as process-drawable (-> (the-as process-drawable v1-34) part)) brother) s2-0 ) (deactivate s2-0) ) ((and (nonzero? (-> (the-as process-drawable v1-34) draw)) (>= (the-as int (-> (the-as process-drawable v1-34) draw art-group)) (the-as int s4-2)) (< (the-as int (-> (the-as process-drawable v1-34) draw art-group)) (the-as int s3-1)) ) (format #t "NOTICE: rogue null level entity (using art ~A) ~A~% still alive~%" (-> (the-as process-drawable (-> (the-as process-drawable v1-34) draw)) mask) s2-0 ) (deactivate s2-0) ) ) ) ) ) ) ) ) ) (none) ) (defun process-drawable-from-entity! ((arg0 process-drawable) (arg1 entity-actor)) (logior! (-> arg0 mask) (process-mask actor-pause)) (set! (-> arg0 root trans quad) (-> arg1 extra trans quad)) (quaternion-copy! (-> arg0 root quat) (-> arg1 quat)) (vector-identity! (-> arg0 root scale)) (none) ) (defmethod update-perm! entity-perm ((obj entity-perm) (arg0 symbol) (arg1 entity-perm-status)) (cond ((= arg0 'game) (logclear! (-> obj status) arg1) ) ((nonzero? (-> obj task)) (logclear! (-> obj status) (logior (if (logtest? (-> obj status) (entity-perm-status bit-4)) 524 0 ) 515 ) ) ) (else (logclear! (-> obj status) (logior arg1 (if (logtest? (-> obj status) (entity-perm-status bit-4)) 524 0 ) ) ) ) ) (when (zero? (logand (-> obj status) (entity-perm-status user-set-from-cstage))) (set! (-> obj user-uint64) (the-as uint 0)) 0 ) obj ) (defun reset-actors ((arg0 symbol)) (set! *display-process-anim* (the-as (pointer process) #f)) (let* ((v1-0 arg0) (s5-0 (cond ((or (= v1-0 'life) (= v1-0 'debug)) 623 ) ((= v1-0 'try) 623 ) ((= v1-0 'game) 1919 ) (else 1663 ) ) ) (s4-0 *game-info*) ) (dotimes (s3-0 (-> *level* length)) (let ((v1-4 (-> *level* level s3-0))) (when (= (-> v1-4 status) 'active) (let ((s2-0 (-> v1-4 bsp level entity))) (dotimes (s1-0 (-> s2-0 length)) (let ((s0-0 (-> s2-0 data s1-0 entity))) (kill! s0-0) (update-perm! (-> s0-0 extra perm) arg0 (the-as entity-perm-status s5-0)) ) ) ) ) ) ) (let ((s3-1 (-> s4-0 task-perm-list))) (dotimes (s2-1 (-> s3-1 length)) (update-perm! (-> s3-1 data s2-1) arg0 (the-as entity-perm-status s5-0)) ) (logior! (-> s3-1 data 1 status) (entity-perm-status real-complete)) ) (let ((s4-1 (-> s4-0 perm-list))) (dotimes (s3-2 (-> s4-1 length)) (update-perm! (-> s4-1 data s3-2) arg0 (the-as entity-perm-status s5-0)) ) ) ) (iterate-process-tree *entity-pool* (the-as (function object object) (lambda ((arg0 process-drawable)) (deactivate arg0) (none))) *null-kernel-context* ) (if (= arg0 'game) (task-control-reset arg0) ) (set! (-> *ACTOR-bank* birth-max) 1000) 0 (none) ) (defun reset-cameras () (remove-all *camera-engine*) (dotimes (gp-0 (-> *level* length)) (let ((v1-5 (-> *level* level gp-0))) (when (= (-> v1-5 status) 'active) (let ((s5-0 (-> v1-5 bsp cameras))) (when (nonzero? s5-0) (dotimes (s4-0 (-> s5-0 length)) (birth! (-> s5-0 s4-0)) ) ) ) ) ) ) 0 (none) ) (defmethod run-logic? process-drawable ((obj process-drawable)) (or (zero? (logand (-> obj mask) (process-mask actor-pause))) (or (>= (+ (-> *ACTOR-bank* pause-dist) (-> obj root pause-adjust-distance)) (vector-vector-distance (-> obj root trans) (math-camera-pos)) ) (and (nonzero? (-> obj skel)) (!