;;-*-Lisp-*- (in-package goal) (local-vars (gp-0 game-info)) ;; definition of type game-bank (deftype game-bank (basic) ((life-max-default float :offset-assert 4) (life-start-default float :offset-assert 8) (life-single-inc float :offset-assert 12) (money-task-inc float :offset-assert 16) (money-oracle-inc float :offset-assert 20) ) :method-count-assert 9 :size-assert #x18 :flag-assert #x900000018 ) ;; definition for method 3 of type game-bank (defmethod inspect game-bank ((obj game-bank)) (format #t "[~8x] ~A~%" obj (-> obj type)) (format #t "~Tlife-max-default: ~f~%" (-> obj life-max-default)) (format #t "~Tlife-start-default: ~f~%" (-> obj life-start-default)) (format #t "~Tlife-single-inc: ~f~%" (-> obj life-single-inc)) (format #t "~Tmoney-task-inc: ~f~%" (-> obj money-task-inc)) (format #t "~Tmoney-oracle-inc: ~f~%" (-> obj money-oracle-inc)) obj ) ;; definition for symbol *GAME-bank*, type game-bank (define *GAME-bank* (new 'static 'game-bank :life-max-default 99.0 :life-start-default 5.0 :life-single-inc 1.0 :money-task-inc 90.0 :money-oracle-inc 120.0 ) ) ;; definition of type actor-id (deftype actor-id (uint32) () :method-count-assert 9 :size-assert #x4 :flag-assert #x900000004 ) ;; definition of type level-buffer-state (deftype level-buffer-state (structure) ((name symbol :offset-assert 0) (display? symbol :offset-assert 4) (force-vis? symbol :offset-assert 8) (force-inside? symbol :offset-assert 12) ) :pack-me :method-count-assert 9 :size-assert #x10 :flag-assert #x900000010 ) ;; definition for method 3 of type level-buffer-state (defmethod inspect level-buffer-state ((obj level-buffer-state)) (format #t "[~8x] ~A~%" obj 'level-buffer-state) (format #t "~Tname: ~A~%" (-> obj name)) (format #t "~Tdisplay?: ~A~%" (-> obj display?)) (format #t "~Tforce-vis?: ~A~%" (-> obj force-vis?)) (format #t "~Tforce-inside?: ~A~%" (-> obj force-inside?)) obj ) ;; definition of type load-state (deftype load-state (basic) ((want level-buffer-state 2 :inline :offset-assert 4) (vis-nick symbol :offset-assert 36) (command-list pair :offset-assert 40) (object-name symbol 256 :offset-assert 44) (object-status basic 256 :offset-assert 1068) ) :method-count-assert 21 :size-assert #x82c :flag-assert #x150000082c (:methods (new (symbol type) _type_ 0) (reset! (_type_) _type_ 9) (update! (_type_) int 10) (want-levels (_type_ symbol symbol) int 11) (want-display-level (_type_ symbol symbol) int 12) (want-vis (_type_ symbol) int 13) (want-force-vis (_type_ symbol symbol) int 14) (execute-command (_type_ pair) none 15) (execute-commands-up-to (_type_ float) int 16) (backup-load-state-and-set-cmds (_type_ pair) int 17) (restore-load-state-and-cleanup (_type_) int 18) (restore-load-state (_type_) int 19) (set-force-inside! (_type_ symbol symbol) none 20) ) ) ;; definition for method 3 of type load-state (defmethod inspect load-state ((obj load-state)) (format #t "[~8x] ~A~%" obj (-> obj type)) (format #t "~Twant[2] @ #x~X~%" (-> obj want)) (format #t "~Tvis-nick: ~A~%" (-> obj vis-nick)) (format #t "~Tcommand-list: ~A~%" (-> obj command-list)) (format #t "~Tobject-name[256] @ #x~X~%" (-> obj object-name)) (format #t "~Tobject-status[256] @ #x~X~%" (-> obj object-status)) obj ) ;; definition for method 0 of type load-state (defmethod new load-state ((allocation symbol) (type-to-make type)) (reset! (object-new allocation type-to-make (the-as int (-> type-to-make size)))) ) ;; definition of type continue-point (deftype continue-point (basic) ((name string :offset-assert 4) (level symbol :offset-assert 8) (flags continue-flags :offset-assert 12) (trans vector :inline :offset-assert 16) (quat quaternion :inline :offset-assert 32) (camera-trans vector :inline :offset-assert 48) (camera-rot float 