;;-*-Lisp-*- (in-package goal) ;; name: transform-h.gc ;; name in dgo: transform-h ;; dgos: GAME, ENGINE ;; Transformation. w components of vectors should be 1.0 ;; This can represent any rotation, translation, and scaling. ;; Note that the scaling is applied before rotation (meaning it scales along the axes of the pre-transformed frame). (deftype transform (structure) ((trans vector :inline :offset-assert 0) ;; translation (rot vector :inline :offset-assert 16) ;; rotation (rotation vector) (scale vector :inline :offset-assert 32) ;; scale (xyz components) ) :method-count-assert 9 :size-assert #x30 :flag-assert #x900000030 ) ;; Like transform, but it's a basic. ;; some in-game objects have trs as their parent type to represent their location in the game world. (deftype trs (basic) ((trans vector :inline :offset-assert 16) (rot vector :inline :offset-assert 32) (scale vector :inline :offset-assert 48) ) (:methods (new (symbol type) _type_ 0) ) :method-count-assert 9 :size-assert #x40 :flag-assert #x900000040 )