;;-*-Lisp-*- (in-package goal) ;; name: junglefish.gc ;; name in dgo: junglefish ;; dgos: JUN, JUNGLE, L1 ;; DECOMP BEGINS (deftype junglefish (nav-enemy) () :heap-base #x120 :method-count-assert 76 :size-assert #x190 :flag-assert #x4c01200190 ) (defskelgroup *junglefish-sg* junglefish 0 4 ((1 (meters 20)) (2 (meters 40)) (3 (meters 999999))) :bounds (static-spherem 0 1 0 1.5) :longest-edge (meters 0) ) nav-enemy-default-event-handler (defmethod common-post junglefish ((obj junglefish)) (dummy-10 (-> obj water)) ((the-as (function nav-enemy none) (find-parent-method junglefish 39)) obj) 0 (none) ) (defstate nav-enemy-patrol (junglefish) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior junglefish) nav-enemy-default-event-handler ) :exit (behavior () (set! (-> self target-speed) (-> self nav-info walk-travel-speed)) (none) ) :code (behavior () (ja-channel-push! 1 60) (let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1))) (while #t (let ((a0-2 (-> self skel root-channel 0))) (set! (-> a0-2 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim))) ) (set! (-> a0-2 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim))) data 0 length) -1) ) ) (set! (-> a0-2 param 1) f30-0) (set! (-> a0-2 frame-num) 0.0) (joint-control-channel-group! a0-2 (the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim))) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((a0-3 (-> self skel root-channel 0))) (set! (-> a0-3 param 0) (the float (+ (-> a0-3 frame-group data 0 length) -1))) (set! (-> a0-3 param 1) f30-0) (joint-control-channel-group-eval! a0-3 (the-as art-joint-anim #f) num-func-seek!) ) ) (when (nav-enemy-rnd-go-idle? 0.2) (let ((a0-6 (-> self skel root-channel 0))) (set! (-> a0-6 param 0) 1.0) (joint-control-channel-group! a0-6 (the-as art-joint-anim #f) num-func-loop!) ) (ja-channel-push! 1 180) (set! (-> self target-speed) 0.0) (let ((a0-8 (-> self skel root-channel 0))) (set! (-> a0-8 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) ) (set! (-> a0-8 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) data 0 length) -1) ) ) (set! (-> a0-8 param 1) f30-0) (set! (-> a0-8 frame-num) 0.0) (joint-control-channel-group! a0-8 (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) num-func-seek! ) ) (until (ja-done? 0) (ja-blend-eval) (suspend) (let ((a0-9 (-> self skel root-channel 0))) (set! (-> a0-9 param 0) (the float (+ (-> a0-9 frame-group data 0 length) -1))) (set! (-> a0-9 param 1) f30-0) (joint-control-channel-group-eval! a0-9 (the-as art-joint-anim #f) num-func-seek!) ) ) (until (not (nav-enemy-rnd-go-idle? 0.2)) (let ((a0-11 (-> self skel root-channel 0))) (set! (-> a0-11 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) ) (set! (-> a0-11 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) data 0 length) -1) ) ) (set! (-> a0-11 param 1) f30-0) (set! (-> a0-11 frame-num) 0.0) (joint-control-channel-group! a0-11 (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((a0-12 (-> self skel root-channel 0))) (set! (-> a0-12 param 0) (the float (+ (-> a0-12 frame-group data 0 length) -1))) (set! (-> a0-12 param 1) f30-0) (joint-control-channel-group-eval! a0-12 (the-as art-joint-anim #f) num-func-seek!) ) ) ) (set! (-> self target-speed) (-> self nav-info walk-travel-speed)) (let ((a0-15 (-> self skel root-channel 0))) (set! (-> a0-15 param 0) 1.0) (joint-control-channel-group! a0-15 (the-as art-joint-anim #f) num-func-loop!) ) (ja-channel-push! 1 180) (let ((a0-17 (-> self skel root-channel 0))) (set! (-> a0-17 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim))) ) (set! (-> a0-17 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim))) data 0 length) -1) ) ) (set! (-> a0-17 param 1) f30-0) (set! (-> a0-17 frame-num) 0.0) (joint-control-channel-group! a0-17 (the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim))) num-func-seek! ) ) (until (ja-done? 0) (ja-blend-eval) (suspend) (let ((a0-18 (-> self skel root-channel 0))) (set! (-> a0-18 param 0) (the float (+ (-> a0-18 frame-group data 0 length) -1))) (set! (-> a0-18 param 1) f30-0) (joint-control-channel-group-eval! a0-18 (the-as art-joint-anim #f) num-func-seek!) ) ) ) ) ) (none) ) ) (defstate nav-enemy-notice (junglefish) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior junglefish) nav-enemy-default-event-handler ) :code (behavior () (go-virtual nav-enemy-chase) (none) ) ) (defstate nav-enemy-chase (junglefish) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior junglefish) nav-enemy-default-event-handler ) :trans (behavior () ((-> (method-of-type nav-enemy nav-enemy-chase) trans)) (if (and *target* (>= 8192.0 (vector-vector-distance (-> self collide-info trans) (-> *target* control trans)))) (go-virtual nav-enemy-attack) ) (none) ) ) (defstate nav-enemy-stop-chase (junglefish) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior junglefish) nav-enemy-default-event-handler ) :code (behavior () (go-virtual nav-enemy-patrol) (none) ) ) (defstate nav-enemy-stare (junglefish) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior junglefish) nav-enemy-default-event-handler ) :code (behavior () (go-virtual nav-enemy-patrol) (none) ) ) (defstate nav-enemy-give-up (junglefish) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior junglefish) nav-enemy-default-event-handler ) :code (behavior () (go-virtual nav-enemy-patrol) (none) ) ) (defstate nav-enemy-attack (junglefish) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior junglefish) nav-enemy-default-event-handler ) :code (behavior () (ja-channel-push! 1 30) (let ((a0-1 (-> self skel root-channel 0))) (set! (-> a0-1 frame-group) (the-as art-joint-anim (-> self draw art-group data 5))) (set! (-> a0-1 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1)) ) (set! (-> a0-1 param 1) 1.0) (set! (-> a0-1 frame-num) 0.0) (joint-control-channel-group! a0-1 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-2 (-> self skel root-channel 0))) (set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1))) (set! (-> a0-2 param 1) 1.0) (joint-control-channel-group-eval! a0-2 (the-as art-joint-anim #f) num-func-seek!) ) ) (go-virtual nav-enemy-chase) (none) ) :post (the-as (function none :behavior junglefish) nav-enemy-chase-post) ) (defstate nav-enemy-victory (junglefish) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior junglefish) nav-enemy-default-event-handler ) :code (behavior () (ja-channel-push! 1 22) (let ((a0-1 (-> self skel root-channel 0))) (set! (-> a0-1 frame-group) (the-as art-joint-anim (-> self draw art-group data 4))) (set! (-> a0-1 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) data 0 length) -1)) ) (set! (-> a0-1 param 1) 2.0) (set! (-> a0-1 frame-num) 0.0) (joint-control-channel-group! a0-1 (the-as art-joint-anim (-> self draw art-group data 4)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-2 (-> self skel root-channel 0))) (set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1))) (set! (-> a0-2 param 1) 2.0) (joint-control-channel-group-eval! a0-2 (the-as art-joint-anim #f) num-func-seek!) ) ) (let ((a0-4 (-> self skel root-channel 0))) (set! (-> a0-4 frame-group) (the-as art-joint-anim (-> self draw art-group data 4))) (set! (-> a0-4 param 0) (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) data 0 length) -1)) ) (set! (-> a0-4 param 1) 2.0) (set! (-> a0-4 frame-num) 0.0) (joint-control-channel-group! a0-4 (the-as art-joint-anim (-> self draw art-group data 4)) num-func-seek!) ) (until (ja-done? 0) (suspend) (let ((a0-5 (-> self skel root-channel 0))) (set! (-> a0-5 param 0) (the float (+ (-> a0-5 frame-group data 0 length) -1))) (set! (-> a0-5 param 1) 2.0) (joint-control-channel-group-eval! a0-5 (the-as art-joint-anim #f) num-func-seek!) ) ) (go-virtual nav-enemy-patrol) (none) ) ) (define *junglefish-nav-enemy-info* (new 'static 'nav-enemy-info :idle-anim 4 :walk-anim 4 :turn-anim -1 :notice-anim 4 :run-anim 4 :jump-anim -1 :jump-land-anim -1 :victory-anim 4 :taunt-anim 4 :die-anim 6 :neck-joint -1 :player-look-at-joint 5 :run-travel-speed (meters 5.5) :run-rotate-speed (degrees 720.0) :run-acceleration (meters 6) :run-turn-time (seconds 0.15) :walk-travel-speed (meters 4) :walk-rotate-speed (degrees 720.0) :walk-acceleration (meters 6) :walk-turn-time (seconds 0.15) :attack-shove-back (meters 1) :attack-shove-up (meters 0.5) :shadow-size (meters 2) :notice-nav-radius (meters 1) :nav-nearest-y-threshold (meters 10) :notice-distance (meters 25) :stop-chase-distance (meters 35) :frustration-distance (meters 8) :frustration-time (seconds 4) :die-anim-hold-frame 10000000000.0 :jump-land-anim-end-frame 10000000000.0 :jump-height-min (meters 1) :jump-height-factor 0.5 :jump-start-anim-speed 1.0 :shadow-max-y (meters 1) :shadow-min-y (meters -1) :shadow-locus-dist (meters 150) :use-align #f :draw-shadow #f :move-to-ground #f :hover-if-no-ground #f :use-momentum #t :use-flee #f :use-proximity-notice #f :use-jump-blocked #f :use-jump-patrol #f :gnd-collide-with (collide-kind background) :debug-draw-neck #f :debug-draw-jump #f ) ) (defmethod init-from-entity! junglefish ((obj junglefish) (arg0 entity-actor)) (let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player)))) (set! (-> s4-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s4-0 reaction) default-collision-reaction) (set! (-> s4-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing) ) (let ((s3-0 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 3)))) (set! (-> s3-0 prim-core collide-as) (collide-kind enemy)) (set! (-> s3-0 collide-with) (collide-kind target)) (set! (-> s3-0 prim-core action) (collide-action solid)) (set! (-> s3-0 prim-core offense) (collide-offense touch)) (set-vector! (-> s3-0 local-sphere) 0.0 3276.8 0.0 2457.6) (set-root-prim! s4-0 s3-0) ) (set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w))) (backup-collide-with-as s4-0) (set! (-> obj collide-info) s4-0) ) (process-drawable-from-entity! obj arg0) (initialize-skeleton obj *junglefish-sg* '()) (TODO-RENAME-45 obj *junglefish-nav-enemy-info*) (set! (-> obj water) (new 'process 'water-control obj 7 0.0 8192.0 2048.0)) (set! (-> obj water flags) (the-as uint 2)) (set! (-> obj water height) (res-lump-float (-> obj entity) 'water-height)) (set! (-> obj water ripple-size) 5734.4) (set! (-> obj collide-info trans y) (+ -4096.0 (-> obj water height))) (go (method-of-object obj nav-enemy-idle)) (none) )