9 :offset-assert 64) (load-commands pair :offset-assert 100) (vis-nick symbol :offset-assert 104) (lev0 symbol :offset-assert 108) (disp0 symbol :offset-assert 112) (lev1 symbol :offset-assert 116) (disp1 symbol :offset-assert 120) ) :method-count-assert 10 :size-assert #x7c :flag-assert #xa0000007c (:methods (debug-draw! (_type_) none 9) ) ) ;; definition for method 3 of type continue-point (defmethod inspect continue-point ((obj continue-point)) (format #t "[~8x] ~A~%" obj (-> obj type)) (format #t "~Tname: ~A~%" (-> obj name)) (format #t "~Tlevel: ~A~%" (-> obj level)) (format #t "~Tflags: ~D~%" (-> obj flags)) (format #t "~Ttrans: ~`vector`P~%" (-> obj trans)) (format #t "~Tquat: ~`vector`P~%" (-> obj quat)) (format #t "~Tcamera-trans: ~`vector`P~%" (-> obj camera-trans)) (format #t "~Tcamera-rot[9] @ #x~X~%" (-> obj camera-rot)) (format #t "~Tload-commands: ~A~%" (-> obj load-commands)) (format #t "~Tvis-nick: ~A~%" (-> obj vis-nick)) (format #t "~Tlev0: ~A~%" (-> obj lev0)) (format #t "~Tdisp0: ~A~%" (-> obj disp0)) (format #t "~Tlev1: ~A~%" (-> obj lev1)) (format #t "~Tdisp1: ~A~%" (-> obj disp1)) obj ) ;; definition of type game-info (deftype game-info (basic) ((mode symbol :offset-assert 4) (save-name basic :offset-assert 8) (life float :offset-assert 12) (life-max float :offset-assert 16) (money float :offset-assert 20) (money-total float :offset-assert 24) (money-per-level uint8 32 :offset-assert 28) (deaths-per-level uint8 32 :offset-assert 60) (buzzer-total float :offset-assert 92) (fuel float :offset-assert 96) (perm-list entity-perm-array :offset-assert 100) (task-perm-list entity-perm-array :offset-assert 104) (current-continue continue-point :offset-assert 108) (text-ids-seen bit-array :offset-assert 112) (level-opened uint8 32 :offset-assert 116) (hint-control (array level-hint-control) :offset-assert 148) (task-hint-control (array task-hint-control-group) :offset-assert 152) (total-deaths int32 :offset-assert 156) (continue-deaths int32 :offset-assert 160) (fuel-cell-deaths int32 :offset-assert 164) (game-start-time time-frame :offset-assert 168) (continue-time time-frame :offset-assert 176) (death-time time-frame :offset-assert 184) (hit-time time-frame :offset-assert 192) (fuel-cell-pickup-time time-frame :offset-assert 200) (fuel-cell-time (array time-frame) :offset-assert 208) (enter-level-time (array time-frame) :offset-assert 212) (in-level-time (array time-frame) :offset-assert 216) (blackout-time time-frame :offset-assert 224) (letterbox-time time-frame :offset-assert 232) (hint-play-time time-frame :offset-assert 240) (display-text-time time-frame :offset-assert 248) (display-text-handle handle :offset-assert 256) (death-movie-tick int32 :offset-assert 264) (want-auto-save symbol :offset-assert 268) (auto-save-proc handle :offset-assert 272) (auto-save-status mc-status-code :offset-assert 280) (auto-save-card int32 :offset-assert 284) (auto-save-which int32 :offset-assert 288) (pov-camera-handle handle :offset-assert 296) (other-camera-handle handle :offset-assert 304) (death-pos vector-array :offset-assert 312) (dummy basic :offset-assert 316) (auto-save-count int32 :offset-assert 320) ) :method-count-assert 29 :size-assert #x144 :flag-assert #x1d00000144 (:methods (initialize! (_type_ symbol game-save string) _type_ 9) (adjust (_type_ symbol float handle) float 10) (task-complete? (_type_ game-task) symbol 11) (lookup-entity-perm-by-aid (_type_ actor-id) entity-perm 12) (get-entity-task-perm (_type_ game-task) entity-perm 13) (copy-perms-from-level! (_type_ level) none 14) (copy-perms-to-level! (_type_ level) none 15) (debug-print (_type_ symbol) _type_ 16) (get-or-create-continue! (_type_) continue-point 17) (get-continue-by-name (_type_ string) continue-point 18) (set-continue! (_type_ basic) continue-point 19) (buzzer-count (_type_ game-task) int 20) (seen-text? (_type_ game-text-id) symbol 21) (mark-text-as-seen (_type_ game-text-id) none 22) (got-buzzer? (_type_ game-task int) symbol 23) (save-game! (_type_ game-save string) none 24) (load-game! (_type_ game-save) game-save 25) (clear-text-seen! (_type_ game-text-id) none 26) (get-death-count (_type_ symbol) int 27) (get-health-percent-lost (_type_ symbol) float 28) ) ) ;; definition for method 3 of type game-info (defmethod inspect game-info ((obj game-info)) (format #t "[~8x] ~A~%" obj (-> obj type)) (format #t "~Tmode: ~A~%" (-> obj mode)) (format #t "~Tsave-name: ~A~%" (-> obj save-name)) (format #t "~Tlife: ~f~%" (-> obj life)) (format #t "~Tlife-max: ~f~%" (-> obj life-max)) (format #t "~Tmoney: ~f~%" (-> obj money)) (format #t "~Tmoney-total: ~f~%" (-> obj money-total)) (format #t "~Tmoney-per-level[32] @ #x~X~%" (-> obj money-per-level)) (format #t "~Tdeaths-per-level[32] @ #x~X~%" (-> obj deaths-per-level)) (format #t "~Tbuzzer-total: ~f~%" (-> obj buzzer-total)) (format #t "~Tfuel: ~f~%" (-> obj fuel)) (format #t "~Tperm-list: ~A~%" (-> obj perm-list)) (format #t "~Ttask-perm-list: ~A~%" (-> obj task-perm-list)) (format #t "~Tcurrent-continue: ~A~%" (-> obj current-continue)) (format #t "~Ttext-ids-seen: ~A~%" (-> obj text-ids-seen)) (format #t "~Tlevel-opened[32] @ #x~X~%" (-> obj level-opened)) (format #t "~Thint-control: ~A~%" (-> obj hint-control)) (format #t "~Ttask-hint-control: ~A~%" (-> obj task-hint-control)) (format #t "~Ttotal-deaths: ~D~%" (-> obj total-deaths)) (format #t "~Tcontinue-deaths: ~D~%" (-> obj continue-deaths)) (format #t "~Tfuel-cell-deaths: ~D~%" (-> obj fuel-cell-deaths)) (format #t "~Tgame-start-time: ~D~%" (-> obj game-start-time)) (format #t "~Tcontinue-time: ~D~%" (-> obj continue-time)) (format #t "~Tdeath-time: ~D~%" (-> obj death-time)) (format #t "~Thit-time: ~D~%" (-> obj hit-time)) (format #t "~Tfuel-cell-pickup-time: ~D~%" (-> obj fuel-cell-pickup-time)) (format #t "~Tfuel-cell-time: ~A~%" (-> obj fuel-cell-time)) (format #t "~Tenter-level-time: ~A~%" (-> obj enter-level-time)) (format #t "~Tin-level-time: ~A~%" (-> obj in-level-time)) (format #t "~Tblackout-time: ~D~%" (-> obj blackout-time)) (format #t "~Tletterbox-time: ~D~%" (-> obj letterbox-time)) (format #t "~Thint-play-time: ~D~%" (-> obj hint-play-time)) (format #t "~Tdisplay-text-time: ~D~%" (-> obj display-text-time)) (format #t "~Tdisplay-text-handle: ~D~%" (-> obj display-text-handle)) (format #t "~Tdeath-movie-tick: ~D~%" (-> obj death-movie-tick)) (format #t "~Twant-auto-save: ~A~%" (-> obj want-auto-save)) (format #t "~Tauto-save-proc: ~D~%" (-> obj auto-save-proc)) (format #t "~Tauto-save-status: ~D~%" (-> obj auto-save-status)) (format #t "~Tauto-save-card: ~D~%" (-> obj auto-save-card)) (format #t "~Tauto-save-which: ~D~%" (-> obj auto-save-which)) (format #t "~Tpov-camera-handle: ~D~%" (-> obj pov-camera-handle)) (format #t "~Tother-camera-handle: ~D~%" (-> obj other-camera-handle)) (format #t "~Tdeath-pos: ~A~%" (-> obj death-pos)) (format #t "~Tdummy: ~A~%" (-> obj dummy)) (format #t "~Tauto-save-count: ~D~%" (-> obj auto-save-count)) obj ) ;; failed to figure out what this is: (set! gp-0 (when (or (not *game-info*) (zero? *game-info*)) (set! gp-0 (new 'static 'game-info :mode 'debug :current-continue #f)) (set! (-> gp-0 fuel-cell-time) (the-as (array time-frame) (new 'global 'boxed-array uint64 116))) (set! (-> gp-0 enter-level-time) (the-as (array time-frame) (new 'global 'boxed-array uint64 32))) (set! (-> gp-0 in-level-time) (the-as (array time-frame) (new 'global 'boxed-array uint64 32))) (set! *game-info* gp-0) gp-0 ) )