;;-*-Lisp-*- (in-package goal) ;; name: dynamics-h.gc ;; name in dgo: dynamics-h ;; dgos: GAME, ENGINE ;; dyanamics contain gravity properties (deftype dynamics (basic) ((name basic :offset-assert 4) (gravity-max meters :offset-assert 8) (gravity-length meters :offset-assert 12) (gravity vector :inline :offset-assert 16) (gravity-normal vector :inline :offset-assert 32) (walk-distance meters :offset-assert 48) (run-distance meters :offset-assert 52) ) :method-count-assert 9 :size-assert #x38 :flag-assert #x900000038 ) (defun time-to-apex ((arg0 float) (arg1 float)) "How many ticks it takes to reach the apex of a ballistic trajectory." (the int (/ arg0 (- (vel-tick arg1)))) ) (defun time-to-ground ((arg0 float) (arg1 float) (arg2 float)) "How many ticks it takes to reach the ground for a ballistic trajectory." (let ((f0-0 0.0) (v0-0 0) ) ;; actually integrate forward, just like the game will do so we're exact. (while (< (- arg2) f0-0) (set! arg0 (- arg0 (* 0.0033333334 arg1))) (+! f0-0 (* 0.0033333334 arg0)) (+! v0-0 1) ) v0-0 ) ) ;; the default dynamics of the world. (define *standard-dynamics* (new 'static 'dynamics :name 'standard :gravity-max GRAVITY_MAX :gravity-length GRAVITY_AMOUNT :gravity (new 'static 'vector :x 0.0 :y GRAVITY_AMOUNT :z 0.0 :w 1.0) :gravity-normal (new 'static 'vector :x 0.0 :y 1.0 :z 0.0 :w 1.0) :walk-distance (meters 2) :run-distance (meters 5) ) )