= (-> obj skel root-channel 0) (-> obj skel channel))) (and (nonzero? (-> obj draw)) (logtest? (-> obj draw status) (draw-status no-skeleton-update))) ) ) ) (defmethod birth? entity-links ((obj entity-links) (arg0 vector)) (and (zero? (logand (-> obj perm status) (entity-perm-status bit-0 dead))) (< (vector-vector-distance (-> obj trans) arg0) (-> *ACTOR-bank* birth-dist)) ) ) (defmethod actors-update level-group ((obj level-group)) (local-vars (sv-16 vector) (sv-24 int) (sv-32 entity-links) (sv-48 int) (sv-64 string) (sv-80 int)) (when *compact-actors* (if (and (= *compact-actors* 'debug) (= (-> *nk-dead-pool* alive-list prev) (-> *nk-dead-pool* first-gap))) (churn *nk-dead-pool* 1) ) (if (nonzero? *debug-dead-pool*) (compact *debug-dead-pool* 10) ) (compact *nk-dead-pool* (the int (lerp-scale 8.0 1.0 (the float (-> *display* frames (-> *display* last-screen) frame run-time)) 2000.0 8000.0) ) ) ) (when (not (paused?)) (let ((s5-1 (-> *display* frames (-> *display* last-screen) frame run-time))) (let ((f0-5 (fmax 327680.0 (fmin (+ 327680.0 (* 204.8 (the float (- 7000 (the-as int s5-1))))) (-> *ACTOR-bank* birth-dist)) ) ) ) (seek! (-> *ACTOR-bank* pause-dist) f0-5 (* 81920.0 (-> *display* seconds-per-frame))) ) (seekl! (-> *ACTOR-bank* birth-max) (the int (lerp-scale 25.0 1.0 (the float s5-1) 2000.0 7000.0)) 10) ) (if (movie?) (set! (-> *ACTOR-bank* birth-max) 1000) ) ) (when *spawn-actors* (set! sv-16 (camera-pos)) (set! sv-24 0) (dotimes (s5-2 (-> obj length)) (let ((s4-2 (-> obj level s5-2))) (when (= (-> s4-2 status) 'active) (cond ((= (-> s4-2 display?) 'special) (let* ((s4-3 (-> s4-2 entity)) (s3-1 (-> s4-3 length)) ) (dotimes (s2-0 s3-1) (let ((v1-44 (-> s4-3 data s2-0))) (cond ((logtest? (-> v1-44 perm status) (entity-perm-status bit-7)) (when (not (or (-> v1-44 process) (logtest? (-> v1-44 perm status) (entity-perm-status bit-0 dead)))) (birth! (-> v1-44 entity)) (set! sv-24 (+ sv-24 1)) (if (>= sv-24 (-> *ACTOR-bank* birth-max)) (return (the-as object #f)) ) ) ) (else (if (and (-> v1-44 process) (zero? (logand (-> v1-44 perm status) (entity-perm-status bit-3)))) (kill! (-> v1-44 entity)) ) ) ) ) ) ) ) ((= (-> s4-2 display?) 'special-vis) (let* ((s3-2 (-> s4-2 entity)) (s2-1 (-> s3-2 length)) ) (dotimes (s1-0 s2-1) (let ((s0-0 (-> s3-2 data s1-0))) (cond ((and (logtest? (-> s0-0 perm status) (entity-perm-status bit-7)) (is-object-visible? s4-2 (-> s0-0 vis-id))) (when (not (or (-> s0-0 process) (logtest? (-> s0-0 perm status) (entity-perm-status bit-0 dead)))) (birth! (-> s0-0 entity)) (set! sv-24 (+ sv-24 1)) ) ) (else (when (and (-> s0-0 process) (zero? (logand (-> s0-0 perm status) (entity-perm-status bit-3)))) (kill! (-> s0-0 entity)) (set! sv-24 (+ sv-24 1)) ) ) ) ) (if (>= sv-24 (-> *ACTOR-bank* birth-max)) (return (the-as object #f)) ) ) ) ) ((= (-> s4-2 display?) 'actor) (let* ((s4-4 (-> s4-2 entity)) (s3-3 (-> s4-4 length)) ) (dotimes (s2-2 s3-3) (let ((v1-84 (-> s4-4 data s2-2))) (cond (#t (when (not (or (-> v1-84 process) (logtest? (-> v1-84 perm status) (entity-perm-status bit-0 dead)))) (birth! (-> v1-84 entity)) (set! sv-24 (+ sv-24 1)) (if (>= sv-24 (-> *ACTOR-bank* birth-max)) (return (the-as object #f)) ) ) ) (else (if (and (-> v1-84 process) (zero? (logand (-> v1-84 perm status) (entity-perm-status bit-3)))) (kill! (-> v1-84 entity)) ) ) ) ) ) ) ) ((not *vis-actors*) (let* ((s4-5 (-> s4-2 entity)) (s3-4 (-> s4-5 length)) ) (dotimes (s2-3 s3-4) (let ((s1-1 (-> s4-5 data s2-3))) (cond ((and (< (vector-vector-distance (-> s1-1 trans) sv-16) (-> *ACTOR-bank* birth-dist)) (zero? (logand (-> s1-1 perm status) (entity-perm-status bit-9 bit-10))) ) (when (not (or (-> s1-1 process) (logtest? (-> s1-1 perm status) (entity-perm-status bit-0 dead)))) (birth! (-> s1-1 entity)) (set! sv-24 (+ sv-24 1)) (if (>= sv-24 (-> *ACTOR-bank* birth-max)) (return (the-as object #f)) ) ) ) (else (if (and (-> s1-1 process) (zero? (logand (-> s1-1 perm status) (entity-perm-status bit-3)))) (kill! (-> s1-1 entity)) ) ) ) ) ) ) ) (*vis-actors* (when (not (and (-> s4-2 vis-info 0) (-> s4-2 all-visible?))) (let* ((s3-5 (-> s4-2 entity)) (s2-4 (-> s3-5 length)) (s0-1 #f) ) (dotimes (s1-2 s2-4) (set! sv-32 (-> s3-5 data s1-2)) (cond ((and (is-object-visible? s4-2 (-> sv-32 vis-id)) (zero? (logand (-> sv-32 perm status) (entity-perm-status bit-9 bit-10))) ) (when (not (or (-> sv-32 process) (logtest? (-> sv-32 perm status) (entity-perm-status bit-0 dead)) s0-1)) (birth! (-> sv-32 entity)) (set! sv-24 (+ sv-24 1)) (when (< (/ (the float (memory-free *nk-dead-pool*)) (the float (memory-total *nk-dead-pool*))) 0.1) (let ((s0-2 format)) (set! sv-48 0) (set! sv-64 "WARNING: low actor memory, no birth triggered!!! ~D/~D~%") (set! sv-80 (memory-free *nk-dead-pool*)) (let ((a3-2 (memory-total *nk-dead-pool*))) (s0-2 sv-48 sv-64 sv-80 a3-2) ) ) (set! s0-1 #t) ) ) ) (else (when (and (-> sv-32 process) (zero? (logand (-> sv-32 perm status) (entity-perm-status bit-3)))) (kill! (-> sv-32 entity)) (set! sv-24 (+ sv-24 1)) ) ) ) (if (>= sv-24 (-> *ACTOR-bank* birth-max)) (return (the-as object #f)) ) ) ) ) ) ) ) ) ) ) 0 ) (defun entity-birth-no-kill ((arg0 entity)) (let ((gp-0 (-> arg0 extra))) (logior! (-> gp-0 perm status) (entity-perm-status bit-3)) (if (not (or (-> gp-0 process) (logtest? (-> gp-0 perm status) (entity-perm-status bit-0 dead)))) (birth! (-> gp-0 entity)) ) (-> gp-0 process) ) (none) ) (defun entity-task-complete-on ((arg0 entity)) (let ((v1-0 (-> arg0 extra))) (if (nonzero? (-> v1-0 perm task)) (logior! (-> *game-info* task-perm-list data (-> v1-0 perm task) status) (entity-perm-status real-complete)) ) ) 0 (none) ) (defun entity-task-complete-off ((arg0 entity)) (let ((v1-0 (-> arg0 extra))) (if (!= (-> v1-0 perm task) (game-task complete)) (logclear! (-> *game-info* task-perm-list data (-> v1-0 perm task) status) (entity-perm-status real-complete)) ) ) 0 (none) ) (defmethod dummy-30 entity-actor ((obj entity-actor) (arg0 entity-perm-status) (arg1 symbol)) (let ((v1-0 (-> obj extra))) (if arg1 (logior! (-> v1-0 perm status) arg0) (logclear! (-> v1-0 perm status) arg0) ) (-> v1-0 perm status) ) (none) ) (defun process-entity-status! ((arg0 process) (arg1 entity-perm-status) (arg2 symbol)) (cond ((and (-> arg0 entity) (= arg0 (-> arg0 entity extra process))) (let ((v1-6 (-> arg0 entity extra))) (if arg2 (logior! (-> v1-6 perm status) arg1) (logclear! (-> v1-6 perm status) arg1) ) (the-as int (-> v1-6 perm status)) ) ) (else 0 ) ) ) (#when PC_PORT (when *debug-segment* ;; temporary string. (define *debug-temp-string* (new 'debug 'string 4096 (the string #f))) ) ;; custom entity functions for pc port (defun-debug entity-inspect-draw ((inspect-info entity-debug-inspect)) "draw text about an entity on screen" (update-pad inspect-info 0) (let* ((e (-> inspect-info entity)) (name (res-lump-struct e 'name string))) (set! *display-actor-anim* (the string (and (-> inspect-info show-actor-info) name))) ;; draw trans (add-debug-x #t (bucket-id debug-draw1) (-> e trans) (static-rgba 255 255 0 128)) (if (or (not (-> inspect-info show-actor-info)) (!= (-> e type) entity-actor) (and (= (-> e type) entity-actor) (not (-> (the entity-actor e) extra process)))) (add-debug-text-3d #t (bucket-id debug-draw1) name (-> e trans) (font-color red) (new 'static 'vector2h :y 8))) ;; start writing text (let* ((begin-y (- 16 (* (-> inspect-info scroll-y) 8))) (cur-y begin-y) (y-adv 8)) (with-dma-buffer-add-bucket ((debug-buf (-> (current-frame) debug-buf)) (bucket-id debug-draw1)) ;; basic info, actor id, etc (draw-string-xy (string-format "~3L~A~0L ~A~%tags: ~D size: ~D aid: #x~x~%R1/L1 scroll L3 toggle display-actor-info~%--------------------" (-> e type) name (length e) (asize-of e) (-> e aid)) debug-buf 352 cur-y (font-color default) (font-flags shadow kerning middle)) (+! cur-y (* 8 4)) (cond ((type-type? (-> e type) entity-actor) (let ((actor (the entity-actor e))) ;; print info for entity-actors (draw-string-xy (string-format "etype: ~A~%nav: ~A vis: ~D task: ~S" (-> actor etype) (!= #f (-> actor nav-mesh)) (-> actor vis-id) (game-task->string (-> actor task))) debug-buf 352 cur-y (font-color default) (font-flags shadow kerning middle)) (+! cur-y (* 8 2)) ) ) ) ;; draw each tag in entity (dotimes (i (length e)) (let ((data (get-tag-index-data e i))) ;; tag info (format (clear *debug-temp-string*) "~3L~2D)~0L ~20L~A~0L:" i (-> e tag i name) (-> e tag i elt-type)) ;; tag data - special cases first (cond ;; some water-height info ((and (= (-> e tag i name) 'water-height) (= (-> e tag i elt-count) 4) (= (-> e tag i elt-type) float)) (format *debug-temp-string* " ~mm ~mm ~mm ~f" (-> (the (pointer float) data) 0) (-> (the (pointer float) data) 1) (-> (the (pointer float) data) 2) (-> (the (pointer float) data) 3) ) ) ;; music flava (music ambients) ((and (= (-> e tag i name) 'flava) (= (-> e tag i elt-count) 1) (= (-> e tag i elt-type) int32)) (format *debug-temp-string* " (music-flava ~S)" (enum->string music-flava (-> (the (pointer int32) data) 0))) ) ;; text id (can be hint ambient) ((and (= (-> e tag i name) 'text-id) (= (-> e tag i elt-count) 1) (= (-> e tag i elt-type) int32)) (format *debug-temp-string* " (game-text-id ~S)" (enum->string game-text-id (-> (the (pointer int32) data) 0))) ) ;; eco-info, like in vents, crates, or collectibles in general ((and (= (-> e tag i name) 'eco-info) (= (-> e tag i elt-count) 2) (= (-> e tag i elt-type) int32)) (format *debug-temp-string* " ~S " (pickup-type->string (the-as pickup-type (-> (the (pointer int32) data) 0)))) (if (= (pickup-type fuel-cell) (-> (the (pointer int32) data) 0)) (format *debug-temp-string* "~S" (game-task->string (the-as game-task (-> (the (pointer int32) data) 1)))) (format *debug-temp-string* "~D" (-> (the (pointer int32) data) 1)) ) (if (= (pickup-type buzzer) (-> (the (pointer int32) data) 0)) (format *debug-temp-string* " ~S" (game-task->string (the-as game-task (logand #xffff (-> (the (pointer int32) data) 1))))) ) ) ;; fact options, usually enemies or crates ((and (= (-> e tag i name) 'options) (= (-> e tag i elt-count) 1) (= (-> e tag i elt-type) uint32)) (format *debug-temp-string* " (fact-options ") (bit-enum->string fact-options (-> (the (pointer uint32) data) 0) *debug-temp-string*) (format *debug-temp-string* ")") ) ;; these can be displayed visually with other tools. ((and (= (-> e tag i name) 'visvol) (= (-> e tag i elt-count) 2) (= (-> e tag i elt-type) vector)) (format *debug-temp-string* " display actor-vis!") ) ((and (= (-> e tag i name) 'path) (= (-> e tag i elt-type) vector)) (format *debug-temp-string* " display path marks!") ) ((and (= (-> e tag i name) 'vol) (= (-> e tag i elt-type) vector)) (format *debug-temp-string* " display vol marks!") ) (else ;; more generic tag info (dotimes (ii (-> e tag i elt-count)) (format *debug-temp-string* " ") (case (-> e tag i elt-type) ((string symbol type) (format *debug-temp-string* "~A" (-> (the (pointer basic) data) ii))) ((float) (case (-> e tag i name) ;; meters are better here (('spring-height 'vis-dist 'height-info 'distance 'cam-notice-dist 'cam-vert 'cam-horz 'idle-distance 'nearest-y-threshold 'center-point 'center-radius 'notice-dist 'trigger-height 'notice-top) (format *debug-temp-string* "~mm" (-> (the (pointer float) data) ii)) ) ;; degrees are better for these (('rotoffset 'fov 'rotmin 'rotmax 'tiltmin 'tiltmax 'rotspeed) (format *debug-temp-string* "~rdeg" (-> (the (pointer float) data) ii)) ) (else (format *debug-temp-string* "~f" (-> (the (pointer float) data) ii)) ) ) ) ((int8) (format *debug-temp-string* "~D" (-> (the (pointer int8) data) ii))) ((int16) (format *debug-temp-string* "~D" (-> (the (pointer int16) data) ii))) ((int32) (case (-> e tag i name) (('final-pickup 'pickup-type) (format *debug-temp-string* "~S" (pickup-type->string (the-as pickup-type (-> (the (pointer int32) data) ii)))) ) (('alt-task) (format *debug-temp-string* "~S" (game-task->string (the-as game-task (-> (the (pointer int32) data) ii)))) ) (else (format *debug-temp-string* "~D" (-> (the (pointer int32) data) ii)) ) ) ) ((uint8) (case (-> e tag i name) ;; not sure (('shadow-mask) (format *debug-temp-string* "#b~b" (-> (the (pointer uint8) data) ii)) ) (else (format *debug-temp-string* "#x~x" (-> (the (pointer uint8) data) ii)) ) ) ) ((uint16) (format *debug-temp-string* "#x~x" (-> (the (pointer uint16) data) ii))) ((uint32) (case (-> e tag i name) ;; actually actor-id (('nav-mesh-actor 'open-actor 'trigger-actor 'path-actor 'state-actor 'alt-actor 'next-actor 'prev-actor 'spawner-blocker-actor 'spawner-trigger-actor 'kill-actor 'fade-actor 'water-actor 'target-actor) (format *debug-temp-string* "~%#x~x (~S)" (-> (the (pointer uint32) data) ii) (res-lump-struct (entity-by-aid (-> (the (pointer uint32) data) ii)) 'name string)) (+! y-adv 8) ) ;; used for fuel-cell (('movie-mask) (format *debug-temp-string* "#b~b" (-> (the (pointer uint32) data) ii)) ) (else (format *debug-temp-string* "#x~x" (-> (the (pointer uint32) data) ii)) ) ) ) ((vector) (case (-> e tag i name) ;; guess (('movie-pos) (format *debug-temp-string* "~%(~mm ~mm ~mm ~rdeg)" (-> (the (inline-array vector) data) ii x) (-> (the (inline-array vector) data) ii y) (-> (the (inline-array vector) data) ii z) (-> (the (inline-array vector) data) ii w) ) ) ;; not super useful (('nav-mesh-sphere) (format *debug-temp-string* "~%(~mm ~mm ~mm ~mm)" (-> (the (inline-array vector) data) ii x) (-> (the (inline-array vector) data) ii y) (-> (the (inline-array vector) data) ii z) (-> (the (inline-array vector) data) ii w) ) ) (else (format *debug-temp-string* "~%(~f ~f ~f ~f)" (-> (the (inline-array vector) data) ii x) (-> (the (inline-array vector) data) ii y) (-> (the (inline-array vector) data) ii z) (-> (the (inline-array vector) data) ii w) ) ) ) (+! y-adv 8)) ;; no clue! please report this. (else (format *debug-temp-string* "" (-> e tag i elt-type)) (set! ii (the int (-> e tag i elt-count))) ) ) ) ) ) ;; draw a string for each tag instead of all at once. allows using smaller strings. (draw-string-xy *debug-temp-string* debug-buf 352 cur-y (font-color default) (font-flags shadow kerning middle)) (+! cur-y y-adv) (set! y-adv 8) )) ;; set max scroll based on how large the whole text was, ignore first 20 lines. (set! (-> inspect-info scroll-y-max) (max 0 (+ -20 (/ (- cur-y begin-y) 8)))) ) ))